Spells in Baldur's Gate 3 are regulated forms of magic energy. In BG 3, there are certain Classes can cast spells to damage Enemies, buff Companions or create other effects. Wizards and Clerics have different sets of spells, while characters of other classes may cast a spell using Scrolls.
All Evocation Spells in Baldurs Gate 3
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Quick Search of All Evocation Spells
Spell | Lvl | Casting Time | Concentration | Description | Classes |
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Cantrip | Evocation | Action | Illuminate a 9m radius. Concentration: Required Range: 18m |
Wizard, Eldritch Knight |
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Cantrip | Evocation | Action | 1d10 Force Conjure beam(s) of crackling energy. The spell creates more than one beam when you reach higher levels: two beams at 5th level and three beams at 11th level. Each beam is rolled separately. Attack/Save: Ranged Attack Range: 18m/60ft |
Warlock |
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Cantrip | Evocation | Action | 1d10 Fire Hurl a mote of fire. Range: 18m/60ft |
Wizard, Eldritch Knight |
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Cantrip | Evocation | Action | Infuse an object with an aura of light. 100 turns Melee DEX Save |
Cleric, Wizard, Eldritch Knight |
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Cantrip | Evocation | Action | 1d8 Cold Reduce the target's Movement Speed by 3m. 1 turn
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Wizard |
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Cantrip | Evocation | Action | 1d8 Radiant Conjure a flame-like radiance that deals 1d8 Radiant. Attack/Save: Dexterity Range: 18m/60ft |
Cleric |
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Cantrip | Evocation | Action | 1~8 Damage 1d8 An ally you touch regains 1d8+0 hit points, but potentially falls into a slumber. This spell has no effect on undead or constructs. Melee Concentration |
Amulet of Selûne's Chosen wearer. |
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Cantrip | Evocation | Action | 1d8 Lightning The target cannot use reactions. This spell has Advantage on creatures wearing metal armour
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Wizard, Eldritch Knight |
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Lv 1 | Evocation | Action Spell Slot |
3d6Fire Each flammable targets is thi with 3∼18 Fire damage. On Save: Targets still take half damage. 5m DEX Save |
Cleric (Light Domain), Eldritch Knight, Sorcerer, Warlock, (The Fiend) Wizard |
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Lv 1 | Evocation | Action Spell Slot |
Hurl a sphere of energy. It deals 3d8 Thunder damage, or deals 2d8 Acid, Cold; Fire, Lightning, or Poison damage and creates a surface. 18m |
Wizard, Sorcerer, Eldritch Knight, Arcane Trickster |
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Lv 1 | Evocation | Action Spell Slot |
2d8 Acid Hurl a sphere of acid energy. |
Wizard, Sorcerer, Eldritch Knight, Arcane Trickster |
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Lv 1 | Evocation | Action Spell Slot |
2d8 Cold Hurl a sphere of frozen energy. |
Wizard, Sorcerer, Eldritch Knight, Arcane Trickster |
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Lv 1 | Evocation | Action Spell Slot |
2d8 Fire Hurl a sphere of flaming energy. |
Wizard, Sorcerer, Eldritch Knight, Arcane Trickster |
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Lv 1 | Evocation | Action Spell Slot |
2d8 Lightning Hurl a sphere of Lightning energy. |
Wizard, Sorcerer, Eldritch Knight, Arcane Trickster |
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Lv 1 | Evocation | Action Spell Slot |
2d8 Poison Hurl a sphere of poisonous energy |
Wizard, Sorcerer, Eldritch Knight, Arcane Trickster |
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Lv 1 | Evocation | Action Spell Slot |
3d8 Thunder Hurl a sphere that deals 3-24 Thumder damage and possibly creates a surface on impact. Alternative, choose a different type of damage. 18m |
Wizard, Sorcerer, Eldritch Knight, Arcane Trickster |
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Lv 1 | Evocation | Action Spell Slot |
1d8+2 Heal a creature you can touch. No effect on undead or constructs. Melee |
