Warden of VitalityLevel 3 Evocation Spell While this aura lasts, you can cast Restore Vitality as a bonus action to heal yourself or nearby allies. 10 turns 9m |
|
Action Level 3 Spell Slot |
Warden of Vitality is a Spell in Baldur's Gate 3. Warden of Vitality is a Lvl 3 Spell from the Evocation school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.
BG3 Warden of Vitality Information
- Description: While this aura lasts, you can cast Restore Vitality as a bonus action to heal yourself or nearby allies.
- Level: Lvl 3 Spell
- School: Evocation School
- Casting Time: Action
- Range: 18m
- Requires Concentration: NO
- Saving Throw: NO
How to Acquire Warden of Vitality in Baldur's Gate 3
Warden of Vitality can be acquired by the following classes:
- Paladin
- Bard using Magical Secrets lvl 10, (level 6 with Lore subclass)
Warden of Vitality can be cast by using the following Items:
- ???
Warden of Vitality Tips & Notes in BG3
- Notes & Tips go here
- Anonymous
I wish this wiki page would give actual usefull info. So restore vitality does what?
it allows you to heal for how much per bonus action? Does it scale?
So many repetitive info and no real relevant one.
- Anonymous
This is too OP. Needs to be made a concentration as in the original 5e. If there is a mod that makes that, please tell me.
- Anonymous
Has anyone found a scroll of this? It's for a wizard friend.
- Anonymous
- Anonymous
OP spell indeed.
Get Bard 6, Rogue 3 and you get 20 uses of that heal (averaging 7 HP healed) for one level 3 slot.
Add to that Hellrider's Pride, Ring of Salving and The Whispering Promise, and you increase that heal to 9 per bonus action (360 total), free Bless for your whole party for the whole fight, free Blade Ward for your whole party for the whole fight, and all of that just using your bonus actions, and without taking up your concentration (so you can still do something like a Sorc dip for twinned Haste if you want to)
- Anonymous
Best main action healing spell in the game by far.
Available at bard 10, Paladin 9, Bard 6 (college of lore)
Use your main action to gain the ability for 10 turns you can bonus action cast a healing spell that uses your bonus action to heal 2d6 ,9m away
The best main action heal as if you use it every turn it's
20d6 (Average 70 healing over 10 turns of bonus actions) worth of healing in combat for a single level 3 spell slot, if you get bonus... bonus actions, it becomes more useful
It triggers disciple of life at level 3 so a +5 to the heal
So Bard Lore 6/Cleric1/3 rogue into thief, ironically is the best healer
Cast Warden -> Bonus action heal 4d6+10 every round averaging
Averaging on 235 healing per spell slot 3 = 19 healing average x 10 = 190 healing on average
So as if you casted 2 heals, and a level 5 cure wounds per level 3 spell slot.
- Anonymous
Its 2d6 per turn as a bonus action, no concentration, for 10 turns. For a third level spell slot. Amazing.
- Anonymous
lvl3 Spell slot, heal whole party to full when out of combat... Ngl, feels kinda broken
- Anonymous
What actually even IS this? the page isn't complete. I assume it's tantamount to 5e's aura of vitality.
- Anonymous
can be learned as a level 3 spell by college of lore bards as a magical secret upon reaching lv6
Last time I checked, restore vitality heals 2d6 life,is a bonus action, and counts as a lv 3 spell, this comb with 1 lv in heal cleric is very powerfull.
2
+10
-1