Spells in Baldur's Gate 3 are regulated forms of magic energy. In BG 3, there are certain Classes can cast spells to damage Enemies, buff Companions or create other effects. Wizards and Clerics have different sets of spells, while characters of other classes may cast a spell using Scrolls.
All Evocation Spells in Baldurs Gate 3
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Quick Search of All Evocation Spells
Spell | Lvl | Casting Time | Concentration | Description | Classes |
---|---|---|---|---|---|
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Cantrip | Evocation | ![]() |
Create wisps of light that illuminate a 9m/30ft radius.
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Wizard, Eldritch Knight |
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Cantrip | Evocation | ![]() |
![]() Conjure a beam of crackling energy that deals 1d10 Force.
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Warlock |
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Cantrip | Evocation | ![]() |
![]() Hurl a mote of fire that deals 1d10.
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Wizard, Eldritch Knight |
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Cantrip | Evocation | ![]() |
![]() Infuse an object with an aura of light.
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Cleric, Wizard, Eldritch Knight |
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Cantrip | Evocation | ![]() |
![]() ![]() Call forth a frigid beam of blue-white light. Deals 1d8 Cold and reduces the target's speed by 3m/10ft.
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Wizard |
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Cantrip | Evocation | ![]() |
![]() Conjure a flame-like radiance that deals 1d8 Radiant.
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Cleric |
![]() Selûne's Dream |
Cantrip | Evocation | ![]() |
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Amulet of Selûne's Chosen wearer. |
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Cantrip | Evocation | ![]() |
![]() ![]() Lightning springs from your hand. It deal 1d8 Lightning and prevents the target from taking reactions.
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Wizard, Eldritch Knight |
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Lv 1 | Evocation | ![]() Action ![]() Spell Slot |
![]() ![]() Shoot fire from your outstretched fingers and ignite anything flammable. ![]() ![]() |
Cleric (Light Domain), Eldritch Knight, Sorcerer, Warlock, (The Fiend) Wizard |
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Lv 1 | Evocation | ![]() Action ![]() Spell Slot |
Hurl a sphere of energy. It deals 3d8 Thunder damage, or deals 2d8 Acid, Cold; Fire, Lightning, or Poison damage and creates a surface. ![]() |
Wizard, Sorcerer, Eldritch Knight |
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Lv 1 | Evocation | ![]() Action ![]() Spell Slot |
![]() Hurl a sphere of acid energy. |
Wizard, Sorcerer |
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Lv 1 | Evocation | ![]() Action ![]() Spell Slot |
![]() Hurl a sphere of frozen energy. |
Wizard, Sorcerer |
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Lv 1 | Evocation | ![]() Action ![]() Spell Slot |
![]() ![]() Hurl a sphere of flaming energy. |
Wizard, Sorcerer |
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Lv 1 | Evocation | ![]() Action ![]() Spell Slot |
![]() Hurl a sphere of Lightning energy. |
Wizard, Sorcerer |
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Lv 1 | Evocation | ![]() Action ![]() Spell Slot |
![]() Hurl a sphere of poisonous energy |
Wizard, Sorcerer |
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Lv 1 | Evocation | ![]() Action ![]() Spell Slot |
![]() Hurl a sphere of thunderous energy. |
Wizard, Sorcerer |
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Lv 1 | Evocation | ![]() Action ![]() Spell Slot |
![]() Touch a creature to heal it. ![]() |
Bard, Cleric Life Domain, Druid, Paladin, Ranger, Oath of the Ancients (Paladin Sub Class) |
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Lv 1 | Evocation | ![]() Bonus Action ![]() Spell Slot |
Your prayer empowers you with divine radiance. Your weapon attacks deal an additional 1d4 Radiant Damage. 10 Turns ![]() |
Paladin |
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Lv 1 | Evocation | ![]() Action ![]() Spell Slot |
![]() Encase multiple targets in colourful light. The targets turns visible, and Attack Rolls against the targets have Advantage. ![]() ![]() ![]() ![]() |
Bard, Cleric, College of Lore, College of Valour, Druid |
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Lv 1 | Evocation | ![]() Action ![]() Spell Slot |
![]() Call forth a beam of light that grants Advantage on the next Attack Roll against the target. ![]() ![]() |
Cleric |