Bard, Cleric Life Domain, Druid, Paladin, Ranger, Oath of the Ancients (Paladin Sub Class) |
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Lv 1 | Evocation | Bonus Action Spell Slot |
Your weapon attacks deal an additional 1∼4 Radiant Damage. 3 Turns Concentration |
Paladin |
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Lv 1 | Evocation | Action Spell Slot |
10 Turns Encase multiple targets in colourful light. The targets turns visible, and Attack Rolls against the targets have Advantage. Range: 18m/60ft 6mDEX Save Concentration |
Bard, Cleric, College of Lore, College of Valour, Druid |
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Lv 1 | Evocation | Action Spell Slot |
4d6 Radiant Call forth a beam of light that grants Advantage on the next Attack Roll against the target. 2 Turns. 18m/60ft |
Cleric |
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Lv 1 | Evocation | Bonus Action Level 1 Spell Slot |
1d4 |
Cleric, Bard |
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Lv 1 | Evocation | Spell Slot |
2~20 Damage 2d10Fire (Delayed) The next time you take damage, you use your reaction to surround your attacker in hellish flames. On Save: Target still takes half damage. DEX Save |
Warlock, Bard, Oath of Devotion, Oath of the Ancients (Paladin Sub Class) |
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Lv 1 | Evocation | Action Spell Slot |
3d4+3 Force Shoot 3 magical dsarts, each dealing 2∼5 Force damage. They always hit their target. Range: 18m |
Sorcerer, Wizard, Eldritch Knight, Arcane Trickster |
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Lv 1 | Evocation | Action Bonus Action Spell Slot |
+1d6Fire Deal an extra 1~6 Fire Damage and set your target on fire: it takes 1~6 Fire damage every turn. 10 Turns Melee Concentration |
Paladin |
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Lv 1 | Evocation | Action Bonus Action Spell Slot |
+2d6 Thunder Pushes your target 3m away and possibly knocks it Prone. 1 turn Melee STR Save Action Bonus Action Level 1 Spell Slot |
Paladin |
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Lv 1 | Evocation | Action Spell Slot |
2d8 Thunder Release a wave of thunderous force that pushes away all creatures and objects. 5mCON Save |
Bard, College of Lore, College of Valour, Druid, Eldritch Knight, Sorcerer, Wizard |
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Lv 1 | Evocation | Action + Spell Slot |
1~12 Damage 1d12 Lightning Link yourself to a target with a bolt of lightning. Deal an additional 1∼12 Lightning Damage each turn by activating it. 10 Turns 18mConcentration |
Eldritch Knight, Sorcerer, Warlock, Wizard |
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Lv 1 | Evocation | Action Bonus Action Spell Slot |
+1d6Psychic Possibly Frightens your target. They will be easier to hit and cannot move. 2 Turns Melee WIS Save Concentration |
Oath of the Ancients and Oath of Devotion (Paladin Sub Class) |
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Lv 2 | Evocation | Action Bonus Action Level 2 Spell Slot |
+2d6 Radiant Possibly marks your target with light, preventing it from turning Invisible. 10 turns MeleeCON Save Concentration |
Oath of Devotion, Oath of the Ancients |
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Lv 2 | Evocation | Action Level 2 Spell Slot |
Create a cloud of magical darkness that Heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of it. 10 turns 5m 18m Concentration |
Sorcerer, Warlock, Wizard, Oathbreaker |
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Lv 2 | Evocation | Bonus Action Level 2 Spell Slot |
Conjure a flaming scimitar in your hand that deals 3d6 Fire damage and sheds bright light in a 3m radius and dim light in a 6m radius. |
Druid |
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Lv2 | Evocation | Action Level 2 Spell Slot |
Summon a strong wind that clears all clouds and pushes creautes back 5m, forcing them Off Balance. 1 Turn 12mSTR Save |
Druid, Sorcerer, Wizard |
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Lv 2 | Evocation | Action Level 2 Spell Slot |
4d4 Acid + 2d4 Acid (Delayed) Shoot a green arrow that covers the target and the ground with acid. Deals 4d4 Acid damage immediately and 2d4 Acid damage at the end of the target's turn. 1 turn On Missing: Target still takes half the initial damage. 18m |
