Actions in Baldur's Gate 3 are certain moves your character can perform. Actions can be used in both exploration and combat to manouver across the battlefield or to harm or aid Characters. The actions that a Character can perform are based on their Class an Equipment. Below you can find a list with all Actions in Baldur's Gate 3.

There are special types of Actions called Bonus Actions which can be performed on top of your normal Actions.

 

All Actions in Baldur's Gate 3

 

Name

Type

Description

Range

Requirements

main_hand_attack_action_baldursgate3_wiki_guide_64px
Main Hand Attack

Action

Make a melee attack with your equipped Weapon

range-icon-bg3-wiki-guide1.5 m Melee Attack
A melee Weapon must be equipped

Topple
Topple

Action Inflicts Prone. Swipe at a creature to knock it Prone.
Attack/Save: Dexterity
Recharge: Once per short rest
range-icon-bg3-wiki-guide1.5 m N/A

Jump - Disengage
Jump - Disengage

Bonus Action Characters perform a jump, which distance depends on his or her Strength modifier. Jumping doesn't trigger opportunity attacks.
Recharge: Once per turn
range-icon-bg3-wiki-guide4.5 m (depends on character's Strength modifier) N/A

Dip
Dip

Bonus Action Coat your weapon in a surface to deal additional damage. range-icon-bg3-wiki-guide3 m N/A

Shove
Shove

Bonus Action Push a target away for up to 4 m. Shoving unsuspecting targets always succeeds. range-icon-bg3-wiki-guide1.5 m N/A

Hide
Hide

Bonus Action Stick to the shadows to improve your chances of going undetected. Attacking or casting spells reveals your location N/A N/A

Throw
Throw

Action Allows you to throw an Item or Creature. Stronger characters can throw heavier objects. range-icon-bg3-wiki-guide15 m N/A

Dash
Dash

Action Double your movement speed for the current turn.
Recharge: Once per turn.
N/A N/A

knock_out_action_baldursgate3_wiki_guide_64px
Knock Unconscious

Action Make a non-lethal attack against a creature. If the attack killed the creature, it falls Unconscious instead. Knocking companion unconscious will Down them. range-icon-bg3-wiki-guide1.5 m N/A

Help
Help

Action Help a target up. Can be used to remove Prone, Downed, Sleep, Enwebbed, and Ensnared. range-icon-bg3-wiki-guide1.5 m N/A

Cleave
Cleave

Action Swing your Weapon in a large arc to attack multiple Enemies at once. range-icon-bg3-wiki-guide2 m Longsword must be equipped

Pin Down
Pin Down

Action

Allows you to make a ranged weapon attack to deal Piercing and to reduce the target's movement speed by 3 m.

range-icon-bg3-wiki-guide18 m

Ranged Attack
Bows

Claws
Claws

Action

Lash out with deadly claws to deal Slashing

range-icon-bg3-wiki-guide1.5 m N/A

Smash
Smash

Action

Make a melee weapon attack that deals Bludgeoning.

range-icon-bg3-wiki-guide1.5 m Melee Attack

Blessing of the Trickster
Blessing of the Trickster

Action

Grant another creature advantage on Stealth checks.
You can only use this blessing on one creature at a time.

range-icon-bg3-wiki-guide1.5 m Concentration

Slash
Slash

Action  Slash at a creature. Inflicts Bleeding. range-icon-bg3-wiki-guide1.5 m N/A

Sneak Attack (Ranged)
Sneak Attack (Ranged)

Action

Exploit  a foe's distraction to deal Piercing
Attack/Save: Ranged Attack
Recharge: Once per turn

range-icon-bg3-wiki-guide18 m You have advantage, or another enemy of the target is within 1.5 m of it and you don't have disadvantage.

Sneak Attack (Melee)
Sneak Attack (Melee)

Action Exploit a foe's distraction to deal Piercing
Attack/Save: Melee Attack
Recharge: Once per turn
range-icon-bg3-wiki-guide1.5 m You have advantage, or another enemy of the target is within 1.5 m of it and you don't have disadvantage.

