![]() Glyph of WardingLevel 3 Abjuration Spell Inscribe a circle of arcane glyphs on the ground. When stepped on by an enemy, the selected magical effect will trigger.
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Glyph of Warding is a Spell in Baldur's Gate 3. Glyph of Warding is a Lvl 3 Spell from the Abjuration school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.
Baldur's Gate 3 Glyph of Warding Information
- Description: Inscribe a circle of arcane glyphs on the ground. When stepped on by an enemy, the selected magical effect will trigger.
Only one glyph can be active at a time.
- Level: Lvl 3 spell
- School: Abjuration School
- Casting Time:
Action
- Range:
9m
4m
- Requires Concentration: No
- Saving Throw:
Dexterity
Glyph of Warding Variants Comparison Table
Glyph of Warding has up to 7 different variants to choose from affording the caster more tools at their disposal when combating different types of enemies.
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EFFECT |
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The glyphs emit a soothing magic that puts everyone within range to Sleep when stepped on by an enemy. |
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The glyphs emit a gust of wind that pushes back everyone within range when stepped on by an enemy. |
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![]() ![]() The glyphs explode and hurt everyone within range when stepped on by an enemy. On Save: Targets still take half damage. |
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![]() ![]() The glyphs explode and hurt everyone within range when stepped on by an enemy. On Save: Targets still take half damage. |
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![]() ![]() The glyphs explode and hurt everyone within range when stepped on by an enemy. On Save: Targets still take half damage. |
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![]() ![]() The glyphs explode and hurt everyone within range when stepped on by an enemy. On Save: Targets still take half damage. |
How to Acquire Glyph of Warding for BG 3
- Glyph of Warding can be acquired by the following classes:
- Glyph of Warding can be cast by using the following Items:
- ???
Glyph of Warding Tips & Notes in BG 3
- Upcast: Casting this spell with a higher spell slot level doesn't grant any additional benefits.
- A target with the Wet status is vulnerable to cold/lightning damage and will sustain double damage from cold and lightning variants of this spell.
- Anonymous
Amazing spell! Especially for a class like bard with a limited number of spells the flexibility of this one is great! AOE cc without concentration is super strong, and it feels like enemies' dex saves are often lower than their wis saves. If you want damage instead this has bigger area and more damage than shatter cast at the same level.
Only con is the short range.
- Anonymous
AoE sleep DEX save. When you face way too much foes, sleep trap will help you.
- Anonymous
If youre like me and doing honor mode and methodically planning out fights. I wanted a scroll of this spell to put the Spectator in the Underdark to sleep during the fight. I couldn't find anywhere online on where to find a scroll.
Go down the water well in Blighted Village. Remember, you have the phase spiders and those other gross enemies in the first room. Follow the left wall from the water well and youll come across another small room. I found a scroll for this spell in a chest.
Or you can get level 5 with a bard, cleric or wizard but for me, I want to kill the Spectator at level 4.
- Anonymous
You CAN upcast cast it for an extra 1d8 dmg per level. Which is pretty good!
- Anonymous
Bugged with Tempest Cleric. Casting the thunder/lightning glyphs prompts you to use your channel divine charge to maximize damage, but it doesn't actually maximize.
Worse than you think. Only 9m range, that make you cast it melee. Sleep only on dex save fail and like bonus enemies can awake teammates just by pushing them. Less damage, less radius, less situations where it better than fireball even with abjuration subclass.
- Anonymous
- Anonymous
- Anonymous
so how does Sleep saving throw work with this spell?
it says Dex save, does this means enemies that get hit always sleep?
- Anonymous
Notes. This spell doesn't count as the caster attack.
Though it does use their DC.
What this effects are gear that has on hit effects.
Like cover in ice debuff.
Using the cold glyph won't activate these kind of effect. Where it says the users spell.
Which is why In that same ruling. It won't end sanctuary.
- Anonymous
So, have fighter drop potion of haste on herself and cleric, then water bottle on enemy pack, they still have 2 attack to make under speed buff for stragglers. SH then first cast bane on enemy and then target group with glyph of cold/lighting with her two actions for x2 damage under save penalty. Thats how you cook it?
- Anonymous
what's stopping you from stacking these and one shotting certain bosses
- Anonymous
Crazy good offensive option for a tanky Abjuration Wizard. It refuels 3+ Arcane Ward stacks while dealing good damage. Subclass with Cleric and/or Sorcerer for Heavy Armor Proficiency + other really good abjuration spells such as Sanctuary, Shield of Faith, and Armor of Agathys.
- Anonymous
Initially I thought its bad, because its not like you ever get multiple enemies walk into it at once, but... Then you realize this has no detonation cooldown, so it's basically a shorter range fireball of any element and couple extra effects. I'm not sure if I like it or not, but it's certainly one of the strongest caster aoe options
- Anonymous
The sleep is interesting since it's one of the only disables in the game based on a dex saving throw
- Anonymous
jesus who updates these pages? so many typos and completely wrong information
..bestow curse..? glyph of warding cold doing lightning damage? I understand its new but atleast proofread before publishing
- Anonymous
Does this spell allow you to store a spell inside like in 5e? Or is it just the exploding options.
Same exact radius as Fireball, 4 meters.
Before battle summon mage hand to help you throw some water bottles (No need to place water bottles before battle, it doesn't use any action in battle).
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