Darkness

darkness_spell_baldursgate3_wiki_guide_150px_2

Lvl 2 Evocation

Create a cloud of magical darkness to Heavily Obscure and Blind creatures within. Creatures cannot make ranged attacks into or out of the darkness.

concentration_icon_1_baldursgate3_wiki_guide_25pxConcentration: Required
range_icon_baldursgate3_wiki_guide_25pxRange: 18m

II

action_icon_baldursgate3_wiki_guide_25pxAction +spell_slot_icon_baldursgate3_wiki_guide_25pxSpell Slot

Darkness is a Spell in Baldur's Gate 3. Darkness is a Lvl 2 Spell from the Evocation school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.

 

 

Darkness Information

  • Description: Create a cloud of magical darkness to Heavily Obscure and Blind creatures within. Creatures cannot make ranged attacks into or out of the darkness.
  • Level: Lvl 2 spell
  • School: Evocation School
  • Casting Time: action_icon_baldursgate3_wiki_guide_25pxAction
  • Range: 18m
  • Requires Concentration: Yes
  • Saving Throw: None

 

 How to Acquire Darkness

Darkness can be acquired by the following classes:

Darkness can be cast by using the following Items:

  • ???

 

Darkness Tips & Notes

  • Update 4 now allows Warlocks to see inside Darkness if they have Devil's Sight and protects them against the Blindness it causes

 

Lvl 2 Spells
Aid  ♦  Alter Self  ♦  Animal Messenger  ♦  Arcane Lock  ♦  Augury  ♦  Barkskin  ♦  Bear’s Endurance  ♦  Beast Sense  ♦  Blindness  ♦  Blur  ♦  Branding Smite  ♦  Calm Emotions  ♦  Cloud of Daggers  ♦  Continual Flame  ♦  Cordon of Arrows  ♦  Crown of Madness  ♦  Darkvision  ♦  Detect Thoughts  ♦  Enhance Ability  ♦  Enlarge - Reduce  ♦  Enthrall  ♦  Find Steed  ♦  Find Traps  ♦  Flame Blade  ♦  Flaming Sphere  ♦  Gentle Repose  ♦  Gust of Wind  ♦  Heat Metal  ♦  Hold Person  ♦  Invisibility  ♦  Knock  ♦  Lesser Restoration  ♦  Levitate  ♦  Locate Animals or Plants  ♦  Locate Object  ♦  Magic Mouth  ♦  Magic Weapon  ♦  Melf's Acid Arrow  ♦  Mirror Image  ♦  Misty Step  ♦  Moonbeam  ♦  Nystul's Magic Aura  ♦  Pass without Trace  ♦  Phantasmal Force  ♦  Prayer of Healing  ♦  Protection from Poison  ♦  Ray of Enfeeblement  ♦  Rope Trick  ♦  Scorching Ray  ♦  See Invisibility  ♦  Shatter  ♦  Silence  ♦  Spider Climb  ♦  Spike Growth  ♦  Spiritual Weapon  ♦  Suggestion  ♦  Warding Bond  ♦  Web  ♦  Zone of Truth

 




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    • Anonymous

      23 Feb 2021 17:52  

      TO ALL MY EDGEY WARLOCK FRIENDS OUT THERE WONDERING WHY YOU DON'T POP LIKE YOU USED:

      TL;DR Devil's Sight doesnt stop blindess, which is a part of Baldur's Gate 3's interpritation of Darkness that is not in 5e's rules as written.

      So:
      PHB 5e says darkness creates a "Magical darkness spreads from a point you choose [...] creatures with darkvision can't see through this darkness." (Player's Handbook 5th Edition p.230)

      The spell in Baldurs Gate 3 reads:
      "Create a cloud of magical darkness to Heavily Obscure and Blind creatures within."

      BLINDING you is not ever an effect that the Eldritch evocation "Devil's Sight " can make the warlock immune to, so therefore you can't go in and bust ass as the edgelord blade pact warlock you wanted to be.

      • Anonymous

        15 Oct 2020 18:02  

        how do you remove darkness, it seems to stay forever and if an ally dies in it there is no way to revive them

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