Potions in Baldur's Gate 3 are consumables used to replenish a variety of elements in the game and to gain temporary buffs. These can be found in various ways such as enemy or boss drops, scattered in various locations, inside crates/chests, and are sold by Merchants.
Tips: Most Potions can work if you simply throw it on other characters. For example, if you throw a Potion of Healing on a companion, then he or she will be healed. Works better if you stick your team members together and use one potion to cure the entire team.
(Simply throw potions on the ground to use it on multiple companions.)
(You can unlink teammates and order them to move to the same spot.)
(Characters will stand together so one option can work on all party members.)
Potions Information
BALDUR'S GATE 3 POTIONS COMPARISON TABLE
You can search by Name, Effect or Description. Just type into the search box what you are looking for.
Quick Search of All Potions
Final Product |
Effect |
Description |
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Neutralises the effects of all poisons. | This concoction appears rather chewable, thick as it is with herbs and roots. |
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Consume the potion to nullify the effects of certain Duergar poisons, grant Advantage on Saving Throws against being Poisoned, and grant Resistance to Poison damage. | Concocted of rare ingredients that hasten the drinker's demise unless mixed correctly. |
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Drink to slow your rate of descent during falls and gain Immunity to Falling damage. | Tossing this vial from hand to hand, it seems to glide, suspended in motion, before coming to rest gently in your palm. |
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Drink this to triple your Jump distance. | Lupperdiddle Swires, Gnomish Adventurer, could reportedly jump twenty feet in the air. He was about the size of a bantam hen. |
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Transform into a cloud of mist. You become resistant to non-magical damage, gain Advantage on Constitution/Dexterity/ Strength Save, and become tiny. You can't attack, cast spells, or talk. | Consuming this potion feels more like swallowing vapour than liquid. |
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Drink to probe into the minds of those around you. You will be able to read the thoughts of certain creatures while speaking with them. | Fragments of memory and perception smatter this liquid - a crude constellation of thought. |
Elixir of Silvanus |
Cure Nettie's Poison | Blessed by the Oak Father himself, this tonic will cure even the most baneful poisons. |
Remedial Potion |
Cures Blinded, Silenced, Paralysed, and Poisoned creatures. | This muddy sludge glitters with otherwordly magic. |
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Regain 1d4 hit points | Creatures who eat this berry regain 1d4 hit points. Plump and juicy, this berry exudes a soothing, sweet smell. |
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Heals and removes Burning. |
A draught for minor cuts and bruises. |
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Heals and removes Burning. |
A draught for curing moderate injuries. |
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Heals and removes Burning. |
A draught for curing serious injuries. |
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Heals and removes Burning. |
A draught for healing life-threatening injuries. |
Potion of Angelic Reprieve |
Drink to fall into slumber for 2 turns. Unless interrupted, gain the benefits of a Short Rest and regain all 1st and 2nd Level spell slots. | The motion of the shimmering liquid going back and forth in its vial is somnambulant - you know drinking it will bring the comfort of a warm, enveloping blanket. |
Potion of Angelic Slumber |
Drink to fall into a 2-turn slumber. Unless interrupted, you gain the benefits of a Long Rest. | One of the few ways for elves to experience sleep. Other methods include taking narcotics and being hit very hard with a chair. |
Potion of Everlasting Vigour |
Permanently increase your Strength by 2. | A reward received from biting Araj Oblodra. Vampirism has sometimes been called The Dark Gift, or the Dark Kiss, perhaps as an allusion to their forbidden relationship to sunshine. It does provide gifts in abundance; such is the case with this potion. |
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Gain resistance to Fire damage until your next long rest. | Pleasantly cool to the touch. A layer of frost coats the inside of the bottle. |
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Gain resistance to Force damage until your next long rest. | The surface of this concoction remains remarkably still, no matter how much the bottle is agitated. |
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Gain resistance to Cold damage until your next long rest. | This bottle feels warm, as if its been sitting in a hearth. |
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Gain resistance to Lightning damage until your next long rest. | This potion causes a tingling sensation in the extremities when consumed |
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Gain resistance to Poison damage until your next long rest. | Popular among politicians and adventurers alike. |
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Gain resistance to Psychic damage until your next long rest. | This potion, reminiscent of whiskey in taste but not effect, is known to cause temporary ringing in the ears. |
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Gain Haste for 3 turns. | This solution ripples and splashes of its own accord, almost like it's trying to escape the bottle. |
