hold person spell baldursgate3 wiki guide 150px 2

Hold Person

Level 2 Enchantment Spell

Hold a humanoid enemy still. They can't move, act or react. Attacks from within range icon baldursgate3 wiki guide 25px3m are always Critical Hits.

hold person spell baldursgate3 wiki guide 150px 210 turns

range icon baldursgate3 wiki guide 25px18m saving throw icon baldursgate3 wiki guide 48pxWIS Save concentration icon 1 baldursgate3 wiki guide 25pxConcentration

 action icon baldursgate3 wiki guide 25pxAction spell slot icon baldursgate3 wiki guide 25pxLevel 2 Spell Slot  

Hold Person is a Spell in Baldur's Gate 3. Hold Person is a Lvl 2 Spell from the Enchantment school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.

 

Baldur's Gate 3 Hold Person Information

  • Description: Hold a humanoid enemy still. They can't move, act or react. Attacks from within 3m are always Critical Hits.
  • Level: Lvl 2 Spell
  • School: Enchantment School
  • Casting Time: action icon baldursgate3 wiki guide 25pxAction
  • Range: range icon baldursgate3 wiki guide 25px18m
  • Duration: hold person spell baldursgate3 wiki guide 150px 210 turns
  • Requires Concentration: Yes
  • Saving Throw: Wisdom

 

How to Acquire Hold Person in BG3

How to Remove Hold Person

 

Hold Person Tips & Notes for BG3

  • Upcast: When cast with a 3rd level spell slot or higher, the spell will affect an additional creature per level.
  • A paralysed iconParalysed target will sustain a Critical Hit when attacked within 3 meters.

 

Lvl 2 Spells
Aid  ♦  Arcane Lock  ♦  Barkskin  ♦  Blindness  ♦  Blur  ♦  Branding Smite  ♦  Calm Emotions  ♦  Chromatic Orb: Acid (Lvl 2)  ♦  Chromatic Orb: Cold (Lvl 2)  ♦  Chromatic Orb: Fire (Lvl 2)  ♦  Chromatic Orb: Lightning (Lvl 2)  ♦  Chromatic Orb: Poison (Lvl 2)  ♦  Chromatic Orb: Thunder (Lvl 2)  ♦  Cloud of Daggers  ♦  Crown of Madness  ♦  Darkness  ♦  Darkvision  ♦  Detect Thoughts  ♦  Enhance Ability  ♦  Enlarge - Reduce  ♦  Enthrall  ♦  Flame Blade  ♦  Gust of Wind  ♦  Heat Metal  ♦  Invisibility  ♦  Knock  ♦  Lesser Restoration  ♦  Magic Weapon  ♦  Melf's Acid Arrow  ♦  Mirror Image  ♦  Misty Step  ♦  Moonbeam  ♦  Pass without Trace  ♦  Phantasmal Force  ♦  Prayer of Healing  ♦  Protection from Poison  ♦  Ray of Enfeeblement  ♦  Scorching Ray  ♦  See Invisibility  ♦  Shadow Blade (Spell)  ♦  Shatter  ♦  Silence  ♦  Spike Growth  ♦  Spiritual Weapon  ♦  Warding Bond  ♦  Web  ♦  Whossa Large Fellow  ♦  Zephyr Break

 




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    • Anonymous

      Any idea what the vocal component for this spell is? I know there’s a variety of things characters can say while casting this but I cannot understand it and it’s not in the subtitles.
      Thanks in advance

      • Anonymous

        I tested in patch 3 and Lesser Restoration works to remove hold person.

        I don't see this spell indicated as paralysis anywhere, does "incapacitated" count as paralysis or is this just awkward tooltips?

        • To Land this spell more often, you need to get your Spell Save DC up. An easy way to do this is by using "Arcane Acuity" items.
          https://baldursgate3.wiki.fextralife.com/Arcane+Acuity
          If you're using weapons as your main source of damage, I'd recommend "Helmet of Arcane Acuity"

          • Anonymous

            Didn't know how busted this was until asterion got hit with it and critted on by 5 different enemies and died lmao

            • Anonymous

              I had this spell successfully cast on a boss. They failed their save in their turn. Next in line was an NPC who used Hunter's Mark, which immediately ended Hold Person. Can someone explain that to me pretty please?

              • Anonymous

                Do I understand correctly that it doesn't have a hit dice, only saving throw? How do I improve chances it will land? By lovering enemy's wisdom?

                • Anonymous

                  Combo'd it with my Paladin's Crown of Madness - absolutely funny to see your enemy slap the paralyzed one.

                  • Anonymous

                    For some silly reason, you cannot use this spell on Ketherick Thorm. Either this is an oversight or the term "humanoid" is apparently not true at all lol

                    • Anonymous

                      Playing a bard. Vicious mockery has a 55% chance to succeed and hold person has a 20% chance to succeed. Both use the same save stat and the same save DC. Am I missing something?

                      • Anonymous

                        Feels like this spell has very limited use. Humanoid category is very, very specific and limited, so far only able to make it work on the sentient races(human, drow, githyanki etc).
                        Anyone knows what opponents are humanoids?

                        • Anonymous

                          Mele Fighter builds combined with this is very destructive - and if you pick Race - Orc for the crits its even better.

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