Patch Notes for Baldur's Gate 3 features an overview of all the patches released by the developer Larian Studios. The following patches are free and are released via online update, these patches focus on game balance, performance and localization issues.

 

Baldur's Gate 3 Patch Notes

 

Legacy Patch Notes
Current Patch Notes

 

Legacy Patch Notes for Baldur's Gate 3 features an overview of all the patches released by the developer Larian Studios before 16/02/2024. The following patches are free and are released via online update, these patches focus on game balance, performance and localization issues.

 

BALDUR'S GATE 3 LEGACY PATCH NOTES

 

Full Release Patch #5

Release Date: December 1, 2023
Platforms: PC, PS5

Developer's Introduction

Hello everyone,

Patch 5 is now live for Baldur’s Gate 3! Today’s patch is our most feature-filled update yet, and we’ve prepared a special Community Update to really do it justice. For a deep dive into Patch 5, head here. 

This update brings brand new epilogues, new game modes and much more - including improved inventory access. No more recruiting and dismissing party members to get ahold of that clown corpse they’ve been holding on to for you. Thanks, Karlach!

Please note that with new patches, some installed mods may become temporarily incompatible. If you experience any issues after installing Patch 5, please check if the issue persists with all mods uninstalled. If it persists, please reach out to our support team with your report.

Without further ado, here are your Patch 5 highlights. Thank you for all your feedback, and thank you for playing Baldur’s Gate 3.

 

SPOILERS - Please bear in mind some of the entries below might contain spoilers, proceed at your own risk 

HIGHLIGHTS


Main Highlights

  • Epilogue: An entirely new section at the end of the game after the defeat of the the Netherbrain that aims to provide a well-deserved sense of closure with your allies.
  • Two new play modes: Honour Mode and Custom Mode.
  • Many performance improvements, particularly in Act III.
  • Added dynamic resolution for PS5.
  • Players playing on machines with low VRAM/RAM should see improved performance.
  • The game is now available in Korean!
  • While at camp, you can now access and manage the inventories of companions who aren't in your active party.
  • Added a brand new fight in Ramazith’s Tower if you betray Nightsong there.
  • Orin’s outfit now drops as loot and is wearable by anyone. We also gave it a suitably disgusting description and name.
  • Other Highlights
  • Shadowheart will always be the owner of the artefact during the tutorial if she is a follower.
  • Becoming half-illithid will now also visually affect your eyes.
  • Basic Action variations (e.g. a free version of Dash that you can perform because of a class feature) that share a hotkey by default will now gain a hotkey according to a certain priority order.
  • A romanced Minthara can now refer to her bond with you using a drow word for deep, unbreakable love.
  • Fixed a bug where party members would sometimes not change back into the armour set the were displaying before entering camp.
  • You can now talk to Mol more about her contract with Raphael in the Guildhall.
  • Withers will sneakily resurrect any dead companions that fell before the final battle so they can join the ending cinematics. What a helpful skeleton.
  • Gave Jaheira her own scene with Danthelon if she approaches him alone.
  • Improved the physics of characters and walls to prevent NPCs being able to shoot through ceilings inside houses.
  • Fixed an issue where Gale's scene with Mystra after the final combat of the game only played if you had no one else in your party.
  • Made cinematic tweaks to restore sections of Astarion's Act III Ascendant sex scene.
  • Improved companion reactivity when making the decision before the Netherbrain.
  • The loading screen art now unlocks gradually as you progress through the game.
  • Boo will no longer take damage when thrown.
  • Fixed the puzzle in Cazador's Palace.
  • Fixed the screen going black during Astarion's endgame romance scene.
  • Added some additional audio and cinematic work to the intimate scene with the drow in Sharess' Caress.
  • Wild Shapes that do not have weapons will now benefit from having the Tavern Brawler feat. 


CRASHES AND BLOCKERS

  • Fixed crashes that could occur while loading a savegame.
  • Fixed a crash for some players upon entering Nine-Fingers' Guildhall.
  • Fixed a crash when dragging an item out of your inventory while your character is dead in another inventory.
  • Fixed a texture-related crash and leak.
  • Fixed a crash and blocker when interacting with Auntie Ethel in Act III.
  • Fixed an issue preventing you from levelling up when there were more slots than spells to choose from.
  • Fixed a crash that could occur when entities that don't support passives join a combat.
  • Fixed a possible crash related to dealing damage when the game can't detect a source for that damage.
  • Added fixes for certain random crashes.
  • Fixed a rare crash caused by clothing physics in the Level Up screen.
  • Fixed a DLSS crash.


COMBAT AND BALANCE

  • Fixed the combat AI sometimes not checking if it can use items.
  • Fixed the hag sometimes skipping turns.
  • Improved a confusing message in the High Hall combat that suggested the nautiloid was targeting itself.
  • Fixed the Netherbrain sometimes only being able to cast one spell per round instead of several.
  • In Tactician Mode, the hag can no longer be killed by being Shoved into chasms. She can cast magic, after all.
  • Fixed Assassin's Alacrity - assassins get their Action back on the first turn of combat. 
  • Fixed summon durations starting to tick down too soon while summoned in combat.
  • Attacks against a Paralysed or Unconscious target no longer automatically hit - but any hits that do land deal critical damage.
  • Flesh to Stone is now considered a harmful spell.
  • Fixed the Slowed condition applying a -2 penalty to all Saving Throws instead of just Dexterity.
  • Hope from the House of Hope now carries half-plate armour and a light crossbow. She also now carries a more powerful shield.
  • Battle Master manoeuvres now correctly add your Proficiency Bonus to the Difficulty Class.
  • Raphael's Inevitable Resolve passive now triggers correctly.
  • Half-orcs' Savage Attacks passive now also applies to off-hand weapons.
  • Gave Primal Stampede a Saving Throw to save against being Prone.
  • Casting Blade Barrier while under the effects of Sanctuary will cause Sanctuary to end.
  • All gathered allies that can be summoned for the final battle in the Upper City will have their resources restored if they've used them elsewhere in the adventure. 
  • In the combat with Raphael, when he transforms into the Ascended Fiend, all surrounding fires will turn into Hellfire.
  • No such thing as a free lunch. Consuming the noblestalk mushroom during combat now costs an Action.
  • Increased the rarity value of the Elixir of Cloud Giant Strength.
  • Karsite Grip now correctly bounces to additional targets and its visual effects should trigger correctly on distant enemies.
  • Fixed an issue with the Tavern Brawler feat where damage bonuses were being incorrectly applied multiple times while making a throwing attack.
  • Raphael's Soul Pillar Proximity condition will now activate at the start of combat, rather than on his first turn.
  • The Potion of Angelic Slumber now restores War Priests clerics' Extra Attack charges.
  • Dark Urge players should now always have the option to kill the Netherbrain in the game's final combat.
  • Gortash's Incineration Casters no longer display a danger area once they are destroyed.
  • When players start a combat inside the Elfsong Tavern, all the patrons will now cower instead of continuing to drink.
  • Fixed an issue where Beorn Wunterbread wouldn't become hostile towards you if you attacked your allies in High Hall.
  • Bernard's Static Discharge condition now lasts 2 turns instead of 3.
  • Fixed Grym's Reverberating condition clearing at the start of his turn instead of the end, causing the movement speed buff to not work.

GAMEPLAY

  • You can now use Luck of the Far Realms while Disguised.
  • The reaction pop-up, which shows multiple possible reactions for multiple party members, now allows you to change your mind after picking a reaction for a party member.
  • You can no longer use the awesome force of bombs to flip the switch behind the final door in the Gauntlet of Shar to force the door to open.
  • Tweaked some code to simplify and improve the camera system. 
  • Fixed being unable to switch characters if a reaction pop-up opens for a split-screen player that is far away.
  • Fixed occasional T-poses and frozen animations related to the Incapacitated condition.
  • Fixed combat information (such as Advantage and Disadvantage) not displaying when targeting a specific body part of a larger creature. 
  • When it's possible to change the use cost of an item, the modification will now depend on the user of the item rather than its owner.
  • Loading a game that was saved on the roll result screen will now keep the results of that roll. 
  • Dousing a fire will now also extinguish that fire's ambient light.
  • Fixed a bug causing the game to sometimes turn allies (green border) into companions (blue border) when loading a savegame during combat.
  • Reduced character animation popping when loading a game that was saved during a dialogue. 
  • Fixed the combat UI not automatically skipping to the next available party member after a controlled character dies.
  • You can no longer loot the entire inventory of unconscious traders - instead you have access to a limited selection, as with dead traders. Nice try, pacifists.
  • While using a controller while in camp, camp characters will appear in your Character Sheet for easier swapping in inventories.
  • Fixed the Surprised condition being added twice by a Stealth attack.
  • Improved the visuals for dropping a dead body out of your inventory (keep your friends close and your enemies closer, we guess?) and for moving living bodies out of Withers' Wardrobe.
  • Dismissing to the Wardrobe an avatar who is carrying the dead body of another avatar will now correctly remove both from the active party.
  • Added the intensely satisfying 'Ahhh' sound for players who Short Rest using a keybind rather than a UI button. 
  • Fixed goblins beating the war drums even after getting stopped with the Sentinel feat.
  • Fixed an issue with characters wildshaped into Dilophosauruses appearing below the ground upon exiting Wyrm's Rock Prison via the secret exit.
  • Most traps should now crumble on being disarmed.
  • Fixed the bodies of characters sometimes floating in the middle of the Underdark entrance pit after being Shoved in.
  • Fixed bibberbangs not reacting to summons. Now bibberbangs only ignore creatures that have different weights to Air and Fire Elementals, Mage Hands, Shadows, etc.
  • Summoning the flesh golem in the Gauntlet of Shar will now cost one Action and he won't join if he is already in combat.
  • Shadowstep is no longer blocked by Silence. 
  • Shar is now aware of Shadowheart's actions even if she is using Disguise Self.
  • Aspect of the Chimpanzee will now only blind the target on a failed Dexterity Saving Throw.
  • Fixed area spells like Thunderwave revealing invisible cubes.
  • Knocking out Auntie Ethel no longer prevents her from changing into hag form.
  • Jumping to view the character whose turn it is in combat no longer requires shared initiative.
  • DippIng weapons in toxin puddles makes attacks toxic for 10 turns rather than until Long Rest.
  • The bandits in the Dank Crypt will have more loot and Trap Disarm Toolkits.
  • Tieflings Amek, Rechel, and Xeph will now have loot.
  • Akabi in the Circus of the Last Days now has more gold when trading.
  • Auntie Ethel's Charm is now more valuable and has a higher rarity rating.
  • Fixed Heat Metal expiring too early. 
  • Applying Chilled or Wet to a character will no longer cause them to freeze without warning. Very seasonal. 
  • Poisons and toxins now have the correct gold costs. 
  • Interacting with Stelmane's ring at the Elfsong Tavern will no longer immediately equip it.
  • Removed a persistent overhead exclamation mark from Wyll. 
  • Fixed companions losing their custom positions at camp after loading a savegame.
  • Fixed DLC rewards not being immediately granted when a new player joins an existing game.
  • Spell Rot now updates when changing difficulty.
  • Using the lift in the House of Healing when in Turn-Based Mode no longer causes it to loop between floors indefinitely upon exiting Turn-Based Mode.
  • Fixed a rare bug where Halsin would decide to turn into a bear whenever you went to talk to him at camp in the Shadow-Cursed Lands.
  • Donating gold to Manip Nestor now correctly deducts the money from your inventory.
  • Lifting the rocks from the dead Flaming Fist at Last Light now requires a Strength check rather than Athletics.
  • Flaming Fist reinforcements can now be summoned to deal with criminal activity on the bridge leading to Wyrm's Rock Fortress.
  • The skeleton on the beach outside Wyrm's Rock Prison no longer triggers a Perception check. Only a skeleton, after all.
  • Quartermaster Talli will no longer offer additional supply packs to the same character disguised as another character.
  • The creatures summoned with the spell Conjure Woodland Being - the Dryad and Wood Woad - are now capable of jumping.
  • Casting Eyebite: Asleep or Eyebite: Sickened on a neutral target should now trigger combat.
  • Non-damaging spells no longer remove the Turned condition from characters.
  • Outlanders won't receive an Inspiration point anymore for giving Thulla a noblestalk if they give her an antitoxin. She also won't keep the potion you give her.
  • The Sharrans' Shadow Ambush ability will now only trigger on Weapon Attacks.
  • Lifts and moving platforms are now set in motion immediately upon being activated in Turn-Based Mode.
  • Shadow-Cursed Undead companions are no longer able to leave the Shadow-Cursed Lands if you click too rapidly on the region exit.
  • Nightsinger's Favour no longer replaces conditions applied by elixirs.
  • Effects that cure poison will now also remove Drow Poison and Crawler Mucus.
  • Perma-burning weapons can no longer be coated in other substances. In short: no double-dipping. 
  • The Emperor can no longer use the Extract Brain ability on Prone creatures. He prefers his food to be fighting fit.
  • The Lucky feat now works even while players are polymorphed or wildshaped.
  • Fixed Conjure Minor Elemental at Level 6 - it will now correctly summon Ice Mephits instead of making you settle for lowly Mud Mephits. 
  • The secret button behind the still life painting in Candulhallow's Tombstones is now uninteractable until the painting is moved.
  • Fixed an issue causing valid spellcasting positions to not be allowed when spellcasting.
  • Fixed the combat log sometimes showing the incorrect text for rolls and Saving Throws.
  • Animated Armours are now immune to Sleep.
  • The hag no longer has her passives while disguised as Mayrina.
  • Starting combat by spending resources while in Turn-Based Mode will now properly subtract the resources, like in real-time.
  • Fixed a bug causing you to get stuck in an animation if you're in the middle of a lockpicking active roll when Valeria's chains are destroyed.
  • Addressed a bug that prevented you from casting a spell variant when selecting fewer than the maximum number of possible targets.
  • Fixed the Resonance Stone losing its aura when you Long Rest with it in your inventory.


FLOW AND SCRIPTING

Act-Agnostic 

  • Mizora should appear for her judgement of Wyll only when Karlach is actually dead. (Resurrecting her will cancel the moment.)
  • If Wyll somehow managed to avoid Mizora's punishment for keeping Karlach alive, he'll be punished retroactively.
  • The Dark Urge should now be able to attempt to deflect Sceleritas Fel's suggestion of killing a companion to Karlach or Lae'zel if they have a bad relationship.
  • If you connect with Gale during the spell-teaching scene but do not wish to pursue romance with him, you are now able to talk to him about Tara.
  • Fixed Astarion accidentally telling the Dark Urge's future. 
  • Fixed companions sometimes confusing you for the Dark Urge or Gale.
  • Fixed the romance scene with Astarion triggering two Long Rests in a row in certain conditions.
  • Fixed the night where Astarion tries to bite you triggering even if you learned about him being a vampire spawn beforehand.
  • Shadowheart's artefact-tinkering scene will now only play once you have been introduced to the artefact.
  • Fixed speaker prioritisation in the Magic Mirror and Underdark raft dialogues. 
  • If you choose to help Yurgir in Act II then you will no longer need to persuade him to help you in the fight against Raphael in the House of Hope. 
  • Astarion no longer asks the Dark Urge about killing Isobel even if they didn't.
  • You no longer comment on Mol if you haven't met her before. 
  • Locke no longer blames Zevlor for his death if Zevlor died in Act I.
  • If you are romancing Lae'zel or are in good standing with her, she'll be less abrasive if you suggest she hang out at camp.
  • Fixed a multiplayer issue where the client's companion would react to the host Astarion avatar's vampirism instead of the host's own companion.
  • Gale will no longer repeatedly say the same line about dying in the follow-up to rescuing him with the magic flute's protocol.
  • Karlach will no longer disapprove when the player resurrects a companion with Withers' help.
  • Karlach's camp reflection upon leaving Act II will also trigger, if needed, during the transition into Act III.
  • Lae'zel will no longer become uninteractive after you dismiss her to camp if the romance duel at camp failed to resolve properly. She will also now be fixed if she was stuck in this state.

Act I

  • Wyll should now trigger a proper dialogue when spotting avatar Karlach after the goblin raid on the Grove.
  • Your character will now make a comment when using the secret lever in the Arcane Tower in the Underdark.
  • Fixed Crusher sometimes making a comment at the same time as he enters the 'fist fight' with you.
  • Fixed a bug where knocking out Crusher during the 'fist fight' causes his friends to treat him as dead and causes him to lose his dialogue till you take a Long Rest.
  • Fixed a bug where knocking out one of Crusher's friends counts as killing them and causes them to lose their dialogue permanently.
    Fixed Gekh Coal repeating himself and ending his dialogue early.
  • Fixed several instances of sleeping goblins waking up wanting a chat when they should have been hostile.
  • Fixed an issue where Baelen could sprint away and disappear if you tried to hit him while he was in the bibberbang field.
  • Removed some lines from Maggran that were lacking bear form lip sync - who needs to chat when you can roar? 

Act II

  • You can no longer tell Barcus about Wulbren at Last Light if they've already reunited.
  • Cerys will now remember you in Act II if you met her in Act I.
  • Fixed an issue in Moonrise Towers docks where you'd be stopped by guards several times despite having permission to go about your business.
  • Made sure the Moonrise Towers waypoint unlocks when you enter the main floor.
  • Fixed an issue where your allies would get angry if you committed crimes against your enemies during the Moonrise Towers raid.
  • Halsin will no longer forget about saving Thaniel if you travel back to Act I while he's waiting at the lakeside. Focus, Halsin.
  • Dame Aylin won't mention that she wants to talk to Shadowheart anymore when she knows Shadowheart has permanently left the party for any reason.
  • Fixed a flow where a background goal regarding recounting Ketheric's past to him was not triggering.
  • Latecomers to the Ketheric showdown fight (on the rooftop and in the mind flayer colony) will now have their summons and followers teleported into the boss room.
  • Players who arrive to the Ketheric showdown shape-shifted will have to face him person-to-person, not apostle-to-badger.
  • Your Dream Visitor will now pipe up at the correct time (not a little late) while exploring Moonrise Towers.
  • Halsin now deigns to pitch in against the Absolute's ghouls if they attack the Last Light Inn.
  • Warlocks can now tell Yurgir to kill himself to be freed from his contract. Diabolical. 
  • You should no longer be able to refer to Nightsong when talking to Gale as if you haven't yet met her.
  • Minthara now dies when left alive in the prison after Ketheric has been killed.
  • The guards at Moonrise only question you about Minthara once now.
  • If Nightsong is Downed when the Apostle of Myrkul is defeated, she will get up in time to participate in the ensuing cinematic.
  • Minthara now cannot be stuck as a 'follower' rather than a recruitable companion at Moonrise Towers.
  • Minthara will still appear at Moonrise Towers if she was knocked out in Act I.
  • Squire the skeletal hound in Moonrise will no longer try to call for guards once the assault has started.
  • If Isobel is thrown off her balcony, she'll make more of an effort to get back upstairs again.
  • Kressa Bonedaughter will now recognise the Dark Urge even if she spots another party member first. 

Act III

  • Players will no longer be able to join an active game where the characters have reached the Morphic Pool or beyond.
  • Fixed Ravengard repeatedly asking you to help free Florrick.
  • Fixed Voss sometimes not moving to the taproom when he says he will.
  • The wine festival attendants will now be in the right position after the crime.
  • The Flaming Fist will appear at the wine festival crime scene if Cora and Roger were killed during a Long Rest.
  • The mind flayer at the Wyrm's Crossing windmill will now take the body you offer it.
  • Fixed a barricaded door in the Lower City causing player characters to comment about it not working when opening it.
  • Yurgir should correctly react in the House of Hope to the fact that he was tricked and killed himself in the Gauntlet of Shar.
  • Removed Victoria's Speak with Dead dialogue in Cazador's Palace as it didn't match the story that you can learn about her from different diaries within the palace.
  • Fixed a bug where the ghost of the murder victim in the Murder Tribunal would not fade out and join combat if you rush through the trial.
  • Fixed some beggars in the Brampton District facing the wrong way when asking for coin. 
  • Fixed the Emperor sometimes saying the wrong lines during combat in High Hall.
  • Dame Aylin no longer waits tendays to bring up the time she killed Ketheric Thorm.
  • We have convinced Shadowheart not to join the final nautiloid combat if she is already dead.
  • The party will no longer talk about Astarion choosing to remain a vampire spawn if Cazador's ritual was interrupted before he could choose.
  • Players can now start the Solve the Open Hand Temple Murders quest after finding the murderer's dagger and room key underneath the Open Hand Temple.
  • Refugee Khathi of the Lower City sewers is now willing to engage in conversation.
  • Umberlee's worshippers are now considerably more security-conscious about the donations in the Water Queen's House. 
  • After intimidating or persuading Nubaldin, the dialogue will now let you choose from the list of initial questions.
  • Fixed a state where the Chamber of Insight trial could be both succeeded and failed.
  • Fixed Dame Aylin becoming hostile in Ramazith's Tower after the combat with Lorroakan if a player summon was killed.
  • Fixed an issue where Steel Watchers would interrogate and attack avatars who were already in prison. 
  • Minthara no longer repeats herself in support of Astarion becoming a Vampire Ascendant.
  • Sarevok calling you an interloper no longer causes all your allies to attack you.
  • The owlbear no longer shows up as an ally if Dammon is dead.
  • Edited the Gazette headline about Ravengard to mention his disappearance rather than his death.
  • Minthara is talkative again after the scene with 'Dribbles'.
  • The Bhaal cultists in the sewers will now react in dialogue if an Unholy Assassin avatar kills the refugees they were tormenting.
  • Apprentice Laridda will no longer assume you to be the bearer of bad (break-up) news if you didn't bring her the break-up message.
  • Ravengard should now use the correct pronouns when addressing you during the ceremony in Wyrm's Rock.
  • If you use the pixie's bell after leaving Act II, the Pixie Blessing effect will now be cleared after you Long Rest.
  • Karlach no longer thinks she's left the Hells when you explore the rocky outcrop near Hope's prison.
  • If Honk appeared during the date with Karlach in Baldur's Gate, he will appear at the tavern the day after.
  • The vampire spawn Yousen's dialogue should now trigger correctly.
  • It is now possible to tell Thrumbo that Carrion's heart has been given to him instead of destroyed.
  • Fixed some in-game events not correctly reacting to Long Rests in the Lower City. 
  • Added further correspondence between Mystic Carrion and his clients, giving you additional opportunites to learn how to access his mansion.

Journal

  • Learning about the true nature of Astarion in Crèche Y'llek or the Shadow-Cursed Lands now results in a journal entry.
  • Reaching Wyrm's Crossing without knowing that Astarion is a vampire spawn now updates the journal with an entry that reveals this information.
  • Fixed an unclear journal entry in the 'Solve the Open Hand Temple Murders' quest. 
  • Destroying the Sussur Bark now closes the 'Finish the Masterwork Weapon' quest.
  • The journal entries for the 'Investigate Cazador's Palace' quest no longer refer to Ulma's promise of help if she didn't make you that promise.

PERFORMANCE AND OPTIMISATION

  • Fixed a memory leak if a visual is unloaded while a facial animation is playing, for example when exiting a game region.
  • Improved performance drops when opening a radial menu while casting a spell.
  • Optimised level of detail for various assets.
  • Reduced the memory footprint of game objects.
  • Optimised certain behind-the-scenes protocols to stop frame spikes while teleporting in Act III.
  • Added reduced triangle-count versions of the hierarchical levels of detail, visible in the Low Model Quality settings.
  • Improved VRAM usage by optimising some lighting and textures. 
  • Improved performance loading objects in the Lower City by tweaking the light and decal loading system. 
  • Improved the performance of water physics.
  • Improved system memory function by removing unused fallback fonts.
  • Fixed some VATs leaking after cinematics with destruction.
  • Fixed some parts of virtual textures infinitely loading.
  • Lowered the UI memory footprint at Full HD or lower resolutions.
  • Increased the crispness of UI textures at lower than Full HD resolutions.
  • Many, many other fixes for leaks, RAM/VRAM reduction and performance optimisations.

UI

  • Added a profanity filter for custom map markers. You'll have to find more creative ways to label the kennel master.
  • Stopped the 'Examine' button occasionally disappearing.
  • Added a message in the combat log about being spotted in stealth due to environmental light or Darkvision.
  • Improved the connection between combat log messages about you losing stealth and the reason for losing it.
  • You can now sell and barter items inside containers when trading.
  • Improved grouping and sorting of items in containers while trading.
  • Blocked trade and attack options for players listening in on someone else's dialogue. 
  • Fixed some issues with loot containers not closing when you take all the items.
  • Fixed the active spell sometimes not glowing on the hotbar.
  • Fixed internal parameters in dialogue lines sometimes being displayed instead of the correct values (like names and gold amounts) after loading savegames.
  • Information about damage dealt using gold is now displayed in a condensed form in the combat log.
  • The combat log will now display the relevant weapon name when applying a weapon damage bonus.
  • Pressing 'Extract' on an alchemical ingredient in the inventory now correctly opens the Alchemy menu. 
  • Withers' Wardrobe of Wayward Friends now has a map icon.
  • Fixed broken mouseover text warning you that you can't use Sneak Attack again until your next turn. 
  • Improved cycling between targets.
  • Splitting a green dye stack in the Traveller's Chest at camp will no longer change the dye's rarity from Uncommon to Very Rare.

Tooltips, Icons and Portraits

  • The tooltip text for alchemical ingredients will no longer get cropped.
  • Fixed the text on some tooltips being cut off.
  • Fixed item descriptions overlapping with icons in tooltips. 
  • Fixed the Mass Healing Word tooltip incorrectly indicating a target limit.
  • Fixed the Action Resource tooltip clipping in French.
  • Fixed several pairs of gloves displaying the wrong name and icon.
  • Swapped the Insight and Perception icons. (Ironic that we didn't spot this one sooner.)
  • Oathbreakers can now see their armour in the character portrait after levelling up.
  • Fixed the Steam icons that appear in the Reactions UI and Multiplayer Settings being zoomed in. 
  • The combat log will now name wall-based spells in the mouse-over tooltip, as with other spells.

Character Creation and Level Up

  • The 'No Chin Attachment' icon when customising dragonborn characters will now update according to the head you've chosen.
  • The sliders in Character Creation now update to their new value after you randomise your appearance.
  • Updated the Character Creation Abilities screen on controller. 
  • Fixed a controller UI issue where switching to a race with only two body types in the guardian Character Creation UI prevented more than two body types displaying for every other race.
  • Updated the Character Creation camera control icon on controller. 

Controller and Split-Screen

  • Prevented the controller's right stick from navigating radial menus. 
  • Improved the radial UX for actions that use items, such as Throw and Improvised Melee Weapon.
  • Customising radial menu slots in the controller UI now triggers audio feedback. Added other missing audio feedback when making certain selections on controller.
  • Updated the visuals of the sliders in the Gamma and HDR Calibration settings on controller.
  • Fixed missing audio feedback in various UIs, along with spamming sounds using shortcuts on controller.
  • The button to jump to the character whose turn it is in combat is no longer hidden on controller.
  • Updated the hold button prompt animation on controller.
  • Fixed UI clipping issues on the Examine panel.
  • Removed an element from the controller Options menu that only works on PC. 
  • The Active Search UI will no longer reveal that a container is empty before you've opened it.
  • Added an option to adjust controller stick sensitivity.
  • Optimised the radial menus for the controller UI. 
  • Fixed 'Show Pings' being hidden in the controller Option Menu.
  • Added a 'Group All' button for the party on controller. 
  • Made grouping and ungrouping summoned creatures a toggle.
  • Added the ability to toggle between melee and ranged weapon sets on the controller UI.
  • Fixed corpses in your inventory on the controller UI having a purple 'equipped' icon.

LEVEL DESIGN

  • Fixed some navigation issues in The Glitter Gala and The Chromatic Scale in the Lower City.
  • Increased the navigation space in the Mausoleum doorways behind the mural.
  • Fixed textures disappearing by tweaking the fade settings on the roof behind the Teahouse fireplace.
  • You can no longer wander into Cragged Rocks meant for climbing. 
  • Added some planks and rubble in a spot in Waukeen's Rest to clarify that you have to jump to get from one spot to another.
  • You can now target the crumbling wall in Heapside Prison regardless of whether the adjacent door is open or not.
  • Made a couple of balustrades around Malus Thorm see-through so they don't block the camera.
  • The hanging cages in Cazador's dungeon will no longer tell you they're safe to step on, only to drop you to your death in the chasm below.
  • Fixed Mirkon sometimes cowering in fairly deep water when you talk to him while he's running away from the harpies.
  • Adjusted some troublesome vents in Cazador's Palace.
  • Improved Cazador's home security by locking a chest and a door.
  • Fixed and decorated some pressure plates in Cazador's Palace. 
  • Locked one of the Caza-doors.
  • Added additional treasure to a chest in Cazador's Palace.
  • The Reithwin Tollhouse safe now has better loot.
  • Added more loot to the library in Rosymorn Monastery.
  • A lava texture in the Adamantine Forge no longer overflows onto the crucible.
  • Fixed the raft at the duergar camp sometimes being displaced.
  • Fixed a chest in Cazador's Palace having two copies of 'Dawsen Kiltmaker's Confession' diary.
  • Improved the treasure available in Reithwin and the Silent Library.
  • Replaced a crate in the Shadow-Cursed Lands with a chest of loot.
  • The githyanki portals in the Elfsong basement no longer remain partially interactive once the combat with the githyanki has ended.
  • Enemies will no longer get stuck when flying from the upper floor of Ramazith's Tower to the floor below.
  • Added more containers with loot to the Dock Warehouse basement.
  • A chest in Wyrm's Rock Prison now has improved loot.
  • The torturers in Moonrise Towers now have more loot.
  • The berry bush in Rosymorn Monastery can now be reached without jumping.
  • Fixed an unreachable desk in the Counting House vaults.
  • The 'Sinister Door' in Cazador's Palace now locks and unlocks correctly.
  • Improved the quality of loot available in the Hidden Vault in the Emerald Grove.
  • The central stone slab in the druids' chambers will no longer obstruct your view.

ART

  • Fixed a flashing white square sometimes appearing by Karlach's tent at camp after the Dark Urge's urgin'.
  • An Eternal Debtor's hair no longer floats when the camera is zoomed out.
  • Fixed a spot in Bloomridge Park that allowed you to walk on water. Who do you think you are?
  • Made sure previews for certain camp gear (like the Anarchic Blue Outfit) now display the correct colours.
  • Fixed a missing texture on the lower body of male halflings when wearing a half plate.
  • Improved the lining-up of wall segments in the Lower City Sewers.
  • Improved the hitbox of a door variant in the Lower City, so projectiles cannot go through it when closed.
  • Heterochromatic eye colours can now be applied to the correct eyes for the preset elven character in Character Creation.
  • Improved the model for shirtless Cazador.
  • Added some shiny new condition icons!
  • Dalyria's character portrait now displays correctly in the controller UI.
  • Updated Maghtew Budj's portrait.
  • Fixed an empty space in the Lower City vista.
  • Fixed padded armour sometimes appearing as underwear on bigger body types. 
  • Improved the texture resolution of the Wyrmway dragon door.

ANIMATION

  • Fixed cleric arms clipping through cloth when casting some spells. Holy smokes.
  • Polished animations on the Steel Watcher who invites you to Gortash's inauguration.
  • Polished the jumping and hook attack animations for hook horrors.
  • Fixed an issue related to the duration of a myconid idle animation.
  • Fixed some animation issues with Lorroakan's robe.
  • Adjusted the animations for Mystic Carrion's Torrential Undeath and Wayward Undead.
  • Fixed a level-of-detail issue causing skeletons in the Dank Crypt to lose their robes and appear nakey (well, boney) when zoomed out.
  • Fixed clipping around Doctor Moorcombe’s neck when he moves his head.
  • Fixed missing leg textures on female githyanki while wearing the default barbarian clothes.
  • The Gondian gnomes no longer have stretched or bendy fingers due to the gloves they wear.
  • Polished the appearance of some robes when worn by male gnomes.
  • Improved the appearance of zombie clothes on male humans.
  • Fixed clipping on Shadowheart's chainshirt when worn by female halflings.
  • Polished motion and cloth simulation for Queen Rhol's dancing in Sharess's Caress.
  • Characters no longer twitch slightly after picking up or dropping an item from their inventory.
  • Fixed a clipping issue in a custom animation of Astarion reading a book.
  • Added an animation for looting while playing fetch.
  • Added cloth simulation to magic monk armour for all races.
  • Wyll's camp clothes can now be equipped by half-orcs without clipping.
  • Added some animation flair for when you dismiss avatars to Withers' Wardrobe.
  • When dragging and dropping a dead character from an inventory, they'll no longer replay their death animation.

LIGHTING

  • Polished the lighting for the Netherbrain confrontation.
  • Polished lighting in the scene where Mizora tells Wyll about his next mission in Moonrise Towers.
  • Polished lighting in the scene between Minsc and Boss Friol.

SOUND

  • Improved the sound mixing for the Absolute speaking to you and Shadowheart for the first time.
  • Fixed a duplicated sound when interacting with goodberries.
  • Improved the sound design for the Chosen Three controlling the elder brain in Act II.
  • Added a sound effect for characters dismissed to Withers' Wardrobe of Wayward Friends. 
  • Fixed the Magic Mirror background ambiance persisting after you exit the UI.
  • Added SFX to kissing Shadowheart in her default dialogue.
  • Fixed an issue that was preventing some NPCs from fully playing their overhead dialogues.
  • Added vocalisations to the unfortunate duergar during the ambush at the Ebonlake.
  • Balanced controller vibration feedback - removed from several events throughout the game.
  • Added footstep and pickup sound effects to players picking up items with controller. Looting's never sounded this good. 
  • Learning a new alchemy recipe now triggers the correct audio feedback.

VFX

  • Spirit Guardians now correctly cast light in the direction they are travelling. 
  • Added some cinematic polish to Minthara's dialogue in the Goblin Camp. 
  • Added glowy VFX to tattoos, chests, hand orbs, and shots involving mind flayer players in the endgame dialogue with Gale.
  • Fixed a candle in Moonrise Towers missing its flame.
  • The Silk Tomb condition and visual effects (as seen in the Phase Spider Matriarch fight) now apply correctly.

WRITING

  • A dead fisherman on the beach will no longer hint that you can find Shadowheart just ahead if you are, in fact, Shadowheart.
  • Updated the Elemental Adept tooltip to clarify that it aids with attacks as well as spells.
  • Named the tattoos in Character Creation.
  • Added an extra line for Halsin so he acknowledges an outcome where you resolved the grove situation but the goblin leaders weren't necessarily killed.
  • Companions can now make additional comments when learning about Gale's orb. 
  • Added overhead dialogues for player characters about the purpose of the pentagrams in Cazador's ritual at the start of combat.
  • Divine Strike: Weapon now shows the correct damage in its tooltip description.
  • Fixed a missing subtitle for one of Ghustil Stornugoss' lines.
  • Improved clarity in the 'Rescue the Tieflings' quest journal when opening the tiefling cells.
  • Adjusted the text in the 'Get Help from Healer Nettie' subquest to point you towards your own crafting menu, not the central cauldron.

CINEMATICS

  • Improved camera shots, mocap animations, character staging, and facial expressions in many dialogues across the game.
  • Fixed pops, jitters, and clipping in many dialogues across the game.
  • Added custom touches and polishes to many dialogues across the game.
  • Fixed some animation issues caused by dragonborn armour in dialogues with duergar.
  • Adjusted some camera shots when talking to Isobel and Nightsong at camp after defeating Lorroakan.
  • Players will no longer rudely stare above Zaki's head in their dialogue in the tiefling kids' hideout.
  • Fixed the Dark Urge's jittery writhing animation while tied up by a companion.
  • Minthara's haughty stare will now correctly look at players she's talking to towards the end of the game. 
  • Fixed a pop on Mol and adjusted some camera shots and animations.
  • Fixed a pop when talking to Araj in Moonrise Towers and hid Astarion's helmet for when he bites you.
  • Fixed a quirky stair-climbing animation during Dribbles' on-stage show.
  • Fixed Redhammer's hand clipping through his face.
  • Amended the animations for female humans, male githyanki, female gnomes, and male and female dwarves when talking to Astarion while romancing him.
  • Improved Astarion's Ascendant route at-will gnome kiss for masculine body types.
  • Fixed the player character not looking at Barcus correctly.
  • Cleaned up some mocap in several scenes.
  • Fixed Shadowheart not correctly looking at you when talking to her before the Upper City final battle. How rude. 
  • Improved lip contact and mocap for large and tall players when smooching Wyll.
  • Reduced the blue glare effect on the Displacer Beast in the Gauntlet of Shar.
  • Improved camera angles between Raphael and Lae'zel in Raphael's Sharess' Caress ultimatum scene.
  • Fixed the visual effects in Lorroakan's Speak with Dead dialogue.
  • Companion interjections will now correctly play during the spider meat scene in the Gauntlet of Shar.
  • Polished the cinematics in Gale's default dialogues.
  • Adjusted and improved some animations when talking to Shadowheart.
  • The animation for the pig in the Wyrm's Crossing refugee camp no longer pops when he starts speaking a new line.
  • We fixed the long, awkward pauses that followed each line of one of the ghouls outside Moonrise Towers.
  • The knife no longer disappears from the cinematic when removed from the mystery meat by a short character.
  • Polished a dialogue with Mizora for male dragonborn characters.
  • Fixed lines cutting off early in Aelis' dialogue.
  • Added some missing VFX on Thisobald Thorm's tankard.
  • Fixed an animation looping issue that caused a pop on a dog's butt.
  • Improved camera angles after the combat with the bear and the goblins in the Goblin Camp.
  • Improved the lip contact when kissing Minthara in the endgame for large male humans and female dragonborns.
  • Fixed some bugs in the intimate scene with the drow in Sharess' Caress.
  • Fixed some bugs when talking to Kled.
  • Fixed the camera clipping beneath the ground in the scene after defeating Cazador without Astarion there.
  • Fixed small jumps in animation in the 'NPC caught you trespassing' dialog.
  • Polished the looping idle animation for dogs.
  • Fixed a cinematic issue that showed Cazador's prisoners walking through a closed door if you freed them.
  • Fixed a rare issue where party members appeared in cinematic cutscenes in place of the expected NPCs.
  • And many, many more fixes, improvements, tweaks, and labours of love!

 

Full Release Patch #4

Release Date: November 2, 2023
Platforms: PC, PS5

Developer's Introduction

Hello everyone,

Patch 4 is now live for Baldur’s Gate 3. Today’s update clocks in at over 1000 fixes, tweaks and changes. This patch introduces a setting for colour-blind people, and allows for visual customisation of hirelings upon recruitment! No more Extreme Makeover: Faerûn Edition.

In this update, we’ve added a setting in the Accessibility tab that will allow you to choose between protanopia, deuteranopia, or tritanopia, which will apply to character outlines and circles, character map markers, frame portraits in turn order, and party portraits. We hope that including these settings will allow you to more easily differentiate between friends, foes, and help with navigating combat!

We continue to work on further fixes, features, and updates. If you have any issues, please reach out to our support team. Thank you for playing Baldur’s Gate 3.

SPOILERS - Please bear in mind some of the entries below might contain spoilers, proceed at your own risk!

 

HIGHLIGHTS

  • You can now dismiss dead avatars to Withers' Wardrobe. Withers will now also explain how the wardrobe works.
  • You can now customise hirelings' appearance when recruiting them.
  • Colour-blind mode: We've added a setting to the Accessibility tab that will allow you to choose protanopia, deuteranopia, or tritanopia. This affects the colours used to distinguish factions and relations: map and minimap icons, portrait frames, and character outlines and circles.

Gameplay

  • Refined Scratch's fetch behaviour. He will now fetch... pretty much everything.
  • Archfey warlocks now get a choice of cantrip at Level 4 as intended.
  • Updated the mechanics of Speak with Dead so that you can cast it again if you didn't ask any questions the first time. (For example, if you're told the corpse doesn't want to speak to its killer, and then you cast the spell again in Wild Shape.)
  • At Level 6, Knowledge Domain clerics will now correctly gain 'Channel Divinity: Read Thoughts', Nature Domain clerics will now correctly gain 'Dampen Elements', and Trickery Domain clerics will now correctly gain 'Channel Divinity: Cloak of Shadows'. 
  • When you purchase a statue from Boney in the circus, you can now choose to make it look like you in full equipment, in camp clothes, or naked.
  • Scratch's ball will now be harder to lose. If you lost his ball, go see him at camp and he might give it back. (Ball warranty voided for chasm-related accidents.)
  • Added a controller option so that, if you want, you can have the End Turn button require a hold instead of a tap.
  • Fixed the Enemy of Justice condition sometimes applying when it shouldn't.
  • Fixed an issue where assaulting someone while Invisible would still cause a guard to spot you and start a dialogue with you if there was a civilian nearby.
  • Halsin will no longer spontaneously decide it'd be fun to turn into a bear before he talks to you in Act I.
  • Added more autosaves in the Shadow-Cursed Lands and to several Wyrm's Crossing and Lower City locations, including the Steel Watch Foundry, Iron Throne, and Rivington.
  • Licking the hunk of spider meat in the Gauntlet of Shar might make you sick. You should have listened to Gale.
  • You can now read the recipe for the Emperor's favourite soup.
  • You can now use sponges and soaps to clean up your party members, removing grime, bruises, blood, and bad odours!

Combat

  • Cazador suddenly remembered he can turn into mist and fly, so he'll no longer give up the ghost if he falls into a chasm.
  • Fixed an inconsistent issue where enemies wouldn't do anything during combat except Dash and move.
  • Fixed some NPCs being able to shoot through floors and ceilings. They've said they'll play fair.

Flow

  • We've told Mol to be more polite and thank you if you saved Mirkon from the harpies. This will close up the quest correctly.
  • Added better multiplayer support for the post-celebration night in Act I. Now all avatars can choose which companion they want to get jiggy with.
  • Lae'zel was having trouble getting over Act I and Act II. She'll no longer make certain comments in Act III as though you're still in the earlier stages of your adventure.
  • Blocked some quest updates for Jaheira's quest when you skip certain parts of it to avoid spoiling big reveals.
  • The Gur will now support you in the endgame if their questline was peacefully resolved in Cazador's lair.
  • If Avatar Gale or a Tav with Gale as a recruited companion is nearby to witness the elder brain in the Colony, they will be preferred as the active speaker in the dialogue for Gale's origin moment.
  • Added new dialogue options for Minsc when he learns about the connection between the Dark Urge and Gortash.
  • Now Connor will disappear if Mayrina decides to destroy the hag wand in Act III. You can also talk to him if you resurrect him with the wand.
  • Yenna now correctly returns to camp after a companion is abducted.
  • Gale should no longer complain about you making a deal with Raphael if you haven't.

Art

Animation

  • Added some new idle animations and behaviours for MintharaHalsinShadowheart, and Lae'zel at camp.
  • Karlach will now feel more alive while idle in camp rather than just standing there doing nothing.

UI

  • You can now customise which solution is selected in the second slot of the Alchemy panel.
  • Added map markers for when characters want to talk to you.
  • Added unique map icons for the Magic Mirror and Withers' Wardrobe.
  • Improved the Skills section of the Character Sheet: Added icons for the individual skills, added stars to indicate Proficiency and Expertise in certain skills, and improved the skill tooltips.
  • Combat rounds are now displayed under separate headings in the Combat Log so it's easier to distinguish when things happened.

CRASHES AND BLOCKERS

  • Fixed a crash when the game checked for falling items while you're not fully loaded into a level or region (e.g. when loading a savegame).
  • Fixed an infinite loop of leaving and entering combat when you're the only player character in a combat and you have a condition that affects whether the NPCs consider you targetable (e.g. Feigning Death).
  • Fixed a bug blocking the second split-screen player from moving until they open a UI after having disconnected and reconnected.
  • Fixed the skill proficiency value not updating in Character Creation.
  • Fixed a crash when switching between controller and keyboard and mouse immediately after completing Character Creation.
  • Fixed a crash when an item gets destroyed while an NPC is trying to pick it up.
  • Fixed multiple cases where you couldn't select dialogue options.
  • Fixed a bug preventing you from initiating dialogues.
  • Fixed a GPU crash.
  • Fixed a potential crash on multiplayer when the host triggers the scene with Nightsong after defeating Balthazar and the client is controlling Shadowheart.
  • Fixed an occasional crash when loading a savegame made after freeing Nightsong and exiting the Shadowfell.
  • Fixed a blocker preventing progress past Act II due to Shadowheart not leaving the party correctly.
  • Looting True Soul Nere's corpse after picking it up will no longer freeze the game.

COMBAT AND BALANCE

Across Acts

  • When a character uses an off-hand ranged attack, Dexterity is no longer added to the damage. This now aligns with off-hand melee attacks.
  • Rage can no longer be used while under the effects of Calm Emotions.
  • The Spellmight Gloves now only work with spells that have Attack Rolls.
  • Wearing the Yuan-Ti Scale Mail while having the Medium Armour Master feat no longer caps the AC Dexterity bonus to 3.
  • Cloudkill upcasted to Level 6 no longer costs a Level 5 spell slot. 
  • Updated the Mud Elemental's Multiattack to only deal Bludgeoning damage. Its Multiattack can also now only target Muddy creatures or creatures standing in a Mud surface.
  • The Earth Elemental's Multiattack now deals unarmed damage on its second attack.
  • Improved the Flame Blade's AI.
  • Fixed meazels' Shadow Teleport spell also teleporting the target character's summons.
  • Raphael's Igniting Spark now requires its target to roll a Dexterity Saving Throw. It also now does more damage, and still does half damage on a successful save.
  • Fixed the Bone Chill and Mummy Rot conditions not blocking HP regeneration for Undead characters.
  • Fixed Sneak Attack applying to spells in certain situations.
  • Hail of Thorns now maintains its cost at higher levels.
  • The 'Topple the Big Folk' action unlocked with Balduran's Giantslayer can be used against creatures of any size now. The additional damage and the Prone condition will, however, only be applied to Large, Huge, or Gargantuan creatures.
  • Adjusted the price of the Hood of the Weave and the Circlet of Inner Turmoil.
  • Increased the price of the Scroll of True Resurrection.
  • Characters who have an Ability Score reduced to 0 via a condition (e.g. Devoured Intellect) will now consistently die.
  • Fixed the incorrect damage bonus being conferred by the Horns of the Berserker helmet. It now grants a +2 Necrotic damage bonus.
  • The Blind condition for 'Aspect of the Beast: Chimpanzee' will no longer drop at the start of the target's turn.
  • Fixed a bug causing swarmed enemies to skip their turn if the Dash condition wasn't removed.
  • Fixed the mind flayer Dominate Person spell being considered a cantrip.
  • Myrmidon Wild Shapes for Circle of the Moon druids now have damage resistances befitting their elemental type.
  • Way of the Open Hand monks' 'Flurry of Blows: Push' action now deals Falling damage to targets pushed off ledges.
  • Adjusted the damage radius of the Death Burst action taken by mephits summoned through Conjure Minor Elemental.
  • Barbarians' 'Rage: Tiger Heart' damage now scales to 3 at higher levels, as intended.
  • Attacking non-hostile (but not allied) creatures will now maintain Rage.
  • Fixed nearby civilians joining combat if you steal items while in combat.
  • Picking up the disarmed weapons of characters in combat will no longer be considered a crime. You can also now use owned items in combat even around characters who are not participating in combat.
  • Fixed NPCs sometimes taking too long during their turn in combat due to trying to reach an unreachable position.
  • If you drop your weapon in combat, your allies should now know better than to pick it up for themselves before you get the chance to.
  • Protection from Evil and Good should now protect you against meenlocks' Fear Aura, and the aura will go away if the meenlock gets knocked out.
  • Rerolling a Critical Fail on a spell that has a Saving Throw will no longer cause the spell to land a Critical Hit.
  • Fixed your Dexterity modifier being added to ranged off-hand damage before you have the Dual Wielder feat.
  • Fixed enemies overvaluing Blinding conditions so much that they would sometimes just give up and skip their turn.
  • Earth Myrmidons and Fire Myrmidons will no longer lose Muck to Metal and Myrmidon's Immolation, respectively, when taking other actions such as Disengage.
  • Fixed the hag having incorrect AC and attribute values while in one of her Polymorphed forms.

Act I

  • Fixed goblins sometimes going idle during combat and not using portals (like the burrow holes in the Goblin Camp) correctly.
  • Fixed Lump's Intelligence being higher than intended. He does, however, remain a gourmand.
  • Polma will now use her Throw Stone spell properly against characters on high ground.
  • Fixed some corpses animated by Gekh Coal not joining combat if they are too far away.
  • Fixed a bug where choosing to attack Gekh Goal via dialogue wasn't making him permanently hostile.
  • Fixed the corpses that Gekh Coal animates having the Temporarily Hostile condition.
  • Spore servants raised by Glut now have spellcasting blocked.
  • Added 2 Animated Armours to the combat with Bernard in Tactician Mode.

Act II

  • Fixed the barbarian in the Self-Same Trial not being able to use its Rage ability. Also added some passives it was meant to have.
  • Fixed the Visages not joining combat if you use the Attack button in the dialogue with Gerringothe Thorm.
  • Fixed a bug causing the Visages to become Surprised if you attack Gerringothe Thorm and they get teleported to her.
  • Fixed Flesh's Corpulent Rage not making him go Berserk if there were no characters or items nearby.
  • Fixed Flesh not going Berserk when receiving half damage from a successful spell save.
  • Fixed the Apostle of Myrkul missing several Bleeding-related condition immunities that are typical of other Undead creatures.
  • Fixed Gerringothe Thorm getting some negative conditions removed when she loses one of her pieces of armour.
  • Necromites will no longer attempt to offer themselves to the Apostle of Myrkul if he is unable to use his Consume the Faithful spell. 
  • During the attacks of the justiciars in the Gauntlet of Shar, if you become Invisible and the justiciars can't find you, they will stop constantly joining and leaving combat.
  • Fixed the combat with the Arcane Turrets at the Arcane Tower not ending if you used Lump's War Horn to summon the ogres and then the turrets got reduced to 0 HP.

Act III

  • Cazador now has Legendary Resistance in Tactician Mode and not in Explorer or Balanced mode.
  • Fixed the Attuned Crystals not all providing cover from Ansur's Stormheart Nova.
  • Added a condition to clarify when you'd be in range of Ansur's Stormheart Nova.
  • Fixed Ansur sometimes inexplicably dying to chasms.
  • The Necromites spawned from the Skeletal Involucres in the fight with Ketheric will now enter combat as expected.
  • The Slayer's Saving Throws are now dynamic. The Slayer now also gains Extra Attack(s) as part of the form.
  • Fixed the Spectator possibly moving into the floor during the High Hall Courtyard combat.
  • Dribbles now has the Clown Face-Paint condition. He no longer has the Dauntless passive.
  • Swapped Viola's Hold Person spell for Hideous Laughter.
  • Removed the Drunken Inhale spell from the djinni in the circus.
  • The djinni in the circus can now conjure an Air Elemental.
  • Bitey Buddy will be more likely to Howl and Blink in combat.
  • Gave Rion scimitars instead of a club and shield.
  • Created a custom Flame Blade for Rion so she doesn't have to conjure a new one every turn.
  • Gave Rion the proper Circle of the Moon passives for her Myrmidon Wild Shape.
  • Fixed Unholy Assassins of Bhaal not using the right abilities.
  • In Explorer Mode, Raphael now does 3d6 Force damage to each Pillar of Souls when he uses Consume Souls.
  • The default action when clicking on Astarion when he's captured by Cazador is now Help.
  • Fixed Astarion's summons fighting on Cazador's side when you start combat with Cazador and Astarion gets captured.
  • Fixed harmful conditions on the vampire spawn ticking down in real time during Cazador's ritual. They now tick down once per combat turn.
  • Fixed an issue where the vampire spawn, upon leaving the Ritual Room, could walk through a harmful surface left after the combat with Cazador and become hostile towards you.
  • Cazador now summons the second wave of bats during the 6th combat round, not the 5th.
  • Fixed Cazador sometimes using the wrong Jump spell while in Mist Form.
  • Ascended Cazador now gains permanent Legendary Resistance.
  • Increased the damage and spell DC of Rolan's Firestorm and Lorroakan's Firestorm.
  • Fixed an issue that meant Hope couldn't upcast the spells she should be able to upcast.
  • Made several changes to the Orin boss fight:'Unstoppable' now stacks to a maximum of 12 instead of 10.
  • Blood Skeletons are stronger and have more HP.
  • Increased the Dexterity of Orin's Slayer form by 4 and removed the +2 AC it granted.
  • The Slayer's 'Let the Slaughter Begin' is now an action.
  • Gave Hoots Hooligan some gold.
  • Fixed the combat behaviour of the deva that appears if you mess around in the Stormshore Tabernacle. Made him stronger, too.
  • The Unbreakable Will of the Netherbrain will no longer play its animation for receiving damage if an attack misses it.
  • Amelyssan, Sendai, and Illasera will now use different attack styles after Sarevok dies.
  • Fixed an issue where the combat on top of the Netherbrain didn't get properly culled if you had party members left behind before the portal.
  • The Slayer's Critical Hit damage now works with higher level Slayers.
  • Fixed the controllable Steel Watcher in the endgame being unable to use one of its spells.
  • Ansur's Water Myrmidons should now be able to heal him as well.
  • Buffed several of the allies in the endgame:Fixed the Harpers only using 1 attack per round despite having Extra Attack.
  • Increased the Harpers' HP and added the Archery passive.
  • The Gur Hunters now have the Elixir of Viciousness buff and the Longstrider buff.
  • Florrick's Cohort have the Elixir of Heroism buff.
  • Nightbringer's Shadow Adepts have various cleric buffs.
  • Increased the Armoured Owlbear's HP.
  • Increased Mizora's HP and gave her the Magic Resistance passive.
  • The spell unlocked by Mol's boon is now stronger.
  • Reworked the stats of all the Sharrans in the House of Grief so that they have all the correct racial features.
  • Fixed the Petrified Debtors and Hope being able to join combat while chained.
  • Fixed Rolan not using his unique spells in Act III.
  • Upgraded Klaus in the circus so that he has appropriate spells and stats for a Level 8 sorcerer.
  • Updated the level, spell school, and save ability for Hope's Revoke Guest Status spell.
  • Cazador now has Legendary Resistance in Tactician Mode.
  • Increased Cazador's sight range back to the intended range.
  • Cazador now has the ability to turn into a swarm of bats to move around faster.
  • Cazador will no longer be able to use Attack of Opportunity while in his Mist Form.
  • Reduced the Farslayer of Bhaal's sight to 30m.
  • Toobin now has more spell slots and utility spells so he's less likely to go dying all the time.
  • Fixed the Netherbrain Tentacles not being immune to Prone.
  • Added visual feedback to clarify the area the Farslayer of Bhaal can target with his ritual.
  • Houndmaster Pol and his dogs have the new Hunter's Camouflage feature in Tactician Mode.
  • Houndmaster Pol now has the Alert feature in Tactician Mode.
  • Ghost Dogs now have the Evasion feature in Tactician Mode.
  • NPCs will now give proper consideration to Steel Watchers' self-destruct area and steer clear of it.
  • Auntie Ethel's Veil of the Weird can only be cast once in the endgame battle now.

GAMEPLAY

  • When you use a spell to make the first strike to initiate combat (within the 6 seconds of real-time before the combat begins), you will now have the appropriate number of resources deducted on your turn.
  • Fixed the 'Path is interrupted!' error showing up when trying to Jump or Fly to higher ground.
  • Fixed an issue where you couldn't use the hotbar portrait as a target to cast a spell.
  • Fixed some visual issues like black walls caused by a savegame loading issue.
  • Fixed NPCs not reacting correctly when you vandalise their items.
  • Fixed a bug where NPCs who were supposed to change their attitude towards the whole party would only change it towards one random party member.
  • Props used in idle animations (like mugs and newspapers) are now hidden when the people using them are hidden.
  • Increased the value of the 'Envoys at Table' painting and Oskar Fevras' custom player painting.
  • Fixed characters in crowds occasionally jittering on loading a savegame.
  • Fixed the nodes of the brain puzzle in the Colony sometimes stretching after saving and loading.
  • You can now continue pinging if you've already pinged once, without needing to re-enter ping mode.
  • Fixed a bug that would let you cast certain spells without consuming Sorcery Points.
  • Fixed a bug causing issues with the Lava Valve in Grymforge.
  • Fixed an issue causing certain surfaces like Noxious Fumes to be invisible and uninteractable.
  • While dual-wielding, swapping a weapon to a different slot no longer removes all conditions applied by the weapon's passive feature.
  • Fixed the incorrect gold amount being removed from your inventory when learning multiple spells at once.
  • Fixed VO sometimes not playing (e.g. for the Dark Urge's introduction in Character Creation and for Us on the nautiloid) when using the PS5 PlayGo feature.
  • Fixed Invisibility not working correctly when reapplying Invisibility to Invisible creatures.
  • Fixed an issue preventing you from speaking to certain companions on your behalf when playing on multiplayer with two avatars. The game would prompt you to vote on a dialogue option instead of letting you select it for yourself.
  • Triggering Gortash's grenades ('About to Explode') will now invalidate the Fancy Footwork achievement.
  • Getting Wet will remove the pixie's curse.
  • Combat will now trigger correctly if you fail to use your tadpole powers on the sleeping bugbear at the Goblin Camp.
  • Fixed a typo in the spell properties of Wild Shape that was causing the wrong Wild Shape condition to be applied.
  • The desk at the Elarrathin Residence now properly animates and opens, and you can now see where it leads.
  • Particularly aggressive guards, like the goblins in Act I, won't try to arrest you for committing murder - they'll attack you straight away.
  • If you kill the Emperor in the Astral Plane and trigger the Game Over screen, you are no longer teleported back to camp.
  • Creatures revived with Animating Spores now have their spellcasting blocked.
  • Characters with the Entertainer background will get an Inspiration Point for meeting Sarevok.
  • Doing anything that upsets Balthazar will now make him temporarily hostile.
  • Fixed the Fearful condition dropping if the target is still in the caster's line of sight.
  • Made sure Lower City NPCs return to their original positions after moving around during combat or due to a crime.
  • Scrying Eyes in Moonrise Towers will now only react to theft and vandalism if they see the crime being committed.
  • Vandalising things like Warryn's favourite crate or committing other crimes around the bandits near the Act I chapel will cause the bandits to react.
  • Rags Deelarma in front of the Counting House will now actually take your money if you offer her some.
  • Fixed the Forced Turn-Based Mode tutorial pop-up from triggering right after Gale's death. You have more important things to pay attention to - like his Necrotic Aura slowly killing you.
  • Fixed an issue caused by the 'default' option for genitals in Character Creation.
  • Added new moments in which a Paladin will break their oath, like torturing a prisoner, killing a pixie after helping her, burying someone alive, breaking someone's legs... Y'know, your regular Tuesday afternoon.
  • The Animated Armours in Sorcerous Sundries will now start combat if they witness you attempting to lockpick doors.
  • Fixed an issue that prevented Perception checks from triggering on some items.
  • Fixed a tripwire that had no Disarm option beneath the Beach House in the Lower City.
  • Fixed some Counting House chandeliers not falling when their hinges are destroyed.
  • Removed a duplicate piece of armour sold by Araj Oblodora in Moonrise Towers.
  • The corpses of the thugs that try to execute Volo in Baldur's Gate will no longer appear as owned, so looting them won't trigger crime reactions.
  • Fixed the hag's Whispering Mask causing double Saving Throws.
  • NPCs are now much less likely to hear you when you're looting corpses, so they won't call guards anymore when you're inside a building and they're outside.
  • Fixed having Detect Thoughts active preventing you from stealing the egg from Crèche Y'llek.
  • Because Viconia's Heartform Terrors are illusions, Dominate Beast will no longer work on them.
  • Updated the Displacer Beast condition to work with dialogues - the tadpole power will now drop when you trigger a cinematic dialogue and will be reapplied afterwards. 
  • Fixed a bug where summons of your companion would sometimes attack you after you dismissed the companion.
  • Fixed Raphael sometimes getting stuck if you tried to attack him outside of dialogue when he appears in Act I.
  • The Phalar Aluve's buffs (Singing Sword: Shrieking and Singing Sword: Singing) are now removed when you unequip the sword.
  • Levers in the Iron Throne now work like other levers in the game and open the cell doors when attacked.
  • Fixed some spell conditions not triggering crime reactions when cast for the first time.
  • Dammon has relearned how to use the whetstone for when he is at Last Light and Baldur's Gate. No more black magic.
  • Fixed not being able to turn into the strong body type versions of some races via the Mask of the Shapeshifter.
  • You can now lockpick and pickpocket when fully ceremorphed.
  • Added some new behaviours for Yenna in the Act III camps.
  • Shar will no longer confuse your cats and other familiars for your fellow party members when making copies for the Self-Same Trial.
  • Otto's Irresistible Dance will now correctly allow characters to try and make a Wisdom Saving Throw each turn to resist the condition.
  • Fixed some non-guard characters trying to arrest players for committing crimes.
  • The Wood Woad summons regeneration now works outside of combat. 
  • Fixed an object in the High Hall region sometimes blocking your path and being attacked by the AI.
  • Fixed an issue where you could shoot through magically protected doors in Cazador's Dungeon.
  • You can now loot Cazador's staff if you kill him after he ascends.
  • Fixed an issue where using an area-of-effect command near the cells in Cazador's Dungeon was resulting in a message about an 'Invisible Helper' being killed.
  • The chests found in the Wyrm's Rock Fortress barracks can now be lockpicked.
  • Serrik's chest in the Wyrm's Rock Fortress barracks can now be opened with Serrik's key.
  • Prevented Scratch from giving you two items when you use intimidation to command him to drop whatever he found.
  • Fixed dragons sometimes attacking their allies needlessly.
  • The Weary Traveller's name should no longer be revealed until he actually meets Gale.
  • If you polymorph, charm, paralyse, or dominate NPCs who are waiting around for you to approach or interact with them, they'll now consider this a hostile action.
  • The Mask of the Shapeshifter should no longer make you act as if you are really a member of the target fantasy race - you're only pretending, after all.
  • Fixed the Red Dragon's Draconic Fury ability triggering while polymorphed.
  • Paintings can now appear as loot.
  • Aura of Vitality now works with Life Domain clerics' Disciple of Life passive.
  • Circle of the Spores Fungal Zombies can now be dismissed.
  • Fixed a missing DC for a trap in Rainforest's Basement
  • Steel Watchers will no longer hunt you forever once you fight one of them.
  • All your allies will now become hostile towards you if you attack one of them in the Watch Citadel.
  • Psychic Rend now correctly triggers an Intelligence Saving Throw.
  • Improved the Leave Camp teleport algorithm to prefer positions near grouped or controllable characters.
  • Elementals will no longer stand upon death.
  • The 'Hot Exit' background goal for Soldiers will now unlock correctly after you spoiler kill Raphael and escape the House of Hope.
  • Fixed the Gontr Mael longbow triggering empty Saving Throws without conferring any effects.
  • Dropping a light source on the light source slot will no longer change your normal weapons.

Controller

  • Combat cameras in some endgame and boss encounters are now shown to both split-screen players
  • Changed how the ping system works on controller so it won't automatically disable after you use it, meaning you can now ping multiple things easily.
  • Quick-targeting on controller (D-pad left and right) is now more intuitive when selecting items (and won't just select the item to the left of what you've currently selected).
  • Fixed a bug where kicking a player out of a split-screen multiplayer game caused the kicked player to be unable to use the mouse and keyboard UI.
  • Fixed the haptic feedback on PS5 turning on and off randomly.
  • Fixed some missing voices and black objects sometimes appearing when loading on PS5.
  • Fixed looting in split-screen sometimes displaying equipment that shouldn't be lootable if both players are looting different characters.
  • You can now browse container spells on controller even when they're not available.
  • Improved visual feedback and handling of secondary local players in menus.
  • You can now kick local players via the session manager and lobby.
  • You can no longer use the Active Search function on controller to bypass the Arcane Barrier in Ramazith's Tower and pick up the items inside.
  • Improved the behaviour of multiselect in the Character Sheet and in containers on controller.
  • Made some changes to Group Hide on controller while in combat: Using the Group Hide option will now only hide the selected character while in combat to prevent other characters using up their actions in advance. You can no longer Hide when it's not your turn using the Group Hide option. Using Group Hide on a character that is not in combat will no longer affect grouped characters that are.
  • On multiplayer, you will now load into the Multiplayer Lobby as opposed to the Main Menu if you encounter a connection error.
  • Fixed Victoria's Sapping Curse working in real-time instead of Turn-Based Mode.
  • Fixed Victoria's Sapping Curse not damaging the character carrying her.
  • Dropping Victoria's body and picking it up afterwards is now considered a crime.
  • Added a 'Ready to Parry' condition to Githyanki to distinguish when they will parry from when they already have.
  • You can no longer use Telekinesis to casually move Ansur's corpse around.
  • Fixed the game sometimes telling you your target's too far even if you have enough movement speed while Wild Shaped.
  • Persuading Rugan with a bard dialogue option should now clear the ownership of the precious cargo.
  • We've asked Tambourine and Zambomba to stop blocking combat at the Elfsong Tavern by trying to join every scrap.
  • The 'Rage Impeded' warning no longer lingers after you respec a character out of the barbarian class.
  • The Magic Mirror in the crèche camp will now appear in the Active Search.
  • Fixed an issue that would cause the gremishkas to try to lure you into the Rosymorn Monastery library with their cries even after you're already in combat with them.
  • Fixed some items losing their proper textures and looking white when leaving and reentering the hag's lair in Act I.
  • Disabled the Examine option for the Magic Mirror.
  • Fixed some disarmed mines exploding after loading a quicksave.
  • Withers will no longer take a step forward each time he begins reading his book.
  • Guards coming to the aid of a pickpocketed character will now react appropriately.
  • When NPCs call the guards for pickpocketing, the guards won't arrest you on sight if you're still around when they arrive. Additionally, if you're not around, they will start patrolling and looking for players to interrogate rather than immediately calling it a day.
  • Fixed Magic Missile sometimes not hitting the target due to terrain.
  • Fixed doors sometimes looking like they're open but acting like they're closed. You can now walk through them as expected by selecting the ground beyond.
  • Fixed The Necromancy of Thay getting locked to a container instead of an inventory through Twisted Binding.
  • Prevented performance degradation related to characters trying to heal up after a combat ends, and endlessly failing to do so.
  • Fixed some cases where NPCs did not heal up after a combat finished even though they should.
  • Fixed the 'Pick Up and Add to Wares' option not working on all items.
  • Kissing Minthara can now sometimes have an additional ramification.
  • Fixed an edge-case bug where enemies could carry out their Attack of Opportunity from far away when you attempt to jump into their attack range.
  • You can no longer travel to a new region while another player is in Character Creation. This was breaking Character Creation on split-screen.
  • Cursed undead won't talk as though they're alive during combat anymore.
  • The Ability Drain illithid power now only lasts while in combat.
  • You can now learn the Summon Quasit spell via the Scroll of Summon Quasit found in Act III.
  • Sentinel will now work with Myrmidon Wild Shapes that have weapons. Additionally, Fire Myrmidons' Hellish Rebuke works again.
    Karad will now get a bit closer to the ropes when inspecting them.
  • Omeluum can now levitate, as befits a mind flayer.
  • Fixed a mismatch between the preview and execution of projectile paths.
  • A button on the balcony of Ramazith's Tower will now correctly fire flame bolts towards the city below.
  • Magic items that trigger an effect while worn no longer block the Perform action.
  • Fixed the Potion of Angelic Slumber not resetting Sorcery Points to their maximum.
  • Lae'zel will no longer continue to sharpen her sword after leaving camp, and will occasionally drink out of her mug again.
  • Player characters will no longer react to seeing knocked out characters as if they're dead.
  • Dismissing a dead avatar to Withers' Wardrobe will no longer happen after Withers is done talking. You'll no longer hear an anticipatory poof and see a wardrobe rising.
  • Soul Echoes dismissed via Withers now have an icon in the Wardrobe container so you can drag them back out again.
  • Noxious Fumes from the Ichorous Gloves now only affect enemies.
  • Unequipping the Ring of Twilight will now remove the Treading Twilight condition.
  • Fixed a bug causing the Cloak of Displacement to remove its Displaced condition when the wearer fails a Hiding check.
  • The Sword of Chaos' healing effect won't trigger when the wielder attacks items anymore.
  • Fixed the Psychic Spark amulet not affecting Magic Missile cast at Level 4 or higher.
  • Prisoners in the Iron Throne who die before they are freed will no longer join the combat as corpses when their door is opened.
  • Recasting Call Lighting will now activate Tempestuous Magic as intended.
  • Fixed the Nature's Snare staff triggering empty Saving Throws without conferring any effects.

FLOW AND SCRIPTING

Across Acts

  • Fixed a bug causing you to get teleported back to camp when trying to leave camp after falling in water.
  • Companions will now consistently have something to say to you when you break up with them by choosing to be with someone else.
  • Fixed a lingering exclamation mark over Tara at camp.
  • If your Dream Visitor or Halsin inform you that it's impossible to extract your tadpole, you can now hark back to this knowledge when Volo offers his extraction services.
  • Fixed Scratch repeatedly pointing out the same discoverable item (treasure mounds, levers, etc.).
  • Removed a line when talking to Wyll that refers to information revealed when using your tadpole powers on Karlach even if you never talked to her.
  • Bedrolls will now only be added or removed during the transitions between cutscenes.
  • For Lae'zel to decide to romance you, you no longer only need to gain high enough approval from her. You must also have proven yourself worthy through your actions.
  • If you initiate romance with Lae'zel for the first time in the Shadow-Cursed Lands, the romance path will, accordingly, jump straight into Act II.
  • You can no longer initiate romance with Lae'zel right after certain events in the crèche until she has cooled down a bit.
  • Fixed a 'Leave.' option appearing twice in a row when talking to Minthara about your other party members.
  • Lae'zel will no longer talk about future Astarion endgame outcomes after certain branches of her fight with Shadowheart in Act I.
  • Barcus will now cower when a combat he can't join is happening near him.
  • Fixed the game not recognising that you know that Astarion is a vampire after he tells you about it.
  • Gale will no longer thank you twice for giving him his first magic item.
  • Minthara now acknowledges the gift of vengeance you have given her.
  • Gale will no longer thank you twice for giving him his second magic item.
  • Fixed the player character mentioning Astarion killing the Gur hunter even if Astarion never met him.
  • Wulbren will no longer do accounting with his weapon drawn.
  • Fixed Gale not starting his follow-up camp dialogue if he's told not to tell Mystra anything.
  • Sceleritas Fel should no longer react to violence in the camp.
  • Shadowheart should no longer spoil the game after talking about Gale's shadowy practices.
  • Addressed Gale's attitude problem during his discussion of his impending doom.
  • Fixed a bug where Florrick might express surprise twice that Wyll looks like a devil.
  • You can now use the alchemical extracts of the Tongue of Madness or Timmask Spores, or even a crafted Tadpole Elixir, to progress the 'Help Omeluum Investigate the Parasite' quest.
  • Fixed some instances where Gale referred to trying to blow up at the end of Act II even if he didn't.
  • Fixed a wrong reference to the Dark Urge's first murder when a companion may become their second.
  • Fixed a flow issue when talking to Karlach.
  • Shadowheart will overcome her fear of wolves if she learns the truth behind her fear.
  • Dame Aylin will always be ready to talk if there is an exclamation mark over her head.
  • Minthara no longer insists on talking as though you're still in Moonrise Towers even after you've left.
  • Fixed Sazza not showing up at Moonrise Towers even if you completed the 'Save the Goblin Sazza' quest. This was also affecting the 'She Cannot be Caged' achievement.
  • Fixed Elminster not coming to meet Gale at camp.
  • Loading a savegame made after triggering a Game Over where you succumb to the Absolute and become a mind flayer will now enforce the Game Over state instead of letting you quickload and continue. (So you can no longer waltz around the early game as a squiddy boy or use this trick to form a whole squid squad with all party members.)
  • Lae'zel will now correctly communicate her knowledge of Orpheus' current state if you interact with the githyanki slate about Orpheus after learning of Orpheus's fate. 

Act 1

  • Made small behaviour improvements to the gith children shoving around a chest with their Mage Hands.
  • The githyanki in the Crèche Y'llek dormitories will do more interesting things now.
  • Lae'zel will more consistently join the dialogue about the zaith'isk.
  • Fixed not being able to ask Mol about your stolen belongings.
  • Guex now puts his weapon away before drinking. Safety first.
  • Karlach will now talk about her infernal engine during her recruitment dialogue if the Paladins of Tyr were already killed.
  • Auntie Ethel will now leave the Emerald Grove if you fail to pickpocket her while she's having a conversation.
  • Fixed Meli recognising characters who were disguised when they first spoke to him.
  • Sovereign Glut will no longer activate his Frenzied Spores if you agree to help him against Sovereign Spaw. He'll now only do this if you refuse him and he attacks.
  • Arka will now attack you if you loot Kanon's body while she's weeping right in front of him in mourning. Monsters.
  • Fixed the visual transformation of the swamp not sticking around in gameplay.
  • The thieflings outside the hideout in the Emerald Grove will still talk to you after Mol threatens you with her countdown.
  • Fixed duergar players not being able to offer to help Gekh Coal in hunting down the runaway slave.
  • Fixed Philomeen not turning hostile or blowing up her runepowder barrel if you choose to attack her via dialogue.
  • Changed the way Bernard in the Arcane Tower gives you a reward - instead of him walking to a table and placing a ring on it, you now get a standard Quest Reward window with the ring.
  • The sleeping goblins and bugbears in the Goblin Camp will no longer attack you immediately if you attack a wall that leads to the temple. Their dialogues will trigger instead.
  • If combat starts against the Paladins of Tyr, Anders won't give you a cheery greeting while trying to kill you.
  • Killing Auntie Ethel in her teahouse will no longer block her quest.
  • Fixed the secret lever to get into the Underdark not glowing when discovered.
  • Lae'zel's correct recruitment dialogue will now trigger when she appears at the encounter with Voss near the Mountain Pass if she wasn't recruited yet and was knocked out before then.
  • The encounter in front of the Emerald Grove will not occur anymore if you've already entered the forest or the Sunlit Wetlands.
  • The goblin chieftain of the raid on the Emerald Grove will now properly speak his combat lines during combat.
  • Fixed the Zhent in the back of the hideout being hostile even if you tell them the password.
  • The Ceremonial Mace is no longer inaccessible if the kobold carrying it is knocked out and you take a Long Rest.
  • Fixed a dialogue Baelen in the Underdark not triggering if he saw you picking up noblestalk.
  • You will no longer hear what sounds like a crying baby coming from the old library in Rosymorn Monastery if the gremishkas are already dead.
  • Fixed a bug that would cause Ghustil Stornugoss to not notice that the zaith'isk exploded behind her.
  • When freed by someone or something that can't speak, Barcus should now be in front of the windmill instead of behind it.
  • Fixed dialogue skill checks being rolled against Lae'zel instead of the tieflings in Lae'zel's recruitment dialogue in Act I.
  • Sa'varsh Kethk will now treat you like a gith if you're disguised as one.
  • Fixed the modifier tooltips not appearing correctly when trying to convince Karlach to consume tadpoles.
  • Mol can now be given the Emerald Grove's Idol of Silvanus properly after the goblin leadership is defeated or the raiders of the grove are defeated. The journal will update accordingly.
  • The Dark Urge should now be able to blame Astarion for the murder in the Act I camp.
  • Fixed in issue that would cause a Vlaakith dialogue to never start if you're knocked out when you finish the fight with Inquisitor W'wargaz.
  • If a player resurrects Connor with the wand while talking to Mayrina, he should no longer be hostile after being told to leave.
  • If either Wyll or Karlach is staying at camp and the other is controlled by a user other than the primary user, their confrontation will still proceed as normal.
  • Fixed Zevlor sometimes asking for your name twice.
  • The tieflings that have caught Lae'zel in Act I will now become immediately hostile instead of starting their dialogue if you attack them with melee or if your summon attacks them.
  • Fixed you showing off your brand of the Absolute in the Ebonlake Grotto even if you weren't branded.
  • If you decapitate Karlach before having spoken to her and then resurrect her, she'll no longer spend the rest of the game headless.
  • Persuading Fezzerk and the gang to flee from the windmill area now grants XP.
  • Gale will no longer repeat his spell-teaching scene after the celebration at camp, nor will he reiterate that you should go and enjoy yourself at the party even after it's over.
  • Sazza shouldn't suddenly die anymore after all the goblin leaders are dead.
  • Fixed Sazza not joining combat against you at the Goblin Camp if the alarm was sounded.
  • The guards in the Emerald Grove will no longer care about you trespassing the tiefling children's hideout if the goblin raid is underway.
  • Mirkon is now less of a silly billy about how he uses Disengage around the harpies while fleeing.
  • Dror Ragzlin and Priestess Gut will no longer stick around for another fight if you knock them out and then leave.

