Spells in Baldur's Gate 3 are regulated forms of magic energy. In BG 3, there are certain classes can cast spells to damage enemies, buff companions or create other effects. Wizards and Clerics have different sets of spells, while characters of other classes may cast a spell using scrolls.

All Necromancy Spells in Baldurs Gate 3

 

 

 

Spell Lvl Casting Time Concentration Description Classes
Chill Touch Cantrip 1 Action No Assail a creature with the chill of the grave. It takes 1d8 Necrotic and cannot regain hit points. Undead creatures also get disadvantage on attack rolls.
Inflicts Chill Touch
Sorcerer, Warlock, Wizard
Spare the Dying Cantrip 1 Action No 1 living creature with 0 hit points becomes stable. Cleric
False Life Lvl 1 1 Action No Bolster yourself with a necromantic facsimile of life to gain 5 temporary hit points.
Inflicts False Life
Death Domain, Sorcerer, Undying, Wizard, Grave Domain, Raven Queen
Inflict Wounds Lvl 1 1 Action No Infuse your hands with putreflying energy that deals 3d10 Necrotic. Cleric, Oath of the Oathbreaker
Ray of Sickness Lvl 1 1 Action No Call forth a ray of sickening energy. Deals 2d8 Poison and possibly Poisons the target.
Inflicts Poisoned
Death Domain, Sorcerer, Undying, Wizard
Blindness Lvl 2 1 Action No Magically blind an enemy creature.
A blinded creature can try to shake off the effect at the end of each turn.
Inflicts Blindness
Bard, Cleric, Death Domain, Sorcerer, The Fiend, Undying, Wizard
Gentle Repose Lvl 2 1 Action No Protect a corpse from decay or to become undead. Cleric, Wizard, Grave Domain
Ray of Enfeeblement Lvl 2 1 Action Yes A beam of enervating energy springs from your fingers. The target deals half damage with weapon attacks using Strength. Death Domain, Warlock, Wizard, Grave Domain, Ambition Domain
Animate Dead Lvl 3 1 Minute No Create a skeleton from bones or a zombie from a corpse, who is under the caster's control (+2 creatures/lvl). Cleric, Death Domain, Oath of the Oathbreaker, Wizard
Bestow curse Lvl 3 1 Action Yes The target must succeed on a Wis. save or suffer an effect as a disadvantage to a check or lose an action (duration/lvl). Bard, Cleric, Oath of the Oathbreaker, Wizard, Ambition Domain
Feign Death Lvl 3 1 Action No The willing target appears dead to all outward inspection. Bard, Cleric, Druid, Undying, Wizard, Raven Queen
Revivify Lvl 3 1 Action No Take back to 1 hp a creature that has died within the last minute (except of old age). Cleric, Life Domain, Paladin, Grave Domain, Celestial
Speak with Dead Lvl 3 1 Action No Allow a corpse that still has a mouth and is not an undead to answer 5 questions to the caster. Bard, Cleric, Knowledge Domain, Undying, Raven Queen
Vampiric Touch Lvl 3 1 Action Yes If the spell attack hits, deals 3d6 necrotic damage (damage/lvl) and the caster regains 50% of his hp. Death Domain, Warlock, Wizard, Grave Domain, Ambition Domain
Blight Lvl 4 1 Action No The target must succeed on a Con. save or take 8d8 necrotic damage (damage/lvl). Death Domain, Druid, Circle of the Desert, Oath of the Oathbreaker, Sorcerer, Warlock, Wizard, Grave Domain
Contagion Lvl 5 1 Action No If the spell attack hits, target is afflicted with a disease to choose from 6 proposed. Cleric, Druid, Oath of the Oathbreaker, Undying
Raise Dead Lvl 5 1 Hour No Take back to life (1 hp) a creature died for no longer than 10 days. Doesn't restore missing body parts. Bard, Cleric, Life Domain, Paladin, Grave Domain
Circle of Death Lvl 6 1 Action No Creatures in a 60-ft-radius sphere must succeed on a Con. save or take 8d6 necrotic damage (damage/lvl). Sorcerer, Warlock, Wizard
Create Undead Lvl 6 1 Minute No Up to 3 Medium or Small humanoids corpses become a ghoul who obey the caster for 24 h (nbr and type of creatures/lvl). Cleric, Warlock, Wizard
Eyebite Lvl 6 1 Action Yes The target in a 60-ft radius must succeed on a Wis. save or take on a the following effects: asleep, panicked or sickened. Bard, Sorcerer, Warlock, Wizard
Harm Lvl 6 1 Action No The target must succeed on a Con. save or take 14d6 necrotic damage. The spell can't kill it however. Cleric
Magic Jar Lvl 6 1 Minute No The caster projects his soul into an urn and then returns to his body or possesses a humanoid body. Wizard
Finger of Death Lvl 7 1 Action No The target must succeed on a Con. save or take 7d8+30 necrotic damage. If killed, becomes a zombie under the caster command. Sorcerer, Warlock, Wizard
Resurrection Lvl 7 1 Hour No Take back to life (all hp) a creature died for no longer than 100 years (except of old age). Restore any missing body parts. Bard, Cleric
Clone Lvl 8 1 Hour No Create in 120 days the inert double of a living creature. If the original creature dies, its soul is transferred to the clone. Wizard
Astral Projection Lvl 9 1 Hour No The caster and up to 8 creatures are projected into the Astral Plane. Cleric, Warlock, Wizard
True Resurrection Lvl 9 1 Hour No Take back to life (all hp) a creature died for no longer than 200 years (except of old age), even without the original body. Cleric, Druid



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