Eldritch Knight is a Subclass of Fighter in Baldur's Gate 3. Fighters primary ability is Strength, their saving throw proficiencies are Strength & Constitution and they have a Hit Dice of 1d10. They have proficiency with Simple weapons, Martial Weapons, Light Armour, Medium ArmourHeavy Armour and Shields

 

Eldritch Knights study magic to supplement their weaponry, allowing them to overcome resistance from the toughest foes.

 
 
 
 
 
 
 
 
 

 

Eldritch Knight Subclass Initial Features

  • Spell Slots Unlocked: Casting spells consumes spell slots. You gain 2 level 1 spell slots, which are restored on a long rest.

 

Fighter Features

 

Eldritch Knight Progression

  • Note that Fighters begin the game with 10 HP + their Constitution Modifier, and then gain 6 HP + their Constitution Modifier every level thereafter.
  • Eldritch Knight progression begins at level 3. 

 

Level 3

 

Level 4

 

 

Eldritch Knight Tips & Builds

  • Note 1
  • Note 2

 

 

Classes and Subclasses
Arcane Trickster  ♦  Barbarian  ♦  Bard  ♦  Battle Master  ♦  Beast Master  ♦  Berserker  ♦  Circle of the Land  ♦  Circle of the Moon  ♦  Cleric  ♦  College of Lore  ♦  College of Valour  ♦  Draconic Bloodline  ♦  Druid  ♦  Fighter  ♦  Hunter  ♦  Knowledge Domain  ♦  Life Domain  ♦  Light Domain  ♦  Monk  ♦  Nature Domain  ♦  Paladin  ♦  Ranger  ♦  Rogue  ♦  Sorcerer  ♦  Tempest Domain  ♦  The Fiend  ♦  The Great Old One  ♦  Thief  ♦  Trickery Domain  ♦  War Domain  ♦  Warlock  ♦  Wild Magic  ♦  Wizard

 




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    • Anonymous

      A little bit of a pointless class in early access. A wizard can achieve about the same AC as this class with mage armor and 16 dex, has access to more spells, can learn any spell, has more spell slots, and depending on the race you choose, can be proficient with a variety of weapons. i don't see why you would just not choose Wizard, if the idea is to be a battle-mage type character.

      • Anonymous

        Eldritch Knight is so screwed over by its school restrictions. Evocation, which is primarily damage, is awful on a 1/3 caster as the damage lags behind their normal attacks, and most abjuration spells on the wizard spell list are utility. The only second-level abjuration spell is Arcane Lock!

        When I DM in 5e I allow players to choose their two schools, and I'm definitely going to get a mod that does the same in BG3

        • Anonymous

          really hope they give this subclass a makeover. At the moment EK isn't that great and thats with greenflame blade.

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