Haste Lvl 3 Transmutation |
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Target yourself or an ally to become Hastened: Gain an action, become faster and harder to hit.
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Haste is a Spell in Baldur's Gate 3. Haste is a Lvl 3 Spell from the Transmutation school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.
Baldur's Gate 3 Haste Information
- Description: Target yourself or an ally to become Hastened: Gain an action, become faster and harder to hit.
When the condition ends, becomes Lethargic.
- Effect: The target gains +2 AC, Advantage on Dexterity Saving Throws, double Movement Speed, and one extra Action per turn. Target becomes Lethargic and unable to Move or take Actions for 1 turn when the spell ends.
- Level: Lvl 3 spell
- School: Transmutation School
- Casting Time:
Action
- Range:
9m
- Duration:
10 turns
- Requires Concentration: Yes
- Saving Throw: None
How to Acquire Haste in BG 3
- Haste can be acquired by the following classes:
- Sorcerer, Wizard, Oath of Vengeance
- Warlock (Pact of the Tome) at Level 5
- Druid (Circle of the Land with the Grassland or Arctic Spell Circle) at Level 5
- Bard (Magical Secrets) at Level 6 (Lore) or 10
- Haste can be cast by using the following Items:
- Potion of Speed (3 turns)
- Darkfire Shortbow allows wearer to cast the spell
- Gontr Mael allows wearer to Haste himself (5 turns)
Haste Tips & Notes for BG 3
- In BG3, Haste allows the target to cast two spells or double their number of Attacks (including Extra Attacks) per turn.
- Haste is a very strong option for Sorcerers using Metamagic: Twinned Spell to hasten two targets.
- In build 4.1.1.3648072, the 'Hastened' condition granted by the Haste spell has a special interaction with Potions of Speed, which also grants the status (though only for 3 turns as opposed to the spell's 10 turns). If you cast Haste on a unit who already has the hastened condition, the new version will be overwritten by the spell, leaving you with 10 rounds remaining of Hastened. However, you will also be given one round of "Lethargic". Therefore, if you cast Haste on a hastened unit after they have used all of their actions and movement for their turn, they will start their next turn with 9 turns of hastened remaining and no debuff from the previous haste effect. Combining the new cast of Haste with something like Sanctuary will allow you to largely bypass the downsides of Haste.
- Anonymous
- Anonymous
the big downside is it's a concentrate buff , that mean this skill can end in a few turn (and you get lethargic when this buff break)
- Anonymous
- Anonymous
- Anonymous
Enemy smash hard? Friend on floor? Grug help. Grug no like puny Shaman healing magic. Always leave Grug with dent in head. Grug smart. Grug know better way. Grug tell Shaman, "make Grug FAST." Shaman stupid, say no. Grug strangle Shaman. Grug find new friend. Grug tell ugly lizard with pointy hat same thing. Ugly lizard make Grug VERY fast. Grug CHARGE at punies, Grug SMASHES punies before punies smash Grug! Grug and new friend safe now. Grug and new friend no need puny Shaman magic, just fast smashies. Maybe you need fast smashies too.
- Anonymous
One question, i could't find a Scroll of Haste in game. IS IT EXIST????
- Anonymous
- Anonymous
My favourite spell in the old games and it remains my favourite spell in BG3 :) just wish the group haste would also be in the game, but that would probably be too OP.
- Anonymous
BG3 caster classes are neutered and completely underpowered. It needs some serious adjustments to make them nearly as good as being a brain dead melee fighter who just uses each turn to take like 8 attacks and killed everything.
Concentration ruins this game and spells like improved invisibility require concentration and in addition are made more useless by the stealth checks being done to simply keep improve invisibility on....
This is really the worst Baldurs Gate experience I have ever had and its due to how bad caster classes are in this game.
Bottom line game sucks until they fix this problem. Rules made 10 years ago or more on paper mean jack squat people want to have a balanced fun game to play and its 2023.
Some of these trash things need to go in the garbage for the better of the game.
- Anonymous
You're missing "Magical Secrets" from Bard on the "How to Acquire Haste" section. With College of Lore you can get Haste on Bard at lvl 6
- Anonymous
So this is wayyyy stronger in BG3 than in actual DnD 5e, then… Assuming the potions of speed are just this spell in a bottle. I was worried the fun-haters would complain about spellcasters being allowed to use that extra action to cast a spell, but martials also get an additional extra attack, for 4 times per turn at level 5? Now we playing in overdrive
- Anonymous
currently for me haste does not require concentration as a wizard
- Anonymous
why does this mention **** about cantrips? You are allowed to cast cantrips as much as you ****ing like, they are ****ing cantrips. You've always been able to use your extra hastened action to shoot a cantrip off.
- Anonymous
Unfortunately, it would seem that using Twinned Spell on any concentration spell makes them cancel each other. The fact that it even let us use Twinned Spell on such spell make me believe that this is unintended behavior.
- Anonymous
This wiki is nearly useless at times, even after several user contributions.
How Haste should work in 5e: Choose a willing creature that you can see within range. Until the spell ends, the target’s speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action. When the spell ends, the target can’t move or take actions until after its next turn, as a wave of lethargy sweeps over it.
- Anonymous
so wtf this spell does? I mean so much text and nothing about what this actualy does...
does ot give bonus action? just action? both? or just doubles your move range?
It's strange question but does it give 2 reactions in one turn?
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