Spells in Baldur's Gate 3 are regulated forms of magic energy. In BG 3, there are certain Classes can cast spells to damage Enemies, buff Companions or create other effects. Wizards and Clerics have different sets of spells, while characters of other classes may cast a spell using Scrolls.
All Evocation Spells in Baldurs Gate 3
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Quick Search of All Evocation Spells
Spell | Lvl | Casting Time | Concentration | Description | Classes |
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Cantrip | Evocation | ![]() |
Illuminate a 9m radius. Concentration: Required Range: 18m |
Wizard, Eldritch Knight |
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Cantrip | Evocation | ![]() |
![]() Conjure beam(s) of crackling energy. The spell creates more than one beam when you reach higher levels: two beams at 5th level and three beams at 11th level. Each beam is rolled separately. Attack/Save: Ranged Attack Range: 18m/60ft |
Warlock |
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Cantrip | Evocation | ![]() |
![]() ![]() Hurl a mote of fire. Range: 18m/60ft |
Wizard, Eldritch Knight |
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Cantrip | Evocation | ![]() |
Infuse an object with an aura of light.
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Cleric, Wizard, Eldritch Knight |
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Cantrip | Evocation | ![]() |
![]() ![]() Reduce the target's Movement Speed by 3m. ![]()
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Wizard |
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Cantrip | Evocation | ![]() |
![]() Conjure a flame-like radiance that deals 1d8 Radiant. Attack/Save: Dexterity Range: 18m/60ft |
Cleric |
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Cantrip | Evocation | ![]() |
1~8 Damage![]() An ally you touch regains 1d8+0 hit points, but potentially falls into a slumber. This spell has no effect on undead or constructs. ![]() ![]() |
Amulet of Selûne's Chosen wearer. |
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Cantrip | Evocation | ![]() |
![]() ![]() The target cannot use reactions. This spell has Advantage on creatures wearing metal armour
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Wizard, Eldritch Knight |
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Lv 1 | Evocation | ![]() Action ![]() Spell Slot |
![]() ![]() Each flammable targets is thi with 3∼18 Fire damage. On Save: Targets still take half damage. ![]() ![]() |
Cleric (Light Domain), Eldritch Knight, Sorcerer, Warlock, (The Fiend) Wizard |
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Lv 1 | Evocation | ![]() Action ![]() Spell Slot |
Hurl a sphere of energy. It deals 3d8 Thunder damage, or deals 2d8 Acid, Cold; Fire, Lightning, or Poison damage and creates a surface. ![]() |
Wizard, Sorcerer, Eldritch Knight, Arcane Trickster |
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Lv 1 | Evocation | ![]() Action ![]() Spell Slot |
![]() Hurl a sphere of acid energy. |
Wizard, Sorcerer, Eldritch Knight, Arcane Trickster |
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Lv 1 | Evocation | ![]() Action ![]() Spell Slot |
![]() Hurl a sphere of frozen energy. |
Wizard, Sorcerer, Eldritch Knight, Arcane Trickster |
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Lv 1 | Evocation | ![]() Action ![]() Spell Slot |
![]() ![]() Hurl a sphere of flaming energy. |
Wizard, Sorcerer, Eldritch Knight, Arcane Trickster |
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Lv 1 | Evocation | ![]() Action ![]() Spell Slot |
![]() Hurl a sphere of Lightning energy. |
Wizard, Sorcerer, Eldritch Knight, Arcane Trickster |
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Lv 1 | Evocation | ![]() Action ![]() Spell Slot |
![]() Hurl a sphere of poisonous energy |
Wizard, Sorcerer, Eldritch Knight, Arcane Trickster |
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Lv 1 | Evocation | ![]() Action ![]() Spell Slot |
![]() Hurl a sphere that deals 3-24 Thumder damage and possibly creates a surface on impact. Alternative, choose a different type of damage. ![]() |
Wizard, Sorcerer, Eldritch Knight, Arcane Trickster |
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Lv 1 | Evocation | ![]() Action ![]() Spell Slot |
![]() ![]() Heal a creature you can touch. ![]() ![]() |
Bard, Cleric Life Domain, Druid, Paladin, Ranger, Oath of the Ancients (Paladin Sub Class) |
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Lv 1 | Evocation | ![]() Bonus Action ![]() Spell Slot |
