planth grow spells bg3 wiki guide150px

Plant Growth

Level 3 Transmutation Spell

Make weeds burst from the ground and smother the area. Creatures moving through the weeds have their movement speed quartered.

10 turns

radius icon action bg3 wiki 48px 6m icon range bg3 wiki guide18m

 action icon baldursgate3 wiki guide 25pxAction spell slot icon baldursgate3 wiki guide 25pxLevel 3 Spell Slot  

Plant Growth is a Spell in Baldur's Gate 3. Plant Growth is a Lvl 3 Spell from the Transmutation school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.

Plant Growth Information

  • Description: Make weeds burst from the ground and smother the area. Creatures moving through the weeds have their movement speed quartered.
  • Level: Lvl 3 spell
  • School: Transmutation School
  • Duration: 10 turns
  • Casting Time: action icon baldursgate3 wiki guide 25pxAction
  • Range: radius icon action bg3 wiki 48px6m icon range bg3 wiki guide18m
  • Requires Concentration: No
  • Saving Throw: None

How to Acquire Plant Growth

Plant Growth can be acquired by the following classes:

Plant Growth can be cast by using the following Items:

  • ???

Plant Growth Tips & Notes

 

Lvl 3 Spells
Animate Dead  ♦  Beacon of Hope  ♦  Bestow curse  ♦  Blinding Smite  ♦  Blink  ♦  Call Lightning  ♦  Celestial Haste  ♦  Conjure Barrage  ♦  Counterspell  ♦  Crusader's Mantle  ♦  Daylight  ♦  Elemental Weapon  ♦  Fear  ♦  Feign Death  ♦  Fireball  ♦  Fly  ♦  Gaseous Form  ♦  Glyph of Warding  ♦  Grant Flight  ♦  Haste  ♦  Hunger of Hadar  ♦  Hypnotic Pattern  ♦  Lightning Arrow  ♦  Lightning Bolt  ♦  Mass Healing Word  ♦  Paralyzing Ray  ♦  Protection from Energy  ♦  Remove Curse  ♦  Revivify  ♦  Scorching Ray Shot  ♦  Sleet Storm  ♦  Slow  ♦  Speak with Dead  ♦  Spirit Guardians  ♦  Stinking Cloud  ♦  Vampiric Touch

 

 



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    • Anonymous

      Pros of the spell:
      -Large AoE (6m)
      -No Save
      -18m cast range
      -requires no concentration

      Cons
      -can be set on fire
      -does not provide Distadvantage
      -technically a surface (note that only one surface can be active at a time - this does not stack with frozen terrain for example)

      This is basically a cast-and-forget spell useful for breaking up enemy groups into more manageable chunks. Extremely good if you party has more single-target DPS specialists than AoE DPS characters. Bards can cast this and then useMinor Illusion (or simply use perform, if not trying to kill things) which when combined with turn-based mode gives you a good amount of extra time to do whatever it is you're trying to do. Decent synergy with non-fire damage AoE spells. Replace with frozen terrain-type spells at late game.

      • Anonymous

        In BG3, ground effect don't stack simple overwrite one another. "Cloud" effects (like Darkness) do stack with ground effect tho but has some limits, e.g.Hadar's Hungry slow effect doesn't stack with slow ground effect, but the game pick the slowest effect (while maintain others effects from Hadar's... blind and dmg).

        • Anonymous

          Has anyone tested whether this stacks with difficult terrain like in 5e? One of my favorite spell combos for low level is Sleet Storm -> Plant Growth to completely shut down a massive area and I would hate to lose that in BG3

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