Plant GrowthLevel 3 Transmutation Spell Make weeds burst from the ground and smother the area. Creatures moving through the weeds have their movement speed quartered. 10 turns 6m 18m |
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Action Level 3 Spell Slot |
Plant Growth is a Spell in Baldur's Gate 3. Plant Growth is a Lvl 3 Spell from the Transmutation school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.
Plant Growth Information
- Description: Make weeds burst from the ground and smother the area. Creatures moving through the weeds have their movement speed quartered.
- Level: Lvl 3 spell
- School: Transmutation School
- Duration: 10 turns
- Casting Time: Action
- Range: 6m 18m
- Requires Concentration: No
- Saving Throw: None
How to Acquire Plant Growth
Plant Growth can be acquired by the following classes:
Plant Growth can be cast by using the following Items:
- ???
Plant Growth Tips & Notes
- Selecting the Forest passive feature at lvl 5 while playing as a Circle of the Land Druid, earns you this spell.
- Anonymous
- Anonymous
BTW this is a great spell... one of the few spells that doesn't need concentration.
- Anonymous
In BG3, ground effect don't stack simple overwrite one another. "Cloud" effects (like Darkness) do stack with ground effect tho but has some limits, e.g.Hadar's Hungry slow effect doesn't stack with slow ground effect, but the game pick the slowest effect (while maintain others effects from Hadar's... blind and dmg).
- Anonymous
prone to burning away if there is a candle in the area or any fire attack is used
- Anonymous
how does this work with HUNGER OF HADAR? i.e. would the speed become 1/2, 1/4 or 1/8?
- Anonymous
could I use this spell on plants like rogues remorse and grow more of them?
- Anonymous
Has anyone tested whether this stacks with difficult terrain like in 5e? One of my favorite spell combos for low level is Sleet Storm -> Plant Growth to completely shut down a massive area and I would hate to lose that in BG3
Pros of the spell:
-Large AoE (6m)
-No Save
-18m cast range
-requires no concentration
Cons
-can be set on fire
-does not provide Distadvantage
-technically a surface (note that only one surface can be active at a time - this does not stack with frozen terrain for example)
This is basically a cast-and-forget spell useful for breaking up enemy groups into more manageable chunks. Extremely good if you party has more single-target DPS specialists than AoE DPS characters. Bards can cast this and then useMinor Illusion (or simply use perform, if not trying to kill things) which when combined with turn-based mode gives you a good amount of extra time to do whatever it is you're trying to do. Decent synergy with non-fire damage AoE spells. Replace with frozen terrain-type spells at late game.
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