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Coat weapon When applied to piercing of slashing weapons, grants a +3 bonus to attack and damage rolls. |
Tiny silver shards give this clear, gelatinous substance an uneven sparkle. |
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Coat weapon | Even when closed, a chocking acrid smell emanates from this bottle. |
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Coat weapon Coats one slashing or piercing weapon, or three pieces of ammunition, with poison that inflicts 1d4 poison damage. Lasts for one minute |
This delicate vial has a skull detail on the side. Its contents are remarkably odorless. |
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Drink | Don't be fooled, this "potion" will leave you worse for wear |
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Drink | Don't be fooled, this "potion" will leave you worse for wear |
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Deals 7d6 poison damage, halved if the target succeeds a DC15 Constitution saving throw | As tasteless as it is deadly, harvested from a gland at the bottom of a wyverns tail |
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Become Unconscious for 3 turn, status ends on taking damage or help action. | Hypnotic patterns swirl within this hazy potion. |
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Gain the ability to comprehend and verbally communicate with beasts till your next long rest. | A heavy aroma of hay, musk, and manure greets your nose upon opening this bottle. |
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Cures Poisoned creatures. | This concoction appears rather chewable, thick as it is with herbs and roots. |
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Drinking this potion grants the ability to breathe fire once, causing 4d6 fire damage to a target within 30 feet. | Burns more going down that Waterdhavian rum |
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A thick, grey oil swirls within its container, Extracted from a basilisks gullet, this oil has the ability to turn petrified oil back to its original state. | NA |
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Your strength score changes to 21 for one minute. | A sliver of a hill giants fingernail is suspended in this potion, and the foul stench renders it unpleasant to swallow. |
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Become invisible for 1 minute. Attacking or casting spells ends the status. |
You'd think this bottle was empty but for the sound of sloshing liquid from within. |
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Removes Exhausted status and cures any poison or disease. |
A coveted restorative for the adventurer on their last legs. |
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Strength is increased by 2 until the next long rest. Upon resting, Strength is indefinitely reduced by 1 |
A parasite swims in the bottom of this bottle, fat with strength. |
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Disadvantage on Wisdom savings throws until rest. |
A sweet, intoxicating aroma hangs around this bottle. It reminds you of home. |
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Resistant to poison damage until rest. | Fragments of malachite swirl at the bottom of this potion, coalescing and seperating rhythmically. |
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Hostile to all other creatures for the condition's duration. | Something thrashes in this heavy ground, consumed by rage. |
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Armour Class is reduced by 2. Can't take a reaction. | Its seal is dry and cracked with age, yet the clear potion within bears no signs or spoilage. |
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Wisdom is indefinitely reduced by 1. | A rotten pungency undercuts this potion's otherwise pleasant aroma of roses and honey. |
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Illusionary spiders run up and down the creature's body, imposing disadvantage on ability checks and attack rolls. | Thousands of little legs skitter inside this bottle, seeking an escape. |
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Gains Bite until the next long rest. | A hint of blood lingers around the stopper. It's enough to make your mouth water. |
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Bleeding from the inside. Suffers 1d6 Piercing at end of turn | A traditional brew of ergot and nutmeg, meant for mothers who will never be. |
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Creature is watched from the shadows, taking upon rest. | Smells like a sleep potion turned sour. |
Potion of Flying |
Drink to gain a flying speed of 60ft for one hour. | The bottle feels lighter than if it were empty |
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Gain resistance to acid damage until your next long rest. | |
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Break this charm to receive all benefits from the Enhance Ability Spell until Long Rest: Bear's Endurance, Bull's Strength, Cat's Grace, Eagle's Splendour, Fox's Cunning, and Owl's Wisdom. | Despitre the rotting smell wafting off this talismanm, holding it makes you feel inexplicably powerful. |
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Deals 1d6 piercing damage | A traditional brew of ergot and nutmeg, meat to recapture the fluttering thrill of fist love. |
Baldur's Gate 3 Potions Gallery
- Anonymous
- Anonymous
Potion of Universal Resistance: UUID 1d38aee9-73ad-72d2-d173-08fa5d062493 - Gain Resistance to all damage. Lasts for 10 turns, and halves damage from all sources. Crafted from alchemy. 1 Divine Miasma + 1 Any Sublimate
- Anonymous
Potion of Angelic Slumber 19f6443d-f447-43a8-b6d7-86c162fc5d60
- Anonymous
"Can't use them now, what if I need them for my next fight?"
