blink spell bg3 wiki guide 150px

Blink

Level 3 Transmutation Spell

At the end of your turn, roll a d20. On 11 or higher, you vanish into the Ethereal Plane. While there, you can't be harmed or seen in this world.

When you do vanish, your presence here is a representation of the location you'll come back to. You can choose to teleport it up to 6m.

blink spell bg3 wiki guide 64px10 turns

 action icon baldursgate3 wiki guide 25pxAction spell slot icon baldursgate3 wiki guide 25pxLevel 3 Spell Slot  

Blink is a Spell in Baldur's Gate 3. Blink is a Lvl 3 Spell from the Transmutation school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.

 

 

Blink Information

  • Description: At the end of your turn, roll a d20. On 11 or higher, you vanish into the Ethereal Plane. While there, you can't be harmed or seen in this world. When you do vanish, your presence here is a representation of the location you'll come back to. You can choose to teleport it up to 6m.
  • Level: Lvl 3 spell
  • School: Transmutation School
  • Casting Time: action icon baldursgate3 wiki guide 25pxAction
  • Range: N/A
  • Requires Concentration: No
  • Saving Throw: N/A

 

 How to Acquire Blink

  • Blink can be acquired by the following classes:
  • Blink can be cast by using the following Items:
    • ???

 

Blink Tips & Notes

  • Notes & Tips go here

 

Lvl 3 Spells
Animate Dead  ♦  Beacon of Hope  ♦  Bestow curse  ♦  Blinding Smite  ♦  Call Lightning  ♦  Celestial Haste  ♦  Conjure Barrage  ♦  Counterspell  ♦  Crusader's Mantle  ♦  Daylight  ♦  Elemental Weapon  ♦  Fear  ♦  Feign Death  ♦  Fireball  ♦  Fly  ♦  Gaseous Form  ♦  Glyph of Warding  ♦  Grant Flight  ♦  Haste  ♦  Hunger of Hadar  ♦  Hypnotic Pattern  ♦  Lightning Arrow  ♦  Lightning Bolt  ♦  Mass Healing Word  ♦  Paralyzing Ray  ♦  Plant Growth  ♦  Protection from Energy  ♦  Remove Curse  ♦  Revivify  ♦  Scorching Ray Shot  ♦  Sleet Storm  ♦  Slow  ♦  Speak with Dead  ♦  Spirit Guardians  ♦  Stinking Cloud  ♦  Vampiric Touch

 




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    • Anonymous

      I can see Blink break concentration on spells that effect others, given that they aren't on the same plane as you.
      But if you have a concentration spell on yourself, it shouldn't break, but given how Larian coded BG3, I guess they went the easy route and just break every concentration.

      • Anonymous

        Anyone else find that coming in and out if blink disables/remove equipment buffs? Wearing risky ring, and as soon as I come out of blink, I no longer have the effect. Think the same with when I get polymorphed. Coming out of polymorph also kills my equipment buffs.

        • Anonymous

          Despite not being a concentration spell, this breaks concentration. It has to be a big.
          That’s not how it works in DnD, and it’s impossible to find out without being screwed by it.

          • Anonymous

            u can cancel it at anytime as said before sadly it breaks concentration it would be really op if not in mi opinion.any debuff that u got will not damage u when in ethereal realm and u get to keep all your buffs.its pretty good with pure damge dealers caster the teleport effect its quite nice to avoid being treatened zones and improves moblity.using these while concentrating doesnt breaks it.

            • Anonymous

              Best to be cast on a melee damage dealer character, (multiclassing ftw) 50% to avoid all damage = no healing needed, it's much stronger than you think.

              • Anonymous

                This would make sense if you come back at the start of your next turn, like in the official TT version. The rest of the spell description from the SRD goes:

                "...At the start of your next turn, and when the spell ends if you are on the Ethereal Plane, you return to an unoccupied space of your choice that you can see within 10 feet of the space you vanished from. If no unoccupied space is available within that range, you appear in the nearest unoccupied space (chosen at random if more than one space is equally near). You can dismiss this spell as an action.

                While on the Ethereal Plane, you can see and hear the plane you originated from, which is cast in shades of gray, and you can't see anything there more than 60 feet away. You can only affect and be affected by other creatures on the Ethereal Plane. Creatures that aren't there can't perceive you or interact with you, unless they have the ability to do so."

                • Anonymous

                  Flip a coin. Heads and nothing happens. Tails and you disappear from a fight. But you know what else can make you disappear from a fight? FLY. And not only will you disappear from the fight, you can still be effective by buffing your party members or casting spells from a very far distance. Anon below me has an interesting use case where you can cast a deadly AoE concentration spell and then disappear while it continues to take effect.

                  Unfortunately unlike in previous games, baldur's gate 3 doesn't have many environments that are so closed that a tactic like this would be very useful. What's probably more likely to happen is you cast your damaging AoE concentration spell, you go into hiding, the enemy eventually walks out of the spell (most likely killing your party members while you're off hiding in the void,) and then when you return (maybe into the exact situation you wanted to avoid) now you're fighting with one less level 3 spell slot, party members who had to deal with the danger while you were gone, and the very same danger still existing despite your disappearance.

                  Even if you wanted to stall out a fight then there's a scroll for this you can use instead and you're probably already going to be sitting on a couple of these in your bag.

                  Don't waste a slot on this. Fly away and stay in the fight. A dead enemy isn't a threat.

                  • Anonymous

                    I'm assuming the point of this spell is to use a powerful concentration spell, then cast this and disappear so that your spell can remain while you're invulnerable?

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