hunger of hadar conjuration spell bg3 wiki 150px

Hunger of Hadar

Level 3 Conjuration Spell

4~24 Damage

2d6 cold acid icon bg3 wiki 48px2d6damage cold icon bg3 wiki guideCold 
+ 2d6damage acid icon bg3 wiki guideAcid (Conditional)

Creatures within this black sphere are Blinded and take damage at the end of their turn and the start of their turn.

Creatures starting their turn in the area take 2~12 Cold damage. Creatures ending their turn in the area possibly take 2~12 Acid damage.

The area is Difficult Terrain.

hunger of hadar conjuration spell bg3 wiki 64px10 turns

icon range bg3 wiki guide18m saving throw icon baldursgate3 wiki guide 48pxDEX Save icon concentration bg3 wiki guideConcentration

 action icon baldursgate3 wiki guide 25pxAction lvl3 warlock spell slot icon bg3 wiki 25pxLevel 3 Warlock Spell Slot  

 

Hunger of Hadar is a Spell in Baldur's Gate 3. Hunger of Hadar is a Lvl 3 Spell from the Conjuration school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.
 

Hunger of Hadar Information

  • Description: Creatures within this black sphere are Blinded and take damage at the end of their turn and the start of their turn. Creatures starting their turn in the area take 2~12 Cold damage. Creatures ending their turn in the area possibly take 2~12 Acid damage. The area is Difficult Terrain.
  • Level: Lvl 3 spell
  • School: Conjuration School
  • Casting Time: action icon baldursgate3 wiki guide 25pxAction
  • Range: icon range bg3 wiki guide18m radius icon action bg3 wiki 48px6m
  • Requires Concentration: Yes
  • Saving Throw: DEX Save

 

 How to Acquire Hunger of Hadar

  • Hunger of Hadar can be acquired by the following classes:
  • Hunger of Hadar can be cast by using the following Items:

 

 

Hunger of Hadar Tips & Notes

  • Attack rolls on blinded enemies have advantage. But the advantage from attacking blinded enemies inside Hunger of Hadar actually gets neutralized by the disadvantage from attacking into darkness. To fully utilize the blind granted by Hunger of Hadar, some form of darkvision is recommended. That way, all attack rolls targeting the enemies inside will retain advantage.
  • Eversight Ring negates the Blind effect

 

 
Lvl 3 Spells
Animate Dead  ♦  Beacon of Hope  ♦  Bestow curse  ♦  Blinding Smite  ♦  Blink  ♦  Call Lightning  ♦  Celestial Haste  ♦  Conjure Barrage  ♦  Counterspell  ♦  Crusader's Mantle  ♦  Daylight  ♦  Elemental Weapon  ♦  Fear  ♦  Feign Death  ♦  Fireball  ♦  Fly  ♦  Gaseous Form  ♦  Glyph of Warding  ♦  Grant Flight  ♦  Haste  ♦  Hypnotic Pattern  ♦  Lightning Arrow  ♦  Lightning Bolt  ♦  Mass Healing Word  ♦  Paralyzing Ray  ♦  Plant Growth  ♦  Protection from Energy  ♦  Remove Curse  ♦  Revivify  ♦  Scorching Ray Shot  ♦  Sleet Storm  ♦  Slow  ♦  Speak with Dead  ♦  Spirit Guardians  ♦  Stinking Cloud  ♦  Vampiric Touch

 




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    • Anonymous

      It was excelent for the first fight in moonrise tower. Comboed it with jaheira´s entangle, Ice storm and grease. A fight that inicially made me die many times became a joke in 3 turns. every arrow connects, simply beautiful

      • Anonymous

        Absurdly effective crowd control, it slows and kills trash mobs in one turn and makes them sitting ducks if you have the high ground. It made the Halsin portal mission a complete joke if you combine this with grease to guarantee them to fall down during their turn.

        • Anonymous

          This spell is far better than people give it credit for. The save is only for the Acid damage part. You can't save against the blinding effect nor the difficult terrain effect (reduced movement speed) if you are inside of it, and you still receive the cold damage part each turn you are in it. Also this is one of the only spells in the game which creates a difficult terrain area which is a cloud (meaning it can be stacked with Floor surfaces like Entangle or Planth Growth like I mentioned in my other comment).

          • Anonymous

            Deadly combo (I tested it myself): Plant Growth + Hunger of Hadar. Enemy is blinded (can't do ranged attacks because of reduced range), takes damage every turn, and Plant Growth makes it so they move at 25% speed, so they can barely move each turn trying to escape the area. When they reach the edge of the area, just push him into the center of the spells again with Eldritch Blast or a Roaring Thunder Arrow. Just shoot them with ranged attacks (with Advantage because of Blind) while they can't shoot back (because of Blind) each turn while they desperately try to escape the death-trap just to push them back into the moment they are near the edge.

            • Anonymous

              Question: It says that it creates a black sphere. Does this mean that it's more difficult to shoot an enemy on the other side of it (e.g. neither of you are in the sphere but it's between you)?

              • Anonymous

                My favorite spell, but it doesn't seem to work with many item effects. Diadem of Arcane Synergy gives arcane synergy when you inflict a condition, but hunger of hadar doesn't proc this even though it displays as a condition on enemies. It doesn't cause ring of mental inhibition to give mental fatigue on a failed saving throw inside the aoe, and it doesn't give any buff from ring of elemental infusion when it causes cold or acid damage. I could see allowing this spell to work with all of that being a little busted though, or maybe it's just not working in my game cuz bug?

                • Anonymous

                  At least at time of this writing, this seems to be affected by (what I presume to be) a bug where "ground effect" spells have a fixed DC instead of using the caster's spell save DC. In Hunger of Hadar's case, the save (for its end-of-turn acid damage) is 12. In my experience, this is fairly easy for most enemies to save against, roughly halving the damage.

                  Ironically, it's still one of the best choke-point control spells in the game even *with* that bug. It's not just difficult terrain, it blinds. So melee units are stuck turtling through it, and ranged units can't attack at all until they're out of it. And if you're a warlock casting this, there's a decent chance you have the repelling blast cantrip, so you can just punt enemies further back into it (and since they're blinded, your eldritch blast has advantage).

                  • Anonymous

                    I also want to highlight - if you go multiclassing it's the best spell, also for LVL 12 warlock you can use bottles with arcane level 3 to cast if free - because it's LVL6 power of spell with LVL3 price and no scales

                    • Anonymous

                      Completely busted if you can avoid hitting allies. The multiple layers of debuffs and saves means its rare an enemy is unscathed and the area is MASSIVE, easily enough to grab half of a room. Difficult terrain plus blind means they have to burn enormous amounts of movement to get out and can't just stand there shooting you while eating the damage like some AoE ends up being.

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