Charm Person

charm person spell baldursgate3 wiki guide 150px 2

Lv 1 Enchantment Spell

Magically Charm a humanoid to gain Advantage on Ability Checks in dialogue and prevent it from attacking.
Enemies have Advantage on Saving Throws against being Charmed. 
When the spell ends, the target might accuse you of Charming them.
charmed icon baldurs gate 3 wiki guide 64px10 Turns

range icon baldursgate3 wiki guide 25px18m/30ft  con icon baldursgate3 wiki guide 48pxWIS Save


action icon baldursgate3 wiki guide 25pxAction +spell slot icon baldursgate3 wiki guide 25pxSpell Slot

Charm person is a Spell in Baldur's Gate 3. Charm person is a Lvl 1 Spell from the Enchantment school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.



Charm Person Information

  • Description: Magically Charm a humanoid to gain Advantage on Ability Checks in dialogue and prevent it from attacking.
  • Enemies have Advantage on Saving Throws against being Charmed. 
  • When the spell ends, the target might accuse you of Charming them.
  • warning greyico icon bg3 wiki 48pxCondition ends early if you or an ally hurts the target.
  • LevelLvl 1 spell
  • School: Enchantment
  • Casting Time: action icon baldursgate3 wiki guide 25pxAction
  • Range: 18m/30ft
  • Requires Concentration: No
  • Saving Throw: Wisdom
  • Additional Details: None


Charmed (Condition)

Duration: 10 Turns

Can't attack spellcaster. Spellcaster has advantage on all checks in dialogues.

Type: Charmed


How to Acquire Charm Person

Charm person can be acquired by the following classes:

Charm person can be cast by using the following Items:

  • ???


Charm Person Tips & Notes

Differences from D&D 5th Edition:

  • Duration is 1 hour, which equates to 600 Turns.
  • Range is only 30ft.
  • In combat, hostile creatures have advantage on their saving throw.


Lvl 1 Spells
Alarm  ♦  Animal Friendship  ♦  Armour of Agathys  ♦  Arms of Hadar  ♦  Bane  ♦  Bless  ♦  Burning Hands  ♦  Chromatic Orb  ♦  Chromatic Orb: Acid (Lvl 1)  ♦  Chromatic Orb: Cold (Lvl 1)  ♦  Chromatic Orb: Fire (Lvl 1)  ♦  Chromatic Orb: Lightning (Lvl 1)  ♦  Chromatic Orb: Poison (Lvl 1)  ♦  Chromatic Orb: Thunder (Lvl 1)  ♦  Colour Spray  ♦  Command (Halt)  ♦  Compelled Duel  ♦  Comprehend Languages  ♦  Create or Destroy Water  ♦  Create Water  ♦  Cure Wounds  ♦  Detect Evil and Good  ♦  Detect Magic  ♦  Detect Poison and Disease  ♦  Disguise Self  ♦  Dissonant Whispers  ♦  Divine Favor  ♦  Divine Favour  ♦  Ensnaring Strike  ♦  Entangle  ♦  Expeditious Retreat  ♦  Faerie Fire  ♦  False Life  ♦  Feather Fall  ♦  Find Familiar  ♦  Find Familiar: Cat  ♦  Find Familiar: Crab  ♦  Find Familiar: Frog  ♦  Find Familiar: Rat  ♦  Find Familiar: Raven  ♦  Find Familiar: Spider  ♦  Fog Cloud  ♦  Goodberry  ♦  Grease  ♦  Guiding Bolt  ♦  Hail of Thorns  ♦  Healing Word  ♦  Hellish Rebuke  ♦  Heroism  ♦  Hex  ♦  Hunter's Mark  ♦  Identify  ♦  Illusory Script  ♦  Inflict Wounds  ♦  Jump  ♦  Longstrider  ♦  Mage Armour  ♦  Magic Missile  ♦  Protection from Evil and Good  ♦  Purify Food and Drink  ♦  Ray of Sickness  ♦  Sanctuary  ♦  Searing Smite  ♦  Searing Smite (Spell)  ♦  Shield  ♦  Shield of Faith  ♦  Silent Image  ♦  Sleep  ♦  Speak with Animals  ♦  Tasha's Hideous Laughter  ♦  Tenser's Floating Disk  ♦  Thunderous Smite  ♦  Thunderwave  ♦  Unseen Servant  ♦  Witch Bolt  ♦  Wrathful Smite


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