Charm Person

charm person spell baldursgate3 wiki guide 150px 2

Lv 1 Enchantment Spell

Charm a humanoid to prevent it from attacking you. You gain Advantage on Charisma Checks in dialogue.

Enemies have Advantage on Saving Throws against being Charmed.

charmed icon baldurs gate 3 wiki guide 64px10 turns

alert icon baldursgate3 wiki guide 25pxCondition ends early if you or an ally hurts the target.

alert icon baldursgate3 wiki guide 25pxIn higher difficulty modes, the target might accuse you of enchanting them.

range icon baldursgate3 wiki guide 25px18mcon icon baldursgate3 wiki guide 48pxWIS Save

action icon baldursgate3 wiki guide 25pxActionspell slot icon baldursgate3 wiki guide 25pxLevel 1 Spell Slot

Charm person is a Spell in Baldur's Gate 3. Charm person is a Lvl 1 Spell from the Enchantment school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.



Charm Person Information

  • Description: Charm a humanoid to prevent it from attacking you. You gain Advantage on Charisma Checks in dialogue. Enemies have Advantage on Saving Throws against being Charmed 
  • When the spell ends, the target might accuse you of Charming them.
  • warning greyico icon bg3 wiki 48pxCondition ends early if you or an ally hurts the target.
  • alert icon baldursgate3 wiki guide 25pxIn higher difficulty modes, the target might accuse you of enchanting them.
  • LevelLvl 1 spell
  • School: Enchantment
  • Casting Time: action icon baldursgate3 wiki guide 25pxAction
  • Range: 18m/30ft
  • Requires Concentration: No
  • Saving Throw: Wisdom
  • Additional Details: None


Charmed (Condition)

Duration: 10 Turns

Can't attack spellcaster. Spellcaster has advantage on all checks in dialogues.

Type: Charmed


How to Acquire Charm Person

Charm person can be acquired by the following classes:

Charm person can be cast by using the following Items:


Charm Person Tips & Notes

Differences from D&D 5th Edition:

  • Duration is 1 hour, which equates to 600 Turns.
  • Range is only 30ft.
  • In combat, hostile creatures have advantage on their saving throw.


Lvl 1 Spells
Animal Friendship  ♦  Armour of Agathys  ♦  Arms of Hadar  ♦  Bane  ♦  Bless  ♦  Burning Hands  ♦  Challenge to Duel  ♦  Chromatic Orb  ♦  Chromatic Orb: Acid (Lvl 1)  ♦  Chromatic Orb: Cold (Lvl 1)  ♦  Chromatic Orb: Fire (Lvl 1)  ♦  Chromatic Orb: Lightning (Lvl 1)  ♦  Chromatic Orb: Poison (Lvl 1)  ♦  Chromatic Orb: Thunder (Lvl 1)  ♦  Colour Spray  ♦  Command (Halt)  ♦  Compelled Duel  ♦  Create or Destroy Water  ♦  Create Water  ♦  Cure Wounds  ♦  Disguise Self  ♦  Dissonant Whispers  ♦  Divine Favour  ♦  Enhance Leap  ♦  Ensnaring Strike  ♦  Entangle  ♦  Expeditious Retreat  ♦  Faerie Fire  ♦  False Life  ♦  Feather Fall  ♦  Find Familiar  ♦  Find Familiar: Cat  ♦  Find Familiar: Crab  ♦  Find Familiar: Frog  ♦  Find Familiar: Rat  ♦  Find Familiar: Raven  ♦  Find Familiar: Spider  ♦  Fog Cloud  ♦  Goodberry  ♦  Grease  ♦  Guiding Bolt  ♦  Hail of Thorns  ♦  Healing Word  ♦  Hellish Rebuke  ♦  Heroism  ♦  Hex  ♦  Hunter's Mark  ♦  Inflict Wounds  ♦  Jump  ♦  Longstrider  ♦  Mage Armour  ♦  Magic Missile  ♦  Protection from Evil and Good  ♦  Ray of Sickness  ♦  Sanctuary  ♦  Searing Smite (Spell)  ♦  Shield  ♦  Shield of Faith  ♦  Sleep  ♦  Speak with Animals  ♦  Tasha's Hideous Laughter  ♦  Thunderous Smite  ♦  Thunderwave  ♦  Witch Bolt  ♦  Wrathful Smite


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    • Anonymous

      This spell isn't usable during dialogue. You would have to expend a spell slot using this on an NPC BEFORE initiating dialogue if you want to gain the advantage on charisma checks. Better off using the Friends cantrip.

      • Anonymous

        Red NPCs still have advantage against this spell before anyone in your party has been detected. This does not turn hostiles friendly.

        • Anonymous

          This spell is actually more useful for dialogues than friends cantrip. While friends only affects charisma checks, Charm Person affects all dialogue checks against the charmed person, even blank attribute checks like Strength or Dexterity.

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