spiritguardians conjuration spell bg3 wiki 150px

Spirit Guardians

Level 3 Conjuration Spell

Call forth spirits to protect the area around you. Nearby enemies take 3~24 Radiant damage or 3~24 Necrotic damage per turn, and their movement speed is halved.

On Save: Targets still take half damage.

alert icon baldursgate3 wiki guide 25pxCaster can't become Invisible while concentrating on this spell.

spiritguardians conjuration spell bg3 wiki 64px10 turns

icon range bg3 wiki guide3m con icon baldursgate3 wiki guide 48pxWIS Save icon concentration bg3 wiki guideConcentration

 action icon baldursgate3 wiki guide 25pxAction spell slot icon baldursgate3 wiki guide 25pxLevel 3 Spell Slot  

Spirit Guardians is a Spell in Baldur's Gate 3. Spirit Guardians is a Lvl 3 Spell from the Conjuration school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.

Spirit Guardians Information

  • Description: Call forth spirits to protect the area around you. Nearby enemies take 3~24 Radiant damage or 3~24 Necrotic damage per turn, and their movement speed is halved. On Save: Targets still take half damage.
  • warning greyico icon bg3 wiki 48pxCaster can't become Invisible while concentrating on this spell.
  • Level: Lvl 3 spell
  • School: Conjuration School
  • Casting Time: action icon baldursgate3 wiki guide 25pxAction
  • Range: icon range bg3 wiki guideSelf radius icon action bg3 wiki 48px3m
  • Requires Concentration: Yes
  • Saving Throw: Wisdom

 How to Acquire Spirit Guardians

  • Spirit Guardians can be acquired by the following classes:
  • Spirit Guardians can be cast by using the following Items:
    • ???

Spirit Guardians Tips & Notes

  • Upcast: When cast using with a 4th level spell slot or higher, damage increases by +1d8 per slot level above 3rd.

 

Lvl 3 Spells
Animate Dead  ♦  Beacon of Hope  ♦  Bestow curse  ♦  Blinding Smite  ♦  Blink  ♦  Call Lightning  ♦  Celestial Haste  ♦  Conjure Barrage  ♦  Counterspell  ♦  Crusader's Mantle  ♦  Daylight  ♦  Elemental Weapon  ♦  Fear  ♦  Feign Death  ♦  Fireball  ♦  Fly  ♦  Gaseous Form  ♦  Glyph of Warding  ♦  Grant Flight  ♦  Haste  ♦  Hunger of Hadar  ♦  Hypnotic Pattern  ♦  Lightning Arrow  ♦  Lightning Bolt  ♦  Mass Healing Word  ♦  Paralyzing Ray  ♦  Plant Growth  ♦  Protection from Energy  ♦  Remove Curse  ♦  Revivify  ♦  Scorching Ray Shot  ♦  Sleet Storm  ♦  Slow  ♦  Speak with Dead  ♦  Stinking Cloud  ♦  Vampiric Touch

 




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    • Anonymous

      Enemies can only be damaged by this spell once per turn. You can't simply walk in and out of range to do multiple tics of damage.

      That said: this spell is incredible. Slap some extra mobility on your cleric and watch them send goblin after goblin to meet Jesus.

      • Anonymous

        Idk how to say it in english but : does this spell prevent the bonus of Shar's spear of evening to apply ?
        Like, do the light prevent it ??

        • Anonymous

          One level of sorcerer to grab storm sorcery and you can cast this then fly over the battlefield and apply radiating orb and good damage to everything you touch. Great way to deal with any group of spread out attack roll based enemies. Basically let's you ignore weak melee attackers like goblins.
          Plus the sorcerer level can let you pick up shield and magic missile which don't care if you dumped charisma.

          • Anonymous

            Halsin has a few spells by default, even if you respec him. One of them is misty step. Respec/multi class him into a heavy armor cleric and you have a teleporting spirit tank with 9m of movement thanks to wood elf.

            • Anonymous

              I put this and warden of vitality on my lore bard, goes hard. Walking aoe damage/heal turret depending on if you're friendly or not

              • Anonymous

                Works well with extra action mobility like misty step or jump (if you have str) .
                Polearm/staff charge is also nice but it's an action.

                Get on top of a pack of mobs with a heavy armor cleric and you'll get plenty of warcaster attacks of opportunity or shield/miss procs/reactions.

                • Anonymous

                  In a certain act, without spoiling, you can use this to detect certain enemies before they are enemies as they will move away from the AOE knowing they will take damage from it!

                  • Anonymous

                    While I like this spell i generally find wall of fire (from light cleric) and bless to be better, they reduced AOE radius really hurt it. It’s definitely a great spell but I don’t think the nerf was needed. Bless is still just as amazing as in tabletop.

                    • Anonymous

                      can you get this spell as a subclass spell on another class later in levels? id love to have a fighter or paladin with this spell would be amazing fun with boots of speed or teleport into a load of mobs hit and hit em with a weapon. Been looking into a hybrid Fighter Cleric but the you just cant get the right mix. Am only level 6 so am hoping i can down the line.

                      • Anonymous

                        They nerfed this spell into the ground. 1 minute duration instead of 10 minutes, reduced range. My poor boy.

                        • Anonymous

                          Casting it using higher spell levels slots increases the damage. Not at home so unfortunately I can’t tell you how much it is increased by per level.

                          • Anonymous

                            It's funny how stupidly strong this is. You can cast this on yourself pop a speed potion and run into undead enemies. They die almost immediately. For every other type of enemy however they're just going to take a solid chuck of damage. And that's still pretty good. If you're not building a concentration shadowheart, The spell is a must-have. Hell even if you are, there's still a very solid argument to keep this around.

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