Gloom Stalker |
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Initial Gloom Stalker Features |
Inherited Ranger Features |
Gloom Stalker is a Subclass of Ranger in Baldur's Gate 3. Gloom Stalkers primary ability is Dexterity, their saving throw proficiencies are Strength & Dexterity and they have a Hit Dice of 1d10. They have proficiency with Simple weapons, Martial Weapons, Shields, Medium Armour and with Light Armour.
Emerging like a horrible gift from the envelope of darkness and shadow, you ambush and put down your foes before they can even scream.
BG3 Ranger Class Progression
- Level 1 - Choose 1 Favoured Enemy (Class Feature)
- Level 1 - Choose 1 Natural Explorer Environment (Class Feature)
- Level 2 - Choose a Fighting Style from Archery, Defence, Duelling, Two-Weapon Fighting (Class Feature)
- Level 3 - Choose one Ranger Subclass (Beast Master, Gloom Stalker, or Hunter)
- Level 4 - Feat - Choose one from the Feats list
- Level 5 - Extra Attack (Class Feature)
- Level 6 - Choose 1 Favoured Enemy
- Level 6 - Choose 1 Natural Explorer environment.
- Level 8 - Land's Stride: Difficult Terrain (Class Feature)
- Level 8 - Feat - Choose one from the Feats list
- Level 10 - Hide in Plain Sight (Action)
- Level 10 - Choose 1 Favoured Enemy
- Level 10 - Choose 1 Natural Explorer environment.
- Level 12 - Feat - Choose one from the Feats list
BG3 Gloom Stalker PROGRESSION
By selecting the Gloom Stalker Ranger subclass, you'll also gain access to:
- Level 3 - Dread Ambusher (Subclass Feature)
- Level 3 - Superior Darkvision (Subclass Feature)
- Level 3 - Dread Ambusher: Hide (Action)
- Level 3 - Umbral Shroud (Action)
- Level 3 - Disguise Self (Lvl 1 Spell)
- Level 5 - Misty Step (Lvl 2 Spell)
- Level 7 - Iron Mind (Subclass Feature)
- Level 9 - Fear (Lvl 3 Spell)
- Level 11 - Stalker's Flurry (Subclass Feature)
BG3 Ranger Spell Slots
Level | I | II | III |
Level 1 Ranger | - | - | - |
Level 2 Ranger | 2 | - | - |
Level 3 Ranger | 3 | - | - |
Level 4 Ranger | 3 | - | - |
Level 5 Ranger | 4 | 2 | - |
Level 6 Ranger | 4 | 2 | - |
Level 7 Ranger | 4 | 3 | - |
Level 8 Ranger | 4 | 3 | - |
Level 9 Ranger | 4 | 3 | 2 |
Level 10 Ranger | 4 | 3 | 2 |
Level 11 Ranger | 4 | 3 | 3 |
Level 12 Ranger | 4 | 3 | 3 |
BG3 Gloom Stalker Tips & Builds
- Notes, Tips, and other Trivia for the Gloom Stalker subclass go here.
All Ranger Spells in Baldurs Gate 3
You can search by Name, Level, School and Casting Time. Just type into the search box what you are looking for.
Quick Search of All Spells
Name | Level | School | Casting time | Description |
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Cantrip | Evocation | Action |
1d8 Radiant Conjure a flame-like radiance that deals 1d8 Radiant. 18m DEX Save |
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Cantrip | Divination | Action |
Gain Advantage on your next Attack Roll. |
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Lv 2 | Transmutation | Action Level 2 Spell Slot |
Protect a creature from attacks: increase its Armour Class up to 16. Until Long Rest Melee Concentration |
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Lv 2 | Transmutation | Action Level 2 Spell Slot |
Grant a creature the ability to see in the dark out to a range of 12m. Until Long Rest Melee |
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Lv 2 | Abjuration | Action Level 2 Spell Slot |
Cure a creature from disease, poison, paralysis or blindness. Melee |
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Lv 2 | Abjuration | Action Level 2 Spell Slot |
Call forth a veil of shadows and silence that gives you and all nearby companions a +10 bonus to Stealth Checks. |
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Lv 2 | Abjuration | Action Level 2 Spell Slot |
Touch a creature to grant it protection against poisonous influences. You neutralise all poisons affecting it, grant it Advantage on Saving Throws against being Poisoned, and grant it Resistance to Poison damage. Until Long Rest Melee |
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Lv 2 | Illusion | Action Level 2 Spell Slot |
Create a sound-proof sphere. All within are Silenced and Immune to Thunder damage. |
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Lv 2 | Transmutation | Action Level 2 Spell Slot |
2~8 Damage 100 turns |
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Lv 3 | Evocation | Action Level 3 Spell Slot |
Enchant an item to shine like the sun or summon a sphere of sunlight that dispels all darkness around it. 18m 15m |
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Lv 3 | Transmutation | Action Level 3 Spell Slot |
Make weeds burst from the ground and smother the area. Creatures moving through the weeds have their Movement Speed quartered. 18m 6m |
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Lv 3 | Abjuration | Action Level 3 Spell Slot |
Touch a creature to grant it Resistance to Acid, Cold, Fire, Lightning, or Thunder damage. Melee Concentration |
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Lv 1 | Transmutation | Action Level 1 Spell Slot |
4~16 Healing 4d4 |
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Lv 1 | Conjuration | Action Level 1 Spell Slot |