Your weapon attacks deal an additional 1∼4 Radiant Damage.![]() ![]() |
Paladin |
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Lv 1 | Evocation | ![]() Action ![]() Spell Slot |
![]() Encase multiple targets in colourful light. The targets turns visible, and Attack Rolls against the targets have Advantage. ![]() ![]() ![]() ![]() |
Bard, Cleric, College of Lore, College of Valour, Druid |
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Lv 1 | Evocation | ![]() Action ![]() Spell Slot |
![]() Call forth a beam of light that grants Advantage on the next Attack Roll against the target. ![]() ![]() |
Cleric |
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Lv 1 | Evocation | ![]() Bonus Action ![]() Level 1 Spell Slot |
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Cleric, Bard |
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Lv 1 | Evocation | ![]() Spell Slot |
2~20 Damage![]() ![]() The next time you take damage, you use your reaction to surround your attacker in hellish flames. On Save: Target still takes half damage. ![]() |
Warlock, Bard, Oath of Devotion, Oath of the Ancients (Paladin Sub Class) |
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Lv 1 | Evocation | ![]() Action ![]() Spell Slot |
![]() Shoot 3 magical dsarts, each dealing 2∼5 Force damage. They always hit their target. ![]() |
Sorcerer, Wizard, Eldritch Knight, Arcane Trickster |
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Lv 1 | Evocation | ![]() Action ![]() Bonus Action ![]() Spell Slot |
![]() ![]() Deal an extra 1~6 Fire Damage and set your target on fire: it takes 1~6 Fire damage every turn. ![]() ![]() ![]() |
Paladin |
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Lv 1 | Evocation | ![]() Action ![]() Bonus Action ![]() Spell Slot |
![]() ![]() Pushes your target 3m away and possibly knocks it Prone. ![]() ![]() ![]() ![]() ![]() ![]() |
Paladin |
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Lv 1 | Evocation | ![]() Action ![]() Spell Slot |
![]() ![]() Release a wave of thunderous force that pushes away all creatures and objects. ![]() ![]() |
Bard, College of Lore, College of Valour, Druid, Eldritch Knight, Sorcerer, Wizard |
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Lv 1 | Evocation | ![]() Action + ![]() Spell Slot |
1~12 Damage![]() ![]() Link yourself to a target with a bolt of lightning. Deal an additional 1∼12 Lightning Damage each turn by activating it. ![]() ![]() ![]() |
Eldritch Knight, Sorcerer, Warlock, Wizard |
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Lv 1 | Evocation | ![]() Action ![]() Bonus Action ![]() Spell Slot |
![]() ![]() Possibly Frightens your target. They will be easier to hit and cannot move. ![]() ![]() ![]() ![]() |
Oath of the Ancients and Oath of Devotion (Paladin Sub Class) |
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Lv 2 | Evocation | ![]() Action ![]() Bonus Action ![]() Level 2 Spell Slot |
![]() ![]() Possibly marks your target with light, preventing it from turning Invisible. ![]() ![]() ![]() ![]() |
Oath of Devotion, Oath of the Ancients |
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Lv 2 | Evocation | ![]() Action ![]() Level 2 Spell Slot |
Create a cloud of magical darkness that Heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of it. ![]() ![]() ![]() ![]() |
Sorcerer, Warlock, Wizard, Oathbreaker |
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Lv 2 | Evocation | ![]() Bonus Action ![]() Level 2 Spell Slot |
Conjure a flaming scimitar in your hand that deals 3d6 Fire damage and sheds bright light in a 3m radius and dim light in a 6m radius. |
Druid |
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Lv2 | Evocation | ![]() Action ![]() Level 2 Spell Slot |
Summon a strong wind that clears all clouds and pushes creautes back 5m, forcing them Off Balance.![]() ![]() ![]() |
Druid, Sorcerer, Wizard |
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Lv 2 | Evocation | ![]() Action ![]() Level 2 Spell Slot |
![]() Shoot a green arrow that covers the target and the ground with acid. Deals 4d4 Acid damage immediately and 2d4 Acid damage at the end of the target's turn. ![]() On Missing: Target still takes half the initial damage. ![]() |
Wizard |
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Lv 2 | Evocation | ![]() |
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Oath of the Ancients, Druid |
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Lv 2 | Evocation | ![]() Action ![]() Level 2 Spell Slot |
![]() Heal all allies you can see. ![]() ![]() |
