Potions in Baldur's Gate 3 are consumables used to replenish a variety of elements in the game and to gain temporary buffs. These can be found in various ways such as enemy or boss drops, scattered in various locations, inside crates/chests, and are sold by Merchants.
Potions Information
Final Product |
Effect |
Description |
Ingredient 1 |
Ingredient 2 |
Elixir of Silvanus |
Cure Nettie's Poison | Blessed by the Oak Father himself, this tonic will cure even the most baneful poisons. | ||
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Regain 1d4 hit points | Creatures who eat this berry regain 1d4 hit points. Plump and juicy, this berry exudes a soothing, sweet smell. | ||
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Recover 2d4+ 2 HP. | A draught for minor cuts and bruises. | ||
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Recover 4d4+ 4 HP | A draught for curing moderate injuries. | ||
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Recover 8d4 + 8 HP | A draught for curing serious injuries. | ||
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Gain resistance to Fire damage until your next long rest. | Pleasantly cool to the touch. A layer of frost coats the inside of the bottle. | ||
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Gain resistance to Force damage until your next long rest. | The surface of this concoction remains remarkably still, no matter how much the bottle is agitated. | ||
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Gain resistance to Cold damage until your next long rest. | This bottle feels warm, as if its been sitting in a hearth. | ||
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Gain resistance to Lightning damage until your next long rest. | This potion causes a tingling sensation in the extremities when consumed |
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Gain resistance to Poison damage until your next long rest. | Popular among politicians and adventurers alike. | ||
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Gain resistance to Psychic damage until your next long rest. | This potion, reminiscent of whiskey in taste but not effect, is known to cause temporary ringing in the ears. | ||
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Gain Haste for 3 turns. | This solution ripples and splashes of its own accord, almost like it's trying to escape the bottle. | ||
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Coat weapon When applied to piercing of slashing weapons, grants a +3 bonus to attack and damage rolls. |
Tiny silver shards give this clear, gelatinous substance an uneven sparkle. | ||
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Coat weapon | Even when closed, a chocking acrid smell emanates from this bottle. | ||
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Coat weapon Coats one slashing or piercing weapon, or three pieces of ammunition, with poison that inflicts 1d4 poison damage. Lasts for one minute | This delicate vial has a skull detail on the side. Its contents are remarkably odorless. | ||
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Drink | Don't be fooled, this "potion" will leave you worse for wear | ||
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Drink | Don't be fooled, this "potion" will leave you worse for wear | ||
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Deals 7d6 poison damage, halved if the target succeeds a DC15 Constitution saving throw | As tasteless as it is deadly, harvested from a gland at the bottom of a wyverns tail | ||
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Become Unconscious for 3 turn, status ends on taking damage or help action. | Hypnotic patterns swirl within this hazy potion. | ||
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Gain the ability to comprehend and verbally communicate with beasts till your next long rest. | A heavy aroma of hay, musk, and manure greets your nose upon opening this bottle. | ||
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Cures Poisoned creatures. | This concoction appears rather chewable, thick as it is with herbs and roots. | ||
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Drinking this potion grants the ability to breathe fire once, causing 4d6 fire damage to a target within 30 feet. | Burns more going down that Waterdhavian rum | ||
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A thick, grey oil swirls within its container, Extracted from a basilisks gullet, this oil has the ability to turn petrified oil back to its original state. | NA | ||
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Your strength score changes to 21 for one minute. | A sliver of a hill giants fingernail is suspended in this potion, and the foul stench renders it unpleasant to swallow. | ||
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Become invisible for 1 minute. Attacking or casting spells ends the status. |
You'd think this bottle was empty but for the sound of sloshing liquid from within. | ||