Act 2

  • Fixed characters who disappeared but are otherwise fine not appearing in Moonrise Towers after you defeat Ketheric.
  • Fixed some inconsistencies with those in Last Light turning hostile if you start being aggressive with them. They're no longer fine with you murdering Jaheira. You can also no longer brag to Jaheira about saving her scouts if you bypassed them and they saved themselves.
  • Improved the transition between dialogues when you persuade Ketheric to repent in the Colony.
  • Fixed the rats in the Gauntlet of Shar sometimes not appearing when they have to at the feet of Shar's statue.
  • Fixed an issue getting you stuck in Forced Turn-Based Mode mode after killing Gortash.
  • If Nere becomes a zombie, he will look like he does in Act I instead of looking like a ghoul.
  • Fixed player characters and Thisobald Thorm sometimes shouting lines about the wrong type of damage in combat.
  • The Goblin Brawler won't stand idle at the start of the Shadow-Cursed Lands if you meet her.
  • Shadowheart now has more to say if the party is repulsed by a certain trial in the Gauntlet of Shar.
  • Flaming Fist Marcus now adheres to the rules of Speak with Dead instead of being extra chatty.
  • The Dark Urge will no longer comment on a graveyard in the Shadow-Cursed Lands as though it's in Baldur's Gate.
  • Laezel's Act II romantic duel will only trigger if there are no other camp scenes queued up at the same time to avoid multiplayer issues caused when another player is in a dream sequence, preventing Laezel's avatar from moving during the fight.
  • Fixed Aylin and Isobel not joining your camp if you freed Aylin but didn't talk to either of them at Moonrise at the end of Act II.
  • If Rolan was defeated before he tries to save his siblings, the combat with the shadows in Act II won't trigger anymore. He also won't appear shadow-cursed even with a torch equipped.
  • The guards in Last Light will no longer stop you from bringing in escaped prisoners via boat if you don't actually have any escaped prisoners with you.
  • The dialogue that plays when taking the boat in Moonrise will no longer get skipped in multiplayer.
  • Fixed a bug where Kressa Bonedaughter would speak to you again after being knocked out in combat.
  • Fixed the narrator mentioning a dead tiefling when talking to a nurse in the House of Healing even if there is only a dead goblin on the bed.
  • Oliver will now confront you from further away when you destroy the Nightdome in the Reithwin town square.
  • The Last Justiciar should no longer perish due to his little rat body spawning in a place where he'll instantly die from fire, thorns, and other dangerous surfaces.
  • Fixed some minor repetitions in Wyll's dialogue after freeing Mizora.
  • Fixed a bug blocking you from moving after the elder brain reveal in the Colony if Mizora is not in the Colony.
  • Made sure Mizora is in the Colony when she is supposed to be.
  • In Last Light, fixed an issue where you could accuse Wulbren of leaving you behind by taking the boat from Moonrise Towers even if you gave him permission.
  • You can no longer tell the githyanki in the crèche that you're with the inquisition if you're not a gith yourself. (Or, y'know, pretending to be one.)
  • Jaheira gets really unhappy with you killing Isobel in Act II. She also did this even if Isobel was fighting alongside Ketheric. Now she can tell the difference between friend and foe.
  • Karlach's scene about facing death will now also trigger at camp in Act II.
  • Fixed a case where companions couldn't be dismissed to camp even if there was nothing preventing them from going there.
  • Meygan will now correctly receive Yonas' sword if you give it to her and will give you gold for it if she has some.
  • Shadow-Cursed Undead should no longer be able to leave the Shadow-Cursed Lands.
  • Players who already moved beyond the Shadow-Cursed Lands as Shadow-Cursed Undead will no longer be considered dead.
  • Shar will now properly acknowledge when you complete all of her trials.
  • Characters with Acolyte backgrounds will now be able to complete the 'In Her Footsteps' background goal.
  • Gauntlet Yeva now has more things to say after you free her from her pod in the Colony.
  • Patched up older savegames where Dammon would enter combat and die at Last Light, preventing Karlach's story from progressing.
  • You will no longer be able to tell Lae'zel that githyanki are rare after having seen a bunch already. Like when you're standing right in a githyanki crèche.
  • Fixed a broken dialogue when entering the Astral Plane after the events of Act II.
  • Added new journal entries for quests related to reaching Moonrise Towers.
  • Fixed the drider and his convoy sometimes disappearing when they shouldn't when the Harpers move to the bridge after the assault on Last Light.
  • Fixed a dialogue line playing twice after you kill the Strange Ox at Last Light.
  • Arabella will no longer talk about Zevlor leading the tieflings into the shadow curse if they already died back at the Emerald Grove.
  • Shadowheart will now properly confront Nightsong for her mission, regardless of which player talked to the latter first.
  • Made several improvements to when the Dream Visitor's lines play in the Astral Plane when you meet the Emperor.
  • Removed the map marker from the dead githyanki at the bridge in the Shadow-Cursed Lands whose sole purpose was to give you an alternative way to find the crèche and have Lae'zel remind players about it - even if you'd already been there.
  • Adjusted the movement of guards in Moonrise Towers Prison so they won't teleport to the dock if they're chasing prisoners.
  • Fixed an issue where Wulbren would try to save the tieflings from their cell even if he didn't have a weapon to break their wall.
  • Fixed some irrelevant dialogues playing in the Colony's Tadpoling Centre after the pods' occupants are no longer there.

Act 3

  • If you're in the Sharess' Caress foyer, go to camp, and tell Halsin to join your party, he will no longer spawn on the top floor of Sharess' Caress when you leave camp.
  • You can now tell Adrielle or Mayrina that you've made a deal with the hag in Baldur's Gate, provided that you hold your end of the deal.
  • Fixed Rolan not giving out a reward when defeating Dame Aylin if Lorroakan was defeated.
  • Rewards in Ramazith's Tower will now be given when talking to Lorroakan or Rolan after fighting Dame Aylin.
  • The scene where Vlaakith visits Lae'zel at camp in Act III can now trigger before you've spoken to Lae'zel about meeting Orpheus in the Astral Plane.
  • Fixed Cazador's corpse not being visible after he explodes.
  • Fixed Cazador complaining about losing a spawn immediately after he ascends.
  • You can now hire one of the twin drow in Sharess' Caress even if your partner is present and doesn't want to join.
  • Romantic partners are now present for Karlach's final moments.
  • Clicking on the Sword of the Emperor will no longer equip it; instead, once you've heard the Emperor's comment on it, you will be able to pick it up like any other item.
  • Fixed not being able to pay Lumbar to punch him once Mystic Carrion has told you about Thrumbo.
  • Nightsong and Isobel will no longer show up at the Watch Citadel unannounced.
  • Fixed an issue where the guard and his ghoul at the circus gate will not start their dialogues if interrupted.
  • Fixed an issue where picking up Dribbles' severed hand would trigger a line from the player character about not knowing whose it is even if you got the quest from Lucretious.
  • Fixed an issue where stealing Dribbles' severed hand from Popper the kobold could trigger a crime reaction from other circus workers.
  • Fixed an issue where the quest to find Dribbles didn't update when you used Speak with Dead on the doppelganger who impersonated him.
  • You can now find the dead rat that Popper fought to get Dribbles' severed hand. The rat is buried behind the stage alongside a note from Popper. You can ask Popper about it, unless you already know he has the hand.
  • Fixed an issue where picking up Dribbles' hand from Popper and quickly sending it to camp would block the Dribbles quest from progressing.
  • Akabi - the djinni from the circus - no longer sells the ring he uses to rig his game.
  • The Boots of Very Fast Blinking from Akabi now have a unique version of Misty Step with unique name and descriptions.
  • Added unique visuals for Akabi's Bag of Molding.
  • The Firebolt spell from the Staff of a Mumbling Wizard no longer scales with the caster's level. Its fireball now triggers on the target rather than on the caster.
  • The statue you can purchase from Boney now casts a unique version of Bless with a custom description and name. Also, the statue itself now has a condition describing how it blesses its owner.
  • Reduced the explosion radius of some fireball traps in the Hhune Mausoleum. (No, you weren't being damaged by a pesky ghost.)
  • The Emperor will no longer seem to be guiding you to his lair if you already entered it from the Sewers.
  • The camera will no longer follow Dolor to a black space when you use a reaction on him while he is casting Dimension Door to escape.
  • Aradin will no longer be initially hostile towards you in Sorcerous Sundries if the fight with the scouting party in the Emerald Grove didn't happen.
  • Voss and the githyanki will no longer run off towards the Watch Citadel.
  • Fixed the Dark Urge not being able to talk about being a Bhaalspawn if they went to Wyrm's Rock Fortress without ever taking a Long Rest in Wyrm's Crossing.
  • If a Paladin kills Valeria during the Murder Tribunal, they will break their oath.
  • Fixed Gale's interjection repeating every time you approach Mystra's shrine.
  • Fixed the wrong line playing for Gale if he has already spoken with Mystra.
  • Added support for finishing Gale's quest in Act III if there's no room for him in the party.
  • Fixed Karlach reacting to having spotted Gortash if you already killed him.
  • Fixed some Bhaalist ambushers in the park focusing so hard on hiding that they forgot to actually ambush their marks when the time was right.
  • Karlach will speak a bit more the first time you enter the House of Hope with no real reason.
  • A companion sacrificed by Orin will no longer show up in the final dialogues of the game as a dead body.
  • Fixed the doppelgangers in Danthelon's Dancing Axe saying their cover got blown at the wrong moment.
  • The Sharrans in Act III will now continue to be hostile towards you after you defeat their leader.
  • Dairow Vin is no longer hostile, and now has the more descriptive Overdosed condition.
  • Dark Urge characters who are Fearful during the duel with Orin will no longer run away and break the duel.
  • Your character will no longer make a comment about Gale when getting 'The Annals of Karsus' if Gale is not recruited.
  • In the Trial of Justice, the 'Hanging' and 'Freedom' paintings no longer swap visuals when placed on the pedestal.
  • Fixed the narrator mentioning Astarion's scars in a dialogue with one of the prisoners in Cazador's Dungeon even if you never met him.
  • Fixed a bug where Astarion's corpse was removed from your inventory upon entering Cazador's Dungeon.
  • Viconia will no longer ignore being attacked from a distance.
  • Viconia's minions will no longer stop fighting when she is defeated.
  • If you managed to resurrect Ravengard through Mizora after killing Ravengard during the ceremony without killing Gortash, he will no longer be present in the Iron Throne later on. Multiple issues related to Ravengard and Mizora not being at camp when they should be were fixed along with this.
  • Fixed Ravengard being stuck in his Iron Throne clothes and being uninteractable if he was incorrectly sent to the Iron Throne after Mizora had previously resurrected him and then you saved him anyway.
  • Jaheira is harder to lose on entering Baldur's Gate proper. So long as you've shown at least some interest in keeping her, she'll be more protected against leaving. If she does leave, you now also get a notification from her that explains it a little better (as was intended) and you may be able to find her again in a certain person's hideout.
  • Nightsong will now be well rested when she offers you her aid in the final battle.
  • Sacrum's dialogue will no longer show a duplicated option in certain rare permutations.
  • Fixed Rolan being unable to speak in Sorcerous Sundries if he and his siblings were saved in Act II but they didn't have their reunion moment.
  • Fixed Ravengard repeating a line when you talk to him at camp.
  • Fixed Bane saying that you slayed Gortash even if he was killed by the Netherbrain.
  • Fixed a bug where the Mad Monk would still be hostile towards you after you defeat the resurrected zombies in the Open Hand Temple crypt. Also fixed the quest getting stuck in the journal because of this.
  • Ravengard will no longer trigger low-attitude reactions in certain cases after being saved from the Iron Thone, and the ladder leading back to the docks will always be lowered when you return.
  • Removed Lethargic and other harmful conditions from characters after returning from the Iron Throne.
  • Wyll now reacts more appropriately if Ravengard is killed and you leave the battle before Gortash is dead.
  • The masked victims of the hag won't disappear on Long Rest when knocked out anymore.
  • Fixed the hag survivors turning permanently hostile to players when the Voodoo Doll is destroyed in playthroughs where Mayrina was given to the hag in Act I.
  • Party members leaving the party in the High Hall will no longer prevent the final dialogues from starting after the defeat of the Netherbrain.
    Attacking the Paladin of Vlaakith at the Knights of the Shield Hideout via the UI option in dialogue will now make them permanently hostile instead of temporarily hostile.
  • Fixed the hag's victims from Act I not appearing in Act III even if they had only been knocked out.
  • Alfira will no longer say that Lakrissa let her practise on the Elfsong Tavern rooftop if Lakrissa is dead.
  • Lae'zel no longer contradicts herself and will not change her opinion of you in response to whether you decide to turn Astarion in to the Gur.
  • Once combat starts against Dolor and the doppelgangers at the wine festival, the civilians there will not react to crimes committed against the assassins.
  • Ettvard Needle will now cower when a combat he can't join is happening near him.
  • Made it easier to find Arfur in Sharess' Caress.
  • Boss Friol will now try harder to run away after her meeting with the Stone Lord.
  • If the Dark Urge's Act III revelation doesn't start in camp, Jaheira's reaction will now happen at night, rather than in the evening.
  • Fixed an issue preventing you from paying Earspoon to learn more about Nine-Fingers.
  • Cultists in the Temple of Bhaal have learned not to stand in front of cool cinematic shots.
  • Fixed a bunch of characters in the Lower City who weren't triggering the right lines after you were revealed to be villains in the gazette.
  • Vlaakith-path Lae'zel will reiterate her mission to kill Orpheus if you leave the dialogue with Raphael about his offer in Sharess' Caress early.
  • If you tell Karlach to wait for the date because you had to prepare, and talk to her again, the dinner will no longer end after you choose your favourite meal from the menu.
  • Fixed a few issues of the gazette that would magically change from an old issue to the current day's issue when picked up.
  • During the duel with Orin, if the Dark Urge pretends to die with Feign Dead, this will now count as losing the duel in Bhaal's eyes.
  • Fixed Gale bringing up the Annals twice in a row when you give the tome to him.
  • Shadowheart and Wyll now go to Avernus with Karlach as they promised.
  • Karlach's death now plays correctly when romanced with Halsin.
  • The Dark Urge now leaves with Lae'zel, as shown in the cinematic.
  • Mystra no longer cures Gale of illithidity out of her goodwill without Gale returning to Elysium.
  • Fixed a painting not getting cleaned up after Zevlor's appeal at camp.
  • Carrion's subordinates will no longer act as if Carrion is in charge of Philgrave's Mansion if Thrumbo has taken over.
  • Fixed Thrumbo and his brothers not moving or talking amongst themselves after reaching Philgrave's Mansion once Mystic Carrion has been killed.
  • Made it more likely for the game to choose your current party members for the endgame dialogues instead of those at camp after you defeat the Netherbrain and swim to shore.
  • Fixed some flow issues in the endgame when Orpheus is freed.
  • If you knock out Dolor at the wine festival or Figaro's shop, he will move on to the Murder Tribunal after a Long Rest.
  • Trespassing on the roof of Moonrise Towers will no longer be ignored by Ketheric if you are Silenced.
  • Florrick and her allies should come after Wyll if he didn't agree to Mizora's pact regardless of Ravengard being dead or alive in the Iron Throne.
  • Roger Highberry will say different lines and enter a new state if Dolor kills Cora because you allowed it.
  • You will no longer magically know the source of Uktar's name even if you failed the associated History check.
  • The Judge in the Wyrmway will now have his bribe on him.
  • Characters in the Elfsong Tavern will drink again when neutral, and will stop skipping turns when hostile. Turns out the drink makes them braver.
  • Fig was told it was dangerous to run with scissors and wooden swords, so she now puts her weapon away after seeing her mother return. This, conveniently, stops her gliding across the floor rather than running like a real person.
  • Fixed being able to ask Lorroakan's corpse about his thoughts on Rolan despite the latter never having made it to the city.
  • Karlach's partner (whether you're playing as her or as her partner) now follows her to the docks to witness her final moments.
  • Bex and Danis now have the correct responses in Wyrm's Crossing if one of them dies.
  • Fixed vampire spawn at Fraygo's Flophouse not reacting correctly to sunlight emitted by items that had Daylight cast on them. You will also no longer comment on them disappearing because of sunlight if you can't see them.
  • Fixed a bug preventing you from interrupting Sir Gorran Penghyst and Lord Delawer Jeth in Jannath's Estate.
  • The Cursed Skulls in Jannath's Estate will now refrain from shooting when in Forced Turn-Based Mode and will charge before shooting for the first time when first awakened.
  • Reading or picking up the 'For the Stout and Sturdy' flyer on the front desk of Sorcerous Sundries will no longer be considered theft.
  • Mystic Carrion's book in the Ancient Lair explaining the nature of canopic jars is now an indestructible tablet. No more lost information due to stray fireballs.
  • Fixed a couple of floating body parts in the Ancient Lair workshop if the slab they are on is destroyed.
  • You can't ask Mamzell Amira about Raphael's name if you already met him in her establishment.
  • The magicians by the fountain in front of Sorcerous Sundries will now actually cast cantrips for their gathered audience instead of just talking as though they are.
  • If you're romancing Lae'zel, she'll comment on your relationship with her when you talk to her after Vlaakith visits your camp in Act III.
  • Ulma will no longer tell you that you did what she asked you to do after the death of Cazador even if you hadn't met her before.
  • Mizora will now resurrect Ravengard as promised if the pact was kept but the Iron Throne got destroyed without you visiting it. Her campside pact-proposal dialogue will also now trigger if the Iron Throne was destroyed without you having visited it.
  • Improved the journal and fixed some bugs for the Act III quest to rescue Ravengard.
  • The last party member can now board the submersible instead of the attempt to do so triggering the Iron Throne destruction scene.
  • When Minsc faces the leaders in Guildhall alone when tensions are high, combat will start.
  • Fixed sometimes not being able to volunteer yourself or a companion to go up on stage for Dribbles' show at the circus.
  • Ravengard will no longer hold on to all of his equipment while imprisoned in the Iron Throne. A prisoner is a prisoner.
  • The player that tells Karlach they'll go to the Hells with her will now be the one to do so.
  • Selûnite Shadowheart will no longer wish you well in the name of Lady Shar.
  • The rooftop tressym will no longer stick around in gameplay after flying away in the cinematic.
  • Fist Ghainemeir will no longer nonchalantly walk away if you murder Irenya the nymph in front of him.
  • Toadbreath is now actually sleeping while lying on his bed.

Journal

  • The Gather Your Allies quest will now only be prompted by your Dream Visitor.
  • Improved the journal updates for the 'Seek Protection from the Shadow Curse' quest when you find the drider's Moonlantern.
  • Added a new Lae'zel journal update for when you convince her to continue your travels without visiting the crèche, making it clearer that she won't leave the party if you skip the region.
  • Adjusted the phrasing for the 'Save the Refugees' quest to clarify that Kagha doesn't ask you to force the tieflings out. If you report Zevlor's death to her, it's also clearer that this is not the way to impress her.
  • Fixed the 'Rescue the Druid Halsin' quest objective to talk to Zevlor (or any other surviving tiefling leader) persisting after you already talked to both him and Halsin. You'll now get the objective to celebrate at the camp.
  • Gale's backstory will now appear in the journal under the active objective when it becomes available.
  • Fixed the 'Defeat the Goblins' quest saying you arrived at the Goblin Camp even if you hadn't, but had rescued Sazza from the Emerald Grove.
  • Added additional quest entries for Ravengard's questlines.
  • Added a new subquest for the questline related to the Wyrmway.
  • Viconia will now properly show up as an ally in the journal when you convince her to side with the party.
  • Fixed the 'Rescue the Tieflings' quest not closing once they leave Last Light.
  • Shadowheart and Astarion now write in their journals about their allies in the first person.
  • The 'Hunt the Devil' quest will only open if you agreed to help Anders.
  • Improved the journal entries for 'Find the Nightsong' in Act I.
  • Added a new journal entry for learning about the paladins at the tollhouse being followers of Zariel and added more context when recruiting Karlach before having accepted Anders' quest.
  • Blocked some quest updates for Jaheira's quest when you skip certain parts of it to avoid spoiling big reveals.
  • The blue jay's quest in the Rosymorn Monastery region will now be logged in the journal.
  • The 'High Harper' quest now correctly updates if you ignore the Harper safe-house on the way to the city.
  • Added a new journal entry for starting Karlach's 'The Hellion's Heart'.
  • You will now receive a quest reward for killing Karlach regardless of whether Wyll is in your party.
  • The journal will now update correctly when you descend into the apothecary's cellar.
  • The 'Gather your Allies' quest should no longer state that Ravengard is dead if he was brought back to life.
  • If you forge the Masterwork Weapon while Wild Shaped, your animal paws should no longer prevent you from scribbling in your journal that you completed the quest.
  • You will no longer get a journal update in the 'Investigate the Murders' quest about saving Cora if Dolor killed her during a Long Rest.
  • Added new journal entries in case you steal the Hand Bag and the Dirge of the Unholy Assassin from Dolor at the wine festival before talking to him.
  • Lae'zel and Voss' quests will no longer update with information about the Orphic Hammer if you didn't learn it from Raphael yet.
  • In the second romantic night with Lae'zel (well, romantic by her standards), companions will now teleport right to their camp spots so you won't see them walking back from the bedrolls.
  • The journal will no longer throw up an entry about you having found a 'cure for the venom Nettie used' even if she did no such thing. You'll also only get this entry once you actually learn the antidote recipe rather than just opening a book.

PERFORMANCE AND OPTIONS

  • Continued making performance improvements and optimisations across the game.
  • Fixed HDR sliders not updating their values.
  • Optimised the lighting in the Lower City.
  • Improved the general performance of the UI by having it execute in parallel with other tasks when possible.
  • Improved loading times after choosing to 'Venture Forth' by reducing delays during portrait generation.
  • Improved performance when multiple copies of the same animation would try to run at once (e.g. the ships in the distance in Grey Harbour).
  • Improved performance in areas with crowds.

UI

  • Fixed a bug preventing you from skipping cinematics or choosing dialogue options in certain cases.
  • Fixed the minimap appearing black when loading a savegame created on the nautiloid.
  • Fixed the hotbar for some summons and followers.
  • Added cursor messages for surfaces and Attacks of Opportunity.
  • Set the voice chat widget to appear over other widgets.
  • Fixed a missing display name for Oliver's Nightdome.
  • Made some changes to the Keybinds options: removed outdated keybinds, hid keybinds exclusive to controller, and renamed 'Crafting' to 'Alchemy'.
  • Fixed the Traveller's Chest tutorial pop-up not triggering when you approach a Traveller's Chest for the first time.
  • Fixed the Trade UI not filtering properly. The traders have apologised for mixing up the labels on their products.
  • Fixed the automatic Critical Hit distance displaying incorrectly for Hold Person and Hold Monster.
  • Clarified the error message on PS5 when trying to create a new save but there's not enough storage space.
  • Improved the Trade interface on keyboard and mouse. Trader has wares if you have gold.
  • Added an ellipsis to the Transcribe Scroll to Spellbook window for text that's too long.
  • Fixed cut-off text in the UI options in some languages.

Panels

  • Fixed character models in the Character Sheet flickering when zooming in and out on controller.
  • Fixed being able to open the Inventory, Spellbook, and Reactions panels for followers and summons.
  • Cazador will no longer look like a Scrying Eye in his Examine window while he's in Mist Form.
  • Fixed double-click not working on some items in the Inventory.
  • Added a pop-up menu to customise which solution is selected in the second alchemy slot.

Tooltips

  • Fixed an issue in tooltip footers causing resources to show up on more than one line. Also tweaked the position of gold and weight indicators.
  • Fixed incorrect warnings about resource availability sometimes showing up on spell scroll tooltips (e.g. saying you have an insufficient level when you don't).
  • The Combustion Belly Spiderlings' 'Extreme Measures' tooltip now displays the correct information.
  • Fixed the Rain Dancer tooltip saying Gale can consume it when he can't.
  • Updated the resource tooltip for Ritual Spells and added an icon for them.
  • Fixed the title of the Scroll of Mage Armour tooltip. (Alas, there's no spell scroll called 'Not Found'.)
  • Fixed a broken parameter in the tooltip about character musical proficiency, where the character's name will now show correctly.
  • Fixed the spell slot indicator at the bottom of tooltips getting cut off in Japanese.

Icons and Portraits

  • Fixed Origin characters' hair blending into the background of their portraits.
  • Fixed a missing icon for Reaper's Rigidity.
  • Added icons for Ansur's Fly and Gather Power spells.
  • Fixed being able to examine items you shouldn't be able to examine by sneakily doing it with the hotkey.
  • Fixed the Vivacious Cloak displaying an incorrect Temporary HP value. It grants 8 Temporary HP.
  • The Gith Shard and Key of the Ancients are now highlighted in the UI as important story items.
  • Auntie Ethel's Charm item now has a unique icon.Fixed some chainmail floating on the stairs in the Main Menu.
  • Added icons for the Dark Vengeance and Shadow Ambush passives.
  • Fixed the Elixir of Arcane Cultivation sometimes causing spell icons to appear greyed out on the hotbar even if you can cast their variants.
  • Fixed the Arcane Recovery icon flashing if you cast one of its variants and then reopen its spell variants UI.
  • Added an icon to distinguish avatar characters from other characters.
  • The icon of the headless skeleton is now also headless.
  • Added icons for the poltergeist's Innate Invisibility and Unearthly passive features and fixed a typo in the latter's description.
  • Fixed a missing fireplace icon.
  • Fixed a missing icon for a hole in the wall.
  • Added icons for the Curse of Regret action and a bottle rack.
  • Characters wearing head gear will not have this reflected in their portraits.
  • Character Creation and Level Up
  • Fixed the 'Clear' button on the Ability Points panel while respeccing a character not actually clearing the values.
  • Fixed some panels in Character Creation scrolling when your mouse wasn't over them.
  • Fixed the number of randomised appearances you've generated for the Guardian in Character Creation not updating properly.
  • Fixed the heterochromia option in Character Creation deselecting itself when switching to the 'All Eye Colours' window.
  • Fixed a bug preventing you from altering your Ability Point Bonuses when respeccing after saving and loading.
  • Fixed some Character Creation VFX spilling into both player screens on split-screen.
  • You can no longer close the Magic Mirror UI until it's finished generating your portraits. This would sometimes mean you could see the HUD but still be on the customisation screen.
  • The text on the 'Next generated character' and 'Previous generated character' buttons in Character Creation is the right way around now.
  • Fixed the mouse wheel not zooming in and out of characters in Character Creation after using the on-screen zoom buttons.
  • Fixed the Battle Master Manoeuvres panel not appearing when levelling up under the effect of Disguise Self or Seeming.
  • Fixed some overlapping text in the Race tab of Character Creation in some of the localised languages.
  • Fixed some cut-off text in Character Creation on controller when browsing specific elements (races, subraces...).

Controller and Split-Screen

  • Improved the messaging when disconnecting your controller on PC. If you swap to keyboard and mouse, you will be able to resume your adventure instead of being forced back to the main menu.
  • On controller, added an option to pick up a single book that's already in a container in your inventory so that you can move it out of that container.
  • Added a vibration preview to the Controller Vibration Intensity option.
  • Fixed the radial menus shrinking in size when you choose an empty slot after selecting a spell that can be cast at several spell slot levels.
  • Fixed radial menus not opening when casting a scroll with variants via the world or via another character's inventory.
  • When playing with someone on split-screen, you can now experience their private moments on fullscreen. (You don't have to pretend you're oblivious to what's happening on the other half of the screen anymore.)
  • Fixed the targeted portrait not being highlighted for the second local player on split-screen.
  • Made it easier to see which Illithid Powers are available to you in the skill tree UI on controller.
  • Fixed a bug on split-screen causing the default text when you hover over characters and items to say 'Ping'.
  • Fixed some internal text appearing on the Active Search UI when an object is too heavy to be moved.
  • Fixed the tooltips on controller for the solutions of alchemical ingredients, which were showing the wrong information or no information at all.
  • You can now scroll through the Reaction UI on controller as expected. We didn't ask how big the fireball is. We said we cast Counterspell.
  • Added a 'Skip Reactions' button to the Reaction UI on controller. (For that one player out there who doesn't wish to cast Counterspell.)
  • Fixed the targeted portrait not highlighting correctly on split-screen when two players are selecting the same target and one of them unselects it.
  • Fixed some technical text appearing when using Active Search if an object is too heavy to move.
  • Enabled a button for direct connections in the lobby on controller.
  • Fixed an issue where left stick input in the Magic Mirror, Level Up, and Character Creation UIs would move your in-game character around instead of your character model within that UI.
  • Added some missing icons in Character Creation on controller.
  • Polished the Appearance tab of Character Creation on controller.
  • Added a new icon for the Leave Camp option in the character radial menu on controller.
  • Fixed the text at the bottom of the Sorting Options panel in the Character Sheet getting cut off on controller.
  • Fixed cursor error messages getting cut off on controller.
  • Characters are now correctly shown as 'Empty' in the Active Search on controller when appropriate.
  • Fixed dialogue text sometimes not appearing when playing on split-screen online multiplayer on two different consoles.
  • Fixed a bug related to shapeshifting causing items to sometimes not appear in radial menus.
  • Fixed the screen sometimes not splitting properly if a split-screen client drops into a multiplayer game.
  • Fixed an issue on split-screen where the Death Saving Throw overhead UI would remain on a character who was Downed.
  • Fixed a bug causing the UI to freeze when sorting containers on controller.
  • Fixed a bug for the client user on split-screen where selecting an in-game target wouldn't highlight the portrait of that target in the UI.
  • Fixed a bug that would break split-screen when assigning a character that's in the Magic Mirror to another player through the Multiplayer Settings.
  • Reactions now display correctly on split-screen on PS5.
  • The tooltips in the Reaction panel on PS5 now show you what action or spell has been cast against you.
  • Fixed the Active Search value saying it's only at 3% or 4% even if it was searching 100% of the range.
  • Fixed tutorials resetting after you load or close the game on split-screen.

LEVEL DESIGN

  • Moved the Magic Mirror in the Shadow-Cursed Lands camp.
  • Moved the Magic Mirror in the Elfsong Tavern camp.
  • Painted a few parts of the terrain around Crèche Y'llek black where some dirt was showing up on the minimap.
  • Removed some floating rope behind Sharess' Caress.
  • Fixed several materials and textures flickering in and out of view across the game, like a square of blood and a wall near Grey Harbour, and some wooden planks on the broken bridge near the Mountain Pass.
  • Moved the chests in the Shadow-Cursed Lands camp.
  • Rotated a pile of rocks in the Underdark camp to avoid clipping with a chest.
  • Moved around some things like cushions in the Elfsong Tavern camp to better suit cinematics.
  • Adjusted the positions of the guards by the fountain at Last Light.
  • The entrance to the Open Hand Temple cave is slightly more hidden.
  • Fixed some cases where auras and area-of-effect spells were highlighting technical objects that shouldn't be visible.
  • Ketheric's mimic now has more loot.
  • Tweaked the walkable areas so that walking is less snappy in the cinematic when you're approaching the skiff to the Morphic Pool.
  • Fixed a clipping issue when interacting with Lorroakan's Projection at the Sorcerous Sundries counter. You will now more naturally interact with the projection from the front of the counter instead of the side.
  • Removed some duplicate items from the Steel Watch Foundry.
  • Fixed an unreachable bottle rack in the Elminster's Library room in Sharess' Caress.
  • Added more treasure to a diggable mound in Act I.
  • Fixed a pond by Bloomridge Park that didn't set the Difficult Terrain: Deep Water condition when you walked through it.
  • Fixed the water physics in several spots near the nautiloid crash site.
  • Added more deadly traps to some of the Sorcerous Sundries basement rooms.
  • Added a missing ceiling in a small area in the Rosymorn Monastery, which made it possible to interact with a door from below.
  • Slightly lowered a hanging crystal in the Arcane Tower so that it doesn't block movement on the floor above.
  • Fixed a fading issue near the northern wall of Bloomridge Park.
  • Fixed redcaps not being able to see you if you're standing in nearby bushes.
  • Fixed the boat in the Underdark sometimes being in the wrong position.
  • Fixed various minor scenery issues in the dock area west of Rivington.
  • Fixed a fading issue causing the camera to clip through some terrain near the riverside at Wyrm's Crossing.
  • Added some tree stumps and fixed the fading of some other trees in Wyrm's Crossing.
  • Fixed a cinematic shot of a gap in the ceiling in the Cloister of Sombre Embrace.
  • Updated the position you're in when you enter the Astral Prism to match cutscene changes and added a map marker to the cave entrance.
  • Added fading to the lifts in Cazador's Palace.
  • Fixed a rock that characters would sometimes get stuck on in the Ruined Battlefield.
  • Fixed some beams in the Tollhouse that were letting you cast spells through them.
  • Moved the Magic Mirror in the Gauntlet of Shar camp.
  • Fixed an unwalkable area on top of the Elfsong Tavern.
  • Fixed some unreachable items in the Shadow-Cursed Lands.
  • Fixed an unreachable chest at the circus.
  • Repositioned Korrilla in the Act I camp to avoid plants clipping into her face.
  • Removed an old shadow barrier asset at the entrance to the secret Shar sanctuary in the Shadow-Cursed Lands.
  • You'll no longer get stuck after climbing down a ledge in the final combat.
  • The animation when entering the Astral Plane via Crèche Y'llek will only play once, and the Astral Plane subregion has been increased to cover the new platform you arrive on.
  • Fixed a lever in the Goblin Camp clipping into the wall.
  • Fixed some walls that were floating and not fading properly at Wyrm's Rock Fortress.
  • Moved a mushroom out of a rock in the Underdark.
  • Fixed some awkward pathing on the top floor of Arfur's Mansion by making some spots walkable.
  • Fixed the sphincter doors on the nautiloid sometimes greying out.
  • The Strangledeath Manifesto no longer floats in the air.
  • Tweaked camera movement in a cavern in Rivington to let you aim at a distant lever on controller.
  • Moved some crates and removed them from pressure plates in one of Cazador's dungeons.
  • A backpack had been swallowed up by the ground in Rivington. We yanked it back out.
  • Removed a hammock in the Underdark Room of Sharess' Caress and updated the walkable areas.
  • Fixed some iron fences in the Stormshore Tabernacle basement that you could jump right through with short races.
  • The Flymm Cargo's basement walkway is now fully walkable. Also, a crate in Heapside near the Stormshore Tabernacle that was embedded in a wall has been nudged and rotated to face the correct direction when opened.
  • Made it possible to shoot through certain hanging Steel Watchers.
  • Fixed being able to cast spells through one of the Lodge walls.
  • Added another set of githyanki markings to the entrance to the Rosymorn Monastery region from the Shadow-Cursed Lands. Lae'zel will react to these as she reacts to the other ones.
  • Swapped the positions of Cerys and Alfira and the thieflings in Moonrise Towers.
  • Fixed an unwalkable spot in the Grymforge camp.
  • Fixed an issue with camera movement in the Durinbold Mausoleum in Act III.
  • Improved the camera movement along the Rosymorn Monastery Trail.
  • You can no longer rest or use waypoints while standing in a small spot near the border of the Jungle of Chult.
  • Made it impossible to disarm a particular pressure plate in Old Garlow's Basement so your character can't get stuck behind a trap door.
  • Fixed the lift in the Gauntlet of Shar sometimes becoming invisible.
  • Fixed some crystal vases in the crèche camp disappearing at certain camera angles.
  • Fixed some camera and fading issues in the Zhentarim Basement.
  • Fixed a rendering issue at the base of the archway that leads towards the Rosymorn Monastery Trail the Mountain Pass.
  • Fixed an invisible wall on the way down into the Zhentarim cave.
  • Made small tweaks around the Undercity Ruins to improve the visibility of important items.
  • Fixed certain spots of dry land at the Last Light camp sometimes applying the Wet condition 
  • Added a bloated body in an empty grave in the Lower City. Careful.
  • Moved a letter in the Lower City Graveyard to a more appropriate tombstone.
  • You can now jump in some shallow water in Grymforge.

MAP

  • Added map markers for Barcus' pack when he mentions it.
  • Increased the map marker radius for the safe zone if the crèche destruction sequence has started.
  • When looking for Infernal Iron for Karlach, it will now appear on the map as a broader area marker.
  • The blue jay's map marker will disappear once you find the chest under it.
  • The map marker for the Sharran cache in the Gauntlet of Shar will now disappear when you approach it.
  • Fixed some missing roofs on the minimap in Act I.
  • Fixed some map rendering issues in the Rosymorn Monastery.
  • Fixed the map flickering in a certain position on the roof of Rosymorn Monastery.
  • Fixed the minimap in the Reithwin Tollhouse flicking to the wrong floor in some spots.
  • Fixed some minimap inconsistencies in the Masons' Guild and Masons' Guild basement in the Shadow-Cursed Lands.
  • Fixed some slightly offset map shrouds in the House of Healing Morgue.
  • Fixed some minimap issues in The Waning Moon in the Shadow-Cursed Lands.
  • Fixed some map issues in the room at the top of the House of Healing.
  • Fixed a minor map rendering issue on the Moonrise Towers Rooftop.
  • Polished the map of the Wyrm's Crossing bridge.
  • Fixed the shroud and minimap display for an Act I cellar with a secret door, making it even more secret.
  • Improved black borders on the minimap for the Crèche Y'llek dungeon.

ART

  • Fixed one of the female gith heads missing their teeth.
  • Fixed Lorroakan's robe texture disappearing with camera movements.
  • Fixed issues with hiding gloves with the Robe of Supreme Defences, Potent Robe, and Shelter of Athkatla.
  • Polished the environment in the Mind Flayer Colony to fix some minimap issues.
  • Moved a pine bush slightly so it doesn't interfere with a camera shot.
  • Updated Isobel's portrait.
  • Added new icons for paintings.
  • Improved the appearance of some citizens' clothing.
  • Made it clearer that you can't walk on certain flat rocks near the Reithwin Tollhouse.
  • Improved the fading for the Selûnite Outpost in the Underdark.
  • Fixed Pompton Norvath's sleeve being transparent from the inside.
  • Game Emmeline Hallowleaf a more fitting hairstyle.
  • Made sure that a gargoyle in the Sewers doesn't fade away when you stand in front of it.
  • Added new visuals for the Sussur Greatsword.
  • Added a new bottle rack icon.
  • Added new visuals for the Spider's Lyre.
  • Fixed some clothes overlapping with the Flaming Fist armour.
  • Updated the Touch Bar icons for Mac by adding new ones and rescaling existing ones.
  • Added an icon for the Pursuit Protocol condition.
  • Added a portrait for the Psionic Presence.
  • Added a fireplace poker and associated icon.
  • The portraits for bards' Countercharm spell are now the instruments.
  • Smoothed out the textures on Gale's body, Astarion's body, and male elf bodies.
  • Updated Volo's portrait so his hat is blue instead of yellow.
  • Added extra decoration around Thulla in the Ebonlake Grotto.
  • Gave News Hawker Chalara a less receded hairline for a boy his age.
  • Fixed lip colours not showing up clearly on one of the female human heads.
  • Fixed Gortash missing his portrait when you loot him.
  • Fixed the portrait of Gale's Mirror Image not matching the real Gale's portrait.
  • Fixed a goblin's skin to allow for tattoos.
  • Removed a seam on the genitals of certain races.
  • Improved the appearance of darker skin tones on a female gnome head.
  • Fixed an issue with the shading of the Netherbrain.
  • Fixed texture issues with the Mask of the Shapeshifter.
  • Added new icons for skills that were previously using the icons of conditions.
  • Fixed some missing textures for female dragonborn genitals.
  • Added an icon for the Curse of Regret spell.
  • Improved the skin texture of the vampire spawn in Cazador's Palace.
  • Moved some rubble and filled up a gap in the wall in the Gauntlet of Shar.
  • Fixed several level art issues in Moonrise Towers, such as floating assets.
  • Made several level art fixes in the Murder Tribunal, such as removing a black artefact on the ceiling.
  • Fixed several floating assets in the Whispering Depths in Act I.
  • Made several minor art fixes in the Morphic Pool.
  • Updated the art used in the Scimitar +2 tooltip.
  • Added some new icons for Wild Magic outcomes, the Pursuit Protocol condition, and murals in the Gauntlet of Shar.
  • Fixed bald characters sometimes appearing with hair on the Level Up screen when wearing headgear.
  • Added new icons for toys.
  • Fixed shins clipping through endgame platemail on male humans, elves, half-elves, and tieflings.
  • Updated the Scroll of See Invisibility icon so it matches the icon for the See Invisibility spell rather than that of the Invisibility spell.
  • Fixed an issue with a particular set of male underwear that looked a little... stained. Not to worry - we gave them a good scrub.

ANIMATION

  • Fixed issues with the bat animations during the boss fight with Cazador.
  • Fixed an issue causing indoor decorative cloths (like curtains or banners) to look unsettlingly stiff or twitchy.
  • Fixed the animations for preparing Stunning Gaze.
  • Polished several creature animations (e.g. ettercaps, oozes, scrying eyes, and worgs).
  • Fixed some clipping issues for halflings wearing barbarian shoes.
  • Fixed some hit impact animations for mummies.
  • Polished some combat animations for female dwarf barbarians using two-handed weapons.
  • Fixed some hit impact VFX being slightly misaligned.
  • Fixed clipping issues with the human that gets transformed into a mind flayer on the nautiloid.
  • Fixed some clipping issues with chainmail on female dwarves and female gnomes.
  • Fixed various animation bugs in Gale's dialogue about his last night alive.
  • Fixed animation issues for the Volley ranger spell.
  • Fixed animation issues for the Lightning Bolt ranger spell.
  • Fixed characters who are Feigning Death replaying the death animation when damaged or healed.
  • Fixed the Netherbrain popping when recoiling from a hit dealt to its Unbreakable Will.
  • Fixed some animation issues for when the dragonborn 'Breath' spells are used while Disguised.
  • Fixed zombies raised with Animate Dead freezing at the end of their animation when preparing a melee attack.
  • Fixed Mol twitching slightly when she begins her countdown.
  • Fixed the wrong spell preparation animations playing for Githyanki Psionics: Jump on female githyanki.
  • Fixed the bat and deva portraits.
  • Updated the gnoll portrait for better framing.
  • Created a new werewolf portrait to fix clipping in the mouth.
  • Fixed tails moving when characters are Petrified or otherwise frozen.
  • Updated the animation for casting Invisibility spells like Shrouded in Shadow as a monk.
  • Fixed Vicar Humbletoes' sleeves clipping into his waistcoat.
  • Improved the fit of the Hat of Uninhibited Kushigo.
  • Fixed Ansur's overhead dialogues affecting his animations during combat.
  • Improved the open/close and spawn/despawn animations for Withers' Wardrobe.
  • Fixed a visible seam on the collar of Lorroakan's robe.
  • Improved the appearance of male half-orc clothing.
  • Fixed some cloth physics issues with githyanki barbarians.
  • Added some dazed animations for the Hypnotised condition.
  • Added a new animation for when Giant Skeletons get resurrected.
  • Updated some of the animations associated with Conjure Barrage.
  • Improved the appearance of several armour pieces when animated.
  • Fixed some floating rings around tiefling horns when wearing the Shadow of Menzoberranzan helmet.
  • Fixed the chestpiece of the Reaper's Embrace armour floating above female halflings' heads.
  • Tweaked how the animation for female humans works when shifting from a combat pose to a peace pose.
  • Updated some draw and stow default animations for male humans.
  • Fixed an issue with male humans and female githyanki wearing the Armour of Persistence.
  • Fixed some missing animations for Vines and Netherbrain Tentacles when Prone.
  • Improved cloth simulation for male barbarians.
  • Fixed a victory animation for Astarion.
  • Improved the appearance of male cambion necks.
  • Updated animations for male cambion wings.
  • Fixed clipping on bandit's clothing.
  • Improved hair spring physics to make it more flowy.
  • Updated the appearance of footwear on githyanki while animated.
  • Polished the appearance of Bhaalist armour on male gnomes.
  • Improved the appearance of closed eyes and eyelids.
  • Fixed the Ravaging Inferno VFX coming from Raphael's chest instead of his hands.
  • Fixed some spellcasting and VFX for sweeping animations with one-handed weapons on male humans.
  • Fixed the owlbear's Rage animation.
  • Updated the appearance of female half-orc clothing.
  • Polished the construction animation.
  • Fixed a hand clipping on female chest armour.
  • Fixed a leg pose that didn't match up with the character's attitude.
  • Fixed some mocap popping due to being applied a frame too late.
  • Implemented some behaviour animations for when Mol and Raphael are playing lanceboard.
  • Fist Broko will now stop slacking at her desk and do some actual work.
  • Lowa will no longer be stuck in a shrugging animation when you return to the Steel Watch Foundry after visiting the Iron Throne.
  • Fixed animations not playing properly on the Way of the Profane Ki countermeasure thrall.
  • Improved the appearance of dirt, blood, and tattoos on goblins and fixed some visible seams on their necks.
  • Fixed a shadow overlay that was blackening teeth. We've told the characters to stop eating squid ink before shoots.
  • Fixed a stretched clothing texture on Elegis' body in the Shadow-Cursed Lands when zooming out.
  • Fixed a neck seam on the dryad.
  • Face tattoos will not disappear anymore when zooming out.
  • Improved the appearance of a waterfall near the docks west of Rivington.
  • Added some new idle animations and behaviours for Minthara, Halsin, Shadowheart, and Lae'zel at camp.
  • Synchronised a spinning winch in Rivington with its associated gate.
  • Improved how Shadowheart's chain shirt looks on other races.
  • Adapted headwear to avoid clipping on different dragonborn horns.
  • Improved the appearance of the Dream Visitor's robe on small races.
  • Improved the appearance of cloth in movement for Astarion's padded armour, monk clothing, and chain shirts.
  • Updated the appearance of armour and clothes on azers.
  • Added a resurrection animation for Flying Ghouls.
  • Fixed characters sometimes T-posing when you drag them out of your inventory.

LIGHTING

  • Improved the appearance of shadows cast by the sun.
  • On split-screen, cinematic lighting VFX one one side of the screen will no longer affect the other side of the screen when one player is in the dialogue and the other is not.
  • Fixed a lighting bug after killing Ketheric Thorm.
  • Fixed the lighting for the Moonrise and Elfsong Tavern camps.
  • Polished the lighting in the Act I scene at night when Lae'zel ambushes you.
  • Fixed some inconsistent lighting when talking to the owlbear cub in the forest.
  • Fixed some lighting issues when coming across the duergar on the boat in the Underdark.
  • Fixed some inconsistent lighting when talking to Brathwen and Viss in Grymforge.
  • Fixed some inconsistent lighting in the dialogue with Greymon or Orgarth when you reach Grymforge.
  • Polished the lighting in the dialogue when interacting with the boat moored at the Underdark cave shore.
  • Reduced the impact of bright VFX in the Crèche Y'llek Hatchery.
  • Polished the lighting in the dialogue with Voss before the final battle.
  • Polished the lighting in the dialogue with Araj and Astarion at Moonrise Towers.
  • Fixed the exposure in the Elfsong Tavern camp.
  • Added new lights to the dialogue with Mizora at camp.
  • Polished the lighting in the dialogue with the Restless Myconid.
  • Fixed some dark lighting in the dialogue with Astarion at camp about Araj.
  • Polished the lighting in the dialogue with Malus Thorm.
  • Tweaked the lighting in the romance scene with Gale in the Astral Plane to improve the visual impact of your foreheads touching.
  • Fixed a lighting issue in the dialogue with Cordula Eltan.
  • Fixed a lighting pop when talking to Zethino.
  • Polished the lighting in the dialogue with Orin in the Temple of Bhaal when playing as the Dark Urge.
  • Tweaked the colour tones of the lighting in the scene that triggers when interacting with the wall tentacle at Moonrise Towers.
  • Polished the lighting in the dialogue with Rugan in the Zhentarim cave in Act I.
  • Fixed the lighting when playing as Avatar Wyll in the dialogue with Mizora at camp.
  • Fixed some lighting issues in the dialogue with Viconia in the House of Grief.
  • Added some lighting touches to the dialogue between Kith'rak Therezzyn and Ch'r'ai W'wargaz.
  • Polished the lighting in the dialogue with Silver the wolf in the Emerald Grove after the raid.
  • Polished the lighting in the dialogue with the Strange Ox at the Emerald Grove during and after the raid.
  • Fixed the intensity of the lighting during gameplay in the Crèche Y'llek Nursery.
  • Fixed an overly dark shot of the shelves in when interacting with Thisobald Thorm's research notes.
     

SOUND

  • Fixed some of Halsin's breathing sounds not playing correctly.
  • Fixed some Active Roll UI sounds not playing on split-screen during the dice roll.
  • Fixed a sound spamming when opening and closing UI windows.
  • Fixed mind flayer Karlach not always sounding like a mind flayer.
  • Added biting and clawing sounds when the squirrel in the Emerald Grove pounces.
  • Added some VFX for when the Absolute howls after Ketheric's death.
  • Added SFX to the portal when you open Withers' Wardrobe.
  • Added spawn and despawn SFX and VFX for Withers' Wardrobe.
  • Updated the dismiss VFX and SFX when using Withers' Wardrobe.
  • Added SFX for when Gale's double poofs away at camp.
  • Added vocalisations for the goblins in the dialogue with a certain bear in the Worg Pens.
  • Fixed a pigeon in the Sword Coast Couriers that was cooing inconspicuously even if you were using Speak with Animals. Its Speak with Animals coo is now... more conspicuous.
  • Added SFX for resurrecting companions through Withers.
  • Disabled the vocal component of Counterspell, which shouldn't have had one.
  • Polished the vocalisations in Gale's camp dialogue about his last night alive.
  • Attenuated the Cloud of Daggers SFX.
  • Increased the volume of hellboar hooves.
  • Added some SFX for when, as the Slayer, you toss the Butler into a fireplace.
  • Reduced the volume of spider footsteps.
  • Fixed combat music sometimes playing when it shouldn't in a scene with Ketheric.
  • Fixed the SFX for preparing Darkvision playing twice.
  • Polished the SFX in the dialogue with Sa'varsh Kethk and Youth Varrl.
  • Polished the SFX in the dialogue with the transponder on the nautiloid.
  • Polished the SFX when the owlbear reacts to you smashing her egg or killing her cub.
  • Updated the Emerald Grove squirrel's vocalisations and the noises its little feetsies make to adjust their respective volumes.
  • Added some custom music for the cutscene when you enter the Last Light region.
  • Polished the sound in the dialogue with Harper Branthos in the Shadow-Cursed Lands.
  • Polished the sound in the dialogue with the goblin child called Four.
  • Fixed walla ambience disappearing when entering the Elfsong Tavern through the front door.
  • Added some SFX for opening and closing display cases.
  • Fixed missing SFX when preparing the Guidance spell.
  • Fixed some SFX spamming when surfaces are updated, like when moving the camera.
  • Polished the SFX and mix of the cutscene when you enter the pool to the Shadowfell.
  • Polished the SFX during Nightsong's death in Act II.
  • Fixed a Marked Chest in the Lower City Sewers missing its VFX and using the wrong SFX when you fail to disarm it.
  • While raging, barbarian attack vocalisations are now the more intense Critical Hit versions.
  • Fixed some SFX replaying on every line while skipping through dialogues.
  • Tweaked the timing of a few sounds in Shadowheart's wolf dream.
  • Slightly lowered the volume of the shimmery Bardic Inspiration SFX and fixed some missing SFX when preparing to cast it.
  • Polished the SFX in several more areas across the game.

VFX

  • Added missing VFX when using your tadpole powers on the goblin child called Eight.
  • Added some VFX when using your tadpole powers on Minthara at camp.
  • Added some VFX when using your tadpole powers on Gortash's mother.
  • Fixed some in-game VFX (e.g. for buffs like Guidance) appearing in the background of cinematics.
  • Improved the VFX damage feedback for the Nightdome.
  • Fixed the Spell Rot condition applying its damage VFX when taking actions that aren't spells.
  • The VFX overlay for traps and other hidden objects should no longer linger after they're destroyed.
  • Fixed the explosion VFX for Combustion Belly Spiderlings at the Iron Throne being larger than the actual area of damage.
  • Polished the VFX in several dialogues across the game.
  • Added Wyll's signature to the contract he signs.
  • Fixed the Spirit Guardians looking like their wings are broken in the spell's VFX.
  • Fixed the VFX on Vlaakith's armour not showing up correctly.
  • Fixed the missing VFX for the Earth Elemental's 'Elemental Warp' spell.
  • Fixed the VFX for 'Glyph of Warding: Fire', which played the cast animation before being cast.
  • Fixed Isobel's laser beam eyes in her portrait.
  • Reduced the radius of the Slow spell's VFX, which gave the impression that it affected creatures in a large radius instead of just the selected targets.
  • Fixed some overly dark lighting in the dialogue with Ravengard in the Elfsong Tavern camp.
  • Fixed the VFX of a candelabrum in Moonrise Towers that wasn't burning properly.
  • The cave portal in the Astral Plane is now thicker and deeper to better indicate where you're supposed to go.
  • When you destroy a Mysterious Hole in the Goblin Camp, the texture will no longer stretch all the way up the wall.
  • Removed the purple cloud VFX from the non-undead elven Dark Crusaders.
  • Updated the Combustion Belly Spiderling explosion effect to better represent the area of damage.
  • Fixed the newborn gnoll in Act I looking like it's covered in strawberry jam instead of blood.
  • Fixed a scrying eye in Grymforge losing its texture when you choose to reach out to the presence you sense within it.
  • Toned down the brightness emanating from Vlaakith when she visits your camp.
  • Improved the VFX in the cinematic shots of the Adamantine Golem.
  • Improved the VFX in the battle waging in the background in the Astral Plane.
  • Improved the VFX in the dialogue with the Oathbreaker Knight at camp.
  • Added a low red spotlight to help with readability in the scene with the kuo-toa during close ups.
  • Fixed some exposure issues in the dialogue before the Blood of Lathander.
  • Fixed some glowy blue VFX getting stuck on Thisobald Thorm's face.
  • Polished the VFX on the dome in Nightsong's prison.
  • Polished the VFX in several more areas across the game.

WRITING

  • Updated the tooltip descriptions for Gortash's traps for greater clarity and consistency.
  • Added some extra reactivity for Avatar Lae'zel when talking to Ellyka near the Mountain Pass.
  • Ravengard now reacts properly in camp and does not offer Wyll a final choice if Ansur has been defeated and Wyll has made his ultimate choice already.
  • Fixed certain dialogue options sometimes being replaced by a single 'Continue' option.
  • In Companion Lae'zel final romance dialogue, replies are now properly formatted if you are a mind flayer.
  • Added an option to comment on having deescalated the confrontation between Aradin and Zevlor in Act I when talking to Aradin in Sorcerous Sundries.
  • Added tutorial pop-ups for 'Ranged Attacks in Darkness', 'Ranged Attack Disadvantage', 'Removing Dyes', and 'Elixirs'.
  • Rewrote Counterspell's description to be clearer.
  • Rewrote the Enemy Sightlines tutorial to better explain partial stealth and full reveal mechanics.
  • Updated the term for the low Point-and-Click Voice Frequency setting to dissociate it from the in-game terms we use for item rarity (especially for localised languages).
  • Fixed Sarevok's Deathbringer's Legacy tooltip mistakenly saying he has Resistance to physical damage and Advantage on Strength checks and saves.
  • Fixed the Admission Pass item claiming it was made of stone.
  • Added a dialogue option to leave when Gale finds Tara in Wyrm's Crossing.
  • Added a link to another tooltip in the Confusion spell.
  • Corrected the Immutable Existence tooltip.
  • Updated the Ukrainian translation of the text in the launcher.
  • Reworded the description of the Organ Rearranger passive to cohere with other abilities that lower the Critical Hit threshold.
  • Fixed a link in the Deathly Slumber tooltip leading to the wrong Knocked Out tooltip.
  • Corrected some outdated text in the Commander's Strike tooltip on Level Up.
  • Fixed the incorrect description of a curse that Astarion could get in Cazador's Dungeon.
  • Tweaked the wording and added a more neutral dialogue option when talking to Thulla.
  • Added a more detailed description to the Slayer class action tooltip.
  • Updated the Thunderous Acuity passive tooltip to avoid numeric ambiguity.
  • Renamed the Blood Sacrifice condition to The Pain Maiden's Blessing to align it with the passive.
  • Updated the Otiluke's Resilient Sphere tooltip to show that it blocks all incoming and outgoing spell effects and damage.
  • Updated the names of the conditions linked to Favoured Weapon and Galvanic Currents so they match.
  • Updated the Grasp Essence condition tooltip, granted by the Gloves of Soul Catching, to include the hit point regeneration mechanic.
  • Updated the Turn the Unholy spell tooltip - it turns undead and fiends, not fey and fiends.
  • Updated the Slayer Form spell tooltip so it shows the health increase at 10th Level.
  • Updated the Myrkul's Gift condition tooltip to specify what it does.
  • Fixed a flow issue in the dialogue Sazza and Arka in the Emerald Grove where choosing the paladin option would make it seem like you were telling Arka to shut up instead of Sazza.
  • Fixed an advantage reason provided in a dialogue with Wulbren.
  • Amended half-orcs' Savage Attacks to mention the correct amount of extra damage dice on a Critical Hit.
  • Fixed the Blood of Lathander's Sunbeam tooltip incorrectly stating you can recast it in combat for free.
  • Rewrote the tooltip for Hunter rangers' Level 11 Multiattack ability to explain the separate attack rolls against targets.
  • Clarified a Sage background goal.
  • Changed an incorrect reference to the 'Self-Same Trial' as the 'Mirror Trial'.
  • Added an upcast damage description to the Cloudkill tooltip.
  • Fixed the upcast description for Gaseous Form.
  • The Blight tooltip now gives the correct information about its effect on Plants.
  • The Dark Urge can now choose to bow their head instead of kneel to match the cinematics in the Temple of Bhaal.
  • Added the correct description for Orin's manifesto.
  • Novice Bramble can no longer, quite foolishly, ask who Father Lorgan is.
  • You can no longer refer to the Black Mass when talking to Astarion before having heard that term.
  • Fixed a flow issue in the dialogue with Devella in the Elfsong about Bhaalist murderers.
  • Fixed some missing dialogue options when talking to Toobin after you resolve the Iron Throne situation.
  • Tweaked a dialogue option to improve flow in a dialogue with Arfur Gregorio.
  • Fixed a flow issue when talking to the Infernal Mason in the House of Hope.
  • Renamed the 'Tactician' condition for doppelgangers to 'Mindreader' to reduce ambiguity about the source of the disadvantage.
  • Fixed being able to refer to Gale as 'her' if you start a relationship with Gale while dating Karlach and break up with her.
  • Made several other fixes and improvements to the writing in dialogues, tooltips, and the UI across the game.
  • Fixed text that still said Elemental Rebuke where it should say Elemental Retort for internal consistency.
  • Added clarification about the Saving Throw for Retributive Brainquake.
  • Renamed the statue in Isobel's room.
  • Fixed some technical text appearing in the Reward UI for the reward offered by Araj Oblodra.
  • You can no longer choose to drop the Astral-Touched Tadpole on the ground and stomp on it if you've already embraced your illithid powers and been gobbling up tadpoles.
  • Made the Legendary Resistance: Crowd Control tooltip clearer.
  • Updated the description of 'Mother Dearest', the urn containing the remains of Balthazar's mother.
  • Improved the condition descriptions of the shrouded paintings in the Wyrmway's Chamber of Justice puzzle.
  • Updated the Castigated by Divinity tooltip to clarify how the condition can be removed.
  • Fixed all School of Necromancy wizards being called 'Bosco, Wizard Studied in Necromancy' in class-specific dialogue options.
  • Added a couple of additional lines for clarity when you refuse the Emperor's tadpole.
  • Renamed some vents in the Temple of Bhaal to 'Sanguine Vent'. As befits the environs.
  • Added a new description for Valeria's Spare Pipe.
     

CINEMATICS

  • Made general improvements to cameras (particularly for shorter races), mocap, staging, and facial expressions in many dialogues across the game.
  • Fixed pops, jitters, and clipping in many dialogues across the game.
  • Added custom touches and polishes to many dialogues across the game.
  • Cleaned up the mocap in many dialogues across the game.
  • Fixed a bug with the noblestalk and antidote and a blocked over-the-shoulder camera shot in the dialogue with Thulla in the Underdark.
  • Updated some Malus Thorm VFX to align with the new lighting polish.
  • Fixed some missing VO in Karlach's recruitment dialogue.
  • Fixed some long pauses when talking to Astarion.
  • Fixed where characters are looking and adjusted some camera timing in the dialogue with Raphael in Sharess' Caress about his deal.
  • Fixed a camera bug in the dialogue after you kill Orin.
  • Fixed a camera shot to avoid hair clipping in the dialogue after the Dark Urge defeats Orin.
  • Added some facial expressions to companions in reaction to the Iron Throne exploding.
  • Karlach will no longer be wearing a glove when she touches Dammon's hand after getting her first upgrade.
  • Adjusted cameras in the dialogue with Hope when she knows Raphael's alarm has been raised to avoid jump cuts.
  • Added some custom animations and props for drinking wine and unsheathing weapons in the dialogue with Cora and Roger Highberry and Meztli.
  • Improved character placement when talking to Alan Alyth at the Elfsong Tavern.
  • Fixed a looping animation in the dialogue with Mayrina after you find the Bitter Divorce wand.
  • Made sure you don't have your weapon equipped when you wake up to Elminster.
  • Fixed an awkward-looking wrist in a dialogue with Dammon and Karlach.
  • Fixed some clipping and broken animations in the dialogue with Thulla in the Underdark.
  • Made sure the dialogue with Lorroakan's Projection warning you that you've been banned from Sorcerous Sundries plays in the correct place.
  • Fixed some cameras pointing at the ground when talking to the members of the book club in the park.
  • Fixed Lae'zel being on the wrong side of the screen in some shots in the dialogue about the map to the crèche.
  • Fixed long pauses at the end of Gale's lines when talking to Rolan at Sorcerous Sundries.
  • Fixed large characters sometimes blocking Karlach after killing Gortash.
  • Fixed missing teleport VFX in the scene with the watchmen in the Upper City.
  • Fixed lighting issues when showing the Annals of Karsus.
  • Improved character placement and animations in the cinematic transitions after the final battle.
  • Fixed where characters are looking and some camera shots in the dialogue with Florrick at Last Light.
  • Adjusted the torch VFX to fix some flickering light in the dialogue with Greymon and Morghal at Grymforge.
  • Fixed some camera shots blocked by dragonborn characters in the dialogue with Raphael when he catches you trying to escape the House of Hope.
  • Mizora's wings no longer droop or look odd after she escapes.
  • The drider is no longer awkwardly framed in some camera shots.
  • Fixed some eyelash clipping during Volo's operation and told him to hold his needle properly.
  • Fixed Nere's severed head floating in the air while you speak to Glut.
  • Made sure Thulla continues standing after you've healed her.
  • Fixed Avatar Lae'zel being topless when she shouldn't be in the scene with Minthara at night after the Act I celebration.
  • Fixed a floating dagger in the dialogue with Gandrel in Act I.
  • Fixed a camera shot that was too high in the dialogue with Raphael and Yurgir in the House of Hope.
  • Fixed neck pop in a dialogue after the final battle.
  • Fixed some VFX issues in the dialogue with Arabella in the Shadow-Cursed Lands.
  • Fixed where characters are looking in the dialogue with Anita and Elias Fischer.
  • Fixed characters facing the wrong direction if you skipped through the dialogue with Raphael and Astarion at camp.
  • Fixed Vlaakith popping off-screen when crouching down to speak with a gith player when Lae'zel is in your party.
  • Adjusted Volo's hand placement so he's not clipping into tiefling horns when performing surgery.
  • Fixed one of Withers' lines cutting off early in the dialogue after the Dark Urge chooses to resist Bhaal.
  • Fixed Halsin blocking a shot when your companions confront you after a certain camp night as the Dark Urge.
  • Gut's sleeping potion no longer flies around your hand as you reach to grab it.
  • Fixed Brakkal's feet poking out of his cage in the Goblin Camp.
  • Fixed some camera shots for short races on the last shot of the Dark Urge before they kill themselves.
  • Tweaked Wulbren's position after the Steel Watch Foundry is destroyed.
  • Fixed one of Lae'zel's sleeping animations, which was looping and making it look like she was repeatedly jolting back into position.
  • Added some missing VFX when using tadpole powers, and fixed the VFX for Mattis' tears, which looked like they were made of gold leaf or glowing embers.
  • Fixed a ring being invisible when it shouldn't be in the dialogue with Mattis in the Emerald Grove.
  • Fixed fingers clipping with the bedroll.
  • Fixed some issues in the dialogue after the Steel Watch Foundry is destroyed.
  • Fixed some camera shots being blocked by companions' arms when Vlaakith comes to visit.
  • Fixed a broken-looking tail in the dialogue with Haarlep in the House of Hope.
  • Fixed some strange-looking arms for female half-elves.
  • Fixed a dagger quickly appearing and disappearing and an animation pop in the dialogue when you arrive at Grymforge.
  • Fixed a black screen in the cutscene that plays when you enter the Astral Prism through the Planecaster.
  • Vistra now makes eye contact when talking to you.
  • Fixed a cinematic shot showing Isobel get carried away even after the assault on Moonrise Towers had begun.
  • Fixed characters in the background not looking up at the Apostle of Myrkul properly.
  • Fixed the dying hyena standing calmly as though nothing is happening instead of writhing in pain.
  • Fixed some broken cameras and Avatar Shadowheart sometimes being in the wrong spot in the scene at night after she kills Nightsong.
  • Choosing to attack the scared boar near the crash site via dialogue will now go straight to combat instead of showing the boar squeal and run away.
  • Adjusted some camera angles when talking to Death's Head of Bhaal Glyria.
  • Tweaked some camera angles so the Invoker of Bhaal Horriss isn't blocked by large male characters.
  • Minthara, Jaheira, and Halsin will now appear in the cutscene overlooking Baldur's Gate from Wyrm's Crossing if they're in your party.
  • Slightly raised a camera above Dame Aylin's shoulder so you get an even better view of her when she performs a respectable gorilla press to backbreaker on Lorroakan.
  • Tweaked a camera shot when making the blood offerings in the Gauntlet of Shar that would show you cutting your hand while still wearing gloves. Shar was getting a bit miffed that they weren't real offerings.
  • Fixed some awkward camera shots for short-raced Dark Urge characters after having resisted killing at camp.
  • Fixed Gortash looking at the ground shyly when talking to Wyll at Wyrm's Rock Fortress.
  • Polished characters' emotions in the dialogue after a romantic night with Karlach in Act II.
  • Improved the appearance of Karlach's kiss.
  • Fixed several quirky camera shots when you're confronted by your companions about your night with Mizora.
  • Fixed some kissing animations for large female humans and female dragonborns sometimes not playing in the dialogue with Halsin.
  • Fixed an out-of-focus camera if you choose the bard option to hum a tune when talking to the Restless Myconid.
  • Fixed Dame Aylin's mouth not moving while she speaks a line in Sorcerous Sundries.
  • Fixed a clipping hand when talking to Doctor Fairwise.
  • Fixed Skickpit's head popping into a new position.
  • Fixed some camera issues and clipping tentacles when the Emperor reveals flashes of 'the truth' to you.
  • Fixed some flow issues in the dialogue with Reaper of Bhaal Clotilde in the park.
  • Made sure both you and Wyll remove your helmets while smooching. It's only polite.
  • Fixed the alignment of a knife on the Dying Stone Lord Thug on the outskirts of Rivington.
  • Fixed large body types clipping through the environment in the dialogue with Sharp-Eye Mirg when she proposes a toast.
  • Fixed a floating duergar in the background of the cutscene while taking the raft over to Grymforge.
  • If Shadowheart's wound flares up during the confrontation with Kagha, the camera will no longer be inside her head.
  • Fixed some issues in an Act III romance dialogue with Wyll, like long pauses and blocked camera shots.
  • Moved a camera that was colliding with ceilings and pointing at the ground when interacting with Dolly Dolly Dolly indoors.
  • Fixed camera framing issues in certain Act I camps.
  • Fixed Arabella's and Withers' heads sometimes getting cut off by the camera.
  • Fixed a long pause and a pop in the dialogue between Shadowheart and Mirie.
  • Polished the dialogue between Karlach and the Steel Watcher.

 

Full Release Patch #3

Release Date: September 22, 2023
Platforms: PC, PS5

 

HIGHLIGHTS

  • Baldur’s Gate 3 is now fully supported on Mac!
  • A Magic Mirror that lets you change your appearance is now available at camp!

Combat

  • Cazador now cannot turn into or remain in his Mist Form if in magical sunlight, such as that created by the Daylight spell.
  • Fixed Ansur's Stormheart Nova blasting right through the ice shields you can hide behind.
  • Grym suddenly got eerily smart and was avoiding the Crucible in the Adamantine Forge. With a nervous laugh, we dumbed him back down a little.
  • Fixed Level 4 or higher Divine Smite allowing you to add Divine Smite as a reaction, allowing for two Divine Smites in 1 attack.
  • Fixed the Divine Smite damage increasing over the cap of 5d8.
  • Made several improvements to the Poltergeist enemy: they are now revealed on being attacked or hit with Radiant Spirit Guardians; they will not turn Invisible again if they are still in a character's See Invisibility aura; in Balanced and Explorer Mode, they have disadvantage on Dexterity Saving Throws when Invisible; the range of their attacks has been reduced; and they won't try to keep distance from the player in combat so that they are easier to find.
  • Fixed the Sneak Attack damage bonus not increasing to 6d6 at Level 11.
  • Fixed a case where multiple Smokepowder Arrows could be used for free while the Extra Attack feature was active. 

PS5

  • The colours on the PS5 controller will now match elemental damage types more closely.

Performance

  • Improved performance in the Lower City. More to come!
 

 


Art

  • Made dye colours more intense and more visible on some armours. This will only affect newly dyed items.
  • Dragonborn characters can now select any of the barbarian piercings.
  • Fixed Shadowheart going blonde when equipping a hat.
  • Improved the reflection in the Spectator's eye in the Underdark.
  • Fixed face tattoos disappearing when zooming out.

Flow and Scripting

  • Fixed a bug where companions temporarily leaving the party (e.g. being sent to prison) would forget their partnership history and act unusually cold towards you.
  • Fixed a bug letting you trade with Cazador while he begs for mercy.
  • Improved the Astarion romance flow if you agreed to spend a night with him before going to camp by disabling some less important camp moments.
  • Fixed some dialogue options only showing up once when talking to Withers.
  • Fixed a blocker where if you knock Orin's Slayer form into the chasm, you can't get her Netherstone.
  • Fixed an issue causing Dammon to enter combat and die at Last Light, preventing Karlach's story from progressing.
  • Added a journal step for when the tieflings leave the Emerald Grove. The Forging of the Heart quest will also close if Dammon is no longer available in the region.
  • Fixed the game thinking you're dating Gale instead of Karlach in one of the dialogues with Karlach.
  • You now need higher approval for Shadowheart to confess her Shar worship to you.
  • Myshka the cat will now follow you around if told to, even if you don't have Speak with Animals.
  • Halsin, Jaheira, and Minthara will no longer be able to undergo Volo's icepick lobotomy. It's just not their kind of pastime.
  • Fixed not being able to cut Vanra out of the hag by interacting with her Knocked Out body if all of her mushrooms are destroyed.
  • Lae'zel will no longer tag along (whether dead or alive) after you slit her throat when she ambushes you at night.
  • Fixed a bug allowing you to yoink the Orphic Hammer right out of the so-called Impervious Sphere in the House of Hope if someone else in your party is in an interactive dialogue with the sphere.
  • Fixed a flow issue in Shadowheart's endgame romance dialogue to make sure Karlach appears alone in Avernus if Shadowheart says she'll meet her there at a later point in time.
  • Fixed Karlach's journal mistakenly saying you arrived in the Shadow-Cursed Lands when you arrive at the Rosymorn Monastery Trail.
  • Wyll should now acknowledge Karlach approaching him for the first time more consistently.
  • Fixed an issue that caused the Shadowheart swimming scene to not play for some players.
  • The Narrator no longer thinks you're a mind flayer when you're not.
  • Fixed companions talking about killing Gortash after meeting Orin even if the former is already dead.
  • Fixed issues with Astarion discussing topics that are no longer relevant.
  • Reworked the interaction between Nere and Minthara:
    • The 'Travel to Moonrise Towers' quest no longer sends you to Minthara after saving Nere - he has a lyre of his own now. He gifts it to you if you saved him from the cave-in. This lyre can now be used to call for the drider through the Shadow-Cursed Lands, like Minthara's lyre does. Both lyres have new descriptions.
    • Nere no longer mentions Minthara in his Speak with Dead.
    • You can ask Minthara for a safe passage to Moonrise if you'd heard about it. She will ask to raid the Emerald Grove first. If this happens, Nere can be asked about Minthara and then Minthara can be asked about Nere.
    • The journals for 'Travel to Moonrise Towers' and 'Follow the Convoy' were updated accordingly.
    • Saving Nere no longer creates a danger zone if the duergar was killed before clearing the cave-in.
  • During your date with Karlach, Tender Henk will no longer walk away to reveal another Tender Henk standing behind him. Staring.

Gameplay

  • The following spells will now correctly break the Sanctuary condition: Call Lightning, Evard's Black Tentacles, Polymorph, Hunger of Hadar, Fear, Ice Storm, Flesh to Stone, Divine Intervention, Hypnotic Pattern, Slow, Stinking Cloud, Banishment, Glyph of Warding.
  • Level Up will now queue all characters who can be levelled up so you don't have to click on them individually.
  • Fixed some corpses never showing the '(empty)' tag after you loot them.
  • Fixed not being able to use some reactions while in disguise.
  • Cazador's staff, Woe, now correctly unlocks the Blight spell when equipped.
  • Fixed several magic items and Volo's Ersatz Eye losing their power after you are killed and revived.
  • Fixed the Spell Sniper feat not working on attack spells.
  • The Spell Sniper feat will now correctly reduce the Critical Hit threshold by 1.
  • Fixed the Idol of Silvanus buff disappearing after Long Rest.
  • NPCs will no longer run away from anything but the Dark Urge Slayer form to improve interactivity and flow.
  • Mummies raised through Create Undead can now Jump to follow you around better.
  • The Everburn Blade now correctly sets explosive surfaces and explosive objects alight when hit.
  • The Misty Escape feat will no longer break concentration.
  • Reading shop signs will no longer be considered a crime.
  • The Cutting Words reaction is now set to Ask by default.
  • Summoned zombies and skeletons will no longer be able to pick up loot and disappear with it when dismissed.
  • The Azer summon's Overheat ability is now available on its hotbar when summoned.
  • The Nimblefinger Gloves now correctly apply their Dexterity bonus to gnomes, halflings, and dwarves.
  • Fixed an Animate Dead exploit allowing you to summon 2 skeletons from the same corpse.
  • Optimised how the game handles object selection on controller.
  • Fixed Sovereign Spaw being able to resurrect hirelings with Animating Spores. We taught him to not use this on player characters anymore.

UI

  • Your selected trade mode (trade or barter) is now saved to your player profile.
  • Added an option to the Default Online Settings to let you automatically listen in when another party member enters a dialogue in multiplayer.
  • Clarified whether something is a Resistance, a Vulnerability, or an Immunity in the Examine window.
  • Added a notification for when another player in your party is trading.
  • Fixed spells being interrupted by climbing, allowing you to attack twice after climbing down from a crate.
  • Updated the Character Sheet on controller to place active Conditions above the list of Notable Features.

Level Design

  • Fixed some small holes in Act I that weren't letting tiny characters through them.

Writing

  • Added a dialogue option to the first in-person dialogue with the Dream Visitor to avoid only having two antagonistic choices.
  • Rewrote some spell and action descriptions that were too vague.

Audio

  • Fixed Raphael's boss fight music sometimes being incomplete or missing.
  • Fixed some VO not playing in dialogues on PS5 split-screen.
  • Fixed audio cutting out with 3D Audio enabled on PS5. 
  • Optimised audio in merged split-screen cinematics.

Cinematics

  • Improved contact when petting Ketheric's good girl, Squire.
  • Added some lovely blood spurts when Volo carries out his expert operation.
  • Fixed Wyll's horns clipping into Karlach's face during an Act II romance scene.
  • Fixed missing music on the Wyll path of Karlach's endgame scene in Avernus.
  • Placed a nice purple picnic blanket in a romantic scene with Gale and fixed a camera spin if you choose to prefer to spend your time with him on a bed.
  • Fixed Shadowheart looking like she's either in pain or about to sneeze in the background of a dialogue with Thulla.
  • Added some missing Boo squeaks.
  • Reworked the intro of the scene when you approach the altar at the Temple of Bhaal and fixed some bugs.
  • Updated cameras, facial expressions and head directions to better suit the tone in dialogue with Shadowheart.
  • Fixed some pops and camera issues when you start dating Lae'zel, including Lae'zel's body flying elsewhere and then back again mid-dialogue.
  • Boo will now be framed in the shot as intended when you talk to Jaheira after recruiting Minsc.
  • Fixed Scratch floating in the air while you pet him by the posthouse in Rivington.

CRASHES AND BLOCKERS

  • Fixed a crash when listening in on conversations in multiplayer.
  • Fixed a crash when loading a savegame made during an Active Roll in dialogue.
  • Fixed a crash when previewing wall spells.
  • Fixed a crash when walking away from a triggered trap.
  • Fixed a crash when switching between controller and keyboard and mouse while changing your name in Character Creation.
  • Fixed a rare crash for distant characters coming within listening range of the camera.
  • Fixed Karlach sometimes not being able to cast spells or teleport after waking up on the beach.
  • Fixed a long list of all the items transferred over to you when you dismiss a companion blocking the screen on PS5.
  • Fixed a bug causing logins to randomly fail due to Steam authentication tickets being released early.
  • Fixed a crash that would occur when modifying spells (e.g. with Metamagic).
  • Fixed a crash on controller.
  • Fixed a blocker where the Reward UI could pop up twice.
  • Fixed some savegames that were blocked in the Astral Prism due to the game thinking two of your party members had chosen to become a mind flayer.
  • Fixed not being able to navigate dialogue options with the D-pad when swapping to the character in the dialogue.
  • Added a warning message for when you attempt to load a savegame made with mods that are no longer available, which would cause a crash. The game now also only calculates whether a savegame has missing mods when it is selected in the UI.
  • Fixed a blocker that would prevent you from selecting things if you skipped through Lae'zel's first dialogue on the nautiloid.
  • Fixed a bug causing you to get stuck in the Active Roll UI due to two Active Rolls happening at the same time.
  • Fixed an issue where you could get stuck in camp when trying to use a waypoint in a different region of the game.

PS5

  • Optimised how the game handles object selection.
  • Fixed a crash related to using the 'Delete all but latest' option.
  • Fixed an issue causing some players to get a 'Joining failed: You're already connected.' error when joining a multiplayer game.
  • Fixed the range of black level calibration for PS5 HDR.
  • Fixed an issue where looting a corpse would open the container for all the connected clients.
  • Fixed stuttering when teleporting, for example when using the Displacer Beast's Displace action.
  • Fixed a crash that would occur when a second player joined split-screen.
  • When deleting savegames, your selection will no longer jump back up to the top of the list.

PERFORMANCE AND OPTIMISATION

  • Made many optimisations to make sure we reach our quality FPS target in most, if not all, regions of the game, stabilising 30 FPS on Quality Mode. We're continuing to work hard at stabilising 60 FPS.
  • Improved performance while previewing shoving or pushing spells (e.g. Thunderwave).
  • Improved performance by disabling faraway NPCs with automated overhead dialogues and in-world behaviours.
  • Made several optimisations when moving around the world on controller.
  • Improved performance when updating the cursor when preparing a spell.
  • Improved performance in dense crowds.
  • Improved character loading times.
  • Improved minimap performance.
  • Improved performance in the Lower City.
  • Optimised the Level Up system.
  • Optimised turn order calculations in combat.
  • Optimised how the game handles projectiles.
  • Optimised the lighting in the Shadow-Cursed Lands.
  • Stopped calculating whether a save has missing mods unless it is selected in th UI.
  • Stopped loading icons from Character Creation if the UI isn't open.

