Ammunition in Baldur's Gate 3 are items used to inflict damage to enemies and can usually can be obtained through exploration, and looting it from specified areas of a Location, killing Enemies, and are given by NPCs.
Ammunition Information
BALDUR'S GATE 3 AMMUNITION COMPARISON TABLE
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Quick Search of All Ammunition
Name |
Description |
Effects |
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Corrodes and disfigures whatever it touches. | +1d4 acid damage & create an acid surface |
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Though it doesn't radiate any heat, this arrow's point will singe any flesh it touches. | +1d4 fire damage & create a fire surface |
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Vapour curls off the point of the arrowhead like breath on a winter day | +1d4 ice damage & create an ice surface |
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Threadlike bolts of electricity are across the arrowhead the moment this arrow is nocked. | +1d4 lightning damage & electrified blood and water |
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Particularly handy when you're outnumbered, with your back against a wall. | Deals weapon damage + half of that to creatures directly behind the target. |
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The top of this arrow is wickedly sharp and designed to lodge in the flesh. | Deals Weapon Damage + 1d4 Piercing when moving for 5 turns. |
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This roughly-hewn arrow was likely crafted in the field, fletcher's tools lit by a campfire's glow. |
Deals weapon damage, damage is doubled against Beasts. |
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Only a few fragile threads hold an artificial life together. Sever them with this. | Deals weapon damage, damage is doubled against Constructs. |
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Black as the Styx, beautiful as a starless night. | Creates a Darkness surface wherever it strikes. |
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Placing a finger upon the flat of its arrowhead causes a different sensation every time - heat, cold, a jolt of electricity... | Deals weapon damage, damage is doubled against Elementals. |
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Swift and true as a solar's shining blade. | Deals weapon damage, damage is doubled against Fiends. |
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Named by a cleric of loviatar for her own amusement. | Deals a bonus 1d4 Necrotic damage and prevents the target from regaining hitpoints until the next turn. |
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Its barbed arrowhead is as wicked in appearance as the abominations it was crafted to kill. | Deals weapon damage, damage is doubled against Monstrosities. |
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When knocked, this arrow vibrates and emits a faint but distinctive crackle. | Chance to push the target |
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This arrow is carved from green wood, still sticky to the touch. |
Deals weapon damage, damage is doubled against Undead. |
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To disrupt the Weave is to draw Mystra's wrath - if her casters can catch you. | Deals weapon damage. Breaks the targets Concentration and inflicts Silenced. |
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This arrow is far more flexible than most - it can bend nearly in half without snapping. |
Deals weapon damage and an additional half of that damage to three other targets in range. |
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The fizzling, soothing balm that coats this arrow is recommended by a majority of sages to treat minor ailments. | Cure your target of Poisoned, Paralysed and Blinded conditions. |
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Some archers claim that these arrows switch places with one another when placed in the same quiver. | Teleports the shooter wherever this arrow is fired. |
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This arrow is ripe with the metallic stench of smokepowder - eager to ignite. | Deals weapon damage. Deals additional 4d6 Fire + 4d6 Force damage and knocks back targets. Range: 3 mthat are caught in the blast AoE: 5 m radius. |
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Forged from a meteor's alien metals, this arrow resonates with an unsettling hum. |
Deals weapon damage, damage is doubled against Aberrations. |
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It's said the inventor of these arrows was assassinated by a shadow dragon, who wished their secret for itself | 1D6 Piercing Deals Double Damage to Dragons |
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Its twisting arrowhead shreds targets from within. | Deals weapon damage, damage is doubled against Humanoids. |
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The liquid bubbles slightly as it dissolves any impurities on the inner glass. | Deals 2d6 Acid Damage(Dexterity Save to negate). Creates a permanent Acid Surface 2 m radius. |
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Shapes swirl and glow behind the glass, liquid embers folding into and around each other. | Deals 1d4 Fire damage per turn to any creature it hits. |
