Ammunition in Baldur's Gate 3 are items used to inflict damage to enemies and can usually can be obtained through exploration, and looting it from specified areas of a Location, killing Enemies, and are given by NPCs.
Ammunition Information
BG3 Ammunition Comparison Table
BG3 Ammunition Gallery
BALDUR'S GATE 3 AMMUNITION COMPARISON TABLE
You can search by Name, Type, Description, or Effects. Just type into the search box what you are looking for.
Quick Search of All Ammunition
Name |
Type |
Description |
Effects |
|
Arrow | Though it doesn't radiate any heat, this arrow's point will singe any flesh it touches. | +1d4 fire damage & create a fire surface |
|
Arrow |
Vapour curls off the point of the arrowhead like breath on a winter day | +1d4 ice damage & create an ice surface |
|
Arrow |
Threadlike bolts of electricity are across the arrowhead the moment this arrow is nocked. | +1d4 lightning damage & electrified blood and water |
|
Arrow |
When knocked, this arrow vibrates and emits a faint but distinctive crackle. | Chance to push the target |
|
Arrow |
Corrodes and disfigures whatever it touches. | +1d4 acid damage & create an acid surface |
|
Arrow |
Black as the Styx, beautiful as a starless night. | Creates a Darkness surface wherever it strikes. |
|
Arrow |
Named by a cleric of loviatar for her own amusement. | Deals a bonus 1d4 Necrotic damage and prevents the target from regaining hitpoints until the next turn. |
|
Throw | Soft to the touch and covered with a thin layer of colorless slime. | Creates a puddle of caustic brine that deals 1d4 Acid damage per turn. |
Grease Bottle |
Throw | The pale sludge within this bottle doesn't pour easily, oozing out in fatty clumps instead. | Creates a flammable grease surface that is difficult terrain and can cause characters to fall Prone. |
|
Throw | Shapes swirl and glow behind the glass, liquid embers folding into and around each other. | Deals 1d4 Fire damage per turn to any creature it hits. |
|
Throw | The numerous section cups on this ball expand and constrict rhythmically, as if breathing - they latch on to anything they can get hold of. | Creates a force that pulls in all nearby unfixed items. |
|
Throw | A sticky, saplike substance trickles down the spikes of this bulb. | 1d4 Piercing in a moderate area + 1d4 Bleeding for 1 turn. |
|
Arrow | Some archers claim that these arrows switch places with one another when placed in the same quiver. | Teleport the target to a random location within range. |
Holy Water |
Throw | A splash of the sacred for those in need. | Deals 2d6 Radient damage to fiends and undead. |
|
Throw | A Soft ball of green slime. Thick drops slide down your fingers, stringing your skin. | Will Encomber Tav |
|
Arrow | It's said the inventor of these arrows was assassinated by a shadow dragon, who wished their secret for itself |
Deals Double Damage to Dragons |
Smokepowder Bomb |
Grenade | This explosive gnomish invention is packed tight with smokepowder. |
Throw a bomb that explodes on impact DEX Save |
- Anonymous
- Anonymous
Just stole myself a couple of nice arrows not listed here: arrow of
- Dragon Slaying
- Many Targets
- Arcane Interference
- Transposition (listed here as Teleportation)
- Salving
- Construct Slaying
- Beast Slaying
- Fiend Slaying
Load more
Arrow of Many Targets (not listed) has a bug where on additional hits it calculates any hit chance modifiers BEFORE checking for a critical hit or miss. That means you can roll a 1, have +19 in hit chance and still crit hit. Of course since it does half damage on secondary targets, these crits only end up doing "normal" damage, but they effectively ignore enemy AC.
0
+10
-1