Character Creation in Baldur's Gate 3 covers information regarding the customization mechanic for creating a character. The customization may allow you to freely choose the appearance of your character, from selecting the gender, race, choosing various parts of the facial structure, body appearance, and many more.
Baldur's Gate 3 Character Creation
Companions or Origins in Baldur's Gate 3 are special NPCs that can be recruited to join the player's party, and usually aid the player during combat and exploration. Companions have their own set of stats, abilities, equipment, lore, and more, which make them unique from one another. Throughout the game, players will meet possible NPCs that can be recruited as a companion who joins your party if certain conditions are met. This page covers a list of all the companions that can be found in Baldur's Gate 3. Companions can also be selected in the Character Creation screen as Origins, allowing players to play from their point of view, but that feature is not available during Early Access.
- Please note Mercenaries will also be available with full release of the game
Baldur's Gate 3 Companions Guide
Astarion

Astarion is a High Elf Rogue who has prowled the night as a vampire spawn for centuries, serving a sadistic master until he was snatched away. Now he can walk in the light, but can he leave his wicked past behind?
Shadowheart

A High Half-Elf Trickster Domain Cleric, and one of Shar's dark disciples, Shadowheart was sent on a suicide mission to steal an item of great power. While wrestling with her faith and strange, untamed magic, Shadowheart has enemies on all sides - and a long-buried secret to uncover
Gale

