Cleric |
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Subclasses |
Life Domain |
Class Initial Features |
Initial Cantrips & Spells |
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Cleric is a Class in Baldur's Gate 3. Clerics primary ability is Wisdom, their saving throw proficiencies are Wisdom and Charisma and they have a Hit Die of 1d8. They have proficiency with Simple weapons, Light Armour, Medium Armour and Shields.
Clerics are representatives of the gods they worship, wielding potent divine magic for good or ill.
The Cleric class is great for supporting the group with healing Spells as well as hindering the opposing forces with debuffing Spells. Clerics pick one of many Deities to worship during character creation, and this selection can impact interactions within the game.
Cleric Features
- Spell Slots Unlocked: Casting Spells consumes spell slots. You gain 2 level 1 spells slots, which are restored on a long rest.
- Wisdom Saving Throw Proficiency: Add your Proficiency Bonus to Wisdom Saving Throws.
- Charisma Saving Throw Proficiency: Add your Proficiency Bonus to Charisma Saving Throws.
- Light Armour Proficiency: Wearing Light Armour won't impose Disadvantage on your attacks or prevent Spellcasting.
- Medium Armour Proficiency: Wearing Medium Armour won't impose Disadvantage on your attacks or prevent Spellcasting.
- Shield Proficiency: Wearing a Shield won't impose Disadvantage on your attacks or prevent Spellcasting.
- Simple Weapon Proficiency: Add your Proficiency Bonus to all attacks made with Simple Weapons.
Cleric Progression
- Note that Clerics begin the game with 8 HP + their Constitution Modifier, and then gain 5 HP + their Constitution Modifier every level thereafter.
- Note that Clerics must pick a Subclass immediately upon Character Creation. Clerics must choose a Deity to worship upon creation.
Level 1
Cleric Features
Pick 3 Cantrips From
Resistance (Default)
Guidance (Default)
Sacred Flame (Default)
Light
Thaumaturgy
Prepare 3 Spells From
You may only prepare spells you have already learned
Create Water (Default)
Guiding Bolt (Default)
Shield of Faith (Default)
Bane
Command (Halt)
Healing Word
Inflict Wounds
Protection from Evil and Good
Bless
Cure Wounds
Pick a Subclass
Level 2
Cleric Features
- Spell Slots Unlocked (1 LvL 1 Slot)
- Channel Divinity Charges: 1
Prepare 5 Spells from
You may only prepare spells you have already learned
Create Water (Default)
Guiding Bolt (Default)
Shield of Faith (Default)
Bane (Default)
Command (Halt) (Default)
Healing Word
Inflict Wounds
Protection from Evil and Good
Bless
Cure Wounds
Blindness - new
Hold Person - new
Prayer of Healing - new
Silence - new
Cleric Actions
Subclass Features
Level 3
Cleric Features
- Spell Slots Unlocked (1 LvL 1 Slot)
- Spell Slots Unlocked (2 LvL 2 Slots)
Prepare 6 Spells From
You may only prepare spells you have already learned
Create Water (Default)
Guiding Bolt (Default)
Shield of Faith (Default)
Bane (Default)
Command (Halt) (Default)
Healing Word (Default)
Inflict Wounds
Protection from Evil and Good
Bless
Cure Wounds
Blindness
Hold Person
Prayer of Healing
Silence
Subclass Features
Level 4
Cleric Features
Prepare 7 Spells From
You may only prepare spells you have already learned
Pick 1 Feat From
- Ability Improvement
- Athlete
- Defensive Duelist
- Dual Wielder
- Great Weapon Master
- Lightly Armoured
- Magic Initiate: Bard
- Magic Initiate: Cleric
- Magic Initiate: Druid
- Magic Initiate: Sorcerer
- Magic Initiate: Warlock
- Magic Initiate: Wizard
- Martial Adept
- Mobile
- Moderately Armoured
- Shield Master
- Skilled
- Tough
- Weapon Master
Level 5
Cleric Tips & Builds
- Note 1
- Note 2
In Other Languages
- Español (España): Clérigo
Classes |
Arcane Trickster ♦ Barbarian ♦ Bard ♦ Battle Master ♦ Beast Master ♦ Berserker ♦ Circle of the Land ♦ Circle of the Moon ♦ College of Lore ♦ College of Valour ♦ Draconic Bloodline ♦ Druid ♦ Eldritch Knight ♦ Fighter ♦ Hunter ♦ Knowledge Domain ♦ Life Domain ♦ Light Domain ♦ Monk ♦ Nature Domain ♦ Oath of the Ancients ♦ Oathbreaker ♦ Paladin ♦ Ranger ♦ Rogue ♦ Sorcerer ♦ Tempest Domain ♦ The Fiend ♦ The Great Old One ♦ Thief ♦ Trickery Domain ♦ War Domain ♦ Warlock ♦ Wild Magic ♦ Wizard |
- Anonymous
What is the deal with Gods? Are they restricted to the domain? ... ?
- Anonymous
Life and light domain clerics...? This is my favorite DnD class because of their versatility. I'd love to see Tempest, and Forge domain clerics make it into the game eventually. I think 5e did a lot to keep them from being the "dedicated healer" and had enough alternatives to where they weren't responsible for healing the entire party. There are something like 12 cleric domains, you can currently only pick from 3, and 2 of them being fairly similar is a bit disappointing. That's early access though right?
- Anonymous
- Anonymous
Life cleric has Knowledge cleric spells for some reason?, I assume it's just a mistake and needs to be updated.
"Harness Divine Power" would be great!
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