The cloud Blinds and Heavily Obscures creatures within it. 10 Turns 5m18m Concentration |
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Lv 1 | Conjuration |
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Your attack summons thorny vines that possibly Ensnare your target. |
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Lv 1 | Evocation | Action Level 1 Spell Slot |
1d8+2 Heal a creature you can touch. No effect on undead or constructs. Melee |
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Lv 1 | Enchantment | Action Level 1 Spell Slot |
10 Turns Convince a beast not to attack you. 18m WIS Save |
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Lv 1 | Conjuration |
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+1d10Piercing |
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Lv 1 | Divination | Bonus Action Level 1 Spell Slot |
1~6 Damage 1d6Slashing (Conditional) Mark a creature as your quarry to deal an additional 1d6 Slashing Damage whenever you hit it with a weapon attacks. If the target dies before the spell ends, you can mark a new creature without expending a Spell Slot. Until Long Rest 18mConcentration |
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Lv 1 | Transmutation | Action Level 1 Spell Slot |
Triple a creature's jumping distance. 10 Turns Melee |
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Lv 1 | Transmutation | Action Level 1 Spell Slot |
Touch a creature to increase its Movement Speed by 3m. Until Long Rest Melee |
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Lv 1 | Divination | Action Level 1 Spell Slot |
Gain the ability to comprehend and verbally communicate with beasts. Until Long Rest |
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Lv 1 | Illusion | Action Level 1 Spell Slot |
Magically change all aspects of your appearance. |
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Lv 3 | Conjuration | Action Level 3 Spell Slot |
Channel your weapons essence into a destructive, widespread volley. 9m Dex Save |
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Lv 3 | Transmutation | Action Level 3 Spell Slot |
6~48 Damage Melee |
All Ranger Spells Gallery
Cantrips
Lvl 1 Ranger Spells
Lvl 2 Ranger Spells
Lvl 3 Ranger Spells
- Anonymous
Not as good as it is in D&D 5th edition rules for the tabletop rpg, but still damn good. If you want to absolutely **** on one enemy in the first round and remove them from combat, this is the best in the game. After that you're still alright, but most encounters are 3 rounds or less on average, so you still get a ton of mileage out of the class. If you find the +1 to a stat in act 1, you can start with an 18 in Dex which is amazing.
Note that Wisdom does not affect your initiative bonus here like it does in 5th edition; you get a flat +3. But that +3 is the difference between getting debuffed and set on fire, and you tearing apart the enemy wizard who was about to do that to you.
- Anonymous
This is the most OP, and possibly cheesiest class in all of BG3. Ive been trying to do a Tactician Solo run (death= delete, no barrels)... something super challenging. Ive tried Barbarian, Fighter (BM), Sorcerer. Ive never made it past level 4. Then I tried Gloom Stalker... wtf. Once you reach L4 you are dealing out 20+ damage per shot, and the -5 on Sharpshooter is nothing since you can attack with advantage almost all the time with the bonus hide. Add to that free invisibility every short rest.... ridiculous. I stopped bec it was too easy. :/
- Anonymous
- Anonymous
Have unique dialogue when u first meet in last light inn JAHEIRA, its special only for gloom stalker, i play on russian lang, but in translete "When I get out of here, druid, you better learn to sleep with your eyes open"
- Anonymous
I wonder if tri-class is the way to go for a Gloomstalker. You would want 5 Gloom for Ambusher, Superior Darkvision, Umbral Shrould, and Misty Step, 3 Thief for Fast Hands for an extra off-hand attack (melee or hand crossbow) and the cunning actions for utility, 2 Fighter for second wind and action surge. Leaves 2 remaining levels that you could either use to boost Thief to gain Uncanny Dodge for defense plus a feat or go into 4 Fighter for a subclass and a feat. Champion or EK might edge out Battlemaster since Maneuvers are full-round actions and GS/Thief seems like it wants to be built as an action economy King. Would be an absolutely brutal alpha strike at least hasted with dread ambusher into your main action attacks and bonus action offhand attacks, followed up by an action surge into more main hand attacks.
- Anonymous
Only outclassed by the rogue's ability to re-hide and re-sneak attack every round. Perhaps Gloom/Rogue would make a top tier archer multi class.
- Anonymous
If you wanna try something silly, make 4 gloomstalker team. 4 extra attacks on first turn + 4 ensnares basically destroy everything in act 1
- Anonymous
- Anonymous
So can we just pick Gloomstalker at like level 2? Or do we have to unlock it somewhere?
- Anonymous
My homies in the Theives Guild aren't gonna believe this...
The best ranger sub, burst dmg, extra spells, invisibility, and extra atk if you miss.
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