contagion fleshrot spell bg3 wiki guide 150px

Contagion

Level 5 Necromancy Spell

Poison a target and possibly afflict them with a disease of your choice.

contagion filthfever spell bg3 wiki guide 64px Until Long Rest

icon weapon type bg3 wiki guideMelee con icon baldursgate3 wiki guide 48pxCON Save

 action icon baldursgate3 wiki guide 25pxAction spell slot icon baldursgate3 wiki guide 25pxLevel 5 Spell Slot  

Contagion is a Spell in Baldur's Gate 3. Contagion is a Lvl 5 Spell from the Necromancy school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.

 

 

Contagion Information

  • Description: Poison a target and possibly afflict them with a disease of your choice.
  • Level: Lvl 5 spell
  • School: Necromancy School
  • Casting Time: action icon baldursgate3 wiki guide 25pxAction
  • Range:
  • Requires Concentration: No
  • Saving Throw:

 

 How to Acquire Contagion

Contagion can be acquired by the following classes:

Contagion can be cast by using the following Items:

  • ???

 

Contagion Tips & Notes

  • Notes & Tips go here

 

 
Lvl 5 Spells
Banishing Smite  ♦  Cloudkill  ♦  Cone of Cold  ♦  Conjure Elemental  ♦  Curriculum of Strategy: Artistry of War  ♦  Danse Macabre  ♦  Destructive Wave  ♦  Dethrone  ♦  Dispel Evil and Good  ♦  Dominate Person  ♦  Flame Strike  ♦  Greater Restoration  ♦  Hold Monster  ♦  Insect Plague  ♦  Mass Cure Wounds  ♦  Planar Binding  ♦  Seeming  ♦  Telekinesis  ♦  Wall of Stone

 




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    • Anonymous

      The only time you'll ever see the secondary effects of this spell are if you brought 3 other casters with you and literally can't do enough damage to kill the target before the contagion worsens. Assuming they didn't save on cast immediately, of course - with you in melee range.

      Despite being a potentially really cool and fun spell, it is sadly never useful, or at least never more useful than some other spell your casters could also use.

      • Anonymous

        read in wiki , wows this is cool , lv5 spell make any boss invulnerable is on par with Ilithid spell (but Ilitid spell require long rest per cast).
        real use that wiki don't said , required at least 3 turns to activate second effect.
        thanks , the boss is already dies I dont care this anymore

        • Anonymous

          By the time you get it everyone gets pretty high resistances to it. So you're either save scumming 15% on hit, or loosing a turn and lvl5 spell slot for nothing.

          • Anonymous

            Upcasting grants no additional benefits.


            Contagion: Blinding Sickness

            Target receives Disadvantage on Wisdom Checks and Saving Throws, and is Blinded.


            Contagion: Filth Fever

            Target receives Disadvantage on Strength Checks, Saving Throws, and Attack Rolls that use Strength


            Contagion: Flesh Rot

            Target receives Disadvantage on Charisma Checks and is afflicted with Vulnerability to all damage.


            Contagion: Mindfire

            Target receives Disadvantage on Intelligence Checks and Saving Throws, and is Befuddled.


            Contagion: Seizure

            Target receives Disadvantage on Dexterity Checks, Saving Throws, and Attack Rolls.


            Contagion: Slimy Doom

            Target receives Disadvantage on Constitution Checks and Saving Throws. Whenever they are hit, they get Stunned.

            • Anonymous

              Is this spell a non-concentration substitute for Bestow Curse, or does the wait for the 3 saves makes it worse on boss fights?

              • Anonymous

                Melee touch attack spell, target takes 3 constitution saves to contract effect. 3 saves clears, 3 failures contracts long-rest duration effect.
                After you click the spell you select one of 6 options that attacks an ability score Str, Dex, Con, Int, Wis, Cha. It seems to use the Spell Attack roll to hit, then the target makes 3 CON saves (stage 1, 2, 3, like Petrification in PnP rules) and 3 failures inflicts the disease (disadvantage on chosen Ability checks and another chosen effect: ie. for Charisma Contagion the target is vulnerable to all damage.)

                While the target is undergoing the initial 3 stages of contagion it receives disadvantage on all Saves and Ability checks of the caster's chosen Ability (so CON would be very good on this). After 3 failures, there is a long-rest disadvantage on chosen ability and another effect depending on what you chose: Selecting Constitution Contagion means after 3 failures every time the target gets hit they are stunned, and this one is unusual in that the Strength ability checks are disadvantage (b/c there are no Constitution ability checks).

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