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Removes Exhausted status and cures any poison or disease. |
A coveted restorative for the adventurer on their last legs. | ||
Broken Promises |
Strength is increased by 2 until the next long rest. Upon resting, Strength is indefinitely reduced by 1 |
A parasite swims in the bottom of this bottle, fat with strength. | ||
Faltering Will |
Disadvantage on Wisdom savings throws until rest. |
A sweet, intoxicating aroma hangs around this bottle. It reminds you of home. | ||
Heart of Stone |
Resistant to poison damage until rest. | Fragments of malachite swirl at the bottom of this potion, coalescing and seperating rhythmically. | ||
Insanity's Kiss |
Hostile to all other creatures for the condition's duration. | Something thrashes in this heavy ground, consumed by rage. | ||
Lost Time |
Armour Class is reduced by 2. Can't take a reaction. | Its seal is dry and cracked with age, yet the clear potion within bears no signs or spoilage. | ||
Lover's Avarice |
Wisdom is indefinitely reduced by 1. | A rotten pungency undercuts this potion's otherwise pleasant aroma of roses and honey. | ||
Missing Pets |
Illusionary spiders run up and down the creature's body, imposing disadvantage on ability checks and attack rolls. | Thousands of little legs skitter inside this bottle, seeking an escape. | ||
A Mother's Loathing |
Gains Bite until the next long rest. | A hint of blood lingers around the stopper. It's enough to make your mouth water. | ||
Stillborn |
Bleeding from the inside. Suffers 1d6 Piercing at end of turn | A traditional brew of ergot and nutmeg, meant for mothers who will never be. | ||
Wilted Dreams |
Creature is watched from the shadows, taking upon rest. | Smells like a sleep potion turned sour. | ||
Potion of Flying |
Drink to gain a flying speed of 60ft for one hour. | The bottle feels lighter than if it were empty |
17 Oct 2020 03:58
I was looking for info regarding the potions in the Acrid Workshop behind the Hag's house and couldn't find it so I did some testing and compiled the info myself for a mod to add. All potions require a bonus action to use, have 0 weight and a sell price of 1 gold. None of the potions can be thrown nor do they leave any liquid effect the the ground when destroyed.
Broken Promises - A parasite swims in the bottom of this bottle, fat with strength.
Strength is increased by 2 until the next long rest. Upon resting, Strength is indefinitely reduced by 1.
Duration (+2 Strength): 50 turns.
Duration (-1 Strength): Remains permanently.
Faltering Will - A sweet, intoxicating aroma hangs around this bottle. It reminds you of home.
Disadvantage on Wisdom savings throws until rest.
Duration: Remains until fully rested.
Heart of Stone - Fragments of malachite swirl at the bottom of this potion, coalescing and seperating rhythmically.
Restant to poison damage until rest.
Duration: Remains until fully rested.
Insanity's Kiss - Something thrashes in this heavy ground, consumed by rage.
Hostile to all other creatures for the condition's duration.
Duration: 5 turns.
Lost Time - Its seal is dry and cracked with age, yet the clear potion within bears no signs or spoilage.
Armour Class is reduced by 2. Can't take a reaction.
Duration: 50 turns.
Lover's Avarice - A rotten pungency undercuts this potion's otherwise pleasant aroma of roses and honey.
Wisdom is indefinitely reduced by 1. (Should say until next long rest)
Duration: Remains until fully rested.
Missing Pets - Thousands of little legs skitter inside this bottle, seeking an escape.
Illusionary spiders run up and down the creature's body, imposing disadvantage on ability checks and attack rolls.
Duration: 4 turns. (CHECK)
A Mother's Loathing - A hint of blood lingers around the stopper. It's enough to make your mouth water.
Gains Bite until the next long rest. (Incorrect)
Duration: 50 turns. (Correct)
Bite
Action
Bite a target to deal 2d4 Piercing.
Attack/Save: Melee Attack
Range: 1.5m
Recharge: Once per turn
Icon: same as Astarion's Bite
Does not turn the caster into a vampire after being bitten by Astarion. Lore states that to become a vampire once must be bitten by a vampire then bite the vampire. Unknown whether this is a bug or intended.
Stillborn - A traditional brew of ergot and nutmeg, meant for mothers who will never be.
Condition name: Hemorrhaged
Bleeding from the inside. Suffers 1d6 Piercing at end of turn.
Duration: 4 turns.
Wilted Dreams - Smells like a sleep potion turned sour.
Creature is watched from the shadows, taking upon rest. (Unsure what this actually does)
Duration: 50 turns.
(Not a potion)
Bitter Divorce - Clumps of hair and flesh stick out from the roots that make up the shaft of this wand. 'Connor' is scratched into the surface.
Action
0 weight
100 gold
Choose target to resurrect.
Does not work on party members, unsure where to use.
16 Oct 2020 00:17
who is the person who is clearing up the backgrounds of the screen shots, i have no idea how to clean those up.
08 Nov 2020 18:25
i was wondering if anyone had any information on the potion of flight
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