A Human Wizard, Gale has one ambition: to become the greatest wizard Faerun has ever known. Yet his thirst for magic led to disaster. A Netherese Destruction Orb beats in his chest, counting down to an explosion that can level a city. Gale is confident he'll overcome it, but time is not on his side.
Unconfirmed Companions
These are the unconfirmed companions discovered by data mining. They may or may not join you in the adventure.
Who do you dream of? Who attracts you?
After your character is created, you will have a chance to chose Who do you dream of? Who attracts you? This choice does not limit your romance options in-game. However, while camping at night, the illithid tadpole in your brain will use this form to communicate with you, try to convince you to finish the ceremorphisis.
Backgrounds in Baldur's Gate 3 affect starting Proficiencies the player has. Each Background also grants two Background features. Backgrounds are not limited to Races or Classes. Backgrounds affect how NPCS perceive the player and may change how events unfold.
Background Quests
Backgrounds not only provide you with skill bonuses now, they also grant you Quests that you can complete throughout the game. These Quests gives you Inspiration Points as well as Experience Points, and adds context to your character's background in the world of Baldur's Gate 3.
Inspiration Points
When a character performs an action that's true to their Background, they will be Inspired. Inspiration may be spent to reroll an Ability Check. Note that you may hold four Inspiration points at once. Inspiration earned over the cap will become Experience Points.
Background Information
Acolyte
You have spent your life in service to a temple, learning sacred rites and providing sacrifices to the god or gods you worship. Serving the gods and discovering their sacredworks will you you to Greatness
Charlatan
You're an expert in manipulation, prone to exaggeration and more than happy to profit from it. Bending the truth and turning allies against each other will bring you success down the road.
Deception Proficiency
Sleight of Hand Proficiency
Entertainer
You live to sway and subvert your audience, engaging common crowds and high society alike.
Acrobatics Proficiency
Performance Proficiency
Folk Hero
You're a champion of the common people, challenging tyrants and monsters to protect the helpless. Saving innocents in imminent danger will make your legend grow.
Animal Handling Proficiency
Survival Proficiency
Guild Artisan
Your skill in a particular craft has earned you membership in a mercantile guild, offering privileges and protection while engaging in your art. Repairing and discovering rare crafts will bring new inspiration.
Insight Proficiency
Persuasion Proficiency
Noble
You were raised in a family among the social elite, accustomed to power and privilege. Accumulating renown, power, and loyalty will raise your status.
History Proficiency
Persuasion Proficiency
Sage
You are curious and well-read, with an unending thirst for knowledge. Learning about rare lore of the world will inspire you to put this knowledge to greater purpose.
Sailor
You are familiar with the workings of ships and life at sea, having spent years weathering storms and battling creatures of the deep.
Athletics Proficiency
Perception Proficiency
Soldier
You are trained in battlefield tactics and combat, having served in a militia, mercenary company, or officer corps. Show smart tactics and bravery on the battlefield to enhance your prowess.
Athletics Proficiency
Intimidation Proficiency
Urchin
After surviving a childhood on the streets, you know how to make the most out of very little. Using your street smarts bolsters your spirit for the journey ahead.
Sleight of Hand Proficiency
Stealth Proficiency
Background Inspiration Goals Comparison Table
When a character performs an action that's true to their Background, they will be Inspired. Earning +1 Inspiration Point and +25 Exp. Inspiration may be spent to reroll an Ability Check. Not only your character can become Inspired, but also your Companions.
You may hold up to 4 Inspiration points at once. Inspiration earned over the cap will become Experience Points.
You can search by Name, Background or Objective. Just type into the search box what you are looking for.
Quick Search of All Background Inspiration Goals
Name |
Background |
Objective |
---|---|---|
Pentacrush |
Soldier | Kill 5 enemies in a single run |
Stalwart Heart |
Persuade Rolan to stay and protect the grove | |
Chain of Command |
Follow Flaming Fist orders at tje burning inn | |
Conquer the Conquerors |
Defeat the Githyanki raiding squad | |
Crow Crusher |
Kill every leader in the goblin camp | |
Warrior of the Hells |
Kill the cultist leader seeking Karlach | |
Start Them Young |
Inspire the tiefling children to train harder. | |
Drowned in the Dark |
Defeat the duergar patrolling on the Ebonlake. | |
No One Left Behind |
Ensure all of the Grove's defenders survive the first goblin assault. | |
Strategist |
Destroy a powerful foe in one strike. | |
One For The Ages |
Survive a fight in which you kill ten or more enemies. | |
The Price of Ink |
Entertainer | Free Oskar the painter from the Zhentarim. |
The Art of Agony |
Perform for Loviatar's pleasure in her ritual. | |
Life of the Party |
Take part in the goblin camp's toast. | |
Made You Look |
Earn Mattis' respect by taking his ring. | |
Celebrant |
Enjoy a dance in camp with the tieflings. | |
Give Them A Show |
Get the goblins on your side while duelling Crusher. | |
Chicken Chase Extraordinaire |
Win a match of chicken chase. | |