COMBAT

  • Fixed an issue where Glut couldn't Multiattack some Prone creatures.
  • Increased the range of the Shadow Creeper's Burrow action.
  • Fixed Gerringothe Thorm's Combustible Coins not leaving combat after they explode.
  • Fixed the barbarian in the Self-Same Trial not being able to use its Rage ability. Also added a few passives it was meant to have.
  • The Spell Rot curse now does more damage and gives you Disadvantage on all Saving Throws in Tactician Mode.
  • Ansur should now attempt to turn to face the nearest player after using his Fly spell.
  • The Magma Mephits will now explode on death as expected in the Lower City Sewers.
  • Fixed the silencing spell of the Dream Visitor in the final battle not working as intended.
  • Fixed a bug where Gortash's servants would use Bane's Voice of Command on Manifestations of Tyranny.
  • Fixed Gortash's Avatar of Tyranny buff not working as expected and added tooltip descriptions for his traps.
  • In the Farslayer of Bhaal trial, the Farslayer's ritual now lasts for 7 turns in Explorer Mode, 6 turns in Balanced Mode, and 5 turns in Tactician Mode. After the ritual is done, he can cast Bhaal's Power Word Kill.
  • Fixed a bug in the Farslayer of Bhaal trial, where the Ritual Chant condition would remain on the Farslayer when he dropped combat, which caused multiple issues when you entered and exited the range of the ritual.
  • Swarmed together multiple ambusher combatants in the Farslayer of Bhaal trial and removed the Slow spell from the Invoker of Bhaal to get faster combat rounds during the trial.
  • Made Bane's Iron Consuls unable to cast Voice of Command on targets already under its effect. They'll also be unable to recast it while concentrating on it.
  • Increased the number of bombs Gortash receives at the Morphic Pool.
  • Removed smokepowder bombs from Gortash's inventory until you meet him in the Morphic Pool.
  • Fixed the Force Curtain Active condition in the combat with Gortash causing bugs.
  • Refined the conditions of About to Explode and The Closed Fist of Bane so that Gortash doesn't try to run away from them.
  • During Cazador's ascension ritual, additional bats will immediately join the fray, instead of waiting for a round before attacking.
  • Fixed an issue that was preventing NPCs from being able to navigate between floors in Ramazith's Tower during combat.
  • Fixed an issue with Sharrans taking Necrotic damage when Dashing.
  • Created a new ability for Doppelgangers, Morphic Evasion, that allows them to avoid damage from allies.
  • In Tactician Mode, Raphael can now Multiattack twice per turn.
  • Added HP buffs for certain NPCs in Story Mode if they are considered your allies.
  • Made Jaheira consider neutral characters similar to allied characters in combat.
  • Made Jaheira far less likely to damage characters out of combat.
  • The Piles of Bones found in the Shadowfell no longer return magically when shoved into the chasm.
  • Mortarch Gracie in the Baldur's Gate graveyard now protects the civilians there if they end up in combat.
  • Ranger Companions will not be summonable in combat.
  • Raphael now attacks with claws as his unarmed attack.
  • Fixed the Daddy's Lecture spell cast by Oliver's shadowdad triggering the Shield Bash reaction even if the character is not within melee range.
  • Raphael is now susceptible to controlling and incapacitating condition effects. However, he will only be affected by them for 1 turn.
  • Raphael's Wisdom Ability Score has been increased.
  • Fixed the Blinding attack from the ravens in the Shadow-Cursed Lands not taking into account that it should only work on hit.
  • In Explorer Mode, the bulette can no longer land Critical Hits on its attacks.
  • Fixed some NPCs using the Thaumaturgy spell when they shouldn't.
  • Fixed the Act II boss, the Apostle of Myrkul , not having the correct condition immunities.
  • In Tactician Mode, meazels now also Restrain you when Garrotting you.
  • Nightsong's combat AI should now have an even greater bias toward targeting Ketheric.
  • Fixed Ansur playing the wrong animation when killed while charging up Stormheart Nova.
  • Viconia's Sanctuary now blocks incoming damage from player characters.
  • All Sharrans are no longer resistant to Necrotic damage or vulnerable to Radiant damage.
  • Viconia's wolf form can now scare Shadowheart.
  • Raphael's Hellfire spells now properly pierce fire resistance.
  • Fixed Raphael's Hellfire spells so that they pierce Fire Resistance.
  • Raphael's attacks in Ascended Fiend form now leave Hellfire surfaces that last 1 turn, instead of 2.
  • Increased Raphael's level to level 16.
  • Raphael's Diabolic Chains are now more powerful and can hit up to 3 targets with slightly reduced damage.
  • Dragons now have a flat damage reduction mechanic in Balanced and Tactician Modes. 
  • Adjusted the spawn locations for the Intellect Devourers at High Hall.
  • The Pact of the Chain Frog now has the ability to Extra Attack at higher levels.
  • Fixed the Destroy Undead feature dealing Radiant damage when a cleric is applying any conditions while the target already has the Turn Undead condition. It should only deal the damage when the Turn Undead condition is being applied to the undead.
  • Fixed the incubus sometimes skipping a turn when returning from the Ethereal Plane.
  • Fixed Plant Blights not losing the Ambushing condition when combat starts.
  • Fixed meazels casting a Shadow Teleport spell without spending resources and without having a cooldown.
  • Updated the icon for Raphael's Fiendish Ascension spell.
  • Updated the icon for the Soul Overcharge condition.
  • Created a new Multiattack for Raphael in Tactician Mode that allows him to use Multiattack twice per turn.
  • Fixed an issue with Raphael receiving the Soul Overcharge condition whilst already in his Ascended form. He will now only receive it once he is back in his cambion form.
  • In Explorer Mode, Raphael will have no Actions available when he has the Soul Overcharge condition.
  • The incubus will no longer escape to the Ethereal Plane if he's Incapacitated.
  • The incubus' Draining Kiss now lasts for 10 turns instead of until Long Rest.
  • Ketheric is now Immune to Poison damage and Resistant to Necrotic damage.
  • Reduced the damage of Gortash's grenades and made Bane's Divine Intervention also protect Gortash from Thunder damage and from falling Prone.
  • Better protected Gortash against Bane's Divine Intervention attacks.
  • Made Gortash resistant against Thunder damage.
  • Gortash will now be unable to call Bane for aid while under the effect of Otto's Irresistible Dance.
  • Fixed an issue with certain player summons (among others) attacking Gortash's grenades and blowing themselves up.
  • Fixed the Armoured Owlbear Cub not having the correct spells or Armour Class. We also gave it a passive to reduce incoming damage by 2.
    Lathander's Light's blinding aura from the Blood of Lathander will now show the Saving Throw rolls against hostile undead during combat.
    The Creation's Echo effect is now triggered when dealing the stated damage types instead of killing a creature with them.
  • Intelligence drained from Us' Devour Intellect ability is reduced to -3. The Devour Intellect condition now stacks, allowing the Intelligence reduction to grow past -3.
  • Combat will now properly start when you instigate it during the fight at camp between Lae'zel and Shadowheart.
  • Wild Shape: Owlbear's Rupture attack now deals consistent damage, matching the tooltip.
  • Fixed Mystic Carrion using his merchant scrolls during combat.
  • Characters will no longer receive the Severed Soul condition when Raphael reduces their Wild Shape to 0 HP.
  • Fixed a bug with Oliver not summoning his plush during combat at the Reithwin town square.
  • Great Weapon Master: Bonus Attack will no longer trigger when an enemy leaves Wild Shape.
  • Grymforge's Oozes will now spit acid instead of poison.
  • The Goading Attack condition now drops at the end of the target's turn.
  • Fixed the Boots of Stormy Clamour not applying Reverberation when applying conditions on hostile creatures. The Reverberation stacking cap has been increased to 5.
  • In Tactician Mode, the Apostle of Myrkul has more health and can regain HP when consuming minions.
  • Fixed the Water Elemental casting with its Intelligence ability score instead of its Strength ability score.
  • Adjusted the resistances and reduced the HP and toughness of the Cursed Skulls in Jannath's haunted estate.
  • Beastmaster Zurk now can use Disarming Attack instead of Ensnaring Strike.
  • Fixed the myrmidons' signature spells in the fight with Lorroakan in Ramazith's Tower.
  • Fixed the Shadow Ambush passive triggering twice per attack instead of once. 
  • Grease Mephits' Greasy Discharge spell now inflicts Prone for 1 turn only instead of 2.
  • Combustion Belly spiderlings can now use Attack of Opportunity.
  • Yafeu, the djinni, is now Level 10.
  • Fixed characters sometimes not treating the Eyebite spell as a hostile action.
  • The hired ogres will no longer trigger hostility with other characters if they can no longer fight.
  • Minthara will now join combat correctly after being recruited to camp.
  • Guildhall allies will now appear correctly when summoned in the endgame.

GAMEPLAY

  • Loading a save with not enough Avatars compared to active players will force any unassigned player into Character Creation.
  • Dismissed Avatars will now receive Long Rest benefits.
  • Level Up will now queue all characters who can be levelled up so you don't have to click on them individually.
  • Updated the 'Action Surge' achievement to require the 5 attacks to hit.
  • The 'Shove Off' achievement will no longer be granted when you jump into a chasm or cause yourself to fall to your death.
  • Fixed passives provided through equipment not reapplying when the equipment is enabled again after a character stops being shapeshifted.
  • Fixed a bug where putting a trader's items in their side of the barter window, closing the window without buying them, and then killing them would make those items appear as loot.
  • Fixed the camera not sticking to your character properly after Character Creation on controller.
  • Fixed VFX not showing up on equipped items with conditions on them.
  • Fixed NPCs not taking turns in combat in a rare circumstance involving torches, boxes, and blood.
  • If you've used Disguise Self, previewing the Throw action will no longer show you a preview of both you and your disguised self.
  • Choosing to attack the duergar in the Decrepit Village through the dialogue option will no longer prompt a black screen for a few seconds before it fades away.
  • Fixed not being able to pick up stacks of items if the 'Always Show Item Stack Splitter' option is enabled.
  • Fixed Sovereign Spaw being able to resurrect your hirelings with Animating Spores. 
  • Fixed some map markers not showing up at the right time in a quest.
  • Fixed spells that create surfaces not using the caster's Spell Save DC.
  • Fixed a bug that didn't let you use Extra Attack until after you used a Bonus Action.
  • Blocked the Long Rest and 'Go to camp and end the day' options if a drop-in player is in Character Creation.
  • Fixed characters rotating the wrong direction in Character Creation on controller.
  • Fixed one of the Sphincter doors on the nautiloid sometimes not letting you select and open it.
  • Fixed a bug related to falling while standing on the edge of a destroyed surface.
  • Fixed items equipped through script while shapeshifted not replacing the current equipment and just going to the first free slot.
  • Potions placed onto fire surfaces will no longer be destroyed.
  • Characters will no longer float in the hag's lair during the fight with Auntie Ethel.
  • Fixed worgs being able to see you through the roof in the Dock Warehouse.
  • Fixed mouse clicks not being registered from certain camera angles in The Glitter Gala jewellery shop.
  • You can no longer cast Karsus' Compulsion while Polymorphed.
  • Increased the duration of Wall of Fire, which should last 10 turns.
  • Fixed an exploit for Transmuter's Stone: Movement Speed that let you gain additional movement when dropping the stone and picking it back up.
  • When your Dream Visitor tells you about a tadpole jar that was spotted, they will now ping that jar.
  • Gale's Netherese Orb Blast can no longer be Counterspelled.
  • Fixed the Bitter Divorce wand having weird spell behaviour. It can now only be used on Connor.
  • Fixed Ansur being lootable while another character is talking to him.
  • The Non-Lethal Attacks tutorial will now trigger when fighting Minsc.
  • Fixed sometimes being unable to see Ketheric's transformation into the Apostle of Myrkul while a character is Downed.
  • Fixed undead in the Ancient Lair not giving XP when killed.
  • Fixed Githyanki Parry triggering when the githyanki is asleep.
  • Banishment will no longer remove clones from the Self-Same Trial.
  • Fixed a bug causing incapacitated NPCs to toss coins to bards after the performance is over.
  • Moonmote, unlocked with the Spear of Night, works with Unarmed Attack and will display the Saving Throw rolls on enemies that enter its effect radius.
  • You can now trade with Volo when he arrives at your camp in Act III.
  • Shadowheart and Selûnites will now automatically pass the check for recognising a statue of Selûne.
  • Petting Scratch and the owlbear cub at the same time while Speaking with Animals will grant the 'You Have Two Hands for a Reason' achievement. It also now triggers for all party members.
  • Fixed the Second Marriage wand using up Actions incorrectly.
  • Digging mounds can no longer be dug up during combat.
  • Command: Drop can no longer target characters that are immune to being disarmed.
  • The camp statue of your character can no longer be disarmed.
  • You can no longer pick up Ketheric's body.
  • Attacking a gate in the Upper City courtyard will no longer make the guards hostile.
  • Fixed invalid containers trying to open over and over again.
  • Petrified characters can no longer be disarmed.
  • The Hellcrawler action will no longer allow teleporting off the map.
  • Banishing Smite no longer banishes dead creatures.
  • Enraged Throw no longer applies Frenzied Strain on the barbarian.
  • Fixed a dialogue about Nere being trapped triggering even if you got through the cave-in.
  • Party member corpses will now be removed from the backpacks of characters being dismissed.
  • Ranged Steel Watchers will now have correct crime reactions.
  • The Emperor will now have overhead dialogue during the fight on the skull with Orpheus' honour guard, and the overhead dialogue on the way there will be slightly less frequent.
  • Fixed Lightning Charge triggering damage bonus in a loop on self-inflicted damage.
  • Lightning Charge's +1 Lightning damage bonus is now added on each damage instance (e.g. each bolt of Magic Missile).
    Made it possible to capture the Wyrmway books with a Sleight of Hand check.
  • Fixed an issue with the 'Secrets of the Sundering' background goal for Sages counting as succeeded even if you failed the associated skill checks.
  • The 'Shuffling the Board' background goal for Charlatans now triggers more consistently.
  • Successfully shoving characters who are in combat should now add the shover to combat.
  • Wild Magic: Cats and Dogs no longer blocks cinematics.
  • Fixed issues caused by throwing weapons that are bound to your character.
  • Immediately dropping a stolen item no longer makes it unowned and free for the taking after the original crime got addressed.
  • If you throw someone into a dangerous surface and then they die, you will now be held responsible for their death.
  • Fixed bards not being able to use their bard skills to the fullest to unlock The Necromancy of Thay. Bard harder!
  • Made it possible to buy a Counting House safe key from Skittle the rat in the Baldur's Gate prison, as intended.
  • If an NPC calls for guards and you then shapeshift or disguise yourself without any witnesses, the guards will interrogate you rather than directly arrest you afterwards.
  • Fixed Orin's dagger not being dropped at the edge of the chasm if you push her into it, caused by the dagger failing to unequip.
  • Glut will now heal on Short Rest if he's a follower.
  • Fixed Connor Vinderblad's corpse floating in the air in the swamp by making the Mouldering Coffin no longer climbable.
  • Choosing the option to consume the githzerai mind obtained from the Mind Flayer Colony's vault works now.
  • Increased the difficulty of breaking down the door to the Self-Same Trial.
  • The guards and the cultists you see outside the main gates of Crèche Y'llek will now chat as they walk in.
  • Lathander is a little more stingy with his Morninglord's Radiance blessings, and no longer re-blesses party members every time they join the party.
  • Different characters can now retry the History check on the portrait of Vlaakith, and it is now an Active Roll.
  • Fixed the Bleeding condition from Scar of Dark Thirst refreshing several times before fading.
  • Fixed stealth cones becoming invisible after switching to party members who aren't involved in a fight, and then switching back to the fight.
    When dismissing party members, story items (and characters they were dragging along in their inventory) will now properly transfer over to another party member.
  • Fixed Raider Add'ath and Warrior Ith'dul in the Creche not behaving correctly in some circumstances.
  • Fixed Wild-Shaped companions being invisible during a cinematic when loading right into that cinematic from a savegame.
  • The guards in the Baldur's Mouth Gazette take their jobs a bit more seriously and will toss out known trespassers instead of taking bribes.
  • You can no longer interrupt the ogre and bugbear's night of passion by trying to trade with them or attack them through a door.
  • Fixed a bug with a petrified drow in the Underdark not reacting to crimes if their leader was killed by the Spectator.
  • If you go into Turn-Based Mode after exiting the Astral Plane, the Inquisitor's dialogue won't start too soon.
  • The Flaming Fist at Waukeen's Rest who are throwing water at the fire will now dynamically look for fire surfaces and extinguish them.
  • The Steel Watch Foundry scry screen will now break (as intended) after the Iron Throne is destroyed.
  • The player character will only comment once when looting the githyanki skeleton on the roof of Rosymorn Monastery.
  • Fixed a bug that could make live grenades suddenly explode after a Long Rest. Good morning!
  • Civilians hidden at the High Hall will now flee as expected when confronted with a mind flayer character. 
  • Once you donate enough gold to the shrines at the Stormshore Tabernacle, you will see unique VFX for each god, both for blessings and for curses. This feature is no longer unique to clerics.
  • The bloody symbols of the Absolute are no longer interactable.
  • The Scarlet Remittance condition will now be removed when the Rhapsody item is unequipped. 
  • Improved the idle behaviours of the gnomes and tieflings in Moonrise Towers after defeating Ketheric.
  • The chickens in the cages near the Lower City entrance will not run out of the cages anymore when you commit a crime near them.
    Knocked Out enemies will no longer award double XP after save/load.
  • Orin has started laying traps on the approach to her lair. Expect a more deliciously devilishly diabolical descent.
  • Vlaakith's Wish will now kill you with Radiant damage to match the new cinematics.
  • If your controlled character dies during the Rosymorn explosion, you automatically switch to an active character when available.
  • The situation at the gates of the Rosymorn Monastery will now be cancelled if you trigger the explosion countdown.
  • Fixed a couple of traps in the Gauntlet of Shar that couldn't be disabled.
  • Fixed being able to use Jump or Mage Hand to bypass certain rooms on the nautiloid.
  • Polymorph now has a proper text warning when you attempt to target creatures that can't be Polymorphed. 
  • Dropping the Blood of Lathander no longer activates the portal and beams in the Blood of Lathander's chamber.
  • Fixed the Smite the Graceless passive given by the Holy Lance Helm incurring Saving Throws to the wearer instead of the attacker when its effect is activated.
  • The Shield of Devotion, Shield of the Undevout, Spell Savant Amulet, Wondrous Gloves, and Shapeshifter Hat will no longer give stacked resources when being re-equipped.
  • Halsin's bear form level ups have been balanced with other Wild Shape forms.
  • Fixed the Primal Strike feature for druids not making attacks magical for some forms.
  • Wolf and Badger forms' attack tooltips now show scaling damage.
  • Destructive Wrath now only applies maximum damage to Lightning and Thunder damage types.
  • Hellish Rebuke should now be available as a reaction for Spell Slot Levels 4, 5, and 6.
  • Fixed Commander's Strike preventing other actions from being used in some situations. The follow-up attack is now a separate action.
  • Plant Blights now get the Ambushing condition after you spot them with a successful Perception check.
  • Agonising Blast no longer adds a negative charisma modifier to Eldritch Blast damage.
  • In Tactician Mode, Profane Wombs and Ritual Candles now have double HP.
  • Fixed Death Shepherds being able to resurrect non-undead.
  • Fixed Death's Heads of Bhaal maintaining Concentration on Stunning Gaze after the target loses the Stunned condition.
  • Fixed NPCs not exploding on death when they should.
  • Wild Strike and Improved Wild Strike Extra Attacks no longer carry over after you lose your Wild Shape.
  • Fixed the Lethargy condition being considered a hostile action in some situations.
  • Fixed Act I magic items not spawning correctly at the traders in some rare situations.
  • The Aspect of the Beast: Stallion Temporary Hit Points now scale with barbarian level.
  • Off-hand ranged weapon attacks now also benefit from the exception to low-ground penalty through the Sharpshooter feat.
  • Fix the Lightning and Burst damage from Lightning Charge re-triggering the additional damage from Hex and Agonising Blast.
  • Fixed the Markoheshkir staff resetting its cooldown after loading the game.
  • Lava Elementals are no longer immune to the Planar Binding spell.
  • Arcane Battery, applied by the Staff of Spell Power and Markoheshkir, will now be removed when the staff is unequipped.
  • The Colour Spray spell unlocked by the Ring of Colour Spray now works once per Short Rest.
  • Added a delay for some overhead dialogue in the Lower City that was looping too often.
  • Great Weapon Master now works with any melee weapon that is wielded with both hands. (This adds Greatclubs.)
  • Improved the behaviours of the fishermen cleaning the oil in front of the Steel Watch Foundry.
  • Fixed Soul Echoes not spawning in the correct location after falling into a chasm in the Dank Crypt.
  • Improved the behaviour of NPCs unloading the brig at the Baldur's Gate docks.
  • Banite guards now find invisible pickpocketers less amusing and instead attack them if caught.
  • The 'Freeing the Preyed' background goal should be completed only after completely freeing Hope and not after just destroying one of her chains.
  • Sarevok and his followers will no longer ignore muted or Wild-Shaped characters.
  • The frog in the Putrid Bog will give a more generous reward.
  • The Harper stash in the Underdark now has better loot.
  • Added a check for the Threatened condition on Mirkon before using Disengage.
  • Made it easier to target three specific pressure plate traps in the Gauntlet of Shar so that they can be, for instance, disarmed.
    Wall of Thorns will no longer glow red.
  • Devella will now be in the same spot in gameplay as she is in dialogue.
  • Made the hidden entrance in the hag's house appear when you succeed the associated Investigation check.
  • The Potion of Angelic Reprieve and Restoration Faucet will now restore Bardic Inspiration for Bards who have the Font of Inspiration feature.
  • Umberlee's wrath for stealing the treasure from the Offering Chest is more... visible now.
  • Mol's eyepatch is now highlighted when you toggle the world highlighter with [ALT].
  • In Tactician Mode, ettercaps will now Multiattack a Poisoned or Enwebbed character.
  • In Tactician Mode, phase spiders now have the Web ability to spit a web surface.
  • Sanctuary can no longer target characters already under its influence, also fixing enemies using it aimlessly.
  • Steel Watchers will no longer spawn a secondary area-of-effect detonation at random when they begin their self-destruct sequence.
  • Improvements for the illithid vault puzzle in the Mind Flayer Colony: you can now connect any neighbouring nodes to the back brain parts, but if you connect the wrong charge, the connection will be severed. The flow of the synapses now always go from the front to the back of the nodes.

FLOW AND SCRIPTING

Across Acts or Act Agnostic

  • Added a poof effect when characters are dismissed to Withers' Wardrobe, and dragging characters out of the Wardrobe will now place them where you drop them rather than teleporting them out to a slightly different location.
  • NPCs will now react to Us when it's scuttling around town as your summon.
  • Fixed the same romance scene with Shadowheart playing twice.
  • Updated Lae'zel's idle behaviour in camp, allowing her to unsheath her weapon.
  • Fixed a bug caused by being able to recruit Lae'zel while the tieflings are still freeing her from her cage. This would make her hostile towards you at camp.
  • Fixed Astarion talking about Wyll in third person when talking to Wyll after Wyll accepts the pact with Mizora.
  • Lae'zel's corpse should no longer appear in Crèche Y'llek or the Shadow-Cursed Lands if she was already dead and unrecruited.
    Fixed the Locked tutorial pop-up only triggering once even if you reset the tutorials.
  • Fixed being unable to persuade guards once they've come to the aid of a friendly NPC.
  • Fixed savegames that were affected by a bug that caused Wyll and Karlach's confrontation scene at camp to never happen and Wyll to be stuck with an exclamation mark above his head.
  • Cerys will not talk about Zevlor if he died in Act I.
  • Fixed being unable to talk to NPCs if they fled out of sight due to a crime reaction, and then you moved to a different level before they had come back (in particular an issue if those NPCs appear in later levels for quests, like Dammon).
  • If you use regular Persuasion in a dialogue, your companions will no longer comment on it as though you'd had the help of your tadpole to do it.
  • Fixed an issue where, if Avatar Gale tells Wyll about his orb after consuming a magic item, this wasn't recorded properly by the game.
    Fixed Avatar Gale not getting a particular dialogue when his condition worsens.
  • Prevented Gale from demanding your attention after talking to Tara when he doesn't really have anything relevant to say.
    Corpses will no longer change into their camp clothing when moved to camp.
  • Fixed Gale referencing a line the player never said.
  • Fixed follow-ups to romantic nights not always triggering.
  • Fixed a bug where, once you got serious with another Origin, Gale would always break up with you on the topic being discussed.
  • When a child or animal encounters a murder scene of a non-allied humanoid NPC that no other NPC has reacted to yet, they will now flee instead of doing nothing.
  • Fixed a flow issue in the 'Help the Spirit of the Amulet' quest.
  • Fixed a bug where you could tell Gale to talk about a night spent together later, but then couldn't talk about it again.
  • Shadowheart will now properly wait when asking her to talk about something later.
  • Ensured Dammon appears at Last Light even if the ox was killed at the Emerald Grove. The knowledge check around the ox will be properly cleared when needed, and you'll get a reward for leaving the ox be at Last Light.
  • Fixed an issue preventing the Clown Face-Paint from being cleared after taking a Long Rest.
  • Shadowheart will now remember if you broke up with her.
  • You can no longer badger Halsin repeatedly about how he's faring at camp.
  • Fixed instances of some characters being unresponsive when talked to. 
  • Withers won't break his Concentration and stop his resurrection when he is forcefully interrupted.
  • Nightsong now heals too when you take a Long Rest.
  • The Dream Visitor will commend you on using tadpole powers instead of successful normal attacks.
  • Made it possible to remind Gale about an imaginary gut-punch.
  • Fixed an issue where the Dark Urge could offer to kill a companion as an alternative to killing that same companion. Also fixed an issue where the wrong companion was selected for said killing.
  • Fixed a flow issue with Minthara when romancing more than one companion.
  • Fixed Nere being mentioned late in the game if he never went to Act II.
  • Savegames that were affected by Minthara getting free tadpoles upon recruitment will now have the fix applied.
    Karlach no longer disapproves if Wyll breaks his pact.
  • You can no longer tell the hag 'I killed you' in Act III if you granted her mercy in Act I.
  • Characters at camp will no longer react with hostility to players picking up and dropping owned corpses.
  • NPCs will now tell you they're busy if you try to talk to them while they're investigating a crime.
  • Slightly raised the approval threshold for Gale's romance.
  • Added hardening against one Avatar getting into multiple relationships that were meant to be exclusive.
  • Fixed an issue where the meeting between Nightsong and Shadowheart does not happen due to Nightsong not being at camp.
  • Fixed an issue where you could be locked out of the moment with Nightsong and Shadowheart by killing Nightsong.
  • Fixed Gale referring to the power of the artefact before you know about it.
  • Fixed companions sometimes not commenting on the revelation of Gale's background when they should.
  • Fixed Wyll and Astarion skipping a line when discussing you romancing Karlach after romancing them.
  • Fixed a bug with a camp dialogue with Astarion about him planning to find Raphael, which was triggering even after Raphael left Act II.
  • Fixed a bug where you could tell Astarion that you knew he wanted to meet Raphael even if Astarion never mentioned it before.
  • Halsin will not give you two morning briefings about going to Moonrise Towers anymore.
  • Fixed Gale thanking you for giving him his first item twice.
  • Companions will now have more time to make a comment about defeating Raphael.
  • Added a missing attack option in a Wyll and Karlach scene.
  • Mizora no longer dies outside the Hells.

Act I

  • Fixed the owlbear cave situation sometimes not updating correctly on Long Rest.
  • Torture weapons will no longer be considered property of the goblins if they allow you to use them to torture Liam in the Shattered Sanctum.
  • Fixed your character commenting on the dog collar in the Underdark every time it's moved.
  • Fixed a surface-dwarf dialogue option showing up for duergar when talking to one of the guards in the Underdark.
  • Blocked the Attack and Trade butons in the dialogue with the goblins in the Worg Pens, as they were letting you attack the goblins without them becoming hostile.
  • Fixed the duergar not joining the fight when the Deep Rothé are attacked in Grymforge.
  • During Nere's cave-in, Nere will now warn you that he's out of time more consistently.
  • Teleporting to the Grymforge camp without Long Resting will no longer progress the situation.
  • Ensured that only party members are considered for Astarion's bitey scene.
  • Automatically triggered dialogues at the cave-in should now choose the closest available avatar as the speaker instead of a companion.
    The Grymforge area will turn into a danger zone during the confrontation between Nere and the duergar.
  • Fixed some cases where the dialogue with Vlaakith would not start in Crèche Y'llek or would trigger on an unintended character.
  • Lae'zel's reaction to meeting the Dream Visitor in Crèche Y'llek will now happen immediately after the dialogue ends and now works correctly on multiplayer.
  • Fixed an issue that caused using Speak with Dead on Mirileth to occur outside of Waukeen's Rest instead of inside.
  • Fixed a bug with some kuo-toa not losing the BOOOAL's Faithful condition when BOOOAL dies.
  • The githyanki will no longer be hostile if Lae'zel succeed a Deception check with Voss and reached a peaceful resolution.
    Added a trigger for the Jump tutorial pop-up near the crash site.
  • Fixed the missing Zhentarim shipment situation sometimes not updating correctly on Long Rest.
  • Fixed the situation with Liam at the Goblin Camp sometimes not updating correctly on Long Rest.
  • Lae'zel will now attack you as expected if you choose to let her kill you or you attack her when she ambushes you at night in Act I.
    Fixed Mari's behaviour when calling the other bandits to help.
  • Improved Andorn and Mari's behaviours so they don't try to use doors locked with Arcane Lock.
  • Bandits in the chapel will run to where the player is if they are not hiding when called by Mari instead of just moving to their combat positions.
  • The metal lever on Andorn's door wo't open it if it's locked with Arcane Lock.
  • Moved Andorn's trap trigger so he doesn't trigger it himself.
  • You can no longer open and interact with the Ornate Chest hidden by the beach via Active Search on controller without moving the rock first.
  • Fixed Karlach's head-removal cinematic not triggering if you kill her before Anders gives you the quest.
  • In the dialogue with Anders, the narrator will no longer refer to something Karlach said if you'd never met her.
  • Fixed the wrong dialogue triggering if you separate your avatar from Karlach and then use her to approach Anders in the tollhouse.
  • Fixed Karlach repeating a line about her infernal engine.
  • Fixed a rare issue where Us could be re-recruited on the nautiloid and kill the imps before triggering Lae'zel's introduction.
  • You will no longer be able to interact with Arka and Sazza during their confrontation if you are imprisoned.
  • Added an approval rating change for Karlach in the dialogue with Gekh Coal.
  • Fixed an issue where Glut would continue to ask you to kill Spaw after you already did if you couldn't retrieve Nere's head.
  • You can now report to Anders that you killed Karlach but can't bring her head to him right away when he asks you to kill her.
  • It's no longer possible to ask Volo how he plans to escape the Goblin Camp if he already mentioned the Potion of Invisibility.
  • In new games, Mol now allows you to leave when you are her friend.
  • In new games, Mol will now speak to you after you intrude on and then re-enter the tiefling children's den after you help them out.
  • When you trigger a crime by touching the Underdark raft for a second crime, the duergar should become hostile if you don't have the quest boots on you.
  • Made knocking Mayrina out while the hag is disguised as her non-permanent.
  • Deep gnomes in Grymforge shouldn't react to crimes against Nere anymore.
  • Succeeding on the Religion check when investigating the sword in the stone in the Underdark will now hide this option when interacting with the sword again.
  • The Hastily Written Note from Halsin to Nettie is now highlighted as an important story item. 
  • Goblins in the Goblin Camp that did not make it to the raid of the Emerald Grove should not show up in combat anymore.
    Rath won't turn away from Arabella's corpse when you talk to him anymore.
  • Goblins and tieflings who have a party at your camp shouldn't clip into your companions' tents anymore.
  • Aradin will no longer run off in the middle of reacting to being attacked.
  • Florrick shouldn't wrongly accuse you of killing Ravengard if he was then brought back to life.
  • If Avatar Astarion tells Gale he's a vampire after biting someone else, Gale should no longer react as if he was bitten.
  • The note telling you about the Key of the Ancients is now highlighted as an important story item.
  • The overhead dialogues near the Underdark elevator will not appear if the characters already left.
  • Skickpit will not try to warn you about the Underdark elevator if he already left.
  • Companions should no longer react to Karlach's recruitment if she was permanently killed after said recruitment.
  • Mizora should correctly acknowledge Karlach's death if you never Long Rested in Act I.
  • If the destruction of Rosymorn is triggered, the safe zone quest marker will be cleared when successfully escaping the area.
  • Karlach and Wyll will not leave your party if you enter combat with the druids of the Emerald Grove after defending it from Minthara's raid.
  • In the dialogue with Kith'rak Therezzyn, the options for the infirmary won't appear if you have already used the zaith'isk.
  • Fixed Auntie Ethel giving an answer in her Speak with Dead dialogue she shouldn't be lucid enough to give without her charm.
  • Fixed a camera issue when talking to Arka at the Emerald Grove after she kills Sazza.
  • You can no longer join the confrontation between Arka and Sazza in the Emerald Grove if you're imprisoned yourself.
  • Fixed party members having nothing to say to each other while travelling on the cable car in the Rosymorn region.
  • The zaith'isk debuffs are no longer removed when a different party member consumes a tadpole.
  • You can no longer disarm the defences of the Blood of Lathander if you have already disarmed it.
  • The owlbear mother will now react with the correct cinematic, depending on how you deal with the situation.
  • Fixed a map marker for the Harper stash in the Underdark not disappearing after you find it.
  • Fixed characters reacting to the hammer damaging Grym as if it hadn't.
  • Companions can no longer talk to each other during the night after the camp celebration.
  • Made the Dark Urge bloody if they didn't wash their hands after murdering their camp visitor.
  • Mol now brings up the fact that you are missing some items.

Act II

  • Updated the sight range of the Umbral Tremors in the Gauntlet of Shar so that they join combat automatically.
  • Fixed the scene with Ketheric's dying words getting cut off prematurely due to a summon despawning.
  • Fixed the dialogue flow and two duplicated dialogue options when avatar Lae'zel reflects on the crèche at night before having visited the zaith'isk.
  • Fixed characters sometimes making comments about how the shadow curse is affecting them even if they're protected by light.
  • Fixed a continuity bug caused by hiding in the Shadow-Cursed Lands, where the Harper scouts would say you're with them when you arrive at Last Light even if you'd never spoken to them before.
  • Fixed your weapon disappearing if you're disarmed during the Self-Same Trial.
  • The game will no longer think you passed the Self-Same Trial if you kill one clone, stop the trial, and restart it.
  • Minthara's approval of you no longer increases twice in a row when you drink with the Brewer.
  • Fixed a dialogue not playing the night after you leave the Shadow-Cursed Lands.
  • Made sure Oliver is able to speak if he is brought back to life after you killed him.
  • Fixed some edge-cases where Halsin coming out of the portal after saving Thaniel could trigger while you were still in combat.
  • Shadowheart will no longer ask to do a trial at the Gauntlet of Shar when she has already offered blood at the same altar.
  • Fixed a bug where, after the fight with Marcus, Jaheira's dialogue potentially waits for player input where none is needed.
  • Interrupting the dialogue between Nightsong and Balthazar could put the situation in a buggy state where Balthazar became unresponsive and the attack option in dialogue when speaking to Nightsong no longer worked. Now all players in range are included in the dialogue to prevent interruptions.
  • Relaxed the conditions for the Dark Urge murdering Isobel so any other character controlled by the same player can also kill her. Also added a journal entry for this.
  • Halsin now takes all the proper precautions against the shadow curse before returning from the Shadowfell with Thaniel.
  • Avatar Shadowheart should receive the Spear of the Night upon meeting Nightsong now.
  • A comment made by the Dream Visitor should appear in the dialogue with Lae'zel after getting inside the artefact without her.
  • Tiefling prisoners can now be told about Last Light once at the Moonrise Towers escape boat.
  • Bex now properly gives you cookies if you rescue Danis from Moonrise Towers.
  • In some dialogues, characters should correctly reference the shadow curse problem.
  • Yeva will no longer run off in the Mind Flayer Colony after the fight in the Tadpoling Centre.
  • Your Dream Visitor will no longer comment on Isobel's tadpole after she fights at Ketheric's side in the Colony.
  • Fixed the player character accidentally delivering a line as Shadowheart even if you're not controlling her while deciding to see Nightsong.
    Fixed ogres spawning on top of each other during the debt collection camp night.
  • Fixed the game displaying incorrect lines in Astarion's dialogues related to his Act II romance flow.
  • Jaheira and Minthara no longer repeat their post-Ketheric defeat dialogues ad infinitum.
  • Made sure Isobel doesn't mention Jaheira attacking Moonrise if she's already dead.
  • Isobel no longer says Jaheira is off attacking Moonrise Towers if she saw Jaheira get killed by ghouls right in front of her.
  • In a certain sequence of the events, Yurgir wasn't loyal to you in Raphael's final dialogue, but was allied in the combat. This was fixed, and is properly reflected in the dialogue as well.
  • Fixed an issue where companion Shadowheart would speak as if she was your Avatar when freeing Nightsong.
  • Allowed certain NPCs during the attack on Moonrise Towers join the combat on the rooftop if they somehow make their way up there with you.
  • Fixed Nightsong missing from the cutscene on the rooftop at Moonrise Towers.
  • New games only: if you meet Isobel and you know Ketheric is her father, the game will now take this into account when you meet her and find her empty sarcophagus.
  • Made it easier to unlock a couple of dialogue options about Isobel and her father.
  • Fixed a bug where you couldn't dismiss a companion after they got imprisoned in Moonrise Towers at the end of Act II.
  • Gale will no longer walk past the sleeping party members after his 'last night alive' camp night dialogue.

Act III

  • Fixed a flow issue with overhead dialogues in the Help the Spirit of the Amulet quest.
  • Fixed a bug that would break the duel between the Dark Urge and Orin if you used another character to rescue Orin's abductee before the dialogue with her.
  • Fixed companion interjections not playing properly in the Counting House dialogue with Minsc.
  • Added a destroyed Steel Watcher and onlookers near the Foundry entrance after the Foundry is destroyed.
  • Guards no longer try to arrest you for escaping Wyrm's Rock Prison outside the prison area.
  • Added some more gore to the Audience Hall when you return to Wyrm's Rock Fortress after Gortash's coup.
  • Choosing the 'Leave' option in the middle of dialogue where you can cut Vanra out of the hag will no longer consider Vanra saved by default.
  • In Act III, the hag will no longer mention losing Mayrina in the swamp if you let the hag take her.
  • Non-player summons should now react when they attack Orin or her minions prematurely.
  • Fixed the dialogue with Devella ending prematurely if you save her without knowing who she is.
  • Fixed a dialogue with Devella triggering in the wrong room.
  • Added loot to Gothric Rillyn's casket so that now, when he tells you that you're welcome to his things, it's not a flagrant lie.
  • Interacting with a particular door deep in the Undercity Ruins will no longer trigger a Dark Urge dialogue and journal entry for non-Dark-Urge characters.
  • Added dialogue options to the dialogue with Captain Grisly in the Blushing Mermaid in case you don't know that Vanra is missing.
  • Tweaked the starting position of a dialogue with the hag in Act III to fix a black screen due to a blocked camera.
  • Fixed the hag not teleporting to the cellar if you destroy her first mushroom while she's saying something in an overhead dialogue.
  • Fixed the hag not teleporting to the Blushing Mermaid cellar in some cases due to one of her mushrooms being destroyed.
  • Attacking the hag's mushrooms in the Blushing Mermaid cellar will now trigger combat with her if she's there.
  • Fixed the portals at Knights of the Shield Hideout disappearing if you get the initial dialogue, load into another area, and then come back again.
  • If you betrayed the waveservants after going to the Iron Throne, their dead bodies shouldn't reappear in the Water Queen's House.
  • If you betrayed the waveservants after going to the Iron Throne and then escaped, all waveservants in the temple should turn hostile in the Water Queen's House.
  • After the waveservants return from the submersible area, Allandra should have a dialogue available, and attacking her should make other waveservants hostile.
  • The hag can now be killed in the endgame if she's your ally.
  • Fixed characters going idle instead of killing Devella after Dolor's soliloquy.
  • Fixed a flow issue in the subquests related to locating the Temple of Bhaal.
  • The Truth Shines Through background goal will now trigger if you know who the killer is rather than triggering after killing Valeria.
    Orin will no longer patrol the Temple of Bhaal so that her position better aligns with her cinematic dialogue.
  • Fixed an issue caused by Yenna's behaviour animations.
  • Fixed Lae'zel's quest not completing correctly if she turns hostile at the Morphic Pool.
  • Fixed Lae'zel talking about red dragons as though she doesn't venerate Vlaakith even if she does in the endgame.
  • Fixed an issue to do with the drider escort in Act II causing the duel between the Dark Urge and Orin in Act III to not trigger properly.
  • Improved the endgame flow by transferring all Netherstones to one player when clicking on the skiff at the Morphic Pool.
  • Fixed companions talking about the details of Raphael's deal if you never heard what the deal was about.
  • Fixed the Possessed undead in Help the Spirit of the Amulet quest not healing when they cast Heal on themselves.
  • Fixed a dialogue with Karlach triggering a second time after you move to camp.
  • Fixed an overhead dialogue about Gale triggering in Sorcerous Sundries even if you'd never met him.
  • You can no longer arrange for a coffin to be made for the bereaved couple's child, murder the coffin maker, then go back and tell the couple everything was A-OK. This was a bug, you monsters.
  • The map marker directing you to the brain stem in the High Hall is now placed on the proper section of the stem.
  • Tusgront will now turn on you if you persuade him to let you into the alley, and then try to leave.
  • Made sure you can't pickpocket or loot two Motivators from the same Banite in the Steel Watch Foundry.
  • Manip Falcäo will no longer ask you to bring him Wulbren's head if it's inaccessible.
  • Bhaalists are having a ball in the Sewers using the refugees as target practice. They will now turn hostile less often if you've also played ball with Bhaal.
  • Fixed issues with Dame Aylin not rejoining combat when resurrected as an endgame ally.
  • Fixed the Counting House not entering a state of alert in some cases on taking a Long Rest after being hostile with the cashguards.
  • The states of Vanra and Captain Grisly will now update correctly on a Long Rest.
  • Fixed an issue preventing some players from receiving Orin's messages.
  • Fixed Thulla not playing her dialogue in Wyrm's Crossing if her gnomes were saved from Grymforge earlier in the game.
  • Bards chatting about music with Thoams C. Quirkilious the musical instruments vendor as a bard will increase his attitude towards you.
  • Orin no longer appears naked after loading a savegame if the save was made during an abduction.
  • The Last Justiciar will now properly engage even if hiding behind Shar's foot.
  • Fixed an issue that would cause Voss not to show up in the Sewers when he should.
  • Lae'zel should become hostile if you assimilated Orpheus while Lae'zel was unavailable, and then you talk to her and attack or fail skill checks.
  • The Flaming Fists at Last Light will no longer refer to Florrick if she has left for Baldur's Gate.
  • Removed a duplicate dialogue option in Sally Flymm's dialogue.
  • The Enemy of the Absolute condition will no longer apply after you accept an alliance with Gortash.
  • Meeting with Gortash and hearing his alliance proposal will disable the Steel Watch scan at the South Span Checkpoint in Wyrm's Crossing.
    Improved the pathing of Yenna and Grub.
  • Fixed an issue where Grub would persist next to Yenna's dead body sometimes, and ensured Grub follows Yenna if she's been asked to leave camp.
  • Passing all the Wyrmway trials should now give as much XP as defeating its undead guardians.
  • Devella will move to Basilisk Gate if you Long Rest in Wyrm's Crossing.
  • The ritual and crime scene for the Highberry Townhouse will happen even if you Long Rest at Wyrm's Crossing.
  • Made minor fixes related to Long Resting at Wyrm's Crossing while doing the 'Investigate the Murders' quest.
  • Fixed a rare bug where you'd get caught endlessly rolling initiative after killing Gortash if Orin was already killed.
  • Orin no longer stubbornly keeps the abductee's camp clothing after she's done with the impersonation.
  • Fixed Thrumbo not dying and the canopic jar of Mystic Carrion's heart not being placed in the basement if you Long Rested in Wyrm's Crossing after killing Mystic Carrion.
  • You will now be notified when receiving a threatening letter from Mystic Carrion.
  • Fixed passive Saving Throws not being called after the first one in the Ancient Lair.
  • Dame Aylin will no longer reference Isobel being alive while caged in Ramazith's Tower if the latter was killed in Act II.
  • If Devella left the Elfsong Tavern off-screen, her two Flaming Fist guards will leave with her too.
  • Viconia should no longer think that Shadowheart is in the party when she isn't. The passage to her lair should now open for those who do not have Shadowheart.
  • Fixed a missing dialogue option for Rugan in the Guildhall.
  • Nightsong will no longer stay in Ramazith's Tower instead of going to camp if the first Long Rest after combat with Lorroakan was in Wyrm's Crossing.
  • When speaking to Mystic Carrion, he will no longer corner you if you don't have his jar or Thrumbo's corpse to give them up. He will also no longer start combat if you had previously met Thrumbo and Carrion had not yet explained his quest.
  • Fixed zone definitions in the House of Hope so that you cannot rest anymore in dangerous areas.
  • Fixed zone definitions in the House of Hope so that Karlach doesn't think she's out of the Hells in all the wrong places.
  • The incubus dialogue will no longer break when speaking to him in Wild Shape.
  • When you approach the door of the citadel in the endgame, the trigger selects the player-made character that walks up to it.
  • Barcus will no longer show up if he has not reunited with Wulbren.
  • Fixed an issue with companions discussing the information from Gortash about your camp being compromised even if you already knew it before talking to him.
  • Extended item ownership in Sharess' Caress to cover the basement and Mamzell Amira's desk and shelf.
  • Fixed an issue where Mamzell Amira kept repeating her introduction line even after you already heard about the dwarf with the whip.
    Mamzell Amira will no longer reward you with the twin drow if you can't use the pass anymore. She will give you some gold instead.
    Dame Aylin now resurrects properly at the start of the next combat round if she's killed as an endgame ally and in other Act III situations other than the Lorroakan combat.
  • Valeria will no longer sell notes about her investigation via trade.
  • Voss should now speak to you while in the Taproom if he previously was uninteractable and he will trigger the correct dialogues when you talk to him in the Undercity.
  • Fixed a dialogue between Wyll and Ravengard not triggering correctly in the submersible if you saved most but not all of the hostages from the Iron Throne.
    Fixed some instances of companion lines not playing in the dialogues leading up to the fight against the Netherbrain.
  • In the Baldur's City graveyard, you can no longer lock yourself out of mausoleums that you have literally just come through.
  • The gravekeeper in Baldur's Gate now gets mad at you if you try to dig up graves. (Don't get caught!) 
  • The Kobold Looter in the graveyard now listens and interrupts you, and becomes hostile as a backup, instead of being inexplicably angry by default.
  • The Gondians will no longer start a dialogue to beg you to disarm the Motivator if you've already started doing so.
  • Added a quest reward for bringing vault keys to Bursar Uktar in the Guildhall.
  • Jatlo's corpse will no longer disappear on Long Rest in the Lower City.
  • Dark Urge players who broke free of Bhaal's influence will no longer see options in the final decision dialogue that suggest they are dominating the brain for Bhaal.
  • The option to pay Lumbar for a free punch will no longer appear in his dialogue if you already paid but haven't punched him yet.
  • Fixed a bug where Mizora would tell you to meet with Gortash even if you killed him without ever talking to him.
  • Halsin will no longer give you one last kiss before the final battle unless you're actually in a relationship with him.
  • Fixed a dialogue flow with Cordula Eltan that didn't make sense if you killed Ravengard but Mizora wasn't involved. It now takes that into account.
  • Devella will now try to move and talk to players if she survives Dolor's combat.
  • You will receive experience and some gold if you drink Araj's explosive potion In Act III and allow her to continue her experiments.
    When you buy the collar from Doora Thumbfoot, you will unlock a small reward.
  • Jaheira could, on occasion, be perfectly happy when Minsc died when you'd recruited her but left her in camp since Act II (probably just glad to be talked to at this point). Now, she doesn't let you get away with it and will react as expected - badly.
  • Raphael is no longer going to accept the attacks in Sharess' Caress indefinitely: after several attempts, he'll teleport out of his room.
  • You can now talk to Karlach again to say she can transform. Also made an option available in the dialogue with the Emperor about Orpheus if you said neither you nor Karlach should transform.
  • Fixed Vanra appearing in The Blushing Mermaid cellar after running away in case she was saved in Captain Grisly's room. Also fixed an unlikely but possible state in which the hag would stay in the Captain's Room in case of throwing Hag's Bane at her, instead of retreating to the cellar
  • Lora will now walk out the main door at Basilisk Gate when going home after you accept her quest.
  • Tusgront used to specifically listen for whoever spoke to Farlin after the smuggler's cave to let them in. Now he's happy seeing any party member.
  • Fixed a flow issue when talking to Omeluum in Act III after saving it.

Journal

  • Added new journal entries to fix a flow issue with Dammon in Karlach's main questline.
  • Added some extra journal entries for the Wake Up Art Cullagh and Lift the Shadow Curse quests.
  • Added a missing journal entry for the Explore the Ruins quest.
  • Clarified the journal entry about abandoning the Grymforge cave-in.
  • Clarified the journal entry when you have recruited Isobel and Nightsong as endgame allies, but then betray them. Also fixed a bug where this journal entry could trigger at the wrong time.
  • Fixed a bug preventing the Solve the Open Hand Temple Murders quest from being marked as complete.
  • Fixed incorrect text for some journal entries for the Return Rakath's Gold quest.
  • Fixed two mutually exclusive journal entries showing up after you recruit Karlach.
  • Fixed Karlach's journal mistakenly saying you arrived in the Shadow-Cursed Lands when you arrive at the Rosymorn Monastery Trail.
  • The 'Rescue the Druid Halsin' quest now correctly tells you to celebrate when the party at camp with the tieflings has begun.
  • The journal for the 'Help the Spirit of the Amulet' quest no longer mentions that you need to bring the amulet to Wyrm's Crossing before you hear it from the Mad Monk himself.
  • Made several improvements to the Mystic Carrion journal flow.
  • The 'Find the Nightsong' quest will now always close after leaving the Lower City, even if you deceived Lorroakan or didn't take Nightsong to Ramazith's Tower.
  • Lorroakan's reward will now be given immediately after defeating Nightsong, not once she's caged.
  • Added additional 'Find the Nightsong' quest updates for Aradin's camp attack, Nightsong going to Ramazith's Tower, and Nightsong and Lorroakan being hostile.
  • Shadowheart's journal will now update when finishing the trials in the Gauntlet of Shar.
  • Fixed the Guildhall quest not always closing properly.
  • Add a quest update for when Minsc asks you to return to the Guildhall after saving him.
  • Fixed an issue where Arfur Gregorio wasn't coming to prison after being intimidated to do so in Sharess' Caress.
  • Fixed the 'Investigate the Suspicious Toys' quest not updating after killing Arfur or confronting him if you knew the Felogyr's Fireworks password or had been there already.
  • Reaching the top floor of Felogyr's Fireworks or killing a guard there now progresses the 'Investigate the Suspicious Toys' quest.
  • If you visit Felogyr's Fireworks while on the quest objective to confront Arfur in the 'Investigate the Suspicious Toys' quest, the quest will switch to the fireworks investigation and will continue with Arfur after the Banites are defeated.
  • Fixed a map marker not showing up for the 'Meet the Harpers at Danthelon's Dancing Axe' quest objective in the 'The High Harper' quest.
    Fixed two almost identical quest updates about Astarion's scars being unlocked at the same time.
  • Docking at the Iron Throne now closes the 'Consider Gortash's Bargain' quest right away.
  • The 'Save the Refugees' and 'Raid the Emerald Grove' objectives should now have appropriate names.
  • Journal entries related to the Baldur's Mouth now reflect the article you printed.
  • Defeating Ketheric will now advance the 'Daughter of Darkness' quest on certain story routes.
  • Origin Shadowheart will now properly record her findings regarding the Dark Justiciars in her journal.
  • The journal will no longer incorrectly tell you in Act III that Isobel will be your ally even if she died in Act II.
  • Added a new quest update for the 'Disable the Steel Watch' quest to better guide you if you reached the lower level of the Foundry without knowing how to destroy it.
  • Fixed an empty quest objective for the 'Save the Gondians' quest after visiting the Iron Throne.
  • Tweaked some journal entries for the 'Find the Nightsong' questline to clarify what you've done to progress it in Act II.
  • The journal had a tendency to reveal that Jaheira was looking for Minsc before she even told you that's who he was. Now it correctly updates to tell you to talk to her, rather than skipping this step.
  • Fixed some journal bugs for the Steel Watch Foundry questline.
  • Fixed the 'Deliver Nere's Head' quest not closing correctly if he leaves after being saved.
  • Sarevok and Elminster now have proper proficiency bonuses. 
  • Elminster is now Level 20.
  • Aradin will now level up to Level 8 when you meet him in Baldur's Gate.
  • The 'Save the Refugees' quest now properly closes when leaving Act I.
  • The raid on the Emerald Grove now ends in a raider victory if you leave Act I while the raid is underway.
  • Fixed the 'Escape the Nautiloid' quest not updating and closing in some cases when reaching Act I in multiplayer.
  • Added a new journal entry if the 'Forging of the Heart' quest is in progress and the tieflings leave for Act II after the attack on the Emerald Grove.
  • Stealing Voss' Silver Sword from him early on will no longer break his quest.
  • The overhead dialogues of civilians concerned with a criminal that was struck down by a Steel Watcher at the Lower City entrance will now loop correctly.
  • Fixed the Nine-Fingers dialogue not always initiating combat when it should during the Zhent coup.
  • It will no longer look like you can use Speak with Dead on the corpse of Gasper Throaks.
  • A certain headless ghost will no longer care if you break the law.
  • Fixed Sorcerous Sundries conclusion events not triggering or triggering incorrectly after the final confrontation with Lorroakan if Long Resting in Wyrm's Crossing.
  • Fixed Isobel not leaving to Ramazith's Tower after letting her know Dame Aylin is caged.
  • Using the Runepowder Bomb to destroy the Steel Watch Foundry will only break your Oath of Devotion under certain conditions.
    Fixed the tressym's flying-away animation playing too early.
  • Saving Minsc will now remove any harmful conditions to prevent awkward moments.
  • The hungry blue jay in the Rosymorn region won't stick around for the destruction of the Monastery anymore.
  • When players kill the doppelgangers at the wine festival after they transform into Dolor, the name of the dead characters will be correct.
    Phantaizha at Elfsong Tavern will talk to you about silkroot if you beat the comedy show.
  • Fixed the 'Investigate Cazador's Palace' quest not closing if you agree to help Ulma and then kill her before killing Cazador.
  • Fixed a bug with a quest update about Raphael leaving without answering Astarion's question, even if Astarion never talked to you about wanting to find Raphael.
  • Tweaked a 'Ha!' at the beginning a Gale line about Sorcerous Sundries. Removed a redundant line when he's trying to get the players to go there.

UI

  • Fixed inventory filters sometimes closing or resetting when dragging and dropping items between characters' inventories.
  • Added entries to the Tutorial window for Disengage and Opportunity Attack.
  • Fixed the 'Join dialogue' icon only appearing for the player on the left splitscreen.
  • Fixed an issue causing you to get stuck in the Combine Items UI when the server FPS dropped very low in multiplayer.
  • Fixed the bonuses in the Active Roll UI sometimes appearing too high on the screen.
  • The tooltip for the Mystra's Grace boots now shows the item rarity.
  • Fixed the Hit Points tooltip incorrectly being titled Temporary Hit Points.
  • Fixed a bug causing Downed characters to display as dead on the HUD.
  • Fixed the hotbar filters for Throw, Passives, Custom, and spell variants appearing empty.
  • Fixed tooltips not appearing on split-screen when both players moved the focus at the same time.
  • Delayed new tutorial pop-ups when there's a full-screen tutorial open.
  • The Party View of all your characters' Character Sheets will now follow the same order as the Party Line.
  • Monks' unarmed version of Shadow Strike now has a different icon from the weapon attack version.
  • Updated the icons for Divine Strike reactions.
  • Highlighted the icon of the Lower City Pass in orange as an important story item.
  • Removed the 'Will break active Concentration' warning on tooltips in contexts where it's not relevant (e.g. looking at spell tooltips during Level Up).
  • Volo's trader map icon will now only appear when you can actually trade with him.
  • Fixed icons for some arrow attacks made by enemies, the Printing Press, the Cap and Bells hat, and the Wooden Crevice.
  • Fixed 'Add Bonuses' being visible in the Active Roll UI even if you had no bonuses.
  • Fixed a missing icon for the Entranced Murderer condition.
  • Alchemy Pouches, Camp Supply Sacks, and Keychains will now show up in the Trade UI and won't be highlighted as story items.
  • Fixed some values not updating properly in the Alchemy panel, especially on a multiplayer game.
  • Fixed the 'Melee Attack (Off-Hand)' text getting cut off in the Character Sheet in non-English languages.
  • Fixed the maximum weight displayed on the header of a character's inventory, reflecting their actual maximum weight capacity (i.e. how many Shadowhearts Karlach can lift).
  • Fixed an issue with the Alchemy screen UI alignment.
  • Reactions on the hotbar will no longer overlap the combat log.
  • A fully expanded hotbar will no longer overlap the combat log.
  • Fixed long journal entries overflowing the Journal UI boundaries.
  • Fixed a voice chat split-screen overlap and opacity issue.
  • In the Dialogue UI, fixed text parameters (e.g. prices) not being filled in when loading a savegame that is in the middle of a dialogue.
  • Improved the background art in dialogues, messages, and notifications.
  • Fixed the Arrow of Darkness icon when it is used by enemies.
  • Fixed two broken icons.
  • Updated the icons of actions granted by Wild Magic to stand out better among other actions and spells.
  • Fixed Oil of Combustion appearing in the combat log twice.
  • Fixed the icon for a Manifesto found in the Lower City.
  • Fixed a missing icon for Arcane Barrier in Ramazith's Tower.
  • The Break of Dawn spell now has a new icon reflecting the damage type.
  • Fixed missing icons for the Temporarily Hostile, Entranced Murderer, Soul Oath, and Projected Image conditions.
  • Fixed a missing display name for a nest.
  • Fixed missing icons on foundation blocks and cracked stones.
  • Party members will no longer be grouped automatically after using a waypoint.
  • When casting outside of Turn-Based Mode, some Turn-Based information is now hidden.
  • Hid the Inspect prompt when Upcasting so it looks cleaner.
  • Fixed a missing icon for a chair in Act I.
  • Fixed Concentration warnings not displaying correctly in tooltips.
  •  

Character Creation and Level Up

  • Fixed Maturity, Freckle Quantity, Freckle Intensity, and Vitiligo Pigmentation appearance options not showing during Character Creation while customising the Guardian using controller.
  • Fixed the wrong character name appearing when you're respeccing.
  • Fixed the 'Use Recommended' text in Character Creation spilling out of the bounds of its button in Russian.
  • Fixed split-screen not splitting for Character Creation when the second player drops into a game level.
  • In the Character Creation controller UI, aligned the arrows to the left and right of saved character randomisation.
  • In the Character Creation and Respec controller UI, fixed localised text overlapping UI elements.
  • Appearance settings no longer get pushed off screen when the character summary is too long in the Character Creator.

Character Sheet and Inventory

  • Fixed a bug that let you bypass equip restrictions by dragging the currently equipped weapon onto an unequippable weapon in your inventory and swapping them out. The Steel Watchers will take that enormous greatsword back, thank you very much.
  • Fixed the amount of XP you need to level up missing from the Character Sheet.
  • In combat, if you have your inventory open and it becomes a follower's turn, it will no longer switch to that follower's inventory. This meant you could sometimes lose your items to that follower until their next turn if you were in the process of dragging and dropping.
  • Fixed the maximum weight in the Inventory tab of the Character Sheet on controller.
  • Fixed the inventory weight not updating when a character becomes a player.


Examine Window


  • Having the Examine window open when a Reaction occurs no longer blocks combat.

Minimap

  • Fixed the minimap orientation setting not saving until you restart the game.
  • Fixed the alignment of coordinates and location names with the minimap on split-screen.

Controller

  • Fixed Rewards and Journal updates overlapping each other if they appear at the same time on controller.
  • Fixed excessive rows in the Character Sheet on controller.
  • Fixed some missing spells in the radial menus for summons and followers on controller.
  • Added missing skill proficiencies to the Character Sheet on controller.
  • Added a link icon to the slots of duel-wielded weapons in the Character Sheet on controller.
  • Fixed a bug when switching between controller and keyboard and mouse that would let you just right-click on traders' items and send them to your camp without paying for them.
  • Fixed the controller cursor sometimes not appearing if your character was the target of a non-attacking spell (e.g. in Jannath's Estate).
  • Made the highlight for the End Turn button on controller more obvious.
  • Fixed text misalignment in the Active Search UI.
  • Increased the size of the Equipped icon, fixed the max weight in the Character Sheet not adapting to your chosen unit of measurement, and improved Character Sheet performance.
  • Fixed issues on controller when trying to pin or close tooltips.
  • Fixed missing values in the descriptions of toggleable Passives in the Actions radial menu.
  • Fixed Relentless Lunge not showing up on the Actions radial menu.
  • Improved the navigation and appearance of the list of Active Roll bonuses on controller.
  • Fixed the Inspect prompt flicking on instantly on controller.
  • Fixed the 'Inspect' prompt not showing for the party line on controller.
  • Moved the equipped icon on controller and made it bigger, so you can see better who's hoarding the interesting equipment.
  • Made small performance improvements to the Character Sheet on controller.
  • Fixed the flashing when selecting a new element in the Examine UI on controller.
  • Follow-up actions like Dispel Disguise will now appear grouped in a special sub-menu when using them on controller.
  • Fixed Active Roll buttons overlapping on controller.
  • Fixed character models not returning to their intended position when you navigate back from reviewing your character on controller.
  • You can now access the Party Line while you're in the radial menus.
  • The resource bar is now wider on split-screen.
  • Moved the combat log in split-screen so that it doesn't interfere with conditions.

ANIMATION

  • Improved the death poses of rats.
  • Improved the behaviour of cloth when affected by wind to avoid clipping.
  • Updated the blending in Character Creation idle animations.
  • Updated the animations for elementals to fix a bendy-neck issue.
  • Updated the combat animations of the ooze to account for its size.
  • Fixed the Brewer's overhead dialogues sometimes causing his entire upper body to twitch during combat.
  • Fixed a pop in the Brewer's movement.
  • Fixed an issue with children's portraits, which sometimes gave them creepy-looking eyes.
  • Fixed kobold feet sometimes clipping into the ground.
  • Fixed Raphael's Multiattack animation when casting and reacting.
  • Fixed paddle hands in the male human animations for being ensnared and blinded.
  • Updated the appearance of male gnomes' eyelids and updated their custom facial expressions when their eyes are closed.
  • Updated a female human in the endgame to remove an extra shoulder pad.
  • Fixed the Emperor's head clipping into his mask in a cinematic dialogue.
  • Added some Brewer animations.
  • Fixed an issue with male human arm animations for Flames of the Phoenix.
  • Updated the pigeon animation.
  • Updated the locators for tragus piercings.
  • Updated eyelids on a particular female halfling head.
  • Added custom animations for closed eyes.
  • Updated Astarion's trousers for Cazador's scenes.
  • Updated animations for footwear.
  • Fixed some lipsync issues when talking to the Mask of Vengeance.
  • Updated the spring physics for the Githyanki Half Plate.
  • Updated the Damaged Githyanki Half Plate for male dwarves.
  • Updated the animation for leather sleeves.
  • Updated the pain animations to avoid eyelid clipping.
  • Tweaked the Wardrobe animation.
  • Added a missing animation for rogues using Sneak Attack with finesse weapons.
  • Tweaked Gale's unique facial animations for kissing to avoid eyelids clipping.
  • Reimported a sleeping dog animation to fix a timing issue.
  • Fixed flutes clipping with dragonborn bard heads.
  • Fixed male human guard animations.
  • Fixed the timing of the Flumph spawn animation.
  • Tweaked halfling eyelids to avoid clipping during certain facial expressions.
  • Fixed the Emperor's robe clipping on his knees.
  • Fixed some pops and freezes on Flaming Fist NPCs being enveloped by the shadow curse.
  • Improved the animation on some plate armour.
  • Reexported pig head animations to prevent their eyes bulging out of their heads.
  • Did a pass over armours that have cloth on them to fix clipping issues.
  • Tweaked some animations during the Oliver combat to prevent freezing when casting spells.
  • Updated the animation for Sharran robes.
  • Polished the animation for tending to a sleeping character and fixed some paddle hands.
  • Reduced some bad pops on a skeleton in the Gauntlet of Shar.
  • Updated how animations work with certain armours and camp clothing.
  • Fixed lava in Grymforge where it could look like it was shaking and jiggling like a pudding.
  • Lucretious now has elf ears instead of human ones.
  • Fixed Flurry of Blows not applying the offhand attack animation correctly for halflings and gnomes

WRITING

  • Added new dialogue options in an endgame dialogue to cover a missing thread.
  • Fixed a flow issue in dialogue with Astarion.
  • Fixed repeated lines in a dialogue with the Emperor.
  • Fixed a small flow issue in the dialogue with Araj Oblodra and Astarion.
  • Tweaked the wording in one of Karlach's dialogue options about going to Avernus if she's going there alone.
  • Removed an unnecessary approval drop when talking to Gale at night.
  • Fixed the dialogue with the Monk's Manifestation ending prematurely.
  • Fixed a flow issue when talking to Nadira at the Emerald Grove.
  • Fixed the blue jay near Rosymorn Monastery chirping in a suspiciously human voice.
  • Fixed some missing narrator VO when talking to Steelclaw at Moonrise Towers and the raven beside He Who Was.
  • Wrote tooltips for the conditions related to Gortash's traps in Wyrm's Rock.
  • Added tooltips links to the Phalar Aluve sword tooltip so you can see its Sing and Shriek abilities easily, updated the Ring of Absolute Force tooltip to explain its Thunder damage bonus, and updated the Dueling passive tooltip to explain that you can use a shield and still gain the bonus.
  • Rewrote some spell and action descriptions that were too vague.
  • Fixed incorrect Upcast information on the Magic Weapon tooltip.
  • Fixed the wrong translation for 'gold' being used in the context of money and gold dragonborn.
  • Added a small detail to the journal when you read a handbill in Act I about where the Nightsong can be found.
  • Improved the description of tadpole powers in their tutorial so it doesn't sound like consuming one only ever unlocks one specific power.
  • The ball that summons Scratch is now named Scratch's Ball.
  • Added more information to the Arcane Radiance tooltip.
  • Fixed a missing name in the vampire Multiattack tooltip.
  • Updated the name and description of Rolan's Mage Armour.
  • Added a name and description for the Aura of Penance. (It used to reuse the name and description of the Aura of Hate.)
  • Added lore descriptions to Mayrina's locket.
  • Fixed the Cloudkill tooltip showing the wrong duration.
  • Fixed the Guardian of Faith tooltip on controller showing the incorrect condition.
  • Rewrote the Alchemy tutorial pop-up.
  • Updated the Panther Prowl condition to show the correct increase in damage (1d8).
  • Updated the Blessed Mercy passive to indicate the correct target of its bonus (the creature, not the caster).
  • Edited the description for Flaming Sphere's Ram to remove reference to the Shove ability.
  • Updated the Luminous Gloves description to clarify that the target receives Radiating Orb.
  • Polished the Smite the Graceless tooltip title.
  • Fixed the tooltip for the Aura of Penance spell.
  • Clarified that Daylight can only enchant an item for 20 turns.
  • Added loading screen hints: one about Attack Rolls and Abilities, and another about Shoving characters into chasms preventing you from looting them.
  • Added an indicator in tooltips for magic items that grant additional charges of Wild Shape, Sorcery Points, Spell Slots, and Channel Divinity. Also wrote tooltips for these.
  • Updated the Marksmanship tooltip to reflect the ranged Attack Roll bonus, and updated the Boon of the Raven Queen tooltip to clarify the conditions of Feather Fall.
  • Reworded a line in a dialogue that mistakenly referred to Orpheus as the Emperor instead of the caster.
  • Tweaked the dialogue where you can 'step closer' to Dame Aylin during her prayer to Selûne thanking her for the death of Ketheric Thorm to avoid only having one dialogue option.
  • Added some more dialogue options at a point in Gortash's confrontation with Karlach so that you don't only have one choice.
    Wrote and improved the phrasing of several tooltips and warnings.
  • Fixed several mismatches between VO and subtitles across the game.
  • Updated the Great Weapon Master tooltip to include versatility and generalised two-handed wielding benefits.
  • Added a description for the Frumpy Hat.
  • Updated the tooltips for the incubus' Draining Kiss and the associated conditions (Drained and Sumptuously Drained).
  • Updated the tooltips for the Ethereal Escape passive and condition.
  • Updated the Wrath of the Storm and Spell Rot tooltips to reflect their mechanics more accurately.
  • Added narrator lines to clarify why you might be failing a skill check to resist an offer made by the Emperor.
  • Fixed Otherworldly Leap not mentioning lack of Spell Slot usage.
  • Fixed Counting House keys to match the vault names. 
  • Fixed the display name for one of the High Security Vault keys. Added unique descriptions for each key.
  • Rewrote the Luck of the Far Realms tooltip to include its cooldown.
  • Rewrote the Compelled Duel spell description to be more precise about its effects.
  • Fixed Contagion: Slimy Doom referencing the wrong ability score. 
  • Fixed two balls in the Highberry cellar mistakenly named Scratch's Ball.
  • Fixed the description of Swamp at Level 7 mistakenly claiming that you will receive the Conjure Minor Elementals spell instead of the Blight spell.
  • Fixed a scroll in the Guildhall displaying a technical name instead of its actual contents.
  • Fixed a note in Philgrave's Mansion displaying a technical name instead of its actual contents.
  • The tooltip for Witch Bolt at Level 4 now shows the correct damage.
  • Added text for 'Mantras and Meditations of the Sun Soul'.
  • The condition on the door to the Guardian of Faith room in Rosymorn Monastery is now clearer.
  • Fixed several typos and text errors across the game.

LEVEL DESIGN

  • Fixed an issue letting you teleport into the Mind Flayer Colony from the Oubliette.
  • Fixed some camera clipping issues around the Stormshore Tabernacle.
  • Made general tweaks to level design in Acts I and II, like moving a book within reaching distance and fixing a hole in the ground.
  • Made several level design tweaks across the game.
  • Rocks in Lower City basements will no longer clutter the minimap.
  • Fixed a navigation issue in Crèche Y'llek that allowed your characters to stand in the air.
  • Fixed an issue on The Blushing Mermaid roof that was blocking navigation.
  • Fixed being able to move through the sliding walls that unlock after completing the puzzles in Crèche Y'llek and Reithwin.
  • Fixed being able to walk inside the closet in Balthazar's secret room in Moonrise Towers.
  • Fixed some gaps in the internal walls of the Elfsong Tavern.
  • Moved an unreachable silver plate in the Shadow-Cursed Lands.
  • Improved fading in the Undercity Ruins.
  • Made a poster of Gortash easier to reach.
  • Tweaked where a particular dialogue with Lae'zel triggers in the Lower City.
  • Added spawn points for Withers' Wardrobe in all camps.
  • Enlarged a chasm in the Goblin Camp.
  • Moved some cartes to fix an unreachable spot in Crèche Y'llek.
  • Moved a chest down at the Moonrise Towers camp.
  • Improved the appearance and accuracy of the minimap in the Temple of Bhaal.
  • Made it easier to target the chasm near Minthara.
  • Improved navigation in several narrow spots in the Jungle of Chult.
  • Fixed characters not spawning in the correct locations after falling in the chasms in the Wyrmway.
  • Fixed not being able to reach certain potions on shelves in the Counting House.
  • Improved camera fading around Peartree's Home.
  • Fixed some pillars you could walk through in the House of Hope.
  • Fixed a camera issue in the Shadowfell combat area.
  • Made improvements to the floors fading correctly if a character is on a lower floor or level.
  • Fixed some camera and fading issues in areas across the game.
  • Improved camera movement in the swamp region.
  • Fixed a fading issue in Beehive Goods and Wares.
  • Fixed the roof popping over the entrance to the upper office in the Water Queen's House.
  • Made it easier for a certain type of chest in Grymforge to be traversed during combat.
  • Made an Opulent Chest in Jaheira's basement reachable.
  • Fixed companions clipping into Volo's operation scene due to where it triggers.
  • Fixed being able to shoot through certain stone slabs in Yurgir's room and some rope netting not fading away.
  • Fixed some roofs not rendering correctly in the minimap.
  • You'll no longer be able to accidentally walk through the cragged rocks and walls in the kuo-toa area in the Underdark.
  • Improved the minimap in Wyrm's Lookout.
  • You'll now be able to reach the gargoyle's head in the Hhune Mausoleum.
  • Tweaked a visually see-through parapet obstructing line of sight.
  • Fixed the position of a Githyanki Raider corpse in the Astral Plane.
  • Rotating the camera around a closed door on the nautiloid will no longer make the room you're in look inaccessible.
  • Moved a chair in the Overgrown Ruins chapel.
  • Lowered some chests in the Underdark camp.
  • Added jumpable platforms to both sides of a platform in Grymforge.
  • Fixed a table you could walk through in Peartree's Home.
  • Fixed Thrumbo's boat floating above the water.
  • Shifted the main floor in Sharess' Caress.
  • Fixed a gap in Balthazar's secret room at Moonrise Towers.
  • Moved a burnt book in Act I.
  • Fixed being able to look through the floor on the nautiloid when focusing on the Intellect Devourers.
  • Fixed some railings in the Overgrown Ruins chapel that weren't allowing projectiles through them.
  • Fixed unreachable treasure mounds in the Lower City.
  • Added a new treasure mound in Wyrm's Crossing.
  • Fixed a treasure mound in the endgame.
  • You can no longer pick up Myrmidon ash piles in Ramazith's Tower.
  • Updated Ranger Exceptional Training to include the Bonus Action Help.
  • Updated a digging spot in Act I to include gold.
  • Moved an Underdark chest by a bibberbang so it's easier to loot.
  • Updated a digging spot in Crèche Y'llek that had no loot.
  • Improved the camera in the Mausoleum acid pit.
  • Fixed some rubble that looked like it was floating at certain angles in the Shadow-Cursed Lands.
  • Improved the alignment of a lever in the Gauntlet of Shar.
  • Moved a vase in the floor in the Gauntlet of Shar.
  • Made sure hidden doors are accounted for by the room shroud in the Moonrise Towers Prison.
  • Fixed pools of blood in the Temple of Bhaal not being considered blood surfaces.
  • Added a selection of Shovel's toys into her casket.
  • Fixed the Murder Tribunal area missing a map.
  • Improved camera navigation and some visual issues in one of the deep pits in Grymforge.
  • Fixed some unreachable objects in the Elminster's Library room in Sharess' Caress.
  • Made some decorative bottles and flasks destructible.
  • Made a Gortash poster reachable.
  • Improved the Astral Plane region so it appears as expected on the minimap.
  • Replaced some barrels that you couldn't interact with.
  • Fixed the edge of the water sticking through the dam by Last Light.
  • Improved fading in the Thorm Mausoleum.
  • Fixed some camera issues when zooming out in the Secret Chamber in Crèche Y'llek.
  • One of Grymforge's secret chests will have more loot. 
  • More dead bodies in the Underdark will have loot.
  • The trapped chest near Wyrm's Rock will have better loot.
  • Fixed the icon for the silver necklace in a backpack over a gas vent in the Underdark.
  • Fixed some pillars not fading in the Counting House vault.
  • Fixed not being able to click through water in the Guildhall.
  • Fixed water in some Grymforge spots not being recognised as a water surface.
  • You can no longer walk behind some granite ladders in the Morphic Pool.
  • Fixed a navigation issue at the Reithwin Tollhouse.
  • Fixed some fading issues in Moonrise Towers and added some stumps and floor edges.
  • Fixed some fading and camera issues in Ambrust's Home.
  • Fixed camera and fading issues in Crèche Y'llek.
  • Fixed being able to shoot through the pillars and walls in a spot in the Audience Hall at Wyrm's Rock Fortress.
  • The floating disc in the Gauntlet of Shar can now be summoned again from a floor it's not currently on.
  • Fixed being able to stand inside a rock wall in the Overgrown Tunnel.
  • Fixed some camera blockers and erratic movements around Crèche Y'llek and the Blighted Village.
  • Fixed the inside and outside wall of a building in the Lower City not matching up.
  • Added a rock ladder to the Whispering Depths to improve navigation during combat with the ettercaps.
  • Improved the placement of a lootable mushroom floating near a waypoint in the Underdark.
  • Fixed an inaccessible chasm underneath the raft docking area in Grymforge when the raft is still in the Underdark.
  • Made some minimap fixes in the Sorcerous Sundries basement.
  • Placed an item in the Lower City that reveals more about the relationship between Orin and Sarevok.
  • Sarevok's Death Knights will now disintegrate if Sarevok does. They also have a new condition to indicate their bond to Sarevok.
  • Improved controller navigation in a spot in Grymforge.
  • Made some shootable stalactites in the cellar region beneath the Blighted Village less obtrusive.
  • Fixed a ladder at Wyrm's Rock Fortress not extending properly to the floor below.
  • Improved camera navigation in the entrance to the hag's lair.
  • Fixed a pillar not being see-through in the Flymm Cargo basement.
  • Made some circus posters more accessible.
  • Fixed a wall in Gorion's Mausoleum blocking navigation after getting destroyed.
  • Fixed several issues in the Lower City, such as visual artefacts, gaps in the floor, and fading on the roof.
  • Fixed some erratic fading and see-through behaviours at Wyrm's Crossing.
  • Made a pouch on a table in the Shadow-Cursed Lands easier to pick up if an NPC is standing nearby.
  • Fixed minimap issues when moving between different rooms and areas.
  • Fixed some floor heights and a gap in the stairs at Philgrave's Mansion.
  • Fixed navigation issues in the Astral Plane before entering the Upper City sequence.
  • Made sure the dialogue with the Oathbreaker Knight always happens in the right environment.
  • Improved the accuracy of the map around the Basilisk Gate Barracks for areas you can walk under.
  • Tweaked the edge of the map in the Gauntlet of Shar.
  • Fixed some Astral Plane navigation issues at Wyrm's Lookout.
  • Tweaked the staircase minimap in the Undercity Ruins.
  • Fixed several rendering issues on the minimap and inconsistencies between the level and the minimap.
  • Updated the minimap in Grymforge.
  • Tweaked the position of a few clipping objects in the Emerald Grove.
  • Fixed some minimap issues in the Underdark.
  • Fixed a large black shape defacing the minimap in a basement in Baldur's Gate.
  • Fixed see through setting for the gates and for the grating surrounding the Steel Watch Foundry.
  • On Deluxe edition, moved the portrait of Beast so that it's easier to reach.
  • Improved pathfinding and picking in the Elfsong tavern.
  • Fixed a secret Harper chest that was triggering its trap more than once.
  • Replaced a non-working tadpole jar in Gortash's office with one you can actually use to get Illithid Powers.
  • Fixed an issue with the minimap offset not working correctly at the gith chokepoint by the Risen Road.
  • Fixed an issue with the minimap not rendering correctly in the Undercity Ruins.
  • Updated the minimap in the Masons' Guild basement.
  • Updated the minimap for the Undercity and Philgrave's Mansion.
  • A torch placed in a bush at Last Light has been moved for public safety reasons.
  • Tweaked some fading on stones in the Goblin Camp.
  • Fixed unreachable items in Grymforge.
  • Tweaked the minimap for the roof of the Reithwin Tollhouse.
  • Fixed fading in Grymforge.
  • Fixed fading in a cave area in Wyrm's Crossing.
  • Fixed fading in the Undercity Ruins.
  • Made sure that all destroyed items can be clicked through and don't interfere with selection.
  • Improved the area shrouds in Avernus.
  • The destructible pillar in the Shattered Sanctum will now display its proper name on hover. 
  • Placed better loot in certain chests in the Goblin Camp.
  • The Steel Watch Foundry backrooms are now masked on the minimap when on the top floor, as well as the bottom floor.
  • Made some changes to Steel Watcher placement and behaviours to create a more dangerous feeling in the Lower City dock area.
  • Fixed being able to walk through the Crucible in the Adamantine Forge.
  • You'll no longer be able to loot the gold inside the tax collector's safe by using the Active Search function on controller.
  • Fixed a navigation issue in the gnoll cave preventing gnolls from climbing onto one of the elevated areas.
  • Improved fading in and around the Forge of the Nine building.
  • Fixed some fading problems at the Wyrm's Lookout camp.
  • Improved camera navigation in the Lower City graveyard.
  • Improved camera navigation in a spot in the Emerald Grove.
  • Moved Elminster's spawn location in the Elfsong camp.
  • Fixed being able to waltz into one of the big safes in the Tollhouse.
  • Fixed blocked vision on the minimap after opening the Sluice Valve in the Sewers.
  • Fixed an issue causing you to get stuck behind the Emerald Grove elevator.
  • Fixed the Zhentarim Hideout becoming unreachable when destroying the secret wardrobe after closing it again.
  • A See Invisibility potion and scroll can now be found in Jannath's Estate.
  • Fixed duplicate furniture at the Elfsong Tavern under certain conditions, and fixed Lakrissa not coming back to the Taproom after a Long Rest.
  • Fixed a table you could walk through in the Mind Flayer Colony.
  • Fixed gaps in the floor of Ramazith's Tower that let enemies target you from above.
  • Indicated an unwalkable area in the owlbear cave more clearly.
  • Made a potato pickable.
  • Moved a painting at Jannath's house.
  • Moved an unreachable chest in the Goblin Camp.
  • The skeleton in Shattered Sanctum sarcophagus will have more loot.
  • The chest hidden in Water Queen Cellar will have better loot.
  • Reinforced Gilded Chest in Mason's Guild will now have some loot.
  • The areas behind the Gnarled Doors in the hag's lair are no longer blacked out if you can pass through them.
  • Improved the appearance and accuracy of the minimap in several more areas across the game.

