Character Creation in Baldur's Gate 3 covers information regarding the customization mechanic for creating a character. The customization may allow you to freely choose the appearance of your character, from selecting the gender, race, choosing various parts of the facial structure, body appearance, and many more.

 
 
 
 
 
 
 
 
 

 

Baldur's Gate 3 Character Creation  

Companions or Origins in Baldur's Gate 3 are special NPCs that can be recruited to join the player's party, and usually aid the player during combat and exploration. Companions have their own set of stats, abilities, equipment, lore, and more, which make them unique from one another. Throughout the game, players will meet possible NPCs that can be recruited as a companion who joins your party if certain conditions are met. Companions can also be selected in the Character Creation screen as Origins, allowing players to play from their point of view, but that feature is not available during Early Access.

Note that Companions can also become hostile or leave the party if they are not too happy by our actions throughout the game. Their journal entries will update accordingly.

  • Please note, Mercenaries will also be available with full release of the game

 

Baldur's Gate 3 Companions Guide

 

Astarion

astarion-bg3-wiki-guide

Astarion is a High Elf Rogue who has prowled the night as a vampire spawn for centuries, serving a sadistic master until he was snatched away. Now he can walk in the light, but can he leave his wicked past behind?

 
 
 
 
 
 
 
 
 

 

 

Shadowheart

shadowheart-bg3-wiki-guide

High Half-Elf Trickster Domain Cleric, and one of Shar's dark disciples, Shadowheart was sent on a suicide mission to steal an item of great power. While wrestling with her faith and strange, untamed magic, Shadowheart has enemies on all sides - and a long-buried secret to uncover

 
 
 
 
 
 
 
 
 

 

 

Gale

gale-bg3-wiki-guide

A Human Wizard, Gale has one ambition: to become the greatest wizard Faerun has ever known. Yet his thirst for magic led to disaster. A Netherese Destruction Orb beats in his chest, counting down to an explosion that can level a city. Gale is confident he'll overcome it, but time is not on his side.

 
 
 
 
 
 
 
 
 

 

 

 

Lae'zel

lae'zel-bg3-wiki-guide

Laz'el is a consummate Fighter, ferocious even by the standards of a Githyanki creche. Faced with transforming into the very monster she has sworn to destroy, Lae'zel must prove herself worthy of rejoining her people - if they do not execute her first.

 
 
 
 
 
 
 
 
 

Wyll

wyll-bg3-wiki-guide

A Human Warlock, and Noble by birth, Wyll made his name as the heroic 'Blade of Frontiers'. He keeps his pact with a devil well-hidden, and is desperate to escape the hellish bargain - even if that means rescuing the seductive creature that made the deal.

 
 
 
 
 
 
 
 
 

 

 

Unconfirmed Companions

These are the unconfirmed companions discovered by data mining. They may or may not join you in the adventure.

 

 

Helia

 

Karlach

 

 

 

 

 

Who do you dream of? Who attracts you?

 After your character is created, you will have a chance to chose Who do you dream of? Who attracts you? This choice does not limit your romance options in-game. However, while camping at night, the illithid tadpole in your brain will use this form to communicate with you, try to convince you to finish the ceremorphisis.

 

Backgrounds in Baldur's Gate 3 affect starting Proficiencies the player has. Each Background also grants two Background features. Backgrounds are not limited to Races or Classes. Backgrounds affect how NPCS perceive the player and may change how events unfold.

Background Quests

Backgrounds not only provide you with skill bonuses now, they also grant you Quests that you can complete throughout the game. These Quests gives you Inspiration Points as well as Experience Points, and adds context to your character's background in the world of Baldur's Gate 3.

Inspiration Points

When a character performs an action that's true to their Background, they will be Inspired. Inspiration may be spent to reroll an Ability Check. Note that you may hold four Inspiration points at once. Inspiration earned over the cap will become Experience Points.

Background Information

All Backgrounds
Backgounds Inspiration Goals

 

Acolyte

You have spent your life in service to a temple, learning sacred rites and providing sacrifices to the god or gods you worship. Serving the gods and discovering their  sacredworks will you you to Greatness

Insight  Proficiency
Religion Proficiency

 

Charlatan

You're an expert in manipulation, prone to exaggeration and more than happy to profit from it. Bending the truth and turning allies against each other will bring you success down the road.