A Bard's Muse |
Inspire Alfira the bard. | |
Heart of the Creator |
Perform in a play with Bernard the automaton. | |
Feel the Beat |
Successfully perform on the goblin war drum. | |
A Story for the Ages |
Turn someone to your side with a well-timed tale. | |
Nest Egg |
Outlander | Take an item from the Carrion Crawler nest. |
Rock Steady |
Survive the bandits' rolling boulder trap. | |
Mushroom Enthusiast |
Destroy each kind of hazardous Underdark mushroom. | |
Clever Cuckoo |
Steal from the giant bird's nest in the Underdark. | |
Abyss Jumper |
Enter the Underdark through the bottomless well. | |
A Noble Endeavor |
Effectively use a noblestalk mushroom. | |
Sticky Fingers |
Secure the pouch from the spider crevice. | |
Cub Tamer |
Successfully tame the owlbear cub. | |
Walking on Air |
Successfully use a fairy ring | |
A Mother's Fury |
Triumph over the mother Owlbear. | |
Cursebreaker |
Discover the curse of Yeenoghu and destroy his hyenas. | |
Eyes of the Wild |
See past the illusion covering the swamp. | |
Saving the Heretic |
Acolyte | Learn about Maglubiyet and safely free his priest. |
Her Gift of Silver |
Recover Selune's lost treasure through prayer. | |
Treefather's Sorrow |
Unleash Silvanus' curse upon the grove. | |
A Kiss Without Mercy |
Endure the ritual of Loviatar until Abdirak is pleased. | |
Silvanus' Solitude |
Witness the ritual that seals off the grove from the world. | |
Last Rites of the Dark Dancer |
Complete Eilistraee's ritual of sorrow and obtain her blessed blade. | |
A Unified Spirit |
Pray with the Flaming Fists at Waukeen's Rest. | |
The Final Scribe's Boon |
Discover Jergal's amulet in the chapel's hidden tomb. | |
Tipping the Scales |
Earn the worship of the Kuo-Toa. | |
Fate Must Wait |
Resurrect anyone in your party. | |
Justice Sees All |
Discover why Anders betrayed Tyr. | |
Shatter the Moon |
Destroy Selune's protection over the Underdark fort. | |
Divinity Undone |
Unlock and read the Book of Dead Gods. | |
Very Important Parasite |
Charlatan | Deceive any of the guards in the goblin camp. |
Cheese Your Way Through |
Talk your way past the bandits and enter the chapel. | |
Merciless |
Manipulate the Flind into eating itself. | |
Silver Blades, Silver Tongue |
Convince Kith'rak Voss to leave without violence. | |
Spiked |
Poison the beer in the goblin camp. | |
Mirror Master |
Trick the magic mirror in the Thayan cellar. | |
Flexible Diplomacy |
Betray the tieflings after convincing them to free Lae'zel. | |
Anything For A Profit |
Steal the toe ring from Crusher without getting caught. | |
Devil's Advocate |
Interrogate the dead mind flayer without drawing suspicion. | |
A Better Offer |
Convince the pit spiders to attack the goblins. | |
The Importance of Networking |
Talk your way into the Zhentarim hideout. | |
One of Us |
Use the hag's mask to peacefully bypass her thralls. | |
Just Passing Through |
Trick the goblins in Moonhaven. | |
Protector of the Duke |
Noble | Rescue Counsellor Florrick from the burning inn. |
Lest Ye Be Judged |
Learn Astarion's history as a magistrate. | |
Noblesse Oblige |
Dismiss a companion for interrupting a conversation. | |
Soul For Sale |
Acquire a Soul Coin for your personal collection. | |
Blueblood Solidarity |
Learn Wyll's family history. | |
Bodyguards For Hire |
Recruit the ogres to protect you. | |
Eldritch Authority |
Become a True Soul. | |
Fine By Me |
Use your wealth to bribe a guard. | |
Dragon's Horde |
Have at least 2000 gold among the party. | |
A Man of Many Talents |
Expand your retinue by bringing Volo to camp. | |
Penchant For Diplomacy |
Reach a High level of approval with a companion. | |
A Natural Alliance |
Sage | Recognise the druid and Harper armour. |
The Phases Unfold |
Solve the moon puzzle sealing the door to the Underdark. | |
Secrets of the Matron |
Read the obscure text by a drow matron. | |
Reanimator |
Correctly follow Gale's instructions to resurrect him. | |
The Forbidden Arcane |
Read Omeluum's notes on illithid magic. | |
Secrets of the Sussur Tree |
Read the Treatise on Anti-Magic. | |
Secrets of the High Chieftain |
Read Volo's Guide to Goblins. | |
Roots of the Grove |
Learn local history from the druidic frescos. | |
Secrets of the Necromancer |
Discover the strange nature of the Thayan tome. | |
All Knowledge Is Worth Having |
Finish reading the Thayan tome of necromancy. | |
Secrets of the Shadow Druids |
Discover and read Faldorn's Canticle. | |
A Solitary Spider |
Read the arachnomancer's journals at the bottom of the well. | |
Secrets of the Sundering |
Unlock and read the Book of Dead Gods. | |
What Price Dignity? |
Urchin | Steal the toe ring from Crusher without getting caught. |
Protect Your Own |
Protect the child who took the locket from Barth. | |
Born Innocent |
Save the owlbear cub from the goblins. | |
Mercenary |
Get some coin out of the Zhentarim survivors. | |
The Allure of Coin |
Steal from a child charmed by harpies. | |
Pyramid Scheme |
Convince the ogres to work for you without giving them gold. | |
Artful Dodger |
Earn Mattis' respect by taking his ring. | |
Family Comes First |
Encourage Meli to tell the truth about the amulet. | |
Not On My Watch |
Save Arabella from Kagha and her serpent. | |
Hunger Never Fades |
Fill your plate at Raphael's House of Hope. | |
Slaying the Piper |
Rescue Mirkon from the harpies. | |
Idolatry |
Help Mol steal the Idol of Silvanus. | |
A Fine Fortune |
Criminal | Steal an item worth at least 1000 gold. |
Friend of the Family |
Become an ally of the Zhentarim. | |
Escape Artist |
Escape from jail after being arrested. | |
