Hold Person

hold person spell baldursgate3 wiki guide 150px 2

Lvl 2 Enchantment

hold person spell baldursgate3 wiki guide 150px 2Inflicts Hold Person

Paralyze a humanoid creature.
At the end of each of its turns, the creature can try to free itself.


attack save icon 1 baldursgate3 wiki guide 25pxAttack/Save: Wisdom
concentration icon 1 baldursgate3 wiki guide 25pxConcentration: Required
range icon baldursgate3 wiki guide 25pxRange: 18m

II

action icon baldursgate3 wiki guide 25pxAction +spell slot icon baldursgate3 wiki guide 25pxSpell Slot

Hold Person is a Spell in Baldur's Gate 3. Hold Person is a Lvl 2 Spell from the Enchantment school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.

 

 

Hold Person Information

  • Description: Paralyze a humanoid creature. At the end of each of its turns, the creature can try to free itself.
  • Level: Lvl 2 spell
  • School: Enchantment School
  • Casting Time: action icon baldursgate3 wiki guide 25pxAction
  • Range: 18m
  • Requires Concentration: Yes
  • Saving Throw: Wisdom

 

 How to Acquire Hold Person

Hold Person can be acquired by the following classes:

Hold Person can be cast by using the following Items:

  • ???

 

Hold Person Tips & Notes

  • A paralyzed person is guaranteed to receive critical hits, whether it is a spell when it is 1.5 meters of the hitter.

 

Lvl 2 Spells
Aid  ♦  Alter Self  ♦  Animal Messenger  ♦  Arcane Lock  ♦  Augury  ♦  Barkskin  ♦  Beast Sense  ♦  Blindness  ♦  Blur  ♦  Branding Smite  ♦  Calm Emotions  ♦  Chromatic Orb: Acid (Lvl 2)  ♦  Chromatic Orb: Cold (Lvl 2)  ♦  Chromatic Orb: Fire (Lvl 2)  ♦  Chromatic Orb: Lightning (Lvl 2)  ♦  Chromatic Orb: Poison (Lvl 2)  ♦  Chromatic Orb: Thunder (Lvl 2)  ♦  Cloud of Daggers  ♦  Continual Flame  ♦  Cordon of Arrows  ♦  Crown of Madness  ♦  Darkness  ♦  Darkvision  ♦  Detect Thoughts  ♦  Enhance Ability  ♦  Enlarge - Reduce  ♦  Enthrall  ♦  Find Steed  ♦  Find Traps  ♦  Flame Blade  ♦  Flaming Sphere  ♦  Gentle Repose  ♦  Gust of Wind  ♦  Heat Metal  ♦  Invisibility  ♦  Knock  ♦  Lesser Restoration  ♦  Levitate  ♦  Locate Animals or Plants  ♦  Locate Object  ♦  Magic Mouth  ♦  Magic Weapon  ♦  Melf's Acid Arrow  ♦  Mirror Image  ♦  Misty Step  ♦  Moonbeam  ♦  Nystul's Magic Aura  ♦  Pass without Trace  ♦  Phantasmal Force  ♦  Prayer of Healing  ♦  Protection from Poison  ♦  Ray of Enfeeblement  ♦  Rope Trick  ♦  Scorching Ray  ♦  See Invisibility  ♦  Shatter  ♦  Silence  ♦  Spider Climb  ♦  Spike Growth  ♦  Spiritual Weapon  ♦  Suggestion  ♦  Warding Bond  ♦  Web  ♦  Zone of Truth

 




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