Quest Items in Baldur's Gate 3 are Books and letters that provide Lore about the word of Baldur's Gate 3 and usually can be obtained through exploration, and looting it from specified areas of a Location, killing Enemies, and are given by NPCs.
Quest Items Information
BALDUR'S GATE 3 QUEST ITEMS COMPARISON TABLE
You can search by Name, Effect or Description. Just type into the search box what you are looking for.
Quick Search of All Quest Items
Name |
Description |
Effects |
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It's engraved with pulsating runes. Something stirs within. | Story item on Shadowheart. |
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A beautifully wrought golden key, plucked from a bloody corpse. | Elaborate Key opens the Elaborate Reliquary next to Shadow Heart and the Mind Flyer Pods in the Nautiloid.
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Engraved Key |
Black ink stains blot the handle of this key. Found in sarcophagus within a long-forgotten chapel. |
Engraved Key opens the Heavy Oak Doors in Dank Crypt |
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A heavy iron key found on the corpse of along-dead scribe. | Heavy Key opens Ancient Door in Dank Crypt |
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Held by a bandit guarding the entrance of cliffside chapel | ?? |
Iron Cell Key |
A weighty key held by a tiefling refugee. | Iron Cell Key opens the cell where Sazza is locked. |
Storage Key |
A metal key held by a tiefling refugee. Two notches have been carved in the handle. | Storage Key opens the storage (X:200 Y:577) at Druid Grove. |
Cabinet Key |
A small, simply key, like the ones made for closets and cabinets. Found in a chest in the Druid Grove. | Cabinet Key opens the cabinet in the Druid Grove storage (X:200 Y:577) |
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A singed silver key held by a long-dead corpse in druid cave. | Charred Key opens the Heavy Chest in Underground Passage. |
Shiny Key |
A polished key found wedged into a bluejay's nest. | Shiny Key opens the Shiny Box in Druid Grove. |
Rune of the Wolf |
A dusty clay tablet, portraying a wolf. | Rune of the Wolf opens the Hidden Vault in Emerald Grove, at Druid Grove. |
Old Key |
Though this key is half-eaten by rust, its bit remains intact. Found in an abandoned village. | Old Key opens the Shabby Wooden Doors at Blighted Village. |
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A childlike charcoal drawing of three stick figures. | Mark the Goblin Camp in the map. |
Lorroakan's Contract |
A tattered, well-handled bill posted to recruit adventurers. | Activate the Quest Find the Nightsong |
Highcliff's Blueprints |
Intricate blueprints for three impressive-sounding weapons. | Used to forge Sussur weapons. |
Stamped Handbill |
A tattered, well-handled bill posted to recruit adventures. | Used to forge Sussur weapons. |
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A piece of tough bark from a Sussur Tree. Holding it leaves a dull tingling in your fingers. | Used to forge Sussur weapons. |
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The star-like symbol etched into the handle of this key is nearly worn away. | |
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A flimsy iron key found within a goblin-infested temple. | ?? |
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A strange energy buzzes through this alien object. You are sure you've never seen any of the like, yet part of you recognises it as a component of some bigger machine. | Used to free Shadowheart from her pod in the Nautiloid. |
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There are only a few sigils on this mind flayer artifact, but it imparts more knowledge than most books. | ?? |
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Some form of historical record, although it's hard to tell what exactly it's recording. | ?? |
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Strange, incomprehensible whispers emanate from this coin, pervading your mind with rage and despair. | ?? |
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A secret concoction of smokepowder and gnomic mysticism, a single vial of runepowder is more volatile than a whole barrel of smokepowder. Who knows what this much could do... | When ignited, the barrel explodes in a radius of 18m. Targeted creatures must make a DC 12 Dexterity saving throw or take 10d8+36 force damage. On a successful save, targets still take half damage. |
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Runepowder was said to be invented by Gaerdal ironhand, the protector god of gnomes. A mere 23 vials were needed to repel an assault led by Kurtulmak and his Kobold Delvers. | When ignite, the vial explodes in a radius of 6m. Targeted creatures must make a DC 12 Dexterity saving throw of take 5d4 + 18 force damage. On a successful save, targets still take half damage. |
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Found gripped in a skeleton's hand, the key is pitted from use. The grip is stained with something organic. | ?? |
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An ancient key found on the body of a Shar worshipper. | ?? |
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A thick layer of dust coats the bottom of the lantern. Its glass is cracked, its metal bent beyound repair. | ?? |
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A heavy old key, marked with a purple ring - Shar's symbol. | ?? |
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A heavy old key, marked with a purple ring - Shar's symbol. Found on a skeleton in Grymforge. | With the Rusted Silver Key, you can open the locked door. A Merregon Legionnaire and 3 Hellsboar will be waiting for you at the otherside. Once you defeat them, you can loot the chest at the side of the room to find Firestoker. (X: -579 Y: 382). |
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Prideful as he was in life, Nere is just like else in death - mouth slack, eues bulging, and flesh that is slowly starting to rot. | Can be used to complete Deliver Nere's Head quest and obtein the Envoy's Amulet as a reward. |
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Used by the previous owner to access both the Underdark's darkest corners and her own basement, this ring seems to reflect light where there should be none. | The wearer of this Item gains: |
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Darker than a starless night, Night Walkers are made for secrecy. Created in the honour of Shar, they allow the wearer to move quickly and unobtrusively without emanating any sort of magical aura. This particular pair belonged to an overly confident Dark Justiciar, who perished long ago while raiding the village of Moonhaven. Though the boots are slowly falling apart, a trace of their original enchantment remains. |
The Wearer of this Item gains:
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A stone statue of SIlvanus, the Oak Father, god of nature and its impartial fairness | Carrying the Idol in the inventory provies the aura to the entire party if they are close enough |
The Blade of Frontier's Eye |
The dislodged eye of a famous adventurer. Worth something to the wrong people. | ?? |
Barcus' Log |
?? | ?? |
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This leather bag is packed tight with acrid-smelling black grains. | When ignited, the bag explodes in a radius of 6m. Targeted creatures must make a DC 12 Dexterity saving throw or take 3d4 + 9 force damage. On a successful save, targets still take half damage. |
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This pure silver key was found on the corpse of a worshiper of Selune. | Can be used to open the first door on your right, when you reach the outpost from the Defiled Temple. |
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Clumps of hair flesh stick out from the twisted roots that make up the shaft of this wand. ´Connor´is scratched into the surface. | Can be used by Mayrina to resurrect her husband. |
Volo's Ersatz Eye |
While the ersatz eye is embedded in your eye socket, you can see through the tiny orb as though it were a normal eye. Can't be removed once inserted. A hollow bead of white glass, carefully painted to resemble a realistic eye. Its tarnished brass fittings hum with a tinge of magic. |
Allows you to see invisible creatures within 9m. (Formerly -1 INT, +1 CHA) |
Baldur's Gate 3 Quest Items Gallery
- Anonymous
Can I put quest items in my inventory and they will be accessible in dialog?
- Anonymous
- Anonymous
- Anonymous
I think there is a sword to be found in the deep cave of Kassan, Its called Wrengers
Can I put quest items in my camp inventory and they will be accessible in dialog?
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