Slaughter's Prize |
Ally with Minthara to loot and slaughter the grove. | |
Finders Keepers |
Refuse to return Barth's locket. | |
Serpent's Bounty |
Take Zevlor's payment for killing Kagha. | |
Blood Price |
Murder an innocent civilian. | |
Heretic |
Steal the Idol of Silvanus. | |
Open For A Surprise |
Acquire the Iron Flask from the Zhentarim. | |
Swiftly Stolen |
Steal the duergar boots from the gnome. | |
Jailbreaker |
Smuggle Sazza out of the grove. | |
A Sound Investment |
Give Mol money to found a guild in Baldur's Gate. | |
Culling the Crowd |
Use poison to kill the drunk goblins in camp. | |
Lesser Evils |
Rob the enthralled fishermen. | |
In Working Order |
Guild Artisan | Repair the elevator in the Zhentarim hideout. |
The Spider's Gift |
Identify the drow armour near Waukeen's Rest. | |
Treasure & Tramp |
Observe the effects of the Chest of the Mundane. | |
An Acquired Taste |
Drink one of Auntie Ethel's unique potions. | |
The Apprentice Turns Master |
Craft Nettie's antidote in the cauldron. | |
Valued Customer |
Trade with someone who has High approval of you. | |
A New Vision |
Reforge the broken spear. | |
An Artist in Need |
Rescue Oskar the painter from the Zhentarim. | |
Mind Over Mushrooms |
Gather ingredients for Omeluum's potion. | |
A Golden Masterpiece |
Sell an item worth at least 1000 gold. | |
The Finest Ingredients |
Create a masterwork item from Sussur Bark. | |
Regeneration |
Restore power to the elevator in the Arcane Tower. | |
Unmasking the Truth |
Folk Hero | Free one of the Hag's masked thralls. |
A Timely Rescue |
Save Findal from the goblins who kidnapped him. | |
The Most Unfortunate Gnome |
Rescue the gnome from his fate at the windmill. | |
Rescued From the Flames |
Save whoever you can from Waukeen's Rest. | |
Liberator |
Liberate the enthralled fishermen from the mind flayer. | |
The Bard With Nine Lives |
Rescue Volo from the goblin camp. | |
Saved By A Thread |
Save Smythin from his lethal fall. | |
Fate Worse Than Death |
Save Liam from his goblin torturers. | |
Guardian of the Forgotten |
Save the tieflings from the goblin assault. | |
A Lethal Endeavor |
Escort Baelen out of the field of bibberbangs. | |
Snake Whisperer |
Protect Arabella from Kagha and her serpent. | |
Protector of the Small |
Save Mirkon from the harpies. | |
Soul Warden |
Save Nadira from the bugbear assassin. |
Races in Baldur's Gate 3 determine many aspects of a character, from their appearance to their innate capabilities. BG3 Races are chosen during Character Creation, and each choice grants various buffs and effects that are exclusive to a certain race, as well as unique physical traits. Players looking to optimize their Builds will take into account character race as well as Background and Class. Below you can find the full list of all Baldur's Gate 3 Races, Sub-Races, and their special abilities, features, and possible attribute boosts.
What is the Best Race in BG3?
There is no overall Best Race, but players will find that certain groups lend themselves better for certain styles of play. Dwarves, for example, would be naturally inclined to tankier builds, as they come with a boost to Constitution. Not all choices are done for battle or build purposes, however, so players should feel free to pick the race that they prefer for roleplay, aesthetics, or optimization objectives.
Early Access features 9 races to pick from, with sub-races that add more customization options, and this will be expanded over time leading to full launch.
What are Subraces in BG3?
Subraces are variations of a group, with notable distinctions in appearance and characteristics. Subraces feature additional lore, and in some cases intrinsic alignments that may impact your relationship with other races during the course of the game. This is part of the world of D&D, and you can explore what effect your race has by checking out Backgrounds and tags.
Baldur's Gate 3 Races Guide
Picking your race is an important choice in BG3, as it will impact your character's appearance and background, to an extent. Your race and the associated civilization may change npc's perception of your character. Your Baldur's Gate 3 Race choice also determines specific effects and thus impacts your Build.
Dwarf
Ability: +2 Constitution Score
Racial Features: Dwarven Resilience, Battleaxe Proficiency, Handaxe proficiency, Light Hammer Proficiency, Warhammer Proficiency, Darkvision,
Subraces:
Gold Dwarf Traits:
Gold dwarves are known for their confidence and keen intuition. The culture of their Deep Kingdom values family, ritual, and fine craftsmanship.
Best Classes for the Gold Dwarf: Druid and Strength Cleric
For the Druid, it is ideal to pick the Race that gives you +1 Wisdom, which is your primary Ability. This increases the chances of your Spells hitting enemies. It also raises the damage you deal using Shillelagh, so it is hands down the Ability you should be focusing on. For the Circle of the Land Subclass, specifically, the best Race to choose is the Gold Dwarf due to the bonuses to Wisdom and Constitution that allow you to reach 16 each during Character Creation. As such, you will be able to maintain the Spells that require Concentration.
If you are playing as a Strength Cleric, then the Gold Dwarf is also the best Race for this Class due to the extra HP and the bonuses granted to both Wisdom and Constitution once again.
Shield Dwarf Traits:
Shield dwarves survived a long fall from grace, surrendering many of their ancient kingdoms in wars with goblins and Orcs. These losses have lead to a cynical mindset, yet shield dwarves will endure anything to restore their ancestral homelands.
