Warlock |
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Subclasses |
The Fiend |
Warlock Initial Features |
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Warlock is a Class in Baldur's Gate 3. Warlocks primary ability is Charisma, their saving throw proficiencies are Wisdom & Charisma and they have a Hit Dice of 1d8. They have proficiency with Simple weapons and Light Armour.
Bound by a pact to an all-powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic.
BG3 Warlock Class Features
HIT POINTS
- Hit Points at 1st Level: 8 + Constitution modifier
- Hit Points at Higher Levels: 5 + Constitution modifier
PROFICIENCIES
- Armour: Light Armour
- Weapons: Simple Weapon
- Saving Throws: Wisdom, Charisma
- Skills: Choose any 2 Skills from - Arcana, Deception, History, Intimidation, Investigation, Nature, Religion
STARTING EQUIPMENT
PACT MAGIC
- Full Spellcasters: Unlocks new spell level every 2 Warlock levels, up to level 6 spells.
- Cantrips: Starts with 2 Cantrips (gains additional cantrips at level 5 & 9)
- Spell Save DC: 8 + your Proficiency bonus + your Charisma modifier
- Spell Attack Modifier: your Proficiency bonus + your Charisma modifier
- Known Spells: 1 + Charisma modifier + Warlock level
- Spell List: Known Casters. Cannot change equiped spells freely. Can only swap equiped spells on level up.
Ritual Casting: No
UNIQUE CLASS FEATURE
- Warlock Spells
- Pact Magic: Limited spells slots but always max level for Warlock's level. Regenerates on short rest as opposed to long rest. Works independently from spell slots of other classes.
- Eldritch Invocations
- Pact Boon
- Mystic Arcanum
BG3 Warlock Class Progression
- Level 1
- Pact Magic (Class Feature)
- Choose a Warlock Patron (The Fiend, The Great Old One or The Archfey)
- Level 2
- Choose 2 Eldritch Invocations (Class Feature)
- Additional Spell Slot (Class Feature)
- Level 3
- Pick 1 Pact Boon (Pact of the Chain, Pact of the Blade or Pact of the Tome) (Class Feature)
- Level 4
- Level 5
- Deepened Pact (Class Feature)
- Choose 1 additional Eldritch Invocations (Class Feature)
- Level 6
- Subclass Feature
- Level 7
- Choose 1 additional Eldritch Invocations (Class Feature)
- Level 8
- Level 9
- Choose 1 additional Eldritch Invocations (Class Feature)
- Level 10
- Choose 1 additional Warlock Cantrip (Class Feature)
- Subclass Feature
- Level 11
- Mystic Arcanum - Pick 1 Level 6 Spell (Class Feature)
- Additional Spell Slot (Class Features)
- Level 12
- Choose 1 additional Eldritch Invocations (Class Feature)
- Feat - Choose one from the Feats list
BG3 Warlock Spell Slots
Warlock Level | Eldritch Invocations | Cantrips Known | Spell Slots | Spell Slot Level |
Level 1 Warlock | - | 2 | 1 | 1st |
Level 2 Warlock | 2 | 2 | 2 | 1st |
Level 3 Warlock | 2 | 2 | 2 | 2nd |
Level 4 Warlock | 2 | 3 | 2 | 2nd |
Level 5 Warlock | 3 | 3 | 2 | 3rd |
Level 6 Warlock | 3 | 3 | 2 | 3rd |
Level 7 Warlock | 4 | 3 | 2 | 4th |
Level 8 Warlock | 4 | 3 | 2 | 4th |
Level 9 Warlock | 5 | 3 | 2 | 5th |
Level 10 Warlock | 5 | 4 | 2 | 5th |
Level 11 Warlock | 5 | 4 | 3 | 5th |
Level 12 Warlock | 6 | 4 | 3 | 5th |
BG3 Warlock Tips & Builds
- You can check out our Warlock Guide here.
- Opt for The Fiend for offensive spells and a health-restoring feature upon defeating enemies, aiding in your character's survival.
- Cast Hex for extra damage and recast it after killing an enemy to maintain sustained bonus damage without consuming additional spell slots.
- Leverage Eldritch Blast as a primary damage-dealing option, enhancing it with Agonizing Blast and Repelling Blast invocations for increased damage and battlefield control.