Deception Proficiency
Sleight of Hand Proficiency

 

Criminal

You have a history of breaking the law and survive by leveraging less-than-legal connections. Profiting from criminal enterprise will lead to greater opportunities in the future.

Deception Proficiency
Stealth Proficiency

 

Entertainer

You live to sway and subvert your audience, engaging common crowds and high society alike. 

Acrobatics Proficiency
Performance Proficiency

 

Folk Hero

You're a champion of the common people, challenging tyrants and monsters to protect the helpless. Saving innocents in imminent danger will make your legend grow.

Animal Handling Proficiency
Survival Proficiency

 

Guild Artisan

Your skill in a particular craft has earned you membership in a mercantile guild, offering privileges and protection while engaging in your art. Repairing and discovering rare crafts will bring new inspiration.

Insight Proficiency
Persuasion Proficiency

 

Noble

You were raised in a family among the social elite, accustomed to power and privilege. Accumulating renown, power, and loyalty will raise your status.

History Proficiency
Persuasion Proficiency

 

Hermit

You were once sworn to seclusion and continue to prefer solitude over the chaos of society.

Medicine Proficiency
Religion Proficiency

 

Outlander

You grew up in the wilds, learning to survive far from the comforts of civilization. Surviving unusual hazards of the wild will enhance your prowess and understanding.

Athletics Proficiency
Survival Proficiency

 

Sage

You are curious and well-read, with an unending thirst for knowledge. Learning about rare lore of the world will inspire you to put this knowledge to greater purpose.

Arcana Proficiency
History Proficiency

 

Sailor

You are familiar with the workings of ships and life at sea, having spent years weathering storms and battling creatures of the deep. 

Athletics Proficiency
Perception Proficiency

 

Soldier

You are trained in battlefield tactics and combat, having served in a militia, mercenary company, or officer corps. Show smart tactics and bravery on the battlefield to enhance your prowess.

Athletics Proficiency
Intimidation Proficiency

 

 Urchin

After surviving a childhood on the streets, you know how to make the most out of very little. Using your street smarts bolsters your spirit for the journey ahead.

Sleight of Hand Proficiency
Stealth Proficiency

 

Background Inspiration Goals Comparison Table

When a character performs an action that's true to their Background, they will be Inspired. Earning +1 Inspiration Point and +25 Exp. Inspiration may be spent to reroll an Ability Check. Not only your character can become Inspired, but also your Companions.

You may hold up to 4 Inspiration points at once. Inspiration earned over the cap will become Experience Points.

Name

Background

Objective

Pentacrush

Soldier Kill 5 enemies in a single run

Stalwart Heart

Persuade Rolan to stay and protect the grove

Chain of Command

Follow Flaming Fist orders at tje burning inn

Conquer the Conquerors

Defeat the Githyanki raiding squad

Crow Crusher

Kill every leader in the goblin camp

Warrior of the Hells

Kill the cultist leader seeking Karlach

Start Them Young

Inspire the tiefling children to train harder.

Drowned in the Dark

Defeat the duergar patrolling on the Ebonlake.

No One Left Behind

Ensure all of the Grove's defenders survive the first goblin assault.

Strategist 

Destroy a powerful foe in one strike.

One For The Ages

Survive a fight in which you kill ten or more enemies.

The Price of Ink

Entertainer Free Oskar the painter from the Zhentarim.

The Art of Agony

Perform for Loviatar's pleasure in her ritual.

Life of the Party

Take part in the goblin camp's toast.

Made You Look

Earn Mattis' respect by taking his ring.

Celebrant

Enjoy a dance in camp with the tieflings.

Give Them A Show

Get the goblins on your side while duelling Crusher.

Chicken Chase Extraordinaire

Win a match of chicken chase.

A Bard's Muse

Inspire Alfira the bard.

Heart of the Creator

Perform in a play with Bernard the automaton.

Feel the Beat

Successfully perform on the goblin war drum.

A Story for the Ages

Turn someone to your side with a well-timed tale.

Nest Egg

Outlander Take an item from the Carrion Crawler nest.

