slow spell transmutation school baldursgate3 wiki guide 150px

Lvl 3 Transmutation

Alter time around up to 6 enemies to Slow them. They won't get far, they can't do much, and they're easier to hit.

slow spell transmutation school baldursgate3 wiki guide 64px10 turns

icon range bg3 wiki guide18m saving throw icon baldursgate3 wiki guide 48pxWIS Save icon concentration bg3 wiki guideConcentration

action icon baldursgate3 wiki guide 25pxActionspell slot icon baldursgate3 wiki guide 25pxLevel 3 Spell Slot

Slow is a Spell in Baldur's Gate 3. Slow is a Lvl 3 Spell from the Transmutation school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.

Slow Information

  • Description: Alter time to Slow up to 6 enemies. They won't get far, they can't do much, and they're easier to hit.
  • Condition (Slowed):
    • Movement Speed is halved.
    • Armour Class is reduced by 2.
    • Dexterity Saving Throws is reduced by 2.
    • Cannot take Reactions.
    • Can only take an Action or a Bonus Action (not both).
    • Cannot make more than one attack per turn.
    • Spells cast might be delayed for a turn.
  • Level: Lvl 3 spell
  • School: Transmutation School
  • Casting Time: action icon baldursgate3 wiki guide 25pxAction
  • Duration: slow spell transmutation school baldursgate3 wiki guide 64px10 Turns
  • Range: icon range bg3 wiki guide18m 
  • Requires Concentration: Yes
  • Saving Throw: saving throw icon baldursgate3 wiki guide 48pxWIS Save

 How to Acquire Slow

Slow Tips & Notes

  • Notes & Tips go here


Lvl 3 Spells
Animate Dead  ♦  Beacon of Hope  ♦  Bestow curse  ♦  Blinding Smite  ♦  Blink  ♦  Call Lightning  ♦  Conjure Barrage  ♦  Counterspell  ♦  Crusader's Mantle  ♦  Daylight  ♦  Elemental Weapon  ♦  Fear  ♦  Feign Death  ♦  Fireball  ♦  Fly  ♦  Gaseous Form  ♦  Glyph of Warding  ♦  Grant Flight  ♦  Haste  ♦  Hunger of Hadar  ♦  Hypnotic Pattern  ♦  Lightning Arrow  ♦  Lightning Bolt  ♦  Mass Healing Word  ♦  Plant Growth  ♦  Protection from Energy  ♦  Remove Curse  ♦  Revivify  ♦  Scorching Ray Shot  ♦  Sleet Storm  ♦  Speak with Dead  ♦  Spirit Guardians  ♦  Stinking Cloud  ♦  Vampiric Touch


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    • Anonymous

      Any other ways to impose disadvantage on saving throws from Slow besides multiclass to sorcerers 3lvl for Heightened Spell?

      • Anonymous

        You can target the same enemy multiple times to help make sure they fail their save for the initial cast.

        • Anonymous

          Slept on this my first playthrough. The AI does not know how to deal with only having one action, a lot of times they will use their bonus action special ability or a jump and just stand there like "uhhhhhhh"

          • Anonymous

            REALLY really really good spell if you can land it. a sorcerer dedicated to casting this with Heightened Spell can make fights an actual breeze. slowed targets lose AC so if your party is blessed while your enemies are slowed you'll not only be taking less damage but consistently dealing more too. i recommend taking War Caster as a feat ASAP and saving most of your other spell slots for Counterspell.

            • Anonymous

              Does halving enemy movement stack with other movement halving effects? So like a quarter movement if there's multiplicative stacking or no movement if there's additive stacking?

              • Anonymous

                I may be stupid but how do I cast slow on less than the maximum amount of targets? If there's only 5 targets in range I can't figure out how to actually cast the spell if there isn't a 6th target to click on. Using a scroll btw

                • Anonymous

                  Also the entity can't take reactions or make more than 1 attack per turn and can only take either an action or a bonus action.

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