- Eldritch Blast with the aforementioned enhancements can be a game changer, specially in places where there are chasms or against enemies that can be pushed from a high place to the ground, dealing massive damage.
- Gemini Gloves are an incredible option to boost Eldrich Blast, thanks to the Adroit Caster ability, which lets the wearer's cantrips target one more enemy or ally.
- Misty Step is another incredible good combination for repositioning and gaining Advantage with Eldritch Blast.
- Counterspell will allow you to control the field and prevent enemies from casting powerful Spells, by spending a reaction. If you rely heavily on Eldritch Blast for offensive and don't use many Spells, saving those spell slots for Counterspell will waste many turns of the enemies.
- Counterspell can be paired with Staff of Spellpower, thanks to its powerful ability Arcane Battery, which allows you to don't spend a spell slot on the next spell casted.
- You can bind any melee weapon to you as your Pact weapon if you chose Pact of the Blade, allowing you to attack with your Charisma Modifier with it
- Pact of the Blade Extra Attack is not supposed to stack with other Extra Attacks per the description, but seems to currently.
- Hunger of Hadar is an amazing spell that can be used both for area denial, but also deal damage and crowd control at the same time.
- War Caster or Resilient (CON) are both good choices of Feats to help you maintain Concentration of spells like Hunger of Hadar, Darkness or Cloud of Daggers.
- Warlocks can multiclass well with Paladin, Sorcerer or Bard, since they all use Charisma to cast their Spells as well.
- Warlocks will most likely Multiclass after level 3 or level 9, depending on what class they are multiclassing, since they are very front-loaded.
- Warlock Spell Slots don't level up any higher when multiclassing, so if you want stronger Spell Slots you'll need to keep taking levels in Warlock.
- Warlocks can wear Medium Armour and use a Shield and still cast spells if they have Proficiency in these from their Race or other Class if they Multiclassed, and really should since it helps beef up their AC.
- Eldritch Blast gains a second beam at level 5 and third beam at level 10. This is character level though, not Warlock level, allowing you to multiclass and still have a powerful Eldritch Blast.
You can search by Name, Level, School, Casting Time and Class. Just type into the search box what you are looking for.
Quick Search of All Warlock Spells
Name | Level | School | Casting time | Description |
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Cantrip | Abjuration | ![]() |
![]() Take only half the damage from Bludgeoning, Piercing, and Slashing attacks. |
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Cantrip | Necromancy | ![]() |
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Cantrip | Evocation | ![]() |
Conjure beam(s) of crackling energy.
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Cantrip | Enchantment | ![]() |
Gain Advantage on Charisma Checks against a non-hostile creature.
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Cantrip | Conjuration | ![]() |
Create a spectral hand that can manipulate and interact with objects.
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Cantrip | Illusion | ![]() |
Create an illusion that compels nearby creatures to investigate. 10 turns
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Cantrip | Conjuration | ![]() |
Project a puff of noxious gas.
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Cantrip | Divination | ![]() |
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Lvl 1 | Abjuration | ![]() Action ![]() Level 1 Warlock Spell Slot |
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Lvl 1 | Conjuration | ![]() Action ![]() Level 1 Warlock Spell Slot |
Prevents targets from using reactions. One Save: Targets still take half damage but are able to use reactions.
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Lvl 1 | Evocation | ![]() Action ![]() Level 1 Warlock Spell Slot |
Each flammable target is hit with 3~18 Fire damage. On Save: Targets still take half damage.
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Lvl 1 | Enchantment | ![]() Action ![]() Level 1 Warlock Spell Slot |
Charm a humanoid to prevent it from attacking you. You gain Advantage on Charisma Checks in dialogue.
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Lvl 1 | Enchantment | ![]() Action ![]() Level 1 Warlock Spell Slot |
Command a creature to flee, move closer, freeze, drop to the ground or drop its weapon.
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Lvl 1 | Enchantment | ![]() Action ![]() Level 1 Warlock Spell Slot |
Inflicts Frightened (2) Frighten a creature: it will be easier to hit and cannot move. On Save: Target still takes half damage.
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Lvl 1 | Transmutation | ![]() Bonus Action ![]() Level 1 Warlock Spell Slot |
Gain Dash immediately and as a bonus action on each of your turns until this spell ends.