Rock Steady

Survive the bandits' rolling boulder trap.

Mushroom Enthusiast

Destroy each kind of hazardous Underdark mushroom.

Clever Cuckoo

Steal from the giant bird's nest in the Underdark.

Abyss Jumper

Enter the Underdark through the bottomless well.

A Noble Endeavor

Effectively use a noblestalk mushroom.

Sticky Fingers

Secure the pouch from the spider crevice.

Cub Tamer

Successfully tame the owlbear cub.

Walking on Air

Successfully use a fairy ring

A Mother's Fury

Triumph over the mother Owlbear.

Cursebreaker

Discover the curse of Yeenoghu and destroy his hyenas.

Eyes of the Wild

See past the illusion covering the swamp.

Saving the Heretic

Acolyte Learn about Maglubiyet and safely free his priest.

Her Gift of Silver

Recover Selune's lost treasure through prayer.

Treefather's Sorrow

Unleash Silvanus' curse upon the grove.

A Kiss Without Mercy

Endure the ritual of Loviatar until Abdirak is pleased.

Silvanus' Solitude

Witness the ritual that seals off the grove from the world.

Last Rites of the Dark Dancer

Complete Eilistraee's ritual of sorrow and obtain her blessed blade.

A Unified Spirit

Pray with the Flaming Fists at Waukeen's Rest.

The Final Scribe's Boon

Discover Jergal's amulet in the chapel's hidden tomb.

Tipping the Scales

Earn the worship of the Kuo-Toa.

Fate Must Wait

Resurrect anyone in your party.

Justice Sees All

Discover why Anders betrayed Tyr.

Shatter the Moon

Destroy Selune's protection over the Underdark fort.

Divinity Undone

Unlock and read the Book of Dead Gods.

Very Important Parasite

Charlatan Deceive any of the guards in the goblin camp.

Cheese Your Way Through 

Talk your way past the bandits and enter the chapel.

Merciless 

Manipulate the Flind into eating itself.

Silver Blades, Silver Tongue

Convince Kith'rak Voss to leave without violence.

Spiked

Poison the beer in the goblin camp.

Mirror Master

Trick the magic mirror in the Thayan cellar.

Flexible Diplomacy

Betray the tieflings after convincing them to free Lae'zel.

Anything For A Profit

Steal the toe ring from Crusher without getting caught.

Devil's Advocate

Interrogate the dead mind flayer without drawing suspicion.

A Better Offer

Convince the pit spiders to attack the goblins.

The Importance of Networking

Talk your way into the Zhentarim hideout.

One of Us

Use the hag's mask to peacefully bypass her thralls.

Just Passing Through

Trick the goblins in Moonhaven.

Protector of the Duke

Noble Rescue Counsellor Florrick from the burning inn.

Lest Ye Be Judged

Learn Astarion's history as a magistrate.

Noblesse Oblige

Dismiss a companion for interrupting a conversation.

Soul For Sale

Acquire a Soul Coin for your personal collection.

Blueblood Solidarity

Learn Wyll's family history.

Bodyguards For Hire 

Recruit the ogres to protect you.

Eldritch Authority

Become a True Soul.

Fine By Me

Use your wealth to bribe a guard.

Dragon's Horde

Have at least 2000 gold among the party. 

A Man of Many Talents

Expand your retinue by bringing Volo to camp.

Penchant For Diplomacy

Reach a High level of approval with a companion. 

A Natural Alliance

Sage Recognise the druid and Harper armour.

The Phases Unfold

Solve the moon puzzle sealing the door to the Underdark.

Secrets of the Matron

Read the obscure text by a drow matron.

Reanimator

Correctly follow Gale's instructions to resurrect him.

The Forbidden Arcane

Read Omeluum's notes on illithid magic.

Secrets of the Sussur Tree

Read the Treatise on Anti-Magic.

Secrets of the High Chieftain

Read Volo's Guide to Goblins.

Roots of the Grove

Learn local history from the druidic frescos.

Secrets of the Necromancer

Discover the strange nature of the Thayan tome.

All Knowledge Is Worth Having

Finish reading the Thayan tome of necromancy.

Secrets of the Shadow Druids

Discover and read Faldorn's Canticle.

