Medium Armor in Baldur's Gate 3 features various sets and pieces that provide defenses and additional bonuses to the playable character. Medium Armor grants defenses against various Enemies and also provides with different fixed and random modifiers that affect the player stats. Armor pieces are usually obtained as rewards from completing quests, purchased from merchants, looted from various locations, or are dropped by Enemies and Bosses. This page will indicate a list of all the Armor Pieces in Baldur's Gate 3 which will include its description and values. You can find detailed information on its location and properties on each individual page linked below.

When wearing Medium Armour, you can only gain up to +2 AC from your Dexterity modifier.

 

 

Baldur's Gate 3 Medium Armor

BG3 Medium Armor Comparison Table

 

BALDUR'S GATE 3 MEDIUM ARMOR COMPARISON TABLE

You can search by Name, Rarity, or Effect. Just type into the search box what you are looking for.

Quick Search of All Medium Armor 

 

Name

Type

AC

Proficiency

Quality

Effects

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Chain Shirt
Medium Armor 13 + Dexterity Modifier (Max 2) Medium Armor Proficiency Common AC bonus from Dexterity limited to +2
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Chain Shirt +1
Medium Armor 14 + Dexterity Modifier (Max 2) Medium Armor Proficiency Uncommon AC bonus from Dexterity limited to +2
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Chain Shirt +2
Medium Armor 15 + Dexterity Modifier (Max 2) Medium Armor Proficiency Very Rare AC bonus from Dexterity limited to +2
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Githyanki Half Plate
Medium Armor 15 + Dexterity Modifier (Max 2) Medium Armor Proficiency Common Disadvantage on Stealth rolls.
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Half Plate Armour
Medium Armor 15 + Dexterity Modifier (Max 2) Medium Armor Proficiency Common Disadvantage on Stealth rolls.
AC 
bonus from Dexterity limited to +2
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Half Plate Armour +1
Medium Armor 16 + Dexterity Modifier (Max 2) Medium Armor Proficiency Uncommon Disadvantage on Stealth rolls.
AC bonus from Dexterity limited to +2
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Half Plate Armour +2
Medium Armor 17 + Dexterity Modifier (Max 2) Medium Armor Proficiency Very Rare Disadvantage on Stealth rolls.
AC bonus from Dexterity limited to +2
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Hide Armour
Medium Armor 12 + Dexterity Modifier Medium Armor Proficiency Common AC bonus from Dexterity limited to +2
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Hide Armour +1
Medium Armor 13 + Dexterity Modifier (Max 2) Medium Armor Proficiency Uncommon AC bonus from Dexterity limited to +2
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Hide Armour +2
Medium Armor 14 + Dexterity Modifier (Max 2) Medium Armor Proficiency Very Rare AC bonus from Dexterity limited to +2
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Scale Mail Armour
Medium Armor 14 + Dexterity Modifier (Max 2) Medium Armor Proficiency Common Disadvantage against Stealth rolls.
AC bonus from Dexterity limited +2
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Scale Mail Armour +1
Medium Armor 15 + Dexterity Modifier (Max 2) Medium Armor Proficiency Uncommon Disadvantage on Stealth rolls.
AC bonus from Dexterity limited to +2
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Scale Mail Armour +2
Medium Armor 15 + Dexterity Modifier (Max 2) Medium Armor Proficiency Very Rare Disadvantage on Stealth rolls.
AC bonus from Dexterity limited to +2
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Slippery Chain Shirt
Medium Armor 14 + Dexterity Modifier (Max 2) Medium Armor Proficiency Uncommon

Aura of Protection: When the wearer heals a creature, it automatically Disengages and wont' trigger Opportunity Attacks.

AC bonus from Dexterity limited to +2

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The Oak Father's Embrace
Medium Armor 13 + Dexterity Modifier (Max 2) Medium Armor Proficiency Uncommon

Order of Nature: Undead creatures that hit the wearer receive 1d6 Radiant Damage. Beasts that hit the wearer deal an additional 1d6 Radiant Damage.

AC bonus from Dexterity limited to +2

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Adamantine Scale Mail
Medium Armor 14 + Dexterity Modifier (Max 2) Medium Armor Proficiency Rare Adamantine Backlash: When a melee attack hits you, the attacker is sent Reeling for 2 turns.
Disadvantage on Stealth rolls.
AC bonus from Dexterity limited to +2
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Dark Justiciar Mail
 
Medium Armor  13 + Dexterity Modifier Medium Armor Proficiency Uncommon Nightsinger's Reply
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Robust Chain Shirt
Medium Armor  13 + Dexterity Modifier Medium Armor Proficiency Uncommon

Piercing Counter: When the wearer has 50% Hit Points or less and is damaged by a melee attack, they deal 1d4 Piercing damage to hte attacker.

AC bonus from Dexterity limited to +2

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Breastplate
Medium Armor  14 + Dexterity Modifier Medium Armor Proficiency Common AC bonus from Dexterity limited to +2
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Breastplate +1
Medium Armor 15 + Dexterity Modifier (Max 2) Medium Armor Proficiency Uncommon AC bonus from Dexterity limited to +2
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Breastplate +2
Medium Armor 16 + Dexterity Modifier (Max 2) Medium Armor Proficiency Very Rare AC bonus from Dexterity limited to +2
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The Jolty Vest
Medium Armor 13 + Dexterity Modifier (Max 2) Medium Armor Proficiency Uncommon

Countershock: When the wearer takes damage while having Lightning Charges, the attacker must succed a Dexterity Saving Throw or become Shocked.

AC bonus from Dexterity limited to +2

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Chain Of Liberation
Medium Armor 13 + Dexterity Modifier (Max 2) Medium Armor Proficiency Uncommon

Sprint: Once per turn, the wearer can reduce the duration of their Momentum by 1 turn to Sprint.

AC bonus from Dexterity limited to +2

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Scale Mail of Devotion
Medium Armor 14 + Dexterity Modifier (Max 2) Medium Armor Proficiency Common AC bonus from Dexterity limited to +2
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Scale Mail of the Ancients
Medium Armor 14 + Dexterity Modifier (Max 2) Medium Armor Proficiency Common AC bonus from Dexterity limited to +2



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    • Anonymous

      So any race with +1 to Dexterity, will be able to use medium armour to be equal to that of the "best" Heavy Armour.
      16 Dex gives a +3 AC modifier. So every Medium Armour 13 will give a total of 16, and anything above that, well gives more.

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