haste spells bg3 wiki guide150px

Haste

Level 3 Transmutation Spell

Target yourself or an ally to become Hastened: Gain an action, become faster and harder to hit.

haste spells bg3 wiki guide64px10 turns

alert icon baldursgate3 wiki guide 25pxWhen the condition ends, becomes stunned iconLethargic.

icon range bg3 wiki guide9m icon concentration bg3 wiki guideConcentration

 action icon baldursgate3 wiki guide 25pxAction spell slot icon baldursgate3 wiki guide 25pxLevel 3 Spell Slot  

Haste is a Spell in Baldur's Gate 3. Haste is a Lvl 3 Spell from the Transmutation school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.

Baldur's Gate 3 Haste Information

  • Description: Target yourself or an ally to become Hastened: Gain an action, become faster and harder to hit.
  • warning greyico icon bg3 wiki 48pxWhen the condition ends, becomes stunned iconLethargic.
  • Effect: The target gains +2 AC, Advantage on Dexterity Saving Throws, double Movement Speed, and one extra Action per turn. Target becomes Lethargic and unable to Move or take Actions for 1 turn when the spell ends.
  • Level: Lvl 3 spell
  • School: Transmutation School
  • Casting Time:action icon baldursgate3 wiki guide 25pxAction
  • Range: range icon baldursgate3 wiki guide 25px9m
  • Duration: haste spells bg3 wiki guide150px10 turns
  • Requires Concentration: Yes
  • Saving Throw: None

How to Acquire Haste in BG3

Haste Tips & Notes for BG3

  • In BG3, Haste allows the target to cast two spells or double their number of Attacks (including Extra Attacks) per turn.
  • Haste is a very strong option for Sorcerers using Metamagic: Twinned Spell to hasten two targets. 
  • In build 4.1.1.3648072, the 'Hastened' condition granted by the Haste spell has a special interaction with Potions of Speed, which also grants the status (though only for 3 turns as opposed to the spell's 10 turns). If you cast Haste on a unit who already has the hastened condition, the new version will be overwritten by the spell, leaving you with 10 rounds remaining of Hastened. However, you will also be given one round of "Lethargic". Therefore, if you cast Haste on a hastened unit after they have used all of their actions and movement for their turn, they will start their next turn with 9 turns of hastened remaining and no debuff from the previous haste effect. Combining the new cast of Haste with something like Sanctuary will allow you to largely bypass the downsides of Haste.

 

Lvl 3 Spells
Animate Dead  ♦  Beacon of Hope  ♦  Bestow curse  ♦  Blinding Smite  ♦  Blink  ♦  Call Lightning  ♦  Celestial Haste  ♦  Conjure Barrage  ♦  Counterspell  ♦  Crusader's Mantle  ♦  Daylight  ♦  Elemental Weapon  ♦  Fear  ♦  Feign Death  ♦  Fireball  ♦  Fly  ♦  Gaseous Form  ♦  Glyph of Warding  ♦  Grant Flight  ♦  Hunger of Hadar  ♦  Hypnotic Pattern  ♦  Lightning Arrow  ♦  Lightning Bolt  ♦  Mass Healing Word  ♦  Paralyzing Ray  ♦  Plant Growth  ♦  Protection from Energy  ♦  Remove Curse  ♦  Revivify  ♦  Scorching Ray Shot  ♦  Sleet Storm  ♦  Slow  ♦  Speak with Dead  ♦  Spirit Guardians  ♦  Stinking Cloud  ♦  Vampiric Touch



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    • Anonymous

      It would be so funny if you could cast haste on an enemy and immediately drop concentration to skip their turn

      • I have a confession to make. I'm addicted to haste.

        I tried to fight it. But one day in an alley, a merchant offered me just a taste, for free. It didn't require spell slots, I didn't even have to learn it. I accepted. It was the biggest mistake in my life.

        I thought I could control myself, that I'd only use it once in a while. But I started using it regularly. I felt its power and could no longer live without it.

        Once a day was not enough, I had to use it more often. I learned the spell, it's just a substitute for what I already had, and I can quit at any time if I want to.

        But I couldn't quit. I couldn't play without it anymore. It was too strong, too desirable. I started wanting it even more, and eventually, I started casting it twice.

        Now I can't sleep and I can't eat, I can only cast haste.

        I don't even remember, what can i cast other than a Haste.

        Haste. Haste. Haste. HAAAASTE! I BLESSED BY GOD TO BE HASTED!

        HAIL HASTA!

        • Anonymous

          EARLY HASTE SCROLL: Act 1 Emerald Grove merchant named Arron. Use Withers Re Spec, between EACH level up of re spec’d character, check Arron shop.

          • Anonymous

            the big downside is it's a concentrate buff , that mean this skill can end in a few turn (and you get lethargic when this buff break)

            • Anonymous

              Enemy smash hard? Friend on floor? Grug help. Grug no like puny Shaman healing magic. Always leave Grug with dent in head. Grug smart. Grug know better way. Grug tell Shaman, "make Grug FAST." Shaman stupid, say no. Grug strangle Shaman. Grug find new friend. Grug tell ugly lizard with pointy hat same thing. Ugly lizard make Grug VERY fast. Grug CHARGE at punies, Grug SMASHES punies before punies smash Grug! Grug and new friend safe now. Grug and new friend no need puny Shaman magic, just fast smashies. Maybe you need fast smashies too.

              • Anonymous

                My favourite spell in the old games and it remains my favourite spell in BG3 :) just wish the group haste would also be in the game, but that would probably be too OP.

                • Anonymous

                  BG3 caster classes are neutered and completely underpowered. It needs some serious adjustments to make them nearly as good as being a brain dead melee fighter who just uses each turn to take like 8 attacks and killed everything.

                  Concentration ruins this game and spells like improved invisibility require concentration and in addition are made more useless by the stealth checks being done to simply keep improve invisibility on....
                  This is really the worst Baldurs Gate experience I have ever had and its due to how bad caster classes are in this game.

                  Bottom line game sucks until they fix this problem. Rules made 10 years ago or more on paper mean jack squat people want to have a balanced fun game to play and its 2023.
                  Some of these trash things need to go in the garbage for the better of the game.

                  • Anonymous

                    You're missing "Magical Secrets" from Bard on the "How to Acquire Haste" section. With College of Lore you can get Haste on Bard at lvl 6

                    • Anonymous

                      So this is wayyyy stronger in BG3 than in actual DnD 5e, then… Assuming the potions of speed are just this spell in a bottle. I was worried the fun-haters would complain about spellcasters being allowed to use that extra action to cast a spell, but martials also get an additional extra attack, for 4 times per turn at level 5? Now we playing in overdrive

                      • Anonymous

                        why does this mention **** about cantrips? You are allowed to cast cantrips as much as you ****ing like, they are ****ing cantrips. You've always been able to use your extra hastened action to shoot a cantrip off.

                        • Anonymous

                          Unfortunately, it would seem that using Twinned Spell on any concentration spell makes them cancel each other. The fact that it even let us use Twinned Spell on such spell make me believe that this is unintended behavior.

                          • Anonymous

                            This wiki is nearly useless at times, even after several user contributions.

                            How Haste should work in 5e: Choose a willing creature that you can see within range. Until the spell ends, the target’s speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action. When the spell ends, the target can’t move or take actions until after its next turn, as a wave of lethargy sweeps over it.

                            • Anonymous

                              so wtf this spell does? I mean so much text and nothing about what this actualy does...
                              does ot give bonus action? just action? both? or just doubles your move range?

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