A Solitary Spider

Read the arachnomancer's journals at the bottom of the well.

Secrets of the Sundering

Unlock and read the Book of Dead Gods.

What Price Dignity?

Urchin Steal the toe ring from Crusher without getting caught.

Protect Your Own

Protect the child who took the locket from Barth.

Born Innocent

Save the owlbear cub from the goblins.

Mercenary

Get some coin out of the Zhentarim survivors.

The Allure of Coin

Steal from a child charmed by harpies.

Pyramid Scheme

Convince the ogres to work for you without giving them gold.

Artful Dodger

Earn Mattis' respect by taking his ring.

Family Comes First

Encourage Meli to tell the truth about the amulet.

Not On My Watch

Save Arabella from Kagha and her serpent.

Hunger Never Fades

Fill your plate at Raphael's House of Hope.

Slaying the Piper

Rescue Mirkon from the harpies. 

Idolatry

Help Mol steal the Idol of Silvanus.

A Fine Fortune

Criminal Steal an item worth at least 1000 gold.

Friend of the Family

Become an ally of the Zhentarim.

Escape Artist

Escape from jail after being arrested.

Slaughter's Prize

Ally with Minthara to loot and slaughter the grove.

Finders Keepers

Refuse to return Barth's locket.

Serpent's Bounty

Take Zevlor's payment for killing Kagha.

Blood Price

Murder an innocent civilian.

Heretic

Steal the Idol of Silvanus.

Open For A Surprise

Acquire the Iron Flask from the Zhentarim.

Swiftly Stolen

Steal the duergar boots from the gnome.

Jailbreaker

Smuggle Sazza out of the grove.

A Sound Investment

Give Mol money to found a guild in Baldur's Gate.

Culling the Crowd

Use poison to kill the drunk goblins in camp.

Lesser Evils

Rob the enthralled fishermen.

In Working Order

Guild Artisan Repair the elevator in the Zhentarim hideout.

The Spider's Gift

Identify the drow armour near Waukeen's Rest.

Treasure & Tramp

Observe the effects of the Chest of the Mundane.

An Acquired Taste

Drink one of Auntie Ethel's unique potions.

The Apprentice Turns Master

Craft Nettie's antidote in the cauldron.

Valued Customer

Trade with someone who has High approval of you.

A New Vision

Reforge the broken spear.

An Artist in Need

Rescue Oskar the painter from the Zhentarim.

Mind Over Mushrooms

Gather ingredients for Omeluum's potion.

A Golden Masterpiece

Sell an item worth at least 1000 gold.

The Finest Ingredients

Create a masterwork item from Sussur Bark.

Regeneration

Restore power to the elevator in the Arcane Tower.

Unmasking the Truth

Folk Hero Free one of the Hag's masked thralls.

A Timely Rescue

Save Findal from the goblins who kidnapped him.

The Most Unfortunate Gnome

Rescue the gnome from his fate at the windmill.

Rescued From the Flames

Save whoever you can from Waukeen's Rest.

Liberator

Liberate the enthralled fishermen from the mind flayer.

The Bard With Nine Lives

Rescue Volo from the goblin camp.

Saved By A Thread

Save Smythin from his lethal fall.

Fate Worse Than Death

Save Liam from his goblin torturers.

Guardian of the Forgotten

Save the tieflings from the goblin assault.

A Lethal Endeavor

Escort Baelen out of the field of bibberbangs.

Snake Whisperer

Protect Arabella from Kagha and her serpent.

Protector of the Small

Save Mirkon from the harpies.

Soul Warden

Save Nadira from the bugbear assassin.

 

 

 

Races in Baldur's Gate 3 determine many aspects of a character, from their appearance to their innate capabilities. BG3 Races are chosen during Character Creation, and each choice grants various buffs and effects that are exclusive to a certain race, as well as unique physical traits. Players looking to optimize their Builds will take into account character race as well as Background and Class. Full list of all Baldur's Gate 3 Races, Sub-Races, and their special abilities, features and possible attribute boosts.

 

All Baldur's Gate 3 Races

 

What is the Best Race in BG3?

