ContagionLevel 5 Necromancy Spell Poison a target and possibly afflict them with a disease of your choice. Until Long Rest Melee CON Save |
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Action Level 5 Spell Slot |
Contagion is a Spell in Baldur's Gate 3. Contagion is a Lvl 5 Spell from the Necromancy school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.
Contagion Information
- Description: Poison a target and possibly afflict them with a disease of your choice.
- Level: Lvl 5 spell
- School: Necromancy School
- Casting Time: Action
- Range:
- Requires Concentration: No
- Saving Throw:
How to Acquire Contagion
Contagion can be acquired by the following classes:
- Cleric
- Circle of the Spores (Druid Subclass)
- Druid
Contagion can be cast by using the following Items:
- ???
Contagion Tips & Notes
- Notes & Tips go here
- Anonymous
read in wiki , wows this is cool , lv5 spell make any boss invulnerable is on par with Ilithid spell (but Ilitid spell require long rest per cast).
real use that wiki don't said , required at least 3 turns to activate second effect.
thanks , the boss is already dies I dont care this anymore
- Anonymous
- Anonymous
By the time you get it everyone gets pretty high resistances to it. So you're either save scumming 15% on hit, or loosing a turn and lvl5 spell slot for nothing.
- Anonymous
Upcasting grants no additional benefits.
Contagion: Blinding Sickness
Target receives Disadvantage on Wisdom Checks and Saving Throws, and is Blinded.
Contagion: Filth Fever
Target receives Disadvantage on Strength Checks, Saving Throws, and Attack Rolls that use Strength
Contagion: Flesh Rot
Target receives Disadvantage on Charisma Checks and is afflicted with Vulnerability to all damage.
Contagion: Mindfire
Target receives Disadvantage on Intelligence Checks and Saving Throws, and is Befuddled.
Contagion: Seizure
Target receives Disadvantage on Dexterity Checks, Saving Throws, and Attack Rolls.
Contagion: Slimy Doom
Target receives Disadvantage on Constitution Checks and Saving Throws. Whenever they are hit, they get Stunned.
- Anonymous
Is this spell a non-concentration substitute for Bestow Curse, or does the wait for the 3 saves makes it worse on boss fights?
- Anonymous
Melee touch attack spell, target takes 3 constitution saves to contract effect. 3 saves clears, 3 failures contracts long-rest duration effect.
After you click the spell you select one of 6 options that attacks an ability score Str, Dex, Con, Int, Wis, Cha. It seems to use the Spell Attack roll to hit, then the target makes 3 CON saves (stage 1, 2, 3, like Petrification in PnP rules) and 3 failures inflicts the disease (disadvantage on chosen Ability checks and another chosen effect: ie. for Charisma Contagion the target is vulnerable to all damage.)
While the target is undergoing the initial 3 stages of contagion it receives disadvantage on all Saves and Ability checks of the caster's chosen Ability (so CON would be very good on this). After 3 failures, there is a long-rest disadvantage on chosen ability and another effect depending on what you chose: Selecting Constitution Contagion means after 3 failures every time the target gets hit they are stunned, and this one is unusual in that the Strength ability checks are disadvantage (b/c there are no Constitution ability checks).
- Anonymous
The only time you'll ever see the secondary effects of this spell are if you brought 3 other casters with you and literally can't do enough damage to kill the target before the contagion worsens. Assuming they didn't save on cast immediately, of course - with you in melee range.
Despite being a potentially really cool and fun spell, it is sadly never useful, or at least never more useful than some other spell your casters could also use.
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