Spike Growth

Spike Growth 

Lvl 2 Transmutation

Shape a piece of ground into hard spikes. A creature walking on the spikes takes 1d4 Piercing damage for every 1.5m it moves.

concentration_icon_1_baldursgate3_wiki_guide_25pxConcentration: Required
range_icon_baldursgate3_wiki_guide_25pxRange: 18m

The spikes are difficult terrain, halving a creature's movement speed. 

II

action_icon_baldursgate3_wiki_guide_25pxAction +spell_slot_icon_baldursgate3_wiki_guide_25pxSpell Slot

Spike Growth is a Spell in Baldur's Gate 3. Spike Growth is a Lvl 2 Spell from the Transmutation school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.

 

 

Spike Growth Information

  • Description: Shape a piece of ground into hard spikes. A creature walking on the spikes takes 1d4 Piercing damage for every 1.5m it moves. The spikes are difficult terrain, halving a creature's movement speed. 
  • Level: Lvl 2 spell
  • School: Transmutation School
  • Casting Time: action_icon_baldursgate3_wiki_guide_25pxAction
  • Range: 18m
  • Requires Concentration: Yes
  • Saving Throw:

 

 How to Acquire Spike Growth

Spike Growth can be acquired by the following classes:

  • Nature Domain, Druid, Circle of the Arctic, Circle of the Mountain, Ranger

Spike Growth can be cast by using the following Items:

 

Spike Growth Tips & Notes

  • Notes & Tips go here

 

Lvl 2 Spells
Aid  ♦  Alter Self  ♦  Animal Messenger  ♦  Arcane Lock  ♦  Augury  ♦  Barkskin  ♦  Bear’s Endurance  ♦  Beast Sense  ♦  Blindness  ♦  Blur  ♦  Branding Smite  ♦  Calm Emotions  ♦  Cloud of Daggers  ♦  Continual Flame  ♦  Cordon of Arrows  ♦  Crown of Madness  ♦  Darkness  ♦  Darkvision  ♦  Detect Thoughts  ♦  Enhance Ability  ♦  Enlarge - Reduce  ♦  Enthrall  ♦  Find Steed  ♦  Find Traps  ♦  Flame Blade  ♦  Flaming Sphere  ♦  Gentle Repose  ♦  Gust of Wind  ♦  Heat Metal  ♦  Hold Person  ♦  Invisibility  ♦  Knock  ♦  Lesser Restoration  ♦  Levitate  ♦  Locate Animals or Plants  ♦  Locate Object  ♦  Magic Mouth  ♦  Magic Weapon  ♦  Melf's Acid Arrow  ♦  Mirror Image  ♦  Misty Step  ♦  Moonbeam  ♦  Nystul's Magic Aura  ♦  Pass without Trace  ♦  Phantasmal Force  ♦  Prayer of Healing  ♦  Protection from Poison  ♦  Ray of Enfeeblement  ♦  Rope Trick  ♦  Scorching Ray  ♦  See Invisibility  ♦  Shatter  ♦  Silence  ♦  Spider Climb  ♦  Spiritual Weapon  ♦  Suggestion  ♦  Warding Bond  ♦  Web  ♦  Zone of Truth

 




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    • Anonymous

      17 Aug 2021 07:28  

      Strongly nerfed version of 5e where the effects are identical apart from damage that is double (2d4 per 1.5 meters). Perhaps to compensate for poor AI/limited opportunity to avoid such effects in the game?

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