Best Classes for the Shield Dwarf: Fighter and Barbarian
For the Fighter and Barbarian, it is essential to focus on Strength since this is your primary Ability. A high Strength increases your chances of successfully attacking and damaging enemies with Melee Weapons. The Race that satisfies this criterion is the Shield Dwarf since you can set your Strength and Constitution to 17 each in Character Creation. For the Eldritch Knight Fighter Subclass, this is the main Ability spread if you are planning to obtain the Warped Headband of Intellect. Otherwise, you should still be able to hit 17 Strength, 15 Intelligence, and 12 Constitution, which is a decent Ability spread overall.
Elf
Ability: +2 Dexterity Score
Racial Features: Darkvision, Keen Senses, Fey Ancestry, Longsword Proficiency, Shortsword Proficiency, Longbow Proficiency, Shortbow Proficiency.
Subraces:
High Elf Traits:
Heirs of the mystical Feywild, high elves value magic in all its forms, and even those who do not study spellcraft can manipulate the Weave.
- Intelligence +1
- Base Racial Speed
- 1 High Elf Cantrip
Wood Elf Traits:
Wood elves spend their reclusive lives in Faerün's forests. Decades of training in archery and camouflage are enhanced by an otherworldly swiftness.
Best Classes for the Wood Elf: Rogue, Ranger, and Dexterity Cleric
For the Rogue and Ranger, a good Race to pick is the one that raises Dexterity to 17 at Character Creation since this is your primary Ability. Dexterity directly influences your hit chances especially when it comes to Sneak Attacks, Stealth Checks, and lock-picking. This also influences the damage you deal with Dexterity-based Weapons, as well as your Initiative and AC. As a Wood Elf, you gain an additional +2 Dexterity, which lets you build towards a Dexterity of 16 if you equip 2 Rapiers +1 later on. Otherwise, you can raise this Ability to as much as 17 and use the Longbow +1 for your attacks instead. Equipping this Weapon is possible since the Wood Elf is proficient with Longbows.
Meanwhile, for the Ranger and Cleric, their Spellcasting Ability is Wisdom, which determines whether or not certain Spells like Hail of Thorns and Guiding Bolt will land on the target. Because the Wood Elf also grants +1 Wisdom, you are able to set Wisdom to 16 in Character Creation.
Halfling
Ability: +2 Dexterity Score.
Racial Features: Lucky
Subraces:
Lightfoot Halfling Traits:
Lightfoot halflings are stealthy but social. traveling all over Faerün to make names for themselves
Strongheart Halfling Traits:
Legends say dwarven blood gave stronghearts their hardiness. Resistant to poison and wellsprings of endurance, these halflings easily hold their own.
Human
Ability: +1 Strength Score, + 1 Dexterity Score, +1 Constitution Score, +1 Intelligence Score +1 Wisdom Score, and +1 Charisma Score
Racial Features: Base Racial Speed.
Subraces: None
The most common face to see in Faerün, humans are known for their tenacity, creativity, and endless capacity for growth.
Githyanki
Ability: +1 Intelligence Score and + 2 Strength Score
Racial Features: Choice of skill proficiency, Base Racial Speed, Light Armor Proficiency, Medium Armor Proficiency, Shortsword Proficiency, Longsword Proficiency, Greatsword Proficiency and Githyanki Psionics: Mage Hand Conjuration Cantrip.
Level Up Features: Githyanki Psionics: Jump (Level 3), Misty Step (Level 5).
Subraces: None
Githyanki are peerless warriors from the Astral Plane, known for their legendary silver blades and red dragon mounts. They seek the total destruction of mind flayers, whose ancient empire enslaved the Githyanki for millennia.
Half-Elf
Ability: Charisma +2 and +2 Ability score points to spend as the player sees fit in any of the other five Abilities. (Strength, Dexterity, Constitution, Intelligence or Wisdom).
Racial Features: Fey Ancestry and Darkvision.
Subraces:
High Half-Elf traits:
A touch of the Feywild remains in half-elves with this bloodline. and even those untrained in magic possess a hint of wild power.
- Base Racial Speed.
- 1 High Elf Cantrip among 13 available to choose from.
Wood Half-Elf Traits:
Like their wood elf parent. these half-elves have a quickened stride and eye for stealth. Yet many break away from isolation in Faerün's forests to explore the rest of the Realms.
Best Classes for the Wood Half-Elf: Warlock and Sorcerer
For the Warlock and Sorcerer, it is important to prioritize Races that increase your Charisma to 16 so that you can reach 18 at Level 4 with the Ability Score Improvement Feat, giving you a +4 Charisma Modifier. The Spellcasting Ability of both Classes is Charisma, which means that your Spells and Cantrips are more likely to land with a higher Charisma Modifier. A Wood Half-Elf is the best Race to select because during Character Creation, you can reach 16 in Charisma, Dexterity, and Constitution. Dexterity is needed for more AC, and Constitution is needed for HP and to maintain Concentration for Spells that require it.
Drow Half-Elf Traits:
Most half-drow result from liaisons between Seldarine drow and surfacers. While half-drow inherit a few magical gifts, they aren't usually raised in the Underdark.
- Base Racial Speed.
Dancing Lights Evocation Cantrip.
Tiefling
Ability: N/A
Racial Features: Darkvision and Hellish Resistance
Subraces:
Asmodeus Tiefling Traits:
Bound to Nessus, the deepest layer of the Hells. these tieflings inherit the ability to wield fire and darkness from the archdevil Asmodeus infernal bloodline.
- Base Racial Speed.
- Intelligence +1
- Charisma +2