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Lvl 1 | Evocation | ![]() Action ![]() Level 1 Warlock Spell Slot |
All targets within the light turn visible, and Attack Rolls against them have Advantage.
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Lvl 1 | Evocation | ![]() Level 1 Warlock Spell Slot |
2~20 Damage React to your next attacker with flames that deal 2~20 Fire damage. On Save: Target still takes half damage.
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Lvl 1 | Enchantment | ![]() ![]() Bonus Action ![]() Level 1 Warlock Spell Slot |
1~6 Damage![]() ![]() Curse a creature so it takes additional damage whenever you attack it and to inflic Disadvantage on Ability Checks with an Ability of your choosing. If the target dies before the spell ends. you can Hex a new creature without expending a spell slot. ![]() ![]() |
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Lvl 1 | Abjuration | ![]() Action ![]() Level 1 Warlock Spell Slot |
Protect an ally against the attacks and powers of aberrations, celestials, elements, fey, fiends, and undead.
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Lvl 1 | Enchantment | ![]() Action ![]() Level 1 Warlock Spell Slot |
Put creatures into a magical slumber. Select targets up to a combines 24 hit points.
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Lvl 1 | Enchantment | ![]() Action ![]() Level 1 Warlock Spell Slot |
Leaves a creature Prone with laughter, without the ability to get up.
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Lvl 1 | Evocation | ![]() Action ![]() Level 1 Warlock Spell Slot |
1~12 Damage
Link yourself to a target with a bolt of lightning. Deal an additional 1~12 Lightning damage each turn by activating it.
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Lvl 2 | Necromancy | ![]() Action ![]() Level 2 Warlock Spell Slot |
Limit a foe's sight range. It is easier to hit, and the creature will miss more often.
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Lvl 2 | Enchantment | ![]() Action ![]() Level 2 Warlock Spell Slot |
Humanoids can't be Charmed, Frightened, or become enraged.
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Lvl 2 | Conjuration | ![]() Action ![]() Level 2 Warlock Spell Slot |
4~16 Damage
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Lvl 2 | Enchantment | ![]() Action ![]() Level 2 Warlock Spell Slot |
Instil madness in a humanoid enemy, making them attack the creature closest to them (other than you), even if it's allied.
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Lvl 2 | Evocation | ![]() Action ![]() Level 2 Warlock Spell Slot |
Create a cloud of magical darkness that Heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of it. ![]() ![]() ![]() ![]() |
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Lvl 2 | Divination | ![]() Action ![]() Level 2 Warlock Spell Slot |
Focus your mind to read the thoughts of certain creatures while talking to them.
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Lvl 2 | Enchantment |
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Reduce a creature's peripheral vision and make it look at you. 10 mins
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Lvl 2 | Enchantment | ![]() Action ![]() Level 2 Warlock Spell Slot |
Hold a humanoid enemy still. They can't move, act or react. Attacks from within 3m are always Critical Hits.
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Lvl 2 | Illusion | ![]() Action ![]() Level 2 Warlock Spell Slot |
Touch a creature to turn it Invisible. Attacks against it have Disadvantage. It attacks with Advantage.
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Lvl 2 | Illusion | ![]() Action ![]() Level 2 Warlock Spell Slot |
Create 3 illusory duplicates of yourself that distract attackers. Each duplicate increases your Armour Class by 3 |
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Lvl 2 | Conjuration | ![]() Bonus Action ![]() Level 2 Warlock Spell Slot |
Surround by silver mist, you teleport to an unoccupied space you can see.
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Lvl 2 | Necromancy | ![]() Action ![]() Level 2 Warlock Spell Slot |
Weaken a foe; they deal half damage with weapon attacks using Strength.
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Lvl 2 | Evocation | ![]() Action ![]() Level 2 Warlock Spell Slot |
6~36 Damage
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Lvl 2 | Evocation | ![]() Action ![]() Level 2 Warlock Spell Slot |
3~24 Damage
On Save: Targets still take half damage. |
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Lvl 2 | Illusion | ![]() Action ![]() Level 2 Warlock Spell Slot |
1~6 Damage
Deal damage to a creature each turn. The type of damage changes to the last type the creature suffered.