There is no overall best Race, but players will find that certain groups lend themselves better for certain styles of play. Dwarves, for example, would be naturally inclined to tankier builds, as they come with a boost to Constitution. Not all choices are done for battle or build purposes, however, so players should feel free to pick the race that they prefer for roleplay, aesthetics, or optimization objectives.

What are Subraces in BG3?

Subraces are variations of a group, with notable distinctions in appearance and characteristics. Subraces feature additional lore, and in some cases intrinsic alignments that may impact your relationship with other races during the course of the game. This is part of the world of D&D, and you can explore what effect your race has by checking out Backgrounds and tags.

 
 
 
 
 
 
 
 
 

 

 

Asmodeus Tiefling  ♦  Drow  ♦  Drow Half-Elf  ♦  Dwarf  ♦  Elf  ♦  Githyanki  ♦  Gnome  ♦  Gold Dwarf  ♦  Half-Drow  ♦  Half-Elf  ♦  Halfling  ♦  High Elf  ♦  High Half-Elf  ♦  Human  ♦  Lightfoot Halfling  ♦  Lolth-Sworn Drow  ♦  Mephistopheles Tiefling  ♦  Seldarine Drow  ♦  Shield Dwarf  ♦  Strongheart Halfling  ♦  Tiefling  ♦  Wood Elf  ♦  Wood Half-Elf  ♦  Zariel Tiefling

 

Human

human-portrait-bg3-wiki-guide

Ability:  +1 Strength Score, + 1 Dexterity Score, +1 Constitution Score, +1 Intelligence Score +1 Wisdom Score, and  +1 Charisma Score

Racial Features: Base Racial Speed.

Subraces: None

Half-Elf

half-elf-portrait-bg3-wiki-guide

Ability: Charisma +2 and +2 Ability score points to spend as the player sees fit in any of the other five Abilities. (Strength, Dexterity, Constitution, Intelligence or Wisdom).

Racial Features: Fey Ancestry and Darkvision.

Subraces:

High Half-Elf traits:

  Wood Half-Elf Traits:

 Drow Half-Elf Traits:

 

 

Baldur's Gate 3 Races Table

 

Abilities in Baldurs Gate 3 are based on the fifth edition of Dungeons & Dragons which was implemented in 2014 and is the latest version of the famous pen & paper RPG. D&D uses a system that involves the rolling of a 20 side dice called a d20 to resolve encounters in scenarios in the game world. During the game this will be done behind the scene by the game software, but players are able to see the results of their dice rolls in the bottom corner of the screen. 

You gain two Ability points every four levels (4,8,12,16), and also when you reach level 19. You can increase one ability by two points or two different Abilities by one point. You can't increase any ability above 20 using this feature.

 

In Baldur's Gate 3 attributes are called Abilities Scores, this mean that Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma are all referred to as Abilities. Within the game’s mechanics and context this can be quite confusing at first, because just about every other role-playing game out there used the term abilities to delineate the skills of a character or some other active or passive function they possess. Attributes or Stats is usually what we would refer to these as, but in Baldurs Gate 3 they are called Abilities.

Each ability covers a broad range of capabilities, including skills that a character or a monster can be proficient in. A skill represents a specific aspect of an ability score, and an individual’s proficiency in a skill demonstrates a focus on that aspect. (A character’s starting skill proficiencies are determined at character creation, and a monster’s skill proficiencies appear in the monster’s stat block.)

For example, a Dexterity check might reflect a character’s attempt to pull off an acrobatic stunt, to palm an object, or to stay hidden. Each of these aspects of Dexterity have an associated skill: Acrobatics, Sleight of Hand, and Stealth, respectively. So a character who has proficiency in the Stealth skill is superb at Dexterity checks related to sneaking and hiding. The skills related to each ability score are shown in the following list. (No skills are related to Constitution.) See an ability’s description in the later sections of this chapter for examples of how to use a skill associated with an ability.

 
 
 
 
 
 
 
 
 

 

Baldur's Gate 3 Abilities

strength_ability_baldursgate3_wiki_guide_75px
Strength

Influences your chance to land a hit (attack roll) and your damage with Strength-based weapons. It affects the distance you can Jump and the weight you can carry.

dexterity_ability_baldursgate3_wiki_guide_75px
Dexterity

Influences your chance to land a hit (attack roll) and your damage with Dexterity-based weapons. It also influences your chance of going first in combat (Initiative) and the enemy's chance of hitting you (Armour Class).

constitution_ability_baldursgate3_wiki_guide_75px
Constitution

Constitution influences your max numbers of Hit Points - the amount of damage you can take.

