DarkvisionLevel 2 Transmutation Spell Grant a creature the ability to see in the dark out to a range of 12m. Until Long Rest Melee |
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Action Level 2 Spell Slot |
Darkvision is a Spell in Baldur's Gate 3. Darkvision is a Lvl 2 Spell from the Transmutation school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.
Darkvision Information
- Description: Grant a creature the ability to see in the dark out to a range of 12m.
- Level: Lvl 2 spell
- School: Transmutation School
- Casting Time: Action
- Duration: Until Long Rest
- Range: Melee
- Requires Concentration: No
- Saving Throw: None
How to Acquire Darkvision
- Darkvision can be acquired by the following classes and races:
- Darkvision can be cast by using the following Items:
- ???
Darkvision Tips & Notes
- For any non-summon spell that lasts until Long Rest, the caster does not need to be in your party once you leave camp as long as the spell does not require concentration. Therefore, you can easily cast this spell on any party members you plan to use while leaving the caster back in camp.
- If the caster of this spell removes it from their prepared spells list, the spell's effect will end immediately.
- For Creatures with Darkvision, Darkness is treated as Dim Light, and Dim Light is treated as Bright Light. They can see in pure darkness up to 12m, but other creatures can still hide from you as it is still considered as"Dim Light" for you. You can also completely see creatures in Dim Light as it is treated as "Bright Light" for you.
- See Superior Darkvision.
- Other Notes & Tips go here.
- Anonymous
I wish the shadow monk version of this allowed you to see through magical darkness too, considering one of the others spells you are given to sneak around is... magical darkness
- Anonymous
the Warlock Eldritch Invocation of Devil's sight is missing from the list of sources of darkvision
- Anonymous
i don't really understand dark vision in this game so far. Most of my party has it as a racial bonus except for lae'zel. I'm in a dimly lit area, i have a 55% chance to hit with lae'zel's melee attack. I use another character to cast light, now the target and lae'zel are both in well lit area and the attack hit chance is still 55%. I'm very confused that does the light level affect the hit chance of melee/ranged fighters at all or is there a 3rd light level like: Dark, dim, Bright? and you only get a penalty in dark?
- Anonymous
Everyone has a way to get dark vision without casting a spell. Half the races have dark vision. Scrolls for Dark Vision are some of the most commonly dropped scrolls.
Idk if it's useful though? I just cast Light cantrip, wear a ring for dark. And it doesn't help my Warlock see outside fog or darkness (maybe bugged?). I'm not sure where we need this.
Oh look, it's the worst spell in the game!
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