Circle of the Moon is a Subclass of Druid in Baldur's Gate 3. Circle of the Moons primary ability is Wisdom, their saving throw proficiencies are Intelligence and Wisdom, and they have a Hit Dice of 1d8. They have proficiency with Simple weapons, Light Armour, Medium Armour and Shields.


Changeable as the moon, these stewards of nature haunt the deepest parts of the wilderness. Transformation is no problem for most Druids, but those who keep the ways of the moon gain the ability to morph into more powerful combative Wild Shapes - like the Polar Bear

The Circle of the Moon Subclass has a much heavier focus on the Wild Shape Class Feature of the Druid than the Circle of the Land Subclass. If you like shapeshifting, and want to do so more effectively then you'll likely enjoy this Subclass.



Circle of the Moon Subclass Initial Features

  • Combat Wild Shape: As an Bonus Action, you can assume the form of a beast. You may transform twice per short rest.


Inherited Druid Features


Circle of the Moon Progression

  • Note that Druids begin the game with 8 HP + their Constitution Modifier, and then gain 5 HP + their Constitution Modifier every level thereafter.



Level 2


Level 3

Druid Features

Level 4


Level 5

Druid Features


Prepared Spells

  • Can prepare up to 8 Spells



Circle of the Moon Tips & Builds

  • Note 1
  • Note 2



Arcane Trickster  ♦  Barbarian  ♦  Bard  ♦  Battle Master  ♦  Beast Master  ♦  Berserker  ♦  Circle of the Land  ♦  Cleric  ♦  College of Lore  ♦  College of Valour  ♦  Draconic Bloodline  ♦  Druid  ♦  Eldritch Knight  ♦  Fighter  ♦  Hunter  ♦  Knowledge Domain  ♦  Life Domain  ♦  Light Domain  ♦  Monk  ♦  Nature Domain  ♦  Oath of the Ancients  ♦  Oathbreaker  ♦  Paladin  ♦  Ranger  ♦  Rogue  ♦  Sorcerer  ♦  Tempest Domain  ♦  The Fiend  ♦  The Great Old One  ♦  Thief  ♦  Trickery Domain  ♦  War Domain  ♦  Warlock  ♦  Wild Magic  ♦  Wizard



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