Sacred Flame

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Evocation Cantrip

Engulf a target in a flame-like radiance.

range icon baldursgate3 wiki guide 25px18m saving throw icon baldursgate3 wiki guide 48pxDEX Save

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Sacred Flame is a Spell in Baldur's Gate 3. Sacred Flame is a Cantrip from the Evocation School. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.

Sacred Flame Information

  • Description: Engulf a target in a flame-like radiance.
  • Level: Cantrip
  • School: Evocation
  • Casting Time: action icon baldursgate3 wiki guide 25pxAction
  • Range:18m/60ft
  • Requires Concentration: No
  • Saving Throw: Dexterity


How to Acquire Sacred Flame

  • Sacred Flame can be acquired by the following classes:

Sacred Flame Tips & Notes

  • The spell's damage increases by 1d8 when you reach 5th level (2d8) and 10th level (3d8).
  • Unlike many ranged damage spells, Sacred Flame doesn't travel directly between the caster and target, so it can't be blocked by objects and ignores cover.
  • Because Sacred Flame uses a saving throw and not an attack roll, it gains no benefit from high ground and no penalty from low ground. The target can still be "too high," however.
  • The verbal component has the caster saying "Incendo", Latin for "I set on fire".
  • Differences from 5th Edition D&D: 3rd damage increase come at level 10 instead of 11.


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    • Anonymous

      Only way to get consistent damage from this is imposing disadvantage on enemies dex saves, which the only thing I've found is Bestow Curse. Which is a level 3 spell. On a really tight enemy you could use this combo sure, but simply throwing fire 2 times will still out damage this skill 99% of the time.

      They need better ways to impose dex saves, like changing warlocks Hex to all checks. Some sort of other bonus action based thing.

      • Anonymous

        I'm looking at me level 10 light cleric Shadowheart's spell list right now. Sacred Flame does 3d8 @ 10th level. They've changed the damage advancement track for cantrips in this game.

        Similar changes were made to the other scaling damage cantrips.
        Produce Flame's hurl attack goes to 3d8 @ 10th level
        Eldritch blast gets its 3rd Ray @ 10th level
        Firebolt goes to 3d10 @ 10th level
        Ray of Frost goes to 3d8 @ 10th level

        • Anonymous

          Remember it's a cantrip. Sacred Flame works up close, it works far away, it works from low ground, it doesn't have disadvantage when your attacks do, and not much resists Radiant. If you're a med armour cleric with some DEX then you might use it up close, and if you're a heavy armour cleric with some STR then you might use it from afar.

          When it becomes 2d8 at level 5 it's usually better than just using your weapon against all but the DEXiest of foes unless you're a dedicated weapon cleric. Even if a cantrip makes you feel bad for using it, if you end up using it often then it's a good cantrip.

          Produce Flame is better in general when your attack roll outperforms the enemy's DEX save, which is often, especially once you add effects that improve your attack rolls. PF's just much less handy to use in many situations. And for roleplay purposes, siccing your god on the foe is more fun than lobbing a little handful of fire at them. Deus vult.

          If you get to Light/Knowledge domain Cleric level 8 then you're adding your WIS to its damage when it gets through, for what it's worth to ya. Happy smiting.

          • Dont get me wrong i actually like this spell i find like super dope and being able to just go "The power of god!" and smite your enemies with a bolt of holy light is dope but the hit to miss ratio is abyssmal and even if it hits (which is a big IF) then it either hits like a truck (seen it do some mad damage on the right enemies) or like a toothpick but most of the time its the toothpick damage that you will get. use on your own risk but most of the time its more efficient to just throw a bottle at the enemy.

            • Anonymous

              In most cases a Light Crossbow (1d8 + dex modifier) will hit more often and will deal more damage than Sacred Flame, especially if the cleric in question is Shadowheart, since she has a higher Dex.
              It does ignore cover, however, and I think a Hexed creature will have a higher likelihood to be hit.

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