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Lvl 3 | Necromancy | ![]() Action ![]() Level 3 Warlock Spell Slot |
Curse a creature with your touch. The curse either bestows Disadvantage on checks and Saving Throws or attacks, lets you deal additional damage to the target, or robs it of its actions.
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Lvl 3 | Transmutation | ![]() Action ![]() Level 3 Warlock Spell Slot |
At the end of your turn, roll a d20. On 11 or higher, you vanish into the Ethereal Plane. While there, you can't be harmed or seen in this world. |
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Lvl 3 | Abjuration | ![]() Reaction ![]() Level 3 Warlock Spell Slot |
Nullify another creature's spell as a reaction. The spell must be 3rd Level or lower. If it is higher, you must succeed a Check to nullify it, the difficulty of which is based on the spell's Level.
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Lvl 3 | Illusion | ![]() Action ![]() Level 3 Warlock Spell Slot |
Project an image so frightening it makes targets drop everything and become Fearful. They will be easier to hit and cannot move.
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Lvl 3 | Evocation | ![]() Action ![]() Level 3 Warlock Spell Slot |
8~48 Damage
Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity. On Save: Targets still take half damage.
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Lvl 3 | Transmutation | ![]() Action ![]() Level 3 Warlock Spell Slot |
Transform yourself or an ally into a tiny gas cloud. It can't fall, and fits through small openings. It is very hard to damage.
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Lvl 3 | Transmutation | ![]() Action ![]() Level 3 Warlock Spell Slot |
Bestow the ability to Fly upon yourself or an ally.
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Lvl 3 | Conjuration | ![]() Action ![]() Level 3 Warlock Spell Slot |
4~24 Damage
Creatures within this black sphere are Blinded and take damage at the end of their turn and the start of their turn.
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Lvl 3 | Conjuration | ![]() Action ![]() Level 3 Warlock Spell Slot |
Hypnotise creatures that can see the pattern. They cannot attack you. They cannot move or act.
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Lvl 3 | Transmutation | ![]() Action ![]() Level 3 Warlock Spell Slot |
Make weeds burst from the ground and smother the area. Creatures moving through the weeds have their movement speed quartered. 20 turns
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Lvl 3 | Abjuration | ![]() Action ![]() Level 3 Warlock Spell Slot |
Touch a creature or object to remove all Curses and Hexes affecting it.
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Lvl 3 | Transmutation | ![]() Action ![]() Level 3 Warlock Spell Slot |
Alter time around up to 6 enemies to Slow them. They won't get far, they can't do much, and they're easier to hit.
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Lvl 3 | Conjuration | ![]() Action ![]() Level 3 Warlock Spell Slot |
Create a cloud of gas so nauseating it prevents creatures from taking actions.
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Lvl 3 | Necromancy | ![]() Action ![]() Level 3 Warlock Spell Slot |
3~18 Damage
Touch an enemy to siphon their life force and regain half as many hit points.
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Lvl 4 | Abjuration | ![]() Action ![]() Level 4 Warlock Spell Slot |
Temporarily Banish your target to another plane of existence.
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Lvl 4 | Necromancy | ![]() Action ![]() Level 4 Warlock Spell Slot |
8~64 Damage
Plants are more susceptible to this spell: they roll with Disadvantage, and still take half of fall the damage if they succeed the roll. On Save: Target still takes half damage.
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Lvl 4 | Conjuration | ![]() Action ![]() Level 4 Warlock Spell Slot |
Teleport yourself and up to 1 adjacent ally to a place you can see. The ally cannot be larger than medium.
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Lvl 4 | Enchantment | ![]() Action ![]() Level 4 Warlock Spell Slot |
Make a beast fight alongside you. Every time the beast takes damage, it makes a Wisdom Saving Throw against your domination. |
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Lvl 4 | Conjuration | ![]() Action ![]() Level 4 Warlock Spell Slot |
3~18 Damage3d6 Tentacles sprout from the ground, turning the area into Diffucult Terrain, attacking and Smothering creatures within. 10 turns
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Lvl 4 | Evocation | ![]() Action ![]() Level 4 Warlock Spell Slot |
2d8 Wreathe your body in flames that shed light in a 3m radius, provide Resistance to Fire or Cold damage, and retaliate against melee attacks. 10 turns |
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Lvl 4 | Illusion | ![]() Action ![]() Level 4 Warlock Spell Slot |
Turn a creature Invisible. Attacks against it have Disadvantage. It attacks with Advantage.
