See Invisibility

seeinvisibility spell divination school baldursgate3 wiki guide 150px 

Lvl 2 Divination

Become able to see Invisible creatures, and possibly reveal them to others.

seeinvisibility spell divination school baldursgate3 wiki guide 64pxUntil Long Rest

range icon baldursgate3 wiki guide 25px9msaving throw icon baldursgate3 wiki guide 48pxDEX Save

action icon baldursgate3 wiki guide 25pxActionspell slot icon baldursgate3 wiki guide 25pxLevel 2 Spell Slot

See Invisibility is a Spell in Baldur's Gate 3. See Invisibility is a Lvl 2 Spell from the Divination school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.

 

 

See Invisibility Information

  • Description: Become able to see Invisible creatures, and possibly reveal them to others.
  • Level: Lvl 2 spell
  • School: Divination School
  • Casting Time: action icon baldursgate3 wiki guide 25pxAction
  • Range: range icon baldursgate3 wiki guide 25px9m
  • Requires Concentration: No
  • Saving Throw: saving throw icon baldursgate3 wiki guide 48pxDEX Save

 

 How to Acquire See Invisibility

 

See Invisibility Tips & Notes

 

Lvl 2 Spells
Aid  ♦  Alter Self  ♦  Animal Messenger  ♦  Arcane Lock  ♦  Augury  ♦  Barkskin  ♦  Beast Sense  ♦  Blindness  ♦  Blur  ♦  Branding Smite  ♦  Calm Emotions  ♦  Chromatic Orb: Acid (Lvl 2)  ♦  Chromatic Orb: Cold (Lvl 2)  ♦  Chromatic Orb: Fire (Lvl 2)  ♦  Chromatic Orb: Lightning (Lvl 2)  ♦  Chromatic Orb: Poison (Lvl 2)  ♦  Chromatic Orb: Thunder (Lvl 2)  ♦  Cloud of Daggers  ♦  Continual Flame  ♦  Cordon of Arrows  ♦  Crown of Madness  ♦  Darkness  ♦  Darkvision  ♦  Detect Thoughts  ♦  Enhance Ability  ♦  Enlarge - Reduce  ♦  Enthrall  ♦  Find Steed  ♦  Find Traps  ♦  Flame Blade  ♦  Gentle Repose  ♦  Gust of Wind  ♦  Heat Metal  ♦  Hold Person  ♦  Invisibility  ♦  Knock  ♦  Lesser Restoration  ♦  Levitate  ♦  Locate Animals or Plants  ♦  Locate Object  ♦  Magic Mouth  ♦  Magic Weapon  ♦  Melf's Acid Arrow  ♦  Mirror Image  ♦  Misty Step  ♦  Moonbeam  ♦  Nystul's Magic Aura  ♦  Pass without Trace  ♦  Phantasmal Force  ♦  Prayer of Healing  ♦  Protection from Poison  ♦  Ray of Enfeeblement  ♦  Rope Trick  ♦  Scorching Ray  ♦  Shatter  ♦  Silence  ♦  Spider Climb  ♦  Spike Growth  ♦  Spiritual Weapon  ♦  Suggestion  ♦  Warding Bond  ♦  Web  ♦  Zephyr Break  ♦  Zone of Truth

 




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    • Anonymous

      Less "See Invisibility" and more "Detect Hidden" since there's a save for an invisible target to become visible (Which is rolled each round when the person with See Invisibility takes their turn)

      If it works, it can be useful.

      For example, if you end up in combat with vendors (Such as the one with the Paladins that Karlach wants you to kill, or the vendor near Priestess Gut) as they like to drink invis potions.

      Also when you first confront Auntie Ethel she goes invis and if you see her you can spam Command: Halt and kill her there rather than at the end of her gauntlet where she spawns a bunch of copies of herself that spam Ray of Sickness.

      It's just... It doesn't always work. Often, you're better off just tossing a bottle of Alchemists Fire or a Fireball at where you think the invisible target is.

      On the flip side, it's patchy effectiveness doesn't benefit sneaky players either. Using invisibility around NPC's that can see invisibility (Such as the Druids around the Idol of Silvanus) is kind of hit or miss. You CAN save against being detected. But it's often not worth the trouble of risking the dice and better to find alternate means of bypassing such targets (Such as causing a distraction to turn them away or using a Mage Hand to throw things into secluded areas)

      • Anonymous

        This doesn't seem to work as intended. You cannot see the invisible opponents, even when selecting the character that has see invisibility on them. They only lose invisibility if they fail the saving throw.

        • Anonymous

          The better version of see invisibility is seeing the movement pathing line curve around nothing and dropping an aoe spell on that spot

          • Anonymous

            There was no reason to attach a saving throw to this, see invisibility is supposed to be automatic. And your supposed to still know where invisible creatures are based on hearing, invisibility doesn’t actually prevent people from knowing where you are and attacking you, it just prevents sight (and because of that many spells).

            • What does " *POSSIBLY* reveal them to others. " mean in BG3 ?
              Is there some kind of a dice roll or something that dictates does your see invis character share their info with others in your party?

              • Anonymous

                This is a good spell, it exposes any invisible ambush which are quite present in the game. I've spotted 3 ambushed with the spell in ACT 2 alone.

                • Anonymous

                  If you let Volo experiment on you and take your eye out, you get a glass eye which grants permanent See Invisibility

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