College of Lore |
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College of Lore Features |
Inherited Bard Features |
Initial Spells, Cantrips & Actions |
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College of Lore is a Subclass of the Bard class in Baldur's Gate 3. Bards primary ability is Charisma, their saving throw proficiencies are Dexterity & Charisma, and they have a Hit Dice of 1d8. They have proficiency with Simple weapons, hand crossbows, longswords, rapiers, shortswords and with Light armor.
You pursue beauty and truth, collecting knowledge from scholarly tomes to peasants' tales, and use your gifts to hold both audiences and enemies spellbound.
College of Lore Subclass Features
- Additional Proficiencies: Gain Proficiency in Arcana, Intimidation and Sleight of Hand.
- Cutting Words
Inherited Bard Features
- Starting Instrument: Pick the instrument you'd like to use. It will influence the soundscape when you cast spells, and can be changed later by equipping a different instrument.
- Level 1 Spell Slots unlocked
- Dexterity Saving Throw Proficiency: Add your proficiency bonus to Dexterity saving throws.
- Charisma Saving Throw Proficiency: Add your Proficiency bonus to Charisma saving throws.
- Light Armour Proficiency: Wearing Light Armour will not impose disadvantage on your attacks or prevent the casting of Spells.
- Simple Weapon Proficiency: Add your Proficiency Bonus to all attacks made with Simple Weapons.
- Hand Crossbow Proficiency: Add your Proficiency Bonus to Attack Rolls with Hand Crossbows.
- Longsword Proficiency: Add your Proficiency Bonus to Attack Rolls with Longswords.
- Rapier Proficiency: Add your Proficiency Bonus to Attack Rolls with Rapiers.
- Shortsword Proficiency: Add your Proficiency Bonus to Attack Rolls with Shortswords.
- Musical Instrument Proficiency: You know how to play a variety of musical instruments and are able to entertain a crowd with them
Bard Progression
- Note that Bards must pick a Subclass immediately upon reaching level 3.
Level 3
College of Lore Features
- Cutting Words
- Additional Proficiencies: Gain Proficiency in Arcana, Intimidation, and Sleight of Hand.
- Spell Slots Unlocked (1 LvL 1 Slot)
- Spell Slots Unlocked (2 LvL 2 Slots)
Skills with Expertise (Pick 2)
Pick 1 Spell From
Lesser Restoration
Cloud of Daggers
Detect Thoughts
Calm Emotions
Crown of Madness
Hold Person
Shatter
Invisibility
Phantasmal Force (Default)
Silence
Blindness
Enhance Ability
Heat Metal
Speak with Animals
Animal Friendship
Bane
Charm Person
Sleep
Faerie Fire
Thunderwave
Disguise Self
Feather Fall
Longstrider
Spell Replacement
You may replace learned spells by others that share the same level and are available on the pool.
Level 4
Bard Features
- Spell Slots Unlocked (1 LvL 2 Slot)
Pick 1 Cantrip From
Pick 1 Spell from
Lesser Restoration
Cloud of Daggers
Detect Thoughts
Calm Emotions
Crown of Madness
Hold Person (Default)
Shatter
Invisibility
Phantasmal Force
Silence
Blindness
Enhance Ability
Heat Metal
Speak with Animals
Animal Friendship
Bane
Charm Person
Sleep
Faerie Fire
Thunderwave
Disguise Self
Feather Fall
Longstrider
Pick 1 Feat From
- Ability Improvement
- Athlete
- Defensive Duelist
- Dual Wielder
- Great Weapon Master
- Lightly Armoured
- Magic Initiate: Bard
- Magic Initiate: Cleric
- Magic Initiate: Druid
- Magic Initiate: Sorcerer
- Magic Initiate: Warlock
- Magic Initiate: Wizard
- Martial Adept
- Mobile
- Moderately Armoured
- Shield Master
- Skilled
- Tough
- Weapon Master
Level 5
Bard Features
- Spell Slots Unlocked (2 LvL 3 Slots)
- Font of Inspiration
- Improved Bardic Inspiration
Pick 1 Spell from
Lesser Restoration
Cloud of Daggers
Detect Thoughts
Calm Emotions
Crown of Madness
Hold Person (Default)
Shatter
Invisibility
Phantasmal Force
Silence
Blindness
Enhance Ability
Heat Metal
Speak with Animals
Animal Friendship
Bane
Charm Person
Sleep
Faerie Fire
Thunderwave
Disguise Self
Feather Fall
Longstrider
Bestow Curse
Fear
Feign Death
Glyph of Warding
Hypnotic Pattern
Plant Growth
Speak with Dead
Stinking Cloud
Replacement Spell
- You may replace learned spells by others that share the same level and are available on the pool.
Bard Tips & Builds
- Notes and tips go here.
Classes |
Arcane Trickster ♦ Barbarian ♦ Bard ♦ Battle Master ♦ Beast Master ♦ Berserker ♦ Circle of the Land ♦ Circle of the Moon ♦ Cleric ♦ College of Valour ♦ Draconic Bloodline ♦ Druid ♦ Eldritch Knight ♦ Fighter ♦ Hunter ♦ Knowledge Domain ♦ Life Domain ♦ Light Domain ♦ Monk ♦ Nature Domain ♦ Oath of the Ancients ♦ Oathbreaker ♦ Paladin ♦ Ranger ♦ Rogue ♦ Sorcerer ♦ Tempest Domain ♦ The Fiend ♦ The Great Old One ♦ Thief ♦ Trickery Domain ♦ War Domain ♦ Warlock ♦ Wild Magic ♦ Wizard |
The page currently says "Additional Proficiencies: Gain Proficiency in Arcana, Intimidation and Sleight of Hand."
Are you forced to take those three? In the PHB you get to choose any three.
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