Blindness

blindness spell baldursgate3 wiki guide 150px 2

Lvl 2 Necromancy

Limit a foe's sight range. It is easier to hit, and the creature will miss more often.

Attack Rolls against it have Advantage and the foe attacks with Disadvantage.

blindness spell baldursgate3 wiki guide 150px 210 turns

icon range bg3 wiki guide18msaving throw icon baldursgate3 wiki guide 48pxCON Save

action icon baldursgate3 wiki guide 25pxActionspell slot icon baldursgate3 wiki guide 25pxLevel 2 Spell Slot

Blindness is a Spell in Baldur's Gate 3. Blindness is a Lvl 2 Spell from the Necromancy school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.

Blindness Information

How to Acquire Blindness

Blindness Tips & Notes

  • Upcast: Affects one additional creature per slot level 3rd or above.
  • blinded condition iconBlinded: Ranged attacks and spells have a range of 3 m and Attack Roll suffer Disadvantage. Attack Rolls against Blinded creatures have Advantage.
  • saving throw icon baldursgate3 wiki guide 48pxSaving Throw:  At the end of each of its turns, the target can make a CON Save. On a success, the spell ends.
Lvl 2 Spells
Aid  ♦  Alter Self  ♦  Animal Messenger  ♦  Arcane Lock  ♦  Augury  ♦  Barkskin  ♦  Beast Sense  ♦  Blur  ♦  Branding Smite  ♦  Calm Emotions  ♦  Chromatic Orb: Acid (Lvl 2)  ♦  Chromatic Orb: Cold (Lvl 2)  ♦  Chromatic Orb: Fire (Lvl 2)  ♦  Chromatic Orb: Lightning (Lvl 2)  ♦  Chromatic Orb: Poison (Lvl 2)  ♦  Chromatic Orb: Thunder (Lvl 2)  ♦  Cloud of Daggers  ♦  Continual Flame  ♦  Cordon of Arrows  ♦  Crown of Madness  ♦  Darkness  ♦  Darkvision  ♦  Detect Thoughts  ♦  Enhance Ability  ♦  Enlarge - Reduce  ♦  Enthrall  ♦  Find Steed  ♦  Find Traps  ♦  Flame Blade  ♦  Gentle Repose  ♦  Gust of Wind  ♦  Heat Metal  ♦  Hold Person  ♦  Invisibility  ♦  Knock  ♦  Lesser Restoration  ♦  Levitate  ♦  Locate Animals or Plants  ♦  Locate Object  ♦  Magic Mouth  ♦  Magic Weapon  ♦  Melf's Acid Arrow  ♦  Mirror Image  ♦  Misty Step  ♦  Moonbeam  ♦  Nystul's Magic Aura  ♦  Pass without Trace  ♦  Phantasmal Force  ♦  Prayer of Healing  ♦  Protection from Poison  ♦  Ray of Enfeeblement  ♦  Rope Trick  ♦  Scorching Ray  ♦  See Invisibility  ♦  Shatter  ♦  Silence  ♦  Spider Climb  ♦  Spike Growth  ♦  Spiritual Weapon  ♦  Suggestion  ♦  Warding Bond  ♦  Web  ♦  Zephyr Break  ♦  Zone of Truth

 




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    • Anonymous

      This is the best low level CC spell as it works even on powerful enemies and does not require concentration. This turned the tide in the Hag fight and the Gith patrol fight for me.

      • Anonymous

        In a fight I spammed lesser restoration on my rogue character, and they got blinded again 4 times. The spell makes rogues especially useless for 10 turns because they cannot sneak attack and usually have very low CON so it practically lasts the entire duration. The Knights of the Shield Hideout area fight is very hard because of this singular spell. It was funny at first now I'm just sad. Not to mention the Fear spam and Hold Person Spam. I commend all the Tactician Difficulty players who beat this first try because of this spell making it so hard.

        • Anonymous

          This spell is absolutely broken. No concentration, blind for 10 rounds, no follow-up saves. Yeah yeah I know it's not tabletop, but, if you're going to base the spell on tabletop, then maybe give a saving throw every round like it should have. Shockingly, it has the full 10 round duration that it has in 5E instead of 2 rounds like most things with 1m duration, but without follow-up saves, it's just ridiculous.

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