Eldritch Knight |
---|
![]() |
Eldritch Knight Initial Features |
|
Inherited Class Features |
Inherited Actions & Passives |
Eldritch Knight is a Subclass of Fighter in Baldur's Gate 3. Fighters primary ability is Strength, their saving throw proficiencies are Strength & Constitution and they have a Hit Dice of 1d10. They have proficiency with Simple weapons, Martial Weapons, Light Armour, Medium Armour, Heavy Armour and Shields
Eldritch Knights study magic to supplement their weaponry, allowing them to overcome resistance from the toughest foes.
Eldritch Knight Subclass Initial Features
- Spell Slots Unlocked: Casting spells consumes spell slots. You gain 2 level 1 spell slots, which are restored on a long rest.
Fighter Features
- Strength Saving Throw Proficiency: Add your Proficiency Bonus to Strength Saving Throws.
- Constitution Saving Throw Proficiency: Add your Proficiency Bonus to Constitution Saving Throws.
- Light Armour Proficiency: Wearing Light Armour will not impose disadvantage on your attacks or prevent the casting of Spells.
- Medium Armour Proficiency: Wearing Medium Armour will not impose disadvantage on your attacks or prevent the casting of Spells.
- Heavy Armour Proficiency: Wearing Heavy Armour will not impose disadvantage on your attacks or prevent the casting of Spells.
- Shield Proficiency: Wearing a Shield will not impose disadvantage on your attacks or prevent the casting of Spells.
- Simple Weapon Proficiency: Add your Proficiency Bonus to all attacks made with Simple Weapons.
- Martial Weapon Proficiency: Add your Proficiency Bonus to all attacks made with Martial Weapons.
Second Wind: Once per day, you can regain 1d10+1 hit points.
Eldritch Knight Progression
- Note that Fighters begin the game with 10 HP + their Constitution Modifier, and then gain 6 HP + their Constitution Modifier every level thereafter.
- Eldritch Knight progression begins at level 3.
Level 3
Subclass Features
- Spell Slots Unlocked (2 LvL 1 Slots)
Pick 2 Cantrips From
Pick 2 Spells From
Level 1 Spells:
Level 4
Eldritch Knight Features
- Spell Slots Unlocked (1 LvL 1 Slot)
Pick 1 Spell From
New Spells:
There are no new spells at this level
Pick 1 Feat From
- Ability Improvement
- Athlete
- Defensive Duelist
- Dual Wielder
- Great Weapon Master
- Lightly Armoured
- Magic Initiate: Bard
- Magic Initiate: Cleric
- Magic Initiate: Druid
- Magic Initiate: Sorcerer
- Magic Initiate: Warlock
- Magic Initiate: Wizard
- Martial Adept
- Mobile
- Moderately Armoured
- Shield Master
- Skilled
- Tough
- Weapon Master
Level 5
Class Features
Spell Replacement
You may replace learned spells by others that share the same level and are available on the pool.
Eldritch Knight Tips & Builds
- Note 1
- Note 2
Classes and Subclasses |
Arcane Trickster ♦ Barbarian ♦ Bard ♦ Battle Master ♦ Beast Master ♦ Berserker ♦ Circle of the Land ♦ Circle of the Moon ♦ Cleric ♦ College of Lore ♦ College of Valour ♦ Draconic Bloodline ♦ Druid ♦ Fighter ♦ Hunter ♦ Knowledge Domain ♦ Life Domain ♦ Light Domain ♦ Monk ♦ Nature Domain ♦ Oath of the Ancients ♦ Oathbreaker ♦ Paladin ♦ Ranger ♦ Rogue ♦ Sorcerer ♦ Tempest Domain ♦ The Fiend ♦ The Great Old One ♦ Thief ♦ Trickery Domain ♦ War Domain ♦ Warlock ♦ Wild Magic ♦ Wizard |
- Anonymous
Eldritch Knight is so screwed over by its school restrictions. Evocation, which is primarily damage, is awful on a 1/3 caster as the damage lags behind their normal attacks, and most abjuration spells on the wizard spell list are utility. The only second-level abjuration spell is Arcane Lock!
When I DM in 5e I allow players to choose their two schools, and I'm definitely going to get a mod that does the same in BG3
- Anonymous
really hope they give this subclass a makeover. At the moment EK isn't that great and thats with greenflame blade.
- Anonymous
- Anonymous
Really hope they give it bound weapon, as that is one of the most defining features of the EK for me
- Anonymous
A little bit of a pointless class in early access. A wizard can achieve about the same AC as this class with mage armor and 16 dex, has access to more spells, can learn any spell, has more spell slots, and depending on the race you choose, can be proficient with a variety of weapons. i don't see why you would just not choose Wizard, if the idea is to be a battle-mage type character.
3
+110
-1