The Fiend |
---|
![]() |
Initial The Fiend Features |
Inherited Warlock Features |
Initial Spells/Actions |
|
The Fiend is a Subclass of Warlock in Baldur's Gate 3. The Fiend's primary ability is Charisma, their saving throw proficiencies are Wisdom & Charisma and they have a Hit Dice of 1d8. They have proficiency with Simple weapons and with Light Armour.
Warlocks in service to fiends work towards corrupting, destructive ends - intentionally or otherwise - and receive hellish blessings in turn.
The Fiend Subclass Initial Features
Warlock Class Initial Features
- Warlock Spell Slots: You gain warlock spell slots that recharge on short rest. These spell slots are always at the highest available level.
- Wisdom Saving Throw Proficiency: Add your proficiency bonus to Wisdom saving throws.
- Charisma Saving Throw Proficiency: Add your proficiency bonus to Charisma saving throws.
- Light Armour Proficiency: Wearing Light Armour will not impose disadvantage on your attacks or prevent the casting of spells.
- Simple Weapon Proficiency: Add your proficiency bonus to attack rolls (your chance to hit a target) with simple weapons.
The Fiend Progression
- Note that Warlocks begin the game with 8 HP + their Constitution Modifier, and then gain 5 HP + their Constitution Modifier every level thereafter.
- Note that Warlocks must pick a Subclass immediately upon Character Creation
Level 1
Warlock Features
Pick 2 Cantrips From
Eldritch Blast (Default)
Blade Ward (Default)
Chill Touch
Friends
Mage Hand
Poison Spray
True Strike
Minor Illusion
Pick 2 Spells From
Level 1 Spells:
The Fiend Features
Level 2
Warlock Features
Pick 2 Eldrich Invocations From
Pick 1 Spell From
New Spells:
There are no new spells at this level
Spell Replacement
You may replace learned spells by others that share the same level and are available on the pool.
Level 3
Warlock Features
Pick 1 Spell From
New Spells:
Level 2 Spells:
Crown of Madness
Cloud of Daggers
Burning Hands
Ray of Enfeeblement
Hold Person
Darkness
Invisibility
Misty Step
Scorching Ray (Fiend Only)
Blindness (Fiend Only)
Spell Replacement
You may replace learned spells by others that share the same level and are available on the pool.
Level 4
Pick 1 Cantrip From
Pick 1 Spell From
New Spells:
There are no new spells at this level
Spell Replacement
You may replace learned spells by others that share the same level and are available on the pool.
Level 5
Pick 2 Eldrich Invocations From
Pick 1 Spell From
New Spells:
Level 3 Spells:
Counterspell
Fear
Fireball (Fiend Only)
Stinking Cloud (Fiend Only)
Fly
Gaseous Form
Hypnotic Pattern
Remove Curse
Vampiric Touch
Hunger of Hadar
Spell Replacement
You may replace learned spells by others that share the same level and are available on the pool.
The Fiend Tips & Builds
- Note 1
- Note 2
Classes and Subclasses |
Arcane Trickster ♦ Barbarian ♦ Bard ♦ Battle Master ♦ Beast Master ♦ Berserker ♦ Circle of the Land ♦ Circle of the Moon ♦ Cleric ♦ College of Lore ♦ College of Valour ♦ Draconic Bloodline ♦ Druid ♦ Eldritch Knight ♦ Fighter ♦ Hunter ♦ Knowledge Domain ♦ Life Domain ♦ Light Domain ♦ Monk ♦ Nature Domain ♦ Oath of the Ancients ♦ Oathbreaker ♦ Paladin ♦ Ranger ♦ Rogue ♦ Sorcerer ♦ Tempest Domain ♦ The Great Old One ♦ Thief ♦ Trickery Domain ♦ War Domain ♦ Warlock ♦ Wild Magic ♦ Wizard |
where the familiar's?
10
+10
-1