Enlarge - ReduceLvl 2 Transmutation |
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Make a creature larger or smaller to affect their weapon damage and Strength Checks and Saving Throws.
10 turns
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Enlarge - Reduce is a Spell in Baldur's Gate 3. Enlarge - Reduce is a Lvl 2 Spell from the Transmutation school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.
Enlarge - Reduce Information
- Effect: Make a creature larger or smaller to affect their weapon damage and Strength Checks and Saving Throws.
- Level: Lvl 2 spell.
- School: Transmutation school.
- Casting Time:
Action
- Duration: 10 turns
- Range:
9m
- Requires Concentration: Yes
- Saving Throw: CON Save (unwilling target)
How to Acquire Enlarge - Reduce
- Enlarge - Reduce can be acquired by the following classes or races:
- Enlarge - Reduce can be cast by using the following Items:
- ???
- ???
Enlarge - Reduce Tips & Notes
- A small creature may sometimes be able to access areas a larger creature could not.
- If you're still too large, use this in conjunction with Disguise Self and pick a small race to become tiny.
- Anonymous
Anyone know if the extra damage is only on melee weapons or will it work with ranged weapons as well?
- Anonymous
I'm esger to play a Duergar BM Fighter, duelling fighting style with PAM & Sentinel. Looking at 4d4+8 bonus dmg a turn on top of your attacks, perhaps even 5d4+10 if you can get a reactional attack, which is likely with riposte/PAM/Sentinel!
- Anonymous
Does this work on any creature? What is considered a creature?
- Anonymous
For those confused like I was, both Enlarge and Reduce last for 10 turns. It tells you that when you select which variant of the spell you're casting.
- Anonymous
- Anonymous
How long does this last? It doesn't give a duration in the spell description.
- Anonymous
You can shrink yourself to make yourself small enough to fit through holes. If you're still too big, you can try a smaller race size such as a halfling, or disguise yourself as one.
- Anonymous
Some enemies that are too heavy to throw can be made throwable if they are reduced.
- Anonymous
Do attack rolls with Strength-based weapons count as Strength checks for the purposes of Enlarge/Reduce? My DM interprets it that way, but I'm not sure if that's true to the rules
- Anonymous
Enlarge gives advantage on STR (AKA push and be pushed) and also +1D4 for melee attacks - so it's a pretty good buff for a 2 wielder, specially a rogue, for potential 3D4 more damage per turn.
- Anonymous
Doesn't work on Rocky Crevice in Slyanus's Grove, the hole the kid who robs you runs into.
Can you have a huge servant if you shrink the corpse before using animate dead?
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