Darkness

darkness spell baldursgate3 wiki guide 150px 2

Lvl 2 Evocation

Create a cloud of magical darkness that Heavily Obscures and Blinds creatures within.
Creatures cannot make ranged attacks into or out of the darkness.

range icon baldursgate3 wiki guide 25px18m radius icon baldurs gate 3 wiki5m concentration icon 1 baldursgate3 wiki guide 25pxConcentration

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action icon baldursgate3 wiki guide 25pxAction +spell slot icon baldursgate3 wiki guide 25pxLevel 2 Spell Slot

Darkness is a Spell in Baldur's Gate 3. Darkness is a Lvl 2 Spell from the Evocation school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.

 

Darkness Information

  • Description: Create a cloud of magical darkness that Heavily Obscures and Blinds creatures within.
    Creatures cannot make ranged attacks into or out of the darkness.
  • Level: Lvl 2 spell
  • School: Evocation School
  • Casting Time: action icon baldursgate3 wiki guide 25pxAction
  • Range: 18m
  • Radius: 5m
  • Requires Concentration: Yes
  • Saving Throw: None

 

How to Acquire Darkness

Darkness can be acquired by the following classes:

Darkness can be cast by using the following Items:

  • ???

 

Darkness Tips & Notes

  • Update 4 now allows Warlocks to see inside Darkness if they have Devil's Sight and protects them against the Blindness it causes

 

Lvl 2 Spells
Aid  ♦  Alter Self  ♦  Animal Messenger  ♦  Arcane Lock  ♦  Augury  ♦  Barkskin  ♦  Beast Sense  ♦  Blindness  ♦  Blur  ♦  Branding Smite  ♦  Calm Emotions  ♦  Chromatic Orb: Acid (Lvl 2)  ♦  Chromatic Orb: Cold (Lvl 2)  ♦  Chromatic Orb: Fire (Lvl 2)  ♦  Chromatic Orb: Lightning (Lvl 2)  ♦  Chromatic Orb: Poison (Lvl 2)  ♦  Chromatic Orb: Thunder (Lvl 2)  ♦  Cloud of Daggers  ♦  Continual Flame  ♦  Cordon of Arrows  ♦  Crown of Madness  ♦  Darkvision  ♦  Detect Thoughts  ♦  Enhance Ability  ♦  Enlarge - Reduce  ♦  Enthrall  ♦  Find Steed  ♦  Find Traps  ♦  Flame Blade  ♦  Flaming Sphere  ♦  Gentle Repose  ♦  Gust of Wind  ♦  Heat Metal  ♦  Hold Person  ♦  Invisibility  ♦  Knock  ♦  Lesser Restoration  ♦  Levitate  ♦  Locate Animals or Plants  ♦  Locate Object  ♦  Magic Mouth  ♦  Magic Weapon  ♦  Melf's Acid Arrow  ♦  Mirror Image  ♦  Misty Step  ♦  Moonbeam  ♦  Nystul's Magic Aura  ♦  Pass without Trace  ♦  Phantasmal Force  ♦  Prayer of Healing  ♦  Protection from Poison  ♦  Ray of Enfeeblement  ♦  Rope Trick  ♦  Scorching Ray  ♦  See Invisibility  ♦  Shatter  ♦  Silence  ♦  Spider Climb  ♦  Spike Growth  ♦  Spiritual Weapon  ♦  Suggestion  ♦  Warding Bond  ♦  Web  ♦  Zone of Truth

 




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    • Anonymous

      Currently this spell is beyong bugged, I had gobbos attacking me standing in the darkness, while my warlock with devils sight wasnt getting any advantage at all.

      • Anonymous

        TO ALL MY EDGEY WARLOCK FRIENDS OUT THERE WONDERING WHY YOU DON'T POP LIKE YOU USED:

        TL;DR Devil's Sight doesnt stop blindess, which is a part of Baldur's Gate 3's interpritation of Darkness that is not in 5e's rules as written.

        So:
        PHB 5e says darkness creates a "Magical darkness spreads from a point you choose [...] creatures with darkvision can't see through this darkness." (Player's Handbook 5th Edition p.230)

        The spell in Baldurs Gate 3 reads:
        "Create a cloud of magical darkness to Heavily Obscure and Blind creatures within."

        BLINDING you is not ever an effect that the Eldritch evocation "Devil's Sight " can make the warlock immune to, so therefore you can't go in and bust ass as the edgelord blade pact warlock you wanted to be.

        • Anonymous

          how do you remove darkness, it seems to stay forever and if an ally dies in it there is no way to revive them

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