ART

  • Gave Avery Sonshal a different hat.
  • Fixed clipping on Eramas in the Emerald Grove by adjusting her appearance and removing her hood.
  • Regenerated portraits for characters in Baldur's Gate.
  • Fixed characters' facial skin colour sometimes changing when you zoom in and out.
  • Fixed the portrait of Aelis Siryasius in the Sewers.
  • Fixed the portrait of the Lava Elemental in Sorcerous Sundries.
  • Fixed the portrait of the Watcher Guardian.
  • Fixed the portrait of the Netherbrain.
  • Fixed a visible seam on Zethino's neck.
  • Improved the appearance of the water surface in the Astral Plane in the romance scene with Gale.
    Fixed a hole in Mirie's armpit.
  • Increased the resolution of the Elaborate Slate you find on Sarth Baretha.
  • Increased the resolution of a skull in Cazador's palace.
  • Added tooltip icons for the Signed Trade Visa and for the Scroll of Evard's Black Tentacles.
  • Added icon variations for Divine Strike, Divine Smite, and Shadow Strike, and added icons for the Mage-Animated and Shar's Embrace conditions.
  • Made it easier to navigate around one of the giant statues in Grymforge.
    Fixed some floating bushes around the Emerald Grove.
  • Fixed a hole in the ceiling of the Inquisitor's Chamber in Crèche Y'lek and fixed some funky fading in the area.
  • Made minor art fixes in the Gauntlet of Shar.
  • Fixed some flickering wall textures in the House of Healing.
  • Removed some unnatural moss on a tree just inside the Emerald Grove.
  • Fixed some flowers clipping into a crate when the tieflings prepare to leave the Emerald Grove.
  • Removed the blue glow inside the pipes near the Arcane Tower.
  • Moved an Execution Notice that was in the wall in The Blushing Mermaid.
  • Fixed a crate clipping through a bench in Grymforge.
  • Fixed a chain that wasn't long enough in Cazador's palace.
  • Fixed a hole in the wall in the Gauntlet of Shar.
  • Fixed a floating chest and grass in the Crèche Y'llek camp.
  • Fixed a hole in the wall in the Goblin Camp.
  • Fixed a potted tree clipping through a window in the High Hall.
  • Fixed a floating pile of gravel in Grymforge.
  • Moved a Trap Disarm Toolkit out of the wall in the Underdark.
  • Fixed a display case in the Sorcerous Vault that opened upside down.
  • Fixed a hovering door in the Silent Library.
  • Fixed a floating weapons rack in Grymforge.
  • Fixed the fading on a statue in the Self-Same Trial.
  • Fixed an inaccessible compartment in Philgrave's Mansion that was lit.
  • Added gravity to a candelabrum on Moonrise Towers that would keep floating if you destroyed the cabinet beneath them.
  • Fixed a fading table in the Goblin Camp.
  • Fixed some floating sacks, wheels, and planks at the Wyrm's Lookout camp.
  • Fixed some stretched environment art in Grymforge.
  • Fixed some floating grass by the Counting House.
  • Fixed a floating Potion of Healing in the Goblin Camp.
  • Fixed a hole between the rocks where the kuo-toa are.
  • Fixed a floating chair in Crèche Y'llek.
  • Fixed a hive on a shadow-cursed tree that wasn't fading properly.
  • Fixed some flickering wall textures in the Masons' Guild.
  • Fixed a misaligned balustrade in the Steel Watch Foundry Lab.
  • Moved an unreachable Gold Ingot in the Steel Watch Foundry Lab.
  • Fixed some floating and clipping crates and sacks in the Last Light basement.
  • Fixed the appearance of some vents in the Steel Watch Foundry.
  • Fixed a hole in the wall in the Philgrave's Mansion basement.
  • Fixed some gilded chests you could walk through.
  • Fixed some flickering door textures in Cazador's palace.
  • Fixed several clipping and floating items in Sharess' Caress.
  • Removed an unneeded floating pillar in the Shadow-Cursed Lands.
  • Fixed some see-through stairs in the Grymforge area.
  • Moved up a rock and its barrel a bit to fix a visible terrain artefact.
  • Moved a floating barrel at the crash site.
  • Fixed some problematic floaty cheeses at Grymforge.
  • Moved a floating broken bottle.
  • Realigned the three pieces of the Power Generator in the Arcane Tower.
  • Added a rock beneath a floating rock in a room in the Grymforge.
  • Removed some floating pebbles in the Chamber of Loss.
  • Fixed a floating tree in the forest.
  • Fixed several spots in Grymforge that made the world cull away when moving the camera inside some cliffs and walls at certain angles.
  • Upscaled low-resolution textures on the skiffs in the Underdark.
  • Added soft lighting to a hidden path in the Undercity Ruins so it's not completely invisible anymore. Also moved a rock for better environmental blending.
  • Tweaked the fog and lighting in the acid pit by the House of Healing Morgue.
  • Closed a hole in the sandstone wall in the Secluded Chamber in the Emerald Grove.
  • Removed a patch of floating grass in Crèche Y'llek when the first floor fades away.
  • Added some environmental detail and lowered a floating bucket of fish and fishing rod at the Emerald Grove.
  • Improved the decoration behind the mural at the entrance to the Shadowfell: added more support structures, added roots to the vines, and made it look more dilapidated.
  • Made the plaques in front of the murals in the Emerald Grove more noticeable.
  • Added vegetation and bushes to some terrain in Rivington.
  • Fixed some floating grass and a floating bush, and filled in a large gap in the rock along the path down to the water in Wyrm's Crossing.
  • Fixed some drips in the Whispering Depths starting in mid-air.
  • Fixed some items that wouldn't fall if you destroyed the surface they were on, and fixed some intersecting pillars in the Reithwin Tollhouse.
    The icons of the wardrobes in the Riverside Teahouse now match the wardrobes.
  • Added some missing surface icons on controller.
  • Polished up the minimap in the Masons' Guild basement.
  • Improved the placement of the Sharess' Caress waypoint.
  • Added some extra decoration to the cells in Cazador's palace.
  • Improved the visuals for the plates and cutlery in the Karlach date cinematic.
  • Fixed some issues with the facade trims of the Open Hand Temple.
  • Fixed the fading on one of the buildings in Act I.
  • Removed a red lighting artefact in the water near the nautiloid crash site.
  • Made some tweaks to fix a piece of rubble that enemies could shoot through in the Goblin Camp.
  • Fixed some grass blocking some shots when talking to Elminster in the Rosymorn region.
  • Fixed a map that was see-through from the back.
  • Fixed a floating crate in the circus in Rivington.
  • Added an icon for Sarevok's Wretched Armour.
  • Fixed flickering and visibility issues on the ritual circle in Balthazar's Necrotic Laboratory.
  • Fixed floating pieces of paper in the alchemist's lab at The Waning Moon.
  • Fixed a gap in a pile of rubble in Waukeen's Rest.
  • Fixed a ladder clipping into the wall in the Goblin Camp.
  • Fixed Yafeu the djinni not having a custom portrait.
  • Updated the Brewer's portrait not fitting its frame properly.
  • Fixed flickering textures on the street corner between Baldur's Mouth and the Elfsong Tavern and tweaked some decorative textures.
  • Updated the appearance of the Flaming Fist gorget.
  • Updated the appearance of chainmail on female githyanki and male halflings.
  • Fixed headwear with defined colour presets resetting hair colour.
  • Karlach's outfit now reacts better to coloured dyes.
  • Added an icon for Reaper's Rigidity.
  • Added an icon for the Shar's Embrace condition. 
  • Added an icon for the Mage-Animated condition.
  • Updated the visuals of His Majesty, who previously looked like Steelclaw. His Majesty's appearance now befits his name and nature.
  • Fixed a visible neck seam on Zethino in the circus.
  • You can now use dyes on the Unwanted Masterwork Scalemail.
  • Fixed a missing part of the rose neck tattoo.
  • Fixed a black texture on the sleeves of Scale Mail +2 on female humans.
  • Lae'zel's armour now reacts better to coloured dyes.
  • Added missing fur on the head of the newborn gnoll.
  • Added a small platform on top of a furnace so the AI doesn’t get stuck in the doorway. Also lowered the top itself so the platform is not too high and updated the physics.
  • Updated the appearance of Crawling Claws.
  • Fixed the bottom of Karlach's trousers clipping through boots.
  • Fixed holes in the trousers of certain races when wearing Bonespike Boots.
  • Fixed clipping on background NPCs in Sharess' Caress.
  • You can now dye Ketheric's armour.
  • Fixed the pink and purple eye colours in Character Creation being split up from each other.
  • Adjusted the waveservants' tattoos.
  • Improved the appearance of fur on some NPC cats, dogs, hyenas, deep rothé and wolves.
  • Fixed the dead mind flayer at the crash site wearing ordinary robes.
  • Fixed female githyanki legs disappearing when wearing the starter barbarian outfit without shoes.
  • Fixed Sharran trousers clipping into footwear.
  • Fixed some see-through spots on Orin's clothes.
  • Fixed a hole in Minsc's right glove.
  • Karlach tattoos and scars will no longer disappear when she equips Bonespike Gloves in combination with a regular shirt that reveals her skin.
  • Fixed Raphael's feet getting culled during his endgame monologue.
  • Updated the portraits for characters in the Lower City that had their appearance updated.
  • Updated the portraits for characters in Wyrm's Crossing that had their appearance updated.
  • Added some new icons for actions, spells, conditions, and items.
  • Added an icon for old, mouldy pouches.
  • Fixed Black 2 and Black 3 Draconic Bloodline scales in Character Creation not matching up correctly with their visuals.
  • Fixed an issue with some paper rolls in the Baldur's Mouth Gazette.
  • Fixed a floating helmet.
  • Fixed an issue with a camp shirt.
  • Updated puddle physics.
  • In the Guildhall, added some rocks to fill in a void in the minimap.
  • Made some environment fixes in the Mind Flayer Colony to improve the minimap.
  • Helldusk Helmets no longer lose their horns when you zoom out.
  • Added a new icon for the Summon Us item and for Oskar's easel.
  • Fixed vampire spawn's chests looking like they're covered in blood.
  • Fixed the succubus not being affected by the nudity filter.
  • Fixed the Warped Headband of Intellect having no visuals on certain races.
  • Fixed the disappearing sleeves of the endgame half plate armour on certain races.
  • Fixed the missing model of the Blackguard's Gauntlets when equipped by certain races.
  • Updated the beard of the guard by the Grymforge elevator to avoid clipping.
  • Updated Ward Magmar's portrait.
  • Fake Jaheira will no longer have clown face-paint.
  • Updated Anders' portrait.
  • Fixed occasional black textures appearing on piercings.
  • Added decoration to an area that looked traversable but wasn't.
  • Hid a duplicated door in the Elfsong camp.
  • Made several art tweaks in the 
  • Added a new plane for the Hhune Mausoleum and set up the teleport connection. Removed the teleport action from the stairs. Moved the torch from beside the stairs to beside the doorframe.
  • Fixed clipping on Raphael's doublet and Buff Tanner's shirt.
  • Wobb's appearance will now match his voice.

LIGHTING

  • Polished the lighting in the dialogue with Kagha and Arabella in the Emerald Grove.
  • Brightened up the swamp a little once the illusion has been lifted in the cinematic.
  • Added custom lighting for Abdirak in the Goblin Camp.
  • Fixed the lighting in the transitions between Grymforge and the Underdark on the boat.
  • Fixed the lighting changing between shots when you step on the boat to Grymforge.
  • Fixed the lighting in the depths of the Thorm Mausoleum and made some minor decor changes.
  • Polished the lighting in the scene with Malus Thorm.
  • Updated the lighting in the cutscene after Nightsong dies.
  • Fixed some particularly dark lighting when interacting with the Neurocitor.
  • Improved the lighting in the dialogue with Santoria on the submersible.
  • Tweaked the position of the light on the submersible.
  • Fixed lighting issues in the dialogue with the Netherbrain after having cast Karsus' Compulsion on it.
  • Fixed Jaheira not being lit properly in a shot when recruiting Minsc.
  • Added custom lighting for companion interjections at the top of the Netherbrain.
  • Fixed overly dark lighting in dialogues in the House of Hope.
  • Fixed some shadow issues with the Netherbrain.
  • Added some atmospheric fog in Karlach's endgame scene in Avernus.
  • Updated the lighting for Karlach's interjection when Mizora visits camp.
  • Improved the lighting in and around the initial dialogue with Scratch.
  • Added lighting to new Dark Urge lines in the dialogue with Crusher.

AUDIO

  • Remastered audio files.
  • Fixed VO stopping when a split-screen player stops listening in on a dialogue.
  • Fixed sounds not syncing when skipping lines in cinematics or loading into cinematics.
  • Fixed the VO cutting out when switching between characters in separate dialogues.
  • Tweaked some sounds and out-of-sync grunts in the dialogue with Myrnath on the nautiloid.
  • Made character vocalisations come from the head rather than the body in the first scene with Lae'zel on the nautiloid and in the scene with Shadowheart on the beach.
  • Updated the mix in the dialogue with Lae'zel after your duel.
  • Updated the mix in a romance dialogue with Gale.
  • Updated the mix when climbing the ladder out of the Underdark.
  • Did a mixing pass in the scene on the vessel between the Underdark and Grymforge.
  • Made the vocalisations of the blue jay near Rosymorn Monastery come from its head rather than its body.
  • Fixed a VO issue for Fist Glenvora and Fist Olloa.
  • Fixed moving platform sounds not playing at all if the camera was too far away when the sound started.
  • Updated character vocalisations in the dialogue with Petras and Dalyria in Fraygo's Flophouse.
  • Updated character vocalisations in the scene after the Dark Urge resists Bhaal.
  • Updated character vocalisations when you wake up at night after the events of Act II.
  • Polished character vocalisations in the romance scene with Astarion after the Black Mass.
  • Made Cazador's vocalisations come from his head rather than his body after combat with him.
  • Made character vocalisations come from the head rather than the body in the scene with the Netherbrain at the Morphic Pool.
  • Updated character vocalisations on the nautiloid when playing as Karlach.
  • Updated the audio in the dialogue when you catch Silfy pickpocketing you.
  • Made various sound fixes for inventory items.
  • Resynced the audio for preparing tadpole buffs.
  • Fixed sound in the scene with the Netherbrain at the Morphic Pool.
  • Fixed the Steel Watcher self-destruct audio loop not looping.
  • Fixed some incorrect inventory sounds.
  • Fixed bats using the wrong vocals.
  • Tweaked the audio for drawing and stowing animations for dragonborn.
  • Fixed some audio for Shadow-Cursed Needle Blights and Steel Watchers.
  • Did a sound pass on Gale's 'last night alive' dialogue.
  • Designed and implemented sounds for the Active Search UI.
  • Did a sound pass when interacting with one of the statues beneath the Reithwin main square.
  • Lowered the volume of the walla in Wyrm's Crossing.
  • Resynced some character vocalisations with their associated animations.
  • Added missing cantrip sounds in Astarion's recruitment dialogue.

SFX

  • Increased the volume of Klank's noises at Sorcerous Sundries.
  • Polished the SFX in Orin scenes.
  • Made a minor SFX tweak to the scene with the squirrel in the Emerald Grove.
  • Polished the SFX in the dialogue with Astarion and Araj Oblodra at Moonrise Towers.
  • Polished the SFX in the lake scene in the Underdark.
  • Polished the SFX in Astarion's conversation with Araj Oblodra at Moonrise Towers.
  • Fixed SFX spamming when destroying items that destroy other items.
  • Added some bass rumbles and metallic impact noises in anticipation of the Steel Watcher Titan.
  • Added SFX to the endgame dialogue with the owlbear cub.
  • Updated the mix in the cutscene in front of the Emerald Grove.
  • Added SFX for the Temple of Bhaal door opening at the end of the dialogue with the Butler.
  • Polished the SFX in the dialogue with Ketheric on the main floor of Moonrise Towers.
  • Polished the SFX in the scene with Astarion, Petras, and Dalyria in Fraygo's Flophouse.
  • Added missing SFX for Shadowheart's artefact.
  • Added ambience SFX during the warning you get if you try to go to the Morphic Pool before you have all the Netherstones.
  • Added SFX for when you push Lae'zel to the ground after your duel.
  • Added some SFX to the dialogue with Thrumbo in Philgrave's Mansion after you've defeated Carrion.
  • Added SFX for when Gale climbs atop the Netherbrain and follows through with his decision.
  • Added ambience SFX during the warning you get if you try to go back to Act I if the army of the Absolute is marching on Baldur's Gate.
  • Added missing cup SFX in a romance dialogue with Shadowheart after the Act I camp celebration.
  • Implemented SFX and tweaked existing SFX volumes in the scene where Nightsong arrives at the top of Moonrise Towers.
  • Added missing SFX in the dialogue with Orpheus after you free him.
  • Fixed the SFX sync when interacting with Myrnath on the nautiloid.
  • Polished the SFX in dialogue with Gale.
  • Added SFX to the dialogues with the Sinister Hooded Man, Cirian, and Fist Griff at Bloomridge Park.
  • Added SFX to the scene before the final battle with the Netherbrain.
  • Polished the SFX when talking to Silver in the Emerald Grove.
  • Added SFX for when Gale conjures the dagger and grabs it before his dramatic end.
  • Polished the SFX in the dialogue after you kill Orin.
  • Polished the SFX when talking to the Scrying Eye in Grymforge.
  • Added missing SFX when interacting with Animated Armour in Sorcerous Sundries.
  • Synced up the SFX with the VFX of the spattering tadpole in Jaheira's hand at the entrance to Last Light.
  • Polished the SFX for the VFX of the portal Halsin opens to the Shadowfell.
  • The Adamantine Golem is no longer missing SFX.
  • Fixed missing SFX for doors.
  • Fixed missing SFX for sword grinding animations.
  • Fixed missing SFX when Dribbles uses his Teleport spell.
  • Fixed incorrect SFX related to loot and the inventory.
  • Changed the timing of some SFX in the dialogue when you first enter Last Light.
  • Polished the SFX for the boat scene between the Underdark and Grymforge.
  • Added SFX for when you unlock a new Alchemy recipe.
  • Added SFX for the Steel Watch Foundry elevator.
  • Added SFX for moving platforms in the Sewers.
  • Fixed sounds for wheel levers and doors in the Lower City.
  • Added SFX for Sahuagins' Blood Frenzy action.
  • Fixed some sounds when looting containers.
  • Added SFX for a lever in Sorcerous Sundries.
  • Remixed and looped the raging vortex SFX.
    Polished the SFX in Gale's main dialogue.
  • Fixed missing SFX for a winch mechanism beneath Wyrm's Crossing.
  • Fixed missing SFX on the portal in the Knights of the Shield Hideout.
  • Tweaked the foley in the dialogue with Tara.
  • Added SFX for when applying Oil of Diminution.
  • Added SFX for a secret rock mechanism.
  • Added missing SFX in the scene with the Netherbrain at the Morphic Pool.
  • Polished the SFX in the dialogue with the Oathbreaker Knight.
  • Reworked some Steel Watcher SFX.
  • Updated the foley in the fight scene with Lae'zel and Shadowheart at camp.
  • Polished some of the SFX in the romance dialogue with Minthara.
  • Added some Boo squeaks in a dialogue with Nine-Fingers and Minsc.
  • Added Orin's giggle SFX when the Slayer dies.
  • Updated the sound of the portal that appears when you collect the final Netherstone.
  • Added some Boo squeaks when asking Minsc some personal questions.
  • Added missing Boo squeaks in the dialogue with Nine-Fingers and Minsc after the Zhent have turned on the Guild.
  • Added whisper SFX to successful rolls when interacting with The Necromancy of Thay.
  • Added SFX for Summon Us.
  • Polished the SFX in the dialogue after the Dark Urge accepts Bhaal.

VFX

  • Updated the VFX for Cazador's Sinister Lord buff, and fixed the condition effect VFX you receive from being cursed by the prisoner at his palace.
  • Changed the orientation of the VFX on the crystal lance on top of Rosymorn Monastery.
  • Improved Vlaakith's fade-out and VFX at camp.
  • Fixed the placement of the fire VFX around Raphael when he reveals his true form.
  • Fixed missing VFX when entering Minsc's mind.
  • Added missing Orin transformation VFX.
  • Added VFX when entering Avery Sonshal's mind.
  • Added Speak with Dead VFX on Nina Dortmell.
  • Polished the VFX in Astarion's nightmare about Cazador in Act I.
  • Characters with the Wet condition will no longer become invisible when standing behind burning VFX.
  • Bardic Inspiration VFX no longer changes pace when the character moves.
  • Improved the VFX for Withers' Wardrobe.
  • Fixed the VFX for the prepare animations of several monk spells.
  • Added some VFX to Withers resurrecting players in camp.
  • Added VFX to panthers while they are preparing to use Prowl.
  • The man throwing invisible water onto the fire in Waukeen's Rest is now seen doing just that, but with actual water.

CINEMATICS

  • Made general improvements to cameras, mocap, staging, and facial expressions in many dialogues across the game.
  • Fixed pops, jitters, and clipping in many dialogues across the game.
  • Added custom touches and polishes to many dialogues across the game.
  • Cleaned up the mocap in many dialogues across the game.
  • Added variations in camera shots for taller player characters in several dialogues across the game.
  • Fixed broken cameras when companion Lae'zel speaks to Inquisitor W'wargaz without the rest of the party.
  • Improved contact with the lute in the dialogue with Alfira in the Emerald Grove.
  • Fixed Mattis' hand pop in the Emerald Grove.
  • Fixed facial expressions in the dialogue with Roger Highberry.
  • Fixed an awkward silence when you first see Ketheric Thorm at Moonrise Towers when playing the Dark Urge.
  • Fixed a dialogue with Fezzerk getting cut short.
  • Fixed Isobel zooming into frame if you meet her at Last Light after you've already freed Nightsong.
  • Fixed the mind flayer in front of Dror Ragzlin not appearing in some of the cinematic shots.
  • Fixed the overexposed campfire in a camp scene after the events of Act II.
  • Fixed Rugan's paddle hands when talking to him in the cave.
  • Fixed a blocked camera when talking to the raven in the Ruined Battlefield.
  • Fixed a line being cut short when recruiting Wyll.
  • Added a custom animation for the Emperor's tentacle and spring to prevent the physics spasming.
  • Polished animations in the dialogue with Nere in Grymforge after he sent you away.
  • Cleaned up some clipping fingers for female gnomes if you spend the night with Minthara after the camp celebration.
  • Cleaned up the mocap, improved camera shots, and adjusted some facial expressions in dialogue with Astarion in Cazador's palace.
  • Fixed some long pauses at the start of the dialogue with Ravengard at Wyrm's Rock Fortress.
  • Polished hand animations and contact with the floor for the goblins at the Worg Pens.
  • Added some attitude poses for mind flayer characters and tweaked transitions to account for your tentacles.
  • Improved the appearance of the scene with the wall tentacle at Moonrise Towers for dwarves.
  • Fixed the 'Continue' dialogue option showing up after Boo's squeaks.
  • Told Valeria to hold her chalice in her trunk a little more securely.
  • Fixed the Dream Visitor's twitchy head.
  • Fixed an animation for male gnomes in a romance scene with Lae'zel.
  • Fixed visible neck seams on Malus Thorm's patient and Cazador.
  • Added facial expressions to Thrumbo.
  • Tweaked where characters are looking and updated facial expressions in the dialogue with Laridda in Act III.
  • Fixed some overexposure in the shots of Nightsong flying away.
  • Fixed Abdirak's floating hand on his thigh when he stands up.
  • Fixed gnome characters' hands clipping and floating on the bed before lying down for Volo's operation.
  • Hid Viconia's reveal a little better and fixed characters looking in the wrong directions.
  • Fixed some shots in the Shadow-Cursed Lands with Mizora being blocked by some grass.
  • Readjusted timings and animations to avoid a head pop when talking to the Emperor about the final Netherstone.
  • Fixed a lighting pop when approaching the Myconid Colony in the Underdark.
  • Hid Lae'zel's weapon when she laments the death of Orpheus as it was blocking the camera, and hid the dragon so it does not appear before it's meant to.
  • Polished the animation when the Slayer kills the Butler.
  • Fixed an awkward pause after one of Wyll's interjections when you approach Moonrise Towers.
  • Fixed the dialogue with Astarion at Cazador's palace getting cut off early and fixed a camera shot.
  • Fixed some facial expressions in the dialogue with Roger Highberry during the wine festival.
  • Fixed some facial expressions when talking to Wyll after he meets Karlach.
  • Moved Quil at camp so she doesn't clip into Karlach's tent.
  • Fixed strong characters blocking some cameras in the cinematic where the shadow curse takes over Last Light while you're still there.
  • Fixed Lae'zel looking awkward during Karlach's interjection in the dialogue after Gale's dramatic end.
  • Fixed dragonborn characters' hands clipping through their face when licking a hunk of spider meat.
  • Fixed cameras clipping into a box when talking to Big Huido.
  • Fixed a minor flow issue when talking to Shadowheart.
  • Fixed where characters are looking in dialogue with Florrick at Last Light.
  • Fixed the elder brain popping in the dialogue where you learn of the Emperor's past.
  • Adjusted a hand pose to fix clipping on strong female human characters when confronting the Netherbrain.
  • Made sure Nightsong's wings disappear when they need to, to prevent clipping in Sorcerous Sundries.
  • Fixed Shadowheart's father clipping through the environment.
  • Fixed some clipping in a scene with Shadowheart's mother.
  • Updated some cameras, fading, and emotions in dialogue with Cerys.
  • Fixed an issue causing you to get stuck in the dialogue with Blurg in the Underdark if you switch to another character after it ends.
  • Fixed the Emperor freezing at the end of one of his lines in the Astral Plane.
  • Fixed Zevlor zooming into frame when you first speak to him.
  • Fixed Isobel dipping her head violently when she turns around to greet you on her balcony at Last Light.
  • Fixed a pop at the end of Karlach's endgame scene in Avernus.
  • Fixed the flickering on the portal in Karlach's endgame scene.
  • Fixed a minor flow issue in a romance dialogue with Gale.
  • Fixed a pop when approaching Karlach for the first time with Wyll in your party.
  • Fixed some faulty cameras after kissing Gale.
  • Fixed piercings showing up as normal, physical objects if you're astrally projecting with Gale.
  • Fixed character vocalisation issues in several dialogues.
  • Fixed some camera shots when talking to Jaheira about Orin.
  • Fixed Alfira's goblet spinning around in her hand at camp.
  • Made minor adjustments to fading and facial expressions when talking to Astarion about Yurgir.
  • Fixed some camera shots in the dialogue at camp with the owlbear and Scratch.
  • Fixed Gale getting blocked by your weapon when you take Ketheric's Netherstone.
  • Fixed large characters blocking a camera in the dialogue with Oskar in the Zhentarim Hideout.
  • Fixed popping and timing in dialogue with Lae'zel about the tale of Orpheus.
  • Fixed the camera getting blocked by a hand in one of the endgame romance dialogues with Astarion.
  • Tweaked a camera shot to fix a hovering arm in a camp dialogue with your Dream Visitor.
  • Fixed an awkward facial expression when talking to Petras and Dalyria in Fraygo's Flophouse.
  • Updated the audio mix in the scene with the three Chosen in the Colony.
  • Fixed hand poses in Minsc's recruitment dialogue.
  • Hid the boat during the astral romance scene with Gale.
  • Reinforced the disappearance of Mystra's projection if you skip the beginning of the dialogue where Gale teaches you a spell.
  • Updated some animations for Gale and male humans in a romance scene with Gale.
  • Fixed Commander Lightfeather's wings clipping into his body.
  • Adjusted cameras for the platonic choices in a romance scene with Gale at camp.
  • Fixed a pop in the dialogue with Astarion after he's dealt with a bear.
  • Improved camera framing for shorter races in Karlach's scene after defeating Gortash.
  • Improved a camera shot when Raphael makes his appearance at the House of Hope.
  • Fixed a floaty head bug in a couple of dialogues to do with the Mind-Archive Interface in the Colony.
  • Fixed some pops when talking to Minsc in the endgame.
  • Improved the appearance of dragonborn characters gulping down the Astral-Touched Tadpole.
  • Fixed the wrong lines sometimes playing when talking to Astarion.
  • Fixed where characters are looking when talking to Halsin in the endgame.
  • Fixed clipping tentacles.
  • Fixed some pops when talking to Astarion about Cazador.
  • When you stomp on the mind flayer's head near the crash site, the SFX will be a bit more satisfyingly squelchy-crunchy.
  • Fixed some facial expressions and camera shots when talking to Oliver Tefoco.
  • Updated the animations for the owlbear sniffing.
  • Fixed facial expressions, heads, and where characters are looking in dialogue with Oloric Witmirth.
  • Fixed large weapons blocking some cameras when Shadowheart confronts Viconia.
  • Fixed some twisty-turny elbows when talking to Astarion.
  • Added facial expressions for companions after the Dark Urge accepts Bhaal.
  • Cleaned up the animations during the night you spend with Shadowheart after the camp celebration.
  • Updated animations for small races, reduced head movements, and improved poses in the dialogue with the harpies behind the Emerald Grove.
  • Updated the animations for dragonborn and strong female human body types when interacting with the hunk of spider meat.
  • Fixed various clipping issues on male gnomes and dragonborn after the Black Mass.
  • Updated the animation the Butler uses when he appears.
  • Fixed where characters are facing and updated their poses when interacting with the dumbwaiter at the Elfsong Tavern camp.
  • Fixed the Dream Visitor's dagger wobbling in their hand.
  • Tweaked the dialogue with Dammon in the Lower City to fix problems caused when skipping through it.
  • Fixed an empty camera shot and Orin's hair clipping in the scene with the three Chosen in the Colony.
  • Changed a camera shot to fix dragonborn snouts clipping on Lae'zel's lips.
  • Fixed Zevlor teleporting from the dialogue with him just inside the Emerald Grove.
  • Fixed a clipping issue when talking to Jaheira at Moonrise Towers.
  • Fixed dragonborn blocking other characters when talking to (or at) Art Cullagh.
  • Adjusted camera panning speed and added an idle animation to the hag in the swamp.
  • Fixed several pops when talking to Lae'zel about Astarion's very well-hidden secret.
  • Tweaked your lovely mind flayer tentacles so they intersect less.
  • Fixed male human characters' hand clipping when recruiting Astarion.
  • Fixed characters' positions on their bedrolls during the sleep cutscene at the Wyrm's Lookout camp.
  • Fixed pops on Orpheus when he turns to leave after the final battle.
  • Rotated your position in a shot if you're a mind flayer for visual continuity after the final battle.
  • Fixed a tentacle clipping with armour after the final battle.
  • Fixed a pop on Lae'zel when confronting Orpheus.
  • Adjusted Orpheus' head position to avoid a tentacle clipping into the sword when Lae'zel stabs him.
  • Fixed companions looking at the ground when you walk by them after the final battle.
  • Changed the camera selection to improve certain shots after the final battle.
  • Added an establishing shot between two dialogues to fix a camera pop and fixed the weapon on Astarion's back disappearing in an endgame dialogue.
  • Made several improvements to the dialogue with Alfira in the Emerald Grove.
  • Fixed clipping on male gnomes and halflings when romancing Minthara after the camp celebration.
  • Fixed Redhammer looking like he's floating about outside the submersible when arriving at the Iron Throne.
  • Fixed clipping characters and weapons obscuring a camera shot in a dialogue with the Emperor about Orpheus.
  • Fixed a rat clipping through the floor in the Gauntlet of Shar.
  • Updated cameras to account for different player heights when interacting with the wall tentacle at Moonrise Towers.
  • Fixed Gale's strange pose and weird facial expression when talking about himself.
  • Fixed several issues in Orin's transformations, such as characters floating into the ground, and improved facial expressions and animations.
  • Adjusted the transition when Minthara walks towards the altar to sit on it after cuddling the night after the celebration.
  • Fixed some strong body types blocking the camera in the scene where the shadow curse takes Last Light while you're there.
  • Fixed Wyll's rapier casually piercing through the chest of shorter races while talking in the Emerald Grove.
  • Fixed and improved several camera shots in Raphael's appearance in the House of Hope.
  • Fixed some clipping and lighting issues in Karlach's scene after Gortash is defeated.
  • Fixed several blending and positioning issues and adjusted cameras and facial expressions in the dialogue with Araj Oblodra and Astarion.
  • Fixed some blocked cameras when interacting with the wall tentacle at Moonrise Towers.
  • Improved characters' contact with the ground and tweaked where they're looking when you first hear the voice of the Absolute.
  • Fixed a cup pop, avatar pop, and camera focus issue in the romance scene with Shadowheart after the camp celebration.
  • Fixed Wyll and Lae'zel's interjections if you use Speak with Dead on Yul.
  • Fixed Karlach floating up in the air at camp when confronted by Wyll if you recruited her first.
  • Fixed one of Mizora's arbiters missing when skipping through the first part of a dialogue with Mizora at camp.
  • Fixed a camera issue causing the ground to look like a black void when talking to Korrilla.
  • Fixed issues like clipping on tall grass when interacting with the Exsanguinated Boar in the forest.
  • Fixed a flow issue in the dialogue with Nightsong if she made it through Act II but Isobel didn't.
  • Improved Astarion's grasp on his dagger after combat with Cazador and untwisted his twisty arm.
  • Fixed some missing VO when interacting with the Mind-Archive Interface in the Colony.
  • Fixed clipping hands in an Act III romance scene with Wyll.
  • Fixed a visual flow issue with the nurses in the House of Healing.
  • Fixed the githyanki popping from the ground when you're woken up at night after Act II.
  • Fixed companions clipping under the skiff at the Morphic Pool.
  • Fixed a pop on the belltower in the cutscene of the city at the end of the game.
  • Polished the animations for the three Chosen.
  • Tweaked the breathing SFX in the dialogue after spending the night with Mizora.
  • Adjusted pain vocalisations when entering Nere's mind behind the cave-in.
  • Fixed an issue causing a character to fly off when talking to Araj Oblodra.
  • Updated the mix in the dialogue with Thrumbo after Carrion is defeated.
  • Polished the incubus scene at the House of Hope, including improving wing animations.
  • Updated cameras when using Speak with Animals on Postmaster Badger.
  • Fixed where characters are looking and some attitudes in the dialogue with Lora and Liara Portyr.
  • Tweaked the audio in the owlbear dialogue.
  • Fixed some animations and a neck pop when talking to Doora Thumbfoot.
  • Tweaked where strong female human characters are facing when Liam spits down at you.
  • Fixed Chef Marjoram zooming in and out of frame.
  • Fixed Ulma walking through the Gur funeral pyre.
  • Fixed Lump the Enlightened popping and suddenly appearing smaller.
  • Updated the animations in the dialogue where Gale takes out The Annals of Karsus. If he already has the tome in his inventory, you'll no longer look like you're passing it to him.
  • Fixed Gale getting caught in a continuous animation loop of him taking Mattis' ring in the Emerald Grove.
  • Improved the appearance of the ring in Mattis' hand at the Emerald Grove.
  • Fixed Minsc looking in funny directions when you talk to him. Also fixed a jump cut.
  • Fixed pops in the dialogue with Karlach if she gets sent to Wyrm's Rock Prison.
  • Adjusted facial expressions when snapping the Bitter Divorce wand.
  • Reduced the knee bend in the incubus scene at the House of Hope to avoid clipping.
  • Fixed issues with the cameras during party members' interjections.
  • Set the cameras to look at Avatar Shadowheart when looking in the Selûnite chest in the owlbear cave.
  • Fixed a bug where the camera wasn't correctly showing the Zhent badge.
  • Added a dead tiefling who was missing from the scene with the ogres at the Blighted Village.
  • Edited an awkward lantern position on Harper Skywin and adjusted the Moonlantern VFX to make the scene more readable in the cinematic with the Moonlantern after the drider ambush.
  • Fixed Mirkon popping when you fail the Sleight of Hand check near the harpies.
  • Fixed some paddle hands when talking to Gale.
  • Re-assigned missing VFX to the player character.
  • Fixed a problematic animation that offset VFX offscreen in a dialogue with Minthara at Moonrise Towers.
  • Fixed random companions sometimes appearing in cinematics.
  • Fixed a camera shot when Orin receives Bhaal's Boon in combat so it no longer just shows her feet.
  • Fixed the water showing up where it shouldn't during Gale's romance dialogue.
  • Fixed lighting abruptly disappearing in the dialogue about the gith map near the Risen Road.
  • Fixed a twisting arm.
  • Added missing bruises to Rolan.
  • Slightly extended the cinematic sequence where Vlaakith Wishes your party to end when you question her.
  • Fixed head pops on Karlach and background companions.
  • Fixed head pops when talking to Jaheira in the endgame.
  • Fixed the camera pointing at an empty part of the submersible in a dialogue. Also ensured hostages are on board instead of standing on the ocean floor.
  • Polished Barcus' release from the windmill a little.
  • Removed fade-to-black after Gale's explosion.
  • Fixed a line getting cut off when talking to Karlach about Astarion.
  • Nobody asked for this, but we made the ceremorphosis scene on the nautiloid more horrifying. You're welcome.
  • Fixed timing issues and faulty animation fades.
  • Fixed Isobel flying out of frame in a dialogue at Last Light.
  • Added an animation for human male characters turning their heads to look at Astarion before stopping the ritual.

 

 

Full Release Patch #1

Released August 25, 2023

 

You won’t be waiting long for Patch 2, which is right around the corner. This update will feature significant performance improvements - but we’ll go into more detail about that closer to its release.
In the meantime, did you know that collectively you’ve played over 200,000,000 hours of Baldur's Gate 3 since launch? That’s over 22,000 years!

The most popular class choice is currently Paladin, followed by Sorcerer, while the award for least popular class goes to Cleric.
Human and Elf characters reign supreme in Faerûn, followed swiftly and unsurprisingly by Half-Elf. On the opposite end of the spectrum we find Dwarf, Gnome, Githyanki, and Halfling. We get it, they’re not exactly the most ethereal beauties of the Realms but they’d still form a rad metal band.

For now, as we focus on fixes, thank you for playing Baldur’s Gate 3 and continuing to share this adventure with us.

SPOILERS - Please bear in mind some of the entries below might contain spoilers, proceed at your own risk.

 
HIGHLIGHTS

Showstoppers

  • The Emperor will no longer leave you stranded in the Morphic Pool.
  • Starting to use the boat to go to the Morphic Pool, sending that character to camp, and then using another character to make the journey will no longer block you from progressing.
  • Fixed a bug where listening in on a conversation as Player 1 and then exiting the dialogue prematurely could result in not being able to interact with anything anymore.
  • Fixed an issue causing the Reaction UI to not work correctly and potentially block progress in combat if you save the game in the middle of a reaction.
  • Fixed loot in corpses sometimes not appearing in multiplayer until an item is dragged onto the corpse.
  • Fixed a bug causing you to get a Game Over screen after helping Downed party members.
  • Fixed the Helm of Arcane Acuity crashing the game. The condition is now capped to 7 stacks.
  • Attacking an NPC during a dialogue after being Downed will now get you arrested rather than giving you a Game Over screen.
  • Fixed an issue where characters could get stuck in an infinite falling loop.
  • Fixed an issue with Marcus being resurrected by players hitting him with a dual-wield attack - the second hit will no longer revive him.


 

Story Flow and Logic

  • Wyll should be able to talk about Ravengard being at Moonrise Towers, and will no longer have an exclamation point above his head without having anything new to say.
  • Wyll should now be able to tell you what to do next if Ansur is killed and he has an exclamation mark above his head.
  • Ravengard no longer addresses non-tadpoled characters as True Souls in Wyrm's Rock.
  • Shadowheart should more easily follow up on her proposed romance moments in Act III.
  • Fixed conditions being updated before a savegame finished loading. This, for instance, caused the hag to have 0 HP if loading an autosave created when entering the Lower City, preventing you from progressing through related quests.
  • Fixed Karlach not going to camp after being freed from the Wyrm's Rock prison if your party was full.
  • Jaheira and Minsc's paths are tied after you save Minsc, so if you've forsaken him, Jaheira should now follow after him.
  • Fixed bug that made it possible to break up with Astarion without meaning to.
  • The drider will now recognise that you're with him when reaching Moonrise Towers if you start following him in the middle of his route.
  • Art Cullagh and Fist J'ehlar no longer get so scared of bears and spiders that their quest breaks.
  • The Zhentarim will more consistently use the mines after their allies have fallen back to safety, and will no longer actively try to blow themselves up by checking active mines.
  • Minthara no longer references irrelevant topics or passes judgement on companions more than once.
  • Fixed the dialogue flow when dating Minthara.
  • Fixed Minthara's body disappearing at camp after you decide to bring a sweet moment to a terrible end.
  • You can no longer recruit both Halsin and Minthara to camp in the same playthrough.
  • Changed several precise map markers into more appropriate general area markers, such as for investigating Kagha, investigating the cellar in the Blighted Village, and finding Halsin at the Goblin Camp.
  • Made it less ambiguous that you're starting a romance with Gale when choosing certain dialogue options.
  • During Gale's spell-teaching scene, you now have the option to picture a future with Gale that falls somewhere in between kissing him and kicking him in the head.
  • When confronting Raphael in the House of Hope, Raphael will no longer target his own pillars or allies with Flames of Avernus.
  • The Rescue the Grand Duke quest should now receive a proper update about the duke's whereabouts, regardless of the way the quest started.
  • Fixed an issue where using non-lethal attacks on Auntie Ethel would still kill her.
  • You can now opt to respect the privacy of the bugbear and the ogre outside the Blighted Village again. Don't get in the way of real love.
  • Fixed a level design quirk that would allow you to use a spell like Misty Step or Dimension Door to skip part of the main quest sequence in Act II.
  • Fixed an issue where the Baldur's Mouth headline about a cute cat could get accidentally overwritten.
  • If Wyll isn't recruited, he will now recognise Avatar Karlach and initiate dialogue.
  • Made sure Mizora can always interrupt Wyll, no matter where he runs off to.
  • Throwing a single coin at the beggars will no longer damage them.
  • If Dolly Dolly Dolly curses you with the A Clown in Town condition for making her angry while inside the Moonlantern, she will now paint your face. That'll teach you.
  • The Zhentarim at the Goblin Camp should now be more tolerant if you approach them.


 

Balance

  • Made gold bounties more generous in several containers across the game.
  • Increased players' HP bonus in Explorer Mode from +50% to +100%.
  • Fixed the Freecast tadpole power to properly reset on Long Rest. It was creating infinite spell slots and Sorcery Points for sorcerers.
  • Arcane Tricksters' Mage Hand Legerdemain now does not expire until destroyed, and does not lose Invisibility on Long Rest.
  • You can no longer have multiple Mage Hands active at the same time.
  • The Shield reaction can no longer be used while Silenced.
  • Fixed not being able to create 5th Level spell slots from Sorcery Points.
  • College of Lore bards can now pick which additional skill proficiency they receive. Bards that are already of the College of Lore need to respec to get this choice.
  • Made sure proper spell DC is applied during multiclassing.
  • Added spells to bards' Magical Secrets feature: Banishing Smite, Animate Dead, Crusader's Mantle, Hunger of Hadar, Revivify, Sleet Storm, Rage of Enfeeblement, Web, Entangle, Hunter's Mark, Sanctuary, Thunderous Smite, Bone Chill, Eldritch Morphic Blast, Fire Bolt, Ray of Frost, Sacred Flame.
  • The Club of Hill Giant Strength now increases Strength to 19 and not some puny 15.
  • Fixed a bug with ranged enemies reapplying Hunter's Mark constantly, even when not needed.
  • Warlocks' Pact of the Chain summons now get to use their Extra Attack more than once.
  • Fixed NPCs sometimes spotting you even if they're not supposed to be able to.
  • Fixed an issue where multiple rolls trigger if you walk along the edge of a cone of vision.
  • Danse Macabre ghouls will no longer kill you when you Long Rest.
  • If you make a successful Saving Throw against a poison, you will now gain immunity to that specific poison for 2 turns.
  • Grym, the Protector of the Forge, now deals more damage in Tactician Mode.
  • Meenlocks are now immune to the shadow curse.
  • Increased the HP and AC of Orin.
  • Lorroakan can no longer cast his signature reaction spell, Elemental Retort, when silenced.
  • Helped Minthara remember how to use her weapons.
  • Fixed enemies targeting you from above through the ceiling in the Gauntlet of Shar.
  • Enabled trespass warnings for any additional characters that trespass after the first instead of immediately triggering combat.
  • Fixed NPCs attacking outside of their turn when combat starts during forced Turn-Based Mode.


 

Usability

  • Fixed dialogue notifications, like approval ratings and roll results, disappearing too early.
  • The Launcher will now remember whether you chose DX11 or Vulkan.
  • Fixed the incorrect amount of gold being displayed in all UI menus if the amount is too large.
  • Fixed spells like Hex randomly shifting in order, causing you to misclick if you're moving and clicking around intuitively.
  • Fixed players who are merely listening in on a dialogue being able to skip lines - only the speaker can now do this.
  • Fixed an issue with Camp Supply values for the second local player in multiplayer if they joined during a game. Long Rests will, alas, no longer cost nothing.
  • You can no longer interact with another player's inventory (e.g. send multiselected items or use their items) if their inventory is locked.
  • Fixed the critical hit text sometimes not appearing.
  • Improved the performance of the minimap when new map markers appear or old ones disappear.
  • Dyed armour will now appear in the right colour in the Level Up screen.
  • Halsin's Wild Shape tooltip will now correctly call him a cave bear.

  •  

    Visuals

    Fixed the modesty filter not working on dragonborns.
  • Fixed earrings on tiefling female strong character models.
  • Added a Controller Style option, which allows you to override which controller's icons are displayed.
  • Fixed an issue causing the clown makeup to not only not appear on Lae'zel's face when applied, but also remove her characteristic tattoos and makeup.
  • Invoke Duplicity now works as an identical copy of your character. And they're not naked.
  • Fixed a leather helmet, a metal helmet, and the Helmet of Smiting floating on some character models.
  • Undergoing partial ceremorphosis will now rot your teeth!
  • Lae'zel's underwear will now more accurately reflect the colour of dyes used on it.


 

Cinematic Scenes

  • Made fixes to kissing scenes with the Origin characters across the game, for example to make sure physical contact is made properly, to account for shorter races, and to account for uneven ground.
  • Made sure Dame Aylin's armour and wings are correct in the scene where she kicks Lorroakan's butt.
  • Fixed items like mugs and newspapers floating in the air during dialogues - the characters holding them were correctly hidden but the items themselves weren't. Ghosties begone!
  • Fixed Scratch's position so you can try to get that ball out of his mouth. Whether he'll let you have it is another matter.
  • Improved Volo's aim during your ice pick lobotomy.
  • Lae'zel no longer floats up and down during your dialogue where you discuss dating.
  • Made sure Wyll has room to dance no matter where you're camping.
  • Fixed some cameras that couldn't contain the force that is Astarion in a dialogue with him at night at camp. Also tweaked and added facial expressions where needed.
  • The red dragon you see through the telescope in the Emerald Grove will no longer remain blurry after you pass the Perception check.
  • Fixed a camera position when Karlach hugs you for the first time after getting her upgrade.
  • Fixed the mind flayer not appearing in the cinematic dialogue with Dror Ragzlin if you manually trigger the dialogue.


 

Loot and Trade

  • Traders who stock dyes now also stock dye remover.
  • Made Lady Esther available to trade with after you've completed her quests.
  • Fish vendors now have more fish to sell. That new bait must be doing the trick!
  • Popper the kobold at the circus now sells more oddities.
  • Lady Jannath will now have artsy items to trade.
  • Skeletons around the Selûnite Outpost no longer have fresh food in their inventory.
  • Lohse's portrait is now reachable, chief.


 

Misc

  • Updated the credits and reformatted them into two neater columns.
  • The Digital Deluxe DLC's D:OS2 bard songs are now also granted to companions as well, instead of just player avatars.
  • All the extra bard songs from the Deluxe Edition will now be available even if you use Lohse's Lute of the Merryweather Bard from the Deluxe Edition.
  • DLC rewards will no longer get removed if you load a save with that DLC not installed. Any rewards that were removed due to this will be restored.
  • Steel Watcher idle sounds no longer take up streaming bandwidth.
  • You can no longer climb the Shambling Mound.
  • Optimised the walking bounds of Glut so that it navigates the world and the battlefield better.



CRASHES AND BLOCKERS

  • Fixed a crash on loading savegames that had party followers with what we call 'local items'.
  • Fixed a random crash when going to Long Rest in the camp on split-screen.
  • Fixed a crash in Vulkan API.
  • Fixed textures trying to load in twice when they were requested again while still pending unload, which could cause a crash later on.
  • Fixed a crash that could occur when destroying projectiles.
  • Fixed a crash that could occur when the Sunlit Wetlands illusion dropped.
  • Fixed an issue with cross-save that prevented players with unstable internet connections from creating or loading a savegame.
  • Fixed clients getting stuck on the loading screen when attempting to join a host game with mods running.
  • Fixed a crash related to interacting with the transponder on the nautiloid and then opening the Character Sheet or Party View.


 

MULTIPLAYER

  • Fixed the game thinking you have two controllers and entering split-screen if you connect one controller via Bluetooth and then also plug it in physically.
  • Fixed save and load warning messages appearing for non-host players and overlapping on the controller game menu in split-screen.
  • Fixed multiple issues when, in a multiplayer game, a client leaves a game during a roll in a dialogue.


 

COMBAT AND BALANCE

  • Fixed not being able to end turn in combat when a character kills an enemy while outside of combat.
  • Multiclassing into ranger now correctly provides proficiency in martial weapons.
  • Increased the HP of swarms in the Guildhall to bring their totals more in line with level expectations.
  • Fixed the Toll Collector's visages not attacking you if she can't initiate combat herself.
  • Adventurer Rosanna in the Flophouse is now Level 5 instead of Level 1.
  • The Voiceless Penitent in the Lower City is now a Level 10 paladin. A worthy opponent.
  • Githyanki will now move position when Crèche Y'llek turns hostile.
  • Harper Donner now has the Ability scores and proficiencies of a proper wizard.
  • Made sure certain bushes in the wilderness and the swamp in Act I don't block projectiles during combat.
  • Fixed the Slayer Form not receiving an AC bonus from killing marked targets.
  • The ambushers in the Temple of Bhaal were ambushing and hiding too well. They now correctly wait in ambush or leave, depending on whether their leader is alive or dead.
  • The rats in the Gauntlet of Shar should no longer scurry to lower depths after you've engaged them in combat.
  • Fixed the hag using an incorrect spell during one of her phases and tweaked the damage values for the spell that she should have been using.
  • Made the assault at Moonrise Towers a little less unforgiving if Jaheira is alone or dead and you don't have the Harpers to help you.
  • Fixed the Flaming Sphere having an Attack of Opportunity.
  • Fixed an infinite damage loop between The Oak's Father Embrace and Justiciar Avengers in Tactician Mode.
  • Fixed Archfey warlocks not being able to use their warlock spell slots if they are a lower level than regular spell slots when multiclassing.
  • Fixed the Sneak Attack reaction not working if a melee finesse weapon is not equipped.
  • The Durable feat now has the intended maximum Constitution of 20.
  • Fixed some Smokepowder Arrows having an incorrect weight and price.
  • NPCs are now less likely to attack Spiritual Weapons.
  • Fixed Spiritual Weapon and Spirit Guardian receiving a to-hit bonus in Tactician Mode.
  • Spiritual Weapon upcast to 6th Level will now have the correct 36 HP when spawned.
  • Second Wind and Lay on Hands healing amounts now correctly scale with class level rather than overall character level.
  • Fixed The Part where this was copy pasta from Fextralife
  • Fixed characters trying to move into combat position if they're casting a spell, so they no longer move back and forth from their combat position and spellcasting.
  • Mimics will now react to being attacked from afar.
  • Using the 'Call Forth Allies' summons no longer causes allies to enter combat hostile towards you.
  • Allies now always join combat no matter the distance they are from enemies when summoned.
  • Whirlwind no longer requires Concentration and has been reduced to 3 rounds.
  • The Owlbear Wild Shape will no longer lose access to its Rage charges at Level 8.
  • Spiders in the Goblin Camp should no longer stack on top of each other when they're trying to bite their victim.
  • Minthara is no longer immortal for the entirety of the attack on the Emerald Grove.
  • Fixed goblins rolling Initiative while in combat and skipping their turn at the Goblin Camp checkpoint.
  • Halfling cultists in Crèche Y'llek now wear leather armour.
  • Fixed the combat AI timing out and ending the turn due to the game trying to create a puddle when it wasn't possible.
  • Reduced the flesh golem's attack damage in Explorer Mode.
  • Tweaked the relationship between goblins and spiders: goblins will react if you attack the spiders, but the spiders don't care much for the goblins and won't join their combats.
  • Fixed Auntie Ethel dying instead of getting Knocked Out even when Non-Lethal Attacks are toggled on.
  • In Tactician Mode, meenlocks now have increased Dexterity and Constitution stats, as was intended.
  • In Tactician Mode, dinosaurs now have an Extra Attack.
  • In Tactician Mode, Houndmaster Pol's dogs now have a Terrifying Howl action.
  • Gremishkas' Panther Polymorph now has Jump.


 

ACTIONS AND CONDITIONS

  • Dragonborns' Breath Weapon attack now scales with your character level and uses Constitution as its Saving Throw.
  • Made sure Kith'raki Inferno can only be used once, as intended.
  • Sapped characters now always fail Dexterity and Strength Saving Throws.
  • Fixed Pommel Strike being able to knock out characters that are immune to being knocked out.
  • The Winged Horror Claw attack no longer paralyses undead.
  • The Magic Weapon spell upcasted to 4th Level or higher now grants the correct bonus value.
  • Corrected the DC of Death's Head's Stunning Gaze, and fixed the distance in the description (which said 9m instead of 18m).
  • Fixed the Feared condition causing a Saving Throw even when the affected character is in the direct line of sight of the source of the Fear.
  • Added a workaround for cases where casting the Silence spell caused the game to freeze for long periods.
  • Fixed certain savegames where you cannot talk to any or certain NPCs after the Silence or Garotte spells were used.
  • Multiattack spells such as Flurry of Blows should now only trigger the Netherbrain's Psionic Rebuke reaction when the final attack is landed, instead of after the first attack.
  • Fixed Minor Illusion and Invoke Duplicity causing an infinite loop of starting and ending combat.
  • Symbiotic Entity now works with unarmed attacks.
  • Wild Magic Surge: Retribution now also works for ranged attacks.
  • The Crusader's Mantle action now shows the aura radius during its preview.
  • The Telekinesis spell now works correctly when you attempt to use it from the hotbar.
  • Fixed the Sword of Life Stealing's effect not triggering when dealing a critical hit.
  • Insect Plague now correctly rolls a Constitution Saving Throw each turn to deal full or half damage. Characters will also make a Saving Throw if they walk into the Insect Plague for the first time each turn.
  • Fixed Shield of Thralls being able to stun allies.
  • Ki Resonation Blast targeting now shows the correct 5m AoE around the target.
  • Fixed Stinking Cloud not reapplying its condition to characters that had the condition on the previous turn.
  • Fixed Silence blocking casting Ice Knife.
  • Mystic Carrion's canopic jar condition is no longer removed on his death.
  • Fixed the Exposing Bite condition being removed on any attack instead of only melee attacks.
  • Fixed the Cloud of Daggers spell sometimes not being considered a hostile action and not starting combat.
  • Fixed the Stoneskin spell granting resistance to magical damage - it should now only provide resistance to non-magical damage.
  • Fixed the Prepare and Brace weapon actions requiring 75% movement to be available. Also fixed the associated misleading 'Can't be Immobilised' warning when that happens.


 

GAMEPLAY

  • You now gain XP for enemies destroyed at the end of the lakeside ritual by Last Light.
  • Entering the city sewers from a certain location now gives the same exploration XP as other routes.
  • Added XP rewards for the area around the Mason's house in the Shadow-Cursed Lands. Because you deserve it.
  • When defending Halsin's portal, individual enemies now give less XP.
  • Fixed a bug allowing you to use the Knock spell to unlock magically protected doors in Cazador's dungeon.
  • Fixed the Oil of Combustion exploding after its condition expires.
  • Fixed the Wall of Fire area of effect not matching the target indicator.
  • A Scroll of Summon Quasit should now drop even if the container that held it was destroyed.
  • The Planar Ally: Cambion fire surface no longer creates a fire surface on death.
  • Made adjustments to balance Danse Macabre and fixed the School of Necromancy version to summon creatures correctly again.
  • Crystals in the Astral Prism can now only be broken with the Orphic Hammer.
  • Certain skeletons in Crèche Y'llek will no longer be highlighted when pressing the Alt key.
  • Fixed a vase that was creating a water surface that could not spawn.
  • Fixed a potential performance issue caused by one of the turrets beneath the Emerald Grove.
  • Gave the prison guards at Moonrise Towers more fitting staves.
  • Updated the situation involving Nettie's poison so that you can use Alchemy rather than her cauldron.
  • Doozy the Dunce will now actively look for his ring in the mud.
  • You can now cure the zaith'isk debuffs with tadpoles.
  • Partial and full ceremorphosis now remove the zaith'isk debuffs.
  • Shar will no longer clone the tadpoles themselves in the Mirror Trial.
  • Made it easier to select Cloakers and made them sneakier at Sneaking.
  • Added some generic headlines back into the Baldur's Mouth gazette if you generate a lot of papers.
  • You should no longer need to disarm the Crushed Spike Trap near the nautiloid crash site.
  • Fixed Undead Thralls not using increased proficiency bonuses at higher levels.
  • The cambion from the Infernal Rapier can now be dismissed.
  • You can no longer use Dimension Door on creatures that are Grounded.
  • The Transmuter's Stone's cooldown can now be reset by the Potion of Angelic Slumber.
  • Fixed the Trial of Courage being half as long as necessary, dead enemies staying in the combat, and some characters not joining the combat.
  • Fixed a Perception check not triggering correctly in the sewers near Basilisk Gate due to a line-of-sight issue.
  • Fixed the Encumbered condition not always reacting correctly to changes to your weight.
  • Characters that leave the location you're in will now have their summons dismissed.
  • Using the ladder in Zevlor's secluded chambers is no longer forbidden.
  • The sloop at Moonrise Towers Prison will no longer leave with you even if you choose to stay.
  • Increased the range at which restoration pods work in the High Hall so that you can reuse them on party members who were standing far away when they were first used.
  • Fixed characters floating or squatting when they become visible, for example after cinematic dialogues.
  • Fixed Contagion Poisoned disappearing after one successful Saving Throw during Stage 2 or Stage 3.
  • Fixed Mind Sanctuary allowing a free action if you didn't have any before entering the aura.
  • Fixed the Sharpshooter feat not applying its penalty to off-hand ranged attacks.
  • Characters will now sheathe the Everburn Blade when idle.
  • Fixed the Twisting Vines surface expiring early instead of ticking with combat turns.
  • Fixed the Wavemother's Robe not providing Cold resistance.
  • Wild Shaped players can no longer run around the final confrontation with Ketheric without triggering a reaction.
  • Fixed Concentration not updating correctly after you load into a new region.
  • Fixed Wild Magic: Vine Growth not triggering correctly for barbarians.
  • You can no longer avoid Ansur by sneaking or being shapeshifted when interacting with him.
  • Added a Perception check to a particular still life painting in the Lower City.
  • Fixed a bug where switching characters right before a cinematic would cause the cinematic to not play.
  • Talking to Topaz no longer consumes a Wild Shape charge.
  • Fixed spells that should work on allies sometimes not working on certain party members.
  • Fixed a bug where if a player character or NPC stops being affected by a Silencing spell, they can no longer talk to anyone.
  • Fixed Minsc not following your party even if he's grouped and recruited as a companion.
  • Tweaked the Action Surge achievement to only allow specific spells to count multiple times.
  • Fixed a black screen appearing at the end of the tutorial if a dead avatar is in a companion's inventory.
  • Adjusted the outer bounds of the Nyrulna trident.
  • Made some especially repetitive overhead dialogues in the Emerald Grove less annoying.
  • Fixed the Crawler Mucus and Malice poison flasks applying weapon coating when thrown like a grenade, instead of applying their poisonous condition like other poisons.
  • Fixed Wild Magic: Protective Lights not highlighting affected allies.
  • Fixed Fist of Unbroken Air not applying fall damage when pushing the target.
  • Fixed some keybind options that weren't working and removed some old ones.
  • You will no longer be thrown into the Moonrise Towers jail if the emergency lever has already been activated.
  • All broken Moonlanterns, not just Nere's, can now be investigated in a dialogue.


 

FLOW AND SCRIPTING

  • The 'The Best Offence is Virtually Nonsense' background goal for soldiers is no longer missing from the game.
  • The 'An Apple a Day Keeps the Scalpel Away' background goal for soldiers is no longer unlocked at the wrong moment.
  • Fixed the 'Not Another Soul' background goal sometimes completing after the wrong combat.
  • Fixed an issue where killing the mind flayer at the nautiloid crash site triggered the 'Fresh Kindle for the Fire' background goal. Now it correctly triggers 'To Sleep, Perchance to Dream Tentacled Dreams' instead.
  • During the attack of the Emerald Grove, Lump and the ogres will no longer attack Cerys.
  • Fixed the elevator summon stones in the Gauntlet of Shar remaining active even after the elevator has arrived at its destination.
  • The Guardian of Faith in Crèche Y'llek will no longer reappear after you've killed it.
  • We've asked Shadowheart to be more careful with the mysterious artefact and not let guards take it from her when being sent to prison.
  • Made various improvements to how the gith react to combat in Crèche Y'llek.
  • Fixed a potential softblock that made it more difficult to find the self-destruct code for the Neurocitor.
  • Fixed some issues with the hostility of the eagles on top of Rosymorn Monastery: they will now be hostile when summoned, and will no longer be hostile if you enter their nest without being spotted.
  • Added a fade between the Dark Urge and Karlach's dialogue with Gortash and his main dialogue during the inauguration at Wyrm's Rock.
  • Fixed an issue where killing Nere, Wulbren, or Karlach with Necrotic, Cold or Acid damage would result in failing quests to get their heads.
  • Fixed a bug with Gortash not attacking the Dark Urge and Karlach immediately after they choose to attack him in Wyrm's Rock during the inauguration.
  • Fixed Gortash talking about 'clearing up mysteries' twice if he is confronted by the Dark Urge and Karlach and they agree to listen to him.
  • You no longer need to pass a Survival check to find the Brewer's alchemy stash after learning about it from his research notes.
  • Priestess Gut should now be more careful with her Potion of Sleep and not put it up for sale or drop it on death.
  • You no longer need to pass a Survival check to find the secret stash of the blue jay near Rosymorn Monsastery after it reveals its location.
  • Florrick now understands that if you're sneaking around her cell at Wyrm's Rock Prison when trying to rescue her, the sneaking is for her own benefit.
  • Fixed Astarion talking about things that are no longer relevant.
  • Removed an incorrect line when Companion Astarion meets Ulma after killing Cazador.
  • Fixed a rare edge-case where the Dark Urge could miss the battle at the Temple of Bhaal, meaning Bhaal should have been disappointed, but they would also end up being able to choose whether to accept or resist Bhaal.
  • Fed Three-Piece, Bad Twin Bubbins, and Carlorina the Wolf some more lines.
  • Fixed the game sometimes not recognising that the party has met Karlach.
  • Tweaked an endgame dialogue flow in case Karlach is in the party and not a mind flayer.
  • Karlach will now enter a rage even if she was defeated and resurrected while fighting the paladins, as long as she is near where the fight happened.
  • Karlach will no longer ask Lae'zel about being betrayed by Vlaakith in Crèche Y'llek if it didn't happen.
  • Characters with the Dual Wielder feat will no longer see their weapons duplicated in one of Shar's trials.
  • The statues in the Gauntlet of Shar will no longer have an option to give Shadowheart permission to undertake the trial if she did not ask for it.
  • Fixed some flow issues in dialogues with the Dark Urge and Minsc.
  • Fixed the hostages getting stuck and not running to the submersible if you left the Iron Throne when warned by Gortash and then returned later.
  • Fixed not being able to speak with Volo in Act III if you poisoned the goblins' brew while Volo was performing on stage at the Goblin Camp and you didn't save him afterwards
  • Fixed Mayrina appearing in Baldur's Gate if you gave her to the hag in Act I, and fixed some savegames with this bug in them if you hadn't progressed through the related quest in the city.
  • Fixed the hag being hostile to players from the beginning of Act III.
  • Steel Watchers will now more correctly and consistently choose sides (e.g. fight alongside mind flayers in the outburst) in different states of the city of Baldur's Gate.
  • Fixed the dead family members in Ambrust's House disappearing.
  • Jaheira and Minsc's paths are tied after you save him, meaning that if you've forsaken him, Jaheira will now go after him.
  • Fixed the owlbear cub not becoming a camp follower when it should due to choosing certain dialogue options in its scene at night.
  • Fixed an issue causing the post-credit scenes to be skipped in old savegames.
  • Your Dream Visitor now asks you to gather your allies if you use a waypoint to leave the Shadow-Cursed Lands.
  • All players are now presented with the option to destroy or dominate the Netherbrain regardless of the presence of the Dark Urge.
  • The Spear of Night marker should be removed now upon finding the room it is stored in.
  • The Dark Urge now has a specific flow when talking to Minthara after killing Orin.
  • You can no longer ask Avery Sonshal about Felogyr more than once in the Lower City.
  • You no longer need to unlock the printer again if you haven't changed the headline yet after unlocking it once.
  • Fixed Art Cullagh sometimes talking about someone as though he isn't right there in the room.
  • Fixed a bug where Halsin would fail to return to the Emerald Grove even though he said he would meet you there.
  • Fixed repeating lines in the dialogue with Chell during the celebration at camp.
  • Gale's mirror image that invites you for a private conversation should no longer talk to companions.
  • Elminster should no longer repeat his lines if you send him to camp and leave him there for an extended period of time.
  • Fixed some potential instances of party members becoming neutral to each other.
  • Auntie Ethel's illusion at the entrance to her cellar should no longer appear inside the walls.
  • Added fading to the transitions between Kagha's dialogues and the druids' assault on the tieflings.
  • Bugthimble now exclaims before turning hostile if you interact with her coffin.
  • Fixed some flow issues in dialogues with Jaheira.
  • Made sure the coffin maker now takes the money you offer him.
  • Fixed not being able to talk to Origin companions about Ketheric after he escapes.
  • Added a dialogue option to allow you to refuse Raphael and enter a Game Over state if you'd already refused him once before.
  • Fixed a potential blocker when trying to leave the Astral Prism after you've decided how to deal with Orpheus.
  • Tidied up the dialogue flow if you used the Supreme Tadpole but then chose to put it away.
  • Fixed the same dialogue with Orpheus in the Astral Plane triggering twice before you free him.
  • Lae'zel will no longer mention Astarion coming for your neck during the camp celebration if he hasn't revealed he's a vampire yet.
  • Fixed an issue where bribing Klaus at the circus entrance didn't deduct gold from your inventory. No such thing as a free clown.
  • Fixed an issue where goblins could start a dialogue about you making noise and waking them up, even if the goblins have already left the camp.
  • Fixed a line for the drow in Sharess' Caress not recognising a client of their sibling.
  • Fixed being able to talk to Gale about his last night if you weren't there.
  • Fixed an infinitely looping dialogue with Sazza.
  • Fixed the Stormshore Tabernacle shrine acting as though you had donated, despite no donation having been made.
  • You can now tell Devella, after saving her from the serial killer, that you already killed Orin.
  • Fixed a VO cut-off and potential dialogue blocker with the Inquisitor in the Knights of the Shield hideout.
  • Fixed a missing ready check for inter-region waypoint travel.
  • Made sure you go to a specific active camp for the camp night during inter-region travel.
  • Fixed one of Florrick's lines not playing after you rescue her from Waukeen's Rest.
  • You can update Ravengard on a certain request he had for you without having to go through his dialogue again.
  • Moved the location of Elminster in camp, so that his dialogue with Gale is a lot more likely to happen when we want it to.
  • You can now talk to the captain's wolves, Ur'uth and D'hak, using Speak with Animals.
  • Improved the flow for the Mage Hand and the gremishka in Crèche Y'llek, in particular making it harder for it to break out of its box.
  • Talking and submitting to the dying mind flayer near the crash site will now only kill the player submitting to it rather than all companions listening in.
  • You can no longer skip the 'spotted' cinematic scene of the skeletons in the Chapel crypt, and the fight will always trigger as expected.
  • Voss will now wait for you in the sewers if he promises to.
  • Fixed being able to talk to Wyll as though you'd already met and recruited him if you killed Karlach before the scene at the Emerald Grove gate.
  • Prior to the dialogue with Orin, if her abductee was rescued by someone other than the Dark Urge, the abductee will now be teleported out so it doesn't break the duel when they wake up.
  • When reading this note, you should know that this was copypasta from fextralife.
  • Failing to help Astarion with Raphael's quest now leads to him breaking up with you.
  • Isobel will stop repeatedly dragging you into conversation at the end of Act II.
  • Toobin no longer tells the Gondians to leave if they are all dead in the Steel Watch Foundry.
  • The telescope in the Emerald Grove won't show the red dragon anymore if the event with githyanki near the Mountain Pass has already happened.
  • Companions will no longer talk about saving the crèche from imminent destruction if its destruction was never triggered.
  • Shadowheart will no longer talk about a fight with Lae'zel that did not happen.
  • Fixed the heroic statue from the circus sculptor Boney getting stuck in Karlach's tent in the farm camp. Also fixed it not appearing in the Elfsong Tavern camp.
  • Changed the positions of the orthon when he appears at the Lower City camps.
  • Fixed Boney, the circus sculptor, not letting you trade with him after the fight in the circus is over.
  • You will no longer take your summons with you when teleported to the jungle by the djinni.
  • Fixed a dialogue with Shadowheart in the Shadow-Cursed Lands showing an empty line if you triggered it twice.
  • Shadowheart will no longer try to flee when attacked while she is unconscious on the beach.
  • Fixed characters like Nine-Fingers and Minsc talking about Jaheira as if she's alive and recruited if she isn't.
  • Improved how Haarlep handles crimes in the House of Hope.
  • Synchronised the destruction of Orpheus' chains more closely with the Orphic Hammer's spell.
  • Freed prisoners from Moonrise Towers will now react to crimes committed by players.
  • Made sure no harmful conditions on the Emperor carry over from Act II to the endgame.
  • Adjusted the conditions for Haarlep's follow-up scene in Baldur's Gate.
  • Avery will now give you more potent free fireworks if your allegiances align.
  • Fixed Mirkon's dialogue not triggering after defeating the harpies, particularly for Wild Shaped characters.
  • Jaheira is now always forced out of combat groups once she is recruited or the assault on Moonrise Towers is over.
  • Fixed Fezzerk maintaining his Surrendered condition after being looted and fixed fleeing characters from being considered permadead in certain cases.
  • Fixed Gale appearing in cinematic dialogues after his dramatic end.
  • Pandirna, the paralysed tiefling, can no longer witness the guard being killed to prevent the tieflings suddenly becoming hostile as Pandirna's witness report would happen off-screen.
  • Mol no longer repeats 'Kids! Scatter!' indefinitely.
  • Withers no longer re-engages you in dialogue from a distance after you've already entered the Watch Citadel in the Upper City.
  • Cal and Lia now react properly to Rolan's death while they're in Last Light.
  • Made sure you can talk to Sarevok during the blood baptism if someone is standing in his way.
  • You can now use the key you can loot from Malus Thorm to free his patient.
  • Fixed the flow for Anders' reaction after you fulfil his request to hunt down Karlach.
  • Fixed Gale making the same comment every time you speak to Bernard.
  • Companions and dangerous Wild Shapes like wolves and bears won't stop the drider from escorting you to Moonrise Towers anymore.
  • Companions will now comment when talking to the entrance guards at Moonrise Towers.
  • You can now go through Varsh Ko'kuu's dialogue only once, so listen up!
  • Before the final fight, when playing as Gale, you can now properly address your companions (or lack thereof).
  • In the Elfsong Tavern, you cannot ask Lakrissa about Alfira if Alfira is already dead.
  • The Myconid Sovereign now gives you the intended explosive.
  • Fixed an issue preventing you from reporting to Manip Nestor about explosive toys in the barn before disarming or detonating them.
  • Fixed an issue where talking to Manip Nestor after being caught by other guards could result in him sending the player to prison.
  • Volo will now appear at camp immediately after being saved.
  • Fixed Lae'zel triggering a discussion about the zaith'isk on certain camp nights before you've used it.
  • Committing two crimes at the same time will not always result in hostility.
  • When the Dark Urge wakes up with blood on their hands, this should no longer provoke attacks from camp followers and the victim's fate should now be clearer if the Dark Urge is killed that same night. The conditions for paladins losing their oath that night have also been refined.
  • Fixed companions mentioning a dead tiefling in the House of Healing in Reithwin even though there's only a dead goblin on the bed.
  • Ravengard will no longer react to crimes committed against Mizora.
  • Oskar will no longer linger in Jannath's Estate if Lady Jannath has kicked him out.
  • Oskar will no longer fight Kerri in the final combat; instead, he will cower.
  • Lady Jannath will no longer talk to you as if the house is haunted if you've already exorcised Kerri.
  • Shadowheart's approval will now be affected when you loot the cache in the owlbear cave.
  • If you don't intervene, Devella will no longer appear to die in the dialogue with Dolor and will be killed by the doppelgangers afterwards.
  • After Dolor's soliloquy, if you pick the Stealth dialogue option, you will remain in hiding after the dialogue.
  • Halsin now shows up in other characters' dialogues at camp at the end of Act II.
  • Fixed a repeated line in a dialogue with Wyll about his eye.
  • If Astarion has died, you can now report this to Gandrel.
  • After Mol alerts the guards about you, they will no longer approach with a crime dialogue multiple times.
  • Removed some references to the Sentient Amulet quest when interacting with the coffins in the Open Hand Temple Crypt.
  • If you refuse to suffer the Mad Monk's madness in the Open Hand Temple Crypt, party members will be surprised by the ensuing combat.
  • Minthara will now speak to you if you kill Sazza near her.
  • You can no longer tell Zevlor to do as Kagha says if she's dead.
  • The endgame dialogue that begins when dominating the Crown of Karsus will now play even if you have Downed characters.
  • Your Dream Visitor should continue to refuse to speak to characters without tadpoles in their brains.
  • Fixed an issue where deep gnomes would disappear after being saved in Grymforge and resting if you didn't talk to them, which resulted in the quest to save them being blocked.
  • Killing the Emperor at the end of Act II will now trigger a Game Over.
  • Fixed the hag in Act III being hostile by default if you attacked her in the Teahouse before she escaped to her lair in Act I.
  • Fixed an issue where Sazza gets stuck waiting at the entrance to the Goblin Camp if she was rescued from the Emerald Grove.
  • Fixed an issue relating to Lump and the ogres killing Cerys if they were summoned during the attack on the Emerald Grove, and both Asharak and Zevlor are dead.
  • Quests to save Ravengard won't wrongly state that he is in the Iron Throne if you skipped Gortash's ceremony.
  • You can no longer send items to camp during the endgame state.
  • Made sure Ravengard is at camp after you rescue him from the Iron Throne.
  • Fixed Mizora's camp dialogue where she offers a pact concerning Ravengard not triggering if Ravengard was knocked out during Gortash's ceremony.
  • Fixed a crash when attacking Jaheira's children in a specific party setup.
  • Fixed a scenario where players in the endgame could kill the Emperor but would still continue playing.
  • NPCs no longer react to bard performances if the Bard is in combat: fixes spamming of reactions


 

JOURNAL

  • Improved the journal updates for Lae'zel in Act III.
  • Updated some objectives and entries in the Deal with the Devil and Save Hope quests to be more granular and precise.
  • Added a new quest step for when you kill Sarevok before finding Valeria at the Murder Tribunal.
  • Halsin's Act I quest now closes with the correct update even if you managed to skip a couple of his scenes.
  • The Find Mystic Carrion's Servant quest will now close properly if you give Thrumbo or Thrumbo's jar to Mystic Carrion.
  • Fixed an issue with the journal flow for The Hellion's Heart.
  • The journal will now know whether you already know about the three goblin leaders.
  • A new journal entry will now unlock when you show Valeria the murder weapon.
  • Made journal improvements for the Lifting the Curse quest so it's easier to know where to meet Halsin.
  • Jaheira's quest updates correctly in Act II now if you recruit her right away rather than waiting until Act III to update.
  • Fixed journal markers leading to hidden doors in the Goblin Camp.
  • The journal now provides better guidance about what to do after freeing Minthara from Moonrise Towers.
  • The journal and dialogues for Lae'zel in Act III will now correctly reference past events when she's left in camp.
  • Added a journal update for Lae'zel's quest when you find out how to enter the House of Hope.
  • Improved journal feedback when progressing through Karlach's quest to upgrade her infernal engine.
  • Making a deal with the rats in the Gauntlet of Shar will only close the Break Yurgir's Contract quest when you discover their importance to Yurgir's contract.
  • The journal updates regarding betraying Halsin are now more accurate.