Wizard |
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Lv 2 | Evocation | Action | 2d10 Radiant |
Oath of the Ancients, Druid |
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Lv 2 | Evocation | Action Level 2 Spell Slot |
2d8 Heal all allies you can see. 9m9m |
Cleric |
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Lv 2 | Evocation | Action Level 2 Spell Slot |
6d6 Fire Hur1 3 rays offire. Each ray deals 2∼12 Fire damage. 18m |
Sorcerer, The Fiend, Wizard |
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Lv 2 | Evocation | Action Level 2 Spell Slot |
3d8 Thunder Damage all nearby creatures and objects. Creatures made of inorganic material such as stone have Disadvantage on their Saving Throw. On Save: Targets still take half damage. Range: 18mCON Save |
Bard, Sorcerer, Warlock, Wizard |
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Lvl 2 | Evocation | Action |
6d6 Thunder 12m STR Save Short Rest |
Nyrulna (Legendary Trident) |
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Lv 2 | Evocation | Bonus Action Level 2 Spell Slot |
Summon a floating, spectral weapon that attacks your enemies alongside you. 10 turns 18m |
Cleric |
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Lv 3 | Evocation | Action Level 3 Spell Slot |
+3d8Radiant Evoke a heavenly flare, and possibly Blind your target Melee CON Save |
Paladin |
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Lv 3 | Evocation | Action Level 3 Spell Slot |
Radiate a holy power that emboldens nearby allies. Thei weapon attacks deal an additional 1∼4 Radiant damage. 10 Turns Concentration |
Paladin |
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Lv 3 | Evocation | Action Level 3 Spell Slot |
Enchant an item to shine like the sun or summon a sphere of sunlight that dispels all darkness around it. Until Long Rest 18m |
Cleric, Druid, Paladin, Ranger, Sorcerer |
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Lv 3 | Evocation | Action Level 3 Spell Slot |
8d6 Fire Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity. On Save: Targets still take half damage. 18m 6m DEX Save |
Sorcerer, Wizard |
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Lv3 | Evocation | Action Level 3 Spell Slot |
8d6Lightning Call forth a blast of lightning that hits all creatures in the line of the eruption. On save: Targets still take half damage. 30m DEX Save |
Sorcerer, Wizard |
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Lv 3 | Evocation | Bonus Action Spell Slot |
1d4 + Spellcasting Ability Modifier hit points. Call out words of restoration to heal up to 6 creatures. No effect on undead and constructs. 18m 18m |
Cleric |
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Lv 3 | Evocation | Action Level 5 Spell Slot |
While this aura lasts, you can cast Restore Vitality as a bonus action to heal yourself or nearby allies. 10 Turns 18m |
Paladin |
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Lv 4 | Evocation | Action Level 4 Spell Slot |
The caster gains resistance to cold or fire damage, and deals 2d8 damage to attackers who hit him within 5 ft. | The Fiend, Wizard, Celestial, Undying Light Patron, Zeal Domain |
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Lv 4 | Evocation | Action Level 4 Spell Slot |
2d8 Bludgeoning +4 d6 Cold Impel a storm of hail ice to crash from the sky, covering the ground and striking all objects and creatures within range. On Save: Targets still take half damage. 2Turns 6m 18m DEX Save |
Druid, Wizard, Sorcerer |
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Lv 4 | Evocation | Action Level 4 Spell Slot |
Imbue yourself with elemental energy sourced from the draconic goddess, Kereska. Action +Level 4 Spell Slot |
Item: Markoheshkir |
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Lv 4 | Evocation | Action Level 4 Spell Slot |
The Large size or smaller target must succeedd on a Dex. save or be enclosed for the spell duration. | Wizard, Protection Domain |
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Lv 4 | Evocation | Action Level 5 Spell Slot |
If the attack hits, deals an extra 4d6 pyschic damage and the target must succeed on a Wis. save or have a disadvantage. | Paladin |