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Lvl 4 | Evocation | ![]() Action ![]() Level 4 Warlock Spell Slot |
Create a blazing wall of fire, burning anyone who dares stand too close.
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Lvl 5 | Evocation | ![]() Action ![]() Level 5 Warlock Spell Slot |
Make a flurry of frost, crisp air, and condensed snow crystals erupt from your hands. On Save: Targets still take half damage.
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Lvl 5 | Enchantment | ![]() Action ![]() Level 5 Warlock Spell Slot |
Make a humanoid fight alongside you. Every time the creature takes damage, it makes a Wisdom Saving Throw against your domination. Allies cannot be dominated. |
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Lvl 5 | Evocation | ![]() Action ![]() Level 5 Warlock Spell Slot |
5d6 Make a pillar of divine fire roar down from the heavens like the wrath of affronted angels. On Save: Targets still take half damage.
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Lvl 5 | Enchantment | ![]() Action ![]() Level 5 Warlock Spell Slot |
Paralyse a creature. It can't move, act or react. Attacks from within 3m are always Critical Hits. |
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Lvl 5 | Illusion | ![]() Action ![]() Level 5 Warlock Spell Slot |
Disguise up to 4 members of your adventuring party.
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Lvl 5 | Transmutation | ![]() Action ![]() Level 5 Warlock Spell Slot |
Throw a creature or object up to 18m with a thought. Once per turn, you can use Telekinesis again without expending a spell slot.
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Lv 6 | Conjuration | ![]() Action ![]() Level 6 Spell Slot |
Create two liked teleportation portals.![]() ![]() ![]() |
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Lv 6 | Necromancy | ![]() Action ![]() Level 6 Spell Slot |
8~48 Damage On Save: Targets still take half damage. |
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Lv 6 | Transmutation | ![]() Action ![]() Level 6 Spell Slot |
Atrophy a foe, Restraining them until they temporarity turn to stone. Target will Petrify if it does not succed its Saving Thorw within 3 turns. ![]() ![]() ![]() ![]() |
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Lv 6 | Necromancy | ![]() Action ![]() Level 6 Spell Slot |
Raise a corpse as a heinous mummy that fights by your side.![]() ![]() ![]() |
All Warlock Spells Gallery
Cantrips
Warlock Lvl 1 Spells
Warlock Lvl 2 Spells
Warlock Lvl 3 Spells
Warlock Lvl 4 Spells

DOMINATE BEAST
(Archfey, The Great Old One)

EVARD'S BLACK TENTACLES
(The Great Old One)

FIRE SHIELD
(The Fiend)
Warlock Lvl 5 Spells

CONE OF COLD
(The Fiend)

DOMINATE PERSON
(Archfey, The Great Old One)

FLAME STRIKE
(The Fiend)

SEEMING
(Archfey)

TELEKINESIS
(The Great Old One)
Warlock Lvl 6 Spells
- Anonymous
FOR NEW PLAYERS:
- especially those unfamiliar with DND.
Warlock multi classes with Paladin perfectly, at level 3 you get a pact boon (you pick Chain, Blade, or Tome) with Pact of the Blade at level 3 you can use an action called “bind” on any weapon your holding or you can summon a basic weapon of your choice with the same ability, what this does is with your Pact weapon whenever you attack, you add your charisma bonus to the damage (+1 for every 2 points in the stat above 10). The weapon also gets “magic damage” so you can overcome enemies with basic resistances. You also become proficient with the weapon you use the bind on.
At level 4 you can become a Paladin and from this you get proficiency in heavy armor and with a ton of weapons.
If you pick the “Oath of Vengeance” subclass for Paladin you can get Inquisitors Might: a bonus action that uses the special Oath resource from paladins and gives you bonus Radiant damage.
So now you can use heavy armor with a sword that gets a bonus from your main stat and has bonus radiant damage, on top of this you still have the “Eldritch Blast” a ranged attack cantrip that comes with all Warlocks which does a ton of damage, at level 2 warlock you can pick “Agonizing Blast” which will also add your charisma bonus to the spells damage.
