Amulets are a type of Accessories in Baldur's Gate 3. Amulets can be equipped in their designated inventory slot and provide different bonuses for the character. Below you can find a list with all the Amulets in Baldur's Gate 3.
All Amulets in Baldur's Gate 3
BALDUR'S GATE 3 AMULETS COMPARISON TABLE
You can search by Name, Rarity, or Effect. Just type into the search box what you are looking for.
Quick Search of All Amulets
Name |
Rarity |
Effect |
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Uncommon | Aberration Hunter: A githyanki wearing this amulet has advantage on Intelligence Saving Throws. Aberrations also have Disadvantage on Attack Rolls against them.
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Uncommon | Performance +1 Intimidation -1 |
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Uncommon | The Absolute's Mercy: When the wearer has less than 25% of their hit points left and deals damage, they gain ![]() |
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Rare | First Blood: On a hit, inflict Bleeding upon targets that have maximum Hit Points. |
Amulet of Branding |
Rare | ![]() Level 1 Transmutation Spell |
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Uncommon | Nature's Vengeance: When the wearer stands in certain surfaces (such as fire) and deals damage, the target also suffers the surface's effects. |
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Very Rare | Increases the wearer's Constitution score to 23. Advantage on Constitution Saving Throws Checks. |
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Uncommon | ![]() Level 2 Conjuration Spell |
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Rare |
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Uncommon | ![]() ![]() |
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Uncommon | ![]() |
Amulet of Windrider |
Very Rare |
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Amulet of the Devout |
Very Rare | High Spellcasting: You gain a +2 bonus to Spell Save DC. Godswill: If you have the Channel Ability, you gain an additional use of it. |
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Rare | Booze Remedy: While wearing this amulet, regain 2~8 hit points per turn while Drunk. Additionaly, increase the duration of your inebriation by 5 rounds. |
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Rare | Advantage on Wisdom Saving Throws Checks.
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Uncommon | Grants Resistance to Slashing Damage Grants Vulnerability to Bludgeoning Damage |
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Uncommon | ![]() Level 1 Enchantment Spell |
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Uncommon | Venomous Revenge: Whenever the wearer is healed, their weapon becomes coated in magic and deals an additional 1~6 Poison Damage. |
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Rare | Tyrant Tongue Class Action |
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Very Rare | Boon of the Raven Queen: While wearing the amulet your jump and flying speed increased by 1.5m. While polymorphed or Wild Shaped, you also gain Feather Fall.
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Dauntless Amulet |
Rare | Dauntless: You can't be Frightened, and cannot be afflicted with other emotion-altering conditions. Intelligence Saving Throws + 1 |
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Rare | Voice of the Circle: Grant an ally a +2 bonus on Persuasion Checks |
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Very Rare | Semblance of Fey: You have Advantage on Intelligence, Wisdom and Charisma Saving Throws. |
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Uncommon | Fervent Flames: Whenever you take Fire damage dealt by another creature, you gain 2 turns of Heat. |
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Uncommon | ![]() Level 1 Conjuration Spell |
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Uncommon | ![]() Level 1 Conjuration Spell |
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Uncommon | Writhing Dance: When the wearer has 50% hit points or less, they don't provoke Opportunity Attacks |
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Uncommon | Strength in Suffering: Non-Cantrip spells deal an additional 1d4 Force damage when the wearer drops to half their Hit Points or lower. |
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Very Rare | Odd Gift: While wearing Khalid's Gift, Jaheira cannot be cursed. Wisdom +1 (up to 21)
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Uncommon | ![]() |
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Rare | ![]() Level 2 Enchantment Spell |
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Rare | ![]() Class Actions |
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Very Rare | Lofty Sorcery: The amulet taps deep into your magical bloodline to increase your Sorcery Points by 1 |
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Rare | Innate Fortitude: Once per Long Rest, you can use a Reaction to make an Attack Roll or Saving Throw With Advantage |
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Uncommon | Writhing Dance: When the wearer has 50% Hit Points or less, they don't provoke Opportunity Attacks. |
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Uncommon | Elemental Augmentation: When one of your cantrips deals Acid, Cold, Fire, Lightning, or Thunder damage, add your Spellcasting Modifier to the damage dealt. |
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Uncommon | ![]() Class Action |
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Rare | Wound Closure: When Downed, automatically stabilise at the start of the turn. Potent Healing: Maximise the number of Hit Points restored. |
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Uncommon | Psychic Missiles: Shoot an additional dart whenever you cast Magic Missile.
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Legendary | Spell Protection: You have Advantage on Saving Throws against Spells Necromantic Evasion: When you fail a Saving Throw against necromancy spells or spells cast by undead foes, you can use your reaction to succeed instead |
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Rare | The wearer of this item gains:
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Uncommon | ![]() Level 1 Enchantment Spell |
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Uncommon | ![]() |
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Rare | Spell Amplification: You gain an additional Level 2 Spell Slot. |
Spellcrux Amulet |
Very Rare |
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Uncommon | Crackling Resonance: When the wearer deals damage with a Ranged Spell Attack, inflict 2 Reverberation upon the target(s) |
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Rare |
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Rare | Paralysing Critical: Once per Long Rest, when scoring a Critical Hit on a humanoid, the wearer can Paralyse the target for 2 turns. |
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Rare | Mind Tax |
Tarnished Charm |
Uncommon | Fey Life: Makes it easier for the wearer to succed on Death Saving Throws. |
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Rare | ![]() Level 3 Necromancy Spell |
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Uncommon | ![]() Class Actions |
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Uncommon | ![]() |
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Uncommon | Psychic Missiles: When the wearer casts Magic Missile, each dart of force deals an additional 1d4 Psychic Damage.
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Very Rare | Ray of Fear |
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Rare |
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Very Rare | ![]() Level 5 Transmutation Spell |
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Rare | ![]() Level 2 Divination Spell |
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Very Rare | Unflinching Protection: When a nearby ally is targeted by an attack of any kind, you can use your reaction to make that attack automatically miss. This effect can only be used once per Short Rest. |
Wakeful Amulet |
Uncommon | Weakfulness: You can't be unwillingly put to Sleep |
Baldur's Gate 3 Amulets Gallery
- Anonymous
the "rusty necklace" and the "silver pendant" are the same thing. It even points to the same coordinates and both mention the skeleton. It's called silver pendant (in patch 8 at least)
- Anonymous
If you have installed Glut as King of the Myconid grove and give him Nere's head he gives a different necklace than Spaw, the 'Champions Chain' which gives +2 intimidation instead of persuasion.
https://i.imgur.com/k4F63h9.png
- Anonymous
Don't forget the Dog Collar. You get it in the underdark by digging up the dog's grave. Use it in the Arcane Tower (button in the bedroom) to get a free steak!
Where is spellcrux amulet? Very rare, restores a spell slot.
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+10
-1