telekinesis spell bg3 wiki guide 150px

Telekinesis

Level 5 Transmutation Spell

Throw a creature or object up to 18m with a thought. Once per turn, you can use Telekinesis again without expending a spell slot.

Heavier items deal more damage.

telekinesis spell bg3 wiki guide 64px10 turns

range icon baldursgate3 wiki guide 25px18mcon icon baldursgate3 wiki guide 48px STR Save concentration icon 1 baldursgate3 wiki guide 25pxConcentration

 action icon baldursgate3 wiki guide 25pxAction spell slot icon baldursgate3 wiki guide 25pxLevel 5 Spell Slot  

Telekinesis is a Spell in Baldur's Gate 3. Telekinesis is a Lvl 5 Spell from the Transmutation school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.

Telekinesis Information

  • Description: Throw a creature or object up to 18m with a thought. Once per turn, you can use Telekinesis again without expending a spell slot.
  • Heavier items deal more damage.
  • Level: Lvl 5 spell
  • School: Transmutation School
  • Casting Time: action icon baldursgate3 wiki guide 25pxAction
  • Range: 18m
  • Requires Concentration: Yes
  • Saving Throw: con icon baldursgate3 wiki guide 48px STR Save

 How to Acquire Telekinesis

Telekinesis Tips & Notes

  • A creature Thrown will always be knocked prone status effect icon baldurs gate3 guide 64pxProne, and if you hit the target they get knocked prone too.
  • Notes & Tips go here

 

Lvl 5 Spells
Banishing Smite  ♦  Cloudkill  ♦  Cone of Cold  ♦  Conjure Elemental  ♦  Contagion  ♦  Curriculum of Strategy: Artistry of War  ♦  Danse Macabre  ♦  Destructive Wave  ♦  Dethrone  ♦  Dispel Evil and Good  ♦  Dominate Person  ♦  Flame Strike  ♦  Greater Restoration  ♦  Hold Monster  ♦  Insect Plague  ♦  Mass Cure Wounds  ♦  Planar Binding  ♦  Seeming  ♦  Wall of Stone

 




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    • Anonymous

      I use it to reposition my Guardian of Faith spell as the battle shifts - just use telekinesis to chuck it into a better location. Alternately, you can yeet an enemy's Guardian of Faith right into a chasm. Top-notch.

      • Anonymous

        Killed Balthazar with it by throwing him in the chasm, his corpse landed on something, then i just recast telekinesis to get the corpse with loot back lol

        • Anonymous

          Exceptionally good spell, even competing for the concentration slot. Depositing people in front of your martials, hurling enemies back into difficult terrain, and yes, chucking people into chasms are all very useful.

          Random furniture giving the "Cannot be Restrained" flag, heavy objects dealing about the same damage as light objects, and the travel arc of your targets affecting where you can send people are problems. It seems they just used the "throw" property for the spell, hence why they travel in the same arc you'd expect for throwing a potion bottle. A little lazy, but whatever. Good spell even with all the problems.

          • Anonymous

            It is very important to spend the initial use that costs a spell slot on an item. That way you ensure the free cast for the subsequent turns.

            • Anonymous

              "Heavier items deal more damage"
              yet throwing a 600kg fatass at someone did 5 damage.

              (same with other heavy objects all miniscule damage)

              • Anonymous

                This can be used to pull chests that are hard to get otherwise, such as the chest below the Open Hand Monastery located in the midst of a cloudkill area.

                • Anonymous

                  Can you use this spell to throw explosive barrels and make they explode without using a fire spell to ignite them ?

                  • Anonymous

                    My wild magic sorcerer got this spell during a wild magic surge and I used it to fling a harpy to her death.

                    10/10 would wild magic again

                    • Anonymous

                      Crazy useful to pluck casters or even some bosses out of their minion formations, there is a very high chance they will be knocked prone most of the time after landing so your allies and just hammer them on the ground for free easy attacks.

                      • Anonymous

                        Seems like throwing something heavy just adds 1d4 damage. I threw Thisobald Thorm's massive 600kg corpse at some of the other monsters in the area and it only did 2d4 bludgeoning damage.

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