 

intelligence_ability_baldursgate3_wiki_guide_75px
Intelligence

Wizards use Intelligence as their Spellcasting Ability - the likelihood spells will land.

wisdom_ability_baldursgate3_wiki_guide_75px
Wisdom

Druids, Rangers, and Clerics use Wisdom as their Spellcasting Ability - the likelihood spells will land.

charisma_ability_baldursgate3_wiki_guide_75px
Charisma

Bards, paladins, sorcerers and warlocks use Charisma as their spellcasting ability - the likelihood spells will land.

 

 

Classes for Baldur's Gate 3 are styles of play for each character of the game. In BG3, each class also has several Subclasses that players can select after gaining sufficient XP. Choosing a class determines your character's Features, which are the unique actions that a character can perform. Classes can vary from Fighters,  Wizards, Rangers and many more. Additionally, BG3 allows players to Multiclass: On each level up you can either select a new class or choose to level up an existing class. E.g a 5th level could be for example a multiclass 3rd level Wizard/2nd level Fighter or a pure 5th level Wizard. 

  • BG3 Early Access Warning: Not all Classes will be available at the start of early access, but all classes will be in the game at launch of the full game. Multiclassing is not available on release of the early access version.

 

How to Pick a Class?

Picking the right class for your play style is an important part of Character Creation. Certain Races may have better affinity to specific Classes and Subclasses, for example. Additionally, you may want to opt for unique schools of magic based on Role-Play or simple preference. If you want to optimize your character and party, we suggest you check out our Builds section.

What are Subclasses?

Subclasses are specializations of a class. Players can opt for different branching paths and continue to benefit from the features of the initial class, while also gaining unique abilities for their Subclass. So a Rogue, for example, will have to opt to become a Thief or Arcane Trickster at level 3. From that point onward, the character will receive all the benefits of the Rogue class, plus the special benefits of their Subclass of choice.



 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

 

Baldur's Gate 3 Classes

 

These classes are available in Early Access. Subclasses without Links are not available for Early Access

cleric_class_icon_baldursgate3_wiki_guide_75px
Cleric

Clerics are representatives of the gods they worship, wielding potent divine magic for good or ill.

cleric_icon_baldur's_gate_3_wiki_guide_75pxLife Domaincleric_light_domain_icon_baldur's_gate_3_wiki_guide_75pxLight Domaincleric_trickery_domain_icon_baldur's_gate_3_wiki_guide_75pxTrickery Domain  ♦ Knowledge Domain ♦ Nature Domain ♦ Tempest Domain ♦ War Domain

fighter_icon_baldur's_gate_3_wiki_guide_75px
Fighter

Fighters have mastered the art of combat, wielding weapons with unmatched skill and wearing armour like a second skin.

fighter_battle_master_icon_baldur's_gate_3_wiki_guide_75pxBattle Masterfighter_eldritch_knight_icon_baldur's_gate_3_wiki_guide_75pxEldritch Knight ♦ Champion

ranger_icon_baldur's_gate_3_wiki_guide_75px
Ranger

Rangers are unrivalled scouts and trackers, honing a deep connection with nature in order to hunt their favoured prey.

ranger_beastmaster_icon_baldur's_gate_3_wiki_guide_75pxBeast Masterranger_hunter_icon_baldur's_gate_3_wiki_guide_75pxHunter

rogue_icon_baldur's_gate_3_wiki_guide_75px
Rogue

With stealth, skill and uncanny reflexes, a rogue's versatility lets them get the upper hand in almost any situation.

rogue_thief_icon_baldur's_gate_3_wiki_guide_75pxThiefrogue_arcane_trickster_icon_baldur's_gate_3_wiki_guide_75pxArcane Trickster ♦  Assassin

warlock_icon_baldur's_gate_3_wiki_guide_75px2
Warlock

Bound by a pact to an all-powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic.

