Medium Armor in Baldur's Gate 3 features various sets and pieces that provide defenses and additional bonuses to the playable character. Medium Armor grants defenses against various Enemies and also provides with different fixed and random modifiers that affect the player stats. Armor pieces are usually obtained as rewards from completing quests, purchased from merchants, looted from various locations, or are dropped by Enemies and Bosses. This page will indicate a list of all the Armor Pieces in Baldur's Gate 3 which will include its description and values. You can find detailed information on its location and properties on each individual page linked below.
When wearing Medium Armour, you can only gain up to +2 AC from your Dexterity modifier.
Baldur's Gate 3 Medium Armor
BALDUR'S GATE 3 MEDIUM ARMOR COMPARISON TABLE
You can search by Name, Rarity, or Effect. Just type into the search box what you are looking for.
Quick Search of All Medium Armor
Name |
Type |
AC |
Proficiency |
Quality |
Effects |
---|---|---|---|---|---|
|
Medium Armor | 13 + Dexterity Modifier (Max 2) | Medium Armor Proficiency | Common | AC bonus from Dexterity limited to +2 |
|
Medium Armor | 14 + Dexterity Modifier (Max 2) | Medium Armor Proficiency | Uncommon | AC bonus from Dexterity limited to +2 |
|
Medium Armor | 15 + Dexterity Modifier (Max 2) | Medium Armor Proficiency | Very Rare | AC bonus from Dexterity limited to +2 |
|
Medium Armor | 15 + Dexterity Modifier (Max 2) | Medium Armor Proficiency | Common | Disadvantage on Stealth rolls. |
|
Medium Armor | 15 + Dexterity Modifier (Max 2) | Medium Armor Proficiency | Common | Disadvantage on Stealth rolls. AC bonus from Dexterity limited to +2 |
|
Medium Armor | 16 + Dexterity Modifier (Max 2) | Medium Armor Proficiency | Uncommon | Disadvantage on Stealth rolls. AC bonus from Dexterity limited to +2 |
|
Medium Armor | 17 + Dexterity Modifier (Max 2) | Medium Armor Proficiency | Very Rare | Disadvantage on Stealth rolls. AC bonus from Dexterity limited to +2 |
|
Medium Armor | 12 + Dexterity Modifier | Medium Armor Proficiency | Common | AC bonus from Dexterity limited to +2 |
|
Medium Armor | 13 + Dexterity Modifier (Max 2) | Medium Armor Proficiency | Uncommon | AC bonus from Dexterity limited to +2 |
|
Medium Armor | 14 + Dexterity Modifier (Max 2) | Medium Armor Proficiency | Very Rare | AC bonus from Dexterity limited to +2 |
|
Medium Armor | 14 + Dexterity Modifier (Max 2) | Medium Armor Proficiency | Common | Disadvantage against Stealth rolls. AC bonus from Dexterity limited +2 |
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Medium Armor | 15 + Dexterity Modifier (Max 2) | Medium Armor Proficiency | Uncommon | Disadvantage on Stealth rolls. AC bonus from Dexterity limited to +2 |
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Medium Armor | 15 + Dexterity Modifier (Max 2) | Medium Armor Proficiency | Very Rare | Disadvantage on Stealth rolls. AC bonus from Dexterity limited to +2 |
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Medium Armor | 14 + Dexterity Modifier (Max 2) | Medium Armor Proficiency | Uncommon | Aura of Protection: When the wearer heals a creature, it automatically Disengages and wont' trigger Opportunity Attacks. AC bonus from Dexterity limited to +2 |
|
Medium Armor | 13 + Dexterity Modifier (Max 2) | Medium Armor Proficiency | Uncommon | Order of Nature: Undead creatures that hit the wearer receive 1d6 Radiant Damage. Beasts that hit the wearer deal an additional 1d6 Radiant Damage. AC bonus from Dexterity limited to +2 |
|
Medium Armor | 14 + Dexterity Modifier (Max 2) | Medium Armor Proficiency | Rare | Adamantine Backlash: When a melee attack hits you, the attacker is sent Reeling for 2 turns. Disadvantage on Stealth rolls. AC bonus from Dexterity limited to +2 |
|
Medium Armor | 13 + Dexterity Modifier | Medium Armor Proficiency | Uncommon | Nightsinger's Reply |
|
Medium Armor | 13 + Dexterity Modifier | Medium Armor Proficiency | Uncommon | Piercing Counter: When the wearer has 50% Hit Points or less and is damaged by a melee attack, they deal 1d4 Piercing damage to hte attacker. AC bonus from Dexterity limited to +2 |
|
Medium Armor | 14 + Dexterity Modifier | Medium Armor Proficiency | Common | AC bonus from Dexterity limited to +2 |
|
Medium Armor | 15 + Dexterity Modifier (Max 2) | Medium Armor Proficiency | Uncommon | AC bonus from Dexterity limited to +2 |
|
Medium Armor | 16 + Dexterity Modifier (Max 2) | Medium Armor Proficiency | Very Rare | AC bonus from Dexterity limited to +2 |
|
Medium Armor | 13 + Dexterity Modifier (Max 2) | Medium Armor Proficiency | Uncommon | Countershock: When the wearer takes damage while having Lightning Charges, the attacker must succed a Dexterity Saving Throw or become Shocked. AC bonus from Dexterity limited to +2 |
|
Medium Armor | 13 + Dexterity Modifier (Max 2) | Medium Armor Proficiency | Uncommon | Sprint: Once per turn, the wearer can reduce the duration of their Momentum by 1 turn to Sprint. AC bonus from Dexterity limited to +2 |
|
Medium Armor | 14 + Dexterity Modifier (Max 2) | Medium Armor Proficiency | Common | AC bonus from Dexterity limited to +2 |
|
Medium Armor | 14 + Dexterity Modifier (Max 2) | Medium Armor Proficiency | Common | AC bonus from Dexterity limited to +2 |
Baldur's Gate 3 Medium Armor Gallery
So any race with +1 to Dexterity, will be able to use medium armour to be equal to that of the "best" Heavy Armour.
16 Dex gives a +3 AC modifier. So every Medium Armour 13 will give a total of 16, and anything above that, well gives more.
1
+116
-1