darkvision spell baldursgate3 wiki guide 150px 2

Lvl 2 Transmutation

Grant a creature the ability to see in the dark out to a range of 12m.

darkvision spell baldursgate3 wiki guide 35px 1Until Long Rest

icon weapon type bg3 wiki guideMelee

action icon baldursgate3 wiki guide 25pxActionspell slot icon baldursgate3 wiki guide 25pxLevel 2 Spell Slot

Darkvision is a Spell in Baldur's Gate 3. Darkvision is a Lvl 2 Spell from the Transmutation school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.

Darkvision Information

  • Description: Grant a creature the ability to see in the dark out to a range of 12m.
  • Level: Lvl 2 spell
  • School: Transmutation School
  • Casting Time: action icon baldursgate3 wiki guide 25pxAction
  • Duration: Until Long Rest
  • Range: Melee
  • Requires Concentration: No
  • Saving Throw: None

How to Acquire Darkvision

Darkvision Tips & Notes

  • For any non-summon spell that lasts until Long Rest, the caster does not need to be in your party once you leave camp as long as the spell does not require concentration. Therefore, you can easily cast this spell on any party members you plan to use while leaving the caster back in camp.
  • If the caster of this spell removes it from their prepared spells list, the spell's effect will end immediately.
  • For Creatures with Darkvision, Darkness is treated as Dim Light, and Dim Light is treated as Bright Light. They can see in pure darkness up to 12m, but other creatures can still hide from you as it is still considered as"Dim Light" for you. You can also completely see creatures in Dim Light as it is treated as "Bright Light" for you.
  • See Superior Darkvision.
  • Other Notes & Tips go here.


Lvl 2 Spells
Aid  ♦  Arcane Lock  ♦  Barkskin  ♦  Blindness  ♦  Blur  ♦  Branding Smite  ♦  Calm Emotions  ♦  Chromatic Orb: Acid (Lvl 2)  ♦  Chromatic Orb: Cold (Lvl 2)  ♦  Chromatic Orb: Fire (Lvl 2)  ♦  Chromatic Orb: Lightning (Lvl 2)  ♦  Chromatic Orb: Poison (Lvl 2)  ♦  Chromatic Orb: Thunder (Lvl 2)  ♦  Cloud of Daggers  ♦  Crown of Madness  ♦  Darkness  ♦  Detect Thoughts  ♦  Enhance Ability  ♦  Enlarge - Reduce  ♦  Enthrall  ♦  Flame Blade  ♦  Gust of Wind  ♦  Heat Metal  ♦  Hold Person  ♦  Invisibility  ♦  Knock  ♦  Lesser Restoration  ♦  Magic Weapon  ♦  Melf's Acid Arrow  ♦  Mirror Image  ♦  Misty Step  ♦  Moonbeam  ♦  Pass without Trace  ♦  Phantasmal Force  ♦  Prayer of Healing  ♦  Protection from Poison  ♦  Ray of Enfeeblement  ♦  Scorching Ray  ♦  See Invisibility  ♦  Shatter  ♦  Silence  ♦  Spike Growth  ♦  Spiritual Weapon  ♦  Warding Bond  ♦  Web  ♦  Zephyr Break

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    • Anonymous

      I wish the shadow monk version of this allowed you to see through magical darkness too, considering one of the others spells you are given to sneak around is... magical darkness

      • Anonymous

        i don't really understand dark vision in this game so far. Most of my party has it as a racial bonus except for lae'zel. I'm in a dimly lit area, i have a 55% chance to hit with lae'zel's melee attack. I use another character to cast light, now the target and lae'zel are both in well lit area and the attack hit chance is still 55%. I'm very confused that does the light level affect the hit chance of melee/ranged fighters at all or is there a 3rd light level like: Dark, dim, Bright? and you only get a penalty in dark?

        • Anonymous

          Everyone has a way to get dark vision without casting a spell. Half the races have dark vision. Scrolls for Dark Vision are some of the most commonly dropped scrolls.
          Idk if it's useful though? I just cast Light cantrip, wear a ring for dark. And it doesn't help my Warlock see outside fog or darkness (maybe bugged?). I'm not sure where we need this.

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