warlock_the_fiend_icon_baldur's_gate_3_wiki_guide_75pxThe Fiendwarlock_the_great_old_one_icon_baldur's_gate_3_wiki_guide_75pxThe Great Old One ♦ Archfey

wizard_icon_baldur's_gate_3_wiki_guide_75px
Wizard

Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.

wizard_abjuration_school_icon_baldur's_gate_3_wiki_guide_75pxAbjuration Schoolwizard_evocation_school_icon_baldur's_gate_3_wiki_guide_75pxEvocation School ♦ School of Conjuraton ♦ School of Divination ♦ School of Enchantment ♦ School of Illusion ♦ School of Necromancy ♦ School of Transmutation

druid_class_icon_1_baldursgate3_wiki_guide_75px
Druid

Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms

circle_of_the_moon_sub_class_baldursgate3_wiki_guide_30pxCircle of the Mooncircle_of_the_land_sub_class_baldursgate3_wiki_guide_30pxCircle of the Land

 
 

 

These Classes are not available in Early Access but are expected for the full game

 

*Barbarian

Path of the Berserker ♦ Path of the Totem Warrior

*Bard

College of Lore ♦ College of Valor

*Sorcerer

Draconic Bloodline ♦ Wild Magic

 

*Monk

Way of the Open Hand ♦  Way of Shadow ♦ Way of the Four Elements

*Paladin

Oath of Devotion ♦ Oath of the Ancients ♦ Oath of Vengeance

 

 

BG3 Classes Comparison Table

Class In Early Access Description Hit Die Primary Ability Saving Throw Proficiencies Armor and Weapon Proficiencies
Barbarian No A fierce warrior of primitive background who can enter a battle rage d12 Strength Strength & Constitution Light and medium armor, shields, simple and martial weapons
Bard No An inspiring magician whose power echoes the music of creation d8 Charisma Dexterity & Charisma Light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords
Cleric Yes A priestly champion who wields divine magic in service of a higher power d8 Wisdom Wisdom & Charisma Light and medium armor, shields, simple weapons
Druid Yes A priest of the Old Faith, wielding the powers of nature— moonlight and plant growth, fire and lightning— and adopting animal forms d8 Wisdom Intelligence & Wisdom Light and medium armor (nonmetal), shields (nonmetal), clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Fighter Yes A master of martial combat, skilled with a variety of weapons and armor d10 Strength or Dexterity Strength & Constitution All armor, shields, simple and martial weapons
Monk No A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection d8 Dexterity & Wisdom Strength & Dexterity Simple weapons, shortswords
Paladin No A holy warrior bound to a sacred oath d10 Strength & Charisma Wisdom & Charisma All armor, shields, simple and martial weapons
Ranger Yes A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization d10 Dexterity & Wisdom Strength & Dexterity Light and medium armor, shields, simple and martial weapons
Rogue Yes A scoundrel who uses stealth and trickery to overcome obstacles and enemies d8 Dexterity Dexterity & Intelligence Light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords
Sorcerer No A spellcaster who draws on inherent magic from a gift or bloodline d6 Charisma Constitution & Charisma Daggers, darts, slings, quarterstaffs, light crossbows
Warlock Yes A wielder of magic that is derived from a bargain with an extraplanar entity d8 Charisma Wisdom & Charisma Light armor, simple weapons
Wizard Yes A scholarly magic-user capable of manipulating the structures of reality d6 Intelligence Intelligence & Wisdom Daggers, darts, slings, quarterstaffs, light crossbow

 

 




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    • Anonymous

      28 Oct 2020 09:52  

      Does anyone know if there is a way to re-customize your character without something like an external editor like DOS2 had with the mirror? Haven't been able to find anything saying yes or no.

      • Anonymous

        11 Oct 2020 14:35  

        So no importing/exporting character save of first play in to second like in Neverwinter Nights? Hmmm will skip this one. Don't want to waist 60 euros just to play once. Not all of us have time or will to play from again 0 and have to grind and craft for gear again and again.

        • Anonymous

          07 Oct 2020 00:04  

          Have we gotten any word if the missing classes will be added occasionally BEFORE full release? Or are they holding them all for release at the same time after Early Access?

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