Hunger of Hadar
Lvl 3 Conjuration |
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4~24 Damage Creatures within this black sphere are Blinded and take damage at the end of their turn and the start of their turn. Creatures starting their turn in the area take 2~12 Cold damage. Creatures ending their turn in the area possibly take 2~12 Acid damage. The area is Difficult Terrain.
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Hunger of Hadar is a Spell in Baldur's Gate 3. Hunger of Hadar is a Lvl 3 Spell from the Conjuration school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.
Hunger of Hadar Information
- Description: Creatures within this black sphere are Blinded and take damage at the end of their turn and the start of their turn. Creatures starting their turn in the area take 2~12 Cold damage. Creatures ending their turn in the area possibly take 2~12 Acid damage. The area is Difficult Terrain.
- Level: Lvl 3 spell
- School: Conjuration School
- Casting Time:
Action
- Range:
18m
6m
- Requires Concentration: Yes
- Saving Throw: DEX Save
How to Acquire Hunger of Hadar
- Hunger of Hadar can be acquired by the following classes:
- Hunger of Hadar can be cast by using the following Items:
- ???
Hunger of Hadar Tips & Notes
- Notes & Tips go here
- Anonymous
- Anonymous
My favorite spell, but it doesn't seem to work with many item effects. Diadem of Arcane Synergy gives arcane synergy when you inflict a condition, but hunger of hadar doesn't proc this even though it displays as a condition on enemies. It doesn't cause ring of mental inhibition to give mental fatigue on a failed saving throw inside the aoe, and it doesn't give any buff from ring of elemental infusion when it causes cold or acid damage. I could see allowing this spell to work with all of that being a little busted though, or maybe it's just not working in my game cuz bug?
- Anonymous
At least at time of this writing, this seems to be affected by (what I presume to be) a bug where "ground effect" spells have a fixed DC instead of using the caster's spell save DC. In Hunger of Hadar's case, the save (for its end-of-turn acid damage) is 12. In my experience, this is fairly easy for most enemies to save against, roughly halving the damage.
Ironically, it's still one of the best choke-point control spells in the game even *with* that bug. It's not just difficult terrain, it blinds. So melee units are stuck turtling through it, and ranged units can't attack at all until they're out of it. And if you're a warlock casting this, there's a decent chance you have the repelling blast cantrip, so you can just punt enemies further back into it (and since they're blinded, your eldritch blast has advantage).
GOOD NEWS EVERYONE!
With patch #1 Bards can choose this spell and become truly good casters with Magical Secrets feature
- Anonymous
- Anonymous
I also want to highlight - if you go multiclassing it's the best spell, also for LVL 12 warlock you can use bottles with arcane level 3 to cast if free - because it's LVL6 power of spell with LVL3 price and no scales
- Anonymous
by far my most favorite spell in the game.
it makes most of the fights piss easy
- Anonymous
Completely busted if you can avoid hitting allies. The multiple layers of debuffs and saves means its rare an enemy is unscathed and the area is MASSIVE, easily enough to grab half of a room. Difficult terrain plus blind means they have to burn enormous amounts of movement to get out and can't just stand there shooting you while eating the damage like some AoE ends up being.
- Anonymous
Absolutely broken spell, enemies have no idea how to get out of it. Life saver on Sarevok.
- Anonymous
- Anonymous
- Anonymous
- Anonymous
Spells seems trash it couldn't hit my minions on tactician unless magical darkness blocks it
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