Cleric |
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Lv 2 | Evocation | ![]() Action ![]() Level 2 Spell Slot |
![]() ![]() Hur1 3 rays offire. Each ray deals 2∼12 Fire damage. ![]() |
Sorcerer, The Fiend, Wizard |
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Lv 2 | Evocation | ![]() Action ![]() Level 2 Spell Slot |
![]() ![]() Damage all nearby creatures and objects. Creatures made of inorganic material such as stone have Disadvantage on their Saving Throw. On Save: Targets still take half damage. ![]() ![]() |
Bard, Sorcerer, Warlock, Wizard |
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Lvl 2 | Evocation | ![]() Action |
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Nyrulna (Legendary Trident) |
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Lv 2 | Evocation | ![]() Bonus Action ![]() Level 2 Spell Slot |
Summon a floating, spectral weapon that attacks your enemies alongside you. ![]() ![]() |
Cleric |
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Lv 3 | Evocation | ![]() Action ![]() Level 3 Spell Slot |
![]() ![]() Evoke a heavenly flare, and possibly Blind your target ![]() ![]() |
Paladin |
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Lv 3 | Evocation | ![]() Action ![]() Level 3 Spell Slot |
Radiate a holy power that emboldens nearby allies. Thei weapon attacks deal an additional 1∼4 Radiant damage.![]() ![]() |
Paladin |
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Lv 3 | Evocation | ![]() Action ![]() Level 3 Spell Slot |
Enchant an item to shine like the sun or summon a sphere of sunlight that dispels all darkness around it.![]() ![]() |
Cleric, Druid, Paladin, Ranger, Sorcerer |
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Lv 3 | Evocation | ![]() Action ![]() Level 3 Spell Slot |
![]() ![]() Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity. On Save: Targets still take half damage. ![]() ![]() ![]() |
Sorcerer, Wizard |
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Lv3 | Evocation | ![]() Action ![]() Level 3 Spell Slot |
![]() ![]() Call forth a blast of lightning that hits all creatures in the line of the eruption. On save: Targets still take half damage. ![]() ![]() |
Sorcerer, Wizard |
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Lv 3 | Evocation | ![]() Bonus Action ![]() Spell Slot |
![]() Call out words of restoration to heal up to 6 creatures. ![]() ![]() ![]() |
Cleric |
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Lv 3 | Evocation | ![]() Action ![]() Level 5 Spell Slot |
While this aura lasts, you can cast Restore Vitality as a bonus action to heal yourself or nearby allies.![]() ![]() |
Paladin |
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Lv 4 | Evocation | ![]() ![]() Level 4 Spell Slot |
The caster gains resistance to cold or fire damage, and deals 2d8 damage to attackers who hit him within 5 ft. | The Fiend, Wizard, Celestial, Undying Light Patron, Zeal Domain |
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Lv 4 | Evocation | ![]() Action ![]() Level 4 Spell Slot |
2d8![]() ![]() Impel a storm of hail ice to crash from the sky, covering the ground and striking all objects and creatures within range. On Save: Targets still take half damage. ![]() ![]() ![]() ![]() |
Druid, Wizard, Sorcerer |
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Lv 4 | Evocation | ![]() Action ![]() Level 4 Spell Slot |
Imbue yourself with elemental energy sourced from the draconic goddess, Kereska.
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Item: Markoheshkir |
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Lv 4 | Evocation | ![]() Action ![]() Level 4 Spell Slot |
The Large size or smaller target must succeedd on a Dex. save or be enclosed for the spell duration. | Wizard, Protection Domain |
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Lv 4 | Evocation | ![]() Action ![]() Level 5 Spell Slot |
If the attack hits, deals an extra 4d6 pyschic damage and the target must succeed on a Wis. save or have a disadvantage. | Paladin |
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Lv 4 | Evocation | ![]() Action ![]() Level 4 Spell Slot |
![]() ![]() Create a blazing wall of fire, burning anyone who dares stand too close. ![]() ![]() ![]() |
Light Domain, Druid, Sorcerer, The Fiend, Wizard, Forge Domain, Celestial |
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Lvl 5 | Evocation | ![]() Action ![]() Level 5 Spell Slot |
Summon the apparitions of 6 master strategists. Each apparition strikes a target of your choosing, dealing 2d6 + 6 Force damage.
