DaylightLevel 3 Evocation Spell Enchant an item to shine like the sun or summon a sphere of sunlight that dispels all darkness around it. Until Long Rest 18m |
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Action Level 3 Spell Slot |
Daylight is a Spell in Baldur's Gate 3. Daylight is a Lvl 3 Spell from the Evocation school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.
Baldur's Gate 3 Daylight Information
- Description: Enchant an item to shine like the sun or summon a sphere of sunlight that dispels all darkness around it.
- Level: Lvl 3 spell
- School: Evocation School
- Casting Time: Action
- Range: 18m
- Duration : Until Long Rest
- Requires Concentration: No
- Saving Throw: N/A
Daylight Variants Comparison Table
This spell has 2 variants to choose between:
Name |
Range |
Effect |
Daylight: Enchant Item |
18m 15m | Enchant an item or weapon to shine with the light of the sun and dispel all darkness around it. Movable. |
Daylight: Sphere |
18m 15m | Summon a sphere of sunlight that dispels all darkness around it. Unmovable. |
How to Acquire Daylight in BG 3
- Daylight can be acquired by the following classes:
- Daylight can be cast by using the following Items:
- ???
Daylight Tips & Notes for BG 3
- The Grassland passive feature of the Circle of the Land Druid grants you this Spell at Level 5.
- For any non-summon spell that lasts until Long Rest, the caster does not need to be in your party once you leave camp as long as the spell does not require concentration. Therefore, you can easily cast this spell on any party members you plan to use while leaving the caster back in camp.
- If the caster of this spell removes it from their prepared spells list, the spell's effect will end immediately.
- When Daylight is cast, it immediately removes any area of Darkness spell nearby, but a Darkness spell will remain if it is cast after a Daylight spell. Likewise, an item affected by Daylight (weapon carried by a character) will not remove any Darkness spell area and effect. In BG3, the most recent spell of Darkness or Daylight wins over, unlike the tabletop rules.
- Unlike the tabletop version, this is considered "sunlight" and will hurt Cazador and Vampire Spawns by dealing 20 radiant damage per turn. Astarion is completely unaffected by this due to the tadpole allowing him to walk in the sun completely unharmed.
- In the Shadow Cursed Lands, it will protect you from the curse and blind enemies in the presence of the Daylight similarly to Blood of Lathander. There are areas of the Shadow Cursed Lands where the spell might fail.
Tests results as Hotfix 16 (Jan. 2024, v.4.1.1...) :
1) Whether cast on an area or on a character (their weapon), Daylight last indefinitely (until Long Rest). I did not test casting it on an item on the ground. I instead casted it on a character (which automatically does it on their weapon and does NOT have a limited duration).
2) It does remove Darkness when Daylight is cast nearby, but an ongoing Daylight an on item has zero effect on Darkness. The same way the Blood of Lathander also does not counter Darkness (which is silly and logically an oversight/bug).
- Anonymous
- Anonymous
This spell has been patched so that it will only last 20 turns when cast on a weapon.
- Anonymous
Also if you want to save Cazador spawns, but placed light sphere in the fight area, you can just cast it again in another place, and first one will disappear, so they don't just burn to death as they are released. Removing it from prepared spells didn't stop it for me there for some reason
- Anonymous
Actually makes the area brighter, rather than blue, unlike most light spells in other games, which is nice.
- Anonymous
So tell me why Duergar even bother telling me about sunlight sensitivity, with this spell literally doing nothing to affect that. If it is accurate to 5e, that is a fairly poor definition of the spell; just have it say "Light Beacon" or something to generic enough to be explained away for not causing the sensitivity debuff. Wish Larian corrected some of these oversights instead of just dialing them in.
- Anonymous
- Anonymous
Doesn't count as sunlight against enemies with sunlight weakness for some dumb reason
- Anonymous
A combination of Dancing Lights and Light. But with key differences that make it a real waste.
It doesn't last until long rest.
It uses a L3 Spell Slot.
You have cantrips that do what this does. Go use those.
- Anonymous
When enchanted on an item is does NOT last until long rest.
Its only 20 turns
- Anonymous
- Anonymous
I think it should affect undead and currently it doesnt dispell darkness that is cast after daylight has been cast.
gives strong paladin vibes even on other classes
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