Classes for Baldur's Gate 3 are styles of play for each character of the game. All BG3 classes also have several Subclasses that players can select after gaining sufficient XP. Choosing a class determines your character's Features, which are the unique actions that a character can perform. Classes include Fighters, Wizards, Rangers and many more. Additionally, BG3 allows players to Multiclass: On each level up you can either select a new class or choose to level up an existing class. E.g a 5th level could be for example a multiclass 3rd level Wizard/2nd level Fighter or a pure 5th level Wizard.
Classes in Baldur's Gate 3 are not all equal, and some are Best Classes, and others are not. I've put together a list of the best Classes currently in BG3, so that you have some idea what to select when making your character if you are looking for the strongest ones you can make.
Best Classes in BG3
- Sorcerer - Excellent burst damage via the use of Metamagic, allowing for the casting of multiple spells in the same turn
- Druid - Moonbeam might be the most broken spell in BG3 currently, making Druid a really strong Class.
- Warlock - Eldritch Blast provides some of the most reliable damage in Baldur's Gate 3, and it can be done from really long range.
- Ranger - Hunter's Mark and Colossus Slayer make for serious high damage rounds that few Classes can match.
- Fighter - Battle Master remains one of the strongest Subclasses in BG3, and it's very consistent in its damage.
- Rogue - Rogues used to be higher on the list, but the recent nerfing of Sneak Attack has made them weaker than they once were.
- Cleric - Clerics can do insane damage, and decent healing, but they cannot do it reliably, making them less effective than most in many cases.
- Wizard - The lowest damage output currently, though they have great burst damage a few times a rest.
How to Pick a Baldur's Gate 3 Class?
Picking the right class for your play style is an important part of Character Creation. Certain Races may have better affinity to specific Classes and Subclasses, for example. Additionally, you may want to opt for unique schools of magic based on Role-Play or simple preference. If you want to optimize your character and party, we suggest you check out our Builds section. All classes from 5e Player's Handbook will be included at launch.
- Sorcerer - Sorcerers are natural spellcasters, drawing on inherent magic from a gift or bloodline.
- Cleric - Clerics act as representatives of the gods they worship, wielding potent divine magic for good or ill.
- Fighter - Fighters have mastered the art of combat, wearing armour like a second skin and wielding weapons with unmatched skill.
- Ranger - Rangers are unparalleled scouts and trackers, honing a deep connection to nature in order to hunt their favoured prey.
- Rogue - Stealthy, skilled, and death-defying, a rogue's versatility lets them get the upper hand in almost any situation.
- Warlock - Bound by their pact to an all-powerful patron, warlocks trade loyalty for supernatural abilities and unique magic.
- Wizard - Wizards master the arcane by specializing in individual schools of magic, honing ancient spells to modern heights.
- Druid - Druids are masters of nature magic who can transform into several kinds of animals with their Wild Shape ability.
Baldur's Gate 3 Subclasses & Multiclassing
Subclasses are specializations of a class. Players can opt for different branching paths and continue to benefit from the features of the initial class, while also gaining unique abilities for their Subclass. So a Rogue, for example, will have to opt to become a Thief or Arcane Trickster at level 3. From that point onward, the character will receive all the benefits of the Rogue class, plus the special benefits of their Subclass of choice.
"Multiclassing rules will follow closely the 5e DnD. On level up characters will be able to continue with their current class or choose a new class, provided they meet the requirements" - Larian Studios.
- Cleric – Life Domain, Light Domain, Trickery Domain
- Fighter – Battle Master, Eldritch Knight
- Ranger – Hunter, Beast Master
- Rogue – Arcane Trickster, Thief
- Warlock – The Fiend, The Great One
- Wizard – School of Evocation, School of Abjuration
- Druid - Circle of the Land, Circle of the Moon
- Sorcerer - Draconic Bloodline, Wild Magic
Baldur's Gate 3 Classes Guide
These classes are available in Early Access. Subclasses without Links are not available for Early Access
With stealth, skill and uncanny reflexes, a rogue's versatility lets them get the upper hand in almost any situation.
Bound by a pact to an all-powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic.
Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.
These Classes are not available in Early Access but are expected for the full game
BG3 Classes Comparison Table
If the Character Creator is confusing you, or you are wondering what D&D classes have not yet made it into the early access version, check out this comparative table. Click the header to sort.
|Class||In Early Access||Description||Hit Die||Primary Ability||Saving Throw Proficiencies||Armor and Weapon Proficiencies|
|Barbarian||No||A fierce warrior of primitive background who can enter a battle rage||d12||Strength||Strength & Constitution||Light and medium armor, shields, simple and martial weapons|
|Bard||No||An inspiring magician whose power echoes the music of creation||d8||Charisma||Dexterity & Charisma||Light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords|
|Cleric||Yes||A priestly champion who wields divine magic in service of a higher power||d8||Wisdom||Wisdom & Charisma||Light and medium armor, shields, simple weapons|
|Druid||Yes||A priest of the Old Faith, wielding the powers of nature— moonlight and plant growth, fire and lightning— and adopting animal forms||d8||Wisdom||Intelligence & Wisdom||Light and medium armor (nonmetal), shields (nonmetal), clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears|
|Fighter||Yes||A master of martial combat, skilled with a variety of weapons and armor||d10||Strength or Dexterity||Strength & Constitution||All armor, shields, simple and martial weapons|
|Monk||No||A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection||d8||Dexterity & Wisdom||Strength & Dexterity||Simple weapons, shortswords|
|Paladin||No||A holy warrior bound to a sacred oath||d10||Strength & Charisma||Wisdom & Charisma||All armor, shields, simple and martial weapons|
|Ranger||Yes||A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization||d10||Dexterity & Wisdom||Strength & Dexterity||Light and medium armor, shields, simple and martial weapons|
|Rogue||Yes||A scoundrel who uses stealth and trickery to overcome obstacles and enemies||d8||Dexterity||Dexterity & Intelligence||Light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords|
|Sorcerer||Yes||A spellcaster who draws on inherent magic from a gift or bloodline||d6||Charisma||Constitution & Charisma||Dagger Proficiency, Quarterstaff Proficiency, Light Crossbow Proficiency|
|Warlock||Yes||A wielder of magic that is derived from a bargain with an extraplanar entity||d8||Charisma||Wisdom & Charisma||Light armor, simple weapons|
|Wizard||Yes||A scholarly magic-user capable of manipulating the structures of reality||d6||Intelligence||Intelligence & Wisdom||Daggers, darts, slings, quarterstaffs, light crossbow|