Thaumaturgy Transmutation Cantrip.
- At Level 3: Hellish Rebuke once per Long Rest.
- At Level 5:
Darkness.
Mephistopheles Tiefling Traits:
Descended from the archdevil Mephistopheles, these tieflings are gifted with a particular affinity for arcane magic.
- Base Racial Speed.
- Intelligence +1
- Charisma +2
Mage Hand Conjuration Cantrip.
- At Level 3: Legacy of Cania: Burning hands (Cast as level 3) once per Long Rest
- At level 5:
Legacy of Cania: Flame Blade.
Zariel Tiefling Traits:
Tieflings from Zariel 's bloodline are empowered with martial strength, and can channel searing flame to punish their enemies.
- Base Racial Speed.
- Strength +1
- Charisma +2
Thaumaturgy Transmutation Cantrip.
- At Level 3: Legacy of Avernus: Searing Smite (Cast as level 3) once per Long Rest
- At Level 5:
Legacy of Avernus: Branding Smite.
Drow
Ability: +1 Charisma Score and +2 Dexterity Score.
Racial Features: Base Racial Speed, Fey Ancestry, Rapier Proficiency, Shortsword Proficiency, Hand Crossbow Proficiency and Superior Darkvision
Subraces:
Lolth-Sworn Drow Traits:
Raised by Lolth's cult in the city of Menzoberranzan. these drow extol the virtues oftheir corrupt and merciless goddess. Lolth marks her followers with bright red eyes so the Underdark will leam to fear drow on sight.
Dancing Lights Evocation Cantrip.
- At level 5,
Darkness:
Seldarine Drow Traits:
Drow are the result of an ancient schism between the elven deities Corellon Larethian and Lolth. The latter's treachery drove the drow into the Underdark, where they splintered into warring factions. Seldarine drow can be found seeking allies from all over Faerün, aiming to settle their conflict with Lolth - and each other - by any means necessary.
Dancing Lights Evocation Cantrip
- At Level 5,
Darkness.
Best Class for the Drow: Wizard
You should prioritize obtaining the Warped Headband of Intellect for the Wizard in Early Access to boost your Intelligence to 18, which grants a higher corresponding modifier to increase your hit chances when casting Spells. As such, you will prioritize raising Dexterity to 17 during Character Creation by choosing the Drow. This is equivalent to a Dexterity Modifier of +3, thereby increasing your AC to 13 and enhancing your defenses. You can then add +1 to this Ability at Level 4 to raise your AC to 14, which significantly improves your survivability against enemy attacks.
Gnome
Ability: +2 Intelligence Score.
Racial Features: Base Racial Speed, Gnome Cunning
Subraces:
Deep Gnome Traits:
Deep gnome info
- Ability Score Increase: +1 Dexterity
Superior Darkvision: This creature can see in the dark within 24m.
- Stone Camouflage: You have advantage on Stealth checks.
Forest Gnome Traits:
Forest Gnome info
- Ability Score Increase: +1 Dexterity
Darkvision: Can see in the dark up to 12 m.
- Spell:
Speak with Animals
Rock Gnome traits
Rock gnome info
- Ability Score Increase: +1 Constitution
Darkvision: Can see in the dark up to 12 m.
- Artificer's Lore: Add twice your proficiency bonus to History checks.
Best Class for the Gnome: ???
Baldur's Gate 3 Races Table
If you are having trouble picking your race, use this table to compare the racial attributes available in BG3. Sub-races have minor changes that you may also want to consider as you work on your Build. Click the table header to sort.
Abilities in Baldurs Gate 3 are based on the fifth edition of Dungeons & Dragons which was implemented in 2014 and is the latest version of the famous pen & paper RPG. D&D uses a system that involves the rolling of a 20 side dice called a d20 to resolve encounters in scenarios in the game world. During the game this will be done behind the scene by the game software, but players are able to see the results of their dice rolls in the bottom corner of the screen.
You gain two Ability points every four levels (4,8,12,16), and also when you reach level 19. You can increase one ability by two points or two different Abilities by one point. You can't increase any ability above 20 using this feature.
In Baldur's Gate 3 attributes are called Abilities Scores, this mean that Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma are all referred to as Abilities. Within the game’s mechanics and context this can be quite confusing at first, because just about every other role-playing game out there used the term abilities to delineate the skills of a character or some other active or passive function they possess. Attributes or Stats is usually what we would refer to these as, but in Baldurs Gate 3 they are called Abilities.
Each ability covers a broad range of capabilities, including skills that a character or a monster can be proficient in. A skill represents a specific aspect of an ability score, and an individual’s proficiency in a skill demonstrates a focus on that aspect. (A character’s starting skill proficiencies are determined at character creation, and a monster’s skill proficiencies appear in the monster’s stat block.)
For example, a Dexterity check might reflect a character’s attempt to pull off an acrobatic stunt, to palm an object, or to stay hidden. Each of these aspects of Dexterity have an associated skill: Acrobatics, Sleight of Hand, and Stealth, respectively. So a character who has proficiency in the Stealth skill is superb at Dexterity checks related to sneaking and hiding. The skills related to each ability score are shown in the following list. (No skills are related to Constitution.) See an ability’s description in the later sections of this chapter for examples of how to use a skill associated with an ability.
Baldur's Gate 3 Abilities