There is an important potion not on this list called "Potion of Angelic Slumber"
What it does is:
"Drink to fall into a 2-turn slumber. Unless interrupted, you gain the benefits of a Long Rest."
Here is the potion icon along with it's description:
https://imgur.com/gallery/oZQwhqy
- Anonymous
The game seems to have potions of extra spell slot - but they are random and seem to spawn instead of Haste potions with a small chance. 1 Can be found at Hags basement. (Unless this potions were a mistake and the patch 04.08.2023 removed them.
- Anonymous
i was wondering if anyone had any information on the potion of flight
I was looking for info regarding the potions in the Acrid Workshop behind the Hag's house and couldn't find it so I did some testing and compiled the info myself for a mod to add. All potions require a bonus action to use, have 0 weight and a sell price of 1 gold. None of the potions can be thrown nor do they leave any liquid effect the the ground when destroyed.
Broken Promises - A parasite swims in the bottom of this bottle, fat with strength.
Strength is increased by 2 until the next long rest. Upon resting, Strength is indefinitely reduced by 1.
Duration (+2 Strength): 50 turns.
Duration (-1 Strength): Remains permanently.
Faltering Will - A sweet, intoxicating aroma hangs around this bottle. It reminds you of home.
Disadvantage on Wisdom savings throws until rest.
Duration: Remains until fully rested.
Heart of Stone - Fragments of malachite swirl at the bottom of this potion, coalescing and seperating rhythmically.
Restant to poison damage until rest.
Duration: Remains until fully rested.
Insanity's Kiss - Something thrashes in this heavy ground, consumed by rage.
Hostile to all other creatures for the condition's duration.
Duration: 5 turns.
Lost Time - Its seal is dry and cracked with age, yet the clear potion within bears no signs or spoilage.
Armour Class is reduced by 2. Can't take a reaction.
Duration: 50 turns.
Lover's Avarice - A rotten pungency undercuts this potion's otherwise pleasant aroma of roses and honey.
Wisdom is indefinitely reduced by 1. (Should say until next long rest)
Duration: Remains until fully rested.
Missing Pets - Thousands of little legs skitter inside this bottle, seeking an escape.
Illusionary spiders run up and down the creature's body, imposing disadvantage on ability checks and attack rolls.
Duration: 4 turns. (CHECK)
A Mother's Loathing - A hint of blood lingers around the stopper. It's enough to make your mouth water.
Gains Bite until the next long rest. (Incorrect)
Duration: 50 turns. (Correct)
Bite
Action
Bite a target to deal 2d4 Piercing.
Attack/Save: Melee Attack
Range: 1.5m
Recharge: Once per turn
Icon: same as Astarion's Bite
Does not turn the caster into a vampire after being bitten by Astarion. Lore states that to become a vampire once must be bitten by a vampire then bite the vampire. Unknown whether this is a bug or intended.
Stillborn - A traditional brew of ergot and nutmeg, meant for mothers who will never be.
Condition name: Hemorrhaged
Bleeding from the inside. Suffers 1d6 Piercing at end of turn.
Duration: 4 turns.
Wilted Dreams - Smells like a sleep potion turned sour.
Creature is watched from the shadows, taking upon rest. (Unsure what this actually does)
Duration: 50 turns.
(Not a potion)
Bitter Divorce - Clumps of hair and flesh stick out from the roots that make up the shaft of this wand. 'Connor' is scratched into the surface.
Action
0 weight
100 gold
Choose target to resurrect.
Does not work on party members, unsure where to use.
who is the person who is clearing up the backgrounds of the screen shots, i have no idea how to clean those up.
So if anyone wondered, throwing potion of angelic slumber or reprieve on the ground doesn't do anything. No way to share this with the party :/
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