Mage ArmourLvl 1 Abjuration |
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Surround an unarmoured creature in a protective magical force. I
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Mage Armour is a Spell in Baldur's Gate 3. Mage Armour is a Lvl 1 Spell from the Abjuration School. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.
Mage Armour Information
- Description: Surround a creature in a protective magical force. Its Armour Class is set to 13 + Dexterity modifier.
- The Target cant be wearing armour.
- Level: Lvl 1 spell
- School: Abjuration School
- Casting Time:
Action
- Range:
Mele
- Requires Concentration: No
- Saving Throw: None
How to Acquire Mage Armour
Mage Armour can be acquired by the following classes:
Mage Armour can be cast by using the following Items: ??
Mage Armour Tips & Notes
- Notes & Tips go here
- Anonymous
Currently broken for eldritch knights: when equipped with a shield, you can still be the target of mage armor and receive the buff, but it doesn't add to your AC.
Here's hoping it's fixed so we can have 20 AC naked halflings. (13+5dex+2shield)
- Anonymous
Lasts until a long rest, Gloves and Boots don't seem to affect this so magic boots and gloves are great. Would love to know if there are clothes to wear that don't count as armour.
- Anonymous
If anybody determines how long this lasts, that would be a useful comment.
Is there a way to find out how long a spell lasts without already casting it? Or are all exact enough to just go to d&d beyond?
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