- Anonymous
Take The Fiend if you want an extra chance at Command: Drop on Zhalk. Also, Command is just a much better use of a spell slot than any of the other level 1 spells.
- Anonymous
I also didn't get my 3rd cantrip at 4th level as an Archfey warlock, pact of the blade.
- Anonymous
- Anonymous
For a game this size, this wiki has the worst layout I've ever seen.
- Anonymous
- Anonymous
Wait, how do you cast level 6 warlock spells if max level spell slots stop at 5?
- Anonymous
i thought warlocks were spellcasters why do they only get two spell slots until level eleven
- Anonymous
Be careful when multi-classing into warlock, if your primary class is a full caster. It seems that your warlock spells will be locked to your highest spell slot and those first level will be unaccessible to your warlock spell slots. For example, I have two warlock levels and five bar levels and I can only cast hex using my third level spells. Hopefully this gets fixed.
- Anonymous
I really dont see any reason to get to level 12 of Warlock except for pact of the blade. You get eldritch invocation that gives bonus damage on... Melee attacks? which i doubt you ever actually want to do as a spellcaster?
- Anonymous
There's a weird thing where the game will often refuse to use Warlock Spell Slots before normal ones, which is annoying, as I want to first use the slots that I can recharge...
- Anonymous
So some bugs with Pact of the Chain currently, far as I can tell at level 5 the pet doesn't change at all. Supposedly supposed to be buffed, I noticed no difference from the level 3 version. Though Chain does get Access to Fireball where as Tome doesn't so, there's that.
Also it might be a good idea to inform people what Warlock spells scale with level, as Warlock spellslots automatically upgrade to higher level but you only ever have 2 slots until 11th level. For instance, Hellish Rebuke scales, Armor of Agathys scales, but Hex does not.
- Anonymous
"So what do you do?"
"Eldritch Blast."
"What are you good at?"
"Eldritch Blast."
"What are your hobbies?"
"Casting Eldritch Blast with repelling blast for funny kills. Oh, and also consorting with powerful & ancient entities!"
"For?"
"..."
"Is it for El.."
"Eldritch Blast."
- Anonymous
- Anonymous
- Anonymous
- Anonymous
For pact of the blade, please just add the hexblades hex warrior to it.
It is REALLY, REALLY bad otherwise, even with thirsting blade etc
- Anonymous
- Anonymous
Since I waiting for Larian to add Paladin class, I also wonder, if they add Celestial Warlock subclass at least in the final game.
- Anonymous
I hope they will add the halfling from ebberron and the celestial patron and all the invocation this seem to be a game made from the 5 edition rules there is so much that can be put in the game and tasha's cauldron just came out omg I'm totally gonna buy it when it is out
- Anonymous
Hi, is there any word about blast shapes and at what level would we get them, spear should be low level and useful in this game, and having a cone cantrip every round makes it worth it till you hit doom blast at lvl 9??
- Anonymous
To Larien, For Warlocks, other 2 pacts being added for release?
- Anonymous
Warlocks are kind of boring with only one short rest per long rest. That is just not enough
Even wizards, with arcane recovery, get their spell slots back once a day.
I understand the limit, but it should be AT LEAST twice per long rest, or even three times!
- Anonymous
no pact boons?
Seems really simple to add the 3 pacts from a gameplay perspective. Chain is just find familiar, Blade is just proficiency and weapon spawning and tome is just more cantrips.
- Anonymous
Please add "Hexblade" patron as well. I think its a great magical warrior class, and makes "Pact of the Blade" very meaningful
- Anonymous
- Anonymous
Sooo, where does this spell-table come from?
Because on DND Beyond and Roll20, the Warlock get's his 3rd Level Spells on Class Level 5, and 5th Level Spells on Class Level 9.
But on this table, the Warlock is "unlocking" 3rd Level Spells on Class Level 11 and doesn't even get to 5th Level at all.
As the game is supposed to only let us level until Level 10, the Warlock isn't getting 3rd Level.
So, please: Is this officially already? Where's the source for that table?
Anyone think it's strange necromancer can create a mummy but can't create zombie?
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