Tiefling |
---|
![]() |
Racial Features |
Subraces |
Tiefling is a Race in Baldur's Gate 3. Tieflings have Darkvision and Hellish Resistance. While creating your Character in Baldur's Gate 3, you can choose between 11 different types of races. Each of them has their own special characteristics.
- BG3 Full Game Note: In the full launch of Baldur's Gate 3, Ability Score Points for Races that were present in Early Access are removed. And instead, Ability Score Points in the full game correspond with the Class players will choose.
Descended from devils of the Nine Hells, tieflings face constant suspicion in Faerun. Thankfully, their arcane abilities make them natural survivors.
Tiefling Traits & Features in Baldur's Gate 3
- Base Racial Speed:
Move up to
9m per turn.
- Darkvision:
See in the dark up to
12m.
- Hellish Resistance:
Resistance to
Fire damage, take only half damage from it.
BG3 Tiefling Subraces
- Asmodeous Tiefling
- Level 1:
Produce Flame cantrip. A flickering flame appears in your hand.
- Level 3:
Hellish Rebuke spell as a 2nd level spell
once per Long Rest.
- Level 5:
Darkness spell
once per Long Rest.
- Level 1:
- Mephistopheles Tiefling
- Level 1:
Mage Hand cantrip. Create a spectral hand that can manipulate and interact with objects.
- Level 3:
Burning Hands as a 2nd level spell
once per Long Rest.
- Level 5:
Flame Blade spell
once per Long Rest.
- Level 1:
- Zariel Tiefling
- Level 1:
Thaumaturgy cantrip. Manifest a sign of supernatural power.
- Level 3:
Searing Smite as a 2nd level spell
once per Long Rest.
- Level 5:
Branding Smite
once per Long Rest.
- Level 1:
Tiefling Tips & Notes
- Charisma is your spellcasting ability for the various subrace spells.
- During Early Access, the Tiefling race used to feature +2 Charisma. This has been changed in the full launch of BG3 and the Ability Score points are now associated with the Class that players will choose.
- ??
- Anonymous
Zariel Tiefling AKA: Go Paladin Tiefling. 2 Free smites and advantadge in any intimidation check. Fair.
- Anonymous
Does the Hellish Rebuke cost a spell slot when its the one from the race sub class?
- Anonymous
All these subraces features seem kind of useless for a Sorcerer or a Wizard. Weirdly Mephistopheles is the worst despite being the arcane demon guy. Burning Hands bad quickly. Flame Blade I don't want to get that close. So I guess I get to save a Cantrip on the free Mage Hand?
- Anonymous
- Anonymous
Tieflings really just feel like a sad, and suboptimal choice for basically any class you could feasibly want to pair them with. The lack of shield and weapon training is just not a good pair off for these racial abilities that seem unfocused. Why would I willingly sacrifice a potential +2 AC and proficiency with weapons (and better racials) that could help complete out a build that otherwise takes more effort to bring online as a tief.
Asmodeous Tieflings at least get some (moderately) useable skills. Produce flame is a crappier light, but you can't really argue with a free fire-based evocation for blowing up barrels and any other sort of useage you could pair up mechanically with fire.
Mephistopheles Tieflings really get the short end, with a skillset that seems unfocused and uncanny. Mage hand is not really too useful in BG3, while Burning Hands isn't exactly a major prize to pine for. Flame scimitar is similarly not really too interesting. They really should've just let you pick your own cantrip not too dissimilar to how elves work.
Zariel Tieflings can be potentially useable on some melee builds. Thaumaturgy is also not a bad cantrip to have, but far from necessary. The smites aren't really anything to write home about though. It's nothing that should really be tugging at people's heartstrings though.
It's a crying shame. I love tiefs, but boy did they get the short end of the stick here. They're peak flavor.
Pretty much anything I could feasibly want to run Tiefling on, Half-elves do better by miles.
- Anonymous
- Anonymous
It'd be nice to mess with the Variant Tiefling sub race (more local to Sword Coast in 5e) but just to be able to create and mess around with a Tiefling has me eager to try and create my current Character for the Campaign I'm in.
- Anonymous
- Anonymous
Zariel Tiefling has Searing Smite at lv 3 (the 2D6 version). The ignite debuff makes 1D6 damage per turn for 10 turns or until the target pass a constitution saving throw. It can be really nasty.
- Anonymous
Wonder if they'll add the rest of the Tiefling Subraces by release.
- Anonymous
Ah Tieflings. That race played by either the funniest member of the party, or the most ham-fistedly edgiest. There is no inbetween.
- Anonymous
Zariel Tieflings get Jump at level 3, so assumedly Asmodeus and Mephistopheles Tieflings get the same spells at level 3 as they do in 5e, which is Hellish Rebuke for Asmodeus and Burning Hands for Mephistopheles.
What stat is used for saving throws for the various racial abilities/ flame blade attack rolls?
1
+10
-1