 

WRITING

  • Fixed an unpolished subtitle in a dialogue between Astarion and Cazador.
  • Removed a spell description for Guiding Bolt that was unique to the controller UI. The same one is used everywhere now.
  • Added a lore description to the Ring of Murderous Opportunity.
  • Amended the Muddy condition description to mention slowing, not halting, affected targets.
  • Gave two Divination Wizard Prophecy abilities exciting names.
  • Fixed an incorrect dragon name.
  • Added text to indicate dragon landing spots in the combat at the High Hall.
  • Fixed the names of levitating platforms in the Mind of the Netherbrain.
  • Made several tweaks to tooltips for clarity and accuracy, such as the Divine Strike variants, Sneak Attack, and Kereska's Poison.
  • Updated the Danse Macabre tooltip to not mention corpses.
  • Fixed several text issues like typos and mismatches between subtitles and VO.
  • You can no longer bring up Mystra before you know about her when talking to Gale after the camp celebration.
  • Rewrote a book to align more closely with dragonborn lore.
  • Updated the descriptions for Gale's and Astarion's camp clothing.
  • Altered Symbiotic Entity description to specify that the extra damage works on unarmed strikes too.
  • Warding Bond spell tooltip now mentions that the caster shares damage with their warded ally.
  • The Uncanny Dodge tooltip now mentions that it is a reaction.
  • The content should now correspond with the titles in the books about Selûne and Shar in the owlbear cave.
  • Fixed some flow issues and reworded a dialogue option for Avatar Gale to make it clearer that Gale explodes on top of the Netherbrain alone.
  • Fixed a blank dialogue option when talking to Halsin.
  • Updated the descriptions for the debuffs given by the zaith'isk to suggest a possible solution.
  • Reworded a dialogue option to make it clearer that you are inviting a kiss from Wyll.
  • Amended half-orcs' Savage Attacks to mention the correct amount of extra damage dice on a critical hit.
  • Clarified in the Illithid Powers tutorial pop-up that tadpoles are a shared party resource.
  • Cambions in the House of Hope are now called Vengeful Cambions.
  • Fixed the Blood of Lathander's Sunbeam tooltip incorrectly stating you can recast it in combat for free.
  • Rewrote Hunter rangers' Level 11 Multiattack ability to explain the separate attack rolls against targets.
  • Amended a Sage background goal to be less misleading.
  • Changed the incorrectly named 'Mirror Trial' to 'Self-Same Trial'.
  • Added an upcast damage description to the Cloudkill tooltip.
  • Fixed the upcast description for Gaseous Form.
  • Corrected the information on the Blight spell tooltip about the effect on plant creatures.
  • Avatar Lae'zel no longer ends up with only one choice in the confrontation with Shadowheart in camp.
  • Updated the lore description of the Floral Key to Fraygo's Flophouse.
  • Added a display name for a secret door in the Lower City.
  • Added dialogue options for players who don't have the Orphic Hammer to declare to the Emperor that they're going to try to find a way to free Orpheus (so long as Raphael is alive and able to show up to offer that solution).
  • Added a subregion name for the Hag Survivor Basement.


 

LOOT AND TRADE

  • One of the chests in the Emerald Grove now has more treasure.
  • Fixed meenlocks not carrying any belongings.
  • Added some missing poison ingredients in the Brewer's stash.
  • The Banite clerk at Felogyr's Fireworks will now sell free samples.
  • The Steel Watch Titan now carries Infernal Metal.
  • Improved the loot for Auntie Ethel when she's in the city.
  • Added treasure to the buried mound revealed by the blue jay near Rosymorn Monastery.
  • Added more gold to the Risen Road Tollhouse treasure.
  • Stonemason Kith, A'jak'nir Jeera, and Entharl Danthelon now sell Scrolls of Revivify.
  • Servants of Umberlee now carry more belongings.
  • Fixed a pouch in Wyrm's Crossing missing its treasure.
  • Filled the pockets of Shar's Sentinels in the Sharran Sanctuary.
  • Added more valuables to the chest from the Rescue the Trapped Man quest.
  • Worgs now drop Worg Fangs.
  • There are now fewer empty bottles in alcohol-related loot.
  • Looting Kagha and the Shadow Druids is now permitted if you enter combat with them.
  • All gremishka nests will now have loot.
  • Looting the corpses of the goblins Wyll kills during the fight at the Emerald Grove's front gate is now permitted.
  • Alchemical elixirs aren't as rare for higher levels anymore.
  • Keys now cost 1 gold instead of 0.
  • Fixed being able to barter for the Hellrider's Pride reward.
  • Fixed magic items not spawning correctly at the traders in rare situations in Act I.
  • Slightly tweaked the frequency of Hyena Ear drops.


 

CHARACTER CREATION AND LEVEL UP

  • Skill proficiency selection has been fixed on both keyboard and controller.
  • Removed a frame delay at the end of the Origins' introductions during Character Creation.
  • Fixed an issue where players were unable to skip the Origin character introductions when they played.
  • Elf ears will no longer clip through helmets on the Level Up screen.
  • Fixed drow not receiving the Dancing Lights cantrip in Character Creation.
  • Fixed the voices of your Guardian in Character Creation appearing in reverse order when using a controller.


 

ITEMS

  • Fixed an issue where you could store items in containers that cannot be opened (such as destructive barrels).
  • Boxes of fireworks will now specify the damage that can be done if they explode.
  • Fixed a bug where adding items to the Chest of the Mundane changed the weight of an item.
  • Fixed an issue where the Chest of the Mundane stopped functioning as intended once you arrived in Wyrm's Crossing.
  • Fixed some unreachable items in the Underdark.
  • Fixed some unreachable items on a desk near the Slack-Skinned Head in the Necrotic Laboratory.
  • Fixed several unreachable items in the House of Healing surgery room.
  • Fixed Some unreachable loot on the nautiloid.

 

UI AND TOOLTIPS

  • Fixed the Vitriol of Shadowroot Sac being displayed twice in the Alchemy panel.
  • Fixed the Crystalline Lens alchemical ingredient being highlighted in orange as an important story item.
  • Made it easier to tell which settings you can't change due to a previous choice.
  • Improved the formatting of the radial customisation pop-up.
  • Fixed some text overlap issues with the bonuses in the Active Roll screen.
  • Fixed various issues with the minimap render in several locations.
  • Specified that the Savage Attacker feat applies to melee weapon attacks.
  • Supreme and Astral tadpoles are now properly highlighted in orange as story items.
  • Fixed the minimap not updating when walking into Last Light Inn.
  • Made it easier to understand which dialogue option was selected when listening in to a conversation in multiplayer and made sure it stays on the screen for longer.
  • Map objective text will now wrap if the line is too long.
  • Fixed layout issues with waypoints on the minimap and added extra messaging for when fast travel is blocked.
  • Unarmed Attack tooltips will now display bonuses correctly.
  • Added several tutorial entries back to the journal.
  • Fixed the icon and duration in the tooltip for Improved Minor Illusion.
  • Prevented containers from automatically closing when you click Take All if not all items are actually taken (for example if you're overencumbered).
  • Fixed item and spell bonuses being incorrectly displayed in the Roll UI for characters who are incapacitated in some way (e.g. unconscious, concentration broken).
  • Fixed some monk spell tooltips not displaying their Unarmed Strike boost bonuses.
  • Fixed tooltip titles and durations overlapping.
  • The tutorial for the Item Context Menu is delayed until the end of the combat at the Emerald Grove gate. (Kanon! No!)
  • Prevented the Orphic Favour aura from spamming overhead and in the combat log.
  • Fixed the Combat Log displaying the wrong tooltip for Psionic Backlash.
  • To avoid showing two very similar warning messages, we added a line that will tell you why you can't load or save the game if the reason for both is the same.
  • Fixed messages that explain why an action or spell is unavailable, that were only showing the cause, and/or that were not showing in the hotbar.
  • Fixed the Cloud of Daggers tooltip specifying the incorrect amount of damage when upcasted at 4th level.
  • Attempting to Long Rest when in a zone where it's impossible now shows the right error message.
  • The Short Rest tutorial will no longer pop up when you're at camp.
  • Made general optimisation improvements and clean-ups to the UI.
  • Updated the cooldown system of the hotbar to avoid certain actions being disabled after you use them once.
  • Fixed the Remarkable Athlete: Proficiency bonus not getting added to the active roll UI.
  • Fixed missing approval ratings in the Character Sheet.
  • Added Grant Flight's missing upcast description.
  • Fixed the Eyebite spell not displaying the condition in its tooltip correctly.
  • Fixed the Shar's Embrace condition missing an icon.
  • Removed the empty facial hair tab for drow in Character Creation, who can't have facial hair anyway.
  • Fixed the icon for emeralds.
  • Fixed Lightning Arrow not specifying the roll type in its tooltip.
  • Fixed the Shield spell tooltip specifying the duration of the spell incorrectly.
  • Fixed tooltips for Bardic Inspiration not updating their recharge time after Level 5.
  • Fixed 'throw' spells such as Telekinesis not showing their range in tooltips.
  • Fixed tooltips not reopening after you close pinned tooltips or the party line when using the controller.
  • Fixed 'Translation Not Found' showing for spell targets in the combat log.
  • Fixed one side of the Journal UI temporarily disappearing if a player exits split-screen while it is open.
  • Fixed several UI issues when playing with controller relating to panels and tooltips.
  • Fixed Origin portraits in Character Creation when playing with a controller after returning from the Guardian customisation screen.
  • Fixed the wrong Spell Save DC and Spell Attack values appearing in Character Creation when proceeding to edit your Guardian and then going back to edit your character.
  • Fixed the incorrect icon for Orin's dagger.
  • The 'Unavailable: Spell not prepared' error message for reactions no longer overlaps other text.
  • Moved the error messages that tell you when you can't do something to the hotbar if the reason for the restriction is a condition.
  • Translated the Manage Experiences button for managing your Illithid Powers.
  • Improved the performance of the minimap when new map markers appear or old ones disappear.
  • Fixed a rare case of the Level Up UI not appearing.
  • Fixed passives and bonuses not showing up on the initial screen on Level Up for rangers of the Hunter subclass.
  • Added a campfire icon to the tutorial pop-up/window.
  • Cosmetically updated map warnings and made them less transparent.
  • Added a new icon to more clearly distinguish exiting camp and going to camp.
  • Fixed the Death Saving Throw UI disappearing after saving the game.
  • Fixed missing text for the Advantage reason for the Knocked Out condition.
  • Fixed some denizens of the Emerald Grove showing up as traders on the map even if they had nothing to trade.
  • Fixed the Salts of Copper Shavings recipe being listed thrice in the list of alchemical recipes.
  • Fixed the Active Search tutorial pop-up disappearing too early before you approach the gate to the Emerald Grove.
  • Fixed the Active Search tutorial pop-up showing the wrong button prompt.
  • Small Shovels will no longer automatically take up a slot in your hotbar.
  • Removed the '0' that appeared for Concentration spells that don't expire after a specific number of turns.
  • Players using controller are now able to see their character tags correctly.
  • Players using controller will now be able to skip the Level Up intro animation.
  • Fixed a localisation issue for spellbook category names.
  • Fixed the icons for resources and reactions overlapping on the hotbar at higher levels.
  • Fixed the text about Concentration being cut off on split-screen when too long.
  • Fixed HTML tags being visible in the journal.
  • Fixed Feat selection during level up in some multiclass combinations while using a controller
  • Fixed the Encumbrance icon's height in tutorial messages.

 

LEVEL DESIGN AND MAP

  • Fixed unreachable digging mounds across the game.
  • Positioned the camp chests a little better at Moonrise Towers and the Elfsong Tavern.
  • Fixed an issue causing the shroud to not clear when you enter the Silent Library in the Gauntlet of Shar.
  • Added some scenery to a small, inaccessible alcove in the Lower City to make it clear that it's inaccessible.
  • Fixed a small pocket in the Shadowfell area where no actions could be taken.
  • Made camera improvements in the hag's lair.
  • Fixed the Crèche Y'llek entrance camera rotation so you face the correct way upon entering.
  • Fixed Kuo-Toa entrance camera rotation so you face the correct way upon entering.
  • Fixed some camera issues around the Cragged Rock in the owlbear cave.
  • Fixed some fading issues in the ogre and bugbear's barn.
  • Fixed moon vista shadows.
  • Fixed some floating items in the nautiloid crash site and a stretched texture.
  • Players will now be able to access the secret floor in the House of Healing.
  • Fixed a brazier in the Dank Crypt in the Chapel being non-interactable.
  • Parts of the gnoll cave won't disappear anymore due to a camera fix.
  • Guards outside will no longer incorrectly join the fight in Figaro's shop.
  • Fixed several fading and camera issues in Crèche Y'llek.
  • Adjusted the location of a diggable mound in Crèche Y'llek.
  • Adjusted the location of a diggable mound in the Underdark.
  • Fixed an incorrectly fading wooden walkway in the Wyrm's Crossing region.
  • Fixed a platform being stuck under the lava in Grymforge when trying to forge a second Adamantine item.
  • Fixed a roof fading bug in the Steel Watch Foundry.
  • The door leading to the Shadowfell in the Gauntlet of Shar is now protected by Arcane Lock.
  • Opening the Ornate Mirror in the Blighted Village will now clear the shroud beyond it.
  • The Crimson Draughts subregion of the Lower City now spans the entire house.
  • The portal to the House of Hope will now be visible even after travelling back to the Lower City.
  • Fixed floors being darkened on the minimap when entering Last Light.
  • Created taller triggers when changing floors via jumps and ladders to fix the minimap briefly showing the wrong floor.
  • Fixed the wrong floor textures showing up on the minimap behind the waterfall by the Goblin Camp.
  • Fixed some floating rocks in the owlbear cave.
  • Fixed the minimap not matching up precisely with where the stairs are in the Upper City near the High Hall.
  • Tweaked the hover visibility of a secret crumbling wall in Crèche Y'llek so it's not as easy to find.
  • Added a minimap marker for the entrance door to the Chapel so it's easier to find the way out.
  • Added missing quest details to the map for The High Harper.
  • Tweaked the placement of some objects in the High Hall.
  • Shifted the placement of a tiny hole in the High Hall.
  • Fixed the fading on a skull that hangs on a post.
  • Fixed some fading issues around the barn where you find the ogre and bugbear.
  • Fixed a fading terrain issue in Waukeen's Rest.
  • Fixed a gap in the ground outside Rosymorn Monastery that would make it look like you were walking in the air.
  • Fixed some stairs in the Undercity Ruins getting visually cut off too early, which made it hard to climb up them.
  • Fixed a cage on the upper floor of Danthelon's Dancing Axe not fading away when you're on the floor beneath it.
  • Fixed a table not fading away in Fraygo's Flophouse.
  • Fixed a chain not fading away in the Audience Hall at Wyrm's Rock.
  • Fixed a beam not fading away and a floating cage in Auntie Ethel's Teahouse.
  • Fixed an area where you could get stuck by a window in the Selûnite Outpost in the Underdark.
  • Fixed several item fading issues in Candulhallow's Tombstones.
  • Fixed certain areas of the Grymforge lava not dealing damage.
  • Fixed some floating objects and terrain paint in the Underdark.
  • Made the quest marker for the Iron Throne more suitable in the Save the Gondians quest.
  • Made one of the map markers in Moonrise Towers secret.
  • Updated an incorrectly named map marker in the Chamber of Loss.
  • Fixed issues with unwalkable areas in and around the harpies behind the Emerald Grove.
  • Shadowheart's childhood graffiti now shows up on the wall properly.
  • A goblin corpse in the Whispering Depths no longer clips with the terrain.
  • Using the doors to go into the inner Goblin Camp shouldn't rotate the camera as much.

 

ANIMATION

  • On higher framerates, fixed an issue where sometimes the open/close sounds of doors would play after the door had finished opening/closing.
  • Fixed Karlach's animations not playing correctly before her recruitment dialogue.
  • Updated skinning on footwear.
  • Dismissing familiars doesn't pause anymore before actually dismissing.
  • Fixed body parts going through the Wavemother's Robe.
  • Fixed a hairstyle that was showing visual artefacts when the head moved around on the strong male body type.
  • Fixed a seam between tiefling bodies and their tails.
  • Adjusted a half-orc neck type so it doesn't clip with armour.
  • Tweaked a male human head so it fits better with the strong body type.
  • Fixed eyelashes clipping on tiefling children.
  • Updated the placement of piercings on Tiefling head types.
  • Piercings will no longer be seen through the Mask of the Shapeshifter when worn.
  • Fixed meenlocks T-posing when killed.
  • Improved the fit of certain gloves and armours.
  • Adjusted a male human head so it fits the strong body type better.
  • Adjusted a half-orc head to avoid clipping with armour.
  • Adjusted a tiefling child head to avoid their eyelashes clipping and added custom emotion poses.
  • Fixed the hitbox of the cloaker, and improved their sneaking animation.
  • Made it look a bit more like Gothric Rilyn came out of his coffin rather than appeared out of nowhere.
  • Fixed the incorrect combat animations playing for Lae'zel.
  • Fixed animations not playing on NPCs when seeking invisible player characters.
  • Fixed large skeletoids like Death Shepherds using the wrong walking animation.
  • Fixed Karlach playing the wrong prepare animation for Reckless Spell when she's not Raging to fix her weapon clipping through her head.
  • Fixed broken head animations for the displacer beast.
  • Improved the fit of male and female tiefling tails for the strong body type.
  • Fixed a gap between the tail and the body on strong male tieflings.
  • Updated the trousers for female vampire spawn to reduce stretching at the cuffs.
  • Fixed clipping on Ring Mail for male characters and a collapsed stomach on Scale Mail on male halflings.
  • Fixed female half-orcs' shins disappearing when wearing the barbarian outfit without shoes.
  • Fixed floating and clipping headwear.
  • Fixed stretched paws on cats and dogs.
  • Fixed Raphael T-posing upon death.
  • Cleaned up some jerky movement in the torsos of male humans.
  • Added a fix to stop some animations from popping when a character's bodily attitude changes during cinematics.
  • Fixed some missing animations for allies during the endgame.

 

ART

  • Fixed some light streaming through a crack in the cave wall in the background image of the Main Menu screen. (We mushed some wet clay between the rocks and that seems to have done the job.)
  • Added blood and dirt to the mangled dwarf corpse in the ogre hut.
  • Fixed a belt clipping with padded armour on strong and half-orc characters.
  • Fixed a texture seam on the drider's chest.
  • Fixed Martina Kostaka's skirt clipping when she walks around.
  • Fixed Lumbar having a translucent hood. So much for anonymity.
  • Updated Duke Stelmane's visuals to ensure her look is consistent.
  • Removed Stonemason Kith's clown makeup.
  • Dressed some (unintentionally) bald and naked Absolute Cultist corpses in the City Sewers.
  • Fixed Stonemason Kith's sleeves clipping through his gloves.
  • Removed Grundril's clown makeup. We're not sure how the heat of Grymforge didn't melt it off.
  • With human female strong and female half-orc body types, fixed lower legs becoming invisible when wearing certain barbarian armour, and no shoes.
  • Fixed clipping on hobgoblin NPCs wearing clothing.
  • Fixed clipping on Keren's shirt in the circus.
  • Fixed the Unwanted Masterwork Scalemail looking stretchy on strong female body types.
  • Fixed Karlach wearing a bra that wasn't hers.
  • Updated Ffion's appearance to look more like Dolor.
  • Aurelia the vampire spawn's eyes will now be red as opposed to white.
  • Fixed a seam on Dame Aylin's neck.
  • Tweaked how our colour system interprets Lae'zel's trousers to make dyes work better on them.
  • Fixed some gaps in male githyanki plate armour.
  • Fixed some helmet hair.
  • Fixed certain clothing and shoes not showing your chosen skin colour.
  • Fixed characters' hair floating away from them.
  • Fixed the inside of the collar of Shadowheart's camp clothes being transparent.
  • Tweaked the art for some collars.
  • Tweaked how our colour system interprets Gortash's clothes to make dyes work better on them.
  • Added a missing symbol to the portrait of Vlaakith in Crèche Y'llek.
  • Removed symbols from weapon textures to avoid their misinterpretation.
  • Fixed the barrels next to the hyenas along the Risen Road clipping with a cart.
  • Created a new version of the mask worn by Iron Consul Nuff to avoid clipping on half-orc faces.
  • Made a minor adjustment to Gale's camp shirt.
  • Made Minthara's camp top ever-so-slightly less revealing.
  • Added extra cliffs around the tollhouse vista as it was showing the edge of the world.
  • Fixed several instances in Crèche Y'llek, the Underdark, and the Gauntlet of Shar of the scenery disappearing when moving the camera inside cliffs at certain angles.
  • Added a ceiling to the tollhouse basement to fix fading issues.
  • Upscaled a low-resolution texture for some mushrooms in the Underdark.
  • Filled up a gap in the rock formation beneath Moonrise Towers.
  • Made sure the door leading to Shadow-Cursed Lands from Grymforge matches the one in the cinematic dialogue.
  • Fixed a floating heavy stone in the owlbear cave.
  • Added visuals for old, mouldy pouches.
  • Fixed some blurry landscape decor in the Shadow-Cursed Lands.
  • The main doors in Wyrm's Fortress don't scale down anymore after being destroyed.
  • Fixed a visible seam on the terrain textures in the Emerald Grove.
  • Changed the colour of Ketheric's throne in Moonrise Towers.
  • Added a new colour variation of the clown makeup for the 'A Clown in Town' condition set by Dolly Dolly Dolly.
  • Added new visuals for if you're cursed by Dolly Dolly Dolly.
  • Improved the background art around Baldur's Gate, particularly in the scene about the identity of the Emperor.
  • Fixed Gale's trousers at camp clipping with his shirt.
  • Fixed invisible arms on Kressa Bonedaughter.
  • Fixed makeup colours appearing on random parts of dragonborn heads in Character Creation, like their hair and horns.
  • Fixed Porter Juxon's clipping belt.
  • Fixed a dark section on Mizora's dress.
  • Fixed clipping issues for different races wearing the Bonespike Gloves.
  • Fixed circlets causing hair to phase through hoods.
  • Tweaked the position of the tent in the Emerald Grove where you can find Auntie Ethel because she was hard to spot.
  • Fixed some stretched terrain visible from the cliffs by the beach behind the Emerald Grove.
  • Fixed several minor issues with items in the apothecary's shop in the Blighted Village, like floating bottles and inaccessible bottle racks.
  • Fixed some floating and clipping books and notes.
  • Fixed some floating scenery in the owlbear cave.
  • Fixed several visual artefacts and glitches in the Guildhall.
  • Fixed Astarion's cuff laces clipping through his worn gloves.
  • Fixed the Icebite Robe missing its texture when equipped by female dwarves.
  • Fixed a visible seam on Sharp-Eye Sluck's neck.
  • Optimised the lighting in the High Hall.
  • Added fancier waste bins in the Baldur's Mouth Gazette building.

 

AUDIO

  • Made several mixing adjustments across the game.
  • Tweaked the audio to make it sound like vocalisations are coming from the head rather than the body in several dialogues across the game.
  • Polished character vocalisations in several dialogues across the game.
  • Adjusted audio levels for breathing sounds in several dialogues across the game.
  • Fixed a sound issue with the Malus Thorm scene.
  • Fixed a sound issue with Withers rising from the tomb.
  • Fixed a sound issue with Ketheric in the assault on Moonrise Towers scene.
  • Fixed an issue with fading during Ketheric's fight on the rooftop.
  • Fixed music cues in Lae'zel's confrontation with Vlaakith.
  • Added several tweaks and polish to music cues throughout.
  • Fixed a music transition in Astarion's scene in the ritual room of Cazador's palace.
  • Removed music during the final scene with Withers. Silence for the dead, please.
  • Music will now be muted during dialogues with companions and solo avatars in the endgame.
  • Adjusted the audio levels for the music in some fight scenes.
  • Extended the music to play through the whole credits.
  • Increased volume on music during the Grymforge boss fight.
  • Added sounds like screams, grunts, and laughter in various dialogues where needed.
  • Updated the music states during the Crèche Y'llek destruction sequence.
  • Fixed the music and ambient sounds in Character Creation not stopping when a split-screen player disconnects.
  • Fixed the music stuttering during the credits.
  • Removed excess bass from the ping sound.
  • Fixed an issue with fire causing some other sounds to not play properly.
  • Updated character vocals and footsteps.
  • Optimised performance by stopping sounds that are so quiet that they're inaudible anyway.
  • Adjusted the background noises and levels of the nautiloid in the Upper City.
  • Adjusted the mixing on some of the Level Up, Inspiration Point, and UI sounds.
  • Adjusted the mixing and background audio in the dialogue where Omeluum enters your mind to talk about the Iron Throne.
  • Mixed the audio in the intimate scene with the drow at Sharess' Caress.
  • Adjusted volumes in the cutscene where you first step out of the pod on the nautiloid.
  • Added some pained breaths for Petras.
  • Fixed the music for the goblin festivities at the Goblin Camp continuing to play after everyone's left for the raid.
  • Added some sound resources for the owlbear cub.
  • Lowered the music volume in Karlach's scene after defeating Gortash so the dialogue can be heard better.
  • Adjusted the music volume in Karlach's final scene.
  • Fixed the wrong music playing during the Crèche Y'llek destruction sequence.

 

SFX

  • Made SFX fixes and polish in dialogues across the game.
  • Adjusted SFX, ambiance, and music levels during several dialogues in the Colony and at Wyrm's Crossing, the Lower City, and camp.
  • Mixed the SFX for dialogues in the Stormshore Tabernacle, Philgrave's Mansion, Cazador's Palace, and the House of Hope.
  • Added new SFX and adjusted the positioning of voices and other sounds in one of the endgame scenes.
  • Fixed the SFX getting cut off when Ansur uses Stormheart Nova in combat.
  • Removed some unneeded SFX in the dialogue with Astarion after combat with Cazador.
  • Updated the mixing in the scene where you confront the Netherbrain for a better balance between music and SFX.
  • Added unique SFX for Detect Thoughts to distinguish it from entering people's minds using your tadpole.
  • Added SFX for sounds made by creatures like hyenas, ravens, and flesh golems.
  • Adjusted audio levels and SFX in several places across the game, like for armour, kissing, and punching.
  • Fixed the SFX for entering someone's mind being too loud in several scenes across the game.
  • Fixed gate SFX triggering late after combat in Cazador's palace.
  • One of the male Origin voices will make quieter pain sounds during the incubus romance in the House of Hope.
  • Fixed the wrong SFX for items being moved in the inventory.
  • Fixed the wrong SFX when looting containers.
  • Fixed missing SFX for both dragonborn and half-orc crossbow animations.
  • Fixed missing SFX for cage door closing and opening.
  • Fixed missing SFX for Step of the Wind's Disengage and Prepare actions.
  • Fixed missing SFX for preparing bards' Flourish spells.
  • Fixed missing SFX when entering the Countercharm aura.
  • Fixed missing door SFX.
  • Fixed missing SFX for the Umbral Transporter in the Gauntlet of Shar.
  • Fixed missing SFX for the minotaur's Charge action.
  • Fixed missing SFX when destroying the Umbral Tremor portal in the Gauntlet of Shar.
  • Fixed missing SFX for gnolls' Soul Offering action.
  • Fixed the SFX for Nature's Step being too loud.
  • Fixed missing SFX for when the ogres in the Blighted Village disappear.
  • Fixed looted containers making the wrong sound.
  • Fixed missing SFX for fairy rings.
  • Fixed missing SFX for the bell that summons Balthazar's flesh golem.
  • Fixed missing SFX for preparing Wild Shape: Water Myrmidon's Healing Vapours action.
  • Fixed missing SFX for the Ice Knife projectile.
  • Fixed missing SFX for the Githyanki Parry passive.
  • Fixed missing SFX for preparing Wild Shape: Panther's Prowl action.
  • Fixed missing SFX for repulsion mines in Crèche Y'llek.
  • Made several other minor tweaks for mixing and missing SFX.
  • Tweaked the SFX during Gale's dramatic end with the three Chosen in the Colony.

 

VFX

  • Crawler Mucus and Drow Poison cloud surfaces now show a visible cloud effect.
  • Removed smoke VFX above the Lodge as there is no longer a chimney.
  • Fixed VFX not rendering on some scenery.
  • Assigned some paladin effects and animations to Minthara's Soul Branding buff.
  • Fixed a fire not coming directly out of a brazier in the Undercity Ruins.
  • Fixed missing VFX during gameplay for the Scry Screen in the Steel Watch Foundry.
  • Fixed missing VFX in the scenes before and after the combat at Cazador's palace and some issues with decorations.
  • Fixed overly bright lava VFX in the cutscene in Grymforge where you turn the valve, and fixed other VFX spawning into the shot abruptly.
  • Fixed some low poly VFX decorations covering the pods on the Netherbrain.
  • Adjusted the VFX on Lorroakan's palm in Sorcerous Sundries.
  • Fixed a trail of light coming out of Dolly Dolly Dolly inconsistently.
  • Added missing VFX to the Brewer scene.
  • Fixed Karlach's flames during her recruitment dialogue not dying down on certain paths.
  • Made some VFX tweaks to the scene with Malus Thorm and the nurses in the House of Healing.
  • Fixed the VFX we use for tadpoling into people's minds remaining after the mind flayers are defeated.
  • Added missing VFX for tadpoling into people's minds in the scene in the Iron Throne where Wyll and Ravengard are reunited.
  • Added missing VFX for tadpoling into people's minds in the main dialogue with Minsc.
  • Fixed VFX issues in the dialogue after combat with Cazador.
  • Fixed the lighting on magic weapons in cinematic dialogues.

 

CINEMATICS

  • Made general improvements to cameras, pops, mocap and staging in many dialogues across the game.
  • Added custom touches and polishes to many dialogues across the game.
  • Cleaned up the mocap in many dialogues across the game.
  • Fixed a twisting forearm in one dialogue and a twisting elbow in another. No NPCs were harmed in the process.
  • Fixed the position of Orin's daggers in her Temple of Bhaal scene.
  • Fixed issues with Orin's mocap in her Temple of Bhaal scene.
  • Fixed some arm positions for strong male humans, for example when drinking with the Brewer.
  • Added a new animation for Shadowheart's romance for better continuity.
  • Fixed a barrel clipping with the Brewer's pipes.
  • Your tentacles no longer clip with your armour when you undergo complete ceremorphosis.
  • As Astarion, fixed popping and clipping issues in his 'hunger' scene at camp.
  • Fixed dragonborn avatars blocking the camera when they wake up in camp because Astarion is biting them.
  • Ensured everyone makes it to their bedroll when they aren't feeling well without clipping into each other.
  • Added some idle animations for myrmidons and elementals.
  • Fixed Jaheira's jittering in her dialogue with Tate.
  • Moved Cazador's staff away from the camera in the dialogue before combat.
  • Fixed the Strange Ox in the Watch Citadel rearing up at you oddly, flipping upside down, and blinking at you as though nothing's wrong.
  • Fixed animation issues in Shadowheart's romance scene.
  • Smoothed some pops during transitions between lines while romancing Shadowheart. Lord knows you need all the help you can get.
  • Fixed some mocap issues in the dialogue after combat with Cazador.
  • Fixed the drider's jittery legs when you find and talk to him in the Shadow-Cursed Lands.
  • Improved streaming in textures and model details in the Nightsong flight cinematic scene.
  • Overall, prevent character animations popping when going in and out of cinematic scenes.
  • Fixed dragonborns' arms flipping in a romantic scene with Shadowheart.
  • Fixed the drider dipping into the ground during one line.
  • Fixed foreground lighting and updated lighting positions and intensities.
  • Fixed pops and cleaned up the mocap on Orin in the Temple of Bhaal.
  • Addressed some tentacle clipping issues if you become a mind flayer.
  • Ensured the correct animations play for halflings when extracting Us on the nautiloid.
  • Made sure bears close their eyes when they sleep.
  • Fixed the mocap for one of Nere's lines so he's no longer kicking the sky.
  • Fixed stretchy legs during Halsin's dialogues.
  • Fixed hand positions for short races when interacting with the console near Shadowheart on the nautiloid.
  • Improved the appearance of giving Bernard a nice hug for players with the strong female human body type.
  • Removed jittering mocap in the dialogue where Lae'zel is in a cage near the nautiloid crash site.
  • Fixed paddle hands in several dialogues.
  • Fixed Mayrina remaining in her sheep state but talking as though she was cured in Old Garlow's Place.
  • Fixed character legs clipping through a tree trunk in the owlbear cub scene at camp.
  • Tweaked some cameras in dialogue with Halsin.
  • Made sure the cinematics flow well in dialogues with new lines for Wyll and the narrator.
  • Fixed some pops between lines in the dialogue between Halsin and Kagha.
  • Improved facial expressions and camera angles in Wyll's dialogues about Duke Stelmane.
  • Made sure characters aren't facing a wall in the crime dialogue that triggers when interacting with a forbidden item.
  • Fixed an issue causing Jaheira to teleport off screen at Moonrise Towers.
  • Fixed Anders' twitchy leg and removed an unnecessary camera shot.
  • Smoothed animations during Mizora's big arrival scene, pup.
  • Fixed an interrupted cinematic node during Lae'zel's camp celebration scene.
  • Made cinematic adjustments to account for a fix to a flow issue where Lae'zel would talk about Astarion's hunger even if you didn't know about it yet.
  • Fixed dragonborns' chests blocking Lae'zel's body in a camp night.
  • Fixed multiple issues with cameras, clipping, and animation quirks in the initial dialogue with Jaheira at the bridge into Last Light.
  • Fixed where Dame Aylin is looking in Sorcerous Sundries.
  • Fixed some unusual character positioning in the confrontation between Aradin and Zevlor, particularly for dragonborns.
  • Adjusted the cameras in the dialogue with Farlin at Wyrm's Crossing to better reflect who is talking to whom.
  • Lowered Roger Gherkins' head position in his cinematic dialogue.
  • Fixed a half-orc guard's lines being cut off in Gortash's audience hall at Wyrm's Rock.
  • Fixed some player expressions that didn't suit the tone of Lae'zel's dating dialogue.
  • Fixed a lighting pop when speaking to Auntie Ethel in the Emerald Grove.
  • Fixed the citizens of Baldur's Gate looking like they're walking in the ground in the scene after the city is saved.
  • Fixed an issue with a jerking dagger when stabbing Cazador in his coffin.
  • Fixed some empty spaces in dialogues.
  • Fixed the cinematic ending too early when you slow down the windmill with the trapped gnome on it.
  • Fixed some cinematics sometimes showing the wrong location.
  • Fixed the facial expressions of companions when talking to Gale about his background.
  • Fixed Orin's hair sometimes behaving strangely when transformed into a smaller race.
  • Fixed issue with animation blends when tadpoling into Nere's mind in dialogue.
  • Fixed an issue with who's speaking in the dialogue where you find a hunk of spider meat.
  • Fixed vibration on Mizora's wings.
  • Tweaked some issues with companion characters in the dialogue at the Morphic Pool.
  • Tweaked scenes where larger characters weren't fitting in frame properly.
  • Updated shots of Barcus Wroot flying off the windmill.
  • Fixed the new introduction in the dialogue you get when you interact with the mysterious artefact.
  • Paladins can now drink the potion in the dialogue with Priestess Gut.
  • Fixed a pop in the dialogue you get when you interact with the Book of Dead Gods.
  • Fixed a blocked camera in the crime dialogue when you use a forbidden item.
  • Fixed some camera issues in the dialogue with Araj at Moonrise Towers.
  • Fixed characters looking in the wrong direction and appearing in the wrong vision in dialogue with Spaw in the Underdark.
  • Adjusted the posture of goblins in some dialogues to improve how they look at the player.
  • Fixed an NPC flying into frame from off screen in the dialogue where a Doppelganger gives you a certain task.
  • Shadowheart no longer pops at the end of the dialogue when she enters the Gauntlet of Shar for the first time.
  • Fixed Karlach's eyes flickering slightly after you send Minthara to the Emerald Grove.
  • Made general improvements to the dialogue with Wyll about Florrick and Mizora.
  • Adjusted weapons so they don't block the camera in the dialogue with the Ironhand Gnomes in the Underdark.
  • Added some polish (cameras, emotional expressions) to dialogue with Lump the Enlightened and friends.
  • Fixed the last line getting cut off during dialogue with Fezzerk.
  • Fixed some persistent looping sounds in the cinematic dialogue where you see an image of the three Chosen.
  • Tweaked Edowin's pose a bit.
  • Fixed Gale's 'paddle hands' in his default dialogue. Paddles are for astral boats only.
  • Smoothed out some of the animation wrinkles in the final confrontation with the Netherbrain.
  • Tweaked animations during the scene where your Dream Visitor visits you to avoid hands clipping into bellies.
  • Tweaked and updated some of the animations and fixed hand poses and clipping with the lyre for halflings in the scene where you summon the drider in the Shadow-Cursed Lands.
  • The newly transformed mind flayer in the pod on the nautiloid now has better hand animations and more dynamic body animations.
  • Your fingers now make better contact with your lips after a scorching kiss with Karlach.
  • Fixed the position of dragonborns after Astarion gets a tasty snack at camp.
  • Gave Sceleritas Fel a spinal adjustment so he can look you in the eye in certain scenes.
  • Dialogues will now temporarily remove your Wild Shape form for the duration of the dialogue to fix some cinematic quirks.
  • Removed a duplicated character and fixed issues with clipping and character poses in the dialogue with the gnarled door in the hag's lair.
  • Fixed companions blocking the camera and clipping into the raft in the Underdark.
  • Removed an unexpected head movement in the dialogue with Mol and Raphael at Last Light.
  • Improved cinematic fidelity for Chell and Kavil during the camp celebration.
  • Touched up Withers' cinematic fidelity during his dialogue in the endgame.
  • Fixed a broken flow of dialogue nodes during Lord Gortash's inauguration. Anything for the Archduke.
  • Made sure Jaheira's voiced lines don't get cut off in her dialogue in the Last Light Inn. No one interrupts the High Harper.
  • Adjusted the camera in the dialogue with Brynna, Andrick, and Edowin.
  • Fixed some minor issues in the dialogue after you free Nere.
  • Made some tweaks to the cutscene where the illusion in the Sunlit Wetlands melts away after you interact with one of the sheep.
  • Updated the cameras to show the Sharran altar on a certain path in the Shadow-Cursed Lands.
  • Fixed an issue that was causing pops to appear in the first frame of certain dialogues.
  • Fixed a visual artefact during one of Astarion's bite scenes.
  • Added some transformation SFX and VFX to Raphael's final transformation dialogue.
  • Fixed some poses and floating animations in the dialogue with Sarevok at the Murder Tribunal.
  • Cleaned up Thisobald Thorm's weirdly twisting pipes.
  • Made sure no one has (accidental) double swords during the scene where you and the Harpers ambush the drider's caravan.
  • Made it so background characters are giving Shadowheart and the Nightsong their full attention during their climactic scene.
  • Moved a camera in the scene where Shadowheart meets with her parents in the Sharran Grotto to prevent characters from fading in and out.
  • Reduced the depth of field on the water in the establishing shot of the scene where you can go swimming with Shadowheart.
  • Hid the knife and the rock at appropriate times in the fight between Shadowheart and Lae'zel at camp.
  • Fixed some VO that wasn't playing in a dialogue with Balthazar and in another with Karlach at camp.
  • Made some tweaks to the cinematic dialogue with Wulbren after you break him out of prison to avoid clipping and awkward camera angles.
  • Fixed camera issues in the scene with the kuo-toa about BOOOAL.
  • Fixed an issue causing the cameras to behave strangely in the scene with Jaheira at Moonrise Towers.
  • Fixed a broken camera in a scene at Cazador's palace.
  • Ironed out some quirks in the dialogue that plays if you steal an item.
  • Fixed some issues with cameras and where characters are looking in the dialogue with Florrick at Last Light, and when Shadowheart meets Viconia at the House of Grief.
  • Tweaked a camera shot in the dialogue with Wyll after Mizora's initial visit.
  • Added new touches to account for new lines in the dialogue with the Echo of Amelyssan in the Murder Tribunal.
  • Players will no longer be blocked by a black visual artefact during conversation with Glut.
  • The Guardian Gate vision is no longer pitch black when the Myconid Sovereign reveals its reward to the player.
  • Lighting has been fixed for the Voice of the Absolute cinematic.
  • Minsc no longer disappears in the middle of dialogue.
  • Fixed a clipping issue between Gale's arms and his clothing when he kneels.
  • Fixed issues with Nym Orlith's hands.
  • Fixed the sitting angle for female dwarves and characters with the strong male body type (including half-orcs and dragonborns).
  • Fixed several camera shots in the dialogue with the monk's amulet.
  • Tweaked an animation for male gnomes to avoid clipping when male halflings interact with the Helm of Balduran.
  • Fixed an animation loop that caused your character to pop when holding an amulet.
  • Removed a long pause in the dialogue with Astarion about his scars.
  • Karlach now draws her weapon a little more suavely in her recruitment dialogue.
  • Polished up the scene after the gith depart the Material Plane during the endgame.
  • Tweaked scene triggers for the dialogue at camp where Mizora reminds Wyll what he needs to do for her.
  • Moved the candles, plate, and hourglass on the altar to avoid clipping in a nighttime camp dialogue with Shadowheart.
  • Fixed a cut-off ceiling in Minsc's dialogue in the Counting House.
  • Made sure you can see the altar behind Viconia in dialogue with her.
  • Tweaked camera shots across several dialogues, particularly in romance scenes.
  • Fixed the Emperor's tentacles jittering in a certain camp dialog.
  • Fixed Wyll's head popping in a dialogue near the endgame.
  • Fixed Lae'zel looking in an awkward direction in a dialogue near the endgame.
  • Fixed some awkward head positioning in a dialogue with Bering Gahorst in Wyrm's Crossing.
  • Fixed dagger placement and a head direction in the first dialogue with Viconia.
  • Fixed an empty camera shot when talking to the worgs and goblins near the windmill in the Blighted Village while Wild Shaped.
  • Made characters' heads turning feel less snappy in the dialogue with Thenar in Philgrave's Mansion.
  • Healed Raphael's broken fingers in the House of Hope - he must have been gesticulating too hard.
  • Cured Lae'zel of the jitters in one of the endgame cinematic dialogues.
  • Made companions face the squirrel properly when talking to it.
  • Fixed the mysterious artefact rotating by itself in Shadowheart's hands. It may be mysterious but it's certainly not followed around by a poltergeist.
  • Fixed it looking like you're kissing the air in a romantic moment with Lae'zel at camp in Act II.
  • Fixed an issue where you'd step a bit too far forward when chatting to the goblins near the Worg Pens in the Goblin Camp, causing some funky camera shots.
  • Fixed strong body types blocking the camera in the scene with Voss by the Mountain Pass.
  • Fixed Thodric Shedeveer sometimes appearing out of his market stall during dialogues.
  • Fixed a certain statue looking like it's been absolutely drenched in blood in a scene at night with Shadowheart.
  • Fixed hands clipping into the body when talking to Blades Bakstir in the Guildhall.
  • Prevented some of the convoy of the Absolute from stepping up onto invisible platforms when approaching the hut with the drider.
  • Fixed an issue where Sceleritas Fel's hands could clip into each other during a scene when he orders you to commit an act of evil while he talks about cooking your dinner.
  • Added new scene staging in the Morphic Pool after you kill Gortash.
  • You will no longer be wearing a helmet during Volo's sophisticated operation on you.
  • Fixed an issue where asking the bloated hyena what happened to it after failing an Arcana check in the dialogue resulted in the bursting scene triggering twice.
  • Made several improvements to the first dialogue you have with Baelen.
  • Fixed the pile of bodies showing up at the wrong time in the dialogue with the Strange Ox in the barn in Rivington.
  • Polished Orin's animations in the dialogue with the Dark Urge at the Temple of Bhaal.
  • Fixed the Duergar Spore Servant's appearance in dialogue not matching up with how he looks in-game. He's now rightfully fungal.
  • Cleaned up jitters in the dialogue with Devella Fountainhead at Basilisk Gate.
  • Cleaned up jitters and strange-looking fingers in the dialogue with Clerk Zollerix at the Counting House.
  • Adjusted where characters are looking in Jaheira's dialogue with Tate.
  • Fixed female elves clipping through the door of the barn with the ogre and the bugbear.
  • Added more detailed animations for the Spectator in the Underdark.
  • Adjusted the intro shot when you first enter the Astral Prism through the planecaster in Crèche Y'llek to account for dragonborn body types.
  • Polished the animation for when Dame Aylin brings Lorroakan down into a backbreaker.
  • Adjusted fade-ins to avoid the incubus starting the conversation standing in the House of Hope.
  • Fixed Thodric Shedeever standing behind his stall during gameplay but in front of it during his dialogue.
  • Fixed Lae'zel clipping in the dialogue with the zaith'isk in Crèche Y'llek.
  • Readjusted lip contact for dragonborns when kissing Astarion.
  • Polished the scene with Shadowheart on a lonely camp night when she steps in close to you.
  • Fixed Waldo Walnut's head position in his dialogue in the Elfsong Tavern.
  • Fixed the nudity filters not working correctly on Haarlep.
  • Cleaned up some animations and clipping on female dwarves and gnomes in a dialogue with your Dream Visitor in the Astral Plane.
  • Fixed hand contact with the lyre in the Shadow-Cursed Lands if you fail a dialogue check.
  • Fixed jittering and an issue with where Dame Aylin is looking in her dialogue with Lorroakan at Sorcerous Sundries.
  • Fixed Ciara Blank's awkward head position in the Lower City.
  • Adjusted an awkward head position on Bunt Chugley in the Lower City.
  • Fixed a trigger issue in the dialogue with Raphael in the House of Hope after the alarm goes off.
  • Fixed the cinematic of Minsc leaving the party ending prematurely.
  • Fixed some cameras to account better for shorter races.
  • Polished Karlach's facial expressions in her recruitment dialogue.
  • Fixed several issues for female dragonborn body types when getting touchy-smoochy with Wyll in Act III.
  • Adjusted halflings' legs so they don't intersect when crossing over in the scene with Lae'zel at camp after the celebration.
  • Added explosion VFX in the dialogue with the Brewer.
  • Tweaked a camera in the scene with the Chosen in the Colony.
  • Fixed a sliding foot and fixed some cameras for small races in the dialogue where Sazza is caged in the Emerald Grove.
  • Fixed a head pop in the dialogue where Sazza is caged in the Emerald Grove.
  • Added a new camera to the dialogue with Harper Skywin after the drider ambush.
  • Fixed some broken tentacle animations and background characters not appearing in the right place in a cinematic dialogue at the Morphic Pool.
  • Fixed some animations for Lae'zel in the dialogue at night after the camp celebration.
  • Fixed clipping in a dialogue with Yafeu the djinni.
  • Fixed a disappearing character in a dialogue with Lorroakan in Sorcerous Sundries.
  • Fixed hugs clipping for taller players, Astarion jittering, and other issues in Astarion's main Act II romance scene.
  • Adjusted the animations for dragonborn characters in the eye-removal scene with the hag.
  • Fixed some animations for large characters and humans when interacting with the wall in Moonrise Towers.
  • Added additional head animations for the Emperor's tentacles and adjusted the mocap.
  • Fixed Lae'zel's leg clipping into the bedroll in the camp scene with Gale in the secluded grove.
  • Fixed clipping in the camp scene with Lae'zel after the camp celebration for dragonborns.
  • Added custom animation for male mind flayer tentacles and tweaked the mocap in the dialogue with the Dream Visitor about Stelmane.
  • Smoothed the animation to reduce jitter in the dialogue with Jaheira about the events at Danthelon's."Fixed cinematic issues with some dialogues with animals. They will now temporarily remove your Wild Shape form for the duration of the dialogue
  • Toned down characters' reactions to tossing food to the owlbear cub at camp.
  • Fixed several issues like pops, adjusted some cameras, and made sure there's contact when kissing in Shadowheart's main dialogue.
  • Fixed clipping in a dialogue with Karlach about her upgrade.
  • Fixed Karlach's comment not playing if the dialogue with Nadira triggers automatically.
  • Fixed an offset camera when talking to Findal in the Emerald Grove.
  • Fixed Gauntlet Yeva floating about in her dialogue, plus other minor tweaks to cameras and head directions.
  • Made sure dialogues with the Counting House clerks and cashiers play in the right location.
  • Fixed a line that was cut too short when talking to Fezzerk by the windmill.
  • Fixed a camera issue in the dialogue with Aurelia in Cazador's Palace.
  • Tweaked some mocap, removed jitters, and adjusted poses in the dialogue with Sharlz Molar.
  • Fixed a blocked camera, some jump cuts, and an animation in the dialogue with Karlach about Soul Coins at Moonrise Towers.
  • Added some fade-outs for Lae'zel's dialogue after the endgame battle.
  • Fixed Lae'zel's hair popping when she climbs the dragon in the endgame.
  • Fixed some frozen mocap on Malus Thorm.
  • Fixed Dame Aylin missing her wings and helmet in a dialogue in Sorcerous Sundries.
  • Fixed the lighting in a shot in the dialogue where you first use one of the tadpoles.
  • Fixed missing VFX for Minsc in the Lower City.
  • Oliver will no longer be visible in cutscenes after he walks off.
  • Fixed the door disappearing too soon in a camp scene with Gale.
  • Fixed facial expressions in a Lorroakan dialogue in Sorcerous Sundries.
  • Fixed the lighting in a Lorroakan dialogue in Sorcerous Sundries.
  • Made several touch-ups in the scene with the ogres at the Blighted Village.
  • Made several touch-ups when you talk to Orpheus before freeing him .
  • Fixed a camera when talking to Shadow-Whiskers in the circus at Wyrm's Crossing.
  • Made fixes relating to carving onto Cazador's back when resolving the Black Mass ritual.
  • More polish relating to Karlach cinematics.
  • Facial expression polish relating to certain Gondian Workers in the Steel Watch Foundry.
  • Fixed a voice line cutting off early when talking to Warrior Plagg at the Goblin Camp.
  • Fixed magical weapons casting powerful lighting on characters during cinematics.
  • Fixed a goblin floating up from a bent position in the chicken chase scene at the Goblin Camp.
  • Clipping fixes for Shadowheart in the Path of Darkness cinematic.
  • More polish relating to Karlach and Astarion romance cinematic.
  • Did a polish pass on Karlach's first dialogue in the House of Hope.
  • Fixed pops and camera issues in the camp dialogue with Astarion after his bloodthirst goes too far.
  • Cleaned some jittery mocap in dialogues in the Elfsong Tavern and in Cazador's Palace.
  • Fixed camera shots in the dialogue with Dolly Dolly Dolly.
  • Updated cameras for short races when interacting with the tentacle in the wall at Moonrise Towers.
  • Fixed some tentacle clipping and animations when talking to the Emperor.
  • Fixed where characters are looking in a dialogue in the Worg Pens.
  • Fixed some facial expressions in the dialogue that triggers if you attempt to progress through Act II without Ketheric's Netherstone.
  • Fixed some emotions for Minthara when she says she'll stay in the Shadow-Cursed Lands.
  • Fixed looping animations for Bernard and player characters.
  • Fixed Wyll sometimes missing from certain shots in the camp dialogue with Mizora.
  • Fixed head jitters and a kiss making no physical contact in a dialogue with Lae'zel.
  • Fixed Lae'zel popping in an endgame dialogue.
  • Fixed the skiff at the Morphic Pool moving sideways and unnaturally and fixed an empty shot where your character should appear.
  • Fixed Volo's needle not appearing.
  • Fixed Lae'zel's head popping in a dialogue about Vlaakith.
  • Fixed a pop and a blocked camera in Shadowheart's dialogue in the endgame.
  • Fixed characters looking the wrong way at night with Minthara after the camp celebration.
  • Made minor adjustment to character positions when opening the barn with the ogre and the bugbear.
  • Fixed an issue in dialogue with Gale caused by uneven ground.
  • Fixed some clipping and head issues in a romance scene with Karlach.
  • Fixed some paddle hands and cleaned up the animation for Harper Donner at Last Light.
  • Fixed some animation pops in the dialogue with Steelclaw, the delightful Moonrise cat.
  • Fixed several issues like pops and clips in Gale's recruitment dialogue.
  • Fixed Nettie's branch clipping through her clothes.
  • Fixed some animations on short races when recruiting Gale.
  • Added some custom twists and turns for mind flayer tentacles.
  • Fixed some quirky elbows and mocap issues in the dialogue with Lacy Dancer.
  • Fixed an awkward shot of Orin in one of her reveals.
  • Made some improvements to the dialogue with Bernard, including a missing Gale.

 

ENGINE

  • Made miscellaneous performance optimisations.
  • Made minor GPU time improvements on the Vulkan renderer.

 

LAUNCHER

  • Added a clearer message about mod and data mismatches and some options to help fix it.
  • Added confirmation for resetting your graphics.

 

CONTROLLER

  • Fixed the controller cursor disappearing when switching from controller to keyboard and mouse by pressing the Escape key and then switching back to controller.
  • Fixed secondary weapon slots not working correctly on controller if something was already equipped there.
  • Fixed a controller issue preventing you from selecting an oath when multiclassing into a paladin.
  • Fixed a missing healing icon on controller.

 

OTHER

  • Fixed a memory leak on saving and loading.
  • Fixed allies' abilities causing a performance issue in the endgame.
  • Fixed non-dialogue scenes not updating their animations (e.g. the rats in the main menu).
  • Improved robustness of behaviour animations and script interaction.

 

 

 

Full Release Hotfix #4

Released August 16, 2023

CRASHES AND BLOCKERS

  • Fixed players getting stuck mid-Long-Rest due to companions not waking up.
  • Fixed being able to Long Rest in the Astral Prism, potentially causing the portal to disappear.
  • Fixed Orin getting pulled from her location in the Temple of Bhaal if the door was opened before killing Gortash in Wyrm's Crossing.
  • Fixed a script issue preventing some players from loading savegames.

MULTIPLAYER

  • Fixed characters disappearing when disconnecting and reconnecting in split-screen.
  • Added a warning for hosts in multiplayer when clients join through drop-in during Character Creation. Hosts must now grant approval before new players join.
  • Fixed the visibility of multiplayer servers on GOG.

COMBAT

  • Slightly increased Isobel's HP so she doesn't die as easily.
  • Fixed a bug that would make Gortash join the combat taking place in Wyrm's Rock's Audience Hall while he was in his office upstairs.
  • Fixed Cruel Sting adding infinite additional Psychic damage to attacks.

FLOW AND SCRIPTING

  • Fixed the 'Enemy of the Absolute' crime not clearing from player characters, resulting in a soft block when speaking to the Steel Watch.
  • Fixed the game thinking the Emperor had died in the Astral Prism when you healed a downed ally.
  • Player resources are now correctly restored at the end of Act II.
  • Having dead party members no longer prevents you from entering the Astral Prism.
  • Fixed a bug preventing you from talking to Ravengard if he gets moved to the camp in a certain case.
  • Hostages in the Iron Throne will no longer be stuck if you turn back and return again.
  • Players with modded or cheated savegames with characters at Level 13 or above can now travel to the House of Hope.
  • Killing Anders will no longer make the other paladins leave the Tollhouse.

Full Release Hotfix #3

Released August 11, 2023

CRASHES AND BLOCKERS

  • Fixed an issue with spell slots that would prevent you from levelling up while multiclassing.
  • Fixed an edge case issue preventing you from initiating a Long Rest.
  • Fixed a cross-save issue causing you to get stuck syncing indefinitely, which prevented saving and loading.
  • Fixed a crash that would occur when selecting a summon without a hotbar while a deck in the hotbar was maximised.

MULTIPLAYER

  • Fixed the Hireling UI from being split in half on each monitor in splitscreen.
  • Fixed some visual artefacts appearing on split-screen when using Vulkan.
  • Wyll now correctly recognises and confronts Karlach when you speak to him with a Karlach avatar after another avatar has already spoken to him.

COMBAT

  • Fixed the cultists in the Temple of Bhaal reacting strangely to Wild Shaped characters in combat.
  • The guards in the Counting House will now continue pursuing you through the vault room.
  • Fixed the camera not working correctly in combat with Ansur.
  • Fixed a bug that would let you use the Hide action outside of your turn in combat.
  • Increased Isobel's AC to restore the intended balance.
  • Increased Glitterbeard's HP and Dexterity and gave him the Shield spell.
  • If you deal damage to certain Bhaalist lackeys in the Sewers, they will now lose their Unstoppable condition.
  • Fixed Haarlep going to the Ethereal Plane on the killing blow and then coming back again.
  • Added the NPCs in the drider's convoy to the same combat group.
  • Fixed the hag having her illusions occasionally spawn on top of an explosive mine.
  • Fixed an issue where gnolls took too much time to react during the start of their turn after their pack leader attacked them.

CHARACTER CREATION

  • Fixed mismatches between colours in Character Creation and in game, mainly affecting horns.

AUDIO

  • When things go south in Crèche Y'llek, the music now goes from mellow to metal.

GAMEPLAY

  • Fixed an issue preventing you from talking to Withers in Act 3.
  • Companions can now also trigger various tutorial pop-ups.
  • Scratch can now find digging spots by himself.
  • Fixed a hatch in the Emerald Grove not unlocking after a successful check.
  • The Devil's in the Details achievement can now be achieved by all party members, including followers.
  • Fixed an issue with crimes that meant you wouldn't get caught committing a crime if another party member had already committed a more severe crime and resolved it peacefully.
  • You now consistently get the Bloodless condition the morning after Astarion bites you.
  • Fixed a bug allowing you to spam party members' voiced lines near the log where you can recruit Karlach.
  • Wyll no longer says you should find and slay Karlach after you've recruited her.
  • If Jatlo is still disguised after the shadow curse has been lifted, he will now drop his disguise when attacked.
  • Made sure Youth Vis'kiir looks like he's cleaning before you talk to him in Crèche Y'llek.
  • Fixed the hatchery and infirmary map markers in Crèche Y'llek.
  • Lae'zel will no longer permanently leave the party if you refuse to follow through with Vlaakith's orders.
  • Fixed a bug preventing you from using the planecaster in Crèche Y'llek.
  • Removed ownership from the portraits of Lohse and Sebille so that taking them is not a crime.
  • Increased the bounds of the Inquisitor's room in Crèche Y'llek so that the game doesn't think you've left if you enter one of the side rooms.
  • When playing as Shadowheart, telling Astarion about your affiliation with Shar now affects his approval rating.
  • Astarion will now be better at remembering whether you've seen his back.
  • You can no longer loot the items belonging to the Inquisitor in Crèche Y'llek without consequence.
  • Fixed the range indicators on the orthon's quickly ticking mines.
  • The dialogue that follows combat with Cazador will now trigger correctly even if you interact with a certain sarcophagus during combat.
  • Alfira's lute is no longer invisible while she plays it at camp.
  • Fixed the explosion VFX for the toy chest in the barn in Wyrm's Crossing.
  • Added a proper name to a note in Sharess' Caress.
  • Carrion will now resurrect with full health instead of 0 HP, and you can now reach his jars.
  • Interacting with certain rune slates on the nautiloid now correctly triggers the narrator's line.
  • Fixed the alarm in the Counting House going off when it shouldn't.
  • Orin will now react to Wild Shaped characters in the Temple of Bhaal.
  • Added a world label to Orin's body so she's easier to find.
  • Removed duplicated furniture in the Elfsong Tavern.
  • Made a door in the Elfsong Tavern indestructible.
  • Fixed edge cases where characters would not correctly attach to the game grid, causing knock-on issues.

JOURNAL

  • Fixed the journal not updating after you meet the pale individuals at Fraygo's Flophouse.
  • The journal now updates correctly for the Rescue the Trapped Man quest.
  • Dame Guisarme now reacts more accurately to your progress in the Investigate the Murders quest.
  • Fixed an inaccurate line in the Help the Hag Survivors quest.
  • Fixed a misleading journal update in the Find the Mushroom Picker quest.
  • Updated Wyll's map marker to make a quest objective more precise.
  • Made it easier to resolve the Wake Up Art Cullagh quest if you follow up with Art.
  • Fixed a confusing map marker and added an extra step for clarity in the Find the Nightsong quest.
  • Improved the journal entry flow for the Solve the Open Hand Temple Murders quest.
  • Fixed the Investigate Cazador's Palace quest not completing if you help Astarion finish what Cazador started.

FLOW AND SCRIPTING

  • Fixed Shadowheart's dialogue on the nautiloid playing twice when playing as Avatar Lae'zel.
  • Removed a dialogue option that's no longer relevant when talking to Karlach.
  • Made sure you get Astarion's bitey scene at camp if you discover his secret through other means.
  • Fixed Astarion mentioning things that haven't happened yet if you romance him early on.
  • Fixed Avatar Gale's hunger not progressing if doesn't meet Tara before leaving the nautiloid crash site.
  • Fixed an issue that prevented Brakkal from triggering the correct dialogue when he's being released if his goblin guards left with Minthara for the raid.
  • Minthara now reacts more appropriately if you kill all the tieflings.
  • Removed unnecessary VFX in a dialogue with Raphael at Last Light.
  • Fixed Glut saying the wrong line when he reanimates a spore servant.
  • Made the dialogue options with Therezzyn more relevant if you've already been to the hatchery.
  • Fixed a bug causing the wrong dialogue to play when speaking to the Reconstituted Duellist if you haven't met him before.
  • Fixed the same dialogue option appearing twice when interacting with the Mirror of Loss.
  • Kled will now play the correct dialogues in Old Garlow's Place.
  • Made sure Lakrissa and Alfira don't appear in the Elfsong Tavern if you didn't save them.
  • Fixed a line about Lorroakan appearing in a dialogue at camp if you haven't met him yet.
  • You can no longer ask Isobel the same question about Ketheric on two separate occasions.
  • Fixed some wrong lines playing when you reach a late stage of the game.
  • Fixed Toobin thinking you have a runepowder bomb when you don't.
  • Mizora no longer disappears from the game after you resolve the Iron Throne situation.
  • After Mizora pops up at the Iron Throne, she will now be back at camp instead of disappearing.
  • Wyll no longer talks about his father as if he's not there anymore if his father was saved.
  • Fixed Havkelaag accepting the gith egg via dialogue when he doesn't have enough gold for it, and made it impossible to pickpocket back if you sold it to him.
  • Korrilla is now better at recognising how you responded to Raphael's deal.
  • Swapped two couples in the Elfsong Tavern so that they sit at the right tables.
  • Fixed Jaheira becoming a follower in Moonrise even if the conditions weren't met, which could cause other issues with Jaheira's flow.
  • Fixed Jaheira not returning to her human form once she leaves your party.
  • If Cazador's bats are too far from the player to join combat, they will now join anyway.
  • Fixed the dialogue skill checks if you die in combat with the honour guard and are revived by the Emperor in Wyrm's Lookout.
  • Fixed the AI taking control of Lae'zel and kicking you out of a multiplayer game, with Lae'zel becoming hostile towards the remaining player if they chose to betray Vlaakith
  • and Inquisitor W'wargaz.
  • Improved Halsin's reactivity to whether or not you've been to Grymforge.
  • Fixed some incorrect options showing up in dialogue with Halsin about a particular drow couple.
  • Fixed Orin assuming you ate a particular morsel, even if you didn't.
  • Fixed a blocker preventing Nightsong from going to Ramazith's Tower, and other issues related to her appearing in the wrong place or not appearing at all.

UI

  • Made Blue Behir Dice permanently available on all platforms with just the base game.
  • Fixed the UI seemingly disappearing because the game thinks a character is still in a dialogue, which could happen when going into a dialogue in the middle of combat.
  • Fixed the Attack button disappearing from the dialogue UI after loading a savegame made during a dialogue.

CINEMATICS

  • Made sure that you get a certain dialogue with Voss at camp.
  • Fixed a repeating dialogue when talking to Gale while Wild Shaped.
  • Fixed Astarion repeating information about his master if you speak to him twice in a row.
  • Fixed Astarion oversharing about his master a little too early.
  • Fixed a leg twitch in a conversation between Shadowheart and a certain dame.
  • Moved the Dark Urge to a different pod on the nautiloid to prevent the wrong dialogue from playing.
  • Fixed Astarion's knife not being held against dragonborn throats correctly during his recruitment dialogue at the beach.
  • Made general improvements to a dialogue at camp with Astarion.
  • Added a missing animation for Karlach in Astarion's recruitment dialogue.
  • Gale's head now rests correctly on his bedroll pillow.
  • Cleaned up pops and mocap issues in the dialogue where Gale teaches you a spell.
  • Fixed Gale's arms clipping with his thigh.
  • Fixed where characters are looking and facing in the dialogue where Gale reveals his history.
  • Fixed Wyll's head jitters and strange turns during his recruitment dialogue.
  • Made general improvements to cameras, facial reactions, and movements in a dialogue at camp with Wyll.
  • Cleaned up the mocap in the scene where Lae'zel is suspended in a cage.
  • Tall characters' hands no longer clip with their face when interacting with Karlach in a romantic moment.
  • Adjusted Edowin's pose in the dialogue with him and his siblings in the forest.
  • Fixed a corpse in the Goblin Camp from standing back up when you use Speak with Dead on it.
  • Tweaked the cameras and facial expressions in the dialogue with Halsin during the celebration at camp.
  • Fixed clipping with a statue in a camp dialogue at night with Gale.
  • Fixed animation issues if you turn down Gale in the dialogue where he teaches you a spell.
  • Adjusted some hand positions when interacting with the console on the nautiloid.
  • Shadowheart is now sitting in a better pose when fiddling with her mysterious artefact during her camp scene.
  • Fixed emotions and facial expressions in dialogues with Shadowheart, Omotola, and Minthara.
  • Fixed a camera shot when talking to the mind flayer on the beach.
  • Fixed an irrelevant line playing in a camp dialogue with Shadowheart.
  • Fixed dragonborn players turning in the wrong direction after Astarion's bitey scene at camp.
  • Fixed Roland and Lia looking in the wrong direction in their dialogue in the Emerald Grove.
  • Fixed a camera issue in a dialogue with Silfy in the Emerald Grove.
  • Fixed characters' legs clipping into the ground when looking through the telescope in the Emerald Grove.
  • Fixed some mocap-related pops in a dialogue with Cerys in the Emerald Grove.
  • Fixed a pop for one of the ogres in the Blighted Village.
  • Fixed some camera issues and removed a ring from the background in the dialogue where Crusher asks you to kiss his foot.
  • Improved facial expressions, camera shots and other issues in Shadowheart's recruitment dialogue at the Goblin Camp.
  • Fixed a twisting forearm in a dialogue between Lae'zel and Voss at camp.
  • Fixed characters clipping into each other when they're feeling ill at camp.
  • Characters now appear correctly in the dialogue with the bugbear in the forest. The ogre's weapon is also now hidden.
  • Fixed the camera clipping into the ground when speaking with your Dream Visitor at camp.
  • Cleaned up the animations when Sceleritas Fel tells the Dark Urge to commit a certain misdeed.
  • Fixed halflings' thumbs clipping through the Soul Coin when speaking to Nadira.
  • Made general improvements to cameras, facial expressions, and animations for a romance dialogue with Wyll.
  • Fixed some camera issues in the dialogue with Oskar in the Zhent hideout.
  • Lae'zel is no longer invisible during Shadowheart's recruitment dialogue by the Chapel.
  • Cleaned up some mocap and made general improvements in the dialogue with Glut.
  • Removed an incorrect animation during the dialogue with The Necromancy of Thay.
  • Fixed a minor clip when speaking to Sovereign Spaw in the Underdark.
  • Fixed feet not making contact with the ground when using Feather Fall to leap into the Underdark.
  • Fixed an animation issue when exchanging noblestalk with Derryth in the Underdark.
  • Fixed a head pop in the scene on the raft in the Underdark.
  • Fixed Lae'zel's crossed eyes in the dialogue with Lady Esther near Rosymorn Monastery.
  • Fixed a couple of lines related to Zorru and Crèche Y'llek playing at the wrong moment.
  • Fixed the position of characters' feet to prevent clipping, and moved Lae'zel to prevent her looking the wrong way in Crèche Y'llek.
  • Added fade-ins and -outs and tweaked the facial expressions in the dialogue with Kansif in the Shadow-Cursed Lands.
  • Hid a goblin floating in the background when talking to the drider in the Shadow-Cursed Lands.
  • Fixed paddle hands in the scene where Harpers ambush the drider's convoy in the Shadow-Cursed Lands.
  • Fixed the drider jittering and cameras looking the wrong way when you examine the Harpers' bodies after the ambush in the Shadow-Cursed Lands.
  • Fixed some animations and camera issues in the dialogue with Harper Skywin in the Shadow-Cursed Lands.
  • Fixed one of Jaheira's lines getting cut off in the dialogue with her at Last Light.
  • Fixed the timing of Marcus' wing flap animation when he flies away from Last Light.
  • Fixed a dagger appearing beneath the Strange Ox at Last Light if you use Speak with Animals on it.
  • Fixed Jaheira looking like she sinks into the ground on certain lines.
  • Fixed a barrel clipping with Thisobald Thorm's pipes.
  • Thisobald Thorm's tubes no longer twitch and twist.
  • Fixed head angles and pops in a dialogue with Araj and Astarion at Moonrise.
  • Fixed camera and character placement issues in a dialogue with Jaheira at Moonrise.
  • Fixed some camera angles in a dialogue with Araj at Moonrise.
  • Fixed the lipsyncing for a rat in the Gauntlet of Shar.
  • Made sure large characters don't block or clip into Shadowheart when you arrive in the Shadowfell.
  • Fixed clipping in a shot in the Colony with the three Chosen.
  • The camera will no longer try to show a shot of Minsc if he isn't present in the Temple of Bhaal.
  • Removed certain pale individuals from the background of a camp dialogue.
  • Fixed a duplicate line in dialogue with Gortash in Wyrm's Crossing.
  • Cleaned up the animations for Izzy, the girl trying to sneak into the circus.
  • Fixed hirelings clipping into whoever's talking in the dialogue with Zethino in the circus.
  • Fixed character placement and clipping issues in a camp scene at the Elfsong Tavern.
  • Cleaned up the mocap in the dialogue with Allandra Grey in the Water Queen's House.
  • Fixed the pacing of how a certain character in the House of Grief is revealed.
  • Fixed where companions and Shadowheart are looking when meeting a particular character in the House of Grief.
  • Fixed some facial expressions and camera issues in the dialogue that plays after Gortash is defeated.
  • Fixed several snaps and twitches in the dialogue with the pale individuals at Fraygo's Flophouse.
  • Improved the facial expressions and timing when talking to Lady Flux in the Guildhall.
  • Fixed an issue with where characters are looking in the dialogue with Aradin at Sorcerous Sundries.
  • Fixed the wrong animation being used when closing a sarcophagus in Cazador's palace.
  • Added new camera shots in a romance dialogue with Halsin and in dialogues in the Stormshore Tabernacle.
  • Fixed Sarevok looking like he floats upwards at the Tribunal.
  • Made sure the chains are no longer there after you free Valeria.
  • Fixed an animation to avoid clipping for halflings male when they hold the Helm of Balduran.
  • Fixed Orin and her victim being invisible when you enter the Temple of Bhaal.
  • Fixed Astarion jittering in a dialogue by a particular pool.
  • Made sure characters don't stay in their Wild Shape in an endgame cinematic dialogue.
  • Fixed excessive neck twisting in an endgame dialogue.
  • Fixed some mocap-related pops in an endgame dialogue with Wyll.
  • Fixed an issue in one of Karlach's final dialogues, causing it to end too early.
  • The Emperor is no longer missing from one of the endgame cinematics.
  • Fixed a line being cut off in a game over dialogue.
  • Fixed some issues with Wyll's mocap in an endgame dialogue.
  • Fixed pops in an endgame dialogue with Gale.
  • Fixed an issue preventing one of Karlach's final scenes from triggering and made sure she's wearing her camp clothing in romance dialogues.
  • Fixed the wrong characters appearing in a cinematic shot near the end of the game.

 

Full Release Hotfix #2.1

Released August 10th 2023

CHANGES

  • Fixed an issue with save games that could occur if a save file grew too large.
  • Re-enabled Larian Cloud savegames.

 

Full Release Hotfix #2

Released August 8th 2023

CRASHES AND BLOCKERS

  • Fixed an issue causing you to get stuck in dialogue.
  • Fixed a potential crash when reloading a savegame made mid-dialogue.
  • Fixed being unable to enter the Shadowfell if you saved while the prompt was on screen.
  • Fixed a crash caused by the UI.
  • Fixed a potential crash when saving while standing on a surface during combat or in Turn-Based Mode.
  • Fixed a rare blocker when loading a savegame made in camp that would cause a party member to spawn outside of camp.
  • Fixed a potential crash when choosing to stop listening in on a dialogue.
  • Fixed a potential crash when applying dye to an item outside of the inventory or through non-conventional means, such as the Reward panel.
  • Fixed a potential multiplayer crash when the client touches the transponder on the nautiloid and leaves the party, and then the host tries to open Party View.
  • Fixed a potential crash caused by the game trying to load the Character Creation UI when you are no longer in Character Creation.
  • Fixed a potential crash related to the tooltips of items that grant skill advantages but don't have an owner.
  • Fixed a rare PhysX crash.
  • Fixed a rare crash related to moving items.

MULTIPLAYER

  • Fixed long fade-outs when listening in on dialogues in multiplayer.

GAMEPLAY

  • Bitches C and D no longer clip through some githyanki clothing.
  • Male gnome sorcerers are no longer missing their undies.
  • Fixed an infinite loop that could occur with spells like Minor Illusion, where the enemy and the illusion would repeatedly enter and leave combat.
  • Fixed necromites not joining the combat with Ketheric.
  • Fixed enemies on the upper floor of Moonrise entering combat with those on the lower floor.
  • Fixed Voss' dragon reappearing after the githyanki scene near the Mountain Pass.
  • Fixed a book in Moonrise Towers showing an internal variable name instead of the correct content.
  • Fixed an issue preventing the boss fight with Ketheric from progressing.

UI

  • Removed the version number that was below the minimap.
  • Improved UI stability by preventing possible crashes and possible savegame corruption.
     

ENGINE

  • Fixed issues with rendering on Vulkan when minimising the game.
  • Added additional multiplayer servers and server scaling support.
  • Fixed an issue causing the wrong refresh rates to be applied if the game was not running in fullscreen.
     

CINEMATICS

  • Fixed pauses and long silences in over 200 dialogues.
  • Companions no longer block the camera in some dialogs.
  • Fixed a camera issue where you see the back of Gale's head when he asks you to place your hand over his chest.
  • Fixed a pop on Shadowheart when she hears the voice of Shar.
  • Fixed Gale's paddle hands in one of his dialogues.
  • Fixed Guex looking at the floor in his dialogue in the Emerald Grove.
  • Fixed a blocked camera in the dialogue with Benryn at Waukeen's Rest.
  • Fixed clipping and other issues in the scene where you hear the voice of the Absolute when approaching the Goblin Camp.
  • Fixed a camera issue and a pop in the dialogue with the owlbear in its cave.
  • Fixed players' feet sliding around in the dialogue with Jaheira after combat at Last Light.
  • Fixed one of Astarion's lines getting cut off in a camp dialogue.
  • Fixed several animation issues in the dialogue after some acquaintances of Astarion visit camp.
  • Fixed a pop for players using Body Type 4 in the scene with poor Liam at the Goblin Camp.
  • Fixed a camera issue in the dialogue with Edowin, Andrick and Brynna in the forest.
  • Fixed Kagha's eyes rolling backwards à la Exorcist after the goblin leaders are defeated.
  • Fixed a positioning issue with Lorin in the hag's lair.
  • Fixed a head pop in the scene with the ogres in the Blighted Village.
  • Fixed Wyll's head animation in the dialogue with Florrick at Last Light.
  • Fixed Sceleritas Fel standing a little too close for comfort when he tells the Dark Urge to commit a certain misdeed.
  • Fixed a camera issue in the scene with Radija at Moonrise.
  • Fixed a minor pop when rescuing Zariel's asset for Mizora.
  • Fixed a clipping issue with a certain hag's arms and leaves in the Blushing Mermaid.
  • Fixed some character placement issues in an endgame scene.
  • Fixed a camera issue for female gnomes in a dialogue at Moonrise involving something coming through a wall.
  • Fixed a pop for the flesh golem when speaking to Balthazar.
  • Fixed a camera issue when talking to one of Therezzyn's dire wolves in Crèche Y'llek.
  • Fixed character placement issues in the lanceboard scene with Mol and Raphael at Last Light.
  • Fixed a character placement issue that caused Lae'zel to float off the edge of the nautiloid.
  • Fixed several issues in the dialogue with Bernard at the Arcane Tower.
  • Fixed a camera issue in the boat scene where you're heading to a particular pool.
  • Fixed a minor mocap issue with Fist Rowan at Wyrm's Crossing.
  • Fixed Minthara looking to the side with suspicion the night after the celebration at camp.
  • Fixed characters' heads popping downward when throwing a coin into the well in the Blighted Village.
  • Fixed a minor pop when Shadowheart tries to convince you that you need her at the Goblin Camp.
  • Adjusted Astarion's expression in dialogue with Gandrel in the Sunlit Wetlands.
  • Fixed Blurg being invisible and Astarion being stuck in the wrong animation in the Myconid Circle.
  • Fixed several issues in the dialogue with the monk's amulet.
  • Fixed several issues in the dialogue with Dammon and Karlach about her heart.
  • Fixed several issues in the dialogue with Fortuno Dibbs at Wyrm's Crossing.
  • Fixed several animation issues in the dialogue with Kansif and Warrior Vez in the Shadow-Cursed Lands.
  • Fixed a minor timing issue with a Dream Visitor line when talking to Therezzyn in the crèche.
  • Fixed issues with several voice-over lines.
  • Fixed characters' eyes looking in the wrong direction in the ambush scene in the Shadow-Cursed Lands if you side with the Harpers.
  • Cleaned up some mocap in conversations with Gale.
  • Cleaned up some mocap in conversations with Astarion.
  • Cleaned up some mocap in the dialogue with Astarion about illithid powers.
  • Added some pained grunts for the player in a scene about Wyll in the Colony.
  • Added grunts in a scene for Dark Urge players after they resisted the allure of their Urges.
  • Drenn is no longer invisible in the scene at Moonrise when Minthara has to defend herself.
  • Fixed a very long pause in a dialogue with Halsin after the endgame fight.