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Soft to the touch and covered with a thin layer of colorless slime. | Creates a puddle of caustic brine that deals 1d4 Acid damage per turn. |
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A soft ball of orange slime. It burns uncomfortably hot in your hand. | Deals 1d4+2 Fire damage. Inflicts Burning Burning for 6 turns, |
Grease Bottle |
The pale sludge within this bottle doesn't pour easily, oozing out in fatty clumps instead. | Creates a flammable grease surface that is difficult terrain and can cause characters to fall Prone. |
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Thousands of white spores buzz against the glass, impatient to be released. | Creates a permanent area: Haste Spores that Inflicts Haste Spores for 1 turn. |
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Now and again, a small ball of light flickers in the dark liquid, like the reflection of some alien yet sweet star on the darkest ocean. | Bathes an 9m Radius area in light for 10 turns. |
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A splash of the sacred for those in need. | Deals 2d6 Radient damage to fiends and undead. |
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Deals Fire and Thunder damage to nearby objects and knocks them back. | Deals 3d6 Fire damage and inflicts Infernal Burning Infernal Burning in 4m radius for 4 turns. |
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Deals Fire and Thunder damage to nearby objects and knocks them back. | Deals 4d8 Force + 4d8 Fire damage and inflicts Burning in 4m for 2 turns. |
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A Soft ball of green slime. Thick drops slide down your fingers, stringing your skin. | Will Encomber Tav |
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The barbs inside this bulb explode on impact, making all nearby creatures bleed. | Deals 1 Piercing damage, and inflicts Bleeding for 2 turns. |
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This explosive gnomish invention is packed tight with smokepowder. | 3d4+9 Force Throw a bomb that explodes on impact (4m radius) DEX Save to halve |
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This leather bag is packed tight with acrid-smelling black grains. | 3d4+9 Force Throw a bomb that explodes on impact (4m radius) DEX Save to halve |
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A sticky, saplike substance trickles down the spikes of this bulb. | 1d4 Piercing in a moderate area + 1d4 Bleeding for 1 turn. |
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The numerous section cups on this ball expand and constrict rhythmically, as if breathing - they latch on to anything they can get hold of. | Creates a force that pulls in all nearby unfixed items. |
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This tangle of webs pulses with expectant magic, eager to unfurl at a moment's notice. | Creates area Web in 3m for 10 turns. |
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Inhaling the wrong spores can dissolve even the sharpest intellect into fizzling confusion. |
Creates area: Timmask Spore in 2m radius for 3 turns. It inflicts Befuddled for 1 turn. |
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An alchemical concoction practically buzzing with potential energy. | Creates area: Haste Spores for 3 turns, which inflicts Haste Spores for 1 turn. |
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A rank, roiling stench emanates from this alchemical concoction. | Creates area: Noxious Fumes which inflicts Noxious Fumes in 2m radius for 3 turns. |
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All the bang and the boom of the original, but with an extra surprise. | Deals 3d4+9 Force damage (Dexterity Save to halve) twice. |
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Runepowder was said to be invented by Gaerdal Ironhand, the protector god of gnomes. A mere 23 vials were needed to repel an assault led by Kurtulmak and his Kobold Delvers. | Deals 5d4+18 Force damage. Automatically Critically Hits objects and environments. |
Flashblinder |
Gyroscopic whispers emanate from the device - gnomish machinery speaks with a metal tongue. | Blind a target. If it is a steel watcher or scrying eye, it is Stunned, and suffers a - 1d6 penalty to Attack Rolls. |
Arrow of Many Targets (not listed) has a bug where on additional hits it calculates any hit chance modifiers BEFORE checking for a critical hit or miss. That means you can roll a 1, have +19 in hit chance and still crit hit. Of course since it does half damage on secondary targets, these crits only end up doing "normal" damage, but they effectively ignore enemy AC.
- Anonymous
- Anonymous
Just stole myself a couple of nice arrows not listed here: arrow of
- Dragon Slaying
- Many Targets
- Arcane Interference
- Transposition (listed here as Teleportation)
- Salving
- Construct Slaying
- Beast Slaying
- Fiend Slaying
Most versatile arrow is Arrow of Many targets, if you're playing a ranger, stock up on these if you see them.
Sharpshooter seems to apply the flat 10+ damage once it starts spreading to other targets, and they also inherit your weapon coating so it maximizes poisons.
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