The Fiend

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Initial The Fiend Features

Inherited Warlock Features

Initial Spells/Actions

The Fiend is a Subclass of Warlock in Baldur's Gate 3. The Fiend's primary ability is Charisma, their saving throw proficiencies are Wisdom & Charisma and they have a Hit Dice of 1d8. They have proficiency with Simple weapons and with Light Armour.

 

Warlocks in service to fiends work towards corrupting, destructive ends - intentionally or otherwise - and receive hellish blessings in turn.

 
 
 
 
 
 
 
 
 

 

 
 
 
 
 
 
 
 
 

 

  

The Fiend Subclass Initial Features

 

Warlock Class Initial Features

 

The Fiend Progression

  • Note that Warlocks begin the game with 8 HP + their Constitution Modifier, and then gain 5 HP + their Constitution Modifier every level thereafter.
  • Note that Warlocks must pick a Subclass immediately upon Character Creation

Level 1

 

Level 2

 

Level 3

Warlock Features



Pact Boon

Spell Replacement

You may replace learned spells by others that share the same level and are available on the pool.

 

Level 4

 

The Fiend Tips & Builds

  • Note 1
  • Note 2

 

 

Classes and Subclasses
Arcane Trickster  ♦  Barbarian  ♦  Bard  ♦  Battle Master  ♦  Beast Master  ♦  Berserker  ♦  Circle of the Land  ♦  Circle of the Moon  ♦  Cleric  ♦  College of Lore  ♦  College of Valour  ♦  Draconic Bloodline  ♦  Druid  ♦  Eldritch Knight  ♦  Fighter  ♦  Hunter  ♦  Knowledge Domain  ♦  Life Domain  ♦  Light Domain  ♦  Monk  ♦  Nature Domain  ♦  Paladin  ♦  Ranger  ♦  Rogue  ♦  Sorcerer  ♦  Tempest Domain  ♦  The Great Old One  ♦  Thief  ♦  Trickery Domain  ♦  War Domain  ♦  Warlock  ♦  Wild Magic  ♦  Wizard



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