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Lv 4 | Evocation | Action Level 4 Spell Slot |
5d8Fire Create a blazing wall of fire, burning anyone who dares stand too close. 18mDEX SaveConcentration |
Light Domain, Druid, Sorcerer, The Fiend, Wizard, Forge Domain, Celestial |
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Lvl 5 | Evocation | Action Level 5 Spell Slot |
Summon the apparitions of 6 master strategists. Each apparition strikes a target of your choosing, dealing 2d6 + 6 Force damage. 18m |
Artistry of War scroll in Sorcerous Vault. |
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Lv 5 | Evocation | Action Level 5 Spell Slot |
8d8 Cold Make a flurry of frost, crisp air, and condensed snow crystals erupt from your hands. On save: Targets still take half damage. 9m STR Save |
Sorcerer, Wizard |
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Lv 5 | Evocation | Action Level 5 Spell Slot |
5d6Thunder + 5d6Radiant damage. Create a shockwave of either divine or malevolent thunder that damages nearby creatures and possibly knocks them Prone. 1 Turn On Save: Targets still take half damage 9m CON Save |
Paladin |
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Lv 5 | Evocation | Action Level 5 Spell Slot |
5d6 Fire +5d6 Radiant Make a pillar of divine fire roar down from the heavens like the wrath of affronted angels. On Save: Targets still take half damage. 18m DEX Save |
Cleric |
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Lv 5 | Evocation | Action Level 5 Spell Slot |
Up to 6 creatures regain 3d8+Spell.Ability.Mod (+1d8 hp/lvl). | Bard, Cleric, Druid |
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Lv 5 | Evocation | Action Level 5 Spell Slot |
Raise a wall of non-magical, solid stone. 18m Concentration |
Druid, Circle of the Desert, Circle of the Mountain, Sorcerer, Wizard |
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Lv 5 | Evocation | Action Level 5 Spell Slot |
Raise a wall of non-magical, solid stone. 18m Concentration |
Druid, Sorcerer, Wizard |
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Lv 6 | Evocation | Action Level 6 Spell Slot |
6d10Slashing Summons a wall of razor-sharp blades that turns the area into Difficult Terrain and damages anyone foolish enough to come close. Causes: Difficult Terrain - Halved Movement Speed. 1 Turn 18m DEX Save Concentration |
Cleric |
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Lv 6 | Evocation | Action Level 6 Spell Slot |
10~80 Damage 10d8 Lightning Strike an enemy with lightning. Three more bolts will leap from the target, electrifying as many as three other enemies within 18m. On Save: Targets still take half damage. 18mDEX Save |
Sorcerer, Wizard |
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Lv 6 | Evocation | Action Level 6 Spell Slot |
Heal a target's wounds and remove Blindness and any diseases. No effect on undead and constructs. Melee |
Cleric, Druid |
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Lv 6 | Evocation | Action Level 6 Spell Slot |
10d6 Cold Create a ball of churning ice that can be lauched instantly to generete a frosty explosion or store for later use. Melee CON Save |
Wizard |
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Lv 6 | Evocation | Action Level 6 Spell Slot |
6d8 Radiant A beam fo brilliant light sears and Blinds all creatures in its path. Until the spell ends, you can recast Sunbeam without expending a spell slot. 10 Turns On save: Targets still take half damage. 18m CON Save Concentration |
Druid, Sorcerer, Wizard |
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Lv 6 | Evocation | Action Level 6 Spell Slot |
10d6 Cold +10d6 Cold (Conditional) Raise a wall of solid ice that deals 10∼60 Cold Damage to anyone standing in its way. When the ice is broken, it leaves behind a cloud of frigid air that deals 10∼60 Cold damage per turn to creatures within. 18m DEX SaveConcentration |
Wizard |
All Evocation Spells Gallery
Cantrips
Lvl 1 Evocation Spells
Lvl 2 Evocation Spells
Lvl 3 Evocation Spells
Lvl 4 Evocation Spells
Lvl 5 Evocation Spells
Lvl 6 Evocation Spells
- Anonymous
LIGHTNING BOLT in the lv4 block even thought it's a level 3 spell
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