Moonbeam
Lvl 2 Evocation |
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2~20 Damage
Call down a beam of light that damages any creature that enters the beam or starts its turn in the light. You can use an action to move the beam 18m. On Save: Targets still take half damage.
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Moonbeam is a Spell in Baldur's Gate 3. Moonbeam is a Lvl 2 Spell from the Evocation school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.
Moonbeam Information
- Description: Call down a beam of light that damages any creature that enters the beam or starts its turn in the light. You can use an action to move the beam 18m.
- Level: Lvl 2 Spell
- School: Evocation School
- Casting Time:
Action
- Range:
18m
- Requires Concentration: Yes
- Saving Throw: Constitution
- On Save: Targets still take half damage.
How to Acquire Moonbeam
- Moonbeam can be acquired by the following classes:
- Moonbeam can be cast by using the following Items:
Moonbeam Tips & Notes
- Upcast: Cast at 3rd Level or higher, increases damage by 1d10 for each spell slot level above 2nd.
- Unlike in 5e, the spell applies damage on cast, and every time it is moved on top of an enemy, making it very powerful. This may be unintentional.
- Anonymous
Why is my Moonbeam so small and can only target 1 creature while Kagha's can easily hit 3+ creatures? Is this a bug?
- Anonymous
Best way to use this spell is stay at range, moving it as needed, and duck in and out of cover/stealth so you don't break concentration.
- Anonymous
Worth pointing this out, as of time of writing (patch 9) you can not move the moonbeam if you are wild shaped. Still a very powerful spell, just keep this fact in mind if you are a moon druid.
- Anonymous
A good spell if you can keep an enemy locked down in the beam for multiple turns.
Pretty much guaranteed the initial 2D10 damage, which is pretty good for a lvl2 spell, but then you can do that damage over 10 turns if the enemy is paralyzed, entangled, etc.
Or you could shove or thunder wave enemies into the beam as well.
After the latest patch, it seems like moonbeam inconsistanly does or doesn't do damage on the initial cast. It continues to do damage if the enemy starts its turn inside or moves into it
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