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Artistry of War scroll in Sorcerous Vault. |
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Lv 5 | Evocation | ![]() Action ![]() Level 5 Spell Slot |
![]() ![]() Make a flurry of frost, crisp air, and condensed snow crystals erupt from your hands. On save: Targets still take half damage. ![]() ![]() |
Sorcerer, Wizard |
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Lv 5 | Evocation | ![]() Action ![]() Level 5 Spell Slot |
![]() ![]() + 5d6 ![]() Create a shockwave of either divine or malevolent thunder that damages nearby creatures and possibly knocks them Prone. 1 Turn On Save: Targets still take half damage ![]() ![]() |
Paladin |
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Lv 5 | Evocation | ![]() Action ![]() Level 5 Spell Slot |
5d6 ![]() +5d6 ![]() Make a pillar of divine fire roar down from the heavens like the wrath of affronted angels. On Save: Targets still take half damage. ![]() ![]() |
Cleric |
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Lv 5 | Evocation | ![]() Action ![]() Level 5 Spell Slot |
Up to 6 creatures regain 3d8+Spell.Ability.Mod (+1d8 hp/lvl). | Bard, Cleric, Druid |
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Lv 5 | Evocation | ![]() Action ![]() Level 5 Spell Slot |
Raise a wall of non-magical, solid stone.![]() ![]() |
Druid, Circle of the Desert, Circle of the Mountain, Sorcerer, Wizard |
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Lv 5 | Evocation | ![]() Action ![]() Level 5 Spell Slot |
Raise a wall of non-magical, solid stone.![]() ![]() |
Druid, Sorcerer, Wizard |
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Lv 6 | Evocation | ![]() Action ![]() Level 6 Spell Slot |
6d10![]() Summons a wall of razor-sharp blades that turns the area into Difficult Terrain and damages anyone foolish enough to come close. Causes: ![]() ![]() ![]() ![]() ![]() ![]() |
Cleric |
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Lv 6 | Evocation | ![]() Action ![]() Level 6 Spell Slot |
10~80 Damage![]() ![]() Strike an enemy with lightning. Three more bolts will leap from the target, electrifying as many as three other enemies within 18m. On Save: Targets still take half damage. ![]() ![]() |
Sorcerer, Wizard |
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Lv 6 | Evocation | ![]() Action ![]() Level 6 Spell Slot |
Heal a target's wounds and remove Blindness and any diseases.![]() ![]() |
Cleric, Druid |
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Lv 6 | Evocation | ![]() Action ![]() Level 6 Spell Slot |
![]() ![]() Create a ball of churning ice that can be lauched instantly to generete a frosty explosion or store for later use. ![]() ![]() |
Wizard |
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Lv 6 | Evocation | ![]() Action ![]() Level 6 Spell Slot |
![]() ![]() A beam fo brilliant light sears and Blinds all creatures in its path. Until the spell ends, you can recast Sunbeam without expending a spell slot. ![]() On save: Targets still take half damage. ![]() ![]() ![]() |
Druid, Sorcerer, Wizard |
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Lv 6 | Evocation | ![]() Action ![]() Level 6 Spell Slot |
![]() ![]() Raise a wall of solid ice that deals 10∼60 Cold Damage to anyone standing in its way. When the ice is broken, it leaves behind a cloud of frigid air that deals 10∼60 Cold damage per turn to creatures within. ![]() ![]() ![]() |
Wizard |
All Evocation Spells Gallery
Cantrips
Lvl 1 Evocation Spells
Lvl 2 Evocation Spells
Lvl 3 Evocation Spells
Lvl 4 Evocation Spells
Lvl 5 Evocation Spells
Lvl 6 Evocation Spells
- Anonymous
LIGHTNING BOLT in the lv4 block even thought it's a level 3 spell
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