Strength
Influences your chance to land a hit (attack roll) and your damage with Strength-based weapons. It affects the distance you can Jump and the weight you can carry.

Dexterity
Influences your chance to land a hit (attack roll) and your damage with Dexterity-based weapons. It also influences your chance of going first in combat (Initiative) and the enemy's chance of hitting you (Armour Class).

Constitution
Constitution influences your max numbers of Hit Points - the amount of damage you can take.

Intelligence
Wizards use Intelligence as their Spellcasting Ability - the likelihood spells will land.

Wisdom
Druids, Rangers, and Clerics use Wisdom as their Spellcasting Ability - the likelihood spells will land.

Charisma
Bards, paladins, sorcerers and warlocks use Charisma as their spellcasting ability - the likelihood spells will land.
Classes for Baldur's Gate 3 are styles of play for each character of the game. In BG3, each class also has several Subclasses that players can select after gaining sufficient XP. Choosing a class determines your character's Features, which are the unique actions that a character can perform. Classes can vary from Fighters, Wizards, Rangers and many more.
- BG3 Early Access Warning: Not all Classes will be available at the start of early access, but all classes will be in the game at launch of the full game. Multiclassing is not available on release of the early access version.
How to Pick a Class?
Picking the right class for your play style is an important part of Character Creation. Certain Races may have better affinity to specific Classes and Subclasses, for example. Additionally, you may want to opt for unique schools of magic based on Role-Play or simple preference. If you want to optimize your character and party, we suggest you check out our Builds section.
What are Subclasses?
Subclasses are specializations of a class. Players can opt for different branching paths and continue to benefit from the features of the initial class, while also gaining unique abilities for their Subclass. So a Rogue, for example, will have to opt to become a Thief or Arcane Trickster at level 3. From that point onward, the character will receive all the benefits of the Rogue class, plus the special benefits of their Subclass of choice.
Baldur's Gate 3 Classes
These classes are available in Early Access. Subclasses without Links are not available for Early Access

Cleric
Clerics are representatives of the gods they worship, wielding potent divine magic for good or ill.
Life Domain ♦
Light Domain ♦
Trickery Domain ♦ Knowledge Domain ♦ Nature Domain ♦ Tempest Domain ♦ War Domain

Fighter
Fighters have mastered the art of combat, wielding weapons with unmatched skill and wearing armour like a second skin.
Battle Master ♦
Eldritch Knight ♦ Champion

Ranger
Rangers are unrivalled scouts and trackers, honing a deep connection with nature in order to hunt their favoured prey.

