web spell baldursgate3 wiki guide 150px 2

Web

Level 2 Conjuration Spell

Cover an area in thick, flammable webbing that slows creatures within and possibly Enwebs them.

web spell baldursgate3 wiki guide 35px 110 turns

radius icon baldurs gate 3 wiki4m range icon baldursgate3 wiki guide 25px18m saving throw icon baldursgate3 wiki guide 48pxDEX Save
 concentration icon 1 baldursgate3 wiki guide 25pxConcentration

 action icon baldursgate3 wiki guide 25pxAction spell slot icon baldursgate3 wiki guide 25pxLevel 2 Spell Slot  

Web is a Spell in Baldur's Gate 3. Web is a Lvl 2 Spell from the Conjuration school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.

 

Web Information

  • Description: Cover an area in thick, flammable webbing that slows creatures within and possibly Enwebs them.
  • Level: Lvl 2 spell
  • School: Conjuration School
  • Casting Time: action icon baldursgate3 wiki guide 25pxAction
  • Range: 18m
  • Radius: 4m
  • Requires Concentration: Yes
  • Saving Throw: Dexterity

 

How to Acquire Web

Web can be acquired by the following classes:

Web can be cast by using the following Items:

  • ???

 

Web Tips & Notes

  • Enwebbed Status Effect: Cannot move. Attack rolls against you have advantage, while your attack rolls have disadvantage. You also have disadvantage on Dexterity saving throws.

 

Lvl 2 Spells
Aid  ♦  Arcane Lock  ♦  Barkskin  ♦  Blindness  ♦  Blur  ♦  Branding Smite  ♦  Calm Emotions  ♦  Chromatic Orb: Acid (Lvl 2)  ♦  Chromatic Orb: Cold (Lvl 2)  ♦  Chromatic Orb: Fire (Lvl 2)  ♦  Chromatic Orb: Lightning (Lvl 2)  ♦  Chromatic Orb: Poison (Lvl 2)  ♦  Chromatic Orb: Thunder (Lvl 2)  ♦  Cloud of Daggers  ♦  Crown of Madness  ♦  Darkness  ♦  Darkvision  ♦  Detect Thoughts  ♦  Enhance Ability  ♦  Enlarge - Reduce  ♦  Enthrall  ♦  Flame Blade  ♦  Gust of Wind  ♦  Heat Metal  ♦  Hold Person  ♦  Invisibility  ♦  Knock  ♦  Lesser Restoration  ♦  Magic Weapon  ♦  Melf's Acid Arrow  ♦  Mirror Image  ♦  Misty Step  ♦  Moonbeam  ♦  Pass without Trace  ♦  Phantasmal Force  ♦  Prayer of Healing  ♦  Protection from Poison  ♦  Ray of Enfeeblement  ♦  Scorching Ray  ♦  See Invisibility  ♦  Shadow Blade (Spell)  ♦  Shatter  ♦  Silence  ♦  Spike Growth  ♦  Spiritual Weapon  ♦  Warding Bond  ♦  Whossa Large Fellow  ♦  Zephyr Break

 




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    • Anonymous

      Grease - lvl 1 spell slot, no concentration.
      Web - lvl 2 spell slot, concentration (!)
      If you want a web, get a druid in spider form or a spider from the beast master ranger, both have an infinite web limited only by the action cost. Concentration and one of the three lvl 2 spells slots can be used much better (crown of madness, enlarge-reduce, moonbeam, hold person, blur).

      • Anonymous

        other than full commit into sorcerer, is there THAT big of a reason to use this over grease?

        grease: lvl 1 spell, no concentration, 5m radius, reacts to fire/ice,
        web: lvl 2 spell, concentration, 4m radius, reacts to fire,

        grease - prone: disadvantage on dex/str saves, inflict full stun until next turn, attack rolls within 3m of target have advantage, automatically break concentration
        web - enwebbed: disadvantage on dex saves, inflict disadvantage on attack rolls, attack rolls against target have advantage

        • Anonymous

          other than full commit into sorcerer, is there THAT big of a reason to use this over grease?

          grease: lvl 1 spell, no concentration, 5m radius, reacts to fire/ice,
          web: lvl 2 spell, concentration, 4m radius, reacts to fire,

          grease - prone: disadvantage on dex/str saves, inflict full stun until next turn, attack rolls within 3m of target have advantage, automatically break concentration
          web - enwebbed: disadvantage on dex saves, inflict disadvantage on attack rolls, attack rolls against target have advantage

          • Anonymous

            It mentions it's flammable- how does that work? Is it a single explosion or does it create the fire floor effect, or something else? How much damage does that do?

            • Anonymous

              On patch 9 the dc of the spell does the correct calculation in the combat log, 8 + caster modifier + proficiency bonus but the number after = is always 12.
              This makes the spell many times worse , as the webbed effect is the desirable part of the spell and the rought terrain is a bonus, considering that most targets just jump over or out of the spell effect if not enwebbed.

              • Anonymous

                Hmm, on patch 7 for some reason web has a dex dc of 12 even with 18 INT while something like hold person has the correct dc of 14 at that point.

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