Abjuration School is a Subclass of Wizard in Baldur's Gate 3. Abjuration School Wizards' primary ability is Intelligence, their saving throw proficiencies are Intelligence & Wisdom and they have a Hit Dice of 1d6. They have proficiency with daggers, darts, slings, quarterstaves and light crossbows. Wizards have very little in the way of Armour protection, and minimal Weapon Proficiencies, making them lean on their spells to support their party.

 

Abjuration spells summon wards, banish enemies, and nullify magic, suitable for those who wish to defend themselves and others.

 
 
 
 
 
 
 
 
 

 

 

Abjuration School Initial Features

 

Wizard Initial Features

 

Abjuration School Progression

  • Note that Wizards begin the game with 6 HP + their Constitution Modifier, and then gain 4 HP + their Constitution Modifier every level thereafter.
  • Abjuration School Wizards begin at Wizard Level 2.

 

 

Level 2

 

Level 3

 

Level 4

 

Abjuration School Tips & Builds

  • Note 1
  • Note 2

 

 

Classes and Subclasses
Barbarian  ♦  Bard  ♦  Battle Master  ♦  Cleric  ♦  Druid  ♦  Fighter  ♦  Knowledge Domain  ♦  Life Domain  ♦  Light Domain  ♦  Monk  ♦  Nature Domain  ♦  Paladin  ♦  Ranger  ♦  Rogue  ♦  Sorcerer  ♦  Tempest Domain  ♦  Trickery Domain  ♦  War Domain  ♦  Warlock  ♦  Wizard



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