Rogue
With stealth, skill and uncanny reflexes, a rogue's versatility lets them get the upper hand in almost any situation.
Thief ♦
Arcane Trickster ♦ Assassin

Warlock
Bound by a pact to an all-powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic.
The Fiend ♦
The Great Old One ♦ Archfey

Wizard
Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.

Druid
Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms

Sorcerer
Sorcerers are natural spellcasters, drawing on inherent magic from a gift or bloodline.

Bard
You know music is more than a fancy - it is power. Through study and adventure, you have mastered song, speech, and the magic within.

Paladin
Fuelled by the Oaths you swore to uphold justice and righteousness, you are a beacon of hope in dark times.
These Classes are not available in Early Access but are expected for the full game
BG3 Classes Comparison Table
Class | In Early Access | Description | Hit Die | Primary Ability | Saving Throw Proficiencies | Armor and Weapon Proficiencies |
Barbarian | Yes | A fierce warrior of primitive background who can enter a battle rage | d12 | Strength | Strength & Constitution | Light and medium armor, shields, simple and martial weapons |
Bard | Yes | An inspiring magician whose power echoes the music of creation | d8 | Charisma | Dexterity & Charisma | Light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords |
Cleric | Yes | A priestly champion who wields divine magic in service of a higher power | d8 | Wisdom | Wisdom & Charisma | Light and medium armor, shields, simple weapons |
Druid | Yes | A priest of the Old Faith, wielding the powers of nature— moonlight and plant growth, fire and lightning— and adopting animal forms | d8 | Wisdom | Intelligence & Wisdom | Light and medium armor (nonmetal), shields (nonmetal), clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears |
Fighter | Yes | A master of martial combat, skilled with a variety of weapons and armor | d10 | Strength or Dexterity | Strength & Constitution | All armor, shields, simple and martial weapons |
Monk | No | A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection | d8 | Dexterity & Wisdom | Strength & Dexterity | Simple weapons, shortswords |
Paladin | Yes | A holy warrior bound to a sacred oath | d10 | Strength & Charisma | Wisdom & Charisma | All armor, shields, simple and martial weapons |
Ranger | Yes | A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization | d10 | Dexterity & Wisdom | Strength & Dexterity | Light and medium armor, shields, simple and martial weapons |
Rogue | Yes | A scoundrel who uses stealth and trickery to overcome obstacles and enemies | d8 | Dexterity | Dexterity & Intelligence | Light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords |
Sorcerer | Yes | A spellcaster who draws on inherent magic from a gift or bloodline | d6 | Charisma | Constitution & Charisma | Daggers, darts, slings, quarterstaffs, light crossbows |
Warlock | Yes | A wielder of magic that is derived from a bargain with an extraplanar entity | d8 | Charisma | Wisdom & Charisma | Light armor, simple weapons |
Wizard | Yes | A scholarly magic-user capable of manipulating the structures of reality | d6 | Intelligence | Intelligence & Wisdom | Daggers, darts, slings, quarterstaffs, light crossbow |
- Anonymous
Does anyone know if there is a way to re-customize your character without something like an external editor like DOS2 had with the mirror? Haven't been able to find anything saying yes or no.
- Anonymous
- Anonymous
So no importing/exporting character save of first play in to second like in Neverwinter Nights? Hmmm will skip this one. Don't want to waist 60 euros just to play once. Not all of us have time or will to play from again 0 and have to grind and craft for gear again and again.
- Anonymous
- Anonymous
Have we gotten any word if the missing classes will be added occasionally BEFORE full release? Or are they holding them all for release at the same time after Early Access?
- Anonymous
Is the Elf Trance ability considered as a long rest for recovering spells?
We need more different voice choices.
Right now there is no good voice that really fits halfling and dwarf. You know some voices with irish and scottish accent.
I know it's early access but looking at for example - Divinity Original Sin 2 game even after release the voice chooses where really bad.
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