Animate Dead

animate dead spells bg3 wiki guide150px

Lvl 3 Necromancy

Animate a corpse to create an undead servant while not in combat.

icon range bg3 wiki guide3m

III

action icon baldursgate3 wiki guide 25pxAction +spell slot icon baldursgate3 wiki guide 25pxSpell Slot

Animate Dead is a Spell in Baldur's Gate 3. Animate Dead is a Lvl 3 Spell from the Necromancy school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.

 

 

Animate Dead Information

  • Description: Animate a corpse to create an undead servant while not in combat.
  • alert icon baldursgate3 wiki guide 25pxThe target must be a medium or small corpse.
  • Level: Lvl 3 spell
  • School: Necromancy School
  • Casting Time: action icon baldursgate3 wiki guide 25pxAction
  • Range:icon range bg3 wiki guide3m
  • Requires Concentration: No
  • Saving Throw: N/A

 

 

 

Animate Dead variants comparison table

Animate Dead has up to 2 different variants to choose from. This allows players to have more tools at their disposal when casting this Spell against any type of enemy.

 

NAME
INFO
EFFECT

animate dead zmbie necromancy spell bg3 wiki 64px
Animate Dead: Zombie

animate dead zmbie necromancy spell bg3 wiki 64pxUntil Long Rest
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Create a zombie that specialises in melee combat.
alert icon baldursgate3 wiki guide 25pxThe target must be a medium or small corpse.

HP: 22

AC: 8

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Animate Dead: Skeleton

animate dead skeleton necromancy spell bg3 wiki 64pxUntil Long Rest
icon range bg3 wiki guide3m

Create a skeleton that specialises in ranged combat.
alert icon baldursgate3 wiki guide 25pxThe target must be a medium or small corpse.

HP: 17

AC: 10

 

 

 

 How to Acquire Animate Dead

Animate Dead can be acquired by the following classes:

Animate Dead can be cast by using the following Items:

  • ???

 

Animate Dead Tips & Notes

  • Notes & Tips go here

 

Lvl 3 Spells
Aura of Vitality  ♦  Beacon of Hope  ♦  Bestow curse  ♦  Blinding Smite  ♦  Blink  ♦  Call Lightning  ♦  Clairvoyance  ♦  Conjure Animals  ♦  Conjure Barrage  ♦  Counterspell  ♦  Create Food and Water  ♦  Crusader's Mantle  ♦  Daylight  ♦  Dispel Magic  ♦  Elemental Weapon  ♦  Fear  ♦  Feign Death  ♦  Fireball  ♦  Fly  ♦  Gaseous Form  ♦  Glyph of Warding  ♦  Haste  ♦  Hunger of Hadar  ♦  Hypnotic Pattern  ♦  Leomund's Tiny Hut  ♦  Lightning Arrow  ♦  Lightning Bolt  ♦  Magic Circle  ♦  Major Image  ♦  Mass Healing Word  ♦  Meld into Stone  ♦  Nondetection  ♦  Phantom Steed  ♦  Plant Growth  ♦  Protection from Energy  ♦  Remove Curse  ♦  Revivify  ♦  Sending  ♦  Sleet Storm  ♦  Slow  ♦  Speak with Dead  ♦  Speak with Plants  ♦  Spirit Guardians  ♦  Stinking Cloud  ♦  Tongues  ♦  Vampiric Touch  ♦  Water Breathing  ♦  Water Walk  ♦  Wind Wall

 




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    • Anonymous

      Zombies are hilariously awesome against swarms of low hp enemies, like goblins. Goblin camp courtyard is a great place to bring three Zombies and watch them spawn a temporary Army of Darkness. After a few engage targets in melee, drop a Stinking Cloud on top. Zombies are immune.

      The Clawing Gnaw doesn't appear to create a zombie if you kill the host with elemental damage, similarly to how Speak with Dead doesn't work on charred or electrified corpses. Killing with poison appears to be OK.

      • Anonymous

        Man, why does Larian nerf all the fun thing, at patch 9 you can only have one at a time , when casting while having one the first one disappears.

        The whole point of weak semi permanent summons is that you can have many, with the idea of having about 4 and needing to recast the spell once per day to retain control ( 1 casting to retain 4 undead, could cast more to retain more ).

        Also it would be nice if the body of the summon remained so you could reuse it, guess mods could fix all this.

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