 

Full Release Hotfix #1

Released August 4th 2023

CRASHES AND BLOCKERS

  • Fixed possibly getting stuck in a dialogue in the first confrontation with a major boss.
  • Fixed a rare issue where player character states would not update properly after dying.
  • Fixed a crash that could occur related to one of Astarion's cinematic dialogues in the endgame.
  • Fixed a crash that could occur when loading an old savegame while at Last Light.
  • Fixed a crash that could occur when using the brain reader in the Colony.
  • Fixed an issue that could cause you to get stuck in a loading screen when loading a savegame after dying.
  • Fixed a blocker during Character Creation preventing you from progressing if you chose a Zariel tiefling as your Guardian.
  • Fixed a potential crash triggered by the light system.
  • Added an error message to prevent crashes being caused by mods when starting the game.
  • Disabled Larian Account cross-saves temporarily to solve an issue blocking loads and saves. Steam cross-saves are unaffected.
  • Fixed a startup crash with the Steam API.
  • Fixed a crash that could occur when quick-loading a game while a container or corpse was open for looting.
  • Fixed a crash that could happen if an item unlocked a spell for a game entity without stats.
  • Fixed a crash that could occur when switching a race or a class in Character Creation.
  • Fixed potential crashes that could occur when closing screens like the options menu or when ending dialogues.
  • Fixed a potential crash when an enemy tries to use the Motivator during combat in the Steel Watch Foundry.
  • Fixed a blocker that could occur if you choose to attack the Emperor during a dialogue after you side with him.
  • Fixed a crash in PhysX.

 

MULTIPLAYER

  • Players will now correctly join cinematic dialogues that require all players to be present if they were listening in previously.
  • Fixed an issue that allowed players to listen in on private dialogues using the context menu.
  • Fixed an issue causing players to get stuck and not be able to join a dialogue if someone else is already in a dialogue.

 

GAMEPLAY

  • Fixed hair physics on drow and elf male strong body types.
  • Fixed an issue causing phase spiders to skip their turn in combat if they're standing on a web that's been destroyed.
  • Fixed an issue with dice rolling, where retrying could cause the roll to fail if you were applying bonuses and clicking really fast.
  • Duplicate spells no longer appear on followers' hotbars and you can no longer customise their radial menus. (Important to note: followers are not companions or full party members.)
  • Fixed Dark Urge randomisation in Character Creation for non-white dragonborn characters.
  • Fixed an issue preventing you from interacting with Withers in one of the camp locations.

 

UI

  • Fixed issues in cinematic dialogues when listening in.
  • Fixed an issue causing the character models for half-orcs, dragonborn, and half-elves to not update correctly when unequipping armour in the character sheet.
  • Fixed some issues with prepared spells during Level Up, when multiclassing.
  • Hid the version number during dialogues.
  • Fixed splitscreen cinematics showing sampling garbage.

 

AUDIO

  • Fixed audio issues with grunts, shouts, and moans across gameplay and cinematics.
  • Fixed a line being cut off when speaking to the Restless Myconid in the Underdark.
  • Removed a clicking sound during the credits.
  • Fixed audio levels in a dialogue with Mayrina in the Lower City.

 

ENGINE

  • Fixed a bug causing textures to appear in bright, neon colours.
  • Fixed a splitscreen issue causing characters to remain invisible after a dialogue ends.
  • Fixed an aspect ratio issue when FSR is active during splitscreen.
  • Fixed surface texture details not updating when changing Texture Detail in the game video options.

 

CINEMATICS

  • Fixed characters looking in the wrong direction in a dialogue with Mizora.
  • Fixed the Emperor turning backwards in an endgame cinematic.
  • Fixed a camera issue with the deep rothé.
  • Fixed camera and lighting issues with the strange ox at Last Light.
  • Fixed a blank screen in the cinematic when you put on one of Auntie Ethel's masks.
  • The nautiloid crash scene will now play even if your avatar is dead and a companion used the transponder instead.
  • Fixed Jaheira's youngest daughter clipping in a cinematic dialogue.
  • Fixed an issue with clipping characters in a cinematic dialogue in the Colony.
  • Ravengard is no longer missing from a dialogue involving all the allies you've made.
  • Fixed the avatar's head popping into place in a dialogue in the Colony.
  • You no longer look like you're walking through Sceleritas Fel in the Temple of Bhaal.
  • Fixed Cazador's staff disappearing in a cinematic dialogue.
  • Fixed a camera that was zoomed in too far on a wolf.
  • Fixed Lae'zel's head popping in a dialogue with Vlaakith.
  • Fixed issues with animations, clipping, and camera shots in the romantic scene in the House of Hope.
  • Fixed Orin and her victim clipping into an altar.
  • Fixed a blocked camera in the dialogue with Lunkbug and Laridda.
  • Fixed companions disappearing the morning after the Dark Urge gives into a particular Urge.
  • Fixed lighting issues in a scene with Z'rell at Moonrise Towers.
  • Fixed Araj's hands clipping when talking to her in the Lower City.
  • Fixed some companions being visible in the background of dialogues where they shouldn't be.
  • Fixed some lines being cut off when speaking to Ravengard in Wyrm's Crossing.
  • Fixed Ketheric's corpse standing back up in an idle pose.
  • Fixed a blocked camera in the dialogue with the ogres at the Blighted Village.
  • Fixed Raphael popping during the dialogue with the orthon.
  • Fixed camera, audio, and character movement issues in the dialogue with the monk's amulet.
  • Fixed a looping animation in the cinematic dialogue with the Brewer.
  • Fixed half-orc hirelings clipping when speaking to the pale individuals in Fraygo's Flophouse.
  • Fixed male halfling Dark Urge's hand clipping through his body when lying down.
  • Fixed lighting issues in the endgame cinematic.
  • Fixed Jaheira having jittering and popping hands in a dialogue in the Lower City.
  • Fixed a repeating animation on the submersible.
  • Fixed Wyll looking in the wrong direction when recruited.
  • Added reactions to the player character's face when talking to the ox in Last Light.
  • Fixed clipping between two Zealots of the Absolute in the Colony.
  • Lae'zel no longer floats in a cinematic dialogue in the Temple of Bhaal.
  • Fixed popping issues with Cazador in several dialogues with Astarion.
  • Fixed some issues with where characters are facing, animations, and cameras in the final combat cinematic

 

Patch #9

Release date 14/12/2022

HIGHLIGHTS

  • Added the paladin class with the Oath of the Ancients and Oath of Devotion subclasses. Added the hidden Oathbreaker subclass, which triggers if you break your oath.

  • Increased the level cap to Level 5.

  • Added the Fly spell.

  • Revamped the Reactions system.

  • Rebalanced combat encounters in late Act 1.

  • Added new spells and spell scrolls.

  • Added a ping system, usable outside of combat and during your turn in combat.

  • Overhauled the tooltips.

  • Extended Combat Cams to player and enemy melee Critical Hits, summons, Wild Shapes, and several spells and abilities.

  • Added Command spell variants.

  • Made Minthara a paladin.

  • You can now delete save files by playthrough.

  • You can now dismiss summons with a dedicated action.*

  • Added a new Level Up button and improved visual cues for levelling.

  • Added female human and elf heads to Character Creation.

  • Characters who attempt to play an instrument they're not Proficient with now fail spectacularly.

  • Removed non-wizard spell scrolls from NPCs except Revivify, Summon Quasit, True Resurrection, and Speak with Dead.

  • Added shop triggers. If you try to pick up items owned by certain traders, they will offer to trade.

  • Mage Hand no longer prevents you from summoning Ranger's Companions and familiars.

  • Made quarterstaffs Versatile.*

  • You now accrue dirt and blood more slowly, Prone makes you a bit dirtier, and Wet cleans you.

CRASHES AND BLOCKERS

  • Fixed crash when loading savegames.

  • Fixed crash when adjusting UI settings.

  • Fixed crash when selling items that don't belong in Trade view.

  • Fixed crash when repeatedly preparing to Throw.

  • Fixed blocker when playing Gale's flute after killing a magma mephit.

  • Fixed blocker when running past Mirkon towards the harpies.

BALANCE

Combat

  • Added a Smart AI to increase behavioural differences between animals and humanoids. Notable humanoid fighters now know when actions won't succeed and when to prioritise easy wins.

  • Made NPCs better at deciding when to Shove characters to their death.

  • Made NPCs more patient and smarter with healing spells, preferring to heal those with lower HP.

  • Adjusted Halsin's HP, removed upcasted spells from his spell list, gave him Call Lightning, and made his spell usage more varied.

  • Improved Astarion's combat strategies.

  • Made Gekh Coal Level 6, increased his HP, and rebalanced his attributes.

  • Made Mask of Regret Level 4.

  • Made Filro and BOOOAL Level 5 and increased the latter's HP.

  • Reworked Morghal.

  • Updated Baretha's attributes.

  • Gave Barth the appearance and stats befitting a high half-elf.

  • Improved Blighted Village ambush, making one of the Trackers smarter.

  • Improved the Great Weapon Fighting reroll boost.

  • Gave Murmath Basic Poisons.

  • Gave Sharp-Eye Eef Arrow of Roaring Thunder.

  • Confiscated Sharp-Eye Zami's scimitar.

  • In the magma mephit combat, an extra mephit spawns per wave and the second wave starts after 2 kills.

  • Added a magma mephit to the adamantine golem combat.

  • Tweaked stats and levels of the dead duergar and gnomes near Gekh Coal.

  • Improved minotaur's use of Reckless Roar.

  • Intellect devourers' unarmed ranged attack is now Dexterity, improving their chances of hitting Synaptic Discharge.

  • You now have Advantage when attacking dying hyenas.

  • Gave the bulette higher HP and faster regeneration, Proficiency in Dexterity and Strength Saves, and the ability to apply Acid when Biting. It can now act as soon as it joins combat.

  • Gave Proficiency in Dexterity and Intelligence Saves to all kuo-toa and fixed their obsession with Net. They can no longer Net already-trapped targets.

  • Made Flaming Fist Ephren more likely to use her poison vial.

  • Sword spiders are now Level 5 and have Extra Attack instead of a second action.

  • Some duergar around Grymforge now have Extra Attack.

  • Increased the hag's AC and weight, gave her Saving Throw Proficiencies, and changed Ray of Sickness to an action.

  • Gave Grym's Slam a small AoE; fixed its Stomp ability; increased its HP, AC, and damage; gave it Dexterity and Wisdom Save Proficiencies; and made sure that mephits can act as soon as they join the combat.

  • Increased hellsboars' HP and Strength, made them Resistant to Poison, and gave them a passive that applies Burning.

  • Mud mephits can now Fly.

  • Made the gate to the grove more fragile.

  • Removed Toughness from Spider Eggs.

  • Improved ogres' ability to throw barrels with goblins in them.

  • Gave the Grymforge clerics Silence and Glyph of Warding: Lightning, and removed Bane.

  • Ogres no longer have javelins but they learnt how to throw stones.

  • Made several tweaks to minotaurs, hook horrors, lava elementals, animated armours, and Bernard.

  • Flaming Spheres are no longer indestructible and they can no longer use potions or scrolls.

  • You can now remove spectators' Paralysed condition with a successful Saving Throw.

  • Gave some melee characters javelins.

  • Made the raven and dire raven Small and the red dragon Huge.

Spells, Actions, and Conditions

  • Added:

    • Animate Dead

    • Beacon of Hope

    • Bestow Curse: Attack Disadvantage/Debuff Ability/Extra Damage/Skip Turn

    • Branding Smite (Melee/Ranged)

    • Call Lightning

    • Command: Approach/Drop/Flee/Grovel/Compelled Duel

    • Control Undead

    • Counterspell

    • Daylight: Enchant Item/Sphere

    • Dismiss Summon

    • Divine Favour

    • Divine Sense

    • Divine Smite

    • Dreadful Aspect

    • Fear

    • Feign Death

    • Fireball

    • Fly

    • Gaseous Form

    • Glyph of Warding: Detonation/Explosive Runes/Sleep

    • Haste

    • Healing Radiance

    • Holy Rebuke

    • Hunger of Hadar

    • Hypnotic Pattern

    • Imperil

    • Lay on Hands

    • Magic Weapon

    • Mass Healing Word

    • Nature's Wrath

    • One with Shadows

    • Plant Growth

    • Protection from Energy: Acid/Cold/Fire/Lightning/Thunder

    • Remove Curse

    • Revivify

    • Sacred Weapon

    • Sanctuary

    • Sleet Storm

    • Spirit Guardians

    • Spiteful Suffering

    • Stinking Cloud

    • Thunderous Smite

    • Turn the Faithless

    • Turn the Unholy

    • Vampiric Touch

    • Vow of Enmity

    • Wrathful Smite

    • Bear Honeyed Paws

    • Boar Rage

    • Boar Frenzied Strike

    • Duergar Animate Dead

    • Raven Bad Omen

    • Giant Spider Entomb

    • Zombie Slam

  • Invisibility now lasts 10 turns.

  • When Hiding, Shove now grants an Advantage roll instead of succeeding automatically.

  • Speedy Sparks can now be synergised with Chain of Liberation's Sprint.

  • Psychic Spark (previously Sapphire Spark) now grants an additional Magic Missile dart instead of a Damage Bonus.

  • Cutting Words damage reduction is no longer doubled on Critical Hit.

TWEAKS

Gameplay

  • Made waypoints easier to click.

  • Updated overhead icon that indicates when someone wants to talk to you.

  • Added overhead feedback for when a Saving Throw outcome applies to a condition.

  • Improved animations for sheathing and stowing weapons gamewide.

  • Enabled Riposte reaction by default.

  • Updated suggested cantrips for high elves and half-elves, sorcerers, warlocks, and wizards.

  • Party members no longer copy each other's lines in multiplayer.

  • You no longer have to jump to get to the nautiloid's upper deck.

  • Improved navigation near grove entrance for larger Ranger's Companions.

  • Timmask spore clouds now spread further.

Combat

  • Animated armours are now one swarm, as are Murmath's spiders.

  • Asharak no longer leaps from ramparts while defending his home.

  • Rats in the grove now flee if you attack them... lest they reveal their secrets.

Items

  • Rebalanced the weights of common items.

  • Made it harder to destroy items like doors and chests.

  • Bards' starting armour is now a Simple Jerkin.

  • You can no longer use the Bitter Divorce wand to resurrect party members without limits.

  • You can no longer use the Second Marriage wand more than once in and out of combat.

  • You no longer roll a Perception check on already-triggered tripwires.

  • Wyll's eye no longer contains hidden gold or weighs a kilogram.

  • Replaced Goblin's Drawing placeholder with a scroll.

  • Left ALT highlights Sickle of BOOOAL.*

Spells, Actions, and Conditions

  • Activate Witch Bolt no longer needs you to pick a target and deals damage to all linked targets.

  • Great Old One warlocks now have Phantasmal Force.

  • Agonising Blast is now part of Eldritch Blast's initial damage.

  • Cloud of Daggers and Moonbeam now remove Curse of Regret from targets.

  • Minor Illusion is now only dispelled if an NPC passes a Perception check.

Story and Continuity

  • Made the game better at tracking stolen items.

  • Removed enthralled fishermen at crash site.

  • Gribbo and her allies turn hostile if Dror Ragzlin is killed.

  • Added a follow-up for bards who successfully deceive Rugan.

  • You can return the boots to Thrinn even if you didn't get the quest from Gekh Coal.

  • Gekh Coal's fellow duergar turn hostile around Glut.

  • You need to click on Gale to get the scene where he talks to his mirror image.

  • Liam approaches you when freed and healed.

  • Tieflings become hostile if you kill one of their guards. If you help defend the grove, they'll forgive you.

  • Improved myconids' behaviour after Glut's revenge quest.

  • Avenge Glut's Circle now flows even if you killed Spaw before Gekh Coal.

UI

  • Quality of Life

    • Rolls during dialogues display the line you selected.

    • When lockpicking or disarming, the roll now clearly indicates which tool you're using.

    • Added a warning to the Reward pop-up and disabled the Claim button if you have a summon selected so you don't lose your reward.

    • You can hide tooltips that appear when hovering over a portrait in combat by right-clicking.

    • Selecting an equipped item in the hotbar unequips it.

  • Character Creation

    • Added option to choose your character's identity, allowing non-gendered appearance options. English only for now; other languages will follow.

    • Added missing race-based spells.

    • Added resistances given by the Wasteland Wanderer passives for Natural Explorer rangers.

  • Tooltips

    • Rewrote all spell and action tooltips for clarity and brevity.

    • Tooltips now expand (pin them or hold ALT) to show extra information.

    • Tooltips now clearly indicate what happens if a spell or action misses or if the enemy Saves.

    • Tooltips now clearly indicate the effect of upcasting.

    • Tooltips for spells and actions that create a surface or summon now indicate what is created and its duration.

    • Summon tooltips now indicate duration.

    • Tooltips now indicate when spells and actions need an Attack Roll and show roll details.

    • Tooltips now clearly indicate if a spell requires a Saving Throw from the target.

    • Added AoE to embedded tooltips.

    • Barbarian actions that require Rage now warn you when the barbarian doesn't have Rage.

    • Wrote the Skittish (previously Easily Frightened) passive.

    • Made it easier to see the 'Available only when Raging' warning for Diving Strike.

    • Added descriptions for Darkness clouds and Ash surfaces.

    • Rewrote barbarians' Rage bonus action and condition tooltips and the Expertise tooltip, which now appears in dialogue skill checks when applied.

    • Added Dexterity Saving Throw indicator to the Grease spell tooltip.

    • Added 'Companion' in 'Wolf Companion'.

    • Adjusted how cambions' AC is displayed to account for modifiers.

  • Inventory

    • Inventories now scroll if you drag items near their edges.

    • Made search filter smarter. For example, 'food' shows camp supplies.

    • Items now leave the inventory when equipped.

    • Improved readability for large item stacks.

  • Combat Log

    • Added spells cast by items that do damage.

    • Added Healing tooltips with descriptions and breakdowns.

    • Added Attack roll modifiers that total 0.

    • Added description for Potion of Vitality condition.

    • Clarified Fall damage breakdown.

    • Clarified messages about Critical Failures.

  • Set minimum screen resolution to 1024x768 or 1280x720.

  • You can now open the menu with ESC during a roll.

  • Removed Party Management keybind.

  • Temporarily removed the 'Show on Map' button.

  • Added previews for Cloud Quality settings.

  • Equipment slots no longer light up for non-controlled characters in multiplayer.

  • Improved error messages for connection errors in the multiplayer lobby and for being unable to join a session when the party is full.

  • Adjusted some creatures' names, types, and descriptions in the Examine window.

  • Upcastable spell slots now show the lowest possible casting level.

  • If a trader rejects your barter offer because you didn't offer anything, you now have to change your offer to barter again.

  • Character Sheet now displays your max speed.

  • Destroying a container while looking at what's inside now closes the window.

  • Gave Counsellor Florrick the title she deserves.

  • Renamed standing torches to distinguish them from equippable ones.

Audio

  • Shields now have SFX when blocking attacks.

  • Improved sound occlusion. Sound now reaches you from more logical directions and is higher quality.

  • Improved sound focus when hovering over characters.

  • Made explosions more kaboomy.

  • Lowered the volume of the verbal component of spells.

  • The Perform audio and animation for bards now start simultaneously.

  • The nautiloid's floor no longer sounds wooden.

  • A certain bugbear and ogre now stop making noises when you walk in.

Visuals

  • Radius of light from equipable and stationary light sources now matches gameplay more closely.

  • Light cantrip now has the same light radius as a torch.

  • Updated Flaming Fist uniforms.

  • Metals now shine in the moonlight.

  • Improved lighting in Underdark campsites.

  • Improved visuals around the druids' sacred pool after their defeat.

  • Decorated the area near the gith patrol to foreshadow what's to come.

Gameplay Animations

  • Made halflings' Hide animation less villainous.

  • Improved female elves' idle animation.

  • Improved animation for cancelling the precast of a spell in combat.

  • Changed swing to stab when using Crippling Strike or Piercing Thrust with a shield.

  • Shadowheart now holds the artefact on the beach before you talk to her.

  • Liam now lies on the bedroll in the same position as when you talk to him.

  • Liam's torture rack now falls apart and remains broken if destroyed.

Cinematics

  • Added a scene for when you kill the bear in the worg pens.

  • Added emotions tooxen at the grove.

  • Added acting for party members in background at camp with Raphael.

  • Improved lighting with Lae'zel at nautiloid helm.

  • Improved lighting with Gale at camp.

  • Improved locket animation in Barth and Meli's scene.

Engine

  • Removed FXAA support in favour of SMAA, TAA, DLSS, DLAA, and FSR.

  • Told druids not to hog CPU resources after finishing their ritual.

  • Optimised performance to fix issues causing FPS drops.

FIXES

Gameplay

  • Great Old One warlocks now have the Mortal Reminder feature.

  • Withers' shop inventory now resets after a Long Rest.

  • You can no longer add any ol' Spell Bonus to specific Ability Checks.

  • Animals no longer swear if you attack them.

  • Pact of the Chain imp now benefits from Short Rests.

  • Soul Echoes can no longer be Shoved.

  • Fixed line-of-sight previews.

  • You can now sit while Hiding.

  • Fixed characters of smaller races getting stuck after being put to Sleep and Shoved.

  • Grease is no longer Dippable.

  • You can no longer spam the spell and ability icons.

  • Falling off the nautiloid in multiplayer no longer triggers Game Over if a player character is still alive.

  • You can no longer Shove the mind flayer at the crash site.

  • Bards' Expertise bonus to Deception now applies correctly with the bandits outside the Chapel.

  • The patrolling duergar at Grymforge can now spot you trying to Hide.

Combat

  • Nat 1s and Nat 20s no longer get bonuses and Proficiencies added to the final tally if you skip the roll animation.*

  • Combat no longer ends prematurely if you're far from enemies and go to Sleep.

  • Combat now triggers if you choose to attack an NPC that caught you crimin'.

  • NPCs can target Mayrina again.

  • If the hag is Silenced, she can no longer teleport Mayrina away.

  • Haseid can no longer land Critical Hits.

  • Male gith no longer fire two projectiles on their first two-handed crossbow shot.

  • Eldritch Knights and Arcane Tricksters can now replace a spell at Level 4.

  • Off-screen characters can no longer be hit by spells.

  • Weapons Dipped in fire now explode explosive barrels.

  • Concentration effects and conditions granted by certain items no longer remain active if you switch to a different item.

  • Turrets at the Selûnite Outpost now respect the rules of combat.

  • Halsin now looks for you even if you Hide and move far away.

  • Removed Gale's Necrosis aura when he's thrown into a chasm.

  • Sword spiders now jump onto ramparts and actually do something on their turn.

  • The spectator can now reach and Unpetrify that one drow.

  • NPCs can now join combat even if they're far away.

  • Auntie Ethel now poofs away if you enter combat with Mayrina's brothers.

  • NPCs at grove entrance no longer turn hostile if you knock out and kill the last enemy.*

  • Oozes' projectiles no longer fire through floors in Grymforge.

  • Choosing to attack Gekh Coal through dialogue now triggers combat.

  • Fixed Attack of Opportunity not triggering for wildshaped characters with a ranged weapon equipped.

  • Fixed Nere's Shield of Screams.

  • Fixed extra damage using wrong damage type if you throw your weapon while Raging.

  • Fixed issue preventing redcaps from taking their turn.

  • Fixed enemies with grouped initiative skipping their actions.

  • Fixed camera getting stuck when fighting the bulette.

  • Fixed camera panning to target in Combat Cam view.

  • Fixed join-leave loop when the Foundation Block at the Chapel falls on a familiar.*

  • Fixed Saving Throw Proficiencies of NPC wizards.

Items

  • You can block gas pits with crates again.

  • Made many unreachable items reachable.*

  • Ensured that Headband of Intellect sits comfortably on male gith heads.

  • Chain Mail, Splint Armour, and Plate Armour now correctly grant Disadvantage on Stealth checks.

  • Poisoner's Robe poison Damage Bonus now only affects spells that deal poison damage.*

  • You can no longer interact with items if you fail an associated Ability Check.

  • You can no longer disarm unreachable traps.

  • Using a nautiloid restoration pod no longer kills familiars.*

  • Fixed floating brain jar and some buggy viscous chairs on the nautiloid.

  • Made a nautiloid pillar indestructible.

  • You can now interact with the plaques in the grove.*

  • Fixed a forest tree causing 'Can't see!' error when trying to move a boulder.

  • You can now loot a chest at the Goblin Camp without turning all of Grymforge hostile.

  • Fixed random bottles with missing text appearing in the Traveller's Chest after leaving a minicamp.

  • You can now use the Adamantine Forge more than once.

  • Moved a buggy chest in the Festering Cove.

  • You can now move a loose stone in Grymforge.

  • Fixed issue preventing you from stacking items from above.

Spells, Actions, and Conditions

  • You no longer remain Prone after a Long Rest.

  • Sleep no longer affects those immune to Charmed.

  • Lesser Restoration can no longer remove Charmed.

  • Armour of Agathys can no longer damage attackers that use a Throw attack.

  • Targeting AoE spells at yourself now shows an AoE preview. They also cast correctly.

  • NPCs no longer fail spellcasting if they open a door to move.

  • Fixed error preventing you from casting Tasha's Hideous Laughter on certain creatures.

  • Added missing visual components to Teleportation spells.

  • Added ending animations and appropriate SFX to Rage spells.

  • Silence now silences harpies' Luring Song.

Story and Continuity

  • NPCs no longer know you've interacted with doors to forbidden places if they weren't there to see you.

  • Original owners of pickpocketed items now recognise those items as their own.

  • Gale now actually leaves after he bids you adieu.

  • Clerics of Tyr can now talk to Anders after refusing his quest.

  • Lae'zel no longer mentions needing to speak to Zorru if she already has.

  • Made DC to lockpick Liam's torture rack consistent.

  • Brakkal can now leave his cage after being saved.

  • Glut's dialogue no longer repeats if you already killed the duergar before starting Avenge Glut's Circle.

  • When he's in your party, Wyll can now intervene in Speak with Dead dialogues with Spike.*

  • Choosing bard option in Johl and Demir's confrontation of Auntie Ethel doesn't kill them anymore.

  • Insight check in Doni's dialogue now gives correct outcomes.

  • Mentioning the Scrying Eye to Thrinn as a gnome no longer cuts dialogue short.

  • Fixed Gale repeating a line about Mayrina's husband.

  • Recovered missing subtitles when talking to Trinzas.

UI

  • Tooltips

    • Fixed width of tooltip titles to avoid overlapping text.

    • Fixed wrong description showing up for rock gnomes' Artificer's Lore passive.

    • Comparisons now work correctly for Shield tooltip.

    • Menacing Attack now indicates the condition it applies.

    • Supplies tooltip now indicates number of supplies needed for Long Rest.

    • Removed extra plus symbol from Combat Inspiration description.

    • Removed placeholder text from crab and spider familiars' class action tooltips.

    • Corrected several descriptions for NPC spells and conditions.

    • Made descriptions for standard and enhanced versions of bards' Heroism spell consistent.

    • Made Silence spell description consistent with its effect.

    • Removed range from Runepowder Barrel and Runepowder Vial.

  • Icons and Portraits

    • Fixed flickering icons for Shield Master and Warding Flare conditions.

    • Added missing icons for cupboards.

    • Fixed placeholder icons for various conditions.

    • Fixed icon for Restrained condition on Liam.

    • Fixed Glut's portrait not disappearing if you travel to camp via waypoint.

    • Fixed a redcap with a goblin portrait.

    • Fixed NPC portraits not enlarging during their turn.

  • Fixed multiplayer issue preventing clients from loading the game if both host and client are on GOG and connected via the Online tab.

  • Removed Dart and Sling Proficiencies from Weapon Master feat.

  • Locked inventories in multiplayer now remain locked.

  • Fixed Level Up button not appearing after loading a savegame.

  • Fixed hit chance percentage on creatures with Bane.

  • Renamed a torch in the Arcane Tower pretending to be a candle.*

  • Party Line now updates correctly for summons summoning summons.

  • Fixed gaps in background of Spells window during Character Creation and Level Up.*

  • Fixed 'Hide Completed' option in Quest Journal.*

  • Fixed selected quest not being highlighted when reopened in Journal.

  • Inspecting a summon, follower, or party member via Party Line no longer opens their Character Sheet.

  • Fixed visual issues relating to targets' health bars.

  • Items no longer change slot when added again through Character Sheet.

  • Fixed Throw UI closing when selecting an item.

  • Fixed some Portuguese lines running over their text boxes.

  • Fixed stopwatch animation for Turn-Based Mode when switching from a character in combat to one in real-time.

  • Clicking upper half of character portraits now selects them correctly.

  • Cursor icon now updates when attacking interactable objects.

  • Fixed Examine window not showing burnt or dead Halsin.

  • Fixed issues with lock-mouse-to-window setting and edge-panning.*

  • Fixed potions not showing up correctly in Examine window.

Audio

  • Added verbal components of Disguise Self and Hex.

  • Added SFX for Lunar Mend, destroying potions, and male elves' unarmed attacks.

  • Added SFX when dropping fruits from inventory. The silence was no longer fruitful.

  • Fixed SFX when dropping Soul Coins.

  • Added SFX for closing windows with ESC.

Visuals

  • Fixed VFX glitches, particularly on fur and hair.

  • Fixed Gale looking bald when viewed from a distance.*

  • Female gnomes no longer get Shadowheart-inspired hairstyle when equipping Studded Leather Armour.

  • Fixed ochre jelly bleeding red.

  • Fixed invisible floors on nautiloid.

  • Added VFX for breaking log bridge between forest and Goblin Camp.

  • Fixed blood and dirt not appearing correctly on clothing and armour.

  • Fixed glow behind druid runes in Underground Passage.

  • Fixed Guidance VFX highlighting breasts of characters in armour.

  • Made Mattis blonde again.

  • Fixed flickering on cloud surfaces.

  • Fixed bug when preparing bard spells in or near water.

  • Added Detect Thoughts VFX for Crusher and one Goblin Brawler.

  • Fixed lighting in and around Owlbear Nest and Hidden Vault.

  • Fixed fading issues in Shattered Sanctum.

  • Fixed Gekh Coal's hair floating when Prone.

  • Fixed bugs like floating objects and transparent roofs.

Travel

  • Withers' tomb no longer remains dark after you gain access.

  • Fixed being able to Misty Step straight to Arcane Tower's lowest hallway.

  • Fixed being able to jump to Nere from across the poison chambers.*

  • Made the ground under Arcane Tower's stairs unwalkable.

  • Halflings can now jump onto a cliff near where you first see Astarion.

  • Made specific rock in Shattered Sanctum walkable.

  • Fixed disappearing terrain when rotating camera into rocks in Secluded Chamber.

  • Fixed terrain visibility and fading issues at crash site.

  • You can no longer land in awkward places when jumping into chasm in Shattered Sanctum.

  • Fixed trees blocking access to Risen Road waypoint.

  • Fixed camera getting stuck in Putrid Bog and near Goblin Camp waypoint.

  • You can no longer glitch to Adamantine Forge's upper level.

  • Fixed followers getting stuck when jumping to another party member.

Gameplay Animations

  • Taught halflings how to sit on benches.

  • Mind flayers now flail their tentacles when attacking.

  • You now show emotions during Astarion's bitey scene.

  • You no longer get stuck in the falling or climbing animation.

  • Fixed Alfira's invisible lute.

  • Fixed animation for summoning familiars in combat.

  • Fixed Bardic Inspiration animation stopping prematurely.

  • Fixed animation for weapons held by female characters when rotating camera.

  • Fixed animation for Produce Flame: Hurl.

  • Fixed several issues with bards of small races playing instruments.

  • Fixed animation for male elves preparing unarmed attacks.

  • Fixed wrong VFX for dwarves using Slash with two-handed swords.

  • Added VFX and SFX for male elves attacking with dual-wielding weapons.

  • Fixed characters repeating movements when panning camera away and then back.

Cinematics

  • Torches no longer make cinematic scenes blindingly bright.*

  • Beldron no longer loses his head after being freed.

  • Connor no longer appears twice during his resurrection.*

  • Laridda and Lunkbug now hold their pickaxes properly.

  • Fixed Commander Zhalk's sword blipping out of existence.

  • Repositioned floating props on nautiloid's upper deck in dragon scene.

  • Removed creepy extra harpy when talking to Mirkon.

  • Restored windmill cinematic.

  • Fixed Gale and Astarion's lines when talking to Flaming Fist at Waukeen's Rest.

  • Fixed Scratch's mouth at camp.

  • Fixed Detect Thoughts VFX and SFX in several scenes.

  • Fixed lighting for bards on nautiloid's lower deck.

  • Fixed lighting and issues when talking to Us.

  • Fixed camera for small races at camp.

  • Fixed Lae'zel taking on the appearance of gith players.

  • Fixed jump cut and camera when recruiting Shadowheart.

  • Fixed Wyll's blurry face when he bids the party adieu.

  • Fixed issues with dwarves during Volo's operation.

  • Fixed Taman's movements at Chapel.

  • Fixed gnome characters looking unnatural in bugbear scene.

  • Fixed animations for Minthara's minions and lighting during grove attack.

  • Fixed screen going black in hag's talking door scene.

  • Fixed Halsin speaking through his eyelids while wildshaped.

  • Fixed Wyll sitting like a frog while chained up.

  • Fixed grass obscuring small races' view of Auntie Ethel.

  • Fixed dark patch beside mushroom circle in Underdark.

  • Fixed lighting when reaching Grymforge and talking to Spaw and to Shadowheart there.

  • Fixed line cutting off if you have runepowder while talking to Thrinn.

  • Fixed lighting after using Detect Thoughts on Philomeen.

  • Fixed visual issues with dreams and morning after Astarion gets bitey.

  • Fixed lighting at night with Gale.

  • Fixed lighting at camp with Lae'zel.

  • Fixed visual issues at hideout with Oskar.

Clipping, Popping, and Other Oddities

  • Fixed humans twitching on bedrolls.

  • Fixed Trinzas' twitches, slides, and stiff hands.

  • Fixed Fezzerk's clipping axe and armour.

  • Fixed female bards twitching when Performing.

  • Fixed wildshaped wolf's neck.

  • Fixed enthralled NPCs on the nautiloid standing up.

  • Fixed Olodan stretching when you're confronting Kagha.

  • Fixed clips and pops in scenes with Lae'zel and the patrol; Shadowheart on the nautiloid; Priestess Gut; Gekh Coal; Anders and his companions; Gribbo; Brithvar and Kur; Stonemason Kith; the mirror in the hag's lair; Halsin at camp; Larissa; and John, Demir, and Auntie Ethel.

  • Fixed issues with mind flayer at crash site; Rolan, Cal, and Lia; Doni; Jeorna; Thulla; a Restless Myconid; and Spaw.

  • Fixed issues after freeing Nere, when recruiting Astarion, when Astarion has the Necromancy of Thay, when denouncing Kagha, at camp with Raphael, with bards at camp with Minthara, and with Lae'zel and the Elaborate Slate.

  • Fixed mind flayer issues before falling out of nautiloid.

  • Fixed clipping issues with cambion at nautiloid helm.

  • Fixed dragon's head clipping through nautiloid.

  • Fixed lighting pops, freezes, and misplaced altar at camp with Minthara.

  • Fixed Booyahg Piddle's pop.

  • Fixed Petrified Drow's pop.

  • Fixed Lurgan clipping in Underdark.

  • Fixed small races clipping into boat at Grymforge.

  • Fixed party members clipping when hearing Absolute at Grymforge.

  • Fixed jitters with deep rothé.

  • Fixed Dark Justiciar Helm clipping on gnomes.

  • Fixed characters popping when dying.

 

Patch #8

Release date 7/7/2022

Patch 8 for Baldur’s Gate 3 has taken to the stage, bringing with it the brand new bard class, playable gnomes, Swarm AI, and countless other improvements and fixes demonstrating how much the game has been growing and maturing throughout our journey in early access. We’re also delighted to add another language to our lexicon. Brazilian Portuguese players, we’ve heard your requests and are pleased to present it as an officially supported language.

 Mac users, Patch 8 will arrive soon. We’ve got a little bit of bug hunting left to do on the platform, so keep your eyes on our feeds for further news. To tide you over until then, here are the full notes for Patch 8.

 These just keep getting longer, huh? If you’re after a deep dive into Patch 8, then we have a Community Update available right now. Without delay, let’s raise the curtain, tune the orchestra, and dive into the full notes.

 Patch notes related to community-reported issues and feedback are indicated with an asterisk. Like this.*

 

HIGHLIGHTS
 

  • We are thrilled to announce the bard class! Hurl pithy one-liners at your enemies, play songs with your companions by the campfire, and marvel at the unique VFX and SFX for each attack! The bard class has the College of Lore and College of Valour subclasses.
  • Musical instruments can be used by any class with the Performer feat at Level 4. You can perform songs anywhere you like, but be prepared for certain NPCs to react to your performances or even join in. And if they really appreciate your musical abilities, you could find yourself walking away with a reward.
  • Gnomes are now a playable race! There are three gnome subraces with their own traits: rock gnomes, forest gnomes, and deep gnomes. All gnomes start with Gnome Cunning and +2 Intelligence, and we’ve added gnome reactivity to dialogues and situations. (And don’t tell them we said this, but they make some mean projectiles.)
  • Ranged critical hits now have combat cameras! Watching your projectiles pierce your enemies has never been cooler.
  • Baldur’s Gate 3 is now playable in Brazilian Portuguese - vamo nessa!
  • Added new spells! Try out the spells available to all: Calm Emotions, Enthral, Heroism, Phantasmal Force, and Vicious Mockery. And if you’re playing as a Bard, have a go at Cutting Words, Song of Rest, and a certain new tadpole power.
  • Added a new hair-shading model, gave all hairstyles an upgrade, and made all of our 66 hairstyles available to every single race and body type.*
  •  Added a hair highlight feature to character creation.
  •  Added a grey hair feature to character creation.
  • Implemented Swarm AI, which is a quality-of-life improvement that bands together minor creatures (like animals and goblins) so that they act faster. They all move at the same time and then take quick turns to attack instead of each taking a full turn to move and then attack. This means that your experience in fights with numerous enemies is now a lot smoother and faster.*
  • Rogues now have access to Expertise at Level 1.*
  • Added digging! You can now use a shovel to dig up treasures and secrets in hidden locations throughout Act 1.
  • Added sustained emotion acting to cinematics. We’ve created a library of facial animations that allows characters to continue emoting realistically instead of reverting to a neutral stance while you make decisions during dialogues.
  • Added cinematic acting for background characters: We’ve added more support for companions in the background of dialogues so that they are aware of and react to the drama unfolding before them.
  • It's time for the elves to step forward and stand out as a uniquely animated race. They have been graced by elegant and refined poses, and are eager to demonstrate to the world their exotic fighting style.
  • Detect Thoughts has had a rework! As we continue to work on the SFX and VFX, you can now choose to cast Detect Thoughts from within dialogues instead of having to cast it beforehand.
  • A new type of cinematic dialogue now triggers if you commit a crime. Will you persuade the NPC to let you go or will they see through your ruse?
  • The sunlight through the clouds now has a bigger effect on shadows and lighting, and gameplay is now more closely aligned with the light and dark areas you see in the game.
  • Revamped the lighting across Act 1 for improved visuals and readability.
  • Implemented sound occlusion: The game now simulates the behaviour of sounds coming from other rooms and behind doors. This prevents sound from travelling through walls or closed doors.
  • Introduced auditory attenuation: A series of dynamic audio-mixing features now enhance immersion by focusing on your actions and dynamically selecting the most important elements of the soundscape.
  • Added 10 new skin colours, in Neutral, Cool, Warm, Pallid, and Blush tones, to character creation.
  • Gale has received visual updates to his face and hair.
  • Class passive features are now displayed in the Character Sheet.*
  • The movement bar on the HUD has been redesigned and is now much easier to see.
  • Low spec PCs no longer become unresponsive and fail to load world assets when loading specific save files.
  • Implemented the first phase of our networking improvements, meaning that players with slower and less reliable internet connections should see a noticeable improvement in stability and reduction of lag when playing multiplayer with their friends.
  • Implemented and now provide support for Nvidia DLAA as an anti-aliasing alternative.
  • Implemented a shipload of UI updates. Check out the extensive list in the UI section below!
  • You can now cast Mage Hand while you have a summoned familiar active.*
  • Ranger’s Companions and familiars can now gain health with a Short Rest.
  • Creatures summoned with the Ranger's Companion feature and Find Familiar spell now remain with the party after a Long Rest.*

 

CHANGES AND FIXES

  • Crashes, Freezes, and Blockers
    You can now take a Long Rest at camp even if one of your companions is dead.
  • The game no longer crashes if you decide you really want to spam-click the Go to Camp button.
  • The game no longer crashes when you spam-click in the Trade window.
  • The game no longer crashes when you choose to 'do nothing' about Astarion holding a blade to your throat.
  • The game no longer crashes when you’re readying the Throw action and hovering the cursor over a dismissed summon.
  • The game no longer crashes when killing a summon holding Concentration.
  • The game no longer crashes when you drink the potion Auntie Ethel gives you at the Druid Grove.
  • The game no longer crashes when you open a spell container from a hotbar filter after you’ve removed that spell from the main hotbar.
  • The game no longer gets stuck on a black screen if you commit a crime before telling Zevlor you’d like to go to camp to celebrate the goblins’ defeat.
  • Your character no longer gets stuck if they get shoved while Sleeping.
  • The launcher no longer enters offline mode on a whim.
  • Fixed a crash related to the Inventory UI.
  • Fixed a crash that would occur when you had multiple Examine windows open and closed one.
  • Fixed a crash that would occur when tweaking and reverting the graphical settings related to FSR and Ultra Quality.
  • Fixed a crash that would occur when sending a weapon that appeared in the same slot as another one in the Melee Main Hand filter to another character.
  • Fixed a bug that would prevent you from controlling your character if you were playing as Us when you landed on the Crash Site.
  • Fixed a rare bug causing you to be unable to start dialogues with anyone else.

Multiplayer

  • The loading screen no longer gets stuck after you disconnect.
  • The game no longer crashes during character selection.
  • The game no longer crashes when starting the game in the lobby.
  • Fixed an issue that prevented clients from rejoining a session if the game crashed.*
  • Fixed an issue causing you to sometimes get a black screen or enter an eternal slumber when taking a Long Rest.
  • Fixed a crash that would sometimes occur when switching companions while in dialogue.
  •  Fixed the Direct Connections checkbox being deselected due to a NatPunch error.
  • You no longer get stuck in the lobby if you join the host via an invite before you’ve made a profile and if your Larian Studios game folder is located in Documents.

 

UI

  • The source of an advantage or disadvantage applied by a spell is now indicated clearly in the target info section at the top of the screen.
  • Improved user experience by allowing summons and followers to use consumables from other characters' inventories.
  • Added UI feedback for when characters heal.
  • Equipped items now unequip on double-click.
  • Allied and neutral characters now have a different portrait border colour in the Combat Turn Order UI.
  • There is now an indicator at the top of the screen to indicate that you're in Turn-Based Mode.
  • Audio options now reset to default correctly.
  • You can now cut, copy, and paste text into password fields.
  • You can now see the savegame version number in the savegame load menu.
  • Temporary hit points are now visible in the Party Line on the left of the screen.
  • Invulnerable entities and characters no longer display '-1/1' as their HP. One does not merely minus HP.
  • The sort-by-latest option in the Inventory no longer shows the oldest items first.
  • Added a notification and overlay to the filtered Inventory to provide better feedback about dragging and dropping items.
  • Dragging an item from your Inventory into an equipment slot now provides better feedback through highlights.
  • The Barter window now shows the correct gold value when you drag in items.
  • Inventory slots now update correctly when you drag stacked items from the Barter window back into your Inventory.
  • Improved the readability of the text indicating the number of stacked items in your Inventory.
  • Fixed the size of the Inventory when changing tabs in Party View.
  • Fixed an issue causing multiple items to stack on top of each other when using the Show Party Inventory filter.
  • Fixed some NPCs' dialogues showing up on the UI and the combat log even if they're really far away. (Sorry, 'Weeping Dawn' will no longer haunt you wherever you go.)*
  • Switching characters by clicking on a portrait in the Trade window no longer causes characters to briefly appear in T-pose.
  • The combat log now shows all the sources of modifiers even if their addition results in a 0.
  • In multiplayer, skipping through the dice roll animation in active rolls and dialogue checks will now show you the final roll amount, including any added bonuses.
  • Renamed the quest tab in the journal to 'Quest Journal'.
  • Targets that cannot be targeted by a projectile no longer get highlighted if you aim at them.
  • Implemented a fix related to the FSR graphics settings causing the item highlights to be offset on mouseover.
  • The Downed condition is now displayed on your portrait in real-time mode.
  • You no longer have the option to Combine anvils and workbenches.
  • Selecting Group Toggle Mode as a summon no longer tells you that the group is too far away.
  • Toggleable passives are now listed in the Character Features tab.
  • Selecting a party member's portrait now highlights it correctly.
  • Glossy items no longer vibrate in the Examine window.
  • Successfully combining items no longer causes important pop-ups to close automatically, never to be seen again.
  • The speech bubble that appears when you mouse-over NPCs no longer has a little red cross beneath it, which suggested you couldn’t talk to them.
  • Improved feedback and functionality when pressing the escape key while having other panels and windows open.
  • Clicking and holding the left mouse button and then releasing it over a portrait no longer selects a character.
  • Fixed an issue that would occur if you named your character ‘<>’.
  • Removed the 'Send to Camp' option for items that are already at camp.
  • The target info section at the top of the screen no longer blocks you from targeting enemies behind the text.
  • In the target info section, the damage and damage type now display correctly if you Dip your weapon.
  • Modifiers in the target info section are no longer cut off.
  • The text in the Inspired notification no longer gets clipped.
  • The journal and map windows and any open panels now close when a tutorial pop-up appears.
  • Fixed certain keys (backspace, enter, arrow keys...) not being detected by text boxes.
  • The F keybind is no longer assigned to both the Toggle Weapon and the Previous Hotbar commands.
  • The cursor icon now changes to a text cursor to indicate where you can input text.
  • The Filter panel in Party View no longer gets cut off when you have four characters.
  • The Level Up button no longer appears during combat.
  • The Temporary Hit Points UI now disappears after they're depleted.
  • There are now more loading screen hints about Darkvision.

 

Hotbar

  • Updated the hotbar art.
  • Updated the End Turn and Flee buttons.
  • Grouped the Rest actions in a new menu.
  • Restyled the Bonus HP indicator.
  • Restyled the Movement bar, which is now circular and indicates movement costs.
  • Added a button that takes you to the character whose turn it currently is in combat.
  • Added a purple dot on hotbar weapon slots to indicate whether the weapon has an active condition.
  • Fixed the resource bar not scaling with the resource amount.
  • Updated the Weapon Actions and Upcast drawers on the hotbar.
  • Ensured that the passive features of summoned creatures now appear on their hotbar.
  • Weapon actions no longer disappear from your filter views when you remove them from the hotbar.
  • The Equipped Weapon filter on the hotbar no longer shows duplicates.
  • Fixed some issues causing items to not appear correctly on the hotbar when playing as a Wild-Shaped druid.
  • Fixed the alignment for weapon slots on the hotbar.
  • Fixed the positioning of hotbar conditions when there are more than three of them.
  • You can now cast spells correctly using the spell containers that open through hotbar filters.
  • Fixed several issues related to hotbar filters.
  • Fixed visual animation jitters for the Class and Items hotbar drawers.

Tooltips

  • The average damage range in weapon tooltips now includes the damage that's applied by Dipping your weapon into a damaging surface.
  • The tooltips for ranged attacks and spells with ranges under 2m now indicate that they are within melee range.
  • Improved the visual presentation of tooltips.○    
  • Tooltips now update correctly when weapon damage values update.
  • Tooltips now correctly state, where applicable, that an Attack of Opportunity will not be provoked.
  • The tooltips now clearly show which actions or spells are unlocked by certain items.
  • Weapon tooltips now update to add and remove conditions while open.
  • Tooltips now show up correctly if similar ones are already pinned.
  • Tooltips no longer flicker when you unpin them.
  • Updated the descriptions of the effects of the Bomb and Acid Vial items.
  • Added artwork to the Beastmaster's Chain tooltip.
  • Fixed in-world tooltips showing up for items that you can't interact with.
  • Added a tooltip property that indicates the area of effect of certain spells.
  • Spell scroll tooltips now indicate when you can't cast them due to casting being blocked.
  • Fixed some incorrect tooltip descriptions and certain weapon proficiency properties.
  • Mousing over the term 'Hit Points' in the 'Do you want to go to camp?' confirmation pop-up now opens the correct tooltip instead of showing an empty box.
  • The Water item no longer has clipped text and now links to the correct tooltip.
  • The Ring of Mind Shielding tooltip no longer shows an error.
  • The damage stats now show up correctly when comparing items.
  • Weapon damage is now calculated properly for spells granted by items.
  • Linked the Armour Class (AC) tooltip to the AC value in armour tooltips and updated the AC tooltip itself.
  • Changed the description of wood woads' Regeneration passive to clarify the conditions required to become active.
  • Updated the descriptions for the Runepowder Barrel and Runepowder Vial.
  • The Protection from Evil and Good spell now has the same description in character creation and in the in-game tooltip.
  • Fixed an issue that was affecting tooltip readability.
  • You no longer get two similar error messages about not being able to Dip a weapon when you aren’t wielding one that’s dippable.
  • The Springstep Boots description no longer clips into the UI.
  • Fixed some tooltips and icons related to Concentration.
  • Added some missing descriptions in the tooltips for special arrows.
  • The text in the Level Up tooltip is no longer cut off in certain languages.

Character Sheet

  • Improved readability.
  • Added filtering to the spellbook.
  • Added a bespoke spell-learning UI.
  • Added a dedicated area that shows your prepared spells and lets you add or remove them from a drop-down menu.
  • Updated the spellbook so that different levels of the same spell no longer appear as duplicate icons, and you can now upcast by triggering the spell on the hotbar.
  • The sort function now works when you have Show Party Inventory toggled.
  • You can now correctly see Inventory sorting options in the Character Sheets of newly recruited companions.
  • The Fast Hands and Second-Story Work features of the Rogue class now show up.
  • Adjusted the positioning of the approval bar.
  • Adjusted the positioning of the character models.
  • Mousing over the area above the Character Sheet button no longer displays the Movement tooltip.
  • Adjusted the position of the pin icon on the Proficiencies filter buttons.
  • The Diamondsbane feature no longer displays an error.

 

Balance

  • Kirgrath's gang at Grymforge will now turn hostile if you try to use Detect Thoughts on them and fail.
  • Wearing a non-proficient helmet, boots, and gloves now confers Disadvantage and blocks spellcasting.
  • Wood woads now have a new, unique passive: extra +3d4 magical damage when attacking with clubs. They also no loner wield two-handed weapons.
  • The Defensive Duelist feat is no longer available to characters with less than 13 Dexterity.
  • The Ring of Mind Shielding now correctly blocks all tadpole powers.*
  • The Rage damage bonus now also applies to off-hand weapon attacks.*
  • Barbarian NPCs now have the Unarmoured Defence passive ability.
  • The Athlete feat now consumes 1.5m of movement when you stand up after being Prone.
  • Characters now receive item buffs if they are standing within range of the item's aura.
  • Archer's Eye, used by Flaming Fist archers, now costs 1 Action Point and 1 Bonus Action Point (instead of just 1 Bonus Action Point).
  • The Muddy condition now makes you resistant to Fire damage.
  • Tweaked the balance of the Potion of Speed and the Haste spell.
  • Non-humanoid creatures no longer have access to basic actions normally reserved for humanoids.
  • The goblin trader at the Goblin Camp now has more useful items to trade.
  • Changed the equipment of certain Flaming Fist members like Gauntlet Dain, who now sports a mace, a Flaming Fist shield, and ring mail.
  • Spaw now uses Animating Spores less and participates in combat more. His Multiattack doesn't deal Poison damage anymore. Also, myconids' Pacifying Spores now stun their targets for 1 turn instead of 2.
  • The Sussur Bloom aura now also affects duergars' Invisibility spell.
  • Mind flayers' Tentacle action no longer applies Stunned.
  • Slightly increased Spaw's weight, made him more resistant to getting Shoved, and reduced the weight of other myconids.
  • Flaming Fists now have lower Wisdom.
  • Devout Mezzka and other healer goblins can now cast Bane in addition to other spells.
  • The Static Discharge Aura no longer gives a construct damage buff to non-construct characters.
  • Alchemist Argram now has light armour proficiency, allowing him to cast spells.
  • Gandrel, the Gur hunter, now has Level 2 spell slots, so can use Misty Step correctly.
  • Inwe can now cast the Web spell.
  • Removed potions from Novice Garmor.
  • Reactions now remove passives when disabled.
  • You now get XP from knocking NPCs out.
  • You can’t trade non-tradeable items with NPCs anymore.
  • Long Rests no longer account for temporary hit points when calculating rested health.
  • Swapping a weapon from your character's main hand to offhand (and vice versa) no longer duplicates the passive granted by that weapon.
  • NPCs now fall back to the spells they have in their spell slots when they have no other casting resources.
  • The XP reward for killing duergars in Grymforge now scales correctly with their level.
  • Illithid Wisdom checks no longer have a -1 DC.*
  • The Word of the Absolute debuff now remains until the next Long Rest instead of ending after three turns.

 

Combat

  • NPCs can now use projectile spells on targets behind objects that don’t provide cover.
  • Sarth Baretha has been anointed with the title of Warrior of the One Sky.
  • The goblin warlock now uses different skills during the attack on the Druid Grove.
  • The Wrath condition now only works when using melee weapon attacks. No more throwing Wrath around!
  • Redcaps are now better at disguising themselves. Baa!
  • Redcaps' Bloodlust ability now works correctly, healing 3d6 upon delivering a killing blow.
  • If you drop a hanging brazier on an NPC by destroying its hinge, the NPC will now realise that you are attacking them and that the item didn't just decide that it was a good day to die.
  • The Toggle Party Stealth button now works in combat.
  • The enemies in front of the Druid Grove's main gate now pick up their items again after being disarmed.
  • Crag spiders summoned from the Spider Egg Sac can now Jump and Bite, as any spider worth its salt should.
  • Jolted creatures are no longer able to perform Reactions.
  • The hook horrors’ Hook attack no longer shows duplicate Saving Throws.
  • Barbarians' Rage condition will now always end immediately after combat, meaning Rage boosts are now applied correctly during dialogues.
  • Entering certain dialogues during combat no longer causes characters' turns to be skipped.
  • Underdark creatures like Glut no longer lack the ability to Sneak.*
  • You can no longer avoid Attacks of Opportunity by dropping items and then moving.
  • Handing Sazza over to a guard while escorting her out of the Druid Grove now reliably triggers combat with the guards.
  • Combat no longer immediately triggers at Grymforge if you destroy the statue to the left of the cave-in.*
  • When playing as a drow, failing to read the mind of the Flaming Fist Ephren now triggers combat.
  • Shadowheart now enters combat if you attack her while she is moving from the Crash Site to the Druid Grove.
  • The Unarmed Strike action is no longer replaced by the Ranged Attack action if you equip a ranged weapon after being unarmed.
  • Shapeshifted conditions now get removed from shapeshifted entities when they hit 0 HP.
  • Fixed an issue that caused NPCs to sometimes get stuck in a loop when trying to climb a surface near another character.
  • Made several improvements to the Zhentarim dungeon combat.
  • Improved AI combat navigation around Waukeen's Rest and the Myconid Village.
  • Fixed the AI behaviour of automatons and how they use the Static Discharge aura.
  • Fixed an issue related to how attacks and extra attacks were combined for NPCs, which would cause them to miss out on the third extra attack.
  • Fixed an issue preventing the bulette from performing the Deadly Leap ability due to a 'No Target' error.
  • The owlbear cub now runs away when it is low on health.
  • Characters now reposition themselves correctly when attempting to shoot ranged attacks or cast spells at targets that are selected via their portrait.
  • Fixed an issue causing Halsin to remain Wild-Shaped if you usd non-lethal attacks in the wolf pens.*
  • Harpies no longer flank your party from a distance or drag faraway characters into combat.
  • Improved combat targeting and fixed the see-through roof during combat with the Zhentarim at their hideout.
  • Fixed an issue that caused enemies to behave incorrectly if you provoked combat by Shoving them while Hiding.
  • Fixed an issue allowing you to shoot through the building outside the Chapel and improved camera navigation in the area.
  • Fixed a bug that prevented you from controlling your character after jumping and then missing an Attack of Opportunity.
  • The mushrooms around the Myconid Village are now immune to the myconids' spore attacks.
  • Andorn and Mari no longer run back and forth between the party and the door during combat in the Chapel.
  • Nadira now runs away from the bugbear assassin when combat starts.
  • Gekh Coal's zombies no longer create Blood surfaces when killed.
  • Spectators' Paralysed condition can now be removed with a successful save at the end of a turn.

 

Spells

  • Added a visible timer to the caster's portrait for Concentration spells.
  • The Fog spell now has a correct duration of 10 turns.
  • The Light spell no longer triggers a Saving Throw when targeted at a corpse.
  • The Invoke Duplicity spell no longer blocks Radiance of the Dawn.
  • The previews of spell and ranged attack trajectories are now consistently accurate.
  • Ranger's Companion and other summoning spells now consider the caster’s line of sight.
  • Summoning and channelling spells can now land on destructible terrain.
  • Spells cast by entombed scribes and warriors now land correctly and at the right speed.*
  • Shadowheart no longer allows you to cast Guidance on yourself if this means you will use it against her in a dialogue roll.
  • Fixed Wyll not being able to cast Arms of Hadar if you haven't recruited him.
  • Fixed some spell costs not being detected unless a specific animation was triggered.

 

Continuity

  • You can no longer promise Baelen to retrieve his bag if you have emptied it and already thrown it to him.
  • You can no longer give Zarys the Iron Flask without actually obtaining it.
  • You can no longer complete the Find the Missing Shipment quest without actually handing over the shipment.
  • You can no longer ask Withers where he came from after releasing him from the sarcophagus.*
  • You can no longer perform the Sharran ritual at the altar if the dagger isn't available.
  • You can no longer cut off Nere's head while in lava.*
  • Throwing an antitoxin onto Thulla to heal her no longer causes the myconids to lower their lower approval rating of you.
  • Stealing the Idol of Silvanus undercover now immediately causes the druids to become hostile.
  • Minthara's raiders now attack the tieflings at the Druid Grove if she is killed early in combat.
  • Minthara now celebrates properly once the denizens of the Druid Grove have been eradicated.
  • The journal now updates correctly for the Deliver Nere's Head quest if Nere dies during the cave-in.
  • Fixed an issue with quest flow that made the Myconid Revenge quest accessible even if Nere's head was not.
  • You can now end Gekh Coal's quest earlier if you already have Thulla's boots when you approach Gekh for the first time.
  • Pandirna now joins the attack on the grove if she was healed.
  • Grym the adamantine golem no longer disappears from the game if you flee from combat.
  • Mirkon no longer comes back to life if you damage his corpse.
  • When a tiefling witnesses a ranger summoning a dangerous animal in the Druid Grove, they no longer react as though they saw a druid assume a Wild Shape.
  • Stealing in the Dragon's Lair at the Druid Grove now causes the children to freak out.
  • NPCs now always react if they notice you stealing an item, even if you got away with it the last time you stole from them.
  • Wyll's reaction to Arabella's death now triggers correctly if he's present and you don't save her.
  • Tingmiaq now flies away after its dialogue.
  • Aradin now stops you from looting his dead comrades.
  • Fixed NPCs’ behaviour when you fail pickpocketing checks on tiefling children.
  • You now receive Auntie Ethel's reward in your inventory if you tell her you'll spare her in exchange for 'power'.*
  • Fixed a bug causing you to be unable to interact with Zevlor if you ignored him during his confrontation with Aradin.

 

Items

  • The Lightning Aura action granted by the Real Sparky Sparkswall, not to be confused with Avatar the Last Airbender's Sparky Sparky Boom-Man, no longer uses up all the Lightning charges instead of the intended four.
  • The Click Heels skill, granted by the Boots of Speed, now doubles your movement speed as advertised.*
  • Venomous Revenge, granted by the Broodmother's Revenge necklace, no longer indicates that basic poison is applied to your weapon.
  • The Wrath and Momentum conditions, granted by the Bloodguzzler Garb and the Spurred Band while under 50% HP, now remain active even when the target is healed to over half of their HP.
  • The Whispering Mask now correctly applies the Ephemeral Whispers condition.
  • The salami is now more common loot. All hail the salami.
  • Rotten eggs no longer heal players when eaten. Who's going to break the bad news to the barbarian...?
  • You can’t eat roasted dwarf parts to regain health anymore. Looks like you no longer have a taste for cannibalism.
  • You can’t dip torches into Poison surfaces anymore.
  • Shadowheart can now pick locks and unlock things like doors and treasure chests.
  • You can now disarm the traps at the Druid Grove and the Tollhouse basement.*
  • You can now disarm the spike traps in the Swamp.
  • Indestructible objects such as metal doors, scalable rocks, and stone urns can't be set alight anymore.Hanging braziers will now fall and cause an explosion if attacked.
  • The destructible platform in the Zhentarim dungeon now triggers an explosion when destroyed.
  • Certain explosive items no longer leave behind surfaces with infinite duration.
  • Items that you drop off at camp now correctly transfer to your traveller's chest.
  • Fixed a bug that would allow the original wearer of the Watersparkers boots to electrify water even if someone else was wearing them.
  • Fixed the synergy between the Ring of Fire and the Gloves of Flint and Steel so that you can’t start an infinite loop of Fire damage anymore.*
  • You can now loot items by double-clicking while Encumbered, and the condition now updates correctly when you drop items.
  • Nettie is no longer obsessed with sitting on a very specific mossy stone; she has worked through this and can now sit on other surfaces.
  • The Whispering Mask will now remove its condition from the wearer after they are Downed or killed.
  • The Mask of Vengeance now drops loot.
  • A hidden backpack in the forest now contains loot. Can you find it?
  • Improved the loot dropped by cambions on the nautiloid.
  • Brine bulbs will now fall correctly after taking damage.
  • Heads of lettuce no longer become big, grey cubes when you drop them on the ground.
  • You can no longer use a poison flask to coat your weapon if you're not wielding a weapon.
  • You can’t consume a very specific red apple anymore; it’s now a camp supply.
  • The person who left a gilded chest near Alfira has now remembered to lock it.
  • It is now easier to see and pick up the meat dropped in the Arcane Tower.
  • You can’t walk through a wooden desk in the Thayan Cellar anymore.
  • You can’t walk through the brazier next to Priestess Gut anymore.
  • Fixed an issue that prevented you from picking up dropped items if you saved while picking them up.
  • Fixed several items that were out of reach throughout the game.
  • Fixed several items that you couldn’t interact with at the Druid Grove and the Chapel.
  • One of the traveller's chests no longer spawns inside a pillar at the Grymforge camp.

 

Travel

  • Summons can’t initiate fast travel anymore.
  • Companions now follow you after you recruit them.*
  • Fixed an issue causing grouped parties to unlink when travelling using a waypoint.
  • Fixed the Toggle Party Sneak button causing party members to do the opposite of your main character if they were already sneaking.*
  • Implemented several fixes for the Room Portal system to hide things when they should be hidden and reveal things when they shouldn't.
  • Made visual improvements to make it more obvious when terrain can't be climbed or reached.
  • It’s now easier to climb up on one of the rock ledges in the underground passage beneath the Druid Grove.
  • You can’t jump through the wooden beams in the Abandoned Village anymore.
  • You can’t simply waltz through the iron gates into the spider pit at the Goblin Camp anymore.*
  • Brakkal can’t squeeze through the bars of his locked cage and join combat anymore.
  • Kagran will no longer walk straight through Dror Ragzlin's throne during his patrol.
  • You can no longer walk through certain walls at camp, a wall near Shadowheart’s pod on the nautiloid, and a wall at the Druid Grove.
  • The enthralled cultists on the nautiloid no longer run into each other to fix the same mind flayer canon.
  • You can’t jump through the burning doors in Waukeen's Rest anymore.*
  • A roll is no longer triggered for non-silenced characters interacting with the blocked doors at Waukeen's Rest.
  • Wood woads can now teleport between trees more effectively.
  • Hook horrors can now navigate tight places a little better.
  • Magma mephits no longer get stuck if you push them into the forge.*
  • You can now pass through the fake wall in the Zhentarim hideout.
  • Removed the wooden ladder under the destructible platform in the Zhentarim caves.
  • You no longer get stuck when using a ladder leading from the Defiled Temple to the Selûnite Outpost.
  • Rotating the in-world camera will no longer move the minimap around incorrectly if you alt+tab out of and back into the game.
  • Characters no longer leap off the apothecary's house in the Blighted Village when they should be using the adjacent ladder.
  • Fixed multiple issues at camp that prevented you from reaching places and using ladders.
  • Fixed a button in Grymforge that leads to a secret room.
  • Fixed an issue that would cause NPCs to disappear or get stuck when trying to run away from you.

 

Dialogues

  • Talking to Halsin at camp for the first time no longer causes him to automatically Wild Shape into a bear.*
  • Improved Gale’s personal story flow if he doesn’t like you all that much after a certain point in the game.*
  • Fixed the dialogue at the helm of the nautiloid to make sure Lae'zel responds to being asked to connect the transponder.
  • The dialogue where you can recruit Lae’zel now plays automatically after you break her cage and convince the tieflings to leave.
  • Lae'zel's VO now matches the subtitles when you’re recruiting her.
  • You can’t attack a sarcophagus during a conversation with Withers anymore, and if you decide to attack him mid-dialogue, he reacts accordingly.
  • Improved the dialogue flow for barbarian characters with Nettie in the Druid Grove.
  • The exhausted bird at the Druid Grove no longer repeats certain lines.
  • Improved some illogical dialogue flow and fixed a crash that would occur when Halsin confronted Kagha.
  • A human-specific dialogue option no longer shows up for non-humans when talking to Auntie Ethel. #cosplayfail*
  • You can now trade with Mol at the Druid Grove.
  • You can now choose to read Barcus' mind after you've rescued him and his friends from Nere.
  • You can now trade with Derryth in the Underdark.
  • You now faint during a dialogue related to Shadowheart and the artefact.
  • Warrior Druk’s and Smythin’s overhead dialogues no longer show up repeatedly above their heads.
  • Fixed the flow in a dialogue involving your companions telling you they want to help out the gnomes.
  • Failing the active roll with the barbarian dialogue option against Taman and Gimblebock now results in combat.
  • Fixed the trigger for a cinematic dialogue when using Speak with Dead on Buthir.
  • Fixed the trigger for a cinematic dialogue with Philomeena.
  • Fixed repeating lines in the scene with Volo and Gribbo at the Goblin Camp.
  • Fixed some skipping and repeating lines and missing VO in the rothé discussion in the Underdark.
  • Overhead text now disappears when the speaker is downed or killed.
  • You no longer have the option to attack in the middle of Arabella's 'trial' scene.
  • Fixed an issue preventing a scene with Lae'zel at camp from proceeding.
  • The Thayan Mirrors no longer trigger cinematics twice if you failed and then succeeded the check.

 

Camera

  • The camera no longer shows the ground when you're recruiting Lae'zel while Wild-Shaped as a cat.
  • The camera no longer points at empty spaces in the cinematic with Nettie.
  • The dead drow's hand no longer blocks the view of your character when you talk to Nettie.
  • The camera no longer gets stuck in the Selûnite Outpost in the Underdark.
  • The camera no longer gets stuck if you move too close to the stairs near the main hall of the Shattered Sanctum.
  • Your character no longer disappears if you try to look at them from the other side of an open door in Grymforge.
  • Implemented several camera fixes related to ceiling visibility in the Zhentarim hideout, making it easier to see what you’re targeting during combat.
  • Fixed and improved camera fading on the Risen Road.
  • Fixed some camera issues related to the dialogue with the Kuo-Toa Hunter.
  • Fixed some camera issues during the mutiny cutscene in Grymforge when playing as a halfling.

 

Lighting

  • Fixed the lighting in the Chapel.
  • Fixed some lighting issues with myconids in the Underdark.
  • Fixed the lighting for the merregons in Grymforge.
  • Fixed the lighting in the dialogue where you free Shadowheart from her pod.
  • Fixed the lighting in the dialogue with the mindflayer and stranded fishermen at the Crash Site.
  • Fixed the lighting in the dialogue with Auntie Ethel at the Druid Grove.
  • Fixed the lighting in the dialogues at the Goblin Camp with Volo, the upset goblin, and the drunk goblin.
  • Fixed the lighting in the initial dialogue with Priestess Gut and the one where she has chained you up.
  • Fixed the lighting in the Zhent storage area at Waukeen's Rest.
  • You no longer look like you're standing in the shadows when speaking to Zevlor and Aradin.

 

Audio

  • Barbarians’ Rage SFX no longer stop when certain spells are cast on them.
  • The harpy song and ambient sounds now play during the cinematic at the Secluded Cove.
  • The harpies' Luring Song is now audible upon cast.
  • Added audio feedback for when you try to execute invalid action commands.
  • The VO now plays correctly after you fail Arcana and Dexterity checks related to the Book of Restored Gods.
  • Added missing SFX for the barbarian berserker's Frenzied Strike attack.
  • Added missing SFX for the Natural Recovery spell.
  • Added missing movement sounds for Hiding deep rothé.
  • Removed a beeping noise during the cinematic with BOOOAL.
  • Fixed an issue causing overhead text to not play the associated VO.
  • Fixed muffled narrator lines (including the mind flayer's during character creation).
  • Fixed characters not making any noise upon waking up at the Crash Site. Appropriate given the circumstances, tbh.
  • Fixed projectile impact sounds not playing when hitting corpses.
  • Fixed the delayed impact sound of mace attacks when playing as a female dwarf.
  • Fixed the muted mindmeld cinematics.
  • Fixed the muffled audio when you close the party panel with the I key.
  • Fixed the muted audio in the Party, Inventory, Equipment, Split Item, and Long Rest views.

 

Visuals

  • There’s now a clearer indication of which part of a platform you have to target to destroy it.
  • Updated Flaming Fists' uniforms.
  • Gave the bugbear panties.
  • Made sure barbarians' earrings no longer stack on top of each other.*
  • The woman who transforms into a mind flayer on the nautiloid has covered up her breasts.*
  • Myrnath no longer looks like he has a farmer's tan.
  • HDR calibration now works correctly.
  • Fixed a visual bug for the mushroom platforms in the Festering Cove.
  • Removed the infinite black void near Dror Ragzlin's treasure vault.
  • Removed some mysterious blue lights that were hanging around the crash site for no reason.
  • Made young mud mephits more recognisable and distinct from their ancient counterparts.
  • Made Filro the Forgotten look even dirtier.
  • The Mourning Frost staff now matches its description.
  • Fixed the VFX for fireflies in the Underdark camp.
  • Added SFX and VFX for gnolls casting Soul Offering.
  • Added VFX for when Wild-Shaped giant badgers use the Burrow action.
  • Fixed the Spiritual Weapon VFX being too bright.
  • Fixed Frenzy and Wildheart VFX appearing in unexpected places.
  • Fixed equipped weapons not playing their VFX correctly.
  • Fixed the missing VFX when casting Stinking Cloud.
  • Removed the black square that would appear when casting Armour of Shadows and Armour of Agathys.
  • Harper Branthos and Fist Ulthred no longer look like identical twins. Nor do Stone Guard Kur and Morghal.
  • Flind said she doesn't want any other gnolls copying her unique hairstyle, so the gnoll flesh gnawer got a haircut to stay out of trouble.

 

Gameplay Animations

  • Wyll's left eye colour is now a faded white, as intended.
  • Tiefling tail animations now abide by the laws of physics.*
  • You no longer flail like a malfunctioning robot when jumping from high altitudes.
  • If you kill the minotaur with Fire or Radiant damage, it no longer turns into an ominous statue instead of dropping dead.*
  • Characters no longer get stuck in the falling animation if they jump straight down or too close to the edge of a terrain.
  • Shadowheart will now be knocking on the Chapel door if you find her there.
  • Tiefling children no longer float in the air instead of sitting on the ground.
  • The Prepare animation now plays correctly for fighter abilities.
  • The Create Spell Slot and Create Sorcery Points spells now have pre-casting animations.
  • Dwarf and halfling druids' VFX now sync correctly with their prepared animations.
  • Improved the Sneaking animation.
  • It no longer looks like you're using the blunt side of your weapon when attacking using Spiritual Weapon: Greatsword.
  • The Activate Witch Bolt spell animation no longer freezes or loops.
  • The VFX now appear in the right place when you use a javelin as a Raging barbarian.
  • Mage Hand is no longer missing its Throw pre-casting animation.
  • Fixed the animations for the Dash, Disengage, and Prepare actions when you Rage as a barbarian.
  • Fixed the animations for the captured gnomes at Grymforge.
  • Fixed the broken walking animation for characters performing the Help action.
  • Fixed the animation for sheathing weapons.
  • Fixed a noticeable delay in the animation when the cat familiar switches between Sneaking and its idle state.
  • Fixed a delay in the animation when you move before using the crossbow ranged attack.

 

Cinematic Animations

  • Improved rat visuals during cinematics in the Druid Grove. #glowup
  • In a conversation with the person of your dreams, they now show you a panoramic shot of the city instead of some uninspiring empty grasslands.*
  • The scene with the hyenas has received several fixes - the main one being that you can actually see them now.
  • Your eyes now face the right direction when speaking to the owlbear cub at camp, and the cub no longer pops when it gets startled by a twig snapping.
  • The VFX are no longer missing during a mindmeld dialogue with Lae'zel when you play as a halfling.
  • Improved the cinematics in the dialogue that triggers before you enter the Goblin Camp.
  • You no longer look like you're in the shadows when you interact with Nadira's telescope by the Druid Grove.
  • Implemented several fixes for and improvements to the lighting, pops, and camera angles during Astarion's dialogue about being... hungry.
  • Zevlor no longer freezes briefly during your dialogue with him before the attack on the Druid Grove.
  • Made sure the mindmeld VFX play during your conversation with Wyll.
  • Your companions now appear during the broken moonlantern scene.
  • You now see a lockpick instead of a key during a lockpicking sequence.
  • If you fail a Strength check while trying to open the Book of Restored Gods, you now see yourself hitting it to try and open it.
  • When the Book of Dead Gods is unlocked, it no longer appears on the ground when you interact with it.
  • If you tell Priestess Gut you don’t want her to brand you, it no longer looks like she’s done it anyway.
  • Your character no longer blocks the view of Shadowheart while she's speaking during Zevlor's introduction to the Druid Grove.
  • Speak with Dead VFX no longer play twice in the dialogue with Fezzerk.
  • Fixed multiple cinematic issues related to freeing Shadowheart on the nautiloid.
  • Fixed several cinematic issues related to the camera, a black screen, and an invisible head in a dialogue with one of the goblins at the Goblin Camp.
  • Fixed the existing cinematics and added any missing cinematic cameras in the dialogue with Oskar the artist.
  • Fixed several issues related to the camera and where characters are looking in the dialogue with Astarion and Gandrel.
  • Fixed several issues with the dialogue between Halsin and Kagha: they no longer pop and change position, roll their eyes comically, or have missing VO lines.
  • Fixed camera timing issues in the dialogue with Zarys.
  • Fixed cinematics related to Gale's death scene involving the mephit and the flute.
  • Halsin's arm no longer permanently glows after he casts a spell in the conversation with Kagha.
  • Fixed the visuals and blurry VFX in Wyll's mindmeld scene.
  • Fixed the boar's location during the cutscene with Astarion.
  • Fixed several cinematic issues related to the mindmeld VFX when Wyll confronts Torturer Spike.
  • Fixed the positions of Gale and Astarion at camp.

 

Stadia

  • Optimised savegames to load faster. Syncing cross save games on Stadia now checks for and warns of insufficient space.
  • Fixed an issue causing you to be unable to accept the changes you made to your video settings on Stadia.
  • Fixed an issue causing you to see a black portrait in the save screen.
  • An empty HP bar no longer appears above speaking NPCs when you walk away from them.
  • You can no longer choose the same bonus twice during an active roll when refreshing or changing the controller mode.
  • Fixed an issue prompting 'Error 502' when trying to save on Stadia.
  • Fixed multiple bugs related to the Stadia controller and hotbar actions.
  • The main weapon actions are no longer duplicated on the main hotbar when clearing other slots on the gamepad UI.
  • Bow weapons now make a firing sound when shot by Raging barbarians.
  • Salazon no longer spends an eternity gazing longingly at you.
  • Pressing Up on the left analogue stick no longer plays a clicking sound. 

Icons and Portraits

  • Improved the functionality and appearance of character portraits, and improved the way they respond to being selected.
  • Character portraits no longer have an orange tint.
  • Fixed the icon for Gekh Coal's Animate Dead spell.
  • Fixed Spaw's portrait.
  • Added missing UI icons.
  • Added missing icons for stained casks.
  • Added a new icon for the lava elemental's Ready to Burst condition.
  • Made the icons for Lightning Charges and the Lightning Aura look more distinct.
  • Fixed several portrait issues for summons.
  • Fixed the icons for the Fey Ancestry passive feature, the Fly ability, the wooden crates in the Zhentarim hideout, the Statue of Shar, the Wild Shape: Boar condition, the Hunger of Hadar condition, and the Bestow Curse: Attack Disadvantage condition.
  • Fixed portraits for adamantine golems, oozes, mimics, entombed scribes, entombed warriors, hook horrors, and animated armours.

 

Clipping, Popping, and Other Questionable Visuals

  • Astarion no longer has paddle hands when he's threatening to leave the party.
  • Auntie Ethel's head no longer spins around in her cinematic dialogue.
  • You no longer move or slide around unexpectedly when moving or dropping items.
  • Crates now land on the ground after falling rather than hovering in anticipation.
  • Male halflings’ heads and hair no longer clip into metal helmets.
  • You can’t walk through certain walls in the dank crypt anymore.
  • Halsin no longer speaks to the wrong character after the tiefling party, which would cause all companions to clip into whoever was being addressed.
  • Male tieflings' weapons no longer clip through their body when precasting with certain two-handed weapons.
  • Halflings no longer clip into sheathed weapons.
  • Fixed multiple issues related to lighting, clipping, and gravity-defying objects.
  • Fixed clipping issues with Sapper Mock and Sapper Gald's barrels.
  • Fixed some head pops for the goblins who have it out for Wyll, and made sure their feet no longer slide around and twitch on the ground.
  • The camera no longer drifts when Gale responds after a dice roll, and his head no longer snaps up.
  • Thulla no longer looks like she's in the shadows and the lighting no longer pops when you speak to her in the Underdark.
  • Fixed a motion capture pop that would occur when you failed the Lolthsworn dialogue option.
  • Fixed a bug that would make your character snap into position at the end of a scene.
  • Your eyes no longer glow at the beginning of the conversation with Auntie Ethel after she has transformed.
  • Andrick's shoulders no longer clip into his clothes when you speak to him in the forest.
  • Fixed an animation pop in the dialogue with Mol at the Druid Grove.
  • Fixed several pops and camera issues in the dialogue with Glut.
  • Fixed some animation pops in the dialogue with Stonemason Kith.
  • Fixed some clips in the cinematic about the Necromancy of Thay.
  • Fixed some clips, pops, and camera angles in the cinematic where you forge a weapon.
  • Fixed the animation timing, pops, camera, and VO in the cinematic with Volo at camp that involves a little, uh, operation.
  • Fixed some camera angles, pops, and weapon placements in the cinematic with Karlach.
  • Your arm no longer clips into the side of your bedroll pillow.
  • Kagha no longer rudely pops up while your companions are talking at the Druid Grove.
  • Astarion no longer pops and jumps around to reposition himself in the dialogue with Gandrel.
  • Astarion no longer looks in the wrong direction in the drunken bear scene at camp.
  • Gnome corpses in the Abandoned Village in the Underdark no longer clip into the terrain.
  • Fixed an issue causing '%state_details%' to appear briefly in your Steam status while loading a savegame.

 

Patch #7

Patch 7 Fixes for Baldur's Gate 3 includes an overview of all the Patch 7 released by the developer Larian Studios. This patch Added the Barbarian class with two new subclasses - Berserker and Wildheart, lethal new melee combat options, a huge graphical overhaul, newly-added orchestral music to delight your ears, and hours of fresh content to explore.

 

New Barbarian class

 

Berserker:

Grow your Rage into a relentless frenzy and gain the ability to deal additional damage in the heat of battle. When you are filled with Rage, you can use improvised weapons as a bonus action to do extra damage.

Wildheart:

Draw from the power of your Bestial Heart and wield ferocious combat abilities inspired by the eagle, elk, tiger, bear, or wolf. As a Wildheart Barbarian, you can flaunt unique facial piercings based on which animal you choose to guide you.

 

New Melee Combat Options

Baldur's Gate 3 now has a new new melee combat options

 

Thrown weapons

You can now throw a new class of weapons from a distance. Thrown Weapons like DaggersJavelinsHandaxes, and Spears do damage based on their Damage stats rather than their weight. Barbarians will begin the game with two Handaxes in addition to their primary Greataxe weapon.

Improvised weapons

You can now attack by using furniture, instruments, animals, limbs, and NPCs as Improvised Melee Weapons.

Expanded throwing

You can now throw objects or characters that weigh up to three times your Strength ability score. The range of the throw scales based on your Strength and the object’s weight. Rile enemies up by throwing a badger at them or yeet a goblin to test their aerodynamics.

 

New Tweaks

Baldur's Gate 3 now has some changes to improve the game experience

Gameplay

 

  • Some NPCs are now Barbarians and will act accordingly.
  • Improved aim for the Jump action to make it easier to descend into the Underdark in the Whispering Depths.
  • Krolla now shoves the chicken accurately the first time during the chicken chase. The chicken signed a waiver so it’s fine.
  • Astarion's default proficiencies are now applied to him before he is recruited to your party.
  • Arka and Memnos will now react to Kanon even if you change into a Wild Shape in front of them. #priorities
  • Party members now stop following you if you are caught trespassing and enter into dialogue about it.
  • You can now jump across the pillars behind the Druid Grove with 9 Strength to reach the heavy chest.*
  • You can now complete the Saving Arabella quest with Mol before rescuing Mirkon.
  • The default action for Poisonous Slime Bombs is now Throw instead of Coat Weapon. Still pretty gross though.
  • In addition to a broken spear, Edowin now drops random loot when he dies.

Usability

 

  • Fixed an issue blocking players from overwriting existing saves from the previous Patch.
  • Redesigned tooltips so they are more compact on screen.
  • Added new keybinds and reassigned some old ones to be more intuitive. The Inventory [I], Spellbook [K], and Character Sheet [N] keybinds open and close your character's Character Sheet. When in Party Panel view [TAB], these same keybinds let you access those panels within that view.
  • Pinned tooltips can now open and close with a secondary keybind.
  • An error message now appears if you have a modded UI that can't be loaded in the game.
  • When playing on Stadia, you are now able to actually throw items with the controller using the Throw action.

Visuals

 

  • Replaced the black void in Mol's Lair with stone walls that are now visible if you have a light source or have Darkvision.
  • Made the explosion at the Zhent Hideout more explodey.
  • Made the entrance to the secret Myconid area slightly less obvious and thereby more secret.
  • Increased the lighting in the Owlbear Cave to make the owlbear egg more visible.
  • Added extra lights in Grymforge to highlight the levers used in the Adamantine Forge fight.
  • Gave pikes longer shafts and wider tips. Please be careful where you stick those things.

 

Balance and Gameplay

 Baldur’s Gate 3 new Balance and Gameplay changes

Balance Changes

 

  • Companions no longer self-heal after being recruited.
  • The Ranger's starting kit now includes an Arrow of Ice instead of grease bottles.
  • Wizards now benefit from the Savant feature of their subclass.
  • Added Poison Resistance to duergar as per D&D lore.
  • Lowered the Armour Class of the Goblin Warriors KrampClack, and Skrut to be more consistent with other goblins.
  • Characters who are Downed during their turn now automatically give their turn to the next character with shared Initiative.
  • NPCs affected by a Polymorph or Charm spell will now have a negative attitude towards the spellcaster. At least say you’re sorry.
  • Removed Sleeping Advantage from your Ability Check when you attack Astarion at Camp.
  • The Intransigent Warhammer now causes knockback and applies Prone on a critical hit or when dealing a killing blow.
  • When wearing the Poisoner's Robe, you now deal additional damage when casting Chromatic Orb: Poison.

General Changes

 

  • Placed 24 new hand-crafted Magical Loot items throughout the world. Seek out the Hamarhraft - an Uncommon Maul that deals 1d4 Thunder damage within a 10ft radius upon landing after a Jump. Or find a pair of Linebreaker Boots and gain +1 melee damage for one turn after a Dash.
  • Implemented a new ‘Room Portal’ system, which conceals the details of characters and objects in closed-off or unexplored rooms. This brings more surprise and tension to exploration.
  • Added new music.
    • Added a new live orchestral suite to the Character Creation playlist.
    • Added new ambient pieces to Grymforge.
    • Added a new piece to the main Camp.
  • Added brand new spell-casting animations that are tailored to each spell-casting class, giving each class a unique look.
  • Improved the detection of light and dark areas.
    • You are now less likely to miss during combat in lit regions.
    • Your ability to hide from NPCs is now more accurately affected by how dark it is.
  • Improved how Darkvision is visualised: characters with Darkvision can now see in the dark via a cone of vision.
  • Improved cinematic pacing and visuals.
    • Refined animations and cameras across nearly 700 cutscenes.
    • Implemented over 400 new animations.
    • Improved animal and creature animations across over 200 interactive dialogues.
    • Added Barbarian reactivity to interactive dialogues.
  • Re-recorded and remastered portions of the narrator’s voice-over audio.
  • And the update we’ve all been waiting for: we’ve improved the chicken wing flap SFX and enhanced the VO for nervous squawking to bring you a truly authentic depiction of chicken anxiety.

 

Patch#7 Fixes

Baldur's Gate 3 new Fixes

 

Crashes, Freezes, and Blocks

  • Fixed a crash that would occur if you had a modded game. A pop-up will now indicate that files have errors and the game will close.
  • The game now shows a 'Game Over' window if all players are Downed and there are no more Short Rests left.
  • CloudManager no longer crashes when trying to delete cloud saves when there are multiple profiles.
  • Fixed a crash that occurs when creating or switching in-game profiles.
  • Loading a savegame where a character is under Nere's control no longer causes a crash.
  • Fixed a crash in the AI system. 
  • You can no longer name your savegames using reserved file names, so you can now access the files and load these savegames without the game crashing.
  • The game no longer crashes after you throw a runepowder vial at the cave-in.
  • Casting Cloud of Daggers on the Nautiloid no longer freezes the game.
  • The game no longer crashes after the cinematic at the Myconid Circle.

Continuity

  • Fixed an issue blocking you from being released from your chains after you’re rescued by an NPC from Priestess Gut.
  • Fixed the Frightened condition not disappearing after you see the dragon in the Githyanki Patrol scene.
  • You are no longer blocked from interacting with your surroundings after talking to Jeorna in the Druid Grove.
  • Halsin and Kagha no longer skip certain lines of dialogue.
  • Fixed a dialogue continuity error in ‘Find the Mushroom Picker’.
  • A specific dialogue with Andrick now only triggers if the owlbear has been killed.
  • Fixed the response options in the dialogue about the attack on the Druid Grove.
  • Zarys no longer repeats her dialogue when you inform her that you’ve found the missing Zhent shipment.
  • The Escape Artist inspiration point is now applied correctly once triggered.

Multiplayer

  • If you rejoin a multiplayer session, you now regain control over your old character.
  • Items that weren’t being shared automatically between users in multiplayer will now transfer successfully.
  • If you’re hosting, your character no longer becomes stuck when you recruit Us and switch characters with a client player.
  • Improved the message when you encounter a NATPunch server failure issue when you start multiplayer.

Travel

  • You can now leave the Nautiloid if you touch the Transponder while another character is in dialogue.
  • If Us dies on the Nautiloid, you can activate the Transponder to leave the ship.
  • You can no longer pass through a wall on the Nautiloid by squeezing through a fleshy wall texture. Use a door like the rest of us. This is a society.
  • Fixed a platform on the Nautiloid so you won’t get trapped inside it. You can now jump on and off after climbing the platform with low Strength.
  • Made sure Gale’s recruitment cinematic always plays after you teleport to the Roadside Cliff for the first time.
  • Fixed issues with door buttons in the Dank Crypt.
  • You can now enter Kagha's lair in the Emerald Grove and look through her things. But have you no shame?
  • The door to the Druids’ Chambers now remains open.
  • You no longer get stuck on the door to the Servants' Quarters in the Druid Grove.
  • You must now actually be inside the Thayan Cellar to access the lever behind the trick wall.
  • An area in Grymforge that looked safe but was actually a GIANT CHASM is no longer accessible. The Chasm death trigger has been removed, so you will no longer die unexpectedly.
  • Made a small room in the small, basement-level camps accessible through an equally small door.
  • Fixed certain ladders and knotted ropes so they can be climbed.
  • The trap near the Cragged Rock in the Underdark now launches you into the chasm as intended. Enjoy.
  • You no longer teleport through the floor of the Merregon room in Grymforge.
  • Tweaked the rope netting in Grymforge so you can’t fall through and into the lava. Please don’t touch the lava.
  • Characters no longer become unresponsive if they take fall damage.

 

Combat

  • Fixed an issue causing you to move before casting a ranged attack even though your position was valid.
  • Characters no longer skip turns in combat after being Downed or following a long rest.
  • Adjusted the Rush Attack so you correctly attack one enemy instead of two.
  • Ensured NPCs who apply invisibility on themselves don’t immediately remove it. Way to stay stealthy, hot shot.
  • NPCs no longer skip a turn if they fail to use a consumable during combat.
  • NPCs are less likely to get stuck when trying to pick up a weapon while having no remaining Movement.
  • The weapon you start with in Character Creation now carries over into the game.
  • Force Tunnel now works correctly on characters and containers.
  • If you cast a Friends or Charm spell on Scratch, he no longer becomes hostile towards you at Camp.
  • The Guardians in the Thayan Cellar will now attack after they have all been freed. We insulted their taste in crypt decor, and now they're angry and ready to fight.
  • Applied Light Armour Proficiency to Stonemason Gergerann.
  • Fixed an issue causing Auntie Ethel to end her turn without moving or attacking if Mayrina's cage is lowered before she can attack it.
  • Nere’s Coerced condition now disappears with non-psychic damage.

Spells

Items

  • Increased the weight of the Idol of Eldath from 1kg to 35kg despite it looking like an enormous chocolate figurine.
  • The Nautiloid’s doors can no longer be targeted and destroyed.
  • You can now reach all items in Waukeen's Rest.
  • Adjusted a floating chest in the Druid Grove so it complies with gravity.
  • Made it easier to pick up items in the Acrid Workshop.
  • Fixed duplicate containers appearing at the Putrid Bog.
  • Removed a bunk bed in Waukeen’s Rest so you can’t accidentally fall down onto the balustrade when you climb to the top bunk.
  • A fireplace in the Selûnite outpost is no longer clickable.
  • The book ‘Fables of Faerûn V: The Boy and the Beholder’ is now on the floor in the Blighted Village and can be reached.
  • Removed random Bandit Armour from the Duergar skiff in the Underdark. Clean up after yourselves, bandits.
  • The Eldritch Rune now disappears from your inventory upon use.You are now only rewarded with a single lock of Auntie Ethel's hair, not two, if you make a deal with her.
  • Tweaked a guard’s vision cone so it’s not obscured by the Grated Iron Doors in the Worg Pens jail.
  • Fixed an issue causing Gloves of Fire Resistance not to take effect if you equip the gloves with less than half your health.
  • Wearing a Whispering Mask now applies the Ephemeral Whispers condition, allowing you to walk through the Gnarled Door.
  • Added a 'Split Items' option to the context menu for splitting items in the Traveller's Chest.

Gameplay Animations

  • Fixed an animation issue causing your character to pop into their idle animation after cancelling or casting a spell.
  • Shadowheart's ponytail now abides by the laws of physics.
  • Sazza no longer walks through her cage if she catches you lockpicking the cage door.
  • The correct idle animation now plays for halflings' Jump, Throw, Help, Disengage, and Shove actions.
  • The Protection from Poison spell now features the correct casting animation.
  • Made changes to the Light spell's casting and hit reaction animations.
  • Made changes to Minthara's buff and hit reaction animations.
  • Adjusted halflings’ heads so they no longer look too high when targeting an enemy with a ranged weapon.
  • The Rush Attack animation now plays correctly.
  • Killing Shadowheart will now trigger the dying animation rather than the idle animation.
  • Updated the preparation and casting animations and the VFX for the Shadow of Menzoberranzan’s Shrouded in Shadow spell.
  • Improved the Dipping weapon animation so your character’s upper body no longer appears frozen.
  • Adjusted the animation for NPCs so they appear more natural when turning to look at you.
  • Damage and reaction are no longer delayed after an object hits a character.
  • Sitting down right after unsheathing a weapon no longer causes the animation to freeze.
  • Unsheathing a dagger right after turning around no longer causes the animation to freeze.
  • The sitting animation now only plays once if you trigger the Hide bonus action while moving into position.
  • Pressing the CTRL key no longer triggers the animation for preparing an attack twice when playing as a shielded female dwarf.
  • Fixed slight animation overlaps when casting spells with the Touch range.
  • Improved the Electrified Steam Cloud surface and added electricity and lightning VFX.
  • The correct hand-glow effect now appears when preparing to cast Lesser RestorationCure WoundsHealing Word, and Crown of Madness.
  • Fixed clipping on items worn by characters in the cinematic that plays when you return a locket to Barth.
  • Fixed Brakkal clipping through the cage.
  • Removed mocap popping and freezing from the Goblin Toast cinematic.
  • Fixed Memnos having little animation jerks and twitches. In short, Memnos is no longer a jerk.
  • Fixed clipping and animation issues in the Nettie cinematic.
  • Improved the cinematic between Halsin and Kagha to remove freezing and popping.
  • Fixed minor twitching issues with Tracker Kirz's head.
  • Fixed a jittering animation present when you jump.
  • Fixed cinematic clipping in the Crusher scene.
  • Fixed a camera pop in Aradin and Zevlor's confrontation.
  • Fixed characters’ outlines turning purple after they leave the party.
  • Fixed character positions in the scene before you enter the Druid Grove.

 

Update Your Game to Patch

Any saves made Patch 6 or prior will no longer be compatible when updated. There are options for you if you want to continue your Patch 4, Patch 5 or Patch 6 saves, or if you instead want to make sure you’ve got the most up-to-date content. Have a gander below and follow the directions for whichever solution suits you best.

 

How to Update Your Game to Patch 7:

If you want to play the most up to date version of the game and have never opted into any beta branches in the past, then good news: You don’t need to do anything! When the patch releases, you will receive the most updated version of the game as long as you have automatic updates enabled. To enable automatic updates, please follow the steps below:

  • Right click on the game in your Steam library
  • Select properties
  • Click the Updates tab
  • Select "Always keep this game updated" in the drop down menu

How to Update to Patch 7 If You’ve Opted into an Earlier Beta Branch:

If you previously opted into any beta for Patch 6 or earlier and want to ensure you get the most up to date content when Patch 7 goes live, then please follow the steps below:

  • Right click on the game in your Steam library
  • Select properties
  • Click the Betas tab
  • Select "None" in the drop down menu

How to Continue Your Patch 6 Save:

If you want to continue your progress from Patch 6, then take the following steps. Save files are not ‘deleted’ from your computer; they’ll remain in your folder, but you’ll only be able to load saves specific to their respective versions.

  • Right click on the game in your Steam library
  • Select properties
  • Click the BETAS tab
  • In the list under "Select the beta you would like to opt in to", select Patch 6
  • Close the properties menu

 

If you’d like to continue your save file on the current version, you can move to the Patch 6 beta branch now. Save files are not ‘deleted’ from your computer; they’ll remain in your folder, but you’ll only be able to load saves specific to their respective versions.


Important Note: If you want the option to go back to a previous patch, it’s best to make a new in-game profile and backup your local saves from the previous patch. You can do the following before or after you update to the latest version:

Before starting a new playthrough, create a new profile by clicking the profiles button on the top left of the main menu. All your progress in the new patch will then be saved under this profile while your old saves are safe in the previous profile.

 

As an extra safety measure, you can manually back up your savegames:

  • Go to /Documents/Larian Studios/Baldur's Gate 3/PlayerProfiles/
  • Find the folder that is named after the profile you used in the previous patch
  • Copy and paste this entire folder into a backup location
  • If you want to revert back to the previous patch, follow the instructions above and activate your old profile

 

If you have somehow lost your progress by overwriting savegames and want to restore your old backed up savegames simply copy over your old profile folder into its original location again: /Documents/Larian Studios/Baldur's Gate 3/PlayerProfiles/
Sync back to the patch5 beta branch with the instructions above and load your old savegames

A Note On Mods: If you have any mods installed, or were using any in previous versions of Baldur’s Gate 3, please remove them before updating your game. You can do this by checking both the ‘Mods’ and ‘Public’ folders in '..\SteamApps\common\Baldurs Gate 3\Data' - if either of those folders are present, please delete them before updating. If applicable, please also delete the file ‘modsettings.lsx’ in the profile folder.

 

 

 

 

Patch #6

 
 
 
 
 
 
 
 
 

 

Please note that these patch notes are intended as a guide to what is new in Patch 6 of Baldur’s Gate 3. They are not exhaustive.

 

NEW:

  • Added new Grymforge region, an ancient Sharran fortress featuring new content, quests, combat, and mysterious NPCs to face. Added setup for several Grymforge quests in the Underdark.
  • Added new Sorcerer class, featuring two unique subclasses: Wild Magic and Draconic Bloodline. - Wild Magic: Embrace chaos and manipulate the forces of chance to gain advantage on attack rolls, ability checks, or saving throws - and potentially trigger a random effect in doing so. Examples include putting everyone around you on fire, gaining teleport as a bonus action or summoning a hostile mephit!
  • Draconic Bloodline: Channel the powers of your dragon ancestors and wield deadly fire, lightning, acid, poison, or cold damage to destroy your enemies.
  • Sorcerers of Draconic Bloodline will also gain a spell that matches the ancestor, for example Red Dragon provides access to Burning Hands
  • You also gain access to a unique visual customization option in the form of the draconic scales.
  • New Sorcerer Spells were added:
  • Horrific Visage: A new Tadpole Action that makes your enemy bleed and allows the Sorcerer to leech a Sorcery Point off of them.
  • Enlarge - Reduce: This new spell alters a character's size, affecting their physical stats in the process.
  • Chromatic Orb: A powerful new single-target nuke that allows Sorcerers to hurl a sphere of energy at their foes.
  • Cloud of Daggers: This spell protects the caster, surrounding them in a cloud of flying daggers.
  • Crown of Madness: As the name suggests, this spell sends an enemy mad, and can cause them to attack their nearby allies.
  • Metamagic: Metamagic is the Sorcerer's signature feature which allows you to adapt your spells in the heat of combat. With it, you can increase a spell's range, duration, or hit two enemies simultaneously, among other powerful variations on your spells - making you a powerful and unpredictable presence in battle.
  • Added new weapon actions, giving ranged and melee weapons up to three lethal signature moves - now non-magic wielders have more options at their disposal in combat as long as they are proficient with the weapon.
  • Heartstopper: Smash an enemy's chest to damage and possibly reduce their actions by one.
  • Weakening Strike: Target an enemy's hands with a non-lethal attack to give disadvantage on its Attack Rolls.
  • Crippling Strike: Swing at an enemy's legs to prevent them from moving.
  • Pommel Strike: Make a non-lethal attack against an enemy to possibly Daze them.
  • Piercing Strike: Stab an enemy to damage them that possibly left a Gaping Wounds.
  • Backbreaker: Put extra force behind your strike to possibly knock your enemy Prone.
  • Flourish: Feint an attack to possibly throw your enemy Off Balance.
  • Concussive Smash: Hit an enemy with all your might to deal damage and possibly Daze them.
  • Brace: Spend your movement speed to reroll your damage dice.
  • Prepare: Spend your movement speed to get an extra damage.
  • Piercing Shot: Shoot an enemy to damage them that possibly left a Gaping Wounds.
  • Mobile Shot: Make a Ranged Attack after you dash or disengage.
  • Massive graphical overhaul.
  • Completely revamped lighting system with volumetric fog/lighting.
  • Added translucency.
  • Added atmospheric scattering.
  • Added dynamic clouds.
  • Local directional lights.
  • Added completely new colour grading and much improved tonemapper and HDR rendering.
  • All particles are lit by environment and Global illumination.
  • Added support for DLSS 2.3.
  • Added support for AMD FSR.
  • New orchestral music pack.
  • New songs in menu and camp.
  • Characters will become dirty, sweaty, bloodied and bruised during their adventures.
  • BG3 is now available in Turkish


USABILITY:

  • Added options to increase font size in dialogues and added a semi-transparent background. These can be set and customized in the settings menu.
  • Traders now default to the trade rather than the barter interface.
  • You can now drag items in the trade menu.
  • You can add bonuses after re-roll.
  • Implemented Cut, Copy, and Paste actions for textboxes like Direct Connect and Twitch Extension Secret Key.
  • Updated the point-and-click frequency setting to a slider.
  • Added race tooltip in the examine panel.
  • When a weapon is disarmed, overhead text is now displayed above the affected character.
  • Concentration saving throws are now displayed via overhead roll UI.
  • Enemy portraits now display concentration.
  • Fixed displaced scrollbar when having race-specific skills added during level-up.
  • Chance UI now correctly displays bonuses from enchanted equipment.
  • Spell container now has a close button.
  • You can now split big stacks within the camp chest.


IMPROVEMENTS and ADDITIONS:

  • Cinematic polish and improvements for lookats, animation blending, scene snapping, question cameras & updates to rigs and animations.
  • We improved the camera system to make camera control feel more fluid.
  • Refined some of the background goals in Early Access levels and added new ones in the Grymforge area.
  • We’ve introduced a new Goblin prison and updated most Goblins to give them the ability to arrest you. Misbehaving players can also be jailed (and break out) of prison in the Druid's Grove too.
  • Added a new prison grate & door where Gut locks the player up.
  • The spiders in the Goblin Camp can now jump and escape their lair.
  • Spell targeting previews will now jump around less when suggesting alternate casting positions.
  • Tweaked start of player dialogue when accessing one of the rooms in the Dank Crypt for the first time.
  • Player characters now always comment when they have successfully detected an ambush.
  • Improved fire VFX and environment VFX
  • Updated Spore Servant Target VFX.
  • Updated Silence status VFX.
  • Updated VFX texture compression settings for better results on low-end platforms.
  • Improvements to glowing eyes & mouth in some Speak with Dead cinematics.
  • Improved Auto-Detect graphics settings.
  • 5.1 upmix of pre-rendered intro.
  • Audio upgrade: New dynamic mixing system improves balance between combat sounds, music, and ambience.
  • Added inventory and questlog sections to the BG3 Twitch Extension. Viewers can now highlight certain items in the streamers' inventory at certain times and can also follow where streamer is situated in his current playthrough.
  • Updated Automaton animations.
  • Improved animation for Human Female characters.
  • The Githyanki race now have completely updated gameplay animations.
  • Updated Hook Horror animations.
  • Improved wing and tail physics for Cambions.
  • Improved multiplayer networking in congested scenarios.
  • Improved UI feedback for targeting rush spells.
  • Added trade goods to Mol within the Druid camp.
  • Made Soul Coin into a story item so Nadira won't be able to sell it.
  • Added rubble and blocked off the area under the elevator in the Druid Grove so players can't get stuck there anymore.
  • Better handling of summoning Lump and his Ogres when there is not enough room for all three.
  • Improved the camera direction when entering camp.
  • Improvements made to called guards' behaviours.
  • Improvements made to Hook Horror's alarm behaviour.
  • Added new dialogue options to Wyll's camp dialogue relating to Raphael, and added option for players to agree with Wyll in another quest path.
  • Improved Lae'zel's idle animation and scripted behaviour at camp - She now unsheathes her weapon as if ready for combat and will sharpen it if it's a sword type.
  • The Captured Thralls in the Nautiloid have been given a new animation for laying down.
  • Omeluum of the Society of Brilliance got a new spot for himself after being summoned, and flashy new arcane incantation animations and VFX.
  • Consuming Hag Hair has become a lot more visual with added VFX.
  • Volo's 4th book was added into the world.
  • Reworked visuals of Zhentarim wolves.
  • Went over all Novices & True Souls to give them proper prefix & title, and gave them proper Absolute outfits.
  • Made sure that NPCs who visually wear a helmet actually do have a helmet equipped (and can drop it).
  • Updated colours and light values for Light and Dancing Lights.
  • Equippable salami, for meatier combat.
  • Slash is now called Lacerate. Rush is now called Rush Attack. Pinning Shot is now called Hamstring Shot


BALANCING CHANGES:

  • Updated the high ground rule. Now you'll receive a bonus on attack instead of advantage/disadvantage.
  • Lowered Lae'zel's approval requirements slightly for, er, "bedtime romance".
  • Silencing aggressive NPCs will now result in combat, while wimpy NPCs will flee.
  • Additional Knockout support added to situations.
  • Made Vine Door locked by default.
  • Adjusted AC calculations to better distinguish between base AC, ability modifiers, and bonus AC. This affects the way Draconic Resilience and Mage Armour are calculated.
  • Changed a background goal related to Volo for the Entertainer background.
  • Made Idol of Silvanus valuable, because it is valuable.
  • Disabled ability to ignite destroyed bowls via use action.
  • Falling entities no longer apply force on impact if they don't have enough weight.
  • Effect of Tasha's Hideous Laughter is now closer to the effect of Prone condition.
  • Radiance of the Dawn now targets enemies instead of non-allied characters.
  • Player characters walking into the Blighted Village ambush while dialogue is ongoing will cause the character to be automatically added to the conversation.
  • Climbing onto the rooftops near the Blighted Village ambush now automatically reveals the ambushers. Once revealed, the ambushers will react to player characters that are not hidden and start a dialogue.
  • Reworked the way Gnoll Multiattack works - they now have a Seething Fury status that lasts for 2 turns; when it's over, the Gnoll unlocks Multiattack.
  • Re-assigned Multiattack/Seething Fury across Gnolls to make the encounters fairer.
  • Made it so that Gnolls aren't interested in picking up weapons anymore.
  • Assigned Halsin's Wildshape action the proper cost, so he does not abuse it.
  • Halsin can only use his Bear Multiattack once per fight.
  • Made it so that Harpies can now follow you anywhere you go.
  • Disabled trading with Gekh Coal until the player peacefully resolves their initial dialogue with Gekh.
  • Removed Hunter's Mark from Olodan.
  • Nettie's bird will no longer spot you sneaking around.
  • Fixed the imps' crossbow so that it's now a light crossbow.
  • Made Bernard & his Animated Armors immune to magical sleep.
  • Slightly decreased Duergar HP throughout the game.
  • Tweaked The Spectator's Petrified Drow stats, equipment, visuals, spells.
  • Improved behaviour & visuals of throwable boulders around Ogres.
  • Increased the chance that an NPC doesn't break their invisibility immediately after having applied it.
  • Animals will now not understand when their allies are magically controlled, and will not try to help them anymore.
  • Creatures made of metal are now affected completely by Heat Metal spell.
  • Adjusted the trigger area for the ambush at the Decrepit Village.
  • Gekh's henchmen now use their innate invisibility to hide themselves for the ambush at the Decrepit Village.
  • Fishers at the crash site will react to player crimes.
  • Characters who follow another character into the Underdark via the secret entrance will die if they do not fulfill requirements to survive.
  • Made improvements to the Sleep status of the Bugbear in the abandoned village. Initiating combat will make him wake up, because no one is that sleepy.
  • Shadowheart will now react to the box being used by another character based on how far away she is from them. Using the box from the inventory will close it if needed.
  • Removed the ability to speak with Shadowheart after she runs away in the Nautiloid.
  • Rurik has been given behaviour adjustments and fixes.
  • Adjusted movement pattern for Cyrel so she does not step in her friend's blood.
  • Priestess Gut's combat AI now has a greater bias to buff herself and her allies.
  • Minotaur combat archetype added.
  • Hook Horrors and Minotaurs now prefer attacking the Bulette.
  • Minotaur's Gore action now requires a strength saving throw to push targets.
  • Increased the amount that the Bulette heals when it burrows.
  • The Bulette now prefers to attack monstrosities.
  • Changed Torgga's armor to leather and updated her visuals to reflect the armour she wears.
  • Slightly reduced combat AI's bias to use Sleep and several other Incapacitating conditions.
  • Combat AI can now reason about shoving allies with the intent to remove Sleep status.
  • Combat AI now have a greater bias against damaging allies than before.
  • Fixed Inwe not having correct speed for her race as Wood Elf.
  • Halsin's Bear form now has the Dismiss Wildshape spell.
  • Added Jump spell to Cambions in the tutorial to prevent rare instances where they could get stuck.
  • Changed Rugan's equipment and changed the visuals to match.
  • Animated Armor combat AI is less smart.
  • Animated Armors and Bugbears should no longer be able to use weapon actions.
  • Weight threshold for Large creatures changed from 250kg to 200kg.
  • Adjusted Deep Rothé calf and flaming sphere to 199kg.
  • Reduced the number of consumable scrolls available to many enemy NPCs.
  • Bugbears now drop their morning stars when killed.
  • Bugbear morning star now does 1d8 damage instead of 2d8.
  • Bugbear now has the brute passive to deal extra 1d8 damage.
  • Changed void bulb to require a Dex saving throw (DC 14).
  • Void bulb now does 1d4 damage on failed save - previously it did 1 damage.
  • Oak Father's Embrace effect will now only be triggered when the attack hits.
  • Tweaked Shadowheart’s Ability score. Reduced her CHA and increased her STR.
  • Gekh Coal's Animate Dead can only be used on humanoid, small or medium, non-monstrosity targets.
  • Revamped myconid combat and gave them archetypes: Restless, Mossy and Noxious.
  • Made it so that Gnolls approaching the collapsed bridge will jump across the gap, should they need to.
  • Decreased the amount of resources gained by Druid & other spellcasting bosses upon level up.
  • Added a 2 turns immunity to Harpies’ Lured if you manage to resist it. If you do get Lured, then Lured replaces Luring Song for better clarity.
  • Made sure that Luring Song is considered a Charm spell, and can be dispelled by spells addressing those.
  • Gave melee Harpies the Stone Throw action as fallback, should they be unable to reach the player.
  • Made sure Wood Elf NPCs inherit all the traits & features they should.

 

STABILITY:

  • Fixed a crash when loading a cross-save while the save was still syncing.
  • Fixed a potential crash triggered when the unfortunate Gnome is freed.
  • Fixed a possible crash in EffectHandler.
  • Fixed combat in multiplayer possibly causing a crash for other players in a different fight.


FIXES:

  • Fixed a common issue where NPCs sometimes react to Druid Wildshapes that are no longer active.
  • Fixed attack roll with off-hand weapon not applying a bonus from the ability modifier.
  • Made several places and items reachable that weren't before.
  • Fixed bugs on ladder climbing animations for Druid that was Wildshaped into Wolf and Deep Rothe.
  • There is more consistent access to lockpicking and key use when freeing Liam from the torture rack.
  • After Gekh tells the player about Thrinn's boots the player can hand them over without restarting the dialogue, if they have already found the boots.
  • Fixed some doors that allowed you to jump through the gaps, because doors shouldn't do that.
  • Fixed damage bonuses that weren't showing up in the Character Sheet and action tooltips.
  • Fixed issue where options were not saving properly after resetting and relaunching the game.
  • Resting will no longer break Fighting Style: Protection
  • Fixed bug where Mol wouldn't return stolen belongings..
  • Fixed twin versions of characters in certain cinematic scenes.
  • Summoned creatures are now unsummoned when the caster is incapacitated.
  • Equipping a lit torch now correctly applies gameplay light to the carrier.
  • Fixed some destroyed objects not playing their destruct animations.
  • Fixed ragdolls not updating when corpses are moved.
  • Fixed Mystra projection.
  • Moonbeam can no longer be moved with alt+left click drag.
  • Fixed microphone from unmuting when joining a lobby on Stadia.
  • Fixed duergar spore servant dialogues in the Myconid Colony.
  • Reference model of the Spiderling is no longer present in the spell.
  • Fixed the dummy appearing for the door backdraft effect.
  • Fixed some issues with Direct Connect.
  • Fixed being able to walk though standing light sources.
  • Fixed fade to black sometimes persisting for too long in some cinematics.
  • Owlbear Cub and Scratch acknowledgment dialogue will now correctly trigger if the other dies :(
  • Fixed issue where the narrator speaks over cinematics in multiplayer.
  • Fixed the missing character sounds after critical hits.
  • Fixed Goblin War Cry not being usable by the combat AI.
  • Fixed some non-damage spells removing Mask of Regret status.
  • Fixed Gekh Coals passives not being in line with a regular Duergar.
  • Fixed one of the Minotaur's passives not having display text.
  • Added a ranged spell for Boooal to use if he is stuck and can't reach targets in melee.
  • Fixed a potential blocker in multiplayer when one player is requesting to go to camp, while the other player is entering combat.
  • Fixed issue where characters would move through a door and try to open it from the other side.
  • Combat AI: fixed AI skipping a turn after using a supporting action and then getting interrupted in the following action.
  • Fixed keyboard input rotating the camera when entering character name in the character creator.
  • Fixed launcher scaling on low resolution or screens with DPI scaling enabled.
  • Fixed not being able to drag an item from the world into a container.
  • Fixed characters floating upwards when picking up a container or other items they collide with.
  • Fixed several item interactions not working while in turn based mode.
  • Fixed items sometimes falling through the platforms they're placed on.
  • Fixed multiple Mindmeld cinematics.
  • Shadowheart will now talk to players again after being resurrected at the chapel entrance.
  • Shadowheart will now talk to players again even if they used Lae'zel to free her.
  • Added a couple more metal ladders around Dror Ragzlin.
  • Fixed issue where Rush spell could be applied to targets at a different elevation, allowing the caster to reach positions they shouldn't be able to reach.
  • Fixed downed players/companions getting knocked out when hit with a non-lethal attack.
  • Gave Yerle & Erna a metal ladder instead of a wooden one. Also tweaked their spells, items, and visuals.
  • Changed colour of Outpost Spiders.
  • Fixed issue where the attack button in Ellyka's dialogue did not initiate combat.
  • Added missing content to 'Origins of Zhentarim' book.
  • Fixed inventory overlapping hotbar when there is a lot of items
  • Fixed issue where the well in Blighted Village couldn't be used a second time.
  • Fixed localization having issues with symbols `«` and `»`.
  • Fixed overlapping text on the map UI, triggered when player can't travel because of danger.
  • Thulla now waits for players to be close enough before talking.
  • Killing Sovereign Spaw now completes Glut's quest.
  • Chill Touch tooltip now properly shows duration of 1 turn.
  • Made sure Hobgoblins & Bugbears cannot use tunnels reserved for Goblins.
  • Fixed a bug that prevented players from talking to a rat in the Torturer's room of Goblin Camp.
  • The correct voiceline is now spoken when you succeed the arcana check on the Illithid device in the transformation room of the Nautiloid.
  • The player character now correctly addresses the state of the Forest area after teleporting there from the Underdark via a Fairy Ring.
  • Fixed several issues with the Mobile feat.
  • Fixed Halsin's Bear Wildshape's weapon attack.
  • If the player dismisses Glut from the party after accepting his quest - Avenge Glut's Circle - Glut will wait at the Ebonlake Grotto instead of the Decrepit Village.
  • Fixed a bug where attacking Spaw manually (instead of through dialog) during the Avenge Glut's Circle quest prevented the Myconids from becoming neutral after Spaw is killed.
  • Fixed a bug where Glut's quest - Avenge Glut's Circle - would not proceed correctly if Spaw was attacked by a player character other than the character that Glut was following.
  • Fixed an issue where high approval with Shadowheart causes her default dialogue to stop playing.
  • If Shadowheart is not in your party and is unconscious during the voice of the Absolute event on the Goblin bridge, she will now die.
  • Fixed an issue with one of Lae'zel's lines lacking audio in the Nautiloid helm.
  • Sneaking and invisible characters are no longer excluded from the initial Nautiloid helm dialog.
  • The dragon scene on the Nautiloid upper deck now also plays for characters in combat.
  • Shadowheart will no longer take offense when players attack the captured thralls on the Nautiloid.
  • The Mindflayer on the Nautiloid will now only betray the player once all present devils have been taken out.
  • Fixed an issue where companions recruited on the Nautiloid did not trigger the devil reinforcements at the Nautiloid helm.
  • Fixed an issue where the dialogue with the transponder did not start.
  • Liam now correctly escapes the torture room if torture rack is destroyed while he is awake.
  • Fixed journal bugs in "Find the Missing Boots" quest.
  • Players now can take Gekh Coal's quest if they resolved his situation peacefully but refused the initial quest offer.
  • Fixed a bug with Thulla's dialogue ending abruptly if you steal her boots then heal her with noblestalk.
  • Thulla now has Boots of Speed actually equipped.
  • Fixed issue related to ambushes when a player jumped to their death into an ambush/dialogue trigger.
  • Added and revised passive skill descriptions, tooltips, spells, and statuses throughout.
  • Added missing effect for Warlock's Armour of Shadows.
  • Added crime reactions to being charmed, polymorphed, dominated.
  • Added revised origin tag description to Gale.
  • Fixed a bug where kids would attack you if you failed to Detect their Thoughts. They flee now.
  • Replaced the conversation to rescue Benryn by a roll if he's already on fire.
  • Fixed issue where an illusory wall would join the combat order.
  • Fixed issue where Fezzerk's goblins would attack Wyll on sight rather than start his dialogue.
  • Fixed issue where Gale's illusory double would remain around if the conversation with him is skipped.
  • Made the hag's illusory double vanish when attacked.
  • Fixed the hag's quest not closing if you knock out her guest.
  • Arron's items are now owned by him.
  • Performance fix for when killing NPCs out of combat.
  • Feedback when non-guard NPCs notice you Wildshape/disguise after a prison break. Now they'll report this to guards.
  • Fixed persuasion DCs in theft and pickpocket interrogation dialogues that were too easy.
  • A repaired gate will be in Sylvanus' Grove during the siege, if it had previously been destroyed beforehand.
  • Goblin leaders can now be defeated non-lethally.
  • The all-out attack of the Druids now considers characters that have been disabled non-lethally.
  • Fixed bug where the game considered Volo to still be in the Grove after he left.
  • Fixed issue where Wyll and/or Shadowheart fail to properly react when in combat with Druids, after dying during the Goblin attack at the gate and being resurrected.
  • Added a line to Halsin's dialogue that makes it sound like he made it to the Druid Camp all by himself if that wasn't the case.
  • Fixed when a combination of events would keep Nettie from reacting properly once she reached her workshop.
  • Tieflings will now vacate Druid's Grove if too many are killed or have left.
  • Fixed a bug where a goblin would randomly show up in the Grove if all druids were killed.
  • Druid's Grove ritual now requires at least one druid to remain alive in order to trigger.
  • Fixed bugs with the gatekeeper of the grove.
  • If player triggers Druids attacking Tieflings and then leaves the Grove, the ritual does not immediately complete.
  • Fixed Goblin Camp not becoming hostile after certain outcomes of Minthara's betrayal.
  • Tweaked certain texts that did not match voice recordings.
  • The Silvanus' Grove waypoint will now be unlocked after combat when Zevlor invites everyone inside.
  • Scratch can now accept all the pets again, as he is a very good boy.
  • Ormn is no longer picky about his fish and will eat them again.
  • Sazza will now correctly become hostile if betrayed during her escape.
  • The Owlbear Cub will no longer spawn then disappear from camp when all the Goblin leaders are killed.
  • Druids will turn hostile if the Rite of Thorns is interrupted by the death of any of the 5 druids performing the ritual.
  • Fixed and improved interaction between Abdirak and the goblins Spike and Lookout Grush.
  • Replaced several books in the Druid Grove by the stone tablets. Tweaked the position of several books.
  • Lae'zel can't be revived after being killed in camp during the night where everyone feels sick. Other companions won't turn hostile when Lae'zel is killed during this scene.
  • Minor fixes to the combat AI of the tutorial Imps.
  • Nadira will now stay at range and throw rocks instead of trying to attack the Bugbear in melee.
  • Fixed Torgga's passives to be consistent with that of a Duergar.
  • Fixed Halsin's Dash spell not appearing on hotbar when in Bear form.
  • Fixed Minotaur, Owlbear, and Hook Horror jump spells not playing intended AoEs.
  • Fixed Bugbear now having proficiency with its morning star.
  • Fixed missing items in trade UI.
  • Fixed wrong skill values in tooltips in character creation.
  • Selune Fort in the Underdark will become a much cosier place when the gem powering the protection statues is destroyed.
  • Made sure poor Bernard can climb ladders.
  • Fixed Goblins that had the wrong AI archetype.
  • Updated item descriptions for a variety of items to make their gameplay links more clear.
  • Characters affected by a Loss of Control status like Surprised or Stunned now have overhead text display above them on their turn.
  • Fixed gameplay issues on Hag's Second Marriage wand.
  • Fixed VFX for Hallucination Spores.
  • Improved navigation around Gnoll Flind fight by making certain rocks walkable.
  • Made sure Pack Tactics can solely be used by Wolves & Hyenas.
  • Made sure that the camera stops on a singing Harpy.
  • Fixed certain wall sconces throughout the game that could not be lit.
  • Gave Ebonlake ships better names.
  • Made sure Drow NPCs had Fey Ancestry.
  • Improved Gehk Coal combat experience by making it possible to shoot through and walk through certain decor items.
  • Improved UX of Gut's shield's Bless/Bane spell ("Word of the Absolute").
  • Plea at the Gates: improved navigation by making the flat rock in front of Zevlor accessible to walk on.
  • Gave Minthara proper Drow armour - changed from ringmail to leather.
  • Fixed crash site's Intellect Devourer that could get stuck trying to jump down its platform.
  • Fixed opening multiple instances of the Pickpocket UI when attempting to repeatedly pickpocket.
  • Fixed character models disappearing sometimes when changing into too many disguises.
  • Gave Lone Duergar a chill pill so he no longer becomes hostile even if you persuade him to calm down.
  • Fixed wrong footstep sounds in various location.
  • Fixed missing Imp Sound Vocalization Feedback.
  • Fixed Twitch extension secret key field visibility when it is not filled in.
  • Passives now correctly display additional description.
  • Fixed ability to pin tooltips infinitely.
  • Fixed world map not matching minimap alignment.
  • Spell tooltips now correctly show recharge times.
  • Fixed jump icon keep blinking after it was used.
  • Fixed reward UI not showing after loading when quick saving while the UI was open.
  • Fixed "downed" UI disappearing after loading savegame with downed characters.
  • You can't attack containers inside your inventory anymore.
  • Fixed wrongly aligned elements of lobby.
  • Fixed Double Iron Doors animation.
  • Fixed issue that appeared when lockpicking a chest within your inventory.
  • Fixed the super loud Pig squeal on the Tutorial transponder. No pigs were harmed in this patch.
  • Fixed Dwarves having delayed activation of beards; hair now remains luscious.
  • Fixed issue where Wildshapes would keep custom visuals.
  • Downed players and companions no longer get knocked out when hit with a non-lethal attack.
  • "Critical Hit!" text no longer appears on screen when a downed character is hit with a non-lethal attack.
  • Fixed crashes after ending the tutorial.
  • Auntie Ethel's Hair reward now gives the character a stat boost as intended.
  • Stacked items will no longer disappear from the hotbar if one of them is thrown.
  • Broken ladders can be climbed again.
  • Fixed Moon Gate puzzle issue triggered when leaving the area, saving, or reloading.
  • Fixed issue blocking players from speaking with Fezzerk after he is knocked out using a Non-Lethal Attack.
  • Stopped certain items from being duplicated after being dropped by an enemy.

 

Patch #5

 

 
 
 
 
 
 
 
 
 

 

Basic Actions 

When it comes to Basic Actions, there are a number of improvements that you should take note of. First is the new Disengage Action, which allows you to retreat from enemies in Melee Range without giving them the chance to perform Attacks of Opportunity. This is a significant update because Disengage used to be a part of Jump that doesn’t guarantee the prevention of Melee Attacks.

To make it crystal clear, Jump is used to strategically position yourself better in combat whereas Disengage allows you to escape from precarious situations. So if you’re a Wizard who is caught in the thick of combat, you can now use Disengage without worrying if you’ll be hit by an Attack of Opportunity or not.

And second, there’s a new Non-lethal Attack Mode, which gives you the option to knock NPCs out without having to kill them. So if you wish to steal something from a hapless victim, and they’re starting to get riled up about it, you can just knock them out to pacify them. Simple.

 

Spell Changes

For Spell, the most noticeable changes are related to its effects and Concentration. These Spell animations and effects are updated and will have a unified look depending on the Class’s design that they’re a part of. Meanwhile, Spells which are used by multiple Classes will also be modified to be more similar to those that are Class specific.

You can also willfully cancel Concentration on a Spell. For example, you no longer have to suffer the prolonged effects of Fog Cloud.

 

Enemy AI Improvements

Enemy AI is now smarter than ever because they employ more tactical strategies and they possess some of the features available to player characters. For instance, creatures will do everything in their means to attack you regardless if they have a Weapon or not. If enemies are unarmed and they see a Weapon lying around nearby, they’ll grab it and attack you with it. What’s cool about this update is how you can use this scenario to your Advantage by disarming your target beforehand. This pushes them into a situation where they’ll need to utilize Action Points just to run towards and equip a Weapon in order to hit you.

Furthermore, enemy AIs are able to use their resources more efficiently. For example, they’ll carefully plan their next series of attacks so they can still have room to execute other actions like Dash or some Spells in the future. They can even use Throw to heal their party members from a distance by hurling Healing Potions at them, similar to how a player character would. Of course, these enhancements will be used by friendly NPCs as well.

 

Gameplay Improvements

How Spells Influence Dice Rolls

Dice rolls play an active part in whatever action you decide to do, may it be in combat or in dialogue. In the current setup, dice rolls are displayed at the center of the screen when you’re talking to NPCs. You just hope for the best that you get a favorable roll. In the new patch, you’ll be able to influence its outcome. To increase the chances of NPCs agreeing with you, you can use your or your Companions’ Spells. But remember that you’ll make use of Spell Slots when you cast a Spell so choose wisely.

So for example, you can opt to cast Enhance Ability first to account for the Advantage bonus you get in order to roll twice. This raises the chances of tipping the scale in your favor. Alternatively, Guidance is also a good Spell, which also increases your chances for success. What makes this more fun is when you’re playing with friends because they can decide if they really want to help you by casting a beneficial Spell on you or if they prefer to see you fail. You know what some friends are like.

 

Long Rest and Camp 2.0

If you’ve been playing Baldur’s Gate 3 for quite some time now, you’ll notice how easy it is to abuse the Long Rest Feature with the simple click of a button. Previously, you’d get instantly teleported into your Camp by the river, to restore all of your HP and Spell Slots. This could be done after every combat encounter, which cheapens these fights as your resources are always topped up.

This time around in order to take a Long Rest, you’ll have to gather camp supplies, which comprises all of the food and scrap you can buy (or steal). Heaps of food should go a long way to keep you satiated and ready for the events to come.  If you’re low on supplies, you can opt to take a Partial Rest instead. This only restores a portion of your HP and Spell Slots, but it won’t use up any food.

Moreover, your party will also be teleported into different campsites, depending on the location. You no longer magically exit the Underdark when you want to take a nap. Larian has made Mini Camps near major landmarks, such as the Chapel near the Ravaged Beach or the Underdark.

 

New Player Experience

In Patch 5, a huge chunk of the changes stems from the need to improve new player experience. On top of the tutorials, which start popping out in Character Creation, more tooltips will be present after this update. These tooltips will be linked to others so it’s easier to digest and to understand the game’s core concepts and mechanics. You can simply hover over one to know more. Additionally, you even have the option to pin them to your screen so you can easily refer back to it should you have questions about certain terms or actions.

 

New Background Goals

Backgrounds such as Folk HeroAcolyte and Urchin now matter more than ever and it doesn’t end in Character Creation. Backgrounds will now have corresponding secret side quests to further flesh out the origin stories of your characters and to accumulate Inspiration Points when you complete them. These Inspiration Points can be used to reroll an unfavorable dice roll in dialogue checks. You can obtain a maximum of 4 Inspiration Points. So when you reach this number, any additional points go into extra XP. Not only do you discover more about how your character came to be, you’ll also be rewarded for seeking out these secrets.

 

Interactions with Shadowheart

Out of the 5 available Companions in Baldur’s Gate 3, Shadowheart will receive a lot of improvements. To provide more details about her background, new dialogue will be uncovered once you recruit her and once you find out more about her mysterious item. Most importantly, you can now free Shadowheart during the tutorial.

 

Point and Click Dialogue System

The new Point and Click Dialogue System will now allow your character to provide their insights and thoughts on the world, the story, and the environment during their travels. Huge efforts have been made to make this new feature as immersive as possible. Dialogue will change depending on the context and the character you’re playing as. Should you wish to reduce the constant mumbling of your thoughts, there’s an option to make this less frequent.

 

Patch #4

 
 
 
 
 
 
 
 
 

 

Druid will be added as a class.

"With the power of the wilderness at their fingertips, Druids can transform their shape to adapt to different situations," says Larian about the newest addition. "Crunch bones and slam into enemies as a Dire Wolf or Polar Bear. Spin your silken thread over the environment as a Spider. Soar above Faerun as a Raven. Sneak into hostile spaces unnoticed as a Cat. Burrow under the earth and ambush opponents as a Badger. Or temporarily embrace the tadpole that the Mindflayers have implanted inside you, discovering a new, mysterious Aberrant Shape."

Druids will also be able to choose from one of two Circles when influencing how their play experience will be like: 

  • Circle of the Land: Keepers of the Old Faith, these Druids are connected to arctic wastelands, sunny coasts, scorching deserts, fair forests, green grasslands, tall mountains, treacherous swamps and even the vast, otherworldly realm of the Underdark. Based on what type of geography they’re connected to, they gain additional power.
  • Circle of the Moon: Changeable as the moon, these stewards of nature haunt the deepest parts of the wilderness. Transformation is no problem for most Druids, but those who keep the ways of the moon gain the ability to morph into more powerful combative Wild Shapes like the Polar Bear.
Optional Loaded Dice

This optional change helps smooth out the extremes of the bell curve. It retains the core elements of RNG, ensuring a player can no longer be unlucky or super lucky with several dice rolls in a row. The system also runs in two parts. Dice rolls in the dialogue are different from those in combat, and this change only impacts the d20. Not damage rolls.

Speak with dead and polished cinematics

Cinematics in special cases like Speak with Dead have made huge improvements along with the ability to join conversations as an animal. The patch also adds improved animations with the Druids in the Grove as they cast spells and use their abilities. Major improvements have been made both in animation and lighting.

Multiplayer

Those embarking on their adventure together with friends can now see other players Equipment, Spells, Inventory, and Character Sheets. As well as the ability to take and place items to and from. There is no lock function – that will come in a future patch. Your friends could, for example, steal your items, because there’s no lock function yet, but there’s no rush because they’re your friends.

Quality of life

A series of much-requested features have been implemented. Players can now target friends and enemies with spells and equipment by clicking on their portraits. As an alternative to trying to click on a character in the world, players can now easily select and attack whoever they want from the UI. We also added a flee button for the tacticians among us. And using torches has never been easier thanks to the long-awaited addition of the torch button.

Improved Cinematics

Narrative cinematics has been given a new lease of life thanks to a fresh lighting pass, resulting in some truly spectacular sequences in which the story of BG3 is told.

New Spells
  • Entangle – Animate vines, weeds, and creeping roots to snare and restrain your foes in a specific area.
  • Flame Blade – Summon a scimitar of flame, shedding bright light around you and swinging it to scorch enemies.
  • Moonbeam – Create a damaging pillar of radiant moonlight.
  • Produce Flame – Light dark areas with this flickering flame in your palm, illuminate torches and immolate patches of flammable liquid.
  • Shillelagh – When more powerful spells fail the Druid, this Cantrip imbues a melee weapon like a club or staff with glowing energy and makes it hit much harder.
  • Thorn Whip – This prickly vine lasso cuts your enemies and yanks them closer to you.
  • Barkskin – The Druid turns their skin, or an ally’s, as hard as the bole of an oak tree.
  • Destroy Water – Remove damaging fog or hazardous puddles in your path.
  • Enhance Ability – Give an ally or yourself Bear’s Endurance, Bull’s Strength, Cat’s Grace, Eagle’s Splendor, Fox’s Cunning or Owl’s Wisdom.
  • Flaming Sphere – A ball of fire that sticks around, Druids can keep this blazing orb rolling into the path of their foes.
  • Goodberry – These berries grant some healing that can be carried in your inventory or eaten right away.
  • Heat Metal – Superheating metal can have harmful – or even deadly – effects, especially if an opponent of yours is wearing that metal.
  • Protection From Poison – This spell neutralizes toxins in the blood and also acts as a silver bullet against all known forms of poison.
  • Spike Growth – Druids can transform nearby terrain into a nest of barbs that slows and damages their foes.

 

Patch #3 - EA 4.1.89.3171

Improvements:
  • Improved character follower movement.
  • Added an option to hide your helmet in the equipment screen. Added trajectory preview for force application when using spells.
  • All characters now correctly stop running when forced turn-based mode is activated.
  • Companions will now jump to follow the main player character.
  • Fixed and re-enabled Larian Cross Save between all platforms.
  • Assorted tweaks to companion approval ratings.
  • The Combat AI now accounts for falling from jumps.
  • Changed AI behaviour archetypes for the Boar, Intellect Devourer, and Tiny Spider.
  • Combat music no longer ends when a character joins combat.
  • Audio configuration now updates on selection of an option.
  • In multiplayer, other clients can now hear the dice roll events of a player in dialog.
  • Decluttered the hotbar UI by allowing selection of upcasted versions of spells with a separate widget.
  • Improved look of toggle-able Passives that can be added to the hotbar.
  • Improved some skill tooltips in Character Creation.
  • Added a tutorial for Inspiration points.
  • Cinematics: Adjusted emotions and lookats in certain areas.
  • Cinematics: Camera tweaks and lighting improvements in certain areas.
  • Cinematics: A large pass of improvements on emotions and attitudes.
  • Cinematics: Improved fade timings.
  • Cinematics: Improved blending between poses.
  • Any dialog associated with a mask will play before equipping it instead of after.
  • Jumping down a hole now teleports any following characters as well.
  • Overhauled the sheath/unsheath weapon logic for more consistent behaviour.
  • Experience is now awarded for avoiding combat and completing smaller side quests.
  • Added a new sound for rolling initiative in combat.
Balancing Changes:
  • Fire Bolt, Ray of Frost and Acid Splash no longer create surfaces on impact. Fire Bolt still ignites flammable surfaces, and Ray of Frost still freezes water and blood puddles. Fire Bolt's damage has been adjusted accordingly
  • Tweaked default ability distribution for Clerics and Rogues. Clerics start with more DEX to take advantage of medium armor; Rogues start with more INT to open them up for Arcane Trickster archetype.
  • It is no longer possible to perform infinite actions by moving in and out of a White Spore Cloud in a single turn; the status from a White Spore Cloud should now persist until the end of a character's turn.
  • Toned down camera shakes for spell prepare effects.
  • The Shatter spell now works properly with Sculpt Spells.
  • Melee Sneak Attack now requires a finesse weapon.
  • Invoke Duplicity now only works properly if the attacker is within 3m of the summon.
  • Surprised statuses can no longer stack.
  • Increased price of drow armor to 800 gp.
  • Allowed effects of multiple Hex spells to stack on the same character.
  • You can now use Dash while staying hidden (sneaking).
  • The party can now take 2 short rests per long rest.
  • The default action on a container's tooltips is now 'Open' instead of 'Pick up'.
  • Rebalanced difficulty of dialog skill checks.
  • Changed the melee skeleton's ability from Cleave to Slash to make it consistent with his weapon.
  • Fixed NPCs not reacting to Hunter's Mark as a hostile action.
  • Tweaked the AI archetypes of Goblins.
Performance and Stability:
  • Fixed not being able to load some saved games.
  • Reduced long save times - better thread planning for 4-core CPUs.
  • Improved stability of the Vulkan version.
  • Fixed a random crash when removing a character that has followers.
  • Fixed a random crash when switching weapon set while dual wielding,
  • Fixed a crash when deleting a lot of saved games,
  • Fixed a crash when lock-picking a heavy chest.
  • Fixed a random crash on passive roll fail.
  • Fixed a crash that can occur when items fall on top of each other.
  • Fixed a crash while loading, related to being in a jump state
  • Fixed a crash when looting several imp bodies in a sideroom in the tutorial.
Fixes:
  • Resolved a multitude of cinematic staging issues.
  • Fixed incorrect flow in some dialogues.
  • Characters can now walk to positions even if blocked by an invisible object.
  • Automatic pathfinding has been fixed for a few specific items.
  • A weapon that can't be dual wielded will now automatically be equipped by double-clicking on it.
  • All Passives should now display on the Character Sheet.
  • In combat, the chance-to-hit preview should now be correct — even if your character still needs to move.
  • AI melee archetypes now properly calculate damage done to allies and neutral characters. This should reduce unnecessary friendly fire when characters use any area-of-effect attacks or abilities.
  • Incantation sounds have been restored to some spells.
  • Summoned guards will now patrol an area before leaving it.
  • Some dialogs got stuck after being prompted with a Persuasion check roll - these have been fixed.
  • You can no longer switch weapon sets when casting a spell or moving to cast a spell.
  • After loading a saved game, quest markers should now correctly disappear when objectives change.
  • Added input delay to prevent spamming through roll states.
  • Fixed a desync issue where client characters would move back to their previous positions after a jump.
  • Journal notifications should no longer get stuck on the screen.
  • Fixed a bug where visuals wouldn't show up in the Examine window.
  • Fixed a bug where the player profile would not be created correctly when using specific characters in the profile name.
  • Profile switching now carries over any changes made to sound settings.
  • Fixed animation issues when applying statuses to NPCs in forced turn-based mode.
  • Doors that have been opened now look like they're open.
  • Scroll of Invisibility now costs the same as scrolls of other 2nd-level spells.
  • Armor of Agathys now correctly deals 10 cold damage when using a 2nd-level spell slot.
  • The Life Domain Cleric's version of Cure wounds now heals for 2d8 HP when using a 2nd-level spell slot.
  • Great Weapon Fighting no longer triggers on ranged weapon attacks.
  • When wielded two-handed, the quarterstaff now does 1d8 base damage instead of 1d6.
  • Dissonant Whispers now shows the correct damage values at 2nd-level.
  • The Mother's Loathing potion now lasts until rest (as stated in the tooltip).
  • Some broken healing potions no longer display as Superior versions.
  • When loading a game saved during turn-based mode (on an NPC's turn), characters now have all of their equipment properly equipped.
  • Characters will now take fall damage when hit by an Eldritch Blast with the Repelling Blast passive feature.
  • Faithbreaker's weapon action (Absolute Power) now correctly triggers a pushback.
  • No more UI overlap when 4 players recruit Lae'zel and Us in the tutorial.
  • Removed trade & attack buttons from Lae'zel's recruitment.
  • When recruiting Lae'zel, you can no longer gain double XP.
  • Harpies should now be able to reach more spots in combat.
  • Journal entry is now correct when players leave without fighting the harpies.
  • In the Thayan Cellar, skeletons now destroy their caskets when spawning.
  • Music should now play and transition more cleanly in the goblin camp.
  • Minthara no longer vanishes after asking certain questions.
  • The moon puzzle no longer flips the moons after rotating adjacent disks in succession.
  • The stats of the companion bear no longer have ten times the intended weight.
  • The dialogue with Ethel and Mayrina's brothers no longer ends early if you side with no one.
  • Fixed a bug preventing you from picking up the letter to Kagha.
  • Removed an incorrect music trigger in the swamp.
  • Lae'zel no longer refuses to speak after the encounter with the Githyanki at the bridge.
  • When entering the aura of a Sussur Bloom, spells are now correctly disabled in the hotbar.
  • More general quest fixes and flag check improvements to make the story experience smoother.
    • Flags fixed in Kagha's denouncement scene to prevent nearly-identical nodes from repeating.
    • Fixed a custom crime flag when clicking the goblins' beer tub to make sure the right dialogue appears.
    • Fixed quest-giving and journal flags in the Zhent's shipment situation.
    • Ensured Arabella dies when she's meant to.
    • Flow-blocker fixed in Anders' dialogue - it now correctly checks the right flags.
    • The Thayan undead now has idle behavior.
    • Flags added to add reactivity to Shadowheart's part of the Arabella court scene.
    • Edits to Lae'zel's recruitment flags in the plains to better account for the flow leading up to it.

 

Hotfix #4 - EA 4.1.85.5707 (PC) - EA 4.1.85.6028 (MAC)

  • Addressed Windows 7 start up issues, the most common DX11 crash and a possible crash when using a Revivify scroll.

Patch #2  - EA 4.1.85.1780

Improvements:
  • Optimized overall sound settings to improve performance on lower spec machines
  • Added polish to several in-game cinematics
  • Attack of Opportunity indicator is now correctly hidden for invisible enemies
  • Improved timing of some tutorial messages
  • Improved usability of skill selection in character creation
  • Added new tutorial messages related to combat
  • Listening to other players’ dialogs now correctly shows the other players’ dice rolls
  • The reason for a waypoint being unavailable is now displayed on the map
  • Party members now correctly cancel their spell prepare state when switching to another character

Fixes:
  • Fixed a crash on startup for specific driver and hardware combinations
  • Fixed a crash related to trading with Zevlor after the raid on the grove
  • Fixed a crash in dialogs related to dynamically adding items
  • Fixed a crash in combat AI
  • Fixed a potential crash with moving platforms
  • Fixed a crash related to loading savegames while in a dialogue
  • Fixed a crash when destroying multiple familiars with a single spell
  • Fixed a crash related to unloading resources (when loading a save or returning to main menu)
  • Fixed a blocking issue when someone would join during level transition
  • Fixed a blocking issue when starting a dialog just as someone leaves the game
  • Fixed not being able to save anymore on the host when another player is stuck in “in dialog” state
  • Fixed players getting stuck in the same dialog inside the camp after choosing to fight Minthara
  • Fixed characters being stuck in animation if downed during precast spell
  • Fixed characters not being at the correct position after loading
  • Fixed not being able to talk to party members after talking with gale and summoning the weave
  • Fixed not being able to use some spell scrolls when out of spell slots
  • Fixed a rare issue for players that don’t have a profile on startup, requiring selection or a profile or creation of a new one
  • Fixed quest markers not showing up correctly when multiple markers point at the same object or location
  • Fixed the tieflings’ celebrations not proceeding correctly if the player had already done a long rest right before
  • Fixed the physics of the door on the Nautiloid reappearing after saving and loading
  • Fixed Ethel not triggering her ambush if she leaves her home during combat
  • Fixed several minor bugs related to in-game cinematics
  • Fixed zone spells not targeting invisible characters
  • Fixed summons from items not having an owner, causing them not to join combat
  • Fixed the goblins not using the war drum correctly
  • Fixed issues with lockpick progress going out of sync
  • Fixed savegame screenshots being too dark
  • Fixed spell sounds not playing correctly in multiplayer
  • Fixed a long black screen being displayed if a dialog was started just as another player was joining
  • Fixed Zevlor initiating dialog during combat
  • Fixed audio settings not resetting when switching profile
  • Fixed not being able to correctly switch character in trade window
  • Fixed not being able to click through scenery you can see through, improving navigation
  • Fixed the Gith becoming hostile incorrectly if Lae’zel was never recruited
  • Fixed additional reroll when using an inspiration point
  • Fixed inspiration points not being able to go up after using an inspiration point or gaining another one
  • Fixed an issue with the hidden vault entrance closing again after the puzzles are already solved
  • Fixed marking an item as a ware not getting set correctly
  • Fixed being able to select summons in the trade window
  • Fixed Zariel Tiefling clerics not being able to level up to level 4
  • Fixed character creation color tooltips
  • Fixed characters sometimes falling off moving platforms
  • Fixed several animation issues with torches
  • Fixed being able to select invalid targets for Misty Step skill
  • Fixed not being able to see other players’ hidden summons at all
  • Fixed party members being rearranged when detaching and reattaching characters to the group
  • Fixed certain equipment still generating sound after unequipping
  • Fixed several texture and skinning issues
  • Fixed several minor localization issues
  • Fixed minor issues with the action log
Mac specific:
  • Automatic crash reporter is now enabled for mac

 

Patch #1 - Launch

Improvements:
  • Added polish and bug fixes to several in-game cinematics, such as Shadow Heart recruitment, Astarion recruitment and Volo's Poem. (These will be ongoing throughout EA).
  • Added minor text tweaks to various bits and bobs.
  • Altered certain dialogue choices for different NPCs.
  • Added extra combat tutorial messages to better explain the basics (let us know how you get on).
  • Astarion no longer thinks Lae'zel inspected you at camp when she is not in your party. Quite rightly.
Bug Fixes:
  • Fixed a crash related to having the level up screen open while in a dialog.
  • Fixed a crash related to dropping items from inventory.
  • Fixed a rare crash that could happen at the start of combat.
  • Fixed a possible blocking issue when using the transponder at the end of the tutorial twice.
  • Fixed black screen issue when ending tutorial if the transponder was used by any character that is not the main player avatar.
  • Fixed a possible blocking issue when reassigning characters to others players while in combat.
  • Fixed an issue with lip sync not working correctly.
  • Fixed several localization issues.
  • Fixed combat UI not updating correctly when someone joined during combat.
  • Fixed party shared gold and items not always working in dialog checks.
  • Fixed summons from NPC’s getting stuck in combat.
  • Fixed levelled up characters having duplicated racial and class features.
  • Fixed not being able to level up to level 4 on a Zariel Tiefling Cleric of Light due to cantrip selection.
  • Fixed text cut-off issues in several interfaces.
  • Fixed party members getting stuck trying to open doors they run past.
  • Fixed listening in to dialogs getting stuck in multiplayer, also causing players not being able to save.
  • Fixed camp button being broken after closing the camp window with escape key.
  • Fixed "end the day" multiplayer message being broken if a player closed it with an escape key.
  • Fixed certain quests not having map markers.
  • Fixed certain secret entrances incorrectly showing up on the map.
  • Fixed incorrect player portraits in the lobby screen as more people joined.
  • Fixed Cambion wings and Tiefling tail animations.
  • Fixed map not centering correctly on player characters in smaller subregions.
  • Fixed health values not being synced correctly to the Baldur's Gate 3 twitch extension.
  • Fixed superiority die not showing actual values when using abilities such as Menacing attack.
  • Fixed minor issues with hair, skinning and textures on several models.
  • Fixed lighting issue in owlbear cave.
  • Fixed not being able to walk over corpses.
  • Picking up stackable items in when in combat will no longer crash the game.
  • Tweaked ragdolls to reduce the possibility of models exploding (or glitching. Idk how to explain it, but it’s spooky).

Hotfix #3 - Theft, Death & Hubris - EA 4.1.83.6568

  • Fix for crash related to showing a move preview with an AoO when in combat.
  • Fix for crash related to surfaces requiring concentration.
  • Fix for crash related to drag and drop of items in the trade inventory.
  • Gale's Scroll of Resurrection is now correctly added to the player's inventory.

Hotfix #2 - After the Storm - EA 4.1.83.5246

  • Fixed multiplayer combat connectivity issues
  • Fixed a crash at the end of Early Access content while playing multiplayer
  • Fixed a crash when talking to Halsin in multiplayer
  • Fixed a crash when returning to main menu from a dialog
  • Fixed a crash when arriving in main menu related to corrupted savegames
  • Fixed a startup crash related to integrated graphics

Hotfix #1 - The Journey Begins! - EA 4.1.83.3931

  • Fixed a crash related to using rush-type actions
  • Fixed a crash related to the target camera
  • Fixed a crash in character creation
  • Fixed a crash during dialogs
  • Fixed overlapping items inside the inventory views
  • Fixed "Pickup" and "Pickup And Add To Wares" inside containers
  • Fixed a player assignment issue when someone would leave from a full multiplayer party. The leftover character can now be assigned correctly.
  • Fixed an issue with summons showing up as regular companions
  • Fixed an issue where players could not ready up when other players joined the lobby
  • Fixed being able to move immovable objects

 

 

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Baldur's Gate 3 patch 6 Fixes update

 

Release date 16/02/2024

Version Number: 4.1.1.4763283

Ah, two days after Valentine’s Day. Cupid has shot his arrows, the chocolates have gone on sale, and the flowers have started to wilt. The perfect time to release a patch!

Patch 6 for Baldur’s Gate 3 launches today, and it’s packed full of quality-of-life improvements, fixes, and a little bit of romance. 

 

Highlights

  • You can now dismiss a recruited companion from your party while speaking to the companion you want to replace them with.
  • When a dialogue triggers automatically, the game will now try to prioritise your avatar character as the main speaker.
  • Your partner now has a few different kisses! They're brand new, unique, and randomised - and we’ve also made improvements to how kisses look across the board, particularly for taller and shorter body types.
  • Improved the cinematic scenes in the Elfsong Tavern to feel more intimate when you and your romance partner decide your future together after defeating the Netherbrain.
  • Reworked the reflection scenes that take place after wrapping up the defeat of the Netherbrain for characters without romantic partners to better match the scenes for those who do have romantic partners, and to bridge the gap into the epilogue.
  • Added a new cinematic scene to support the combat encounter that occurs after you choose whether to side with Nightsong at Sorcerous Sundries or not.
  • If you sit on the stool in Shadowheart's camp corner, she will now react to you with a line based on your relation with her.
  • Added new idle animations for some companions at camp, including:Lae'zel: Studying a githyanki disc.
    • Minthara: Contemplating a skull, tending to mushrooms, expressing violence, adjusting her armour, plotting her future, and being bothered by the sun.
    • Jaheira: Sitting, kneeling and whispering to a rat messenger, and whittling.
    • Minsc: Cooking and shaving his head. (These are two separate animations. Although we wouldn't put it past him, he's not, in fact, cooking his head.)
    • Shadowheart: Polishing the Spear of Night.
    • Halsin: Whittling. 
  • If you started your game on a set difficulty, you can now switch to Custom Mode (except when already playing Honour Mode).
  • Fixed an issue that would prevent travel between acts.
  • Fixed an issue causing quicksaves to fail to upload to cross-saves.
  • Characters in the epilogue camp party will now have fitting titles below their names.
  • Fixed the Shield Bash and Rebuke of the Mighty passives not triggering Saving Throws.
  • Added light bar colours for the DualSense controller on PC.
  • If you romanced Lae'zel, grab a red dragon and saddle up - you can now join her in the rebellion against Vlaakith, even if you are not gith yourself.
  • Fixed graphic settings not being applied for some 4k monitors.
  • Fixed a crash on Xbox that would sometimes occur when starting or ending a game.

 

Crashes and Blockers

  • Fixed a bug where you could end up stuck in the Underdark camp unable to proceed if you tried to move from the wilderness of Act I to the Rosymorn Monastery region while a party member was in the Underdark camp.
  • Fixed a potential crash caused by the game not loading the level properly when failing to connect.
  • Fixed an edge-case blocker where if you resurrected Karlach at camp without ever having recruited her, then triggered a cutscene at camp when leaving Act I, she'd run off before you could talk to her.
  • Fixed a potential crash when saving the game during the assault on Moonrise Towers.
  • Fixed a potential crash when zooming out in the Elfsong Tavern camp.
  • Fixed an issue where ending the tutorial with only Lae'zel alive prevented you from saving once in Act I.
  • Fixed a crash occurring when approaching the githyanki chokepoint by the broken bridge in Act I after visiting the Underdark with Lae'zel recruited as a companion.
  • Fixed a potential crash when travelling somewhere by jumping into a hole.
  • Fixed a couple of potential crashes when loading savegames.
  • Fixed a crash that could occur when playing on PC with controller, opening a container, going to your inventory, and then switching to keyboard mode.
  • Fixed a crash when reloading a savegame made during Yurgir's dialogue.
  • Fixed a crash that would happen on certain lower-spec PCs when dialogue options were presented.
  • Fixed a potential crash on Vulkan.
  • Fixed a crash on Vulkan and PS5 during the Cazador and Thisobald Thorm encounters.
  • Fixed characters being unable to move due to being stuck in a lockpicking or trap-disarming state.
  • Fixed an issue causing the game to get stuck loading at 33%.
  • Fixed a crash when lockpicking.
  • Fixed a crash that could occur when the character model in the inventory UI would take too long to load.
  • Fixed a potential crash on loading a savegame due to ground tiles not being saved or loaded correctly.
  • Fixed a crash that could occur when leaving the nautiloid while Shadowheart is knocked out and not in your party.
  • Fixed a crash that could occur when throwing an object.
  • Fixed a crash that could occur when choosing to 'Sell Wares' while trading.
  • Fixed Short Rest being blocked when loading a savegame made right at the moment when a Short Rest was finished.
  • Fixed a possible crash when looting a corpse in your inventory after carrying it to a new region.
  • Fixed getting stuck in the controller Reward UI because summons can't accept the reward.
  • Fixed an issue preventing you from seeing your host friend's lobby if you had your online visibility set to 'Friends Only'.
  • Fixed an issue preventing characters from moving if they were in an invalid lockpicking state when loading a savegame.
  • Fixed a bug causing you to get stuck in the dialogue UI when quickly skipping through an active roll.
  • Fixed a bug causing player characters to get deleted from the game after stealing the Blood of Lathander.
  • Fixed a potential crash on Xbox on startup.
  • Fixed a crash on PS5 when destroying an item.
  • Fixed an issue causing split screen players to be unable to move after leaving a conversation they're listening in on during an active roll.
  • Fixed a bug preventing you from leaving camp or entering Turn-Based Mode after killing Shadowheart after her fight with Lae'zel.
  • Fixed existing saves that are stuck with a non-functioning 'End Turn' button.
  • Allocated more memory to the Xbox kernel to prevent crashes when syncing.
  • Fixed a crash when an Incapacitating condition was marked for removal in the same frame that the action state was entered.
  • Addressed some issues on the Xbox version causing the game to sometimes fully restart when resuming the game instead of continuing where you left off.
  • Fixed several other potential crashes

 

Combat and Balance

Across Acts

  • The Cheater's Folly condition now correctly reduces all attributes equally.
  • The Rallied buff, which grants 30 temporary hit points, will now be prioritised over the Tharchiate Vigour buff, which grants you 20, so if you have both buffs, you'll get the one with greater benefits.
  • Fixed enemy NPCs being able to Counterspell a character they are not in combat with.
  • In Honour Mode, the additional attack granted by Haste no longer grants Extra Attack to the Slayer Form.
  • Fixed an issue in Honour Mode where a character with Haste condition could sometimes lose their Extra Attacks on the next turn after executing an Attack of Opportunity.
  • Fixed Auntie Ethel's Weird Magic Surge not triggering when attacking an item in Honour Mode.
  • Fixed Supreme Githyanki Parry users having the Ready to Parry condition applied each turn outside of combat.
  • Fixed NPCs moving closer than necessary when throwing items from their inventory.
  • The Myrmidon Wild Shapes now use their own spellcasting modifier instead of your original modifier.
  • The Grasping Vine spell has been updated to be more useful in combat - it has better stats and it spawns vines in a radius when summoned.
  • The tadpole power Fracture Psyche's follow up spell Shatter Psyche is now a Bonus Action if you have the Awakened feat.
  • Mage Slayer and Portent now work while in Wild Shape and other shapeshifted forms.
  • Player characters in Mind Flayer Form no longer gain an Armour Class buff from their form.
  • The Scroll of Bestial Communion and Sights of the Seelie now use Level 6 spell slots, as expected.
  • Made Reposition Malefactor, the action granted by the Hellfire Engine Crossbow, autosucceed on allies and made sure allies don't take damage from it.
  • Animated Armour is now Immune to the Ruptured condition, which causes the target to bleed. As one might expect, Animated Armours shouldn't bleed.
  • The Scar of the Agave passive no longer works on non-melee attacks.
  • Mimics now have increased attack damage.
  • Several NPC spells will no longer be able to target characters with the Sanctuary condition, as intended.
  • Jaheira can now use her panther form while she's a party follower. She can also now use Lesser Restoration and Call Lightning.
  • Counterspelling Legendary Actions (that can be counterspelled) now removes the Legendary Action condition as well.
  • Poltergeists will no longer be able to pick up weapons.
  • The Slayer's Relentless Lunge attack now breaks Sanctuary.
  • Enemies are now less likely to summon a Skeletal Involucre in range of a Spirit Guardian that will immediately destroy it.
  • NPC actions that can Frighten targets now check for Advantage and Disadvantage.
  • Fixed Hold Person working on gnolls, who are certainly not people.

Act I

  • Gave Dror Ragzlin the ability to win the spiders to his side.
  • Magma Mephits can now spawn during the Grym encounter even if the Forge Hammer wasn't used.
  • Nere's Legendary Action now correctly triggers when he is attacked, rather than when he attacks. Cut him some slack - being a True Soul is a lot of pressure; we'd all get confused in his shoes.
  • An enemy ogre during Minthara's camp ambush now has fewer hit points in Explorer Mode. 
  • Fixed a bug preventing you from ending your turn in the BOOOAL combat in the Festering Cove.
  • Told Fezzerk to stop throwing his bombs on himself and his allies.
  • Fixed Nere's Legendary Action not triggering when making a Saving Throw against a spell that still deals damage on save.
  • Striking an ettercap with the Infected status will now force the attacker to make a Saving Throw to avoid infestation, rather than the ettercap itself. Spread the love.
  • Fixed two NPCs in the Emerald Grove with the wrong racial stats.
  • Fixed Grym's Legendary Action dealing more damage than intended. 
  • Made sure the Mask of Vengeance's Vengeful Strike passive is blocked while it's disarmed.

 

Act II

  • Increased the difficulty of the Ketheric encounters in Tactician and Honour Mode.
  • In Tactician Mode, Kar'niss now has a new bespoke form of Sanctuary that explodes with psychic power upon breaking.
  • In Balanced Mode, Drider's Sanctuary is now a Level 3 spell.
  • In Tactician Mode: Drider's Spindleweb Sanctuary is now a Level 4 spell.
  • Fixed Oliver's Mummy not playing her casting animation for the Sleep spell in combat. Also fixed the spell being a single-target spell when it should have been an area spell.
  • Reworked how the Gauntlet of Shar player doubles have their spells applied to them to fix the spells not using resources correctly.
  • The Apostle of Myrkul's Finger of Death spell is now treated as a Level 7 spell instead of a cantrip.
  • The Apostle of Myrkul's Consume the Faithful action and Gaze of the Dead Legendary Action should now ignore blindness from magical darkness as intended.
  • Fixed Gerringothe Thorm's armour not being removed properly if more than one piece should be removed from a single instance of damage.
  • Ketheric will now turn hostile if you attack him in the Mind Flayer Colony without being spotted.

Act III

  • Made several improvements to the combat with the Gondians, who will be much more careful now. For example, we raised their Dexterity to 14, gave them the Blur spell, gave them better armour, and granted them Light and Medium Armour Proficiency.
  • Cazador now heals for 100 hit points instead of 20 when he completes his ritual and ascends.
  • Fixed an issue in the Guildhall coup where certain characters being dead would interfere with the flow of combat.
  • Fixed Orin not using Murderous Retort if the attacker had Sanctuary before attacking.
  • In Honour Mode, the Swarmed condition applied by Cazador's Legendary Action now also halves the affected entity's movement speed.
  • Made some updates to Lorroakan's combat:
    • He is now Level 10 to more accurately reflect the challenge he poses.
    • His earth myrmidon can now cast Stone Skin on him as a Bonus Action.
    • His myrmidons and Krank can now all fly at will.
    • He will now have cast Mage Armour on himself before meeting your party.
    • His myrmidons will now only unlock one spell for him instead of two.
  • Already-summoned hag doubles will now get new spells once the Act III combat with Auntie Ethel progresses.
  • Upgraded Hope's armour from Half Plate Armour to Plate Armour.
  • Ghostly forms in the epilogue are no longer affected by surface damage. They'll also ignore the Globe of Invulnerability and Invisibility spells.
  • Fixed Steel Watchers sometimes hurting themselves with their own attacks.
  • Flashblinders now stun Steel Watchers for 1 turn in Honour Mode.
  • Removed the Steel Watchers' vulnerability to lightning damage from Tactician difficulty upwards.
  • Cazador's Call Lightning spell is now Level 5.
  • Viconia can now target herself with her Dark Sentinel Legendary Action.
  • The ambushing Reapers of Bhaal at the Counting House will now join combat with the rest of the combatants.
  • In Honour Mode, Ansur's immortality is only cleared after he has completed Unrelenting Storm instead of immediately after the condition is cleared.
  • Fixed the Boon of Bhaal in the Orin encounter not leaving combat when it should if some of the ritual performers were killed before the combat started.
  • Hope is now equipping a regular shield instead of a Shield +2.
  • Fixed Ptaris using Reactive Displacement when Incapacitated.

 

Gameplay

Across Acts

  • Fixed NPCs not reacting to you knocking out other NPCs with one attack.
  • Fixed bystander NPCs not reacting to you damaging someone else by pushing them (Shove, Thunderwave, etc.) if the landing position of the victim is too far from the NPCs.
  • Fixed the item splitter not working when pressing shift and dragging and dropping item stacks to and from the world.
  • Fixed the Character Sheet keybind not working.
  • Fixed a bug that allowed you to loot myrmidons' weapons from their bodies after Long Rest.
  • You can now throw Spider Egg Sacs just as conveniently as other items.
  • The Bottled Breath potion no longer lets you cast Gust of Wind infinite times.
  • If you send Companion Shadowheart to camp, she'll keep the artefact on her. If a custom character or a hireling has the artefact and is dismissed to Withers' Wardrobe, the artefact will transfer to another character.
  • Fixed an Animal Handling check for Scratch at camp requiring Charisma instead of Wisdom.
  • The Flaming Sphere will now toggle off its fiery aura after combat.
  • Fixed an issue on split screen where if a player joined while an avatar was being dismissed, the game wouldn't always correctly assign the player to the avatar.
  • Fixed an inconsistency with thrown objects. 
  • Fixed the combat camera zooming in too far when characters die in certain positions.
  • Control will no longer be handed off to a non-controlled avatar if a dialogue tries but fails to start.
  • Fixed a bug related to the permanent See Invisibility condition granted by Volo's Ersatz Eye. The condition will now remain after the character who had it is killed and then resurrected.
  • Fixed a bug that would fully block interaction when one player character was in combat that was paused because of a dialogue with an NPC (e.g. Flind) and another player character joined the combat.
  • Minthara now has the appropriate HP for the game's difficulty level.
  • Invisible characters who have something to say in a dialogue will now remember to actually show themselves.
  • Fixed dismissed dead avatars resurrected by Withers not joining the party.
  • Fixed shovels sometimes not being detected in the party inventory when trying to dig.
  • Polymorphed characters will keep their name now.
  • Added the 'Wyrmslayer' background goal.
  • Throwing a disguised mimic in a chasm will now grant you XP for killing it.
  • Water pumps will now create puddles of water.
  • Throwing NPCs into a chasm will no longer trigger their crime reaction dialogue while they're mid-flight.
  • When you cast Hold Person/Monster, Polymorph, or Dominate Person/Monster from a place where no NPC can see you, NPCs noticing the victim getting affected by your spell will start investigating.
  • Fixed some throw actions consuming an action before you actually throw anything.
  • Fixed a bug where remapping the Interact keybind would prevent you from moving objects.
  • Fixed Wild Shapes sometimes getting dismissed when killing enemies that reflect damage.
  • The Downed tutorial pop-up now triggers correctly during fights with law enforcement.
  • The Killing Spree background goal can now only be achieved in combat. 
  • The cambion that can get summoned as a result of Wild Magic has a display name now.
  • Jaheira could have access to two types of Wild Shape in certain circumstances. We've toned down her blatant disregard for D&D rules.
  • Fixed NPCs being able to cast Counterspell outside of combat.
  • Fixed a bug limiting the maximum number of characters allowed in your party to 3.
  • Fixed the controller rumble not working when returning to the Main Menu from the game.
  • Fixed bard NPCs not playing their instrument when casting bard spells.
  • Fixed NPC heads occasionally detaching in Forced Turn-Based Mode.
  • Fixed the Combat Inspiration action not upgrading its bonus to 1d10.

Act I

  • You now have 7 turns to escape Rosymorn Monastery in Explorer Mode.
  • The goblins at the checkpoint before the Goblin Camp now use Dash to get to the war drum faster.
  • Fixed the sight ranges of some turrets in the Underdark being unnecessarily large.
  • Fixed an issue where sending a Sussur Bloom to a camp chest would wither it.
  • Vengeance paladins no longer break their oath when opening Sazza's gate after she has been killed.
  • Improved the feedback of the Pull Switch rope in the Tiefling Hideout. Also added some VFX to the ladder beside it.
  • Picking up fish from the beach at the Emerald Grove is no longer a crime. They take their vegetarianism very seriously, those druids. 
  • You can now no longer spawn infinite fish at the Emerald Grove beach. No wonder that bear smells.
  • Fixed a bug where Sussur Blooms wouldn't wither if you stacked them, brought them out of the Underdark, and then unstacked them.
  • Fixed Minthara not being able to use Weapon Actions after being recruited.
  • Ensured flowers are displayed properly when being placed on the pet grave in the Underdark.
  • Made it easier to loot some items in the harpy nest in Act I.
  • You can now loot Nere's head and items if you don't join the loyalists in the Grymforge combat.
  • The lack of structural integrity has been restored in the owlbear cave. Stalactites should now fall correctly when you damage them.

Act II

  • Fixed an issue where not all prisoners at Last Light were given the Fugitive condition when destroying the prison wall.
  • Told Art Cullagh to please stop singing during the combat when Isobel's being abducted.
  • Charlatans now correctly get rewarded in Act II for drinking Jaheira's truth serum but resisting its influence.
  • If Kar'niss loses his precious Moonlantern, he will try to take it back and equip it again.
  • Kar'niss is now correctly labelled a Monstrosity.
  • In Tactician Mode, Cloakers' Phantasms action now summons an additional illusory duplicate, and Cloakers have the Alert feat.
  • You can no longer throw Ketheric's corpse into a chasm, blocking you from looting him and progressing the story.
  • Patched some older savegames to ensure that you can't Long Rest while in the Astral Plane after meeting the Emperor.

Act III

  • Civilians that have turned into mind flayers will now bleed silver blood instead of red blood, as intended.
  • Fixed a bug with two areas in Cazador's Palace allowing fast travel and Long Rest when it should be blocked.
  • Fixed the Investigation check to find the false bottom in Father Lorgan's chest would only roll once for the active character instead of once per character.
  • Added an additional bodyguard to Gortash's office on the roof of Wyrm's Rock.
  • You can no longer trade with Voss when he ambushes you at the base of High Hall.
  • Minthara's inventory is now available to you when she is invited to camp after being freed from Moonrise.
  • If you escape prison and then return to your cell and close the door without being noticed by anyone allied to the arresting guards, you will no longer be considered a fugitive.
  • Corrected some details in Gortash's conditions and tooltips and fixed a bug where he could be disarmed but not drop his weapon.
  • Ensured that all other enemies are defeated once you reach the brain stem in the final battle.
  • Fixed a book in Cazador's Dungeon that didn't have a 'Read' option on it.
  • Fixed a bug where a status could carry over from the final battle to the beginning of the epilogue, potentially killing the players.
  • Chandeliers in the High Hall should now fall when the hinge is destroyed.
  • Added a prompt within the Quest UI reminding players that they must use the supreme tadpole before they will be able to dominate the Netherbrain.
  • Voss will no longer sell you his backup sword in Act III.
  • Made the tressym nest destructible.
  • The 'Never to be Chained Again' Folk Hero background goal will now only trigger if Nightsong is present in Ramazith's Tower and players allied with her, instead of only reacting to Lorroakan's death. 
  • The 'Price of Freedom' background goal for Criminals will now trigger correctly after extorting Arfur Gregorio for gold.
  • You can now clean your body and clothes in a fountain in the House of Hope's boudoir. Sometimes it's nice to freshen up before a big event.
  • Ptaris' projections now have the Incorporeal Movement passive.
  • Gortash now has the Alert passive on Tactician Mode.
  • The final warning before the endgame now makes it clear which features will be blocked during the final battle.

Multiplayer

  • The achievements relating to specific Origins will now be unlocked for all players in the session, not just the players involved in the moment. (This affects the following achievements: 'Repairing the Weave', 'The Lich-Queen's Wrath', 'To Bloom in Darkest Night', 'Hot Date', 'Just a Nibble', 'Loophole', and 'Embrace Your Urge'.)
  • Tweaked screen fading settings if starting Character Creation or getting a character assigned (e.g. through Withers' Wardrobe) to prevent issues with split screen.
  • Fixed some visual issues when a client is connecting while the host is in the dismiss dialogue with the client's old avatar.
  • Fixed a potential black screen or missing assets when teleporting to a different location on split screen.
  • Fixed a bug due to network lag causing active roll bonuses to sometimes not appear for the multiplayer client when the host selects them and rolls quickly thereafter.
  • Fixed an issue where dialogue roll bonuses from the host's companion would not be shown in the active roll on multiplayer if the client is standing far away when listening into the dialogue.
  • Fixed a bug causing the host's spellcasting to get cancelled when the client drags and drops an item on multiplayer.

Controller

  • Reduced the delay between selecting Turn-Based Mode on controller and Turn-Based Mode actually starting.
  • Fixed the cursor on controller moving back to the previous target position while you're moving it to cast a combat spell.
  • The camera will no longer lock onto you while you're spellcasting on controller, making transitions between spell animations and gameplay feel a little smoother.
  • Fixed an issue on controller where you were unable to cast a spell with different spell slots because the game would default to the highest level spell slot and not let you choose another variant. All variants and spell slots are available again.
  • Fixed controller vibration not working on Xbox after disconnecting a controller and connecting it again.
  • Fixed the cursor on controller showing up too early after casting a combat spell.
  • Fixed the Xbox controller sometimes rumbling in response to actions made on a PS5 controller by another player.
  • The camera is now restored to the target after an action is executed on controller.
  • Fixed the D-pad and bumper buttons not working as expected on controller.

 

Flow and Scripting

Across Acts

  • Fixed an issue where the exclamation marks above companions' heads in the epilogue camp would remain even after you'd spoken to them.
  • Fixed rare case in which a character would be considered busy while they waited for a non-existent dialogue after you committed a crime against them.
  • When playing as Karlach, if you still can't touch others, Halsin will now correctly wait until you can for that promised night.
  • Karlach won't play with Clive while standing on a chair anymore. We wouldn't want either of them to get hurt.
  • If you select the hostile option when talking to Withers, he'll now react appropriately after the dialogue ends.
  • Fixed Karlach repeating the same line if the Dark Urge spares Isobel and then talks to Karlach.
  • Fixed Scratch not feeling like playing in camp beyond Act I after partying too hard at the camp celebration.
  • Shadowheart's parents and Thaniel have more behaviours while at camp.
  • Withers is slightly more active in camp now.
  • Fixed Volo's Ersatz Eye appearing in Volo's inventory when he's killed even after he's performed his 'surgery'. Also, Shadowheart will no longer suggest seeking Volo's help with removing the tadpole if he's already performed his 'surgery' on you.
  • It's no longer possible to ask Derryth about Baelen in Act III if you never met the couple in the Underdark.
  • Derryth will no longer refer to Baelen as if he's alive in Baldur's Gate if he escaped the bibberbang death trap but was defeated afterwards in Act I.
  • Minthara's now a little more open to talking after you recruit her.
  • Minthara no longer repeats herself when you disappoint her by keeping things platonic.
  • Minthara no longer speaks more about Shadowheart than Shadowheart does about herself.
  • Volo will now only perform his surgery on a single character even if interrupted. Unfortunately, he only has the one magic eye.
  • Fixed an issue where Halsin would sometimes go back to camp and refuse to talk to you when travelling back and forth between Acts I and II.
  • Gale's idle behaviour in camp should be more varied now.
  • Fixed an edge case where you could date Astarion when you were already dating two other people, early in Act I, regardless of their acceptance of open relationships.
  • You'll no longer see text telling you that Gale approves of something if he's not even nearby to see what happened.
  • Fixed an issue where, when playing the Dark Urge, you couldn't talk to Alfira once she joined the camp.
  • Characters will no longer run away if you're using Control Undead on them. This means, for example, that Connor won't trundle off after Mayrina if he's supposed to be under your command.
  • Fixed an issue that could potentially block the Game Over screen from triggering even if the whole party is dead.
  • Fixed Jaheira's dialogue ending abruptly if you talked to her about the Harpers and her past, and then tried to talk to her about it again in the same dialogue.
  • Jaheira's memory in her old age was failing her, and she could tell you about Minsc twice if you left her in camp but advanced her quest multiple steps. Now she's much better at remembering what she told you, and will only prompt it the once.
  • Ensured the enemy waves spawn in the correct location during the camp ambush sequence before you meet the Emperor in the Astral Plane.
  • Fixed an issue blocking you from walking where Halsin's tent is, even if his tent isn't there.
  • Good boys Scratch and the owlbear cub will now play together in any camp, not just the main one in the wilderness from Act I.
  • Karlach can no longer have sex with Minthara if she hasn't had the proper upgrades to her heart yet.
  • Added some camp behaviours for Isobel, Nightsong, Mizora, and Ravengard.
  • Fixed an exclamation mark above Wyll's head that wouldn't go away.
  • Fixed some characters being considered busy when they shouldn't be and therefore not talking to you when they should.
  • You can now loot Minthara after the post-coital neck-snapping as the Dark Urge.
  • Cerys will now leave your camp after the camp celebration in Act I. We know it's sometimes hard to ask the last person to leave the party, so we've done it for you.
  • Fixed Scratch not moving back to camp when loading into a different region while he's summoned and then dismissing him.
  • Made sure the game checks whether Shadowheart has the artefact before triggering a dialogue about looting it.
  • Fixed a bug that prevented progression from Act II to Act III because Shadowheart couldn't speak to Dame Aylin. 
  • Made sure that quest items are transferred to an active party member when dismissing an avatar to Withers' Wardrobe.

Tutorial

  • Fixed the nautiloid rune slates and tablets not triggering the narrator's lines if you interact with them via your inventory.
  • Fixed multiplayer avatars repeating the same line in the first room of the tutorial instead of different ones.
  • Newborn intellect devourers will no longer lose their Newborn condition when they die.
  • Slightly increased the area of the brinepool explosion on the nautiloid.
  • Fixed a couple of issues with the flow for freeing Shadowheart from her pod in the nautiloid: you can only try the Arcana check once now, like other checks, and the Eldritch Rune icon is now highlighted as a quest item.

Act I

  • Fixed the flow for the 'Find the Missing Shipment' quest: acquiring the password by casting Speak with Dead on Rugan will now allow you to bring up the death of the Zhent to Zarys in the first encounter with her.
  • Fixed Rugan being upset with you for trespassing after saving him from impending doom. You're welcome, Rugan.
  • Removed the ability to trade with Priestess Gut via dialogue when she's got you down in the cellar.
  • The Phase Spider Matriarch will now patrol differently when messed with but not yet engaged in combat.
  • You can now give Mol the stolen Idol of Silvanus as the tieflings are leaving the Emerald Grove. 
  • Your characters will no longer play overhead dialogue about the cellar in the Blighted Village as though they've never been there if they have.
  • Fixed Volo and Scratch sometimes playing the wrong dialogues during the camp celebration in Act I.
  • Fixed the owlbear cub being present in the Goblin Camp after all the goblins have left with Minthara in the case that it was kidnapped by the goblins after its mother died.
  • The Investigate Kagha quest is now a little easier to follow and complete.
  • Sazza now gets escorted to her death when you scold her as a Lolth-Sworn drow. This closes the quest properly.
  • You can now talk to Sazza after killing everyone else at the Goblin Camp.
  • Fixed a bug that prevented Halsin from speaking until you manually dismissed his Wild Shape in the Goblin Camp.
  • Reading Minthara's map after leaving the Wilderness now correctly reveals the location it's supposed to reveal after you return.
  • Fixed an issue where Zarys tells you to kill Rugan at the wrong time.
  • Fixed an issue where you agree to kill Rugan, but Zarys is hostile afterwards.
  • Fixed clicking on the Mould Chamber in the Adamantine Forge preventing you from moving when you click on it during combat.
  • Florrick now looks appropriately grimy and sweaty after escaping Waukeen's Rest.
  • Fixed an issue where Wyll leaving the party during Minthara's raid on the Emerald Grove would lock you in dialogue.
  • The Scrying Eye in the Goblin Camp will now also become hostile if the rest of the camp is.
  • Harmful conditions accrued during the opening nautiloid encounter will now be removed after the crash.
  • Made sure that Abdirak's choice of weapon carries on from one dialogue to the next.
  • Blocked some overhead dialogues still playing over the heads of unconscious characters around the Emerald Grove.
  • You can no longer Long Rest or use a waypoint while the Emerald Grove is in a hostile state.
  • Lae'zel will no longer become hostile towards you, thinking you left the inquisitor's office in Crèche Y'llek while waiting to fulfil Vlaakith's orders, when you only jumped on one of the platforms in the corner.
  • Gekh Coal will no longer address the party as trespassers if he has been already killed and risen as a spore servant.
  • Nere no longer calls you a heretic after being raised as a spore servant.
  • Spore servants raised by Glut during combat against Sovereign Spaw no longer attack their owner when combat ends.
  • Fixed Smythin in the Goblin Camp sometimes getting stuck in a cowering animation. He's a little braver now.
  • If you align with Brithvar against Nere and knock him out in combat, you will be allowed to finish off Nere without triggering any crime reactions.
  • Took away Herdmaster Skarjall's shield, which was interfering with some behaviours.
  • Murmath will now go to the cell in Grymforge more than once after you convince the spiders to break free.
  • Welso now has a new crying animation for mourning his sister.
  • Rugan is no longer 'too busy' to thank you after you free him in the Zhentarim Hideout.
  • Fixed a couple of flow issues in Wyll's recruitment dialogues.
  • Lae'zel will no longer react to discovering Gale's condition multiple times.
  • Lae'zel will now notice tir'su markings when entering the Rosymorn Monastery region from the Shadow-Cursed Lands too.
  • Lae'zel will now have a few choice words for you as she attacks you for walking away without executing Vlaakith's orders in Crèche Y'llek.
  • Lae'zel can now help you get past the guards at the hidden entrance to Créche Y'llek.
  • You can now solve the statue puzzle in Crèche Y'llek even if you have destroyed the statues.
  • Fixed a bug that could cause Lae'zel to not participate in the dialogue when approaching the gith chokepoint near the Mountain Pass.
  • Kith'rak Therezzyn will no longer interrupt your dialogue with Inquisitor W'wargaz via the Githyanki Barrier Disruptor.
  • One of the teenagers in the Crèche Y'llek will now tend to his cleaning tasks. He may or may not have been chastised for shirking his duties.
  • The Dream Guardian will no longer take credit for saving Lae'zel from the zaith'isk if you convinced her to get out yourself.
  • Fixed a problem that would cause the cable car in the Rosymorn Monastery region to work strangely during combat.
  • Lae'zel's recruitment dialogue, when she is in the cage captured by the tieflings, will now temporarily drop your Wild Shape so it can trigger automatically.
  • The confrontation between Zevlor and Aradin will now temporarily drop your Wild Shape so it can trigger automatically.
  • Fixed an issue that would cause the Rosymorn Monastery destruction cutscene to fail to start if one of the player characters was in a dialogue at the time.
  • Fixed a bug where Sussur Flowers would wither when taking a Long Rest in Grymforge.
  • Fixed Sharp-Eye Snurd at the Goblin Camp checkpoint warning you not to climb the cliff, but not reacting if you actually climb the cliff.
  • Fixed a bug with Bernard in the Arcane Tower not giving you a reward if you previously befriended the squirrel in the Emerald Grove. (This fixes some savegames made before Patch 4.)
  • Gandrel no longer specifically targets Astarion until he actually meets him and learns that he is Astarion.
  • Fixed an issue where talking to myconid sovereigns while in a Wild Shape would lead to buggy cinematics. The Wild Shape is now dropped until the dialogue is over.
  • Fixed some mushrooms in the Myconid Village not being considered property of the myconids.
  • Fixed an issue where, in certain cases, the game was displaying 'Option is no longer valid' when talking to Derryth in the Underdark.
  • During an early romance scene with Astarion, he'll no longer mention the tieflings dragging you into 'another mess' if that hasn't actually happened. Yet.
  • Fixed one of the myconids in the Underdark repeatedly warning you about dangerous mushrooms every time you enter a certain area.
  • Fixed Baelen playing the wrong animation in the Myconid Colony after you save him.
  • Fixed Nettie's antidote not clearing some poisons.
  • The owlbear cub will no longer gobble up Auntie Ethel's Hair before you can take advantage of the bonus it grants.
  • Fixed a case in which it wouldn't be possible to acquire Karlach's head after killing her.
  • If you knock out Karlach and she leaves, Mizora will come to judge Wyll the night after.
  • Improved the crime reactions of the Paladins of Tyr for new savegames.
  • Fixed the wrong line playing if Karlach meets Dammon at Last Light and talks to him again after getting her second upgrade.
  • In Honour Mode, the Cursed Kuo-Toa Chief will now hide with his friends if they're hiding in the shadows.
  • When playing as Wyll, Karlach will no longer talk about Raphael as though she was there when you met Raphael if you hadn't even recruited her when it happened.
  • Fixed a couple of goblins in the Goblin Camp not really doing much at all if you free Sazza.
  • Rotated Barth and Remira near the Emerald Grove gate so they would shout in the right direction.
  • Familiars will no longer be able to trigger the first scene with Lump the Enlightened and his cadre.
  • Fixed a stash location in Act I not getting revealed as expected when you read a map telling you where it is.
  • Fixed some repeated information in the fight between Shadowheart and Lae'zel.
  • Ensured that Ethel's dialogue with Johl and Demir in the swamp triggers on approach, rather than waiting for you to select one of them.

Act II

  • Fixed the game sometimes thinking a character is shadow-cursed when they shouldn't be.
  • If Raphael tells you about Yurgir when you don't have Astarion in the party, but you know that Astarion was looking for Raphael, telling Astarion about Raphael's quest will now allow you to trigger the scene at camp between Astarion and Raphael when Yurgir is defeated.
  • The nurses in the House of Healing have remembered that they are capable of speech and will now react to crimes properly.
  • Fixed a bug where He Who Was' raven didn't appear upon you leaving The Waning Moon with Madeline's Ledger if you had any companions with you.
  • Pickpocketing civilians at Last Light will now trigger any nearby guards to investigate.
  • Casting Moonbeam on a blighted area in the Shadow-Cursed Lands will lead to the caster losing Concentration over the spell and dispelling it.
  • Releasing the kobolds enjoying a nice barrel of Firewine into the Shadow-Cursed Lands will now curse them, as expected.
  • Weapons picked up by your clones in the Self-Same Trial will no longer be deleted.
  • Shadowheart and Minthara will now interject with comments when confronting Balthazar in the Shadowfell.
  • Dame Aylin now permits all players to behold her radiance in the cutscene when ascending from the Shadowfell rather than just the one who freed her.
  • Fixed Selûne's Spear of the Night not being given to Shadowheart if she did not receive it from Dame Aylin.
  • You no longer need to talk to Minthara to make sure she goes to your camp when you leave the Shadow-Cursed Lands.
  • Balthazar will now stop offering you his quest after you've already accepted it.
  • Fixed a flow issue where you could tell Jaheira about Marcus being a True Soul even after the attack on Last Light.
  • Isobel and Marcus will no longer stop their epic confrontation at Last Light just because someone commits a petty crime nearby.
  • Fixed Balthazar's dialogue breaking off prematurely if a cleric speaks to him.
  • You can now give four Devilfoil Masks to Dammon at Last Light.
  • Barcus will now appear at Last Light if you saved him in Grymforge, whether you invited him to camp or not. He's still around, after all.
  • In rare cases, Jaheira could be Frightened in the combat with Ketheric and end up so scared she doesn't show up to resolve the conflict in the Shadow-Cursed Lands. She now overcomes her terror.
  • Bards can no longer say they saved Jaheira's Harper scouts when they did no such thing.
  • You'll no longer find yourself forced into your camp clothes when leaving the Astral Plane after speaking to the Emperor.
  • Fixed a loophole that would allow you to circumvent a key scene. The loophole was related to interacting with the portal to the Astral Plane that appears at camp during the githyanki ambush when this shouldn't have been possible.
  • Fixed Raphael not addressing you at the graveyard in the Shadow-Cursed Lands if you're Wild-Shaped.
  • If Jaheira joins your camp after the fall of Last Light, you can now tell her that you killed Nightsong before assaulting Moonrise Towers.
  • Fixed some guards by the fountain at Last Light who were trying to speak each other's lines.
  • The prisoners in the Tadpoling Centre of the Mind Flayer Colony will no longer be hostile if you killed a guard in Moonrise Towers.
  • The Umbral Gems will now appear on the map after you find them if you know what they're for.
  • Fixed Minthara and Halsin's dialogues when leaving the Shadow-Cursed Lands repeating.
  • Halsin and Minthara will actually let you leave the Shadow-Cursed Lands when you want to. 
  • Dame Aylin will no longer join your camp if you attack Isobel after defeating Ketheric.
  • Summons can now correctly trigger the series of events in the Astral Plane leading to the Emperor.
  • Made sure Ketheric's throne room scene triggers correctly.
  • Jaheira will now be more open to Wild Shaping into a panther during the assault on Moonrise Towers, helping her survive a bit better.
  • Fixed Minthara being teleported to the prison when she was in your party once the assault on Moonrise Towers started after freeing Nightsong.
  • Fixed a flow issue in the dialogue with Acolyte Marls.
  • Avatars will now be included in the dialogue with Ketheric on the rooftop of Moonrise Towers even if they died in the first fight against him.
  • Wizards and sorcerers can no longer succeed Arcana checks twice for the same information when talking to Oliver in the Shadow-Cursed Lands.
  • Updated some outdated map markers around Oliver's house for the 'Lifting the Curse' quest.
  • Made sure Oliver's portal disappears after you defeat him.
  • Now you can convince Ch'r'ai Har'rak to go away in different ways.
  • Added a few more phrases for Ch'r'ai Har'rak if you become half illithid.

Act III

  • Banites will no longer appear to teleport to the alarmed door in the Steel Watch Foundry.
  • Fixed an issue that would cause the 'A Massacre Beyond Imagining' (Dark Urge) and 'Love That Smell' (Soldier) Background Goals to trigger even if you destroyed the Steel Watch Foundry without using the runepowder bomb.
  • Fixed 'Pick the lock.' sometimes appearing twice in the list of dialogue options when interacting with the alarmed door in the Steel Watch Foundry.
  • Fixed an issue that would cause Motivators to be pickpocketable in the Steel Watch Foundry.
  • Fixed an issue that would sometimes cause Banites in the Steel Watch Foundry to drop duplicate Motivators.
  • Removed duplicate books from the Steel Watch Foundry.
  • Fixed four lines of Gortash's dialogue at the Audience Hall not playing due to missing VO.
  • Chamberlain Dufay is now in his coffin instead of on the ground near it.
  • Fixed an issue where attacking Cazador without starting a dialogue wouldn't start the ritual even if Astarion was present as a zombie.
  • Fixed an issue where during the fight with Cazador the camera would move between incapacitated spawn every turn even though they don't actually participate in combat.
  • Fixed a crash upon loading a savegame with too many grenades incorrectly spawned.
  • Fixed the quartermaster at Wyrm's Rock being able to raise the alarm. Only the Flaming Fist can do that now.
  • Fixed only one player getting the buff after solving the puzzle in Cazador's Palace and lying on his bed.
  • Fixed a bug where succeeding the Detect Thoughts check on one of the guards in the Wyrm's Rock barracks was incorrectly ending the dialogue instead of allowing you to use the information you learned.
  • Flaming Fist Reynash at Wyrm's Rock will no longer continue talking after he's knocked out.
  • Improved the reactivity of Leepak Brislen and her family after you help them.
  • You can no longer ask Derryth Bonecloak questions you've already asked him.
  • Talking to Nafula immediately after her father leaves now triggers the correct dialogue.
  • Mayrina will no longer still be Bloodless in Act III if Astarion bit her in Act I.
  • Picking up the pamphlets in Sorcerous Sundries is no longer considered a crime.
  • Removed some duplicated dialogue options when talking to Vicar Humbletoes.
  • Alfira now will play with you on the rooftop of Elfsong Tavern if you start playing a new song.
  • Fixed and improved Rainforest's basement traps and made the secret door a secret door.
  • Fixed Omeluum not appearing in the Society of Brilliance Lodge in Baldur's Gate if Blurg was defeated there before Omeluum was saved in the Iron Throne.
  • Yafeu, the djinni from the lamp in Act III, now gives gold when he should.
  • When Spatula Farggo is defeated in Baldur's Gate, the beggars now run away immediately.
  • Wyll no longer leaves the party when you commit a crime in the High Hall. With the city in ruin, the petty crime dramatics seemed a little extreme.
  • All party members can now start the dialogue at High Hall where you can see all the allies you've gathered. The mind flayer will also always be involved in this dialogue. 
  • The Armoured Owlbear will no longer show up if Dammon did not make it to the end of the game.
  • Added more support for Karlach's death scene when playing as a non-gith avatar who decides to leave Faerûn with Lae'zel.
  • You can see Karlach and Wyll together in Avernus again.
  • A few more people around Baldur's Gate will notice if an article has been printed about you in the newspaper.
  • Fixed progress being blocked when giving the Netherstones to the Emperor if Avatar Gale asks for them to be returned.
  • The Shrouded Paintings in the Trial of Justice should no longer be identifiable by their description.
  • Fixed the Trial of Courage for savegames made before Patch 1.
  • Fixed an issue where ally summons would leave combat in High Hall. 
  • Fixed an issue where the Dark Urge would lose all HP except 1 upon defeating the Netherbrain.
  • Fixed an issue where summons would remain on top of the brain and out of combat after everyone had entered the Netherbrain's psyche.
  • Fixed a couple of small flow issues after defeating the Netherbrain to acknowledge Lae'zel's path when you're not playing as the Dark Urge or didn't complete the Dark Urge path.
  • Jaheira could be in the same room as Minsc when recruiting him, but if she was too far away, she wouldn't be included in the conversation. Now, so long as she's controlled by the character that starts the dialogue, she'll be included. (We're still working on making sure she's also included if she's controlled by a secondary player in multiplayer.)
  • If you kept Jaheira in your party and went to her home, she would (wrongly) say you were safe from the traps. The traps now recognise she's in your party if you add her to it before Act III.
  • The last Sanguine Vent on a particular bridge was meant to hold a nasty surprise. Now it does.
  • Avatar Lae'zel will have the option to pick her ending if she wasn't the primary avatar making the decisions in the final moments after the Netherbrain was defeated.
  • Fixed some very rare cases in which the Sorcerous Sundries portals would not spawn after talking to the Lorroakan projection upstairs.
  • You can now give Thrumbo's corpse to Carrion if it's in another player's inventory.
  • The option to give the jar instead of Thrumbo's corpse now only appears if his body has been looted at least once.
  • Fixed Thrumbo and his brothers not taking into account possible dangerous surfaces and standing on them when running into Philgrave's Mansion.
  • Fixed Ligus not properly reacting to Mystic Carrion being dead and Thrumbo being in charge.
  • Fixed Lady Flytebon not saying the right line the second time you interact with her in Jannath's Estate.
  • Fixed Aradin calling Nightsong 'her' when he's not supposed to know she is an aasimar.
  • Fixes to issues around dialogue/combat transitions in Ramazith's Tower, including situations where Dame Aylin would be present in the dialogue, but not in the combat that followed.
  • Lumbar will no longer react as if you didn't pay for the privilege of hitting him if the single strike had different damage types.
  • Arfur Gregorio now actually pays Zenovia the gold he promises her.
  • Fixed a possible dialogue loop with the Flaming Fists in the requisitioned barn if you confront Arfur Gregorio regarding the explosive toys before disarming them.
  • Assaulting Nocturne in the House of Grief will no longer cause Flaming Fists to come to her defence.
  • The Waveservants will no longer sometimes run away from the combat for Redhammer's freedom. This would prevent you from being able to save him.
  • Made the Steel Watchers on the docks a little more logical when it comes to trespassing.
  • Fixed Hydrangea Wubb, the Mask of Regret, still being able to cast Curse of Regret in Act III.
  • Fixed Lakrissa's idle behaviours and overhead dialogues in the Elfsong Tavern not always lining up.
  • Vicar Humbletoes will no longer do a weird shrug before praying.
  • Helsik's summons will now be dispelled instead of sitting idle when you abandon combat.
  • Dolor can no longer teleport away using Dimension Door if he is incapacitated during the combat at Highberry's Home.
  • If Helsik discovers that you've stolen the Grimoire Bound in Imp Skin from her, she'll now expel you from the shop, close the doors, and become hostile if you try to approach her again.
  • Fixed the dialogue between Figaro and Dolor being cut short if you fail a stealth roll. Combat will now start after the dialogue is complete, as intended.
  • If you agree to give Mystra the Crown of Karsus, she will bless Gale. Gale can now ask for a new blessing every time he needs it.
  • After the battle between the rebels and the loyalists in the Duergar Camp, corpses will no longer disappear after a Long Rest.
  • You can start the 'Solve the Open Hand Temple Murders' quest without issue again.
  • You can now interact with the brazier at the Stormshore Tabernacle. If you extinguish it, Vicar Humbletoes will reignite it.
  • You can no longer somehow enter Act III without Ketheric's Netherstone.
  • Fixed some bugs in various Mizora dialogues that could lead to a confusing flow of scenes.
  • Phibs Brogan at the Elfsong Tavern will now say a different phrase when you win the comedy tournament.
  • Fixed a scroll stack in the Knights of the Shield Hideout that was mistakenly named after the scroll it contained. This change will update the item's name in new savegames only.
  • Fixed some candles appearing when they shouldn't as you approach the Temple of Bhaal.
  • Prevented Karlach's death scene from triggering if a solo player chooses to detonate while playing as Avatar Gale.
  • Fixed an NPC in the Guildhall repeating the same line.
  • Looting the dead Banites in Felogyr's Fireworks will no longer be considered a crime.
  • Fixed an issue preventing Steel Watchers from patrolling properly, particularly in front of Felogyr's Fireworks.
  • Tweaked where a particular dialogue triggers in the Abandoned Cistern to avoid characters getting clogged up in one of the entryways at the start of combat.
  • In the stand-off between the Guild and the Stone Lord in Rivington, Minsc can now correctly respond if he triggers the situation without an avatar present.
  • Fixed an issue causing the dialogue with Minsc after fighting the fake Jaheira to end prematurely if you're not near him when combat ends.
  • You'll no longer be surprised to learn of Jaheira's children if you've already met them.
  • Tweaked the flow of a dialogue so Karlach gets the opportunity to have a dialogue with the Emperor if she chooses to embrace becoming a mind flayer.
  • If you choose to sacrifice yourself at the end of the game, your romantic partner's response will now get higher priority than that of other companions.
  • Fixed a rare bug causing Markoheshkir and the Robe of the Weave to be uninteractable.
  • Iza Blouin no longer says the same line twice in a row when you talk to her.
  • Fixed the Narrator's voice sometimes not playing when interacting with a tombstone in the Lower City Graveyard.
  • Fixed Lae'zel talking inaccurately about Ptaris, for example suggesting he's dead when he's... literally right there.
  • Fixed existing savegames for those whose characters are stuck and unable to move after trespassing in Wyrm's Rock Prison.
  • Fixed Ravengard sometimes staying in Wyrm's Rock after the coronation ceremony if you've killed Orin already.
  • Fixed Gortash's ceremony not ending correctly if you use a waypoint to travel from Wyrm's Crossing to the Lower City.

Epilogue

  • Fixed a particular letter from Nine-Fingers appearing in the epilogue that didn't match how the Guildhall situation was resolved.
  • Fixed the behaviours of some characters in the epilogue no longer playing after loading a savegame made there.
  • Fixed an issue where a letter from Elminster would show up in the Chest of Grateful Words even though Gale wasn't at the epilogue party.
  • Fixed some flow issues causing Wyll to repeat certain lines at the epilogue party.
  • Fixed an issue where Downed companions in High Hall would end up not having the proper dialogue at the endgame party if Gale sacrificed himself.
  • Wyll no longer skips part of his father's speech when talking to you in the epilogue.
  • Ensured that any players who spoke to Naaber receive a letter from him in the epilogue. Assuming he survived the meeting.
  • Auntie Ethel will no longer send you a letter written by Zevlor in the epilogue.
  • Fixed an issue where attacking an ally during the epilogue as a mind flayer wouldn't trigger combat. Let the brain harvesting begin.
  • If you part ways with Shadowheart and hide in the Underdark as a mind flayer, she won't forget and think you've spent the last sixth months together in the epilogue. Classic Shadowheart, always forgetting things.
  • Removed duplicate dialogue options appearing when you talk to Shadowheart in the epilogue. 
  • Characters should no longer carry over conditions from the end of the game into epilogue.
  • If avatar Gale accepts Mystra's offer to go to Elysium, the player can still attend the epilogue party as a wisp.
  • The Emperor will no longer send you a cheerful letter in the epilogue camp if you ate his brains.
  • You can no longer tell Gale in the epilogue that Raphael told you how Gale died if Raphael never did.
  • Shadowheart will no longer repeat certain lines in the epilogue camp when interacting with the owlbear.
  • Raphael will no longer make a surprise appearance during the epilogue if you made a deal with him then decided to kill him.
  • Human Gale will no longer get stuck in the epilogue and will continue to talk with Tara.
  • Halsin will now react to a particular song in the epilogue.
  • You can no longer invite the owlbear cub to live with you and Halsin in the epilogue if you do not, in fact, live with Halsin.
  • Fixed an issue where some companions in the epilogue were automatically equipped with torches. The fire's right there!
  • If you romanced a companion but left with Lae'zel or Karlach after the final battle, you can now talk to your partner about it in the epilogue. Also added this reactivity for if you romanced Lae'zel and left with Karlach or vice versa.
  • If Astarion is still a vampire spawn in the epilogue, he will now react properly if you left Faerûn and ended your relationship with him after the final battle.
  • If Astarion is a Vampire Lord in the epilogue, he will now react properly if you used to be in a relationship but left with Lae'zel or Karlach after the final battle.
  • Fixed a bug where Orpheus' letters in the epilogue didn't always check whether he had turned into a mind flayer or not.
  • Changed Voss' letters in the epilogue to githyanki slates.
  • Barcus must be freed from Grymforge before he can send you a letter in the epilogue.

Journal

  • Fixed the 'Find the Mushroom Picker' quest not updating if you kill Baelen without talking to him first.
  • Made several improvements to the journal for the 'Find the Mushroom Picker' quest and Derryth's associated dialogue options.
  • Fixed the 'Find the Missing Letters' quest closing prematurely after convincing Danzo to pay upfront.
  • Made improvements to the journal flow for the Gazette situation when killing Ettvard Needle:
    • You now get an immediate update to the quest when you kill Ettvard.
    • Updated the closing conditions for the killing Ettvard path to include requiring reading the paper about his death.
    • If you kill Ettvard but also change the paper's headlines in the basement, you now get the quest closing for the headline you selected, which matches the world's reactivity to which paper was printed.
  • The journal will now reflect that Nettie was successful in poisoning you and not just attempted to do so.
  • The 'Search the Cellar' quest journal will now update when you reach the last page and when you arrive at the city.
  • Fixed an issue that prevented the 'Find Dribbles the Clown' quest from updating if you sent the clown body parts directly to your camp chest without picking them up first.
  • Fixed the 'Investigate the Suspicious Toys' quest not updating when you read a letter from Mamzell Amira mentioning Arfur Gregorio being a regular patron of Sharess' Caress.
  • Added new entries to the 'Defeat Ketheric Thorm' quest to emphasise your attempt to persuade him to step down.
  • The 'Save the Refugees' quest journal will no longer close and tell you the tieflings died if you skip the celebration with them at camp and move to another region.
  • Avatar Lae'zel will now get a journal update when Zaki mentions that Zorru has seen githyanki.
  • Fixed a journal flow issue for the 'Get Orin's Netherstone' quest, where knocking out or killing Devella Fountainhead in Act III would prompt a journal update telling you to talk to Devella again. You'll now get new, more accurate updates.
  • The 'Help the Spirit of the Amulet' quest will now be in the Underdark category in the journal until you're asked to go to Baldur's Gate.
  • Wyll's quest regarding the Wyrmway is now a subquest instead of part of his main quest.
  • Wyll's quest regarding Ravengard will now more reliably and frequently receive updates in Act III.
  • Fixed some of the quest logic regarding the Necromancy of Thay being bound to specific characters rather than party-wide.
  • Gale's journal will no longer claim he turned into a mind flayer if Karlach was actually the one who transformed.
  • Fixed incorrect journal text displaying in the 'Retrieve Omeluum' quest in the Iron Throne. It was displaying an unrelated line about having defeated the orthon.

 

Performance and Options

  • Fixed a streaming issue causing problems with some cloud saves. 
  • Fixed flickering black and white artifacting in the Gauntlet of Shar and on Karlach's tent at camp. 
  • Fixed some issues with blood decals that were causing screen flickering.
  • Fixed a bug causing memory corruption.
  • Fixed some items in containers not loading their sound data.
  • Added more sounds to our preload configurations before the Main Menu to improve loading times.
  • Continued working on improving performance and optimisations across the game.
  • Improved load times.
  • Fixed some black artefacts and flickering on Player 2 on splitscreen, particularly in the tutorial and in Act I.
  • Improved frame rate stability when playing with keyboard and mouse by improving the path-finding code.
  • Prevented Custom Mode settings automatically being selected when starting a new game after creating a Custom Mode campaign. 
  • Fixed tutorial pop-ups not appearing sometimes after enabling them, or appearing after disabling them.
  • Fixed a bug causing the Text Background Opacity setting on the Steam Deck to reset each time you launch the game.
  • Added a new option to the Launcher to reset your keybinds.
  • Cleaned up some of the corpses littering Moonrise Towers after you've entered the mind flayer colony and Long Rested to improve game performance. All the viscera was gumming up the works.
  • Fixed VFX flickering or having the wrong orientation while making changes in Character Creation.
  • If you try to join the multiplayer lobby on Xbox with the game client closed, you'll no longer be prompted to 'Press A to continue' to proceed with your connection.

UI

  • Updated the slider and dropdown designs for the Options menus on keyboard and mouse.
  • Added preview images for the AMD FSR 2.2 setting, and updated some other outdated previews to match.
  • Fixed the hotbar not always updating properly when toggling Metamagic: Twinned Spell while viewing a spell's variants.
  • Fixed the gold value from your Traveller's Chest being visible while bartering.
  • Fixed items sometimes swapping in the Barter UI when dropping them on an empty cell.
  • Fixed character portraits sometimes vanishing from the party line when pressing Shift + Alt.
  • Fixed scrolling speed when viewing dialogue transcripts (whether through the dialogue UI or through the journal). It had been Slowed.
  • Adjusted the margins of the list of waypoints on the main map. We can't really blame the cartographer, especially with Volo giving the instructions.
  • Mind Sanctuary: Depleted will no longer spam in the combat log when walking around.
  • Reduced the fade-in delay for buttons on the Main Menu to make it less annoying when changing control methods.
  • Fixed the small images in the Gazette being cut horizontally instead of vertically.
  • Fixed the Saving Throw modifier from Safeguard Shield not being reflected on the Character Sheet.
  • Hid the Long Rest tutorial pop-up when the Camp Supplies UI is already open.
  • Fixed an issue where syncing cross saves from game startup wouldn't show the syncing status on the Main Menu.
  • Improved the visual legibility of whether resources (like spell slots) are used up or not.
  • Added a scrollbar to the quest rewards pop-up.
  • Fixed the Objective UI (the widget that appears below the map during certain quests and tells you your objective, for example, 'Reach the Netherbrain') persisting when loading a previous savegame. Also fixed the Objective UI disappearing when saving, exiting the game, and loading the savegame again.
  • Improved the feedback related to trying to quickload while in Honour Mode or playing with Single Save enabled. It is, as fellow DMs say, 'living with the consequences of your choices.'
  • Failed Perception checks no longer appear in the combat log when the 'Hide Failed Perception Rolls' setting is enabled.
  • Added a warning for when the player's intended move for casting a spell will bring them onto a dangerous surface.
  • Fixed the party portraits obscuring part of your character's inventory slots in the Trade UI when using keyboard and mouse on certain aspect ratios.
  • Fixed the context menu on some items incorrectly saying 'Pick Up' instead of 'Drop'.
  • Fixed the colour of quest items during selection in the alchemy panel.
  • Prevented the hotbar from modifying the current arrangement of icons when shapeshifting, and prevented it from altering the number of hotbar rows you have open.
  • Fixed the Trade UI having access to camp gold.

Tooltips

  • Fixed the Weapon Enchantment subtitle not showing up in the Attack Bonus and Damage tooltips.
  • Fixed the values in Gortash's Empowered Unarmed Strike tooltip not matching up with the in-game damage.
  • Updated the description of Dror Ragzlin's Leadership Aura condition in Tactician Mode.
  • College of Swords Ranged Flourish attacks will now show the correct ranged weapon damage.
  • Fixed an issue preventing the 'Will break active Concentration' from showing up on tooltips.
  • Oils that can be used to coat weapons now indicate their duration in their tooltips.
  • Fixed some tooltip placement issues in dialogues, mainly occurring on Mac.
  • Hovering over Petrified characters will no longer suggest you can talk to them.
  • Tooltips for spells requiring concentration now more prominently display a warning if you are already using concentration to maintain another spell.
  • Fixed the display titles of some passives showing up as a technical string.

Icons and Portraits

  • The dais in the Szarr Palace now has an appropriate icon.
  • The Anarchic Purple Outfit no longer looks white in the icon.
  • Deflect Missiles will now show the correct icon in all situations on controller.
  • Updated some low resolution class icons on the hotbar and in Character Creation.
  • Replacing a loading screen tip and a tutorial icon that used the Cunning Action: Hide icon instead of the regular Hide icon.
  • Added icons for the new Honour Mode skills and conditions.

Character Creation and Level Up

  • Fixed avatar characters incorrectly getting assigned the Dream Guardian's skin colour in Character Creation on controller.
  • Fixed the Character Creation buttons that open the panels for appearance colours (eyes, hair, etc.) not updating with the newly chosen colour.
  • Fixed classes not all playing their class animation when selecting a secondary class in the multiclass UI.
  • Added warnings to indicate that saving the game while you're in the process of updating your character (Level Up, Magic Mirror, etc.) won't save any unconfirmed changes.
  • Subclasses are now also listed in the Character Summary section of the Character Creator and in the Hirelings UI.
  • Reordered the list of bonuses you get from your subclass on Level Up so that it's more intuitive.

Controller

  • Organised the list of Reaction spells on controller based on their spell level.
  • Fixed some issues with the list of learnable spells in the Transcribe Scroll to Spellbook UI not updating correctly based on inventory changes and learnt spells.
  • Fixed an issue where long character names were spilling out of place in the trade UI.
  • Added a character limit to lobby names on controller.
  • Fixed a quirk of the Character Creator on controller, where the last setting you had selected in the 'Appearance' menu would move to the bottom of the screen when you navigate out of that menu and back in again. Now it'll remain in the same spot as where you last left it.
  • Fixed not being able to Examine with the Rection UI open on controller.
  • Changed the Insert button prompt to Y-press instead of X-hold.
  • Fixed a bug causing the cancel action to grey out the combat radial menu on Xbox.
  • Fixed the right bumper option moving when pressing it on controller.
  • Removed a duplicate 'Spellbook' entry from the Inputs options menu on controller.
  • The current or latest campaign's drop-down of savegames is now expanded instead of collapsed by default in the Save Game UI on controller.
  • Xbox players with cross-save enabled now see the 'synching' indicator when the system checks for available saves, even if there is no save data to sync.
  • On controller, in the Create an Account window, the username field will now be highlighted first instead of the Privacy Policy checkbox.
  • Fixed some issues with scrolling through lists on controller, particularly in the Journal UI.
  • Fixed an issue causing the character sheet to break on controller if you have the equipment selector open and then select a different camp character.

Multiplayer

  • Fixed the LAN Lobbies browser sometimes showing incorrect information.
  • Added new information for hosts when a player tries to join your game.
  • Added new confirmation pop-ups to ask you whether you wish to let a player join your session midgame.
  • Fixed the 'Joining Failed' error message triggering multiple times at once on split screen, requiring you to press the button to dismiss it multiple times before the last one closes.
  • Made the refresh function in the Online Lobby interface more user-friendly and intuitive.
  • On splitscreen, fixed some message boxes on the Main Menu only showing up on half the screen.
  • Fixed the 'Level' filters in the Lobby to reflect the maximum level you can reach in Baldur's Gate 3. It's been a long road since the Level 4 cap at the beginning of our journey.

 

LEVEL DESIGN

General

  • Fixed a bug letting you jump or fly through the bridge to Wyrm's Rock.
  • Fixed some potions in the Lower City that didn't have descriptions.
  • The fish barrels in the Underdark, that clearly look like they have fish in them, now actually contain fish instead of tarts.
  • Tweaked the loot dropped by the cambions who join in on the fight on the nautiloid.
  • Enemy creatures will stop dropping the wrong bones.
  • Fixed the positions of the portraits in Oskar's atelier.
  • You can no longer interact with Mol through a window on the outside of Last Light Inn.
  • You can no longer shoot through a boarded-up window in the tollhouse in Act I.
  • You can now better reach the Recruiting Gnolls book in Moonrise Towers.
  • Made some small pathfinding fixes in the High Hall.
  • You can no longer casually go walkies in the middle of a chasm in the Decrepit Village in the Underdark.
  • Fixed a clipping barrel at the docks in Moonrise Towers Prison.
  • Removed a platform in Grymforge that looked like it was accessible and was tricking a few of you into trying to jump on it to access the Gauntlet of Shar.
  • Tweaked the arena around the Shambling Mounds so enemies don't clump together as much.
  • Fixed a Misty Step shortcut through a small gap in the Gauntlet of Shar that previously allowed you to bypass the Stone Door.
  • Patched up the ground in The Wyrmway and in the House of Hope to fix a rare issue allowing you to fall through the floor into a chasm.
  • You can now click through the water in the Water Queen's Cellar.
  • You can no longer disappear into a couple of rocks near the mephits in Grymforge. Sorry.
  • Tweaked the position of an unreachable sign on Vonayn's Home in the Lower City.
  • The Hidden Cache found by the Counting House now reflects the wealth suggested in the hint that guides you to it.
  • Made several improvements to camera and fading behaviours in Grymforge.
  • Fixed some camera movement issues in the Ruined Battlefield in the Shadow-Cursed Land, improving free camera movement and some sticky camera panning.
  • Fixed some floating roof pieces and generally improved fading and camera movement in the epilogue camp.
  • Fixed some camera issues and generally improved camera movement and environmental fading in the Arcane Tower basement.
  • Tweaked a setting on a window in Wyrm's Crossing to obscure the fact that there isn't all that much in one of the buildings.
  • Fixed and improved camera and fading issues in and around the Morphic Pool region.
  • Fixed some camera movement and fading issues in the Moonrise Towers Prison.
  • Fixed some camera and fading issues in the Jungle of Chult.
  • Fixed some erratic camera fading in the cellar beneath the Blighted Village.
  • Fixed a puddle in Auntie Ethel's lair preventing submerged characters from being targetable.
  • Removed a duplicated door at Franc Peartree's house.
  • You can now read A Plea in the Stormshore Tabernacle without having to steal it first.
  • Fixed Traveller's Chests occupying the same spot when starting a new game in split screen.
  • Fixed a doorway in the Sewers that was connected to more than two rooms.
  • A door in the main Lower City camp that you can't reach is now uninteractable.
  • Fixed some issues in Bonecloak's Apothecary where rooms weren't always accurately showing on the minimap.
  • Fixed some items that suggested they could be teleported when they couldn't in the Lower City.
  • Fixed a black segment of the map in Figaro's Basement.
  • A dwarf dockhand in the Lower City is now able to navigate the harbour if the nearby barrels are moved.
  • Fixed an issue with a breakable floor in the Act II tollhouse.

MAP

  • Fixed a black segment of the map in the epilogue camp.
  • Added a map marker for Sovereign Spawn when you get invited to meet him.
  • The map marker for the quest objective to 'Attend Gortash's ordination ceremony' for Wyll's quest now points at the stairs to the Audience Hall rather than to the centre of the Audience Hall, which was making it hard to work out where to go.
  • Fixed map markers not updating after loading a savegame if a quest step moved from one objective to another.

ART

GENERAL

  • Fixed the appearance of shadows on the back of thin, translucent materials like cloths.
  • Fixed a broken myconid portrait.
  • Tweaked Shadowheart's default clothes so they don't gap when worn by larger female characters.
  • Captain Grisly no longer appears to be balding in Auntie Ethel's lair.
  • Fixed clipping on several pieces of half plate armour when worn by female dwarves.
  • Made the Hedge Wanderer Armour and Barkskin Armour fit a little better on dragonborn characters.
  • Improved the resolution of the Adamantine Splint Armour.
  • Fixed Orin's ring not appearing in some cutscenes.
  • The Iron Throne prisoners are now wearing armour appropriate for their stats.
  • Improved the appearance of Viconia's Priestess Robe when worn by female dragonborn characters.
  • Fixed some wrong textures on civilians' shirts.
  • Gave Dilgar Sneese a fresh new haircut to fix some clipping issues.

ANIMATION

  • Added a new animation for Cranium Rats. They can now stand up on their hind leggies.
  • Added a meat-chopping animation for one of the waiters in the Wyrm's Rock mess hall.
  • Added animations for Rodondo Logg, Fuschia Vineshoot, Birta Grougg, and Yves.
  • Added new animation for the Oathbreaker Knight when at camp.
  • Added some idle animations of characters sitting and writing near Baldur's Mouth.
  • Added an animation for a Flaming Fist looking through stacks of the Gazette in the Lower City.
  • Added an animation for Guex handling a wooden barrel in the Emerald Grove.
  • Added an animation for redcaps sweeping the floor.
  • Added an animation for Nightsong recovering from flight.
  • Added a table-cleaning animation for one of the NPCs in Wyrm's Rock.
  • Fixed the animations of the dire wolves and giant rats in Cazador's Palace chewing viscera.
  • Animations will now continue after being paused while saving rather than jump to their final frame.
  • Tweaked some physics for myrmidons and small elementals so that you're less likely to accidentally select them.
  • Updated the animations for the Shield Bash passive.
  • The Blacksmith's Bellows in the Selûnite Outpost now play their animation when interacted with.
  • Fixed an issue causing characters to sometimes get stuck due to the game still trying to play their overhead dialogues after they're dead.
  • Improved the appearance of cloths in cutscenes with Gale in the epilogue.
  • Fixed an issue where some NPCs were spawning into combat without playing the correct animation.
  • The Ki Resonation condition will no longer cause player characters to have animation issues when Long Resting.
  • Smoothed out some of Asharak's animations.
  • Added a new idle animation for a bursar in the Guildhall of opening a chest and looking through it.
  • Added a new pipe-smoking animation for Carnelia Vanthampur at the Guildhall Bar.
  • Added a new blade-sharpening animation for Snapbone at the Guildhall.
  • Corpses thrown from your inventory now look dead rather than alive. As is right.
  • Polished the throwing animation sequence so knives don't temporarily vanish while being thrown.
  • Gortash's Deranged Force Curtain ability now animates correctly when destroyed.
  • Fixed the attack animation for the guard fighting the training dummy in Moonrise Towers.
  • Fixed some hair clipping and bald spots on dwarves.
  • Fixed some quirky animations in the scene with the incubus.

LIGHTING

  • Improved the lighting and fixed lighting bugs in many dialogues across the game, including but certainly not limited to: the reworks of the scenes at the Elfsong Tavern at the end of the game, the dialogue with Alfira in the Emerald Grove, a dialogue in the Stormshore Tabernacle, the dialogue with Baelen in the Underdark, the dialogue with Voss in the Sewers, and the dialogue with Viconia in the House of Grief.

SOUND

  • Fixed the Harpies' luring song getting interrupted with the default combat music.
  • Fixed some missing sounds in the Camp Inventories UI.
  • Fixed missing sounds in Active Search. (We found them hidden under some rocks in Act I.)
  • Tweaked the music volume bounds near the area with the harpies.
  • Tweaked the SFX for dismissing and bringing back characters from Withers' Wardrobe to better match the animation.
  • Toned down the sound of a few long-lasting statuses.
  • Added new sound effects for unique animations in the House of Hope.
  • Added sound effects to Cazador's bat swarm variations in Honour Mode.
  • Added an animation and VFX for when you wash yourself with soap or sponges.
  • Fixed the sound of the windmill in the Blighted Village still playing after it's stopped spinning.
  • Fixed the voice of the mind flayer in the windmill in Wyrm's Crossing not having reverb.
  • Fixed the Larian logo splash screen not having any sound on Xbox. Also removed some latency on this screen.
  • Fixed a loud spell sound happening when loading a save while in the epilogue camp with the Armored Owlbear.
  • Fixed Us' overhead dialogues on the nautiloid sometimes not being audible due to occlusion.
  • Fixed mummies' Slam attacks being silent in Honour Mode.
  • Fixed some footsteps playing stoney sounds instead of fleshy sounds in the scene where you look down the gaping hole at the top of Moonrise Towers.
  • Made a small volume adjustment to the ambience in the Shadowfell.
  • Improved the mix of owlbear and bear sounds.
  • Fixed the timing of the audio when you fail a skipped dice roll.
  • Fixed traps sometimes not giving audio feedback when disarmed.
  • Made further minor tweaks to the volume and timing of audio across the game as needed.
  • Tweaked the audio mix in the dialogue with Sa'varsh Kethk.
  • Implemented some SFX in the scene where Gale speaks to Mystra.
  • Fixed a small issue with the music during the final toast in the epilogue.
  • Fixed some SFX in the dialogue between Halsin and Kagha.
  • Fixed some SFX playing too early in the dialogue with Akabi.

VFX

  • Improved the VFX of the traps in a secret area of Crèche Y'llek.
  • Updated Kar'niss' Spindleweb Sanctuary VFX on Honour Mode.
  • Added some effects for a second avatar character being added to Wither's Wardrobe. 
  • Tidied up the VFX a little when dragging and dropping a dismissed avatar out of Withers' Wardrobe.
  • Added bespoke VFX for Dame Aylin and her Globe of Invulnerability.
  • Improved Lorroakan's spawning and despawning VFX in Sorcerous Sundries.
  • Disabled the VFX on Shadowheart's pod in the nautiloid if you're playing as Avatar Shadowheart to avoid suggesting there's something you have to do with it.
  • Improved the appearance of the blood in the gnarly gnoll-birthing cutscene in Act I.
  • Fixed some VFX bugs in the dialogue when you meet your Dream Guardian for the first time.
  • Fixed some square artefacts by removing some light sources from the VFX in the scene where you meet your Dream Guardian for the first time.
  • Fixed some VFX bugs in the dialogue with Vlaakith at camp.
  • Fixed the portal VFX lingering for a few more lines than intended behind Raphael in a dialogue with him at the end of the game.
  • Fixed Vlaakith's VFX not fading properly.
  • Fixed some VFX issues in the scene when you free Nightsong, like some light that was too bright and an unintended white glow on the eyes. Also tweaked the punch overlay to make it more fist-centric.
  • Made the VFX for the Her Voice condition more obvious.
  • Updated the Perception Check VFX to make both versions (blue for the standard ones and red for ones that detect danger) more eye-catching and visually similar.
  • Fixed some broken sprites in the Netherbrain's death effect.
  • Fixed a texture bug that was sometimes stretching the Cull the Weak VFX.
  • Improved the VFX continuity between the came and the cinematic when the lance at Rosymorn Monastery is charging up.
  • The zombified characters in Balthazar's Necrotic Laboratory now look a little more zombie-like.
  • Updated the visual effects of the Bash spell.
  • Updated the effect around air elementals to include leaves and debris, helping to differentiate it from the water elemental.
  • Tweaked the visual effects of chimneys.
  • The juggler at the circus will now properly interrupt his juggling when he is, well, interrupted.
  • Improved the VFX in several spots across the game, like the destruction effect for some chains and for Tara's nest, the feedback when dismissing companions, and the Shield Bash effect.
  • Improved the appearance of blood when talking to the Dying Stone Lord Thug.
  • Fixed some VFX that weren't showing up for Viconia in the House of Grief.
  • Fixed the Examine and Inventory panels not displaying permanent VFX on the model.
  • Fixed some VFX sometimes showing up when previewing an attack.
  • Polished the spawn VFX for Vlaakith's Mind-Claw of Tu'narath.

CINEMATICS

  • Improved camera shots, mocap animations, character staging, and facial expressions in many dialogues across the game.
  • Fixed pops, jitters, and clipping in many dialogues across the game.
  • Added custom touches and polishes to many dialogues across the game.
  • Hid a figure that looks suspiciously like Shar from appearing in a particular cutscene in the Cloister of Sombre Embrace on very widescreen monitors.
  • Improved a camera shot and facial expressions in Halsin's default companion dialogue.
  • Fixed a pop when talking to Thulla in the Underdark.
  • After Cazador gets his shirt removed and runes carved on his back in the cinematic, he'll no longer be magically fully clothed again after the cinematic ends.
  • Duke Ravengard no longer appears duplicated in his Iron Throne cell.
  • Fixed a small animation pop on Gandrel.
  • Consuming a noblestalk as the Dark Urge will no longer play part of the scene in the wrong location.
  • Implemented more cinematic content for lone Dark Urges at the end of the game. 
  • Added a chant of 'Blood, blood, blood' to the Dark Urge's ending cinematic. Because the Dark Urge didn't have enough of that already. 
  • Polished the timing on Karlach's Speak with Dead dialogue.
  • Fixed a long pause when talking to the hag's masked halfling victim.
  • Stopped part of the hag's dialogue with Mayrina skipping when you fought her brothers. Also cleaned up the animation fade-ins and fade-outs.
  • Fixed an endlessly looping animation if you skip through the dialogue where you can lay a hand on Karlach at Last Light.
  • Fixed the rats' animation in the Gauntlet of Shar freezing.
  • Fixed some camera and lighting issues in the scene with the brain in the tutorial when playing as the Dark Urge.
  • Fixed a barrel blocking the camera when Avatar Karlach first talks to Dammon.
  • Fixed Orin's head snapping during the cinematic with the Chosen Three in the Mind Flayer Colony on widescreens.
  • Fixed Marcus momentarily freezing when talking to Isobel at Last Light.
  • Fixed the dagger jittering when you snatch it from Cazador, and an odd issue of the dagger disappearing when he's saying his final words.
  • Fixed a bug preventing you from getting the proper Oppenheimer cinematic treatment when Gale self-destructs atop the Netherbrain.
  • Fixed Kith'rak Voss' sword clipping into smaller characters' heads when they confront him by the ruined bridge in Act I.
  • If you become the Absolute at the end of the game after being encouraged to do so by Minthara or Astarion if either one of them is your partner, you'll no longer enthral them.
  • Fixed a camera pop in Karlach's dialogue about her backstory.
  • Polished the camerawork for different player races in the scene where Karlach encounters Gortash.
  • Polished the scene with the hooded figure that approaches you in the House of Grief.
  • Fixed a Flaming Fist suddenly blipping out of existence in the background of the scene where Halsin talks to Art.
  • When speaking with Volo in the Emerald Grove, his quill no longer appears to be floating in the air after certain answers.
  • Fixed the delayed start for the cinematic after you heal Pandirna in the Emerald Grove.
  • Fixed a camera pop and the Whittled Duck disappearing from your hand after Halsin gives it to you in the epilogue.
  • Fixed an issue where sometimes companion Lae'zel wouldn't appear in the cinematic when she arrives at the epilogue party from the Astral Plane.
  • Fixed an issue causing characters' hair to freak out and stretch wildly while climbing to the top of the Netherbrain.
  • Lae'zel no longer slides or teleports away during her Epilogue dialogue.
  • In the dialogue with Raphael at Sharess' Caress, when you finish signing the contract, you'll no longer jitter and Raphael's hand will no longer be distracting as the camera focuses on you.
  • Adjusted lighting during the destruction of the Elder Brain.
  • Fixed Astarion popping in a couple of dialogues.
  • Fixed automatically-triggered dialogues not always focusing on the correct characters.
  • Fixed a looping player animation when talking to Araj Oblodra in Moonrise Towers.
  • Cleaned up some mocap in the scene where a Steel Watcher spots you and tells you to go to the Audience Hall in Wyrm's Rock.
  • Shadowheart's arm no longer clips through taller characters' shoulders when kissing them.
  • To prevent a particular visual bug when playing as a custom character, you will no longer be able to request to kiss your partner while they are shapeshifted. Removing shapeshift from your partner will immediately restore your ability to get back to smooching, and you can still shapeshift your own character and kiss your partner!
  • Fixed a pop when interacting with Vellioth's skull.
  • Fixed a hovering Sphynx cat in a cutscene of the Lower City.
  • Polished the scene with Abdirak when talking to him as the Dark Urge.
  • Made the number of City Watch guards consistent across a cutscene and gameplay in the Upper City.
  • Fixed some depth of field and camera issues in the scene with the Dying Stone Lord Thug.
  • Fixed hands looking like paddles in Halsin's main dialogue.
  • Cleaned up the scene at Sorcerous Sundries where Dame Aylin confronts Lorroakan.
  • Polished one of Minthara's dialogues at the end of the game, particularly for halflings and gnomes.
  • Fixed some issues with Withers' hands in the epilogue, like him holding them out flat like paddles.
  • Polished the exit animation for male and female gnomes in the scene where Dame Aylin confronts Lorroakan at Sorcerous Sundries.
  • Reduced the light intensity of some VFX in the cutscene of Nightsong flying out of her prison.
  • Readjusted a camera to fix your hand blocking the camera when skipping through a dialogue with Wyll about his future plans.
  • Polished Wyll's facial expressions when Minthara sits on Ketheric's throne.
  • Polished Wyll's facial expressions in Shadowheart's recruitment dialogue.
  • Made Gale's explosion atop the Netherbrain more explodey by adding some extra camera shakes.
  • Made general improvements to Boo's animations. The hamster is a little less jittery.
  • Fixed the camera blocking shorter characters when talking to Gyldro Angleiron.
  • Fixed some jittering on female dragonborn characters when talking to Halsin.
  • Fixed some depth of field issues and tweaked some cameras in the dialogue with the Dying Stone Lord Thug.
  • Fixed some clipping on male dwarves by tweaking their chest rotation when spending a night with Astarion in Act I.
  • Fixed Figaro Facemaker's chin clipping into his collar.
  • Fixed Avatar Astarion sliding around as he stands during the vampire ambush scene at camp.
  • Fixed an issue with Minsc's left arm when holding Boo in his recruitment dialogue.
  • Fixed a Steel Watcher's armour clipping into its breastplate.
  • Fixed a mocap pop when talking to Sazza at the Emerald Grove.
  • Fixed a camera clipping through the ground in the dialogue with Danis and Bex at Last Light after they're reunited.
  • Fixed the chalice in the dialogue with Jaheira at Last Light clipping through the table for shorter races.
  • Fixed an animation pop on Spaw in the Underdark.
  • Fixed the goblet flying out of your hand when talking to Jaheira at Last Light. We knew you were suspicious of it, but you don't have to be so dramatic.
  • The dialogue with Skickpit after you save him will now trigger the cinematic dialogue correctly instead of using the in-game camera.
  • Fixed Shadowheart not appearing in a shot while she's speaking in front of one of the sacrificial bowls in the Gauntlet of Shar.

 

WRITING

General

  • Added new reactivity for Withers' opening dialogue in the epilogue to address solo players.
  • Added some new lines in Minthara's epilogue dialogue to cover characters who are partnered with her and left to fight in Avernus or the Astral Plane.
  • Updated the Legendary Action descriptions for the owlbear in Honour Mode to reduce spoilers about the daddy owlbear.
  • Made some minor fixes to a couple of Gale's dialogues, like fixing italicisation and improving the flow between lines for internal logic.
  • In Gale's epilogue dialogue, accounted for the case where Avatar Lae'zel left Faerûn but was still partnered up with a companion.
  • Added a platonic path when talking to Halsin at camp if you haven't been flirting with him.
  • Quicksave and autosave names will now be correctly localised in different languages. 
  • Updated the text on the difficulty screen so that it just says 'Difficulty' instead of 'Change Difficulty' so as not to tease those of you who are playing on Honour Mode and can't change it.
  • Added a Narrator line for the Dark Urge when interacting with the door in the hag's lair.
  • Added a new overhead line for Karlach for when she reaches Last Light, the tieflings are alive, and she hasn't met Dammon yet but knows there might be someone who can help her.
  • Fixed an issue where Shadowheart would be referred to as dark-haired, even if she has white hair, and added a new dialogue option for Shadowheart on a certain path when talking to Zenthino.
  • Added a couple more overhead lines for Withers for when he's trying to get your attention.
  • Updated the Slayer tooltip to more accurately explain the transformation.
  • Corrected missing text formatting on an illithid player's dialogue choice during Shadowheart's epilogue dialogue. 
  • Tweaked some dialogue options in the main dialogue with Florrick in Act I to match the journal more closely.
  • Added a line in Halsin's camp dialogue to account for an outcome where you resolved the situation at the Goblin Camp but the goblin leadership wasn't necessarily killed.
  • Lae'zel will now acknowledge Orpheus as being alive and a mind flayer in her epilogue dialogue. If this is indeed the case, of course.
  • Added a couple of small dialogues for two of Gortash's bodyguards.
  • If playing Avatar Lae'zel, your romantic partner now bids you goodbye if you choose to join the rebellion against Vlaakith.
  • Fixed some internal parameters showing up in the tooltip for Dame Aylin's Moonfire condition.
  • The Necromites' Reach from Beyond spell tooltip no longer incorrectly says that it applies the Bone Chill condition.
  • Fixed some subtitles that weren't appearing on screen when interacting with a door in Cazador's palace.
  • Fixed several typos and subtitle/VO mismatches across the game.
  • Fixed the italicised formatting of a handful of illithid dialogue options.
  • Fixed placeholder text for the Knocked Out condition appearing in the Karsus' Compulsion tooltip.
  • Made the origin of the Steeped in Bliss condition clearer in item tooltips.
  • Fixed an incorrect tooltip description for Reach from Beyond.
  • Clarified which elixirs apply their effects after being thrown.
  • Fixed the Force Blast tooltip showing incorrect text.
  • Spruced up the sign text for the fine establishments of Wyrm's Crossing.
  • Added more gazette articles to react to Ettvard Needle's death.
  • Fixed an errant vegetable crate that was lying about what it contained.
  • Tieflings can now properly react to Zevlor detailing prejudice against their kind after the fight in front of the Emerald Grove.
  • Updated the tutorial tooltip about consuming illithid tadpoles.
  • The Exhausted condition no longer references a D&D mechanic not used in BG3 - we're going off-book for this one.
  • Added an explanation for the extra Lightning damage Bernard deals to his attackers in his tooltips. Shocking.
  • Improved the legibility of the tooltip for Yurgir's Volatile Cluster ability.
  • Fixed Thisobald Thorm's Legendary Action tooltip showing incorrect numbers.
  • Improved clarity in the tooltip text for conditions during Thisobald Thorm's combat in Act II.
  • You can now react to knowing about Bhaal's Chosen when talking to the murder investigator.
  • Fixed Shadowheart's sandals being called Tasteful Boots and described incorrectly.
  • Clarified the description of the Periapt of Wound Closure passive.
  • Fixed some erroneously named and described vegetable crates in Wyrm's Rock Prison.
  • Fixed Wild Magic: Teleport tooltips incorrectly showing a spell slot cost and spell school. Made the different Wild Magic: Teleport tooltips match.
  • Ravengard and Mizora will now drop letters if they leave camp after they had already been camp followers and Wyll leaves the party permanently.
  • Fixed a basket of onions claiming to be a fruit basket, and other issues with lying baskets.
  • Gave the dogs at the Sword Coast Couriers names. Because they're the best boys.
  • Fix a bug where you could tell Barcus about Moonrise Towers before knowing about it yourself.
  • Fixed a case where in some flows, Karlach wouldn't react to Zevlor's description of the Descent
  • Added lines so that a Karlach who hasn't upgraded her engine can no longer romance Halsin.
  • Avatars who went to Avernus with Karlach can now explicitly tell Gale they can't ascend because they need to look after Big K.
  • Added additional Karlach reactivity to the ascension with Gale in the epilogue.
  • Added reactivity when interacting with Mizora for circumstances where Wyll's father has been killed
  • Improved player attitudes in the dialogue options when Gale expresses discomfort at the drow twins' four-way proposal and removed the Persuasion roll.
  • Clarified a quest update in the 'Save Hope' quest.
  • Made the names and descriptions of Gortash's Incineration Casters and their conditions more consistent.
  • Added lines for Minsc, Jaheira, Minthara, and Halsin when they perceive traps in the environment.
  • Jaheira no longer uses Marcus as a code in Danthelon's Dancing Axe if you never met Marcus.
  • Added a line for Karlach after she flies into a rage about the paladins in Act I to account for the possibility that she'd spent some alone time with Minthara.

 

 




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    • Anonymous

      Out of curiosity, but is anyone else able to romance Karlach on PS5? I used to be able to but after the update it won't even trigger.

      • Anonymous

        if Minthara does not speak to you after being released from custody in the basement of the Moonrise then :
        Just kill those two gnomes in the basement who will torture her BEFORE Ketheric orders her into custody.

        Do so before the scene in the throne room with Minthara, Zrell and Ketheric. After that, you can go down to the basement and instead of two little mfs, kill two random dudes who are holding her in custody and the cutscene will trigger as normal

        • Anonymous

          if Minthara does not speak to you after being released from custody in the basement of the Moonrise then :
          Just kill those two gnomes in the basement who will torture her BEFORE Ketheric orders her into custody.

          Do so before the scene in the throne room with Minthara, Zrell and Ketheric. After that, you can go down to the basement and instead of two little mfs, kill two random dudes who are holding her in custody and the cutscene will trigger as normal.

          • Anonymous

            Voss is in the sewer, but still tells me to meet him in the taproom. I can't lure him or carry him or lure him to the tap room.

            • Anonymous

              So for some reason I hadn't gotten any bugs in act 2 except for ones at the end like the oathbreaker knight not showing up, but since this patch, that scene with Mol and Raphael no longer play lanceboard and Mol won't even talk with my character at Last Light.

              • Anonymous

                Maybe it's just me, but since the update, act 3 has become laggy. Like, I wasn't seeing any lag issues on my first playthrough (started patch 3, finished during patch 4), but now I am seeing solid 30 second delays between when I click to interact and when it resolves. It started a LITTLE bit at the end of Act 2, but now in act 3 it's become painful

                • Anonymous

                  They removed the icon for bags when you add them to wares. It's really annoying now to check each bag to put all the stuff I want to sell in a single container to make it easier for me.

                  • Anonymous

                    Voss won't go to the taproom to talk after accepting or denying Raphael's offer. Just stands in Raphael's room and tells me to follow him to the taproom over and over.

                    • Anonymous

                      Another patch fixing floating helmets which again doesn't solve the problem completely. At least two of the most beautiful helmets - Devious Knight Helm (9f8c5028-cad9-40a8-ae69-885b7e8def89) and Regal Helm (87ca1f21-6b02-438d-b19d-2fbd3e275455) are still as bugged. It seems that only one item is fixed at a time, although it is known that the bug appears with all helmets with plume. I hope the developers at least by the extended edition can figure out their game and finally fix this problem.

                      • Anonymous

                        When Pickpocketing Dammon without his notice, leaving and returning to the area breaks his interactions, and he cant be interacted with anymore. Noticed this in act 2

                        • Anonymous

                          You still need to adress the devils sight invocation for the Warlock. You’re still blinded if you’re inside a darkness spell. So frustrating.

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