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Lv 1 | Evocation | ![]() Bonus Action ![]() Level 1 Spell Slot |
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Cleric, Bard |
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Lv 1 | Evocation | ![]() |
![]() ![]() The next time you take damage, you use your reaction to surround your attacker in hellish flames. On Save: Target still takes half damage. ![]() |
Warlock, Bard, Oath of Devotion, Oath of the Ancients (Paladin Sub Class) |
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Lv 1 | Evocation | ![]() Action ![]() Bonus Action ![]() Spell Slot |
![]() ![]() Your weapon flares with white-hot intensity as you attack, marking your target with Searing Smite. ![]() ![]() ![]() |
Paladin |
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Lv 1 | Evocation | ![]() Action ![]() Bonus Action ![]() Spell Slot |
![]() ![]() Your weapon rings with thunder as you strike, pushing your target 3m away and possibly knocking it Prone. ![]() ![]() ![]() ![]() ![]() ![]() |
Paladin |
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Lv 1 | Evocation | ![]() Action ![]() Spell Slot |
![]() Release a wave of thunderous force that pushes away all creatures and objects. ![]() ![]() |
Bard, College of Lore, College of Valour, Druid, Eldritch Knight, Sorcerer, Wizard |
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Lv 1 | Evocation | ![]() Action ![]() Bonus Action ![]() Spell Slot |
![]() ![]() Your weapon absorbs your wrath as you strike, possibly Frightening your target. ![]() ![]() ![]() ![]() |
Oath of the Ancients and Oath of Devotion (Paladin Sub Class) |
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Lv 1 | Evocation | ![]() Action + ![]() Spell Slot |
![]() ![]() Call forth a beam of crackling energy and link yourself to the target through an arc of lightning. Each turn, you can activate the arc to automatically deal an additional 1d12 Lightning Damage. ![]() ![]() ![]() |
Eldritch Knight, Sorcerer, Warlock, Wizard |
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Lv 2 | Evocation | ![]() Action ![]() Bonus Action ![]() Level 2 Spell Slot |
![]() Your weapon gleams with astral radiance as you strike and possibly marks your target with light, preventing it from turning Invisible. ![]() ![]() ![]() ![]() |
Oath of Devotion, Oath of the Ancients |
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Lv 2 | Evocation | ![]() Action ![]() Level 2 Spell Slot |
Create a cloud of magical darkness that Heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of the darkness. ![]() ![]() ![]() |
Sorcerer, Warlock, Wizard, Oathbreaker |
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Lv 2 | Evocation | ![]() ![]() Bonus Action ![]() Level 2 Spell Slot |
Conjure a flaming scimitar in your hand that deals 3d6 Fire damage and sheds bright light in a 3m radius and dim light in a 6m radius. |
Druid |
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Lv 2 | Evocation | ![]() Action ![]() Level 2 Spell Slot |
![]() Shoot a green arrow that covers the target and the ground with acid. Deals 4d4 Acid damage immediately and 2d4 Acid damage at the end of the target's turn. ![]() ![]() |
Wizard |
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Lv 2 | Evocation | ![]() |
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Oath of the Ancients, Druid |
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Lv 2 | Evocation | ![]() Action ![]() Level 2 Spell Slot |
![]() Heal all allies you can see. ![]() ![]() |
Cleric |
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Lv 2 | Evocation | ![]() Action ![]() Level 2 Spell Slot |
![]() Hur1 3 rays offire. Each ray deals 2d6 Fire damage. ![]() |
Sorcerer, The Fiend, Wizard |
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Lv 2 | Evocation | ![]() Action ![]() Level 2 Spell Slot |
![]() Generate a painfully intense ringing noise that damages all nearby creatures and objects. Affected creatures made of inorganic material such as stone have Disadvantage on their Saving Throw. ![]() ![]() ![]() |
Bard, Sorcerer, Warlock, Wizard |
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Lv 3 | Evocation | ![]() Action ![]() Level 3 Spell Slot |
Enchant an item to shine like the sun or summon a sphere of sunlight that dispels all darkness around it.![]() ![]() |
Cleric, Druid, Paladin, Ranger, Sorcerer |
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Lv 3 | Evocation | ![]() Action ![]() Level 3 Spell Slot |
![]() ![]() Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity. On Save: Targets still take half damage. ![]() ![]() ![]() |
Sorcerer, Wizard |
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Lv 3 | Evocation | ![]() Bonus Action ![]() Spell Slot |
![]() Call out words of restoration to heal up to 6 creatures. ![]() ![]() ![]() |
Cleric |
All Evocation Spells Gallery
Cantrips
Lvl 1 Evocation Spells