Spike Growth
Lvl 2 Transmutation |
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2~8 Damage
Shape a piece of ground into hard spikes. Movement is halved. A creature walking on the spikes takes 2-8 Piercing damage for every 1.5m it moves. 100 turns
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Spike Growth is a Spell in Baldur's Gate 3. Spike Growth is a Lvl 2 Spell from the Transmutation school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.
Baldur's Gate 3 Spike Growth Information
- Description: Shape a piece of ground into hard spikes. Movement is halved. A creature walking on the spikes takes 2~8 Piercing damage for every 1.5m it moves.
- Level: Lvl 2 spell
- School: Transmutation School
- Casting Time:
Action
- Range: 18m
- Radius: 6m
- Requires Concentration: Yes
- Saving Throw: None
How to Acquire Spike Growth in BG 3
Spike Growth can be acquired by the following classes:
- Druid
- Ranger
- Nature Domain (Cleric)
Spike Growth can be cast by using the following Items:
Spike Growth Tips & Notes for BG 3
- Notes & Tips go here
- Anonymous
I honestly think this spell is too overpowered haha. when you clear the first ruins, you can cast it and cover almost the entire floor, and they just walk through it and tick for 7 every few steps.. instant win.
But i LOOOVE casting it and then using Command to make people walk through it lol. So satisfying.
- Anonymous
This spell alone on lvl2 is enough to clear the entire goblin camp. Check video BG3 Level 2 spell vs entire goblin camp. Its completely imbalanced and strong
- Anonymous
I hate how inconsistent the wording is for this spell as opposed to other ones that produce difficult terrain.
- Anonymous
every time i see this spell i think of merilwen's meat grinder from season 1 episode 14 of the oxventure campaign and i want to take it
- Anonymous
I've used cloud of daggers a lot and it's incredible, but this seems like a straight downgrade for damage dealing compared? Will enemies actually walk through this enough to deal enough damage, and is there are niche use for it like placing it on an archer and threatening it in melee to make the archer run away through the spikes?
- Anonymous
I'm only in act 1 so far but this spell seems really ****ing good. You use it in a chokepoint and enemies either go through and get ****ed, or waste a ton of time going around it. Maybe im not far enough in the game yet but i haven't seen a single enemy that can jump past it entirely.
- Anonymous
Spell is useless now don't bother with it. Either A.I will never cross it, or then it will just jump over it.
- Anonymous
most fight can win with only this spells :D Its rly powerfull im happy, cuz love druids classes
- Anonymous
Does damage on initial cast. If you get moved while in the thorns you also take damage, tested with thorn whip and thunderwave (even though the animations show you flying through the air, you still take damage).
- Anonymous
In early access this spell rocked. Mobs will walk through it if they're already in it (though they may jump over it), but even better, they will avoid walking through it entirely if possible, meaning you can easily kill them from range. They will sit at the edge and not even move, making them extra vulnerable to persistent AOE spells like cloud of daggers.
- Anonymous
In Early Access I found this spell paired extremly well with Darkness, as this seemed to force NPC's to walk through without jumping.
- Anonymous
Strongly nerfed version of 5e where the effects are identical apart from damage that is double (2d4 per 1.5 meters). Perhaps to compensate for poor AI/limited opportunity to avoid such effects in the game?
my first play through i used this spell like twice just from a scroll and i loved it when i had it. my second playthrough i made a druid, not even thinking about this spell. this spell made all the difficult fights i had my first playthrough just a cake walk.
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