Spiritual Weapon


Lvl 2 Evocation

4~11 Damage

5d8 fire icon bg3 wiki 48px1d8+3damage force icon bg3 wiki guideForce

Summon a floating, spectral weapon that attacks your enemies alongside you.

spiritual weapon spells bg3 wiki guide min10 turns

range icon baldursgate3 wiki guide 25px18m

bonus action icon baldursgate3 wiki guide 25pxBonus Actionspell slot icon baldursgate3 wiki guide 25pxLevel 2 Spell Slot

Spiritual Weapon is a Spell in Baldur's Gate 3. Spiritual Weapon is a Lvl 2 Spell from the Evocation school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.

Baldur's Gate 3 Spiritual Weapon Information

  • Description: Summon a floating, spectral weapon that attacks your enemies alongside you.
  • Choose between several different weapons each with various Weapon Actions.
  • Level: Lvl 2 spell
  • School: Evocation School
  • Casting Time: bonus action icon baldursgate3 wiki guide 25pxBonus Action
  • Range: 18m
  • Duration: 10 turns
  • Saving Throw: None

How to Acquire Spiritual Weapon in BG3

  • Spiritual Weapon can be acquired by the following classes:
  • Spiritual Weapon can be cast by using the following Items:
    • ???

Spiritual Weapon Tips & Notes for BG3

  • In BG3, Spiritual Weapon is a summon that can be attacked and destroyed.
  • Once summoned it has its own action economy and can be moved and attack without cost to the caster.
  • It gets access to Weapon Actions typical to the weapon class you choose. Heartstopper on Morningstars is excellent.
  • Upcasting: For every 2 spell levels the weapon gains 8 Hit Points (20 HP base) and deals an additional +1d8 damage.
  • Spiritual Weapon is immune to mind influences so good in conjunction with Abyss Beckoners for extra oomph.


Lvl 2 Spells
Aid  ♦  Arcane Lock  ♦  Barkskin  ♦  Blindness  ♦  Blur  ♦  Branding Smite  ♦  Calm Emotions  ♦  Chromatic Orb: Acid (Lvl 2)  ♦  Chromatic Orb: Cold (Lvl 2)  ♦  Chromatic Orb: Fire (Lvl 2)  ♦  Chromatic Orb: Lightning (Lvl 2)  ♦  Chromatic Orb: Poison (Lvl 2)  ♦  Chromatic Orb: Thunder (Lvl 2)  ♦  Cloud of Daggers  ♦  Crown of Madness  ♦  Darkness  ♦  Darkvision  ♦  Detect Thoughts  ♦  Enhance Ability  ♦  Enlarge - Reduce  ♦  Enthrall  ♦  Flame Blade  ♦  Gust of Wind  ♦  Heat Metal  ♦  Hold Person  ♦  Invisibility  ♦  Knock  ♦  Lesser Restoration  ♦  Magic Weapon  ♦  Melf's Acid Arrow  ♦  Mirror Image  ♦  Misty Step  ♦  Moonbeam  ♦  Pass without Trace  ♦  Phantasmal Force  ♦  Prayer of Healing  ♦  Protection from Poison  ♦  Ray of Enfeeblement  ♦  Scorching Ray  ♦  See Invisibility  ♦  Shatter  ♦  Silence  ♦  Spike Growth  ♦  Warding Bond  ♦  Web  ♦  Zephyr Break


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    • Anonymous

      Do any of the feats affect spiritual weapon like polearm master, alert or sentinel? Because this thing is pure ass. Low movement speed, no dash, low initiative, no attack of opportunity. This has be most useless offensive spell alongside the sacred flame cantrip.

      • Anonymous

        Greatsword gives bleed. 2dmg per turn.
        Halberd gives bleed. 2dmg per turn.
        Maul gives daze. Removes DEX AC bonuses.
        Spear gives gaping wounds. +2 Damage per hit.
        Trident gives gaping wounds. +2 Damage per hit.
        Great Axe gives cleave. 1/2 dmg in AoE attack.

        • Anonymous

          Did they nerf the movement of the spirit weapon? i know for sure it was recently able to walk/fly longer than just 6 meters...

          • Anonymous

            for me, my character can't take any actions once i have Spiritual Weapon... I am not sure if this is a bug on my end, but this is so frustrating...

            • Anonymous

              Oh my god why did they buff it. It was already one of the best spells in 5E and they've given it its own action economy.

              • Anonymous

                Spiritual weapon not being able to attack the first turn that it's summoned is awful. Takes a full turn before it can begin attacking; two whole turns if it gets put before you in initiative order.

                • Anonymous

                  Am i not reading this correctly or is this saying only life and war domain clerics have access to this spell?

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