FireballLevel 3 Evocation Spell 8~48 Damage 8d6Fire Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity. On Save: Targets still take half damage. 18m DEX Save |
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Action Level 3 Spell Slot |
Fireball is a Spell in Baldur's Gate 3. Fireball is a Lvl 3 Spell from the Evocation school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.
Fireball Information
- Description: Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity.
- On Save: Targets still take half damage.
- Level: Lvl 3 spell
- School: Evocation School
- Casting Time:Action
- Range:18m6m
- Requires Concentration: No
- Saving Throw: DEX Save
How to Acquire Fireball
- Fireball can be acquired by the following classes:
- Fireball can be cast by using the following Items:
- Crooked Wand of Fireballs: Range: Melee (basically self-destruct) / Use: Short Rest / Location: Underdark - Decrepit Village [X:55, Y:-184] There will be 2 Dead Duergar and an Executed Deep Gnome. The item should be on the Deep Gnome. You can avoid the damage if user is an evocation wizard.
- Incandescent Staff
Fireball Tips & Notes
- Upcast: When cast with a 4th level spell slot or higher, the damage increases by 1d6 for each slot level above 3rd.
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If you cast it from elevation, it functions like a ranged spell and it won't damage your caster.
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Hot take: if you're a caster and you can't cast Fireball, you're a bad caster.
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From the sixth sorcerer level on, you add your charisma modifier to damage. For example, if you have 20 charisma, your charisma modifier is +5. Can anyone explain if the damage is calculated like this: 1–6*8 + 5 or 6–11*8? Thank you.
- Anonymous
Incandescent staff also allows you a free cast of fireball, as well as fire bolt.
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"Crooked Wand of Fireballs": Great for an evocation wizard, because you don't take any damage from the close ranged fireball.
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Lore bards can also learn fireball from magical secrets, at lvl 6.
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Light domain clerics also learn Fireball at level 5 as part of their domain spells
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Use minor illusion to gather enemies together and then nuke them
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