Builds for Baldur's Gate 3 are player-created playable setups featuring BG3's different Classes, and Multiclasses along with their equipment, Abilities, Skills, Feats, and Features, that defines a specific array of playstyle or highlight a certain natural strength of a class or a character.
- See New Player Help for ideas on how the rules of Combat work.
- See Races and Classes, as well as Character Creation, for an overview of options.
- Keep in mind your progress will be affected by your build even outside of combat. See Walkthrough for details.
Baldur's Gate 3 Builds
Baldur's Gate 3 Build Guide: Warlock: Warlocks in Baldur’s Gate 3 Early Access are extremely powerful because of their Cantrip Eldritch Blast that does between 1-10 damage every use from 18m away, and Cantrips can be cast every turn without using up Spell Slots. Additionally, they have some very good spells that deal AoE damage, and they can use Misty Step once they reach Level 3.
Baldur's Gate 3 Build Guide: Eldritch Knight: Fighters can become Eldritch Knights at Level 3 in Baldur’s Gate 3, and when they do so they gain access to some Wizard spells. In Early Access they will only be able to gain a maximum of 3 Level 1 spells, which isn’t a huge amount. However, these can be used hit targets from far away, or to do devastating AoE attacks when in melee range.
Baldur's Gate 3 Build Guide: Hunter: Rangers can become Hunters at Level 3 in Baldur’s Gate 3, and when they do they gain the choice of a powerful passives. Colossus Slayer will provide an extra 1-8 damage to any target they hit with a weapon attack. Since the damage from the attack is calculated before Colossus Slayer is determined, this works with full health targets, even though the description makes it seem as though it does not. This allows Hunters to deal incredible damage every round, without expending any resources.
Baldur’s Gate 3 Build Guide: Cleric: Clerics choose their Domain during Character Creation and for this Build, I’m going to be showing you my Light Domain setup. The reason I chose Light Domain is that I wanted to make a Cleric that could deal good damage and still have some support Spells, and Light Domain does a decent job of this. However, you can make this Build for the most part using other Domains in Early Access, but you will miss out on a couple of really strong Spells. Still the concept is basically the same.
Baldur's Gate 3 Build Guide: Wizard: Wizards in Baldur’s Gate 3 choose their school of magic at level 2, and for Early Access I strongly advise taking the Evocation School. This is because in order to regularly gain the Arcane Ward from the Abjuration School, you need to constantly cast Abjuration Spells. Abjuration Spells do not need to be cast all that often, and even then the Ward you gain is not overly strong. This means you might as well take Evocation, even if you don’t need its passive benefit of guaranteeing allies passing Saving Throws when hit by your Spells all that often.
Baldur's Gate 3 Build Guide: Thief: Rogues in Baldur's Gate 3 can become Thiefs at Level 3, and I advise choosing this Subclass over the Arcane Trickster in Early Access if you are new to the game. This is because Thiefs gain an extra Bonus Action, and they can use this for Shoving, Jumping, or even on their Cunning Action: Dash. This allows them to still attack with both their main-hand and off-hand Weapons after taking a Bonus Action, OR get an additional off-hand weapon attack if they didn't use a Bonus Action for anything else.