Arcane Recovery
Arcane Recovery

Action Once per day out of combat, replenish expended spell slots, with allow you to cast Spells. N/A N/A

ranged_attack_action_baldursgate3_wiki_guide_64px
Ranged Attack

Action Make a ranged attack to deal Piercing
Attack/Save: Ranged Attack
range-icon-bg3-wiki-guide18 m N/A

Invoke Duplicity
Invoke Duplicity

Action Summon an illusion to distract your enemies. You and your allies receive advantage on attack rolls against a creature if both are attacker and the illusions are within 3 m of it. range-icon-bg3-wiki-guide9 m Concentration

Turn Undead
Turn Undead

Action Inflicts Turned. Present your holy symbol and pray. Each undead that can see or hear you is forced to flee from you. range-icon-bg3-wiki-guide9 m N/A

Radiance of the Dawn
Radiance of the Dawn

Action Harness the sun's divine power to dispel any magical darkness and deal Radiant to hostile creature.
On a successful saving throw, creatures only take half damage. Doesn't affect creatures that have total cover from you.
range-icon-bg3-wiki-guide9 m Constitution

Rush
Rush

Action

Charge forward and attack all Enemies and objects in the way, dealing 1d8_norma_dice_icon_weapon_qualities_baldur's_gate_3_wiki_guide1d8+3 Piercing. 
Recharge: Once per short rest.

range-icon-bg3-wiki-guide9m N/A

Action Surge
Action Surge

Action Inflicts Action Surge. Push Yourself beyond your limits and gain one additional action. N/A N/A

Preserve Life
Preserve Life

Action Evoke a healing energy that restores 3*3 hit ponts to allied creatures.
Has no effect on undead and constructs.
range-icon-bg3-wiki-guide9m N/A

Summon Companion
Summon Companion

Action Gain a beast companion that accompamies you on your adventures and fights alongside you. range-icon-bg3-wiki-guide18m N/A

dash_action_baldursgate3_wiki_guide_64px
Cunning Action: Dash

Bonus Action Double your movement speed for the current turn. N/A N/A

wild_shape_feature_baldursgate3_wiki_guide_150px
Wild Shape Action

Bonus Action Magically assume the shape of a beast. While in animal shape, you can't talk or cast spells.
You take on the game statistics of your beast form -excluding your Intelligence, Wisdom, and Charisma scores. When your beast form drops to 0 hit points, you revert to your normal form, with the number of hit points you had before transforming. If your hit points dropped below 0 in beast form, that damage is applied after you revert. Spells that require concentration are not broken by turning into an animal. Your equipment merges into your animal form and won't have any effect until you revert.
N/A

N/A

wild_shape_cat_action_baldursgate3_wiki_guide_150px
Wild Shape: Cat

Bonus Action Take the shape of a cat that can avoid attention or distract enemies.
Your cat shape has 2 hit points.
N/A N/A

wild_shape_badger_action_baldursgate3_wiki_guide_150px
Wild Shape: Badger

Bonus Action Take the shape of  a giant badegr that can burrow into the ground.
Your badger shape has 13 hit points.
N/A N/A

wild_shape_bear_action_baldursgate3_wiki_guide_150px
Wild Shape: Bear

Bonus Action Take the shape of a polar bear that can goad enemies into attacking it.
Your bear shape has 30 hit points.
N/A N/A
 

wild_shape_wolf_action_baldursgate3_wiki_guide_150px
Wild Shape: Wolf

Bonus Action Take the shape of  a dire wolf that can increase its allie's movement speed and leave its enemies vulnerable.
Your wolf shape has 18 hit points.
N/A N/A
 

wild_shape_spider_action_baldursgate3_wiki_guide_150px
Wild Shape: Spider

Bonus Action Take the shape of of a giant spider that can enweb enemies.
Your spider shape has 20 hit points. 
N/A N/A

wild_shape_dire_raven_action_baldursgate3_wiki_guide_150px
Wild Shape: Dire Raven

Bonus Action Take the shape of of a dire raven that can avoid attention and Blind enemies.
Your raven shape has 21 hit points.
N/A N/A

wild_shape_deep_rothé_action_baldursgate3_wiki_guide_150px
Wild Shape: Deep Rothé

Bonus Action Take the shape of of a deep rothé that can casts dancing lights and charge its enemies.
Your deep rothé shape has 23 hit points.
N/A N/A

natural_recovery_action_baldursgate3_wiki_guide_150px
Natural Recovery

Action Once per day our of combat, you can replenish expended spell slots, which allow you to cast spells. N/A N/A

force_tunnel_action_baldursgate3_wiki_guide_64px
Force Tunnel

Action Charge forward and push all objets and creatures in your path 13ft away from you. range-icon-bg3-wiki-guide9m N/A

 

 




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    • Anonymous

      09 Apr 2021 21:13  

      pfff.. Hide as a bonus action to everyone ? Why bother do a rogue then ? which is one of their boost in 5e... Let`s take it and give it to everyone.

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