heat metal spell baldursgate3 wiki guide 150px

Heat Metal

Level 2 Transmutation Spell

2~16 Damage

2d8 fire dice baldurs gate3 guide 40px2d8damage fire icon bg3 wiki guideFire

Cause a metal weapon or armour to glow red-hot and force the creature touching it to let go or receive Disadvantage on Attack Rolls and Ability Checks.

If the creature is only wearing metal armour, it always receives Disadvantage.

If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another 2~16 Fire damage and force the creature to let go or receive Disadvantage.

heat metal spell baldursgate3 wiki guide 35px10 turns

range icon baldursgate3 wiki guide 25px18m saving throw icon baldursgate3 wiki guide 48pxCON Save concentration icon 1 baldursgate3 wiki guide 25pxConcentration

 action icon baldursgate3 wiki guide 25pxAction spell slot icon baldursgate3 wiki guide 25pxLevel 2 Spell Slot  

Heat Metal is a Spell in Baldur's Gate 3. Heat Metal is a Lvl 2 Spell from the Transmutation school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.

Heat Metal Information

  • Description: Cause a metal weapon or armour to glow red-hot and force the creature touching it to let go or receive Disadvantage on Attack Rolls and Ability Checks.
  • If the creature is only wearing metal armour, it always receives Disadvantage.
  • If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another 2~16 Fire damage and force the creature to let go or receive Disadvantage.
  • Level: Lvl 2 spell
  • School: Transmutation School
  • Casting Time: action icon baldursgate3 wiki guide 25pxAction
  • Duration: 10 turns
  • Range: 18m
  • Requires Concentration: Yes
  • Saving Throw: Constitution

Heat Metal (Condition)

  • Metal weapons are dropped if the weilder fails their Saving Throw.
  • If the target is touching the heated metal, they receive Disadvantage on Attack Rolls and Ability Checks.
  • Every turn the target is touching the heated metal, the caster can use a bonus action icon baldursgate3 wiki guide 25pxBonus Action to deal another 2d8 Fire damage, forcing the target to Save or drop the weapon.

How to Acquire Heat Metal

  • Heat Metal can be acquired by the following classes:
  • Heat Metal can be cast by using the following Items:
    • ???

Heat Metal Tips & Notes

  • Useful against Grym in the Grymforge as this spell will make the construct superheated without need of Lava.
  • Notes & Tips go here

 

 
Lvl 2 Spells
Aid  ♦  Arcane Lock  ♦  Barkskin  ♦  Blindness  ♦  Blur  ♦  Branding Smite  ♦  Calm Emotions  ♦  Chromatic Orb: Acid (Lvl 2)  ♦  Chromatic Orb: Cold (Lvl 2)  ♦  Chromatic Orb: Fire (Lvl 2)  ♦  Chromatic Orb: Lightning (Lvl 2)  ♦  Chromatic Orb: Poison (Lvl 2)  ♦  Chromatic Orb: Thunder (Lvl 2)  ♦  Cloud of Daggers  ♦  Crown of Madness  ♦  Darkness  ♦  Darkvision  ♦  Detect Thoughts  ♦  Enhance Ability  ♦  Enlarge - Reduce  ♦  Enthrall  ♦  Flame Blade  ♦  Gust of Wind  ♦  Hold Person  ♦  Invisibility  ♦  Knock  ♦  Lesser Restoration  ♦  Magic Weapon  ♦  Melf's Acid Arrow  ♦  Mirror Image  ♦  Misty Step  ♦  Moonbeam  ♦  Pass without Trace  ♦  Phantasmal Force  ♦  Prayer of Healing  ♦  Protection from Poison  ♦  Ray of Enfeeblement  ♦  Scorching Ray  ♦  See Invisibility  ♦  Shadow Blade (Spell)  ♦  Shatter  ♦  Silence  ♦  Spike Growth  ♦  Spiritual Weapon  ♦  Warding Bond  ♦  Web  ♦  Whossa Large Fellow  ♦  Zephyr Break

 




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    • Anonymous

      appears to not superheat grym on honor mode. not worth it for grym, just hit the valve with a ranged weapon and cheese from the stairs with minor illusion to get grym to walk in lava.

      • Anonymous

        Apparently works against Apostle of Myrkul. Lost my mind when I realized he was no longer holding anything

        • Really strong single target spell against tough metal wielding opponents as the damage is non-saveable. On save they take damage, get disadvantage and you get to reapply every turn with bonus action. On fail they drop the weapon. Win/win!

          • Anonymous

            Anyone seeing the disadvantage part of this spell drop off in patch 3? I've seen it twice now, even though the target is still holding the item and concentration wasn't broken.

            • Anonymous

              Had Lae'Zel as an eldritch knight dual wielding. Heat metal made her drop both weapons and caused the bound weapon to no longer be bound? Seems a bit much for this spell to do all that

              • Anonymous

                So it will prioritize the weapon before the armor?
                Combos well with someone casting command to drop first then so that you can sizzle them each turn

                • Anonymous

                  if the target is holding a metal weapon, it will eventually drop the weapon to overcome ongoing dmg ... which is realistic and nice. (Worked well on guys with big weapons..like Anders)

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