Draconic Bloodline |
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Draconic Bloodline Features |
Inherited Sorcerer Features |
Initial Spells, Cantrips & Actions |
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Draconic Bloodline is a Subclass of Sorcerer in Baldur's Gate 3. Sorcerers primary ability is Charisma, their saving throw proficiencies are Constitution & Charisma, and they have a Hit Dice of 1d6. They have proficiency with Daggers, Quarterstaves, and Light Crossbows.
Your veins carry draconic magic, the result of a powerful dragon ancestor.
Draconic Bloodline Subclass Features
- Draconic Resilience: Hit Points: Your maximum Hit Points increase by 1 for each Sorcerer level.
- Draconic Resilience: Armour Class: Dragon-like scales cover parts of your skin. When you aren't wearing armour, your Base Armour Class increased by 3.
Draconic Ancestor
At level 1, you have to select one Draconic Ancestor among ten possible options:
- Draconic Ancestry: Red (Fire): Fire is the damage type associated with your dragon ancestor. At 6th level, spells that deal Fire damage are more powerful, and you can become resistant to Fire Damage. You learn Burning Hands.
- Draconic Ancestry: Black (Acid): Acid is the damage type associated with your dragon ancestor. At 6th level, spells that deal Acid damage are more powerful, and you can become resistant to Acid Damage. You learn Grease.
- Draconic Ancestry: Blue (Lightning): Lightning is the damage type associated with your dragon ancestor. At 6th level, spells that deal Lightning damage are more powerful, and you can become resistant to Lightning Damage. You learn Witch Bolt.
- Draconic Ancestry: White (Cold) Cold is the damage type associated with your dragon ancestor. At 6th level, spells that deal Cold damage are more powerful, and you can become resistant to Cold Damage. You learn Armour of Agathys
- Draconic Ancestry: Green (Poison): Poison is the damage type associated with your dragon ancestor. At 6th level, spells that deal Poison damage are more powerful, and you can become resistant to Poison Damage. You learn Ray of Sickness.
- Draconic Ancestry: Gold (Fire): Fire is the damage type associated with your dragon ancestor. At 6th level, spells that deal Fire damage are more powerful, and you can become resistant to Fire Damage. You learn Disguise Self.
- Draconic Ancestry: Silver (Cold): Cold is the damage type associated with your dragon ancestor. At 6th level, spells that deal Cold damage are more powerful, and you can become resistant to Cold Damage. You learn Feather Fall.
- Draconic Ancestry: Bronze (Lightning): Lightning is the damage type associated with your dragon ancestor. At 6th level, spells that deal Lightning damage are more powerful, and you can become resistant to Lightning Damage. You learn Fog Cloud.
- Draconic Ancestry: Copper (Acid): Acid is the damage type associated with your dragon ancestor. At 6th level, spells that deal Acid damage are more powerful, and you can become resistant to Acid Damage. You learn Tasha's Hideous Laughter.
- Draconic Ancestry: Brass (Fire): Fire is the damage type associated with your dragon ancestor. At 6th level, spells that deal Fire damage are more powerful, and you can become resistant to Fire Damage. Your learn Sleep.
Inherited Sorcerer Features
- Constitution Saving Throw Proficiency: Add your Proficiency bonus to Constitution saving throws.
- Charisma Saving Throw Proficiency: Add your Proficiency bonus to Charisma saving throws.
- Dagger Proficiency: Add your Proficiency Bonus to Attack Rolls with Daggers.
- Quarterstaff Proficiency: Add your Proficiency Bonus to Attack Rolls with Quarterstaves
- Light Crossbow Proficiency: Add your Proficiency Bonus to Attack Rolls with Light Crossbows
Sorcerer Progression
- Note that Sorcerers begin the game with 6 HP + their Constitution Modifier, and then gain 5 HP + their Constitution Modifier every level thereafter.
Level 1
Draconic Bloodline Features
Pick 4 Cantrips From
Acid Splash
Blade Ward
Chill Touch (Default)
Dancing Lights
Fire Bolt (Default)
Friends
Light (Default)
Mage Hand
Minor Illusion
Poison Spray
Ray of Frost
Shocking Grasp
True Strike (Default)
Pick 2 Spells From
Pick a Draconic Ancestor
- Draconic Ancestry: Red (Fire)
- Draconic Ancestry: Black (Acid)
- Draconic Ancestry: Blue (Lightning)
- Draconic Ancestry: White (Cold)
- Draconic Ancestry: Green (Poison)
- Draconic Ancestry: Gold (Fire)
- Draconic Ancestry: Silver (Cold)
- Draconic Ancestry: Bronze (Lightning)
- Draconic Ancestry: Copper (Acid)
- Draconic Ancestry: Brass (Fire)
Level 2
Sorcerer Features
Pick 2 Sorcerer Passives
Pick 1 Spell From
Spell Replacement
You may replace learned spells by others that share the same level and are available on the pool.
Level 3
Sorcerer Features
Pick 1 Sorcerer Passive
Pick 1 Spell From
Blindness
Blur
Burning Hands
Charm Person
Cloud of Daggers
Colour Spray
Crown of Madness
Darkness
Darkvision
Detect Thoughts
Disguise Self
Enhance Ability
Enlarge - Reduce
Expeditious Retreat
False Life
Feather Fall
Fog Cloud
Hold Person
Invisibility
Jump
Mage Armour
Magic Missile
Mirror Image
Misty Step (Default)
Phantasmal Force
Ray of Sickness
Scorching Ray
Shatter
Sleep
Web
Spell Replacement
You may replace learned spells by others that share the same level and are available on the pool.
Level 4
Sorcerer Features
Spell Replacement
- You may replace learned spells by others that share the same level and are available on the pool.
Pick 1 Cantrip From
Pick 1 Spell from
Blindness
Blur
Burning Hands
Charm Person
Cloud of Daggers
Colour Spray
Crown of Madness
Darkness
Darkvision
Detect Thoughts
Disguise Self
Enhance Ability
Enlarge - Reduce
Expeditious Retreat
False Life
Feather Fall
Fog Cloud
Hold Person
Invisibility
Jump
Mage Armour
Magic Missile
Mirror Image
Phantasmal Force
Ray of Sickness
Scorching Ray
Shatter (Defaul)
Sleep
Web
Pick 1 Feat From
- Ability Improvement
- Athlete
- Defensive Duelist
- Dual Wielder
- Great Weapon Master
- Lightly Armoured
- Magic Initiate: Bard
- Magic Initiate: Cleric
- Magic Initiate: Druid
- Magic Initiate: Sorcerer
- Magic Initiate: Warlock
- Magic Initiate: Wizard
- Martial Adept
- Mobile
- Moderately Armoured
- Shield Master
- Skilled
- Tough
- Weapon Master
Level 5
Sorcerer Features
Pick 1 Spell from
Blindness
Blur
Burning Hands
Charm Person
Cloud of Daggers
Colour Spray
Crown of Madness
Darkness
Darkvision
Detect Thoughts
Disguise Self
Enhance Ability
Enlarge - Reduce
Expeditious Retreat
False Life
Feather Fall
Fog Cloud
Hold Person
Invisibility
Jump
Mage Armour
Magic Missile
Mirror Image
Phantasmal Force
Ray of Sickness
Scorching Ray
Shatter (Defaul)
Sleep
Web
Stinking Cloud
Sleet Storm
Protection from Energy
Hypnotic Pattern
Haste
Gaseous Form
Fly
Fireball
Fear
Daylight
Counterspell
Spell Replacement
- You may replace learned spells by others that share the same level and are available on the pool.
Sorcerer Tips & Builds
- You can check out our Sorcerer build guide here.
- Note 2
Classes |
Arcane Trickster ♦ Barbarian ♦ Bard ♦ Battle Master ♦ Beast Master ♦ Berserker ♦ Circle of the Land ♦ Circle of the Moon ♦ Cleric ♦ College of Lore ♦ College of Valour ♦ Druid ♦ Eldritch Knight ♦ Fighter ♦ Hunter ♦ Knowledge Domain ♦ Life Domain ♦ Light Domain ♦ Monk ♦ Nature Domain ♦ Oath of the Ancients ♦ Oathbreaker ♦ Paladin ♦ Ranger ♦ Rogue ♦ Sorcerer ♦ Tempest Domain ♦ The Fiend ♦ The Great Old One ♦ Thief ♦ Trickery Domain ♦ War Domain ♦ Warlock ♦ Wild Magic ♦ Wizard |
- Anonymous
Fire reduction doesn't stack with the Tieflings fire resistance, but you can use it as a good combo with them to get resistance to fire and poison which are the most common DOT effects in game as far as I know.
- Anonymous
This is stupid max level is 4 so why rven bother saying anything about level 6
- Anonymous
If I'm a Draconic Tiefling Sorcerer and I choose a Fire Dragon as my ancestor will I be immune to fire?
Really hope we can pick from Gem dragons later on. Force, Necrotic, Psycic, Thunder and Radiant